1309 lines
31 KiB
Text
1309 lines
31 KiB
Text
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convert_county_and_holder_if_in_region_effect = {
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if = {
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# If this county is of the old culture and is in the designated region, flip it to the new culture.
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limit = {
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culture = $OLD_CULTURE$
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title_province = {
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geographical_region = $REGION$
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}
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}
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set_county_culture = $NEW_CULTURE$
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# If the holder is also of the old culture, and their capital is in the designated region, we flip them along with the county.
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holder = {
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if = {
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limit = {
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culture = $OLD_CULTURE$
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capital_province = {
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geographical_region = $REGION$
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}
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}
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set_culture = $NEW_CULTURE$
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}
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}
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}
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}
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merge_cultures_in_region_effect = {
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hidden_effect = {
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convert_county_and_holder_if_in_region_effect = {
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OLD_CULTURE = $OLD_CULTURE_1$
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NEW_CULTURE = $NEW_CULTURE$
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REGION = $REGION$
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}
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convert_county_and_holder_if_in_region_effect = {
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OLD_CULTURE = $OLD_CULTURE_2$
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NEW_CULTURE = $NEW_CULTURE$
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REGION = $REGION$
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}
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}
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}
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convert_player_realm_from_old_culture_to_new_effect = {
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# For localization
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$OLD_CULTURE$ = { save_scope_as = old_culture }
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$NEW_CULTURE$ = { save_scope_as = new_culture }
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custom_tooltip = global_culture.custom.change_culture
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hidden_effect = {
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# Compile a list of everyone who will flip to the new culture.
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every_vassal_or_below = {
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limit = {
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culture = $OLD_CULTURE$
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}
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add_to_list = characters_to_convert
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every_courtier = {
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limit = {
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culture = $OLD_CULTURE$
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}
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add_to_list = characters_to_convert
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}
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}
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every_courtier = {
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limit = {
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culture = $OLD_CULTURE$
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}
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add_to_list = characters_to_convert
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}
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# Flip the player to the new culture.
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set_culture = $NEW_CULTURE$
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add_character_flag = converted_culture_this_lifetime
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# Flip their courtiers/vassals with a custom description.
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every_in_list = {
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list = characters_to_convert
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set_culture = $NEW_CULTURE$
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}
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# Then flip all their counties.
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every_sub_realm_county = {
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limit = {
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culture = $OLD_CULTURE$
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}
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set_county_culture = $NEW_CULTURE$
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}
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}
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}
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merge_cultures_in_player_realm_effect = {
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$OLD_CULTURE_1$ = { save_scope_as = old_culture_1 }
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$OLD_CULTURE_2$ = { save_scope_as = old_culture_2 }
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$NEW_CULTURE$ = { save_scope_as = new_culture }
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custom_tooltip = global_culture.custom_merge_culture
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hidden_effect = {
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convert_player_realm_from_old_culture_to_new_effect = {
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OLD_CULTURE = scope:old_culture_1
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NEW_CULTURE = scope:new_culture
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}
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convert_player_realm_from_old_culture_to_new_effect = {
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OLD_CULTURE = scope:old_culture_2
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NEW_CULTURE = scope:new_culture
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}
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}
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}
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convert_family_culture_and_notify_vassals_effect = {
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# Save the root character as a reference
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save_scope_as = converting_character
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# Save the old culture as a scope
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$OLD_CULTURE$ = {
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save_scope_as = old_culture
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}
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$NEW_CULTURE$ = {
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save_scope_as = new_culture
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}
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$CONVERTER$ = {
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save_scope_as = converter
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}
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# Convert root character and AI close family members
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set_culture = scope:new_culture
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if = {
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limit = {
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is_ai = yes
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}
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add_character_flag = converted_culture_this_lifetime_ai
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}
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else = {
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add_character_flag = converted_culture_this_lifetime
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}
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every_close_family_member = {
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custom = every_close_family_member_sharing_your_culture
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limit = {
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OR = {
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is_courtier_of = scope:converter
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is_vassal_of = scope:converter
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}
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# Exclude previous generations
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NOT = { is_parent_of = root }
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NOT = { is_grandparent_of = root }
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# Only non-ruler same-culture characters
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is_ruler = no
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has_culture = scope:old_culture
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}
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set_culture = scope:new_culture
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add_to_temporary_list = notified_of_culture_change
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}
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every_consort = {
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#custom = every_consort_sharing_your_culture
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limit = {
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is_ruler = no
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has_culture = scope:old_culture
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NOT = { is_in_list = notified_of_culture_change }
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}
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set_culture = scope:new_culture
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add_to_temporary_list = notified_of_culture_change
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}
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every_consort = {
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limit = {
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is_ruler = yes
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has_culture = scope:old_culture
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NOT = { is_in_list = notified_of_culture_change }
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}
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custom_description = {
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text = decide_on_local_culture_conversion
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trigger_event = {
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id = culture_conversion.0001
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days = 1
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}
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}
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}
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# Offer every same-culture vassal a chance to convert
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every_vassal = {
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custom = every_old_culture_vassal_holding_new_culture_land
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limit = {
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culture = scope:old_culture
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NOT = { is_in_list = notified_of_culture_change }
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}
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custom_description = {
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text = decide_on_local_culture_conversion
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trigger_event = {
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id = culture_conversion.0001
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days = 1
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}
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}
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add_to_temporary_list = notified_of_culture_change
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}
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# Notifications
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hidden_effect = {
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every_player = {
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limit = {
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OR = {
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is_consort_of = scope:converting_character
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liege ?= scope:converting_character
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AND = {
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exists = scope:converting_character.liege
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this = scope:converting_character.liege
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}
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}
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NOT = { is_in_list = notified_of_culture_change }
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}
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send_interface_message = {
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type = msg_culture_conversion
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title = converted_culture_msg_title
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custom_tooltip = converted_from_old_culture_to_new_culture_tt
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right_icon = scope:converting_character
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}
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}
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}
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}
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norse_assimilate_local_traditions_effect = {
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# Save the root character as a reference
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save_scope_as = converting_character
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# Save the old culture as a scope
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$OLD_CULTURE$ = {
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save_scope_as = old_culture
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}
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$NEW_CULTURE$ = {
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save_scope_as = new_culture
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}
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$OLD_FAITH$ = {
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save_scope_as = old_faith
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}
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$NEW_FAITH$ = {
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save_scope_as = new_faith
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}
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$CONVERTER$ = {
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save_scope_as = converter
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}
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add_character_modifier = {
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modifier = embraced_local_traditions_modifier
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}
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if = {
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limit = {
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dynasty ?= {
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NOT = {
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has_dynasty_modifier = settled_norse_dynasty_modifier
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}
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}
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}
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dynasty = {
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add_dynasty_modifier = { modifier = settled_norse_dynasty_modifier years = 80 }
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}
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}
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# Convert root character and AI close family members
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set_culture = scope:new_culture
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if = {
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limit = {
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NOR = {
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scope:old_faith = scope:new_faith
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has_trait = zealous
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}
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}
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hidden_effect = {
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bastard_to_wild_oat_conversion_assimilation_effect = yes
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}
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set_character_faith = scope:new_faith
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}
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if = {
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limit = {
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is_ai = yes
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}
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add_character_flag = converted_culture_this_lifetime_ai
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}
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else = {
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add_character_flag = converted_culture_this_lifetime
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}
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every_close_family_member = {
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custom = every_close_family_member_sharing_your_culture
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limit = {
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is_courtier_of = scope:converter
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# Only non-ruler same-culture characters
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has_culture = scope:old_culture
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}
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set_culture = scope:new_culture
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if = {
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limit = {
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NOR = {
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scope:old_faith = scope:new_faith
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has_trait = zealous
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}
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}
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hidden_effect = {
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bastard_to_wild_oat_conversion_assimilation_effect = yes
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}
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set_character_faith = scope:new_faith
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}
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hidden_effect = {
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add_character_modifier = {
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modifier = embraced_local_traditions_modifier
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}
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}
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add_to_temporary_list = notified_of_culture_change
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}
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every_consort = {
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#custom = every_consort_sharing_your_culture
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limit = {
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is_ruler = no
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has_culture = scope:old_culture
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NOT = { is_in_list = notified_of_culture_change }
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}
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set_culture = scope:new_culture
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if = {
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limit = {
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NOR = {
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scope:old_faith = scope:new_faith
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has_trait = zealous
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}
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}
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hidden_effect = {
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bastard_to_wild_oat_conversion_assimilation_effect = yes
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}
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set_character_faith = scope:new_faith
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}
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hidden_effect = {
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add_character_modifier = {
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modifier = embraced_local_traditions_modifier
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}
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}
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add_to_temporary_list = notified_of_culture_change
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}
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# All Norse vassals convert
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every_vassal = {
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custom = every_norse_vassal
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limit = {
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culture = scope:old_culture
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NOT = { is_in_list = notified_of_culture_change }
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}
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add_character_modifier = {
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modifier = embraced_local_traditions_modifier
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}
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hidden_effect = {
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if = {
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limit = {
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dynasty ?= {
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NOT = {
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has_dynasty_modifier = settled_norse_dynasty_modifier
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}
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}
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}
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dynasty = {
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add_dynasty_modifier = { modifier = settled_norse_dynasty_modifier years = 80 }
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}
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}
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}
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set_culture = scope:new_culture
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if = {
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limit = {
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NOR = {
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scope:old_faith = scope:new_faith
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has_trait = zealous
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}
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}
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hidden_effect = {
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bastard_to_wild_oat_conversion_assimilation_effect = yes
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}
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set_character_faith = scope:new_faith
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}
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hidden_effect = {
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every_close_family_member = {
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limit = {
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is_courtier_of = scope:converter
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# Only non-ruler same-culture characters
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has_culture = scope:old_culture
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}
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set_culture = scope:new_culture
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if = {
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limit = {
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NOR = {
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scope:old_faith = scope:new_faith
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has_trait = zealous
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}
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}
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hidden_effect = {
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bastard_to_wild_oat_conversion_assimilation_effect = yes
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}
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set_character_faith = scope:new_faith
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}
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hidden_effect = {
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add_character_modifier = {
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modifier = embraced_local_traditions_modifier
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}
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}
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add_to_temporary_list = notified_of_culture_change
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}
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every_consort = {
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limit = {
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is_ruler = no
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has_culture = scope:old_culture
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NOT = { is_in_list = notified_of_culture_change }
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}
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set_culture = scope:new_culture
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if = {
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limit = {
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NOR = {
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scope:old_faith = scope:new_faith
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has_trait = zealous
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}
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}
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hidden_effect = {
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bastard_to_wild_oat_conversion_assimilation_effect = yes
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}
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set_character_faith = scope:new_faith
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}
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hidden_effect = {
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add_character_modifier = {
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modifier = embraced_local_traditions_modifier
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}
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}
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add_to_temporary_list = notified_of_culture_change
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}
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}
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add_to_temporary_list = notified_of_culture_change
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}
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# Notifications
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hidden_effect = {
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every_player = {
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limit = {
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OR = {
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is_consort_of = scope:converting_character
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liege ?= scope:converting_character
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AND = {
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exists = scope:converting_character.liege
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this = scope:converting_character.liege
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}
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}
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NOT = { is_in_list = notified_of_culture_change }
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}
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send_interface_message = {
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type = msg_culture_conversion
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title = converted_culture_msg_title
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custom_tooltip = converted_from_old_culture_to_new_culture_tt
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right_icon = scope:converting_character
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}
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}
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}
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}
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expand_hybrid_culture_from_origin_point = {
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every_title_to_title_neighboring_and_across_water_county = {
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limit = {
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holder.top_liege = $CONVERTEE$.top_liege
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save_temporary_scope_as = county_check
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$CULTURE$ = {
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any_parent_culture = {
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this = scope:county_check.culture
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}
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}
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}
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random = {
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chance = {
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value = 30
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 45 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 50 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 55 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 60 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 65 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 70 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 75 }
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}
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}
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}
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add = 5
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}
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if = {
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limit = {
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$CULTURE$ = {
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any_parent_culture = {
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save_temporary_scope_as = first_parent
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}
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any_parent_culture = {
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this != scope:first_parent
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cultural_acceptance = { target = scope:first_parent value >= 80 }
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}
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}
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}
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add = 5
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}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 85 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 90 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 95 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 100 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
set_county_culture = $CULTURE$
|
|
every_title_to_title_neighboring_and_across_water_county = {
|
|
limit = {
|
|
holder.top_liege = $CONVERTEE$.top_liege
|
|
save_temporary_scope_as = county_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:county_check.culture
|
|
}
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 30
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 45 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 50 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 55 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 60 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 65 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 70 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 75 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 80 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 85 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 90 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 95 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
save_temporary_scope_as = first_parent
|
|
}
|
|
any_parent_culture = {
|
|
this != scope:first_parent
|
|
cultural_acceptance = { target = scope:first_parent value >= 100 }
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
set_county_culture = $CULTURE$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
new_culture_created_conversion_effect = {
|
|
|
|
# Save the hybrid culture for use with ai_will_do down the line
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = { is_hybrid_culture = yes }
|
|
}
|
|
add_to_global_variable_list = { name = hybrid_cultures target = $CULTURE$ }
|
|
}
|
|
|
|
# Convert Counties (if of same culture as recipient's old culture)
|
|
$CONVERTEE$ = {
|
|
if = {
|
|
limit = {
|
|
capital_county = {
|
|
save_temporary_scope_as = county_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:county_check.culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
capital_county = {
|
|
set_county_culture = $CULTURE$
|
|
expand_hybrid_culture_from_origin_point = {
|
|
CONVERTEE = $CONVERTEE$
|
|
CULTURE = $CULTURE$
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_held_title = {
|
|
title_tier = county
|
|
save_temporary_scope_as = county_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:county_check.culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
save_temporary_scope_as = county_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:county_check.culture
|
|
}
|
|
}
|
|
}
|
|
set_county_culture = $CULTURE$
|
|
expand_hybrid_culture_from_origin_point = {
|
|
CONVERTEE = $CONVERTEE$
|
|
CULTURE = $CULTURE$
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
save_temporary_scope_as = county_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:county_check.culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random_sub_realm_county = {
|
|
limit = {
|
|
save_temporary_scope_as = county_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:county_check.culture
|
|
}
|
|
}
|
|
}
|
|
set_county_culture = $CULTURE$
|
|
expand_hybrid_culture_from_origin_point = {
|
|
CONVERTEE = $CONVERTEE$
|
|
CULTURE = $CULTURE$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Spouses convert
|
|
$CONVERTEE$ = {
|
|
every_spouse = {
|
|
limit = {
|
|
OR = {
|
|
is_courtier_of = $CONVERTER$
|
|
is_courtier_of = $CONVERTEE$
|
|
is_vassal_of = $CONVERTER$
|
|
is_vassal_of = $CONVERTEE$
|
|
}
|
|
save_temporary_scope_as = spouse_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:spouse_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
# Family in recipient's court also convert
|
|
if = {
|
|
limit = {
|
|
$CONVERTEE$ = {
|
|
is_ruler = yes
|
|
any_close_or_extended_family_member = {
|
|
court_owner ?= $CONVERTEE$
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
}
|
|
}
|
|
}
|
|
$CONVERTEE$ = {
|
|
every_close_or_extended_family_member = {
|
|
custom = all_family_members_at_court
|
|
limit = {
|
|
court_owner ?= $CONVERTEE$
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
save_temporary_scope_as = family_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:family_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Make sure relevant non-significant characters convert
|
|
$CONVERTEE$ = {
|
|
hidden_effect = {
|
|
every_courtier_or_guest = {
|
|
limit = {
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
save_temporary_scope_as = family_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:family_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = $CONVERTEE$.capital_province
|
|
}
|
|
every_pool_character = {
|
|
province = $CONVERTEE$.capital_province
|
|
limit = {
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
save_temporary_scope_as = family_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:family_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
$CONVERTEE$ = { # Clean up culture in the realm for subvassals with a liege of the wrong culture
|
|
hidden_effect = {
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
save_temporary_scope_as = vassal_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:vassal_check.culture
|
|
}
|
|
}
|
|
NOT = {
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:vassal_check.liege.culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = vassal_converting
|
|
new_culture_created_vassal_conversion_effect = {
|
|
CONVERTEE = scope:vassal_converting
|
|
CONVERTER = $CONVERTER$
|
|
CULTURE = $CULTURE$
|
|
}
|
|
}
|
|
#every_sub_realm_county = {
|
|
# limit = {
|
|
# save_temporary_scope_as = county_check
|
|
# $CULTURE$ = {
|
|
# any_parent_culture = {
|
|
# this = scope:county_check.culture
|
|
# }
|
|
# }
|
|
# NOT = {
|
|
# $CULTURE$ = {
|
|
# any_parent_culture = {
|
|
# this = scope:county_check.holder.culture
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# set_county_culture = $CULTURE$
|
|
#}
|
|
}
|
|
}
|
|
$CONVERTEE$ = {
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
|
|
new_culture_created_vassal_conversion_effect = {
|
|
|
|
# Save the hybrid culture for use with ai_will_do down the line
|
|
if = {
|
|
limit = {
|
|
$CULTURE$ = { is_hybrid_culture = yes }
|
|
NOT = {
|
|
any_in_global_list = {
|
|
variable = hybrid_cultures
|
|
this = $CULTURE$
|
|
}
|
|
}
|
|
}
|
|
add_to_global_variable_list = { name = hybrid_cultures target = $CULTURE$ }
|
|
}
|
|
|
|
# Convert Counties (if of same culture as recipient's old culture)
|
|
$CONVERTEE$ = {
|
|
#every_held_title = {
|
|
# title_tier = county
|
|
# limit = {
|
|
# save_temporary_scope_as = county_check
|
|
# $CULTURE$ = {
|
|
# any_parent_culture = {
|
|
# this = scope:county_check.culture
|
|
# }
|
|
# }
|
|
# }
|
|
# set_county_culture = $CULTURE$
|
|
#}
|
|
}
|
|
# Spouses convert
|
|
$CONVERTEE$ = {
|
|
every_spouse = {
|
|
limit = {
|
|
OR = {
|
|
is_courtier_of = $CONVERTER$
|
|
is_courtier_of = $CONVERTEE$
|
|
is_vassal_of = $CONVERTER$
|
|
is_vassal_of = $CONVERTEE$
|
|
}
|
|
save_temporary_scope_as = spouse_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:spouse_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
# Family in recipient's court also convert
|
|
if = {
|
|
limit = {
|
|
$CONVERTEE$ = {
|
|
is_ruler = yes
|
|
any_close_or_extended_family_member = {
|
|
court_owner ?= $CONVERTEE$
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
}
|
|
}
|
|
}
|
|
$CONVERTEE$ = {
|
|
every_close_or_extended_family_member = {
|
|
custom = all_family_members_at_court
|
|
limit = {
|
|
court_owner ?= $CONVERTEE$
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
save_temporary_scope_as = family_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:family_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Make sure relevant non-significant characters convert
|
|
$CONVERTEE$ = {
|
|
hidden_effect = {
|
|
every_courtier_or_guest = {
|
|
limit = {
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
save_temporary_scope_as = family_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:family_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = $CONVERTEE$.capital_province
|
|
}
|
|
every_pool_character = {
|
|
province = $CONVERTEE$.capital_province
|
|
limit = {
|
|
NOT = { culture = $CULTURE$ }
|
|
is_ai = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
save_temporary_scope_as = family_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:family_check.culture
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
$CONVERTEE$ = {
|
|
if = {
|
|
limit = {
|
|
exists = domicile.domicile_culture
|
|
culture = domicile.domicile_culture
|
|
}
|
|
domicile = { set_domicile_culture = $CULTURE$ }
|
|
}
|
|
set_culture = $CULTURE$
|
|
hidden_effect = {
|
|
add_character_flag = converted_culture_this_lifetime
|
|
}
|
|
}
|
|
|
|
$CONVERTEE$ = {
|
|
every_vassal = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
is_ai = yes
|
|
save_temporary_scope_as = vassal_check
|
|
$CULTURE$ = {
|
|
any_parent_culture = {
|
|
this = scope:vassal_check.culture
|
|
}
|
|
}
|
|
}
|
|
|
|
run_interaction = {
|
|
interaction = request_culture_conversion_interaction
|
|
actor = $CONVERTEE$
|
|
recipient = this
|
|
execute_threshold = accept
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
inspired_by_tradition_effect = {
|
|
save_scope_as = tradition_scope
|
|
custom_tooltip = inspire_by_culture_tt
|
|
$CHARACTER$ = {
|
|
add_to_variable_list = {
|
|
name = culture_tradition_reduction
|
|
target = prev
|
|
}
|
|
}
|
|
}
|