N3OW/common/decisions/major_decisions_NEOW.txt
2026-11-02 14:21:37 +00:00

1939 lines
41 KiB
Text

#european_union
#rhineland
restore_european_union_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/found_european_union.dds"
}
desc = restore_european_union_decision_desc
selection_tooltip = restore_european_union_decision_tooltip
decision_group_type = roman
ai_check_interval = 120
is_shown = {
is_ruler = yes
is_playable_character = yes
OR = {
culture = { has_cultural_pillar = heritage_brythonic }
culture = { has_cultural_pillar = heritage_goidelic }
culture = { has_cultural_pillar = heritage_anglo_frisian }
culture = { has_cultural_pillar = heritage_hispanic }
culture = { has_cultural_pillar = heritage_scottish }
culture = { has_cultural_pillar = heritage_italian }
culture = { has_cultural_pillar = heritage_french }
culture = { has_cultural_pillar = heritage_mosellic }
culture = { has_cultural_pillar = heritage_west_germanic }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_north_germanic }
culture = { has_cultural_pillar = heritage_south_slavic }
culture = { has_cultural_pillar = heritage_west_slavic }
culture = { has_cultural_pillar = heritage_east_slavic }
culture = { has_cultural_pillar = heritage_romanian }
culture = { has_cultural_pillar = heritage_sardic }
culture = { has_cultural_pillar = heritage_greek }
culture = { has_cultural_pillar = heritage_rhaeto_helvetic }
culture = { has_cultural_pillar = heritage_cisalpine }
culture = { has_cultural_pillar = heritage_anglo_frisian }
culture = { has_cultural_pillar = heritage_magyar }
culture = { has_cultural_pillar = heritage_balto_finnic }
}
NOT = { #Can only do it once.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_european_union
}
}
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_republic
government_has_flag = government_is_clan
has_government = administrative_government
}
any_sub_realm_county = {
title_province = { geographical_region = world_europe }
}
}
is_valid = {
prestige_level >= max_prestige_level
completely_controls = title:d_meath
completely_controls = title:d_london
completely_controls = title:d_ile_de_france
completely_controls = title:d_toledo
completely_controls = title:d_beja
completely_controls = title:d_brabant
completely_controls = title:d_holland
completely_controls = title:d_luxembourg
completely_controls = title:d_transjurania
completely_controls = title:d_latium
completely_controls = title:d_ostmark
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
is_independent_ruler = yes
}
effect = {
custom_tooltip = restore_european_union_decision_effect_tooltip
#Create Roman Empire, shift dejure/history/laws, destroy e_byzantium.
hidden_effect = {
every_held_title = { #Should shift all dejure of all Empires owned at the time.
limit = {
tier = tier_empire
}
every_in_de_jure_hierarchy = {
limit = {
tier = tier_kingdom
}
}
set_de_jure_liege_title = title:h_europa
}
every_held_title = { #Completely Controlled Kingdoms as well.
limit = {
tier = tier_kingdom
root = { completely_controls = prev }
}
set_de_jure_liege_title = title:h_europa
}
every_sub_realm_county = {
if = {
limit = {
exists = empire
}
empire = {
if = {
limit = {
OR = {
title:e_alps ?= this
title:e_europa ?= this
title:e_germany ?= this
title:e_france ?= this
title:e_britannia ?= this
title:e_iberia ?= this
title:e_italy ?= this
title:e_greece ?= this
title:e_baltic ?= this
title:e_nistrenia ?= this
title:e_visegrad ?= this
title:e_yugoslavia ?= this
title:e_scandinavia ?= this
title:e_finland ?= this
}
}
set_de_jure_liege_title = title:h_europa
}
}
}
}
}
get_title = title:h_europa
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
resolve_title_and_vassal_change = scope:change
if = { # Move your Title MaAs to your new title if you have any
limit = {
government_has_flag = government_is_administrative
primary_title = {
any_title_maa_regiment = { count >= 1 }
}
}
hidden_effect = {
primary_title = { transfer_title_maa_ownership = title:h_europa }
}
}
hidden_effect = { set_primary_title_to = title:h_europa }
every_held_title = { #Should destroy all other Empires owned at the time.
limit = {
tier = tier_empire
NOT = { this = title:h_europa }
}
root = { destroy_title = prev }
}
if = { #Automatically move capital to Court of Europe.
limit = {
NOT = { capital_county = { this = title:c_holland } }
}
hidden_effect = {
if = { #Usurp if not held personally.
limit = {
NOT = { this = title:c_holland.holder }
}
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
title:c_holland = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
}
root = { set_realm_capital = title:c_holland }
}
#trigger_event = european_union_restoration.0001 ###to do later
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_european_union
}
set_global_variable = {
name = flag_restored_european_union
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
form_the_kingdom_of_rhineland_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 60
duchy = 120
kingdom = 0
empire = 0
hegemony = 0
}
desc = form_the_kingdom_of_rhineland_decision_desc
selection_tooltip = form_the_kingdom_of_rhineland_decision_tooltip
is_shown = {
NOT = { exists = title:k_rhineland.holder }
is_playable_character = yes
highest_held_title_tier <= tier_duchy
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_kingdom_of_rhineland
}
}
OR = {
culture = culture:palatine
culture = culture:rhinelander
culture = culture:turkisch
culture = culture:elsasse
culture = culture:kleverlandish
}
}
is_valid = {
OR = {
top_liege = this
AND = {
liege = top_liege
top_liege = { highest_held_title_tier >= tier_empire }
has_strong_usable_hook = top_liege
}
}
OR = {
has_title = title:d_lower_lorraine
has_title = title:d_cologne
has_title = title:d_trier
}
completely_controls = title:d_lower_lorraine
completely_controls = title:d_cologne
completely_controls = title:d_trier
prestige_level >= high_prestige_level
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
}
effect = {
custom_tooltip = form_the_kingdom_of_rhineland_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
## The heartlands drift over.
title:d_lower_lorraine = { set_de_jure_liege_title = title:k_rhineland }
title:d_cologne = { set_de_jure_liege_title = title:k_rhineland }
title:d_trier = { set_de_jure_liege_title = title:k_rhineland }
hidden_effect = {
save_scope_as = founder
culture = { save_scope_as = founder_culture }
title:k_rhineland = { save_scope_as = k_rhineland }
title:d_trier = { save_scope_as = d_trier }
title:d_cologne = { save_scope_as = d_cologne }
title:d_lower_lorraine = { save_scope_as = d_lower_lorraine }
title:d_alsace = { save_scope_as = d_alsace }
title:d_palatinate = { save_scope_as = d_palatinate }
title:d_frankfurt = { save_scope_as = d_frankfurt }
title:c_bitburg = { save_scope_as = c_bitburg }
title:c_nassau = { save_scope_as = c_nassau }
create_title_and_vassal_change = {
type = created
save_scope_as = change
}
title:k_rhineland = {
change_title_holder = {
holder = scope:founder
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
# De jure shifts.
## Take care of the preferred empire.
if = {
limit = { NOT = { title:k_rhineland.empire = title:d_lower_lorraine.empire } }
title:k_rhineland = { set_de_jure_liege_title = title:d_lower_lorraine.empire }
}
## Various neighbouring duchies can be preemptively integrated.
if = {
limit = { completely_controls = title:d_alsace }
title:d_alsace = { set_de_jure_liege_title = title:k_rhineland }
}
if = {
limit = { completely_controls = title:c_bitburg }
title:c_bitburg = { set_de_jure_liege_title = title:d_trier }
}
if = {
limit = { completely_controls = title:d_frankfurt }
title:d_frankfurt = { set_de_jure_liege_title = title:k_rhineland }
}
if = {
limit = { completely_controls = title:d_baden }
title:d_baden = { set_de_jure_liege_title = title:k_rhineland }
}
if = {
limit = { completely_controls = title:d_freiburg }
title:d_freiburg = { set_de_jure_liege_title = title:k_rhineland }
}
if = {
limit = { completely_controls = title:d_palatinate }
title:d_palatinate = { set_de_jure_liege_title = title:k_rhineland }
}
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_kingdom_of_rhineland
}
set_global_variable = {
name = flag_formed_kingdom_of_rhineland
value = scope:founder
}
# title:e_europa = {
# every_in_de_jure_hierarchy = {
#
# limit = {
# tier = tier_kingdom
# any_in_de_jure_hierarchy = {
# tier = tier_county
# title_province = { geographical_region = custom_rhineland}
# }
# set_de_jure_liege_title = title:e_germania
# }
# }
# }
}
}
cost = {
gold = {
# Since we want this to happen, it free for the AI...
value = 0
# ... but costs for players
if = {
limit = {
has_treasury = no
is_ai = no
}
add = 250
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
is_ai = no
}
add = 250
}
}
prestige = {
value = 0
if = {
limit = {
is_ai = no
}
add = 1000
}
}
}
ai_potential = {
always = yes
}
ai_will_do = { base = 100 }
}
restore_swedish_empire_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_swedish_empire_decision_desc
selection_tooltip = restore_swedish_empire_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
has_title = title:k_sweden
is_ruler = yes
is_playable_character = yes
#Visible to dukes and kings.
highest_held_title_tier >= tier_duchy
highest_held_title_tier <= tier_kingdom
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_swedish_empire
}
}
}
is_valid = {
highest_held_title_tier = tier_kingdom
completely_controls_region = custom_swedish_empire
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = restore_swedish_empire_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
restore_swedish_empire_effect = yes
}
hidden_effect = {
restore_swedish_empire_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_swedish_empire
}
set_global_variable = {
name = flag_restored_swedish_empire
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
form_quinto_imperio_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = form_quinto_imperio_decision_desc
selection_tooltip = form_quinto_imperio_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 120
}
is_shown = {
rite = rite:sebastianist_rite
is_ruler = yes
is_playable_character = yes
#Visible to kings and above
highest_held_title_tier >= tier_kingdom
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_quinto_imperio
}
}
}
is_valid = {
completely_controls_region = world_europe_west_iberia
piety_level >= high_piety_level
prestige_level >= high_prestige_level
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = form_quinto_imperio_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
form_quinto_imperio_effect = yes
}
hidden_effect = {
form_quinto_imperio_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_quinto_imperio
}
set_global_variable = {
name = flag_formed_quinto_imperio
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
form_hetmanshchina_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_hetmanshchina.dds"
}
desc = form_hetmanshchina_decision_desc
selection_tooltip = form_hetmanshchina_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 0
}
is_shown = {
OR = {
rite = rite:kozachina_rite
culture = culture:NEOW_cossack
}
is_ruler = yes
is_playable_character = yes
#Visible to dukes and above
highest_held_title_tier >= tier_duchy
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_hetmanshchina
}
}
}
is_valid = {
completely_controls_region = custom_cossack_region
prestige_level >= high_prestige_level
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = form_hetmanshchina_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
form_hetmanshchina_effect = yes
}
hidden_effect = {
form_hetmanshchina_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_hetmanshchina
}
set_global_variable = {
name = flag_formed_hetmanshchina
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
form_bulgarian_empire_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = form_bulgarian_empire_decision_desc
selection_tooltip = form_bulgarian_empire_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
has_title = title:k_bulgaria
is_ruler = yes
is_playable_character = yes
#Visible to dukes and kings.
highest_held_title_tier >= tier_duchy
highest_held_title_tier <= tier_kingdom
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_bulgarian_empire
}
}
}
is_valid = {
highest_held_title_tier = tier_kingdom
completely_controls_region = custom_bulgarian_empire_region
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = form_bulgarian_empire_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
form_bulgarian_empire_effect = yes
}
hidden_effect = {
form_bulgarian_empire_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_formed_bulgarian_empire
}
set_global_variable = {
name = flag_formed_bulgarian_empire
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_ottoman_empire_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_ottomans.dds"
}
desc = restore_ottoman_empire_decision_desc
selection_tooltip = restore_ottoman_empire_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
OR = {
culture = { has_cultural_pillar = heritage_turkish }
culture = culture:NEOW_yunani
AND = {
culture = { has_cultural_pillar = heritage_greek }
faith.religion = religion:islam_religion
}
rite = rite:turkology_rite
}
is_ruler = yes
is_playable_character = yes
#Visible to dukes, kings, empires
highest_held_title_tier >= tier_duchy
highest_held_title_tier <= tier_empire
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_ottoman_empire
}
}
}
is_valid = {
has_title = title:e_turkey
completely_controls = title:e_greece
completely_controls = title:e_turkey
prestige_level >= 4
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = restore_ottoman_empire_decision_effect_tooltip
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
restore_ottoman_empire_effect = yes
}
hidden_effect = {
restore_ottoman_empire_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_ottoman_empire
}
set_global_variable = {
name = flag_restored_ottoman_empire
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
expand_alps_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = expand_alps_decision_desc
selection_tooltip = expand_alps_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 0
empire = 120
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_expanded_alps
}
}
primary_title = title:e_alps
}
is_valid = {
has_title = title:e_alps
completely_controls_region = custom_big_alps
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = expand_alps_decision_effect_tooltip
show_as_tooltip = {
expand_alps_decision_effect = yes
}
hidden_effect = {
expand_alps_decision_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_expanded_alps
}
set_global_variable = {
name = flag_expanded_alps
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_rhine_border_novelist_france_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_rhine_border_novelist_france_decision_desc
selection_tooltip = restore_rhine_border_novelist_france_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 0
empire = 120
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_rhine_border_novelist_france
}
}
NOT = { OR = { has_title = title:e_europa has_title = title:h_europa } }
faith.religion = religion:europeanist_religion
culture = { has_cultural_pillar = heritage_french }
}
is_valid = {
NOT = { has_title = title:e_europa }
has_title = title:e_france
completely_controls_region = custom_left_bank_rhine
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = restore_rhine_border_novelist_france_decision_effect_tooltip
show_as_tooltip = {
restore_rhine_border_novelist_france_decision_effect = yes
}
hidden_effect = {
restore_rhine_border_novelist_france_decision_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_rhine_border_novelist_france
}
set_global_variable = {
name = flag_restored_rhine_border_novelist_france
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_alpine_border_novelist_france_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_alpine_border_novelist_france_decision_desc
selection_tooltip = restore_alpine_border_novelist_france_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 0
empire = 120
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_alpine_border_novelist_france
}
}
NOT = { OR = { has_title = title:e_europa has_title = title:h_europa } }
faith.religion = religion:europeanist_religion
culture = { has_cultural_pillar = heritage_french }
}
is_valid = {
NOT = { has_title = title:e_europa }
has_title = title:e_france
completely_controls_region = custom_alpine_france
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = restore_alpine_border_novelist_france_decision_effect_tooltip
show_as_tooltip = {
restore_alpine_border_novelist_france_decision_effect = yes
}
hidden_effect = {
restore_alpine_border_novelist_france_decision_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_alpine_border_novelist_france
}
set_global_variable = {
name = flag_restored_alpine_border_novelist_france
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_numenor_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_numenor_decision_desc
selection_tooltip = restore_numenor_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
rite = rite:romanticist_rite
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_numenor_decision
}
}
}
is_valid = {
has_title = title:e_france
completely_controls = title:e_france
completely_controls = title:d_london
completely_controls = title:d_latium
prestige_level >= 5
piety_level >= 5
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = restore_numenor_decision_effect_tooltip
show_as_tooltip = {
restore_numenor_decision_effect = yes
}
hidden_effect = {
restore_numenor_decision_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_numenor_decision
}
set_global_variable = {
name = flag_restored_numenor_decision
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_byzantium_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_byzantium_decision_desc
selection_tooltip = restore_byzantium_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
faith = faith:orthodox
NOT = {
has_title = title:e_nistrenia
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_byzantium_decision
}
}
}
is_valid = {
completely_controls = title:e_greece
completely_controls = title:e_turkey
#give a choice between having control of serbia or syria
faith = faith:orthodox
NOT = {
has_title = title:e_nistrenia
}
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
custom_tooltip = restore_byzantium_decision_effect_tooltip
show_as_tooltip = {
restore_byzantium_decision_effect = yes
}
hidden_effect = {
restore_byzantium_decision_effect = yes
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_byzantium_decision
}
set_global_variable = {
name = flag_restored_byzantium_decision
value = root
}
}
trigger_event = NEOW_decision.0002
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
albanian_two_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = albanian_two_decision_desc
selection_tooltip = albanian_two_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
culture = { has_cultural_pillar = heritage_albanian }
title:k_two_albania = { is_titular = yes }
}
is_valid = {
completely_controls = title:k_epirus
completely_controls = title:k_sicily
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
show_as_tooltip = {
albanian_two_decision_effect = yes
}
hidden_effect = {
albanian_two_decision_effect = yes
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
declare_doggerlaw = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = declare_doggerlaw_desc
selection_tooltip = declare_doggerlaw_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
culture = culture:doggerlander
has_title = title:k_doggerland
title:k_doggerlaw = { is_titular = yes }
}
is_valid = {
completely_controls = title:d_york
completely_controls = title:d_northumberland
completely_controls = title:d_lothian
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
show_as_tooltip = {
declare_doggerlaw_effect = yes
}
hidden_effect = {
declare_doggerlaw_effect = yes
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_great_moravia = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_great_moravia_desc
selection_tooltip = restore_great_moravia_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
OR = {
culture = culture:NEOW_slovak
culture = culture:NEOW_moravian
}
title:k_great_moravia = { is_titular = yes }
}
is_valid = {
completely_controls = title:k_slovakia
completely_controls = title:d_moravia
completely_controls = title:d_tatra
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
show_as_tooltip = {
restore_great_moravia_effect = yes
}
hidden_effect = {
restore_great_moravia_effect = yes
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
form_carpathia_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = form_carpathia_decision_desc
selection_tooltip = form_carpathia_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
OR = {
primary_title = title:k_hungary
primary_title = title:k_galicia-volhynia
primary_title = title:k_transylvania
}
title:e_carpathia = { is_titular = yes }
NOT = { culture = { has_cultural_pillar = heritage_magyar } }
}
is_valid = {
completely_controls = title:k_hungary
completely_controls = title:k_slovakia
completely_controls = title:k_galicia-volhynia
completely_controls = title:k_transylvania
completely_controls = title:d_vojvodina
completely_controls = title:d_tatra
completely_controls = title:c_baranja
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
show_as_tooltip = {
form_carpathia_effect = yes
}
hidden_effect = {
form_carpathia_effect = yes
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
form_carpathia_hun_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = form_carpathia_hun_decision_desc
selection_tooltip = form_carpathia_hun_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
OR = {
primary_title = title:k_hungary
primary_title = title:k_galicia-volhynia
primary_title = title:k_transylvania
}
title:e_carpathia = { is_titular = yes }
culture = { has_cultural_pillar = heritage_magyar }
}
is_valid = {
completely_controls = title:k_hungary
completely_controls = title:k_slovakia
completely_controls = title:k_galicia-volhynia
completely_controls = title:k_transylvania
completely_controls = title:d_vojvodina
completely_controls = title:d_tatra
completely_controls = title:c_baranja
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
show_as_tooltip = {
form_carpathia_effect = yes
}
hidden_effect = {
form_carpathia_effect = yes
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
#form_rumistan_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
#
# desc = form_rumistan_decision_desc
# selection_tooltip = form_rumistan_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 0
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
#
# culture = { has_cultural_pillar = heritage_arabic }
#
# faith = {
# has_doctrine = special_doctrine_mainline_orthodox
# }
#
# NOT = {
# exists = title:k_rumistan.holder
# }
# }
#
# is_valid = {
# top_liege = this
# highest_held_title_tier >= tier_duchy
#
# completely_controls = title:k_syria
# completely_controls = title:k_lebanon
# completely_controls = title:k_jerusalem
#
# prestige_level >= 3
# piety_level >= 2
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# is_at_war = no
# }
#
# effect = {
#
# add_prestige = massive_prestige_gain
# add_piety = massive_piety_gain
#
# hidden_effect = {
# save_scope_as = founder
#
# create_title_and_vassal_change = {
# type = created
# save_scope_as = change
# add_claim_on_loss = no
# }
#
# title:k_rumistan = {
# change_title_holder = {
# holder = scope:founder
# change = scope:change
# }
# }
#
# resolve_title_and_vassal_change = scope:change
#
# # Rumistan remains part of the Mashriq.
# title:k_rumistan = {
# set_de_jure_liege_title = title:e_mashriq
# }
#
# # Syria
# title:d_aleppo = {
# set_de_jure_liege_title = title:k_rumistan
# }
# title:d_homs = {
# set_de_jure_liege_title = title:k_rumistan
# }
# title:d_antioch = {
# set_de_jure_liege_title = title:k_rumistan
# }
# title:d_damascus = {
# set_de_jure_liege_title = title:k_rumistan
# }
# title:d_palmyra = {
# set_de_jure_liege_title = title:k_rumistan
# }
#
# # Lebanon
# title:d_lebanon = {
# set_de_jure_liege_title = title:k_rumistan
# }
#
# # Jerusalem / Palestine
# title:d_palestine = {
# set_de_jure_liege_title = title:k_rumistan
# }
# title:d_urdunn = {
# set_de_jure_liege_title = title:k_rumistan
# }
# title:d_oultrejourdain = {
# set_de_jure_liege_title = title:k_rumistan
# }
#
# # Destroy the old constituent kingdoms if personally held.
# if = {
# limit = {
# has_title = title:k_syria
# }
# destroy_title = title:k_syria
# }
#
# if = {
# limit = {
# has_title = title:k_lebanon
# }
# destroy_title = title:k_lebanon
# }
#
# if = {
# limit = {
# has_title = title:k_jerusalem
# }
# destroy_title = title:k_jerusalem
# }
#
# set_primary_title_to = title:k_rumistan
# }
# }
#
# ai_potential = {
# culture = { has_cultural_pillar = heritage_arabic }
#
# faith = {
# has_doctrine = special_doctrine_mainline_orthodox
# }
# }
#
# ai_will_do = {
# base = 100
# }
#}
form_ossiland_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
}
desc = form_ossiland_decision_desc
selection_tooltip = form_ossiland_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 0
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
OR = {
culture = culture:NEOW_pomeranian
culture = culture:saxon
culture = culture:brandenburger
culture = culture:sorbian
}
OR = {
has_title = title:d_nordmark
has_title = title:d_vorpommern
has_title = title:d_ostmark
has_title = title:d_anhalt
has_title = title:d_lower_lusatia
has_title = title:d_upper_lusatia
has_title = title:d_meissen
has_title = title:d_thuringia
has_title = title:k_sorbia
has_title = title:k_brandenburg
}
title:k_ossiland = { is_titular = yes }
}
is_valid = {
completely_controls = title:d_nordmark
completely_controls = title:d_vorpommern
completely_controls = title:d_ostmark
completely_controls = title:d_anhalt
completely_controls = title:d_lower_lusatia
completely_controls = title:d_upper_lusatia
completely_controls = title:d_meissen
completely_controls = title:d_thuringia
completely_controls = title:c_stendal
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
effect = {
show_as_tooltip = {
form_ossiland_decision_effect = yes
}
hidden_effect = {
form_ossiland_decision_effect = yes
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
restore_troy_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
desc = restore_troy_decision_desc
selection_tooltip = restore_troy_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 0
}
is_shown = {
is_ruler = yes
is_playable_character = yes
culture = culture:NEOW_yunani
rite = rite:megalocratic_rite
title:k_troy = { is_titular = yes }
}
is_valid = {
completely_controls = title:d_opsikion
completely_controls = title:d_optimatoi
completely_controls = title:d_thrace
prestige_level >= max_prestige_level
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
is_at_war = no
top_liege = this
}
effect = {
show_as_tooltip = {
troy_decision_effect = yes
}
hidden_effect = {
troy_decision_effect = yes
}
}
ai_will_do = {
base = 100
}
}
#claim_lusignan_inheritance_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
#
# desc = claim_lusignan_inheritance_decision_desc
# selection_tooltip = claim_lusignan_inheritance_decision_tooltip
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 120
# empire = 120
# hegemony = 0
# }
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# has_title = title:k_cyprus
#
# OR = {
# title:d_oultrejourdain = {
# NOT = {
# target_is_de_jure_liege_or_above = title:k_cyprus
# }
# }
# title:d_palestine = {
# NOT = {
# target_is_de_jure_liege_or_above = title:k_cyprus
# }
# }
# title:d_urdunn = {
# NOT = {
# target_is_de_jure_liege_or_above = title:k_cyprus
# }
# }
# title:d_cilicia = {
# NOT = {
# target_is_de_jure_liege_or_above = title:k_cyprus
# }
# }
# title:d_hatay = {
# NOT = {
# target_is_de_jure_liege_or_above = title:k_cyprus
# }
# }
# title:c_lycia = {
# NOT = {
# target_is_de_jure_liege_or_above = title:k_cyprus
# }
# }
# }
# }
#
# is_valid = {
# top_liege = this
# highest_held_title_tier >= tier_kingdom
#
# # Reclaim the whole former Kingdom of Jerusalem,
# # not merely Jerusalem and the coastal cities.
# completely_controls = title:k_jerusalem
#
# # Reclaim the whole Armenian Kingdom of Cilicia / Lesser Armenia.
# completely_controls = title:k_cilicia
#
# # Attaleia / Antalya was itself held by the Kingdom of Cyprus.
# completely_controls = title:c_lycia
#
# prestige_level >= 4
# piety_level >= 2
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# is_at_war = no
# }
#
# cost = {
# prestige = 2000
# }
#
# effect = {
#
# hidden_effect = {
#
# title:d_oultrejourdain = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_palestine = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_urdunn = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_cilicia = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_hatay = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_cibyrrhaeot = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_amman = {
# set_de_jure_liege_title = title:k_cyprus
# }
#
# title:d_lebanon = {
# set_de_jure_liege_title = title:k_cyprus
# }
# }
# }
#
# ai_potential = {
# has_title = title:k_cyprus
# }
#
# ai_will_do = {
# base = 50
# }
#}
NEOW_proclaim_alvion_decision = {
picture = { reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds" }
desc = NEOW_proclaim_alvion_decision_desc
selection_tooltip = NEOW_proclaim_alvion_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 0
empire = 60
hegemony = 60
}
is_shown = {
is_ruler = yes
is_playable_character = yes
dynasty = dynasty:48 # Palaiologos, including its Paleologus cadet house
title:e_britannia = { NOT = { has_variable = NEOW_alvion_proclaimed } }
}
is_valid = {
prestige_level >= high_prestige_level
is_at_war = no
has_title = title:e_britannia
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
}
effect = {
title:e_britannia = {
set_variable = { name = NEOW_alvion_proclaimed value = 1 }
set_title_name = NEOW_alvion_title
set_definitive_form = no
}
create_hybrid_culture = culture:NEOW_aegeaner
if = {
limit = { exists = scope:new_culture }
scope:new_culture = {
set_culture_name = {
noun = NEOW_alvionian
collective_noun = NEOW_alvionians
prefix = NEOW_alvionian_prefix
}
}
set_culture = scope:new_culture
every_sub_realm_county = {
limit = { culture = culture:cornish }
set_county_culture = scope:new_culture
}
every_close_or_extended_family_member = {
limit = {
is_courtier_of = root
culture = culture:cornish
}
set_culture = scope:new_culture
}
}
trigger_event = NEOW_decision.0005
}
ai_potential = { always = yes }
ai_will_do = { base = 10 }
}