N3OW/common/customizable_localization/00_terrain_custom_loc.txt
2025-02-20 17:49:25 +00:00

225 lines
3.1 KiB
Text

GritType = {
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = grit_type_dry_grass
}
}
GroundType = {
type = character
text = {
trigger = { always = no }
localization_key = ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = ground_type_grass
}
}
RainySoilType = {
type = character
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = wetlands
terrain = floodplains
terrain = jungle
}
}
}
localization_key = rainy_soil_type_thick_mud
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
terrain = drylands
terrain = forest
terrain = taiga
}
}
}
fallback = yes
localization_key = rainy_soil_type_soft_earth
}
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = rainy_soil_type_rocky_earth
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = rainy_soil_type_sandy_mire
}
}