N3OW/common/customizable_localization/00_personal_details_custom_loc.txt
2025-02-20 17:49:25 +00:00

442 lines
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Text

#GetChildEducationFocus is using loc from this
education_focus = {
type = character
text = {
localization_key = education_learning_loc
trigger = {
has_trait = education_learning
}
}
text = {
localization_key = education_stewardship_loc
trigger = {
has_trait = education_stewardship
}
}
text = {
localization_key = education_martial_loc
trigger = {
has_trait = education_martial
}
}
text = {
localization_key = education_intrigue_loc
trigger = {
has_trait = education_intrigue
}
}
text = {
localization_key = education_diplomacy_loc
trigger = {
has_trait = education_diplomacy
}
}
}
education_focus_child = {
type = character
text = {
localization_key = education_learning_loc
trigger = {
exists = var:education_learning_variable
}
}
text = {
localization_key = education_stewardship_loc
trigger = {
exists = var:education_stewardship_variable
}
}
text = {
localization_key = education_martial_loc
trigger = {
exists = var:education_martial_variable
}
}
text = {
localization_key = education_intrigue_loc
trigger = {
exists = var:education_intrigue_variable
}
}
text = {
localization_key = education_diplomacy_loc
trigger = {
exists = var:education_diplomacy_variable
}
}
}
GeneralTemperament = {
type = character
text = {
localization_key = temper_anger
trigger = {
OR = {
has_personality_malicious_trigger = yes
has_personality_dominant_trigger = yes
has_personality_extroverted_trigger = yes
}
}
}
text = {
localization_key = temper_disappointment
trigger = {
has_personality_benevolent_trigger = yes
}
}
text = {
localization_key = temper_hesitation
trigger = {
OR = {
has_personality_introverted_trigger = yes
has_personality_submissive_trigger = yes
has_personality_levelheaded_trigger = yes
}
}
}
text = {
localization_key = temper_horror
trigger = {
has_personality_emotional_trigger = yes
}
}
}
prison_pet = {
type = character
text = {
trigger = {
OR = {
AND = {
exists = var:prison_pet_variable
var:prison_pet_variable = flag:rat
}
NOT = { exists = var:prison_pet_variable }
}
}
localization_key = prison_pet_rat
}
text = {
trigger = {
OR = {
AND = {
exists = var:prison_pet_variable
var:prison_pet_variable = flag:stone
}
NOT = { exists = var:prison_pet_variable }
}
}
localization_key = prison_pet_stone
}
text = {
trigger = {
OR = {
AND = {
exists = var:prison_pet_variable
var:prison_pet_variable = flag:spoon
}
NOT = { exists = var:prison_pet_variable }
}
}
localization_key = prison_pet_spoon
}
text = {
trigger = {
OR = {
AND = {
exists = var:prison_pet_variable
var:prison_pet_variable = flag:cockroach
}
NOT = { exists = var:prison_pet_variable }
}
}
localization_key = prison_pet_cockroach
}
}
#Can only be things which are made by man! Should all fit with "a" (not an)
SuitableGiftItem = {
type = character
random_valid = yes
text = {
trigger = { ai_energy > 0 }
localization_key = saddle
}
text = {
trigger = { is_female = yes }
localization_key = gown
}
text = {
trigger = { is_female = no }
localization_key = jacket
}
text = {
trigger = { intrigue >= decent_skill_rating }
localization_key = dagger
}
text = {
trigger = {
OR = {
intrigue >= decent_skill_rating
prowess >= decent_skill_rating
}
}
localization_key = sword
}
text = {
trigger = { diplomacy >= decent_skill_rating }
localization_key = silver_inkhorn
}
text = {
localization_key = ruby_ring
}
text = {
localization_key = emerald_necklace
}
text = {
localization_key = enamel_brooch
}
text = {
localization_key = tapestry
}
text = {
trigger = {
OR = {
learning >= decent_skill_rating
has_trait = zealous
}
}
localization_key = holy_bock
}
text = {
trigger = { learning >= decent_skill_rating }
localization_key = leatherbound_journal
}
}
#How did the character die? (For easy tooltipping)
DiedHouse_arrest = {
type = character
text = {
localization_key = died_simply
trigger = {
NOT = { exists = scope:house_arrest_holder }
}
}
text = {
localization_key = died_house_arrest
trigger = {
exists = scope:house_arrest_holder
}
}
}
#Object for deviant
DeviantObjectArticle = {
type = character
random_valid = yes
text = {
localization_key = a_whip
}
text = {
localization_key = a_shoe
}
text = {
localization_key = a_rope
}
text = {
localization_key = a_loincloth
}
text = {
localization_key = a_stick
}
text = {
localization_key = a_feather
}
text = {
localization_key = an_animal_skin
}
text = {
localization_key = a_candle
}
text = {
localization_key = a_razor_blade
}
}
DeviantObjectNoun = {
type = character
random_valid = yes
text = {
localization_key = whip
}
text = {
localization_key = shoe
}
text = {
localization_key = rope
}
text = {
localization_key = loincloth
}
text = {
localization_key = stick
}
text = {
localization_key = feather
}
text = {
localization_key = animal_skin
}
text = {
localization_key = candle
}
text = {
localization_key = razor_blade
}
}
DeviantObjectCapitalized = {
type = character
random_valid = yes
text = {
localization_key = capitalized_whip
}
text = {
localization_key = capitalized_shoe
}
text = {
localization_key = capitalized_rope
}
text = {
localization_key = capitalized_loincloth
}
text = {
localization_key = capitalized_stick
}
text = {
localization_key = capitalized_feather
}
text = {
localization_key = capitalized_animal_skin
}
text = {
localization_key = capitalized_candle
}
text = {
localization_key = capitalized_razor_blade
}
}
DeviantObjectPlural = {
type = character
random_valid = yes
text = {
localization_key = object_whips
}
text = {
localization_key = object_shoes
}
text = {
localization_key = object_ropes
}
text = {
localization_key = object_loinclothes
}
text = {
localization_key = object_sticks
}
text = {
localization_key = object_feathers
}
text = {
localization_key = object_animal_skins
}
text = {
localization_key = object_candles
}
text = {
localization_key = object_razor_blades
}
}
RandomObjectPlural = {
type = character
random_valid = yes
text = {
localization_key = object_whips
}
text = {
localization_key = object_shoes
}
text = {
localization_key = object_ropes
}
text = {
localization_key = object_sticks
}
text = {
localization_key = object_feathers
}
text = {
localization_key = object_candles
}
}