N3OW/common/customizable_localization/00_camp_party_custom_loc.txt
2025-02-20 17:49:25 +00:00

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GetCampPartyRiddleAnswer = {
type = character
#Ripped from my mothers womb, beaten and burned, I become a blood thirsty killer. What am I?
text = {
trigger = { has_character_flag = 1010_first_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_01
}
#I am sometimes yellow and sometimes white. Half of me is dark and the other is light. What am I?
text = {
trigger = { has_character_flag = 1010_second_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_02
}
#I have four legs, yet I cannot walk. What am I?
text = {
trigger = { has_character_flag = 1010_third_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_03
}
#I have one eye, yet I cannot see. What am I?
text = {
trigger = { has_character_flag = 1010_fourth_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_04
}
#I am a 'room, but I lack doors and windows. What am I?
text = {
trigger = { has_character_flag = 1010_fifth_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_05
}
#I can be caught, but I can not be thrown. What am I?
text = {
trigger = { has_character_flag = 1010_sixth_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_06
}
#Poor people have me. Rich people need me. If you eat me, you die. What am I?
text = {
trigger = { has_character_flag = 1010_seventh_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_07
}
#I am easy to get into, but hard to get out of. What am I?
text = {
trigger = { has_character_flag = 1010_eighth_riddle_answer }
localization_key = ep3_camp_party.1010.answer_riddle_08
}
}
GetFirstFollowerTraitMonologue = {
type = character
text = {
trigger = { var:first_follower_trait_var ?= trait:callous }
localization_key = ep3_camp_party.2000.callous
}
text = {
trigger = { var:first_follower_trait_var ?= trait:sadistic }
localization_key = ep3_camp_party.2000.sadistic
}
text = {
trigger = { var:first_follower_trait_var ?= trait:zealous }
localization_key = ep3_camp_party.2000.zealous
}
text = {
trigger = { var:first_follower_trait_var ?= trait:craven }
localization_key = ep3_camp_party.2000.craven
}
text = {
trigger = { var:first_follower_trait_var ?= trait:forgiving }
localization_key = ep3_camp_party.2000.forgiving
}
text = {
trigger = { var:first_follower_trait_var ?= trait:compassionate }
localization_key = ep3_camp_party.2000.compassionate
}
text = {
trigger = { var:first_follower_trait_var ?= trait:gregarious }
localization_key = ep3_camp_party.2000.gregarious
}
text = {
trigger = { var:first_follower_trait_var ?= trait:paranoid }
localization_key = ep3_camp_party.2000.paranoid
}
text = {
trigger = { var:first_follower_trait_var ?= trait:eccentric }
localization_key = ep3_camp_party.2000.eccentric
}
text = {
trigger = { var:first_follower_trait_var ?= trait:brave }
localization_key = ep3_camp_party.2000.brave
}
text = {
trigger = { var:first_follower_trait_var ?= trait:just }
localization_key = ep3_camp_party.2000.just
}
text = {
trigger = { var:first_follower_trait_var ?= trait:lazy }
localization_key = ep3_camp_party.2000.lazy
}
text = {
trigger = { var:first_follower_trait_var ?= trait:arrogant }
localization_key = ep3_camp_party.2000.arrogant
}
text = {
trigger = { var:first_follower_trait_var ?= trait:fickle }
localization_key = ep3_camp_party.2000.fickle
}
text = {
trigger = { var:first_follower_trait_var ?= trait:diligent }
localization_key = ep3_camp_party.2000.diligent
}
text = {
trigger = { var:first_follower_trait_var ?= trait:lustful }
localization_key = ep3_camp_party.2000.lustful
}
text = {
trigger = { var:first_follower_trait_var ?= trait:chaste }
localization_key = ep3_camp_party.2000.chaste
}
text = {
trigger = { var:first_follower_trait_var ?= trait:greedy }
localization_key = ep3_camp_party.2000.greedy
}
text = {
trigger = { var:first_follower_trait_var ?= trait:generous }
localization_key = ep3_camp_party.2000.generous
}
text = {
trigger = { var:first_follower_trait_var ?= trait:humble }
localization_key = ep3_camp_party.2000.humble
}
text = {
trigger = { var:first_follower_trait_var ?= trait:lazy }
localization_key = ep3_camp_party.2000.lazy
}
text = {
trigger = { var:first_follower_trait_var ?= trait:temperate }
localization_key = ep3_camp_party.2000.temperate
}
text = {
trigger = { var:first_follower_trait_var ?= trait:gluttonous }
localization_key = ep3_camp_party.2000.gluttonous
}
text = {
trigger = { var:first_follower_trait_var ?= trait:wrathful }
localization_key = ep3_camp_party.2000.wrathful
}
text = {
trigger = { var:first_follower_trait_var ?= trait:patient }
localization_key = ep3_camp_party.2000.patient
}
text = {
trigger = { var:first_follower_trait_var ?= trait:impatient }
localization_key = ep3_camp_party.2000.impatient
}
text = {
trigger = { var:first_follower_trait_var ?= trait:calm }
localization_key = ep3_camp_party.2000.calm
}
text = {
trigger = { var:first_follower_trait_var ?= trait:deceitful }
localization_key = ep3_camp_party.2000.deceitful
}
text = {
trigger = { var:first_follower_trait_var ?= trait:honest }
localization_key = ep3_camp_party.2000.honest
}
text = {
trigger = { var:first_follower_trait_var ?= trait:shy }
localization_key = ep3_camp_party.2000.shy
}
text = {
trigger = { var:first_follower_trait_var ?= trait:ambitious }
localization_key = ep3_camp_party.2000.ambitious
}
text = {
trigger = { var:first_follower_trait_var ?= trait:content }
localization_key = ep3_camp_party.2000.content
}
text = {
trigger = { var:first_follower_trait_var ?= trait:arbitrary }
localization_key = ep3_camp_party.2000.arbitrary
}
text = {
trigger = { var:first_follower_trait_var ?= trait:trusting }
localization_key = ep3_camp_party.2000.trusting
}
text = {
trigger = { var:first_follower_trait_var ?= trait:stubborn }
localization_key = ep3_camp_party.2000.stubborn
}
text = {
trigger = { var:first_follower_trait_var ?= trait:vengeful }
localization_key = ep3_camp_party.2000.vengeful
}
}
GetSecondFollowerTraitMonologue = {
type = character
text = {
trigger = { var:second_follower_trait_var ?= trait:callous }
localization_key = ep3_camp_party.2000.callous
}
text = {
trigger = { var:second_follower_trait_var ?= trait:sadistic }
localization_key = ep3_camp_party.2000.sadistic
}
text = {
trigger = { var:second_follower_trait_var ?= trait:zealous }
localization_key = ep3_camp_party.2000.zealous
}
text = {
trigger = { var:second_follower_trait_var ?= trait:craven }
localization_key = ep3_camp_party.2000.craven
}
text = {
trigger = { var:second_follower_trait_var ?= trait:forgiving }
localization_key = ep3_camp_party.2000.forgiving
}
text = {
trigger = { var:second_follower_trait_var ?= trait:compassionate }
localization_key = ep3_camp_party.2000.compassionate
}
text = {
trigger = { var:second_follower_trait_var ?= trait:gregarious }
localization_key = ep3_camp_party.2000.gregarious
}
text = {
trigger = { var:second_follower_trait_var ?= trait:paranoid }
localization_key = ep3_camp_party.2000.paranoid
}
text = {
trigger = { var:second_follower_trait_var ?= trait:eccentric }
localization_key = ep3_camp_party.2000.eccentric
}
text = {
trigger = { var:second_follower_trait_var ?= trait:brave }
localization_key = ep3_camp_party.2000.brave
}
text = {
trigger = { var:second_follower_trait_var ?= trait:just }
localization_key = ep3_camp_party.2000.just
}
text = {
trigger = { var:second_follower_trait_var ?= trait:lazy }
localization_key = ep3_camp_party.2000.lazy
}
text = {
trigger = { var:second_follower_trait_var ?= trait:arrogant }
localization_key = ep3_camp_party.2000.arrogant
}
text = {
trigger = { var:second_follower_trait_var ?= trait:fickle }
localization_key = ep3_camp_party.2000.fickle
}
text = {
trigger = { var:second_follower_trait_var ?= trait:diligent }
localization_key = ep3_camp_party.2000.diligent
}
text = {
trigger = { var:second_follower_trait_var ?= trait:lustful }
localization_key = ep3_camp_party.2000.lustful
}
text = {
trigger = { var:second_follower_trait_var ?= trait:chaste }
localization_key = ep3_camp_party.2000.chaste
}
text = {
trigger = { var:second_follower_trait_var ?= trait:greedy }
localization_key = ep3_camp_party.2000.greedy
}
text = {
trigger = { var:second_follower_trait_var ?= trait:generous }
localization_key = ep3_camp_party.2000.generous
}
text = {
trigger = { var:second_follower_trait_var ?= trait:humble }
localization_key = ep3_camp_party.2000.humble
}
text = {
trigger = { var:second_follower_trait_var ?= trait:lazy }
localization_key = ep3_camp_party.2000.lazy
}
text = {
trigger = { var:second_follower_trait_var ?= trait:temperate }
localization_key = ep3_camp_party.2000.temperate
}
text = {
trigger = { var:second_follower_trait_var ?= trait:gluttonous }
localization_key = ep3_camp_party.2000.gluttonous
}
text = {
trigger = { var:second_follower_trait_var ?= trait:wrathful }
localization_key = ep3_camp_party.2000.wrathful
}
text = {
trigger = { var:second_follower_trait_var ?= trait:patient }
localization_key = ep3_camp_party.2000.patient
}
text = {
trigger = { var:second_follower_trait_var ?= trait:impatient }
localization_key = ep3_camp_party.2000.impatient
}
text = {
trigger = { var:second_follower_trait_var ?= trait:calm }
localization_key = ep3_camp_party.2000.calm
}
text = {
trigger = { var:second_follower_trait_var ?= trait:deceitful }
localization_key = ep3_camp_party.2000.deceitful
}
text = {
trigger = { var:second_follower_trait_var ?= trait:honest }
localization_key = ep3_camp_party.2000.honest
}
text = {
trigger = { var:second_follower_trait_var ?= trait:shy }
localization_key = ep3_camp_party.2000.shy
}
text = {
trigger = { var:second_follower_trait_var ?= trait:ambitious }
localization_key = ep3_camp_party.2000.ambitious
}
text = {
trigger = { var:second_follower_trait_var ?= trait:content }
localization_key = ep3_camp_party.2000.content
}
text = {
trigger = { var:second_follower_trait_var ?= trait:arbitrary }
localization_key = ep3_camp_party.2000.arbitrary
}
text = {
trigger = { var:second_follower_trait_var ?= trait:trusting }
localization_key = ep3_camp_party.2000.trusting
}
text = {
trigger = { var:second_follower_trait_var ?= trait:stubborn }
localization_key = ep3_camp_party.2000.stubborn
}
text = {
trigger = { var:second_follower_trait_var ?= trait:vengeful }
localization_key = ep3_camp_party.2000.vengeful
}
}