N3OW/common/modifier_definition_formats/00_definitions.txt
2026-04-25 18:55:31 -04:00

3734 lines
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Text

diplomacy = {
decimals = 0
prefix = MOD_DIPLOMACY_PREFIX
}
martial = {
decimals = 0
prefix = MOD_MARTIAL_PREFIX
}
stewardship = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
}
intrigue = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
}
learning = {
decimals = 0
prefix = MOD_LEARNING_PREFIX
}
prowess = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
prowess_no_portrait = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
diplomacy_mult = {
decimals = 0
percent = yes
prefix = MOD_DIPLOMACY_PREFIX
}
martial_mult = {
decimals = 0
percent = yes
prefix = MOD_MARTIAL_PREFIX
}
stewardship_mult = {
decimals = 0
percent = yes
prefix = MOD_STEWARDSHIP_PREFIX
}
intrigue_mult = {
decimals = 0
percent = yes
prefix = MOD_INTRIGUE_PREFIX
}
learning_mult = {
decimals = 0
percent = yes
prefix = MOD_LEARNING_PREFIX
}
prowess_mult = {
decimals = 0
percent = yes
prefix = MOD_PROWESS_PREFIX
}
negate_diplomacy_penalty_add = {
decimals = 0
prefix = MOD_DIPLOMACY_PREFIX
}
negate_martial_penalty_add = {
decimals = 0
prefix = MOD_MARTIAL_PREFIX
}
negate_stewardship_penalty_add = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
}
negate_intrigue_penalty_add = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
}
negate_learning_penalty_add = {
decimals = 0
prefix = MOD_LEARNING_PREFIX
}
negate_prowess_penalty_add = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
no_prowess_loss_from_age = {
decimals = 0
}
diplomacy_per_piety_level = {
decimals = 0
prefix = MOD_DIPLOMACY_PREFIX
}
martial_per_piety_level = {
decimals = 0
prefix = MOD_MARTIAL_PREFIX
}
stewardship_per_piety_level = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
}
intrigue_per_piety_level = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
}
learning_per_piety_level = {
decimals = 0
prefix = MOD_LEARNING_PREFIX
}
prowess_per_piety_level = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
diplomacy_per_prestige_level = {
decimals = 1
prefix = MOD_DIPLOMACY_PREFIX
}
martial_per_prestige_level = {
decimals = 0
prefix = MOD_MARTIAL_PREFIX
}
stewardship_per_prestige_level = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
}
intrigue_per_prestige_level = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
}
learning_per_prestige_level = {
decimals = 0
prefix = MOD_LEARNING_PREFIX
}
prowess_per_prestige_level = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
diplomacy_per_influence_level = {
decimals = 0
prefix = MOD_DIPLOMACY_PREFIX
}
martial_per_influence_level = {
decimals = 0
prefix = MOD_MARTIAL_PREFIX
}
stewardship_per_influence_level = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
}
intrigue_per_influence_level = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
}
learning_per_influence_level = {
decimals = 0
prefix = MOD_LEARNING_PREFIX
}
prowess_per_influence_level = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
diplomacy_per_merit_level = {
decimals = 0
prefix = MOD_DIPLOMACY_PREFIX
dlc_feature = all_under_heaven
}
martial_per_merit_level = {
decimals = 1
prefix = MOD_MARTIAL_PREFIX
dlc_feature = all_under_heaven
}
stewardship_per_merit_level = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
dlc_feature = all_under_heaven
}
intrigue_per_merit_level = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
dlc_feature = all_under_heaven
}
learning_per_merit_level = {
decimals = 1
prefix = MOD_LEARNING_PREFIX
dlc_feature = all_under_heaven
}
prowess_per_merit_level = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
dlc_feature = all_under_heaven
}
piety_level_impact_mult = {
decimals = 0
percent = yes
}
prestige_level_impact_mult = {
decimals = 0
percent = yes
}
influence_level_impact_mult = {
decimals = 0
percent = yes
}
merit_level_impact_mult = {
decimals = 0
percent = yes
dlc_feature = all_under_heaven
}
diplomacy_per_stress_level = {
decimals = 0
prefix = MOD_DIPLOMACY_PREFIX
}
martial_per_stress_level = {
decimals = 0
prefix = MOD_MARTIAL_PREFIX
}
stewardship_per_stress_level = {
decimals = 0
prefix = MOD_STEWARDSHIP_PREFIX
}
intrigue_per_stress_level = {
decimals = 0
prefix = MOD_INTRIGUE_PREFIX
}
learning_per_stress_level = {
decimals = 0
prefix = MOD_LEARNING_PREFIX
}
prowess_per_stress_level = {
decimals = 0
prefix = MOD_PROWESS_PREFIX
}
fertility = {
decimals = 0
percent = yes
}
# health, child_health, adult_health, and elderly_health - Has custom code overwrite
negate_fertility_penalty_add = {
decimals = 0
percent = yes
}
# negate_health_penalty_add - Has custom code overwrite
monthly_income = {
decimals = 2
prefix = MOD_MONTHLY_INCOME_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
monthly_war_income_add = {
prefix = MOD_MONTHLY_INCOME_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_war_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
monthly_income_per_stress_level_add = {
prefix = MOD_MONTHLY_INCOME_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_income_per_stress_level_mult = {
decimals = 0
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
monthly_income_per_piety_level = {
decimals = 2
prefix = MOD_MONTHLY_INCOME_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_treasury_from_vassals = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_vassals_mult = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_non_vassals = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_non_vassals_mult = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_liege_add = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
}
monthly_treasury_from_liege_mult = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_income_from_herd_mult = {
decimals = 0
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
treasury_ministry_budget_allocation = {
decimals = 0
percent = yes
no_difference_sign = yes
}
treasury_salary_budget_allocation = {
decimals = 0
percent = yes
no_difference_sign = yes
}
treasury_military_budget_allocation = {
decimals = 0
percent = yes
no_difference_sign = yes
}
monthly_treasury_from_ministry_budget_base = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_ministry_budget_mult = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_salary_budget_base = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
monthly_treasury_from_salary_budget_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
monthly_treasury_from_military_budget_base = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_treasury_from_military_budget_mult = {
decimals = 0
prefix = MOD_MONTHLY_TREASURY_PREFIX
percent = yes
}
monthly_piety = {
decimals = 2
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_piety_gain_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_piety_gain_per_happy_powerful_vassal_add = {
decimals = 1
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_piety_gain_per_happy_powerful_vassal_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_piety_gain_per_dread_add = {
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_piety_gain_per_dread_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_piety_gain_per_knight_add = {
decimals = 2
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_piety_gain_per_knight_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_piety_gain_per_legitimacy_level_add = {
decimals = 2
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_piety_gain_per_legitimacy_level_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_piety_gain_per_court_position_add = {
decimals = 2
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_piety_gain_per_court_position_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_war_piety_income_add = {
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_war_piety_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
percent = yes
}
monthly_prestige = {
decimals = 2
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_prestige_gain_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_prestige_gain_per_happy_powerful_vassal_add = {
decimals = 2
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_prestige_gain_per_happy_powerful_vassal_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_prestige_gain_per_dread_add = {
decimals = 3
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_prestige_gain_per_dread_mult = {
decimals = 1
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_prestige_gain_per_knight_add = {
decimals = 3
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_prestige_gain_per_knight_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_prestige_gain_per_legitimacy_level_add = {
decimals = 2
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_prestige_gain_per_legitimacy_level_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_prestige_gain_per_court_position_add = {
decimals = 2
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_prestige_gain_per_court_position_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_war_prestige_income_add = {
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_war_prestige_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_piety_from_buildings_mult = {
decimals = 0
percent = yes
prefix = MOD_PIETY_PREFIX
}
monthly_prestige_from_buildings_mult = {
decimals = 0
prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
percent = yes
}
monthly_dynasty_prestige = {
decimals = 2
prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_dynasty_prestige_mult = {
decimals = 0
prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX
percent = yes
}
monthly_influence = {
decimals = 2
prefix = MOD_MONTHLY_INFLUENCE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_influence_mult = {
decimals = 0
prefix = MOD_MONTHLY_INFLUENCE_MULT_PREFIX
percent = yes
}
monthly_war_influence_income_add = {
prefix = MOD_MONTHLY_INFLUENCE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_war_influence_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_INFLUENCE_MULT_PREFIX
percent = yes
}
monthly_merit = {
decimals = 2
prefix = MOD_MONTHLY_MERIT_PREFIX
suffix = MOD_MONTHLY_POSTFIX
dlc_feature = all_under_heaven
}
monthly_merit_mult = {
decimals = 1
prefix = MOD_MONTHLY_MERIT_MULT_PREFIX
percent = yes
dlc_feature = all_under_heaven
}
monthly_war_merit_income_add = {
prefix = MOD_MONTHLY_MERIT_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_war_merit_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_MERIT_MULT_PREFIX
percent = yes
}
monthly_merit_per_liege_tax = {
decimals = 1
prefix = MOD_MONTHLY_MERIT_PER_LIEGE_TAX_PREFIX
percent = yes
dlc_feature = all_under_heaven
}
monthly_merit_per_title_maa_value = {
decimals = 2
prefix = MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE_PREFIX
percent = yes
dlc_feature = all_under_heaven
}
stress_gain_mult = {
decimals = 0
color = bad
prefix = MOD_STRESS_GAIN_PREFIX
percent = yes
}
stress_loss_mult = {
decimals = 0
prefix = MOD_STRESS_LOSS_PREFIX
percent = yes
}
monthly_dread = {
prefix = MOD_MONTHLY_DREAD_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
dread_gain_mult = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 0
percent = yes
}
dread_loss_mult = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 0
color = bad
percent = yes
}
tyranny_gain_mult = {
decimals = 0
color = bad
percent = yes
}
tyranny_loss_mult = {
decimals = 0
percent = yes
}
monthly_tyranny = {
color = bad
}
dread_baseline_add = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 0
}
dread_decay_add = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 1
color = bad
}
dread_decay_mult = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 0
color = bad
percent = yes
}
dread_per_tyranny_add = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 1
}
dread_per_tyranny_mult = {
prefix = MOD_MONTHLY_DREAD_PREFIX
decimals = 0
percent = yes
}
domain_limit = {
decimals = 0
}
vassal_limit = {
decimals = 0
}
domain_tax_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
domain_tax_same_faith_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
domain_tax_different_faith_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
domain_tax_mult_even_if_baron = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
domain_tax_same_faith_mult_even_if_baron = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
domain_tax_different_faith_mult_even_if_baron = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
vassal_tax_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
tributary_tax_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
tributary_piety_contribution_mult = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
horde_conversion_cost = {
decimals = 0
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
men_at_arms_recruitment_cost = {
decimals = 0
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
men_at_arms_maintenance = {
decimals = 2
color = bad
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
levy_maintenance = {
decimals = 2
color = bad
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
men_at_arms_maintenance_per_dread_mult = {
color = bad
percent = yes
}
army_maintenance_mult = {
decimals = 2
color = bad
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
short_reign_duration_mult = {
decimals = 0
color = bad
percent = yes
}
long_reign_bonus_mult = {
decimals = 0
percent = yes
}
diplomatic_range_mult = {
decimals = 0
percent = yes
}
inbreeding_chance = {
decimals = 0
color = bad
percent = yes
}
positive_inactive_inheritance_chance = {
decimals = 0
percent = yes
}
negative_inactive_inheritance_chance = {
decimals = 0
color = bad
percent = yes
}
positive_random_genetic_chance = {
decimals = 0
percent = yes
}
negative_random_genetic_chance = {
decimals = 0
color = bad
percent = yes
}
genetic_trait_strengthen_chance = {
decimals = 0
percent = yes
}
life_expectancy = {
decimals = 1
}
years_of_fertility = {
decimals = 0
}
knight_limit = {
decimals = 0
}
knight_effectiveness_mult = {
decimals = 0
prefix = MOD_KNIGHT_PREFIX
percent = yes
}
title_creation_cost = {
decimals = 0
color = bad
prefix = MOD_COST_PREFIX
}
title_creation_cost_mult = {
decimals = 0
color = bad
prefix = MOD_COST_PREFIX
percent = yes
}
title_creation_piety_cost = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
}
title_creation_piety_cost_mult = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
monthly_lifestyle_xp_gain_mult = {
decimals = 0
percent = yes
}
mercenary_hire_cost_add = {
decimals = 1
color = bad
prefix = MOD_MONTHLY_INCOME_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
mercenary_hire_cost_mult = {
decimals = 1
color = bad
prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
percent = yes
}
same_culture_mercenary_hire_cost_add = {
decimals = 1
color = bad
prefix = MOD_GOLD_PREFIX
}
same_culture_mercenary_hire_cost_mult = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
mercenary_hire_time_mult = {
decimals = 0
percent = yes
}
holy_order_hire_cost_mult = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
holy_order_hire_cost_add = {
decimals = 1
color = bad
prefix = MOD_PIETY_PREFIX
}
same_culture_holy_order_hire_cost_mult = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
same_culture_holy_order_hire_cost_add = {
decimals = 1
color = bad
prefix = MOD_PIETY_PREFIX
}
opinion_of_female_rulers = {
decimals = 0
}
opinion_of_male_rulers = {
decimals = 0
}
opinion_of_same_culture = {
decimals = 0
}
opinion_of_different_culture = {
decimals = 0
}
opinion_of_same_faith = {
decimals = 0
}
opinion_of_different_faith = {
decimals = 0
}
opinion_of_liege = {
decimals = 0
}
opinion_of_suzerain = {
decimals = 0
}
opinion_of_parents = {
decimals = 0
}
opinion_of_vassal = {
decimals = 0
}
opinion_of_tributary = {
decimals = 0
}
opinion_of_different_faith_liege = {
decimals = 0
}
opinion_of_different_faith_suzerain = {
decimals = 0
}
same_culture_opinion = {
decimals = 0
}
different_culture_opinion = {
decimals = 0
}
same_faith_opinion = {
decimals = 0
}
different_faith_opinion = {
decimals = 0
}
direct_vassal_opinion = {
decimals = 0
}
fellow_vassal_opinion = {
decimals = 0
}
fellow_tributary_opinion = {
decimals = 0
}
fellow_confederation_member_opinion = {
decimals = 0
}
independent_ruler_opinion = {
decimals = 0
}
general_opinion = {
decimals = 0
}
attraction_opinion = {
decimals = 0
}
religious_vassal_opinion = {
decimals = 0
}
religious_head_opinion = {
decimals = 0
}
spouse_opinion = {
decimals = 0
}
twin_opinion = {
decimals = 0
}
close_relative_opinion = {
decimals = 0
}
dynasty_house_opinion = {
decimals = 0
}
dynasty_opinion = {
decimals = 0
}
liege_opinion = {
decimals = 0
}
suzerain_opinion = {
decimals = 0
}
different_faith_liege_opinion = {
decimals = 0
}
different_faith_suzerain_opinion = {
decimals = 0
}
vassal_opinion = {
decimals = 0
}
tributary_opinion = {
decimals = 0
}
clergy_opinion = {
decimals = 0
}
councillor_opinion = {
decimals = 0
}
realm_priest_opinion = {
decimals = 0
}
powerful_vassal_opinion = {
decimals = 0
}
courtier_opinion = {
decimals = 0
}
guest_opinion = {
decimals = 0
}
courtier_and_guest_opinion = {
decimals = 0
}
prisoner_opinion = {
decimals = 0
}
player_heir_opinion = {
decimals = 0
}
child_opinion = {
decimals = 0
}
child_except_player_heir_opinion = {
decimals = 0
}
travel_companion_opinion = {
decimals = 0
}
eligible_child_opinion = {
decimals = 0
}
eligible_child_except_player_heir_opinion = {
decimals = 0
}
ignore_negative_culture_opinion = {
decimals = 0
}
ignore_negative_opinion_of_culture = {
decimals = 0
}
ignore_different_faith_opinion = {
decimals = 0
}
ignore_opinion_of_different_faith = {
decimals = 0
}
max_loot_mult = {
decimals = 0
percent = yes
}
pursue_efficiency = {
decimals = 0
percent = yes
}
counter_efficiency = {
decimals = 0
percent = yes
}
counter_resistance = {
decimals = 0
percent = yes
}
min_combat_roll = {
decimals = 0
}
max_combat_roll = {
decimals = 0
}
men_at_arms_limit = {
decimals = 0
}
men_at_arms_title_limit = {
decimals = 0
}
men_at_arms_cap = {
decimals = 0
}
men_at_arms_title_cap = {
decimals = 0
}
embarkation_cost_mult = {
decimals = 0
color = bad
percent = yes
prefix = MOD_GOLD_PREFIX
}
naval_movement_speed_mult = {
decimals = 0
percent = yes
}
siege_phase_time = {
decimals = 0
color = bad
percent = yes
}
siege_morale_loss = {
decimals = 0
percent = yes
}
revolting_siege_morale_loss_add = {
}
revolting_siege_morale_loss_mult = {
decimals = 0
percent = yes
}
vassal_tax_contribution_add = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
vassal_tax_contribution_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
intimidated_vassal_tax_contribution_add = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
intimidated_vassal_tax_contribution_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
cowed_vassal_tax_contribution_add = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
cowed_vassal_tax_contribution_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
vassal_levy_contribution_add = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
vassal_levy_contribution_mult = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
intimidated_vassal_levy_contribution_add = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
intimidated_vassal_levy_contribution_mult = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
cowed_vassal_levy_contribution_add = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
cowed_vassal_levy_contribution_mult = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
vassal_herd_contribution_add = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
vassal_herd_contribution_mult = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
vassal_herder_contribution_add = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
vassal_herder_contribution_mult = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
vassal_prestige_contribution_add = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
vassal_prestige_contribution_mult = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
vassal_piety_contribution_add = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
vassal_piety_contribution_mult = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
intimidated_vassal_herd_contribution_add = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
intimidated_vassal_herd_contribution_mult = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
cowed_vassal_herd_contribution_add = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
cowed_vassal_herd_contribution_mult = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
intimidated_vassal_prestige_contribution_add = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
intimidated_vassal_prestige_contribution_mult = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
cowed_vassal_prestige_contribution_add = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
cowed_vassal_prestige_contribution_mult = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
intimidated_vassal_piety_contribution_add = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
intimidated_vassal_piety_contribution_mult = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
cowed_vassal_piety_contribution_add = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
cowed_vassal_piety_contribution_mult = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
happy_powerful_vassal_tax_contribution_add = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
happy_powerful_vassal_tax_contribution_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
happy_powerful_vassal_levy_contribution_add = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
happy_powerful_vassal_levy_contribution_mult = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
happy_powerful_vassal_herd_contribution_add = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
happy_powerful_vassal_herd_contribution_mult = {
decimals = 0
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
happy_powerful_vassal_prestige_contribution_add = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
happy_powerful_vassal_prestige_contribution_mult = {
decimals = 0
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
happy_powerful_vassal_piety_contribution_add = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
happy_powerful_vassal_piety_contribution_mult = {
decimals = 0
prefix = MOD_PIETY_PREFIX
percent = yes
}
scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
scheme_secrecy = {
prefix = MOD_SECRECY_PREFIX
decimals = 0
already_percent = yes
}
scheme_success_chance = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
already_percent = yes
}
scheme_success_chance_growth = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
already_percent = yes
}
scheme_success_chance_max = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
already_percent = yes
}
# (Owned) Scheme Phase Duration
hostile_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
contract_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
personal_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
political_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
# Enemy Scheme Phase Duration
enemy_hostile_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
decimals = 0
}
enemy_contract_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
decimals = 0
}
enemy_personal_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
decimals = 0
}
enemy_political_scheme_phase_duration_add = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
decimals = 0
}
# Skill Scheme Phase Duration
diplomacy_scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
intrigue_scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
stewardship_scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
martial_scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
prowess_scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
learning_scheme_phase_duration = {
prefix = MOD_SPEED_PREFIX
suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
no_difference_sign = yes
color = bad
decimals = 0
}
# Skill Scheme Resistance
diplomacy_scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
intrigue_scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
stewardship_scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
martial_scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
prowess_scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
learning_scheme_resistance = {
prefix = MOD_SPEED_PREFIX
decimals = 0
}
scheme_discovery_chance_mult = {
prefix = MOD_DISCOVERY_PREFIX
decimals = 0
percent = yes
}
# Max Schemes
max_personal_schemes_add = {
decimals = 0
}
max_contract_schemes_add = {
decimals = 0
}
max_hostile_schemes_add = {
decimals = 0
}
max_political_schemes_add = {
decimals = 0
}
# Owned Scheme Success Chance
owned_hostile_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
already_percent = yes
}
owned_contract_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
already_percent = yes
}
owned_personal_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
already_percent = yes
}
owned_political_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
already_percent = yes
}
# Enemy Scheme Success Chance
enemy_hostile_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
color = bad
already_percent = yes
}
enemy_contract_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
color = bad
already_percent = yes
}
enemy_personal_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
color = bad
already_percent = yes
}
enemy_political_scheme_success_chance_add = {
prefix = MOD_SUCCESS_PREFIX
decimals = 1
color = bad
already_percent = yes
}
# Owned Scheme Success Chance Growth
owned_hostile_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
already_percent = yes
}
owned_contract_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
already_percent = yes
}
owned_personal_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
already_percent = yes
}
owned_political_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
decimals = 1
already_percent = yes
}
# Enemy Scheme Success Chance Growth
enemy_hostile_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
color = bad
already_percent = yes
}
enemy_contract_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
color = bad
already_percent = yes
}
enemy_personal_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
decimals = 1
color = bad
already_percent = yes
}
enemy_political_scheme_success_chance_growth_add = {
prefix = MOD_SUCCESS_GROWTH_PREFIX
decimals = 1
color = bad
already_percent = yes
}
# Owned Scheme Success Chance Max
owned_hostile_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
already_percent = yes
}
owned_contract_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
already_percent = yes
}
owned_personal_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
already_percent = yes
}
owned_political_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
already_percent = yes
}
# Enemy Scheme Success Chance Max
enemy_hostile_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
color = bad
already_percent = yes
}
enemy_contract_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
color = bad
already_percent = yes
}
enemy_personal_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
color = bad
already_percent = yes
}
enemy_political_scheme_success_chance_max_add = {
prefix = MOD_SUCCESS_MAX_PREFIX
decimals = 0
color = bad
already_percent = yes
}
# Scheme Secrecy
owned_scheme_secrecy_add = {
prefix = MOD_SECRECY_PREFIX
decimals = 0
already_percent = yes
}
enemy_scheme_secrecy_add = {
prefix = MOD_SECRECY_PREFIX
decimals = 0
color = bad
already_percent = yes
}
# Provisions
provisions_gain_mult = {
prefix = MOD_PROVISIONS_PREFIX
decimals = 0
percent = yes
dlc_feature = landless_playable
}
provisions_loss_mult = {
prefix = MOD_PROVISIONS_PREFIX
decimals = 0
color = bad
percent = yes
dlc_feature = landless_playable
}
provisions_capacity_add = {
prefix = MOD_PROVISIONS_PREFIX
decimals = 0
dlc_feature = landless_playable
}
provisions_capacity_mult = {
prefix = MOD_PROVISIONS_PREFIX
decimals = 0
percent = yes
dlc_feature = landless_playable
}
movement_speed = {
prefix = MOD_MOVEMENT_SPEED_PREFIX
decimals = 0
percent = yes
}
movement_speed_land_raiding = {
prefix = MOD_MOVEMENT_SPEED_PREFIX
decimals = 0
percent = yes
}
retreat_losses = {
decimals = 0
color = bad
percent = yes
}
hard_casualty_modifier = {
decimals = 0
color = bad
percent = yes
}
enemy_hard_casualty_modifier = {
decimals = 0
percent = yes
}
advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
attacker_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
defender_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
coastal_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
enemy_terrain_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
color = bad
percent = yes
}
tolerance_advantage_mod = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
advantage_against_coreligionists = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
controlled_province_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
uncontrolled_province_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
no_water_crossing_penalty = {
decimals = 0
}
no_disembark_penalty = {
decimals = 0
}
raid_speed = {
prefix = MOD_RAID_PREFIX
decimals = 0
percent = yes
}
hostile_county_attrition = {
prefix = MOD_RAID_PREFIX
decimals = 0
color = bad
percent = yes
}
hostile_county_attrition_raiding = {
decimals = 0
color = bad
percent = yes
}
supply_duration = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
winter_movement_speed = {
prefix = MOD_MOVEMENT_SPEED_PREFIX
decimals = 0
percent = yes
}
supply_loss_winter = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
hard_casualty_winter = {
decimals = 0
color = bad
percent = yes
}
winter_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
led_by_owner_extra_advantage_add = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
same_heritage_county_advantage_add = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
independent_primary_defender_advantage_add = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
independent_primary_attacker_advantage_add = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
army_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
army_damage_mult = {
decimals = 0
prefix = MOD_DAMAGE_PREFIX
percent = yes
}
army_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
army_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
army_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
supply_limit = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
fort_level = {
decimals = 0
prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}
additional_fort_level = {
decimals = 0
prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}
capital_fort_level = {
decimals = 0
prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}
capital_additional_fort_level = {
decimals = 0
prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}
supply_capacity_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
supply_capacity_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
hostile_raid_time = {
prefix = MOD_RAID_PREFIX
decimals = 0
percent = yes
}
defender_winter_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
levy_size = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
garrison_size = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate_same_faith = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate_different_faith = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate_even_if_baron = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate_same_faith_even_if_baron = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate_different_faith_even_if_baron = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
levy_reinforcement_rate_friendly_territory = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}
build_speed = {
decimals = 0
color = bad
prefix = MOD_TIME_PREFIX
percent = yes
}
build_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
build_piety_cost = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
build_prestige_cost = {
decimals = 0
color = bad
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
build_herd_cost = {
decimals = 0
color = bad
prefix = MOD_HERD_PREFIX
percent = yes
dlc_feature = khans_of_the_steppe
}
holding_build_speed = {
decimals = 0
color = bad
prefix = MOD_TIME_PREFIX
percent = yes
}
holding_build_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
temple_citadel_holding_build_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
temple_citadel_holding_holding_build_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
temple_citadel_holding_holding_build_speed = {
decimals = 0
color = bad
percent = yes
prefix = MOD_TIME_PREFIX
}
holding_build_piety_cost = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
temple_citadel_holding_build_piety_cost = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
holding_build_prestige_cost = {
decimals = 0
color = bad
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
domicile_monthly_gold_add = {
decimals = 2
prefix = MOD_MONTHLY_INCOME_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
domicile_monthly_prestige_add = {
decimals = 2
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
domicile_monthly_piety_add = {
decimals = 2
prefix = MOD_MONTHLY_PIETY_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
domicile_monthly_influence_add = {
decimals = 2
prefix = MOD_MONTHLY_INFLUENCE_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
domicile_monthly_herd_add = {
decimals = 0
prefix = MOD_MONTHLY_HERD_PREFIX
suffix = MOD_MONTHLY_POSTFIX
dlc_feature = khans_of_the_steppe
}
domicile_monthly_gold_mult = {
decimals = 0
percent = yes
prefix = MOD_GOLD_PREFIX
}
domicile_monthly_prestige_mult = {
decimals = 0
percent = yes
prefix = MOD_PRESTIGE_PREFIX
}
domicile_monthly_piety_mult = {
decimals = 0
percent = yes
prefix = MOD_PIETY_PREFIX
}
domicile_monthly_influence_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_INFLUENCE_PREFIX
}
domicile_monthly_herd_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_HERD_PREFIX
dlc_feature = khans_of_the_steppe
}
domicile_build_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
domicile_build_speed = {
decimals = 0
color = bad
prefix = MOD_TIME_PREFIX
percent = yes
}
domicile_travel_speed = {
prefix = MOD_TRAVEL_SPEED_PREFIX
decimals = 0
percent = yes
}
domicile_external_slots_capacity_add = {
decimals = 0
}
great_project_build_speed = {
decimals = 0
color = bad
prefix = MOD_TIME_PREFIX
percent = yes
dlc_feature = all_under_heaven
}
tax_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
tax_per_piety_level = {
decimals = 2
prefix = MOD_GOLD_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
defender_holding_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
building_slot_add = {
decimals = 0
}
development_growth_factor = {
decimals = 1
prefix = MOD_DEVELOPMENT_PREFIX
percent = yes
}
development_growth = {
decimals = 2
prefix = MOD_DEVELOPMENT_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
development_decline_factor = {
decimals = 0
prefix = MOD_DEVELOPMENT_PREFIX
percent = yes
color = bad
}
### Brief: development_decline
# For use when we want to actively decrease development growth beyond reaching 0 progress.
# Is affected by development_decline_factor
#
development_decline = {
decimals = 2
prefix = MOD_DEVELOPMENT_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
character_capital_county_monthly_development_growth_add = {
decimals = 2
prefix = MOD_DEVELOPMENT_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
character_capital_county_monthly_control_add = {
prefix = MOD_CONTROL_PREFIX
decimals = 2
suffix = MOD_MONTHLY_POSTFIX
}
monthly_county_control_growth_add = {
prefix = MOD_CONTROL_PREFIX
decimals = 2
suffix = MOD_MONTHLY_POSTFIX
}
monthly_county_control_growth_factor = {
prefix = MOD_CONTROL_PREFIX
decimals = 0
percent = yes
}
monthly_county_control_growth_add_even_if_baron = {
prefix = MOD_CONTROL_PREFIX
decimals = 1
}
monthly_county_control_growth_factor_even_if_baron = {
prefix = MOD_CONTROL_PREFIX
decimals = 0
percent = yes
}
monthly_county_control_growth_at_war_add = {
prefix = MOD_CONTROL_PREFIX
decimals = 2
suffix = MOD_MONTHLY_POSTFIX
}
monthly_county_control_growth_at_war_factor = {
prefix = MOD_CONTROL_PREFIX
decimals = 0
percent = yes
}
monthly_county_control_decline_add = {
prefix = MOD_CONTROL_PREFIX
decimals = 2
suffix = MOD_MONTHLY_POSTFIX
}
monthly_county_control_decline_factor = {
color = bad
prefix = MOD_CONTROL_PREFIX
decimals = 0
percent = yes
}
monthly_county_control_decline_add_even_if_baron = {
prefix = MOD_CONTROL_PREFIX
decimals = 1
}
monthly_county_control_decline_factor_even_if_baron = {
color = bad
prefix = MOD_CONTROL_PREFIX
decimals = 0
percent = yes
}
monthly_county_control_decline_at_war_add = {
prefix = MOD_CONTROL_PREFIX
decimals = 2
suffix = MOD_MONTHLY_POSTFIX
}
monthly_county_control_decline_at_war_factor = {
color = bad
prefix = MOD_CONTROL_PREFIX
decimals = 0
percent = yes
}
county_opinion_add = {
decimals = 0
}
different_faith_county_opinion_mult = {
decimals = 0
color = bad
percent = yes
}
county_opinion_add_even_if_baron = {
decimals = 0
}
different_faith_county_opinion_mult_even_if_baron = {
decimals = 0
color = bad
percent = yes
}
mercenary_count_mult = {
decimals = 0
percent = yes
}
cultural_head_fascination_add = {
decimals = 0
}
cultural_head_fascination_mult = {
decimals = 0
percent = yes
}
cultural_head_acceptance_gain_mult = {
decimals = 0
percent = yes
}
cultural_acceptance_gain_mult = {
decimals = 0
percent = yes
}
culture_tradition_max_add = {
decimals = 0
}
faith_conversion_piety_cost_add = {
color = bad
prefix = MOD_PIETY_PREFIX
}
faith_conversion_piety_cost_mult = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
faith_creation_piety_cost_add = {
color = bad
prefix = MOD_PIETY_PREFIX
}
faith_creation_piety_cost_mult = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
ai_boldness = {
hidden = yes
}
ai_compassion = {
hidden = yes
}
ai_sociability = {
hidden = yes
}
ai_greed = {
hidden = yes
}
ai_energy = {
hidden = yes
}
ai_honor = {
hidden = yes
}
ai_rationality = {
hidden = yes
}
ai_vengefulness = {
hidden = yes
}
ai_zeal = {
hidden = yes
}
ai_war_chance = {
hidden = yes
}
ai_war_cooldown = {
hidden = yes
}
ai_amenity_spending = {
hidden = yes
}
ai_amenity_target_baseline = {
hidden = yes
}
court_grandeur_baseline_add = {
decimals = 0
color = good
dlc_feature = royal_court
}
monthly_court_grandeur_change_add = {
suffix = MOD_MONTHLY_POSTFIX
dlc_feature = royal_court
}
monthly_court_grandeur_change_mult = {
decimals = 0
percent = yes
dlc_feature = royal_court
}
artifact_decay_reduction_mult = {
decimals = 0
percent = yes
color = bad
}
house_relation_change_mult = {
decimals = 0
color = good
percent = yes
}
strife_opinion_gain_mult = {
decimals = 0
color = bad
percent = yes
}
strife_opinion_loss_mult = {
decimals = 0
percent = yes
}
accolades = {
decimals = 0
dlc_feature = accolades
}
accolade_glory_gain_mult = {
decimals = 0
percent = yes
dlc_feature = accolades
}
levy_attack = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
levy_toughness = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
levy_siege = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 2
}
levy_pursuit = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
levy_screen = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
knight_effectiveness_per_dread = {
decimals = 2
prefix = MOD_KNIGHT_PREFIX
percent = yes
}
knight_effectiveness_per_tyranny = {
decimals = 1
prefix = MOD_KNIGHT_PREFIX
percent = yes
}
knight_effectiveness_per_prowess = {
prefix = MOD_KNIGHT_PREFIX
decimals = 1
percent = yes
}
knight_effectiveness_per_diplomacy = {
prefix = MOD_KNIGHT_PREFIX
decimals = 1
percent = yes
}
knight_effectiveness_per_intrigue = {
prefix = MOD_KNIGHT_PREFIX
decimals = 1
percent = yes
}
knight_effectiveness_per_learning = {
prefix = MOD_KNIGHT_PREFIX
decimals = 1
percent = yes
}
knight_effectiveness_per_martial = {
prefix = MOD_KNIGHT_PREFIX
decimals = 1
percent = yes
}
knight_effectiveness_per_stewardship = {
prefix = MOD_KNIGHT_PREFIX
decimals = 1
percent = yes
}
stress_loss_per_piety_level = {
decimals = 0
percent = yes
}
stress_loss_per_prestige_level = {
decimals = 0
percent = yes
prefix = MOD_STRESS_LOSS_PREFIX
}
pilgrim_xp_gain_mult = {
decimals = 0
percent = yes
}
governor_xp_gain_mult = {
decimals = 1
percent = yes
}
confucian_education_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_lifestyle_poet_xp_gain_mult = {
decimals = 0
percent = yes
}
lifestyle_traveler_xp_gain_mult = {
decimals = 0
percent = yes
}
lifestyle_reveler_xp_gain_mult = {
decimals = 0
percent = yes
}
lifestyle_hunter_xp_gain_mult = {
decimals = 0
percent = yes
}
lifestyle_blademaster_xp_gain_mult = {
decimals = 0
percent = yes
}
lifestyle_physician_xp_gain_mult = {
decimals = 0
percent = yes
}
tourney_participant_xp_gain_mult = {
decimals = 0
percent = yes
}
pilgrim_xp_degradation_mult = {
decimals = 0
percent = yes
color = bad
}
governor_xp_degradation_mult = {
decimals = 0
percent = yes
color = bad
}
lifestyle_traveler_xp_degradation_mult = {
decimals = 0
percent = yes
color = bad
}
lifestyle_reveler_xp_degradation_mult = {
decimals = 0
percent = yes
color = bad
}
lifestyle_hunter_xp_degradation_mult = {
decimals = 0
percent = yes
color = bad
}
tourney_participant_xp_degradation_mult = {
decimals = 0
percent = yes
color = bad
}
trait_track_peasant_leader_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_travel_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_danger_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_hunter_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_falconer_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_foot_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_bow_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_horse_xp_gain_mult = {
decimals = 0
percent = yes
}
trait_track_wit_xp_gain_mult = {
decimals = 0
percent = yes
}
hostage_prestige_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
}
hostage_piety_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_PIETY_PREFIX
}
hostage_renown_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX
}
hostage_income_mult = {
decimals = 0
percent = yes
}
character_opinion_from_high_prowess_add = {
suffix = MOD_OPINION_FROM_PROWESS_SUFFIX
decimals = 1
}
character_opinion_from_low_prowess_add = {
suffix = MOD_OPINION_FROM_PROWESS_SUFFIX
decimals = 1
}
tax_slot_add = {
decimals = 0
}
clan_tax_slot_add = {
decimals = 0
}
culture_innovation_progress_chance_from_spread_add = {
decimals = 0
suffix = MOD_INNOVATIONS_MONTHLY_POSTFIX
}
character_innovation_progress_chance_from_fascination_add = {
decimals = 0
suffix = MOD_INNOVATIONS_MONTHLY_POSTFIX
}
glory_hound_ai_energy = { decimals = 0 }
glory_hound_ai_boldness = { decimals = 0 }
zealot_ai_vengefulness = { decimals = 0 }
zealot_ai_zeal = { decimals = 0 }
zealot_ai_boldness = { decimals = 0 }
minority_ai_energy = { decimals = 0 }
epidemic_resistance = {
prefix = MOD_PLAGUE_PREFIX
decimals = 0
}
owned_legend_spread_add = {
prefix = MOD_LEGEND_PREFIX
decimals = 2
dlc_feature = legends_of_the_dead
}
owned_legend_spread_mult = {
prefix = MOD_LEGEND_PREFIX
decimals = 0
percent = yes
dlc_feature = legends_of_the_dead
}
legitimacy_gain_mult = {
prefix = MOD_LEGITIMACY_PREFIX
decimals = 0
percent = yes
}
legitimacy_loss_mult = {
prefix = MOD_LEGITIMACY_PREFIX
decimals = 0
percent = yes
color = bad
}
monthly_legitimacy_add = {
prefix = MOD_LEGITIMACY_PREFIX
decimals = 2
suffix = MOD_MONTHLY_POSTFIX
}
provisions_use_mult = {
prefix = MOD_PROVISIONS_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = landless_playable
}
lifestyle_mystic_xp_gain_mult = {
decimals = 0
percent = yes
}
charioteer_green_xp_gain_mult = {
decimals = 0
percent = yes
}
charioteer_blue_xp_gain_mult = {
decimals = 0
percent = yes
}
charioteer_white_xp_gain_mult = {
decimals = 0
percent = yes
}
charioteer_red_xp_gain_mult = {
decimals = 0
percent = yes
}
county_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 2
dlc_feature = khans_of_the_steppe
}
county_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 2
dlc_feature = khans_of_the_steppe
}
county_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
dlc_feature = khans_of_the_steppe
}
county_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
character_capital_monthly_county_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 2
dlc_feature = khans_of_the_steppe
}
character_capital_monthly_county_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 2
dlc_feature = khans_of_the_steppe
}
plains_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
plains_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
plains_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
plains_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
farmlands_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
farmlands_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
farmlands_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
farmlands_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
hills_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
hills_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
hills_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
hills_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
mountains_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
mountains_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
mountains_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
mountains_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
color = bad
percent = yes
}
desert_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
desert_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
desert_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
desert_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
oasis_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
oasis_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
oasis_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
oasis_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
jungle_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
jungle_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
jungle_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
jungle_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
forest_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
forest_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
forest_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
forest_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
taiga_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
taiga_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
taiga_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
taiga_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
wetlands_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
wetlands_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
wetlands_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
wetlands_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
steppe_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
steppe_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
steppe_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
steppe_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
floodplains_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
floodplains_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
floodplains_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
floodplains_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
drylands_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
drylands_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
drylands_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
drylands_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}
# Herd
herd_gain_mult = {
prefix = MOD_HERD_PREFIX
decimals = 0
percent = yes
dlc_feature = khans_of_the_steppe
}
herd_conversion = {
prefix = MOD_HERD_PREFIX
decimals = 1
percent = yes
dlc_feature = khans_of_the_steppe
}
herd_capacity_add = {
prefix = MOD_HERD_PREFIX
decimals = 0
dlc_feature = khans_of_the_steppe
}
herd_capacity_mult = {
prefix = MOD_HERD_PREFIX
decimals = 0
percent = yes
dlc_feature = khans_of_the_steppe
}
# Blood Brothers
blood_brother_prestige_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
dlc_feature = khans_of_the_steppe
}
blood_brother_piety_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_PIETY_PREFIX
dlc_feature = khans_of_the_steppe
}
blood_brother_renown_mult = {
decimals = 0
percent = yes
prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX
dlc_feature = khans_of_the_steppe
}
military_engineer_xp_gain_mult = {
decimals = 0
percent = yes
}
forder_xp_gain_mult = {
decimals = 0
percent = yes
}
# Situations
the_great_steppe_supply_limit_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
the_great_steppe_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
game_rule_extra_nomads_sami_supply_limit_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
game_rule_extra_nomads_sami_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
game_rule_extra_nomads_tibet_supply_limit_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
game_rule_extra_nomads_tibet_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
game_rule_extra_nomads_sahel_supply_limit_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
game_rule_extra_nomads_sahel_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
game_rule_extra_nomads_horn_supply_limit_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
game_rule_extra_nomads_horn_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
game_rule_extra_nomads_arabs_supply_limit_add = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
game_rule_extra_nomads_arabs_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
max_migration_distance_mult = {
decimals = 0
percent = yes
dlc_feature = khans_of_the_steppe
}
domain_limit_max = {
decimals = 0
}
domain_limit_min = {
decimals = 0
}
vassal_limit_max = {
decimals = 0
}
vassal_limit_min = {
decimals = 0
}
character_max_piety_level_add = {
decimals = 0
}
character_max_prestige_level_add = {
decimals = 0
}
character_max_influence_level_add = {
decimals = 0
}
character_max_merit_level_add = {
decimals = 0
}
monthly_barter_goods = {
decimals = 2
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_barter_goods_mult = {
decimals = 0
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
percent = yes
}
monthly_war_barter_goods_income_add = {
decimals = 1
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
suffix = MOD_MONTHLY_POSTFIX
}
monthly_war_barter_goods_income_mult = {
decimals = 0
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
percent = yes
}
vassal_barter_goods_contribution_add = {
decimals = 1
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}
vassal_barter_goods_contribution_mult = {
decimals = 0
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
percent = yes
}
intimidated_vassal_barter_goods_contribution_add = {
decimals = 1
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}
intimidated_vassal_barter_goods_contribution_mult = {
decimals = 0
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
percent = yes
}
cowed_vassal_barter_goods_contribution_add = {
decimals = 1
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}
cowed_vassal_barter_goods_contribution_mult = {
decimals = 0
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
percent = yes
}
happy_powerful_vassal_barter_goods_contribution_add = {
decimals = 1
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}
happy_powerful_vassal_barter_goods_contribution_mult = {
decimals = 0
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
percent = yes
}
lifestyle_poet_xp_gain_mult = {
decimals = 0
percent = yes
}
can_vassals_be_attacked = {
decimals = 0
}
terraced_hills_fertility_growth_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
terraced_hills_fertility_growth_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
percent = yes
decimals = 0
dlc_feature = khans_of_the_steppe
}
terraced_hills_fertility_decline_add = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 1
dlc_feature = khans_of_the_steppe
}
terraced_hills_fertility_decline_mult = {
prefix = MOD_COUNTY_FERTILITY_PREFIX
decimals = 0
percent = yes
color = bad
dlc_feature = khans_of_the_steppe
}