1177 lines
22 KiB
Text
1177 lines
22 KiB
Text
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debug_change_opinion_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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icon = debug_good
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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}
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send_option = {
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flag = love
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localization = debug_make_love_me_interaction
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}
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send_option = {
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flag = like
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localization = debug_make_like_me_interaction
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}
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send_option = {
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flag = dislike
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localization = debug_make_dislike_me_interaction
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}
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send_option = {
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flag = hate
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localization = debug_make_hate_me_interaction
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}
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on_accept = {
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scope:recipient = {
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switch = {
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trigger = yes
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scope:love = {
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add_opinion = {
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modifier = love_opinion
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target = scope:actor
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opinion = 200
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}
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}
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scope:like = {
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add_opinion = {
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modifier = friendliness_opinion
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target = scope:actor
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opinion = 100
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}
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}
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scope:dislike = {
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add_opinion = {
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modifier = angry_opinion
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target = scope:actor
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opinion = -100
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}
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}
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scope:hate = {
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add_opinion = {
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modifier = hate_opinion
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target = scope:actor
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opinion = -200
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}
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}
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}
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}
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}
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auto_accept = yes
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}
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make_lover_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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NOT = {
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scope:actor = {
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has_relation_lover = scope:recipient
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}
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}
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always = no # superseded by set_relation_interaction
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}
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auto_accept = yes
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on_accept = {
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scope:actor = {
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set_relation_lover = { reason = test_lover_desc target = scope:recipient }
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}
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}
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}
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make_soulmate_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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scope:actor = { has_relation_lover = scope:recipient }
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NOT = {
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scope:actor = {
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has_relation_soulmate = scope:recipient
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}
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}
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always = no # superseded by set_relation_interaction
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}
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auto_accept = yes
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on_accept = {
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scope:actor = {
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set_relation_soulmate = { reason = test_soulmate_desc copy_reason = lover target = scope:actor }
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}
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}
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}
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make_rival_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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NOT = {
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scope:actor = {
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any_relation = {
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type = rival
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this = scope:recipient
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}
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}
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}
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always = no # superseded by set_relation_interaction
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}
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auto_accept = yes
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on_accept = {
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scope:actor = {
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set_relation_rival = {
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target = scope:recipient
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reason = rival_debug
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}
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}
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}
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}
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make_nemesis_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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scope:actor = { has_relation_rival = scope:recipient }
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NOT = {
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scope:actor = {
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has_relation_nemesis = scope:recipient
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}
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}
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always = no # superseded by set_relation_interaction
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}
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auto_accept = yes
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on_accept = {
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scope:actor = {
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set_relation_nemesis = {
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reason = test_nemesis_desc
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copy_reason = rival
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target = scope:recipient
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}
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}
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}
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}
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remove_rival_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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scope:actor = {
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has_relation_rival = scope:recipient
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}
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always = no # superseded by set_relation_interaction
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}
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auto_accept = yes
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on_accept = {
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scope:actor = {
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remove_relation_rival = scope:recipient
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}
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}
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}
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make_friend_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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NOT = { scope:recipient = scope:actor }
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NOT = {
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scope:actor = {
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any_relation = {
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type = friend
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this = scope:recipient
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}
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}
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}
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always = no # superseded by set_relation_interaction
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}
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auto_accept = yes
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on_accept = {
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scope:actor = {
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set_relation_friend = { reason = test_friend_desc target = scope:recipient }
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}
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}
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}
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learn_secrets_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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common_interaction = yes
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icon = icon_discovered_scheme
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interface_priority = -3
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is_shown = {
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debug_only = yes
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scope:recipient = {
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any_secret = {
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NOT = {
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is_known_by = scope:actor
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}
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}
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}
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}
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on_accept = {
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scope:recipient = {
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every_secret = {
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reveal_to = scope:actor
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}
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}
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}
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auto_accept = yes
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}
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make_dynasty_house_head_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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icon = icon_dynasty
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is_shown = {
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debug_only = yes
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scope:recipient = {
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exists = scope:recipient.house
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NOT = { scope:recipient.house.house_head = scope:recipient }
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}
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}
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auto_accept = yes
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on_accept = {
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debug_log_scopes = yes
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scope:recipient.house = {
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set_house_head = scope:recipient
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}
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}
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}
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take_title_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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target_type = title
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target_filter = recipient_domain_titles
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icon = debug_take_title
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is_shown = {
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debug_only = yes
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scope:recipient = { is_landed_or_landless_administrative = yes }
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NOT = { scope:recipient = scope:actor }
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}
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can_be_picked_title = {
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trigger_if = {
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limit = {
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scope:landless_title = yes
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}
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scope:target = {
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is_landless_type_title = yes
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is_noble_family_title = no
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}
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}
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trigger_else = {
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scope:target = { is_landless_type_title = no }
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}
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}
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send_option = {
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flag = title_only
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localization = take_title_interaction
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}
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send_option = {
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flag = title_and_vassals
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localization = take_title_and_vassals_interaction
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}
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send_option = {
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flag = landless_title
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localization = take_landless_title_interaction
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}
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auto_accept = yes
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on_accept = {
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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add_claim_on_loss = no
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}
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scope:target = {
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switch = {
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trigger = yes
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scope:title_only = {
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change_title_holder = {
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holder = scope:actor
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change = scope:change
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}
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}
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scope:title_and_vassals = {
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change_title_holder_include_vassals = {
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holder = scope:actor
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change = scope:change
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}
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}
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scope:landless_title = {
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change_title_holder = {
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holder = scope:actor
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change = scope:change
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}
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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take_domain_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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is_shown = {
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debug_only = yes
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scope:recipient = { is_landed_or_landless_administrative = yes }
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NOT = {
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scope:recipient = scope:actor
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}
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always = no
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}
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auto_accept = yes
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on_accept = {
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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}
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scope:recipient = {
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every_held_title = {
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limit = {
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is_landless_type_title = no
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}
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change_title_holder_include_vassals = {
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holder = scope:actor
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change = scope:change
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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take_realm_interaction = {
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category = interaction_debug_main
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common_interaction = yes
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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icon = grant_titles_interaction
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is_shown = {
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debug_only = yes
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scope:recipient = { is_landed_or_landless_administrative = yes }
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NOT = {
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scope:recipient = scope:actor
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}
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}
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auto_accept = yes
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send_option = {
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flag = domain
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localization = take_domain_interaction
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}
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send_option = {
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flag = realm
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localization = take_realm_interaction
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}
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send_option = {
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is_valid = {
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scope:actor.highest_held_title_tier < scope:recipient.liege.highest_held_title_tier
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scope:recipient = { is_independent_ruler = no }
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}
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flag = domain_as_vassal
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localization = take_domain_as_vassal_interaction
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}
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send_option = {
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is_valid = {
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scope:actor.highest_held_title_tier < scope:recipient.liege.highest_held_title_tier
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scope:recipient = { is_independent_ruler = no }
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}
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flag = realm_as_vassal
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localization = take_realm_as_vassal_interaction
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}
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on_accept = {
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scope:recipient.liege = { save_scope_as = new_liege }
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if = {
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limit = {
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OR = {
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scope:realm = yes
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scope:realm_as_vassal = yes
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}
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}
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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}
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scope:recipient = {
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every_sub_realm_title = {
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limit = {
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tier >= tier_county
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is_noble_family_title = no
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is_landless_type_title = no
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NOT = { holder ?= scope:actor }
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}
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change_title_holder_include_vassals = {
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holder = scope:actor
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change = scope:change
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take_baronies = no
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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else_if = {
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limit = {
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OR = {
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scope:domain = yes
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scope:domain_as_vassal = yes
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}
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}
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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}
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scope:recipient = {
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every_held_title = {
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limit = {
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tier >= tier_county
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is_noble_family_title = no
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is_landless_type_title = no
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}
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change_title_holder_include_vassals = {
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holder = scope:actor
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change = scope:change
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take_baronies = no
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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if = {
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limit = {
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OR = {
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scope:realm_as_vassal = yes
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scope:domain_as_vassal = yes
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}
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}
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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}
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scope:actor = {
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change_liege = {
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liege = scope:new_liege
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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}
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take_vassal_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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icon = icon_liege
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is_shown = {
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debug_only = yes
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scope:recipient = {
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NOT = { is_vassal_of = scope:actor }
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highest_held_title_tier >= tier_county
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highest_held_title_tier < scope:actor.highest_held_title_tier
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}
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NOT = { scope:recipient = scope:actor }
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scope:actor = { has_any_landed_title_trigger = yes }
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}
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auto_accept = yes
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on_accept = {
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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add_claim_on_loss = no
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}
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scope:recipient = {
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change_liege = {
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liege = scope:actor
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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make_independent_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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icon = independence
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is_shown = {
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debug_only = yes
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scope:recipient = {
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is_independent_ruler = no
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highest_held_title_tier >= tier_county
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}
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}
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auto_accept = yes
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on_accept = {
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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}
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scope:recipient = {
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becomes_independent = { change = scope:change }
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}
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resolve_title_and_vassal_change = scope:change
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}
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}
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start_pregnancy_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
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ignores_pending_interaction_block = yes
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icon = pregnant
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is_shown = {
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debug_only = yes
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scope:recipient = { is_adult = yes }
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scope:actor = { is_adult = yes }
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scope:recipient = { is_pregnant = no }
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scope:actor = { is_pregnant = no }
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OR = {
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AND = {
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scope:recipient = { is_female = yes }
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scope:actor = { is_male = yes }
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}
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AND = {
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scope:recipient = { is_male = yes }
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scope:actor = { is_female = yes }
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}
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}
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}
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on_accept = {
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scope:actor = { trigger_event = debug.0002 }
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}
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auto_accept = yes
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}
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get_claim_interaction = {
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category = interaction_debug_main
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use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
icon = vassal_claim_liege_title_interaction
|
|
|
|
target_type = title
|
|
target_filter = recipient_domain_titles
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:recipient = { is_landed_or_landless_administrative = yes }
|
|
NOT = { scope:recipient = scope:actor }
|
|
}
|
|
|
|
can_be_picked_title = {
|
|
scope:target = {
|
|
is_noble_family_title = no
|
|
is_landless_type_title = no
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:actor = { has_claim_on = scope:target }
|
|
}
|
|
scope:pressed = yes
|
|
scope:actor = { has_weak_claim_on = scope:target }
|
|
}
|
|
}
|
|
|
|
send_option = {
|
|
flag = pressed
|
|
localization = add_pressed_claim_interaction
|
|
}
|
|
send_option = {
|
|
flag = unpressed
|
|
localization = add_unpressed_claim_interaction
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
switch = {
|
|
trigger = yes
|
|
scope:pressed = { add_pressed_claim = scope:target }
|
|
scope:unpressed = { add_unpressed_claim = scope:target }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
claim_all_interaction = {
|
|
category = interaction_debug_main
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
icon = icon_claim_pressed
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:recipient = { is_landed_or_landless_administrative = yes }
|
|
NOT = { scope:recipient = scope:actor }
|
|
}
|
|
|
|
send_option = {
|
|
flag = pressed
|
|
localization = add_pressed_claim_interaction
|
|
}
|
|
send_option = {
|
|
flag = unpressed
|
|
localization = add_unpressed_claim_interaction
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
scope:recipient = {
|
|
every_held_title = {
|
|
limit = {
|
|
is_landless_type_title = no
|
|
is_noble_family_title = no
|
|
trigger_if = {
|
|
limit = {
|
|
scope:actor = { has_claim_on = scope:target }
|
|
}
|
|
scope:pressed = yes
|
|
scope:actor = { has_weak_claim_on = scope:target }
|
|
}
|
|
tier >= tier_county
|
|
}
|
|
save_temporary_scope_as = title_temp
|
|
scope:actor = {
|
|
switch = {
|
|
trigger = yes
|
|
scope:pressed = { add_pressed_claim = scope:title_temp }
|
|
scope:unpressed = { add_unpressed_claim = scope:title_temp }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
get_claim_on_all_creatable_interaction = {
|
|
category = interaction_debug_main
|
|
icon = icon_claim_pressed
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:recipient = scope:actor
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
every_alert_creatable_title =
|
|
{
|
|
scope:actor = {
|
|
add_pressed_claim = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
test_dynasty_prestige_interaction = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:recipient = scope:actor
|
|
always = no
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
scope:actor.dynasty = {
|
|
add_dynasty_prestige_level = 1
|
|
add_dynasty_prestige = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
debug_start_era_of_great_holy_wars_interaction = {
|
|
category = interaction_debug_main
|
|
icon = religious
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
interface_priority = -100
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
}
|
|
|
|
send_option = {
|
|
flag = crusade
|
|
localization = debug_start_era_of_crusades_interaction
|
|
is_valid = {
|
|
NOT = { exists = faith:catholic.religion.var:variable_ghw_unlocked }
|
|
}
|
|
}
|
|
send_option = {
|
|
flag = jihad
|
|
localization = debug_start_era_of_jihads_interaction
|
|
is_valid = {
|
|
NOT = { exists = faith:ashari.religion.var:variable_ghw_unlocked }
|
|
}
|
|
}
|
|
|
|
send_option = {
|
|
flag = ghw_natural
|
|
localization = debug_launch_natural_crusade_interaction
|
|
is_valid = {
|
|
scope:recipient.faith = {
|
|
NOR = {
|
|
exists = great_holy_war
|
|
exists = var:variable_ghw_cooldown
|
|
exists = religion.var:variable_first_ghw_cooldown # Do not event spam after Crusades have been just unlocked.
|
|
}
|
|
exists = religion.var:variable_ghw_unlocked #Activated by event for every religion.
|
|
}
|
|
}
|
|
}
|
|
|
|
send_option = {
|
|
flag = ghw
|
|
localization = debug_start_great_holy_war_interaction
|
|
is_valid = {
|
|
NOT = { scope:recipient.faith = scope:actor.faith }
|
|
scope:actor.faith = {
|
|
NOR = {
|
|
exists = great_holy_war
|
|
exists = var:variable_ghw_cooldown
|
|
exists = religion.var:variable_first_ghw_cooldown # Do not event spam after Crusades have been just unlocked.
|
|
}
|
|
exists = religion.var:variable_ghw_unlocked #Activated by event for every religion.
|
|
}
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
hidden_effect = {
|
|
switch = {
|
|
trigger = yes
|
|
scope:crusade = {
|
|
faith:catholic = { save_scope_as = awakening_faith }
|
|
}
|
|
scope:jihad = {
|
|
faith:ashari = { save_scope_as = awakening_faith }
|
|
}
|
|
scope:ghw_natural = {
|
|
hidden_effect = {
|
|
scope:recipient.faith = {
|
|
change_fervor = {
|
|
value = 200
|
|
desc = test_interaction_fervor_gain
|
|
}
|
|
trigger_event = great_holy_war.0001
|
|
}
|
|
}
|
|
}
|
|
scope:ghw = {
|
|
scope:actor.faith = {
|
|
start_great_holy_war = {
|
|
target_character = scope:recipient
|
|
target_title = scope:recipient.primary_title
|
|
delay = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:awakening_faith ?= {
|
|
change_fervor = {
|
|
value = 200
|
|
desc = test_interaction_fervor_gain
|
|
}
|
|
if = {
|
|
limit = { exists = religious_head }
|
|
religious_head = { save_scope_as = ghw_first_sponsor }
|
|
}
|
|
else = {
|
|
random_theocratic_ruler = {
|
|
limit = { faith = root }
|
|
save_scope_as = ghw_first_sponsor
|
|
}
|
|
}
|
|
if = { # Fallback
|
|
limit = {
|
|
NOT = { exists = scope:ghw_first_sponsor }
|
|
}
|
|
random_ruler = {
|
|
limit = { faith = root }
|
|
save_scope_as = ghw_first_sponsor
|
|
}
|
|
}
|
|
religion = {
|
|
set_variable = {
|
|
name = variable_ghw_unlocked # Crusades
|
|
value = yes
|
|
}
|
|
}
|
|
every_player = { trigger_event = great_holy_war.0011 } # Flavor fluff for various Faiths.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
debug_change_council_task_interaction = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor = {
|
|
cp:councillor_spymaster = {
|
|
NOT = { councillor_task_target = scope:recipient }
|
|
}
|
|
}
|
|
}
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
exists = scope:actor.cp:councillor_spymaster.councillor_task_target
|
|
always = no
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
cp:councillor_spymaster = {
|
|
set_council_task = {
|
|
task_type = task_find_secrets
|
|
target = scope:recipient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
debug_trigger_localization_testing_interaction = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
}
|
|
|
|
is_valid = {
|
|
scope:actor.father = scope:actor.father
|
|
scope:actor.father.killer = scope:actor
|
|
scope:actor.capital_county.holder = scope:actor
|
|
scope:actor.capital_county.faith = scope:actor.faith
|
|
scope:actor.faith.religion = faith:catholic.religion
|
|
scope:actor.capital_county.kingdom = title:k_england
|
|
scope:recipient.liege = scope:actor
|
|
|
|
|
|
}
|
|
|
|
is_shown = {
|
|
always = no # This interaction has no purpose beyond debugging trigger localization. As such, it can be disabled unless somebody is actively working on that.
|
|
debug_only = yes
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
on_accept = {
|
|
add_gold = 100
|
|
}
|
|
}
|
|
|
|
# DEBUG INTERACTION!
|
|
create_betrothal_interaction = {
|
|
category = interaction_debug_main
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:actor = {
|
|
is_married = no
|
|
is_betrothed = no
|
|
allowed_to_marry_character_gender_trigger = { CHARACTER = scope:recipient }
|
|
OR = {
|
|
is_adult = no
|
|
scope:recipient = { is_adult = no }
|
|
}
|
|
scope:recipient = {
|
|
is_married = no
|
|
is_betrothed = no
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
create_betrothal = scope:recipient
|
|
}
|
|
}
|
|
|
|
ai_accept = {
|
|
base = 70
|
|
modifier = {
|
|
add = 100
|
|
scope:recipient = {
|
|
opinion = { target = scope:actor value >= 0 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
set_relation_interaction = {
|
|
category = interaction_debug_main
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
NOT = { scope:recipient = scope:actor }
|
|
always = no # deprecated
|
|
}
|
|
|
|
on_accept = {
|
|
scope:actor = { trigger_event = debug.350 }
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
designate_diarch_interaction = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
icon = icon_dismiss_entrenched_regency
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
NOT = {
|
|
scope:actor = scope:recipient
|
|
}
|
|
}
|
|
on_accept = {
|
|
scope:actor = {
|
|
designate_diarch = scope:recipient
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
start_diarchy_interaction = {
|
|
icon = icon_entrench_regency
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:recipient = {
|
|
basic_eligible_for_diarchy_trigger = yes
|
|
has_active_diarchy = no
|
|
}
|
|
}
|
|
on_accept = {
|
|
scope:recipient = { start_diarchy = regency }
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
end_diarchy_interaction = {
|
|
category = interaction_debug_main
|
|
icon = "icon_dismiss_entrenched_regency"
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
scope:recipient = { has_active_diarchy = yes }
|
|
}
|
|
on_accept = {
|
|
scope:recipient = { end_diarchy = yes }
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
test_cooldown_category_10_days = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
category_cooldown = { days = 10 }
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
always = no # Comment out this line to test
|
|
}
|
|
|
|
auto_accept = yes
|
|
on_accept = {}
|
|
}
|
|
|
|
|
|
test_cooldown_category_against_30_days = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
category_cooldown_against_recipient = { days = 30 }
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
always = no # Comment out this line to test
|
|
}
|
|
|
|
auto_accept = yes
|
|
on_accept = {}
|
|
}
|
|
|
|
take_hostage_interaction = {
|
|
category = interaction_debug_main
|
|
icon = icon_hostage
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
NOT = {
|
|
scope:actor = scope:recipient
|
|
}
|
|
scope:recipient = {
|
|
is_ruler = no
|
|
is_hostage = no
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
take_hostage = scope:recipient
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
release_hostage_interaction = {
|
|
category = interaction_debug_main
|
|
|
|
use_diplomatic_range = no
|
|
ignores_pending_interaction_block = yes
|
|
|
|
is_shown = {
|
|
debug_only = yes
|
|
NOT = {
|
|
scope:actor = scope:recipient
|
|
}
|
|
scope:recipient = {
|
|
is_hostage = yes
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
scope:recipient = {
|
|
return_hostage = yes
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|