423 lines
10 KiB
Text
423 lines
10 KiB
Text
#Realm Maintenance events
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namespace = realm_maintenance
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#Gain county corruption
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realm_maintenance.0002 = {
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hidden = yes
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trigger = {
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scope:county = {
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immune_to_county_corruption_trigger = no
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}
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#Holder still needs to be the same
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scope:county.holder = scope:corruption_holder
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}
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immediate = {
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scope:county = {
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set_variable = {
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name = corruption_event_happening
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days = 1
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}
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add_random_county_corruption_in_debt_effect = yes
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}
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}
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}
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#Gain county corruption
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realm_maintenance.0003 = {
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hidden = yes
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trigger = {
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scope:county = {
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county_control < low_county_control_limit
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immune_to_county_corruption_trigger = no
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}
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#Holder still needs to be the same
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scope:county.holder = scope:corruption_holder
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}
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immediate = {
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scope:county = {
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set_variable = {
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name = corruption_event_happening
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days = 1
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}
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add_random_county_corruption_low_control_effect = yes
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}
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}
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}
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#Remove county corruption
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realm_maintenance.0004 = {
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hidden = yes
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trigger = {
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scope:county = {
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county_control > high_county_control_limit
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has_county_corruption_trigger = yes
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}
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#Holder still needs to be the same
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scope:county.holder = scope:corruption_holder
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}
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immediate = {
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scope:county = {
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set_variable = {
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name = corruption_event_happening
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days = 1
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}
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remove_random_county_corruption_modifier_effect = yes
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}
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}
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}
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# I have gained new vassals (inform them with toasts)!
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realm_maintenance.1000 = {
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hidden = yes
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trigger = {
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has_any_landed_title_trigger = yes
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}
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immediate = {
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save_scope_as = new_liege
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scope:vassal = {
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if = {
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limit = {
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# Only players care about notifications
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is_ai = no
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# Don't send a notification if a player just died and their heir is replacing them under the same liege.
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trigger_if = {
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limit = {
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exists = scope:old_liege
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scope:transfer_type = flag:inheritance
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}
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NOT = {
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scope:old_liege = {
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is_alive = no
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top_liege != this
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liege = scope:new_liege
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}
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}
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}
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}
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trigger_event = realm_maintenance.1001
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}
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# Petition liege invalidation
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if = {
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limit = {
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exists = var:petition_liege_scope
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NOT = { var:petition_liege_scope = scope:new_liege }
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}
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trigger_event = { on_action = petition_liege_travel_planner_exit }
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current_travel_plan = {
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if = {
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limit = { can_cancel = yes }
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cancel_travel_plan = yes
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}
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}
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}
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# Pay homage invalidation
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if = {
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limit = {
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exists = var:homage_liege_scope
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NOT = { var:homage_liege_scope = scope:new_liege }
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}
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trigger_event = { on_action = pay_homage_travel_planner_exit }
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current_travel_plan ?= {
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if = {
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limit = { can_cancel = yes }
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cancel_travel_plan = yes
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}
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}
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}
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# Bow Before Liege invalidation
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if = {
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limit = {
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exists = var:pledge_loyalty_to_liege_scope
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NOT = { var:pledge_loyalty_to_liege_scope = scope:new_liege }
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}
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trigger_event = { on_action = pledge_loyalty_to_liege_travel_planner_exit }
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current_travel_plan = {
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if = {
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limit = { can_cancel = yes }
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cancel_travel_plan = yes
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}
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}
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}
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}
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}
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}
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# I have a new liege toast!
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scripted_effect send_new_liege_toast_effect = {
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if = {
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limit = {
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scope:new_liege = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler
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}
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send_interface_toast = {
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type = msg_liege_changed
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title = realm_maintenance.1001.t.ceremonial_regent
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left_icon = scope:new_liege
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right_icon = scope:old_liege
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custom_tooltip = realm_maintenance.1001.$TRANSFER_TYPE$
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}
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}
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else = {
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send_interface_toast = {
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type = msg_liege_changed
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title = realm_maintenance.1001.t
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left_icon = scope:new_liege
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right_icon = scope:old_liege
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custom_tooltip = realm_maintenance.1001.$TRANSFER_TYPE$
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}
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}
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}
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realm_maintenance.1001 = {
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hidden = yes
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immediate = {
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if = {
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limit = { always = no }
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send_new_liege_toast_effect = { TRANSFER_TYPE = conquest }
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}
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else_if = {
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limit = { scope:transfer_type = flag:conquest_holy_war }
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send_new_liege_toast_effect = { TRANSFER_TYPE = conquest_holy_war }
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}
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else_if = {
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limit = { scope:transfer_type = flag:conquest_claim }
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send_new_liege_toast_effect = { TRANSFER_TYPE = conquest_claim }
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}
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else_if = {
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limit = { scope:transfer_type = flag:conquest_populist }
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send_new_liege_toast_effect = { TRANSFER_TYPE = conquest_populist }
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}
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else_if = {
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limit = { scope:transfer_type = flag:inheritance }
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send_new_liege_toast_effect = { TRANSFER_TYPE = inheritance }
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}
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else_if = {
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limit = { scope:transfer_type = flag:abdication }
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send_new_liege_toast_effect = { TRANSFER_TYPE = abdication }
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}
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else_if = {
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limit = { scope:transfer_type = flag:destroyed }
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send_new_liege_toast_effect = { TRANSFER_TYPE = destroyed }
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}
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else_if = {
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limit = { scope:transfer_type = flag:created }
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send_new_liege_toast_effect = { TRANSFER_TYPE = created }
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}
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else_if = {
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limit = { scope:transfer_type = flag:usurped }
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send_new_liege_toast_effect = { TRANSFER_TYPE = usurped }
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}
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else_if = {
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limit = { scope:transfer_type = flag:granted }
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send_new_liege_toast_effect = { TRANSFER_TYPE = granted }
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}
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else_if = {
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limit = { scope:transfer_type = flag:revoked }
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send_new_liege_toast_effect = { TRANSFER_TYPE = revoked }
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}
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else_if = {
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limit = { scope:transfer_type = flag:election }
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send_new_liege_toast_effect = { TRANSFER_TYPE = election }
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}
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else_if = {
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limit = { scope:transfer_type = flag:independency }
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send_new_liege_toast_effect = { TRANSFER_TYPE = independency }
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}
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else_if = {
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limit = { scope:transfer_type = flag:returned }
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send_new_liege_toast_effect = { TRANSFER_TYPE = returned }
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}
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else_if = {
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limit = { scope:transfer_type = flag:leased_out }
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send_new_liege_toast_effect = { TRANSFER_TYPE = leased_out }
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}
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else_if = {
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limit = { scope:transfer_type = flag:lease_revoked }
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send_new_liege_toast_effect = { TRANSFER_TYPE = lease_revoked }
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}
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else_if = {
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limit = { scope:transfer_type = flag:faction_demand }
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send_new_liege_toast_effect = { TRANSFER_TYPE = faction_demand }
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}
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else_if = {
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limit = { scope:transfer_type = flag:swear_fealty }
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send_new_liege_toast_effect = { TRANSFER_TYPE = swear_fealty }
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}
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else_if = {
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limit = { scope:transfer_type = flag:appointment }
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send_new_liege_toast_effect = { TRANSFER_TYPE = appointment }
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}
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else_if = {
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limit = { scope:transfer_type = flag:appointment_succession }
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send_new_liege_toast_effect = { TRANSFER_TYPE = appointment_succession }
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}
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else_if = {
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limit = { scope:transfer_type = flag:stepped_down }
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send_new_liege_toast_effect = { TRANSFER_TYPE = stepped_down }
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}
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else = {
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send_new_liege_toast_effect = { TRANSFER_TYPE = error }
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}
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}
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}
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# You just inherited an Emperor title!!
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# by Linnéa Thimrén
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realm_maintenance.2001 = {
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type = character_event
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title = {
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first_valid = {
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triggered_desc = {
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trigger = { tgp_is_ceremonial_regent_trigger = yes }
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desc = realm_maintenance.2001.t_ceremonial_regent
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}
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desc = realm_maintenance.2001.t
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}
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}
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:murder
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}
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desc = realm_maintenance.2001.desc_murdered
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}
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triggered_desc = {
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trigger = {
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scope:previous_holder = { is_alive = no }
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}
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desc = realm_maintenance.2001.desc_dead
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}
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desc = realm_maintenance.2001.desc_alive
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}
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first_valid = {
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triggered_desc = {
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trigger = { tgp_is_ceremonial_regent_trigger = yes }
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desc = realm_maintenance.2001.desc_ceremonial_regent
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}
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desc = realm_maintenance.2001.desc
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}
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}
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theme = crown
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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exists = scope:murder
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}
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animation = schadenfreude
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}
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triggered_animation = {
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trigger = { always = yes }
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animation = personality_bold
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}
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}
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right_portrait = {
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character = primary_title.var:administrative_ui_special_title.holder
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animation = holding_hu
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trigger = {
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NOT = { this = root }
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}
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}
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lower_right_portrait = scope:previous_holder
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cooldown = { days = 1 }
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trigger = {
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scope:title.tier = tier_empire
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primary_title = scope:title
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exists = scope:previous_holder
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NOT = { #You don't already have an empire tier title
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any_held_title = {
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title_tier = empire
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this != scope:title
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}
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}
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NAND = {
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scope:title = title:e_japan
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exists = top_liege.primary_title.var:administrative_ui_special_title
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has_title = top_liege.primary_title.var:administrative_ui_special_title
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}
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}
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immediate = {
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if = {
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limit = {
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has_ach_dlc_trigger = yes
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}
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coronation_reset_realm_law_effect = yes #we need to reset the crown laws immediately, not wait for the next tick
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}
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add_character_flag = had_coronation_prompt
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assign_quirk_effect = yes
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if = {
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limit = {
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OR = {
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any_secret = {
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type = secret_murder
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secret_target = scope:previous_holder
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}
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scope:previous_holder = {
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is_alive = no
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killer ?= root
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}
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}
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}
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save_scope_value_as = {
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name = murder
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value = yes
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}
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}
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show_as_tooltip = {
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get_title = scope:title
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}
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}
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option = {
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name = {
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text = realm_maintenance.2001.a
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trigger = { tgp_is_ceremonial_regent_trigger = no }
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}
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name = {
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text = realm_maintenance.2001.a.ceremonial_regent
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trigger = { tgp_is_ceremonial_regent_trigger = yes }
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}
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if = {
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limit = {
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has_ach_dlc_trigger = yes
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has_realm_law = uncrowned
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tgp_is_ceremonial_regent_trigger = no
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NOT = { has_character_flag = had_coronation_prompt }
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}
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if = {
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limit = {
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coronation_has_proper_artifact_trigger = yes
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}
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custom_tooltip = fund_inspiration.1001.b.coronation_ready
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open_view_data = {
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view = activity_list_detail_host_window
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data = activity_type:activity_coronation
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player = root
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}
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}
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else = {
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custom_tooltip = court_maintenance.0011.coronation.tooltip
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create_proper_coronation_artifact = yes
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}
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}
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}
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}
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