586 lines
16 KiB
Text
586 lines
16 KiB
Text
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### Cultural trigger list
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# drinks_alcohol_trigger - Would this person drink alcohol?
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# holder_or_above_is_player_of_culture - Is this county's holder or anyone above them in the de facto hierarchy a player with the same culture?
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######################
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# Cultural triggers #
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######################
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drinks_alcohol_trigger = {
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is_adult = yes
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custom_tooltip = {
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text = drinks_alcohol
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OR = {
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has_trait = drunkard
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faith_forbids_alcohol_trigger = no
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}
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}
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}
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faith_forbids_alcohol_trigger = {
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OR = {
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religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
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religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
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AND = {
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has_trait = zealous
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religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
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}
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}
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}
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# If you need to check if a county drinks alcohol.
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faith_only_forbids_alcohol_trigger = {
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OR = {
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religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
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religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
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religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
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}
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}
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holder_or_above_is_player_of_culture = {
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culture = {
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save_temporary_scope_as = this_culture
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}
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OR = {
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holder = {
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AND = {
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is_ai = no
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culture = scope:this_culture
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}
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any_liege_or_above = {
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is_ai = no
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culture = scope:this_culture
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}
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}
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}
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}
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culture_in_winter_geographical_region_trigger = {
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custom_description = {
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text = culture_in_winter_geographical_region_trigger_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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geographical_region = world_europe_north
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geographical_region = world_europe_west
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geographical_region = world_europe_east
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geographical_region = world_steppe
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geographical_region = world_tibet
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}
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}
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}
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}
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}
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culture_in_non_sedentary_geographical_region_trigger = {
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custom_description = {
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text = culture_in_non_sedentary_geographical_region_trigger_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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geographical_region = world_steppe
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}
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}
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}
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}
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}
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culture_not_pacifistic_trigger = {
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custom_description = {
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text = culture_not_pacifist_trigger_desc
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NOT = {
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culture_tradition:tradition_pacifism = { is_in_list = traits }
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}
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}
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}
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culture_not_warlike_trigger = {
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custom_description = {
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text = culture_not_warlike_trigger_desc
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NOR = {
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culture_tradition:tradition_winter_warriors = { is_in_list = traits }
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culture_tradition:tradition_forest_fighters = { is_in_list = traits }
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culture_tradition:tradition_mountaineers = { is_in_list = traits }
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culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
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culture_tradition:tradition_highland_warriors = { is_in_list = traits }
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culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
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culture_tradition:tradition_quarrelsome = { is_in_list = traits }
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culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
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culture_tradition:tradition_hunters = { is_in_list = traits }
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culture_tradition:tradition_warrior_culture = { is_in_list = traits }
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culture_tradition:tradition_martial_admiration = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_winter_warriors_desc
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NOT = {
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culture_tradition:tradition_winter_warriors = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_forest_fighter_desc
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NOT = {
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culture_tradition:tradition_forest_fighters = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_mountaineers_desc
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NOT = {
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culture_tradition:tradition_mountaineers = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_warriors_of_the_dry_desc
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NOT = {
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culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_highland_warriors_desc
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NOT = {
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culture_tradition:tradition_highland_warriors = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_jungle_warriors_desc
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NOT = {
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culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_quarrelsome_desc
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NOT = {
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culture_tradition:tradition_quarrelsome = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_malleable_invaders_desc
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NOT = {
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culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_hunters_desc
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NOT = {
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culture_tradition:tradition_hunters = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_warrior_culture_desc
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NOT = {
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culture_tradition:tradition_warrior_culture = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_martial_admiration_desc
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NOT = {
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culture_tradition:tradition_martial_admiration = { is_in_list = traits }
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}
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}
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}
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should_have_same_faith_succession_trigger = {
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culture = {
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has_cultural_parameter = same_faith_inheritance_only
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}
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NOR = {
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government_has_flag = government_is_theocracy # Handled separately
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government_has_flag = government_is_holy_order # Handled separately
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government_has_flag = government_is_mercenary # Irrelevant
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}
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}
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not_tribal_raid_trigger = {
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culture = {
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has_cultural_parameter = not_tribal_raiding_malus
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}
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NOT = { government_has_flag = government_is_tribal }
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}
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culture_is_not_historical_hybrid_trigger = {
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#Used to tell if a hybrid culture is one of the historical hybrids or not, mainly in checks for AI hybridization checks related to game rules.
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#Expects to be used in culture scope
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NOR = {
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this = culture:norman
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this = culture:maghrebi
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this = culture:gaelic
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this = culture:anglo_saxon
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this = culture:scottish
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this = culture:andalusian
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this = culture:catalan
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this = culture:english
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this = culture:sicilian
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this = culture:cisalpine
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}
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}
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# Cultural MAA triggers - Used in various places for triggers, AI weights, etc.
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culture_has_skirmisher_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_horn_warrior
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has_cultural_parameter = unlock_maa_shomer
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has_cultural_parameter = unlock_maa_abudrar
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has_cultural_parameter = unlock_maa_guinea_warrior
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has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA
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has_cultural_parameter = unlock_maa_akritai
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}
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}
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culture_has_archer_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_archers_of_the_nile
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has_cultural_parameter = unlock_maa_bush_hunter
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has_cultural_parameter = unlock_maa_metsanvartija
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has_cultural_parameter = unlock_maa_maturkan_warriors
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has_cultural_parameter = unlock_maa_longbowmen
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has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
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has_innovation = innovation_bamboo_bows #Paiks
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}
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}
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culture_has_heavy_infantry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_ayyar
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has_cultural_parameter = unlock_maa_mubarizun
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has_cultural_parameter = unlock_maa_druzhina
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has_cultural_parameter = unlock_maa_khandayat
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has_cultural_parameter = unlock_maa_garudas
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has_cultural_parameter = unlock_maa_palace_guards
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has_cultural_parameter = unlock_maa_huscarls
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has_cultural_parameter = unlock_maa_mountaineer
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has_cultural_parameter = unlock_maa_zbrojnosh
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has_innovation = innovation_sarawit #Sarawit - Later Era MAA
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has_innovation = innovation_legionnaires #Praetorian
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has_cultural_parameter = unlock_maa_varangian_guards
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}
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}
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culture_has_pikemen_maa = { #I.e. Spearmen
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OR = {
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has_cultural_parameter = unlock_maa_zupin_warrior
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has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA
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has_innovation = innovation_pike_columns #Picchieri - Later Era MAA
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has_innovation = innovation_zweihanders #Later Era MAA
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has_cultural_parameter = unlock_maa_skoutatoi
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}
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}
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culture_has_light_cavalry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_mulaththamun
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has_cultural_parameter = unlock_maa_hussar #Konni
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has_cultural_parameter = unlock_maa_tawashi #Tawashi
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has_cultural_parameter = unlock_maa_ayrudzi
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has_innovation = innovation_desert_tactics #Chasseur
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has_innovation = innovation_caballeros #Caballero
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has_innovation = innovation_hobbies #Hobelar
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has_innovation = innovation_sahel_horsemen #Sahel Horsemen
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}
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}
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culture_has_heavy_cavalry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_cataphract
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has_cultural_parameter = unlock_maa_monaspa
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has_cultural_parameter = unlock_maa_tarkhan
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has_cultural_parameter = unlock_maa_conrois
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has_cultural_parameter = unlock_maa_cataphract_archers
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has_innovation = innovation_valets #Gendarme - Later Era MAA
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}
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}
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culture_has_archer_cavalry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_horse_archers
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has_cultural_parameter = unlock_maa_mangudai
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culture_head ?= {
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mpo_can_recruit_nomad_maa_trigger = yes
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}
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any_player = {
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culture = prev
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mpo_can_recruit_nomad_maa_trigger = yes
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}
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}
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}
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#Culture specialized in maa type
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culture_specializes_in_skirmisher_maa = {
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OR = {
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has_cultural_tradition = tradition_forest_folk
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has_cultural_tradition = tradition_jungle_dwellers
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has_cultural_tradition = tradition_polders
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has_cultural_tradition = tradition_adaptive_skirmishing
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has_cultural_tradition = tradition_hit_and_run
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has_cultural_tradition = tradition_forest_wardens
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has_cultural_tradition = tradition_hussar
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has_cultural_tradition = tradition_fp3_pragmatic_creed
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culture_has_skirmisher_maa = yes
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}
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}
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culture_specializes_in_archer_maa = {
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OR = {
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has_cultural_tradition = tradition_forest_folk
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has_cultural_tradition = tradition_jungle_dwellers
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has_cultural_tradition = tradition_adaptive_skirmishing
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has_cultural_tradition = tradition_formation_fighting
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culture_has_archer_maa = yes
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}
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}
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culture_specializes_in_heavy_infantry_maa = {
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OR = {
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has_cultural_tradition = tradition_roman_legacy
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has_cultural_tradition = tradition_metal_craftsmanship
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has_cultural_tradition = tradition_mountain_homes
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has_cultural_tradition = tradition_stand_and_fight
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has_cultural_tradition = tradition_mobile_guards
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has_cultural_tradition = tradition_mountaineer_ruralism
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culture_has_heavy_infantry_maa = yes
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}
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}
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culture_specializes_in_pikemen_maa = {
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OR = {
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has_cultural_tradition = tradition_mountaineer_ruralism
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has_cultural_tradition = tradition_metal_craftsmanship
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has_cultural_tradition = tradition_mountain_homes
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has_cultural_tradition = tradition_formation_fighting
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has_cultural_tradition = tradition_stand_and_fight
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has_cultural_tradition = tradition_mobile_guards
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culture_has_pikemen_maa = yes
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}
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}
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culture_specializes_in_light_cavalry_maa = {
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OR = {
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has_cultural_tradition = tradition_dryland_dwellers
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has_cultural_tradition = tradition_pastoralists
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has_cultural_tradition = tradition_hit_and_run
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has_cultural_tradition = tradition_horse_breeder
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has_cultural_tradition = tradition_saharan_nomads
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culture_has_light_cavalry_maa = yes
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}
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}
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culture_specializes_in_heavy_cavalry_maa = {
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OR = {
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has_cultural_tradition = tradition_roman_legacy
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has_cultural_tradition = tradition_mountain_homes
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has_cultural_tradition = tradition_horse_breeder
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has_cultural_tradition = tradition_stand_and_fight
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has_cultural_tradition = tradition_mobile_guards
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has_cultural_tradition = tradition_ep3_indomitable_azatani
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has_cultural_tradition = tradition_mountaineer_ruralism
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culture_has_heavy_cavalry_maa = yes
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}
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}
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culture_specializes_in_archer_cavalry_maa = {
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OR = {
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has_cultural_tradition = tradition_ep3_indomitable_azatani
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has_cultural_tradition = tradition_horse_breeder
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has_cultural_tradition = tradition_mpo_iron_cavalry
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has_cultural_tradition = tradition_devoted_horsemanship
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culture_has_archer_cavalry_maa = yes
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}
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}
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# Language trigger - Makes languages available when you diverge your culture
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language_is_shown_trigger = {
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scope:character = {
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OR = {
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AND = {
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exists = var:legendary_culture
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var:legendary_culture = { has_cultural_pillar = $LANGUAGE$ }
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}
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AND = {
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# The target language needs to fulfill ALL of the following:
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any_sub_realm_county = { # Language needs to be well-represented within your realm
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percent >= 0.1
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culture = { has_cultural_pillar = $LANGUAGE$ }
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}
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any_sub_realm_county = { # Language needs to border your own culture
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culture = { has_cultural_pillar = $LANGUAGE$ }
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any_neighboring_county = {
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culture = { this = scope:character.culture }
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}
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}
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any_sub_realm_county = { # You need a minimum acceptance with any culture speaking the language
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culture = {
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has_cultural_pillar = $LANGUAGE$
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cultural_acceptance = {
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target = scope:character.culture
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value >= 25
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}
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}
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}
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}
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}
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}
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}
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# Language trigger - Makes heritages available when you diverge your culture
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heritage_is_shown_trigger = {
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scope:character = {
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OR = {
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AND = {
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exists = var:legendary_culture
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var:legendary_culture = { has_cultural_pillar = $HERITAGE$ }
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}
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culture = { has_cultural_pillar = $HERITAGE$ }
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}
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}
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}
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# Checks if you could Hybridise with the culture without checking for acceptance
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is_valid_for_hybridising_trigger = {
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$CHARACTER$ = {
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culture = {
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NOT = { has_same_culture_heritage = $CULTURE$ }
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culture_age >= culture_hybrid_cooldown
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}
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trigger_if = {
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limit = {
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NAND = {
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exists = var:special_culture
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var:special_culture = $CULTURE$
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}
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}
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custom_description = {
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text = culture_present_in_realm_for_hybridization
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any_sub_realm_county = {
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culture = $CULTURE$
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}
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}
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}
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custom_description = {
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text = culture_is_not_parent_culture
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culture = {
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NOT = {
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any_parent_culture = {
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this = $CULTURE$
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}
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}
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}
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}
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custom_description = {
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text = culture_is_not_child_culture
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$CULTURE$ = {
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NOT = {
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any_parent_culture = {
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this = $CHARACTER$.culture
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}
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}
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}
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}
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}
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}
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# Checks if you can currently hybridise with the culture
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can_hybridize_culture_trigger = {
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is_valid_for_hybridising_trigger = {
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CHARACTER = $CHARACTER$
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CULTURE = $CULTURE$
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}
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$CHARACTER$ = {
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culture = {
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cultural_acceptance = { target = $CULTURE$ value >= hybridization_threshold_value }
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}
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}
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}
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# Uses current scope and scope:culture
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cultures_share_relevant_region_trigger = {
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OR = {
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AND = {
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culture_overlaps_geographical_region = world_europe
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scope:culture = {
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culture_overlaps_geographical_region = world_europe
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}
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}
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AND = {
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culture_overlaps_geographical_region = world_asia_minor
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scope:culture = {
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culture_overlaps_geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
AND = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_middle_east
|
|
culture_overlaps_geographical_region = world_middle_east_persia
|
|
}
|
|
scope:culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_middle_east
|
|
culture_overlaps_geographical_region = world_middle_east_persia
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
culture_overlaps_geographical_region = world_steppe
|
|
scope:culture = {
|
|
culture_overlaps_geographical_region = world_steppe
|
|
}
|
|
}
|
|
AND = {
|
|
culture_overlaps_geographical_region = world_tibet
|
|
scope:culture = {
|
|
culture_overlaps_geographical_region = world_tibet
|
|
}
|
|
}
|
|
AND = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_india
|
|
culture_overlaps_geographical_region = world_burma
|
|
}
|
|
scope:culture = {
|
|
OR = {
|
|
culture_overlaps_geographical_region = world_india
|
|
culture_overlaps_geographical_region = world_burma
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
culture_overlaps_geographical_region = world_africa
|
|
scope:culture = {
|
|
culture_overlaps_geographical_region = world_africa
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
is_vegetarian_trigger = {
|
|
OR = {
|
|
culture = {
|
|
has_cultural_parameter = cannot_hunt
|
|
}
|
|
faith_is_vegetarian_trigger = yes
|
|
}
|
|
}
|
|
|
|
faith_is_vegetarian_trigger = {
|
|
faith = {
|
|
OR = {
|
|
religion = religion:buddhism_religion
|
|
religion = religion:jainism_religion
|
|
religion = religion:bon_religion
|
|
this = faith:mazdakism
|
|
this = faith:manichean
|
|
}
|
|
}
|
|
}
|
|
|
|
culture_tradition_reduction_trigger = {
|
|
scope:character = {
|
|
has_variable_list = culture_tradition_reduction
|
|
is_target_in_variable_list = {
|
|
name = culture_tradition_reduction
|
|
target = culture_tradition:$TRADITION$
|
|
}
|
|
}
|
|
}
|