413 lines
10 KiB
Text
413 lines
10 KiB
Text
|
|
character_gender_can_rule_title_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
$GENDER$ = { is_male = yes }
|
|
exists = $TITLE$
|
|
$TITLE$ = {
|
|
NOT = {
|
|
has_title_law = female_only_law
|
|
}
|
|
}
|
|
}
|
|
always = yes
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
$GENDER$ = { is_female = yes }
|
|
exists = $TITLE$
|
|
$TITLE$ = {
|
|
NOT = {
|
|
has_title_law = male_only_law
|
|
}
|
|
}
|
|
}
|
|
always = yes
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
|
|
character_gender_can_inherit_from_trigger = {
|
|
save_temporary_scope_as = heir
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
$CHARACTER$ = { exists = primary_title }
|
|
}
|
|
$CHARACTER$ = {
|
|
character_gender_can_rule_title_trigger = {
|
|
GENDER = scope:heir
|
|
TITLE = primary_title
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
|
|
has_partition_succession_realm_law_trigger = {
|
|
OR = {
|
|
has_realm_law = confederate_partition_succession_law
|
|
has_realm_law = partition_succession_law
|
|
has_realm_law = high_partition_succession_law
|
|
has_realm_law = clan_antagonistic_partition_succession_law
|
|
has_realm_law = clan_competitive_partition_succession_law
|
|
has_realm_law = clan_impassive_partition_succession_law
|
|
has_realm_law = clan_friendly_partition_succession_law
|
|
has_realm_law = clan_harmonious_partition_succession_law
|
|
}
|
|
}
|
|
|
|
realm_law_use_crown_authority = {
|
|
# We separate this out into a different trigger for moddability purposes, per community request: this allows more diverse authority laws to be easily modded in without needing to override 00_realm_laws.txt, and thus for greater inter-mod compatibility.
|
|
realm_law_use_tribal_authority = no
|
|
realm_law_use_camp_purpose = no
|
|
realm_law_use_imperial_bureaucracy = no
|
|
realm_law_use_nomadic_authority = no
|
|
}
|
|
|
|
realm_law_use_tribal_authority = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
|
|
realm_law_use_camp_purpose = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
}
|
|
|
|
realm_law_use_imperial_bureaucracy = {
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
|
|
realm_law_use_nomadic_authority = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
|
|
can_have_confederate_partition_succession_law_trigger = {
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
|
|
can_keep_partition_succession_law_trigger = {
|
|
# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = partition_succession_law
|
|
}
|
|
OR = {
|
|
can_have_partition_succession_law_trigger = yes
|
|
|
|
# Mongol Empires
|
|
has_title = title:e_mongol_empire
|
|
has_title = title:e_ilkhanate
|
|
has_title = title:e_golden_horde
|
|
has_title = title:e_chagatai
|
|
has_title = title:e_black_horde
|
|
has_title = title:e_white_horde
|
|
has_title = title:e_aarlud_khanate
|
|
has_title = title:e_togskol_khanate
|
|
has_title = title:e_baruun_khanate
|
|
}
|
|
}
|
|
NOT = { government_has_flag = government_is_clan }
|
|
}
|
|
|
|
can_have_partition_succession_law_trigger = {
|
|
culture = {
|
|
has_innovation = innovation_hereditary_rule
|
|
}
|
|
custom_description = {
|
|
text = succession_laws_must_have_organised_government_tooltip
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
}
|
|
}
|
|
}
|
|
|
|
can_keep_high_partition_succession_law_trigger = {
|
|
# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = high_partition_succession_law
|
|
}
|
|
OR = {
|
|
can_have_high_partition_succession_law_trigger = yes
|
|
|
|
# Mongol Empires
|
|
has_title = title:e_mongol_empire
|
|
has_title = title:e_ilkhanate
|
|
has_title = title:e_golden_horde
|
|
has_title = title:e_chagatai
|
|
has_title = title:e_black_horde
|
|
has_title = title:e_white_horde
|
|
has_title = title:e_aarlud_khanate
|
|
has_title = title:e_togskol_khanate
|
|
has_title = title:e_baruun_khanate
|
|
}
|
|
}
|
|
NOT = { government_has_flag = government_is_clan}
|
|
}
|
|
|
|
can_have_high_partition_succession_law_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = { has_cultural_parameter = can_enact_high_partition_succession_law }
|
|
}
|
|
}
|
|
culture = { has_innovation = innovation_heraldry }
|
|
}
|
|
custom_description = {
|
|
text = succession_laws_must_have_organised_government_tooltip
|
|
government_has_flag = government_is_feudal
|
|
}
|
|
}
|
|
|
|
can_keep_single_heir_succession_law_trigger = {
|
|
# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = single_heir_succession_law
|
|
}
|
|
OR = {
|
|
can_have_single_heir_succession_law_trigger = yes
|
|
# Byzantine Empire
|
|
historical_succession_access_single_heir_succession_law_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
can_have_single_heir_succession_law_trigger = {
|
|
culture = {
|
|
has_innovation = innovation_primogeniture
|
|
}
|
|
# Non-tribals only
|
|
trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
}
|
|
custom_tooltip = {
|
|
text = must_be_feudal_clan_or_admin
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
custom_description = {
|
|
text = succession_laws_must_have_organised_government_tooltip
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
is_independent_ruler = yes
|
|
}
|
|
}
|
|
|
|
can_keep_single_heir_youngest_succession_law_trigger = {
|
|
# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = single_heir_succession_law_youngest
|
|
}
|
|
OR = {
|
|
can_have_single_heir_youngest_succession_law_trigger = yes
|
|
historical_succession_access_single_heir_succession_law_youngest_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
can_have_single_heir_youngest_succession_law_trigger = {
|
|
culture = {
|
|
has_innovation = innovation_primogeniture
|
|
}
|
|
# Non-tribals only
|
|
trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
}
|
|
custom_tooltip = {
|
|
text = must_be_feudal_clan_or_admin
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
custom_description = {
|
|
text = succession_laws_must_have_organised_government_tooltip
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
is_independent_ruler = yes
|
|
}
|
|
}
|
|
|
|
can_keep_single_heir_dynasty_house_trigger = {
|
|
# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = single_heir_dynasty_house
|
|
}
|
|
OR = {
|
|
can_have_single_heir_dynasty_house_trigger = yes
|
|
historical_succession_access_single_heir_dynasty_house_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
can_have_single_heir_dynasty_house_trigger = {
|
|
exists = house
|
|
trigger_if = {
|
|
limit = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_west_slavic
|
|
NOT = { has_innovation = innovation_heraldry }
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_table_of_princes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_heraldry
|
|
}
|
|
}
|
|
custom_description = {
|
|
text = succession_laws_must_have_organised_government_tooltip
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
}
|
|
|
|
can_have_bishop_theocratic_succession_law_trigger = {
|
|
OR = {
|
|
is_theocratic_lessee = yes
|
|
government_has_flag = government_is_theocracy
|
|
}
|
|
}
|
|
|
|
is_temporal_head_of_faith_trigger = {
|
|
is_head_of_faith = yes
|
|
holder.faith = { has_doctrine = doctrine_temporal_head }
|
|
}
|
|
|
|
can_title_have_law_general_trigger = {
|
|
tier >= tier_duchy
|
|
is_temporal_head_of_faith_trigger = no
|
|
}
|
|
|
|
can_have_holy_order_succession_law_trigger = {
|
|
government_has_flag = government_is_holy_order
|
|
}
|
|
|
|
can_have_mercenary_succession_law_trigger = {
|
|
government_has_flag = government_is_mercenary
|
|
}
|
|
|
|
can_have_city_succession_law_trigger = {
|
|
government_has_flag = government_is_special_republic
|
|
}
|
|
|
|
can_have_herder_succession_law_trigger = {
|
|
government_has_flag = government_is_herder
|
|
}
|
|
|
|
title_can_reduce_partition_law_trigger = {
|
|
holder ?= {
|
|
OR = {
|
|
has_realm_law = single_heir_succession_law
|
|
can_have_high_partition_succession_law_trigger = yes
|
|
}
|
|
OR = {
|
|
has_realm_law = high_partition_succession_law
|
|
can_have_high_partition_succession_law_trigger = yes
|
|
}
|
|
OR = {
|
|
has_realm_law = partition_succession_law
|
|
can_have_confederate_partition_succession_law_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
can_pass_law_ca1_trigger = {
|
|
culture = { has_innovation = innovation_plenary_assemblies }
|
|
}
|
|
|
|
can_pass_law_ca2_trigger = {
|
|
culture = { has_innovation = innovation_royal_prerogative }
|
|
}
|
|
|
|
can_pass_law_ca3_trigger = {
|
|
culture = { has_innovation = innovation_royal_prerogative }
|
|
}
|
|
|
|
can_have_acclamation_succession_law_trigger = {
|
|
has_ep3_dlc_trigger = yes
|
|
government_has_flag = government_is_administrative
|
|
is_independent_ruler = yes
|
|
}
|
|
|
|
can_keep_acclamation_succession_law_trigger = {
|
|
has_ep3_dlc_trigger = yes
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = acclamation_succession_law
|
|
}
|
|
OR = {
|
|
can_have_acclamation_succession_law_trigger = yes
|
|
has_title = title:e_byzantium
|
|
}
|
|
}
|
|
}
|
|
|
|
can_change_acclamation_succession_law_trigger = {
|
|
has_ep3_dlc_trigger = yes
|
|
}
|
|
|
|
can_have_appointment_succession_law_trigger = {
|
|
has_ep3_dlc_trigger = yes
|
|
government_has_flag = government_is_administrative
|
|
is_independent_ruler = no
|
|
}
|
|
|
|
can_keep_appointment_succession_law_trigger = {
|
|
has_ep3_dlc_trigger = yes
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = appointment_succession_law
|
|
}
|
|
can_have_appointment_succession_law_trigger = yes
|
|
}
|
|
}
|
|
|
|
can_change_appointment_succession_law_trigger = {
|
|
has_ep3_dlc_trigger = yes
|
|
}
|