N3OW/common/culture/traditions/04_ep2_traditions.txt

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Text

###########################
# EP2 CULTURAL TRADITIONS
###########################
#######################
# Generic
#######################
tradition_ep2_avid_falconers = {
category = societal
layers = {
0 = diplo
1 = mena
4 = hunter.dds
}
is_shown = {
# DLC check.
has_dlc_feature = tours_and_tournaments
}
can_pick = {
culture_not_pacifistic_trigger = yes
custom_tooltip = {
text = cannot_have_tradition_vegetarianism
NOT = { culture_tradition:tradition_vegetarianism = { is_in_list = traits } }
}
}
parameters = {
more_frequent_hunts = yes
hunting_traits_more_valued = yes
falconer_traits_more_common = yes
always_unlock_legendary_hunting_lodge = yes
}
province_modifier = {
stationed_maa_pursuit_mult = 0.15
}
cost = {
prestige = {
# Base cost.
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
NOR = {
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_stoic = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_stoic_or_courtly_desc
}
}
# General replacement stuff.
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 100
if = {
limit = { exists = culture_head }
culture_head = {
# Some traits make you want to codify this more...
if = {
limit = { has_trait = arrogant }
add = 25
}
if = {
limit = { has_trait = diligent }
add = 25
}
# ... and others less.
if = {
limit = { has_trait = lazy }
add = -50
}
if = {
limit = { has_trait = humble }
add = -25
}
}
}
}
}