N3OW/common/scripted_character_templates/04_ep2_accolade_character_templates.txt
2026-01-06 14:25:21 +01:00

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# COMMON ATTRIBUTES
accolade_marauder_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
sadistic = {}
callous = {}
vengeful = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
trusting = {}
sadistic = {}
vengeful = {}
callous = {}
greedy = {}
}
random_traits_list = {
education_intrigue_1 = { weight = { base = 35 } }
education_intrigue_2 = { weight = { base = 35 } }
education_intrigue_3 = { weight = { base = 20 } }
education_intrigue_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
lifestyle_hunter = {}
giant = {}
torturer = {}
murderer = {}
strong = {}
disloyal = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
#berserker
if = {
limit = {
faith.religion = faith:norse_pagan.religion
}
random = {
chance = 20
add_trait = berserker
}
}
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_idealist_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
}
random_traits_list = {
count = 1
lustful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
}
random_traits_list = {
education_diplomacy_1 = { weight = { base = 35 } }
education_diplomacy_2 = { weight = { base = 35 } }
education_diplomacy_3 = { weight = { base = 20 } }
education_diplomacy_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
gallant = {}
diplomat = {}
loyal = {}
improvident = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
random = {
chance = 5
add_trait = lifestyle_poet
modifier = {
add = 20
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 10
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_charmer_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
lustful = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
zealous = {}
brave = {}
honest = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
sadistic = {}
vengeful = {}
callous = {}
greedy = {}
}
random_traits_list = {
education_intrigue_1 = { weight = { base = 35 } }
education_intrigue_2 = { weight = { base = 35 } }
education_intrigue_3 = { weight = { base = 20 } }
education_intrigue_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
gallant = {}
seducer = {}
fecund = {}
rakish = {}
lovers_pox = {}
deviant = {}
lifestyle_reveler = { }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
random = {
chance = 5
add_trait = lifestyle_poet
modifier = {
add = 20
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 10
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tourney_participant_level_effect = yes
}
}
accolade_thug_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
ambitious = {}
gregarious = {}
deceitful = {}
trusting = {}
generous = {}
sadistic = {}
vengeful = {}
callous = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_intrigue_1 = { weight = { base = 35 } }
education_intrigue_2 = { weight = { base = 35 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
strong = {}
reaver = {}
giant = {}
dull = {}
irritable = {}
disloyal = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
#berserker
if = {
limit = {
faith.religion = faith:norse_pagan.religion
}
random = {
chance = 20
add_trait = berserker
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_disciplinarian_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
stubborn = {}
diligent = {}
temperate = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
compassionate = {}
trusting = {}
sadistic = {}
vengeful = {}
callous = {}
greedy = {}
}
random_traits_list = {
education_stewardship_1 = { weight = { base = 35 } }
education_stewardship_2 = { weight = { base = 35 } }
education_stewardship_3 = { weight = { base = 20 } }
education_stewardship_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
athletic = {}
organizer = {}
overseer = {}
flagellant = {}
administrator = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_fanatic_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
zealous = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
generous = {}
sadistic = {}
vengeful = {}
callous = {}
greedy = {}
}
random_traits_list = {
education_learning_1 = { weight = { base = 35 } }
education_learning_2 = { weight = { base = 35 } }
education_learning_3 = { weight = { base = 20 } }
education_learning_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
lunatic_1 = {}
lunatic_genetic = {}
albino = {}
disfigured = {}
theologian = {}
lifestyle_mystic = {}
holy_warrior = {}
flagellant = {}
contrite = {}
whole_of_body = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_mystic
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_valiant_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
brave = {}
}
random_traits_list = {
count = 1
sadistic = {}
callous = {}
vengeful = {}
lustful = {}
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
just = {}
ambitious = {}
gregarious = {}
greedy = {}
compassionate = {}
generous = {}
forgiving = {}
trusting = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
lifestyle_traveler = {}
strong = {}
lifestyle_hunter = {}
reckless = {}
gallant = {}
loyal = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
#berserker
if = {
limit = {
faith.religion = faith:norse_pagan.religion
}
random = {
chance = 20
add_trait = berserker
}
}
random = {
chance = 1
add_trait = lifestyle_poet
modifier = {
add = 10
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 5
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_stalwart_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
honest = {}
just = {}
patient = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
arrogant = {}
stubborn = {}
diligent = {}
temperate = {}
zealous = {}
brave = {}
honest = {}
just = {}
patient = {}
gregarious = {}
trusting = {}
sadistic = {}
vengeful = {}
callous = {}
generous = {}
compassionate = {}
forgiving = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
lifestyle_hunter = {}
athletic = {}
strategist = {}
confider = {}
unyielding_defender = {}
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
random_traits_list = {
count = { 0 1 }
loyal = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_scoundrel_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
ambitious = {}
gregarious = {}
greedy = {}
deceitful = {}
}
random_traits_list = {
count = 1
lustful = {}
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
stubborn = {}
brave = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
trusting = {}
sadistic = {}
vengeful = {}
callous = {}
compassionate = {}
forgiving = {}
greedy = {}
}
random_traits_list = {
education_diplomacy_1 = { weight = { base = 35 } }
education_diplomacy_2 = { weight = { base = 35 } }
education_diplomacy_3 = { weight = { base = 20 } }
education_diplomacy_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_traveler = {}
disloyal = {}
shrewd = {}
schemer = {}
drunkard = {}
hashishiyah = {}
rakish = {}
profligate = {}
wild_oat = {}
lifestyle_reveler = { }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
random = {
chance = 1
add_trait = lifestyle_poet
modifier = {
add = 10
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 5
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tourney_participant_level_effect = yes
}
}
# SKILLED ATTRIBUTES
accolade_politicker_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
forgiving = {}
generous = {}
gregarious = {}
honest = {}
trusting = {}
compassionate = {}
calm = {}
ambitious = {}
}
random_traits_list = {
count = 2
lustful = {}
chaste = {}
gluttonous = {}
temperate = {}
generous = {}
diligent = {}
calm = {}
patient = {}
impatient = {}
arrogant = {}
humble = {}
honest = {}
brave = {}
gregarious = {}
ambitious = {}
content = {}
arbitrary = {}
just = {}
cynical = {}
zealous = {}
trusting = {}
compassionate = {}
sadistic = {}
stubborn = {}
fickle = {}
forgiving = {}
}
random_traits_list = {
education_diplomacy_3 = { weight = { base = 50 } }
education_diplomacy_4 = { weight = { base = 25 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_traveler = {}
diplomat = {}
lifestyle_poet = {}
august = {}
loyal = {}
lifestyle_reveler = { }
tourney_participant = { }
}
prowess = { min_guest_template_skill 16 }
diplomacy = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
random = {
chance = 1
add_trait = lifestyle_poet
modifier = {
add = 15
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 10
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tourney_participant_level_effect = yes
}
}
accolade_tactician_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
brave = {}
zealous = {}
wrathful = {}
ambitious = {}
}
random_traits_list = {
count = 2
lustful = {}
chaste = {}
gluttonous = {}
temperate = {}
greedy = {}
generous = {}
diligent = {}
wrathful = {}
calm = {}
patient = {}
impatient = {}
arrogant = {}
humble = {}
deceitful = {}
honest = {}
brave = {}
shy = {}
gregarious = {}
ambitious = {}
content = {}
arbitrary = {}
just = {}
cynical = {}
zealous = {}
paranoid = {}
trusting = {}
compassionate = {}
callous = {}
sadistic = {}
stubborn = {}
fickle = {}
vengeful = {}
forgiving = {}
}
random_traits_list = {
education_martial_3 = { weight = { base = 50 } }
education_martial_4 = { weight = { base = 25 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
strategist = {}
gallant = {}
overseer = {}
tourney_participant = {}
lifestyle_blademaster = {}
strong = {}
lifestyle_hunter = {}
}
prowess = { 8 14 }
martial = { 9 12 }
gender_female_chance = root_soldier_female_chance
after_creation = {
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
add_random_tourney_participant_level_effect = yes
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_reeve_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
diligent = {}
temperate = {}
just = {}
stubborn = {}
ambitious = {}
}
random_traits_list = {
count = 2
lustful = {}
chaste = {}
temperate = {}
greedy = {}
generous = {}
diligent = {}
wrathful = {}
calm = {}
patient = {}
impatient = {}
arrogant = {}
humble = {}
deceitful = {}
honest = {}
brave = {}
shy = {}
gregarious = {}
ambitious = {}
content = {}
just = {}
cynical = {}
zealous = {}
paranoid = {}
trusting = {}
compassionate = {}
callous = {}
sadistic = {}
stubborn = {}
vengeful = {}
forgiving = {}
}
random_traits_list = {
education_stewardship_3 = { weight = { base = 50 } }
education_stewardship_4 = { weight = { base = 25 } }
}
random_traits_list = {
count = { 0 1 }
administrator = {}
avaricious = {}
architect = {}
shrewd = {}
tourney_participant = { }
journaller = {}
}
prowess = { min_guest_template_skill 16 }
stewardship = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tourney_participant_level_effect = yes
}
}
accolade_manipulator_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
craven = {}
lustful = {}
fickle = {}
vengeful = {}
deceitful = {}
arbitrary = {}
paranoid = {}
cynical = {}
callous = {}
sadistic = {}
ambitious = {}
calm = {}
}
random_traits_list = {
count = 2
lustful = {}
chaste = {}
gluttonous = {}
temperate = {}
greedy = {}
generous = {}
diligent = {}
calm = {}
patient = {}
impatient = {}
arrogant = {}
humble = {}
deceitful = {}
brave = {}
shy = {}
gregarious = {}
ambitious = {}
arbitrary = {}
cynical = {}
zealous = {}
paranoid = {}
callous = {}
sadistic = {}
stubborn = {}
fickle = {}
vengeful = {}
}
random_traits_list = {
education_intrigue_3 = { weight = { base = 50 } }
education_intrigue_4 = { weight = { base = 25 } }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = { }
schemer = {}
seducer = {}
torturer = {}
lifestyle_herbalist = {}
lifestyle_reveler = {}
disloyal = {}
}
prowess = { min_guest_template_skill 16 }
intrigue = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tourney_participant_level_effect = yes
}
}
accolade_mentor_character = {
age = { 20 40 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_learning_3 = { weight = { base = 50 } }
education_learning_4 = { weight = { base = 25 } }
}
random_traits_list = {
count = { 0 1 }
chaste = {}
diligent = {}
shy = {}
forgiving = {}
patient = {}
cynical = {}
shrewd = {}
one_eyed = {}
scholar = {}
theologian = {}
lifestyle_traveler = {}
whole_of_body = {}
lifestyle_physician = {}
journaller = {}
}
prowess = { min_guest_template_skill 16 }
learning = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tourney_participant_level_effect = yes
}
}
accolade_contender_character = {
age = { 16 36 }
random_traits = yes
trait = tourney_participant
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 45 } }
education_martial_2 = { weight = { base = 40 } }
education_martial_3 = { weight = { base = 10 } }
education_martial_4 = { weight = { base = 5 } }
}
random_traits_list = {
count = { 0 1 }
brave = {}
vengeful = {}
sadistic = {}
giant = {}
strong = {}
gallant = {}
lifestyle_blademaster = {}
irritable = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
#berserker
if = {
limit = {
faith.religion = faith:norse_pagan.religion
}
random = {
chance = 20
add_trait = berserker
}
}
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tourney_participant_level_effect = yes
}
}
# MEN-AT-ARMS ACCOLADES
accolade_archer_character = {
age = { 16 35 }
random_traits = yes
trait = tourney_participant
random_traits_list = {
count = 1
arbitrary = {}
impatient = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
calm = {}
patient = {}
cynical = {}
callous = {}
craven = {}
forest_fighter = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait_xp = {
trait = tourney_participant
track = bow
value = 25
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = bow
value = 25
}
}
random = {
chance = 5
add_trait_xp = {
trait = tourney_participant
track = bow
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
add_trait = forest_fighter
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
accolade_skirmisher_character = {
age = { 16 35 }
random_traits = yes
trait = tourney_participant
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
lifestyle_blademaster = {}
jungle_stalker = {}
winter_soldier = {}
diligent = {}
brave = {}
fickle = {}
arbitrary = {}
humble = {}
scarred = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait_xp = {
trait = tourney_participant
track = bow
value = 20
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = foot
value = 20
}
}
random = {
chance = 20
add_trait_xp = {
trait = tourney_participant
track = bow
value = 30
}
}
random = {
chance = 20
add_trait_xp = {
trait = tourney_participant
track = foot
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
add_trait = winter_soldier
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
add_trait = jungle_stalker
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
accolade_pike_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
arbitrary = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
rough_terrain_expert = {}
unyielding_defender = {}
just = {}
cynical = {}
forgiving = {}
diligent = {}
trusting = {}
stubborn = {}
giant = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = tourney_participant
add_trait_xp = {
trait = tourney_participant
track = foot
value = 25
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = foot
value = 25
}
}
random = {
chance = 5
add_trait_xp = {
trait = tourney_participant
track = foot
value = 30
}
}
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
add_trait = rough_terrain_expert
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_outrider_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
open_terrain_expert = {}
reckless = {}
brave = {}
wrathful = {}
impatient = {}
ambitious = {}
arbitrary = {}
fickle = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = tourney_participant
add_trait_xp = {
trait = tourney_participant
track = horse
value = 25
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = horse
value = 25
}
}
random = {
chance = 5
add_trait_xp = {
trait = tourney_participant
track = horse
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_vanguard_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
strong = {}
athletic = {}
gallant = {}
wrathful = {}
impatient = {}
arrogant = {}
brave = {}
stubborn = {}
giant = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = tourney_participant
add_trait_xp = {
trait = tourney_participant
track = foot
value = 25
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = foot
value = 25
}
}
random = {
chance = 5
add_trait_xp = {
trait = tourney_participant
track = foot
value = 30
}
}
# Cultural Traditions
#berserker
if = {
limit = {
faith.religion = faith:norse_pagan.religion
}
random = {
chance = 20
add_trait = berserker
}
}
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = yes
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_lancer_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_blademaster = {}
strong = {}
gallant = {}
aggressive_attacker = {}
brave = {}
wrathful = {}
impatient = {}
arrogant = {}
honest = {}
ambitious = {}
zealous = {}
vengeful = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = tourney_participant
add_trait_xp = {
trait = tourney_participant
track = horse
value = 25
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = horse
value = 25
}
}
random = {
chance = 5
add_trait_xp = {
trait = tourney_participant
track = horse
value = 30
}
}
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = yes
LEVEL_3 = no
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_crossbowmen_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
arbitrary = {}
impatient = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
calm = {}
patient = {}
cynical = {}
callous = {}
craven = {}
humble = {}
cautious_leader = {}
military_engineer = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = tourney_participant
add_trait_xp = {
trait = tourney_participant
track = bow
value = 25
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = bow
value = 25
}
}
random = {
chance = 5
add_trait_xp = {
trait = tourney_participant
track = bow
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
accolade_besieger_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
arrogant = {}
lustful = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = {}
logistician = {}
calm = {}
patient = {}
deceitful = {}
cynical = {}
paranoid = {}
sadistic = {}
callous = {}
vengeful = {}
diligent = {}
stubborn = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = military_engineer
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
set_interesting_traits_and_modifiers_effect = yes
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tourney_participant_level_effect = yes
}
}
accolade_camelry_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
temperate = {}
wrathful = {}
impatient = {}
brave = {}
zealous = {}
humble = {}
content = {}
stubborn = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = desert_warrior
random = {
chance = 60
if = {
limit = {
NOT = { has_trait = tourney_participant }
}
add_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = horse
value = 20
}
}
random = {
chance = 20
if = {
limit = {
NOT = { has_trait = tourney_participant }
}
add_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = horse
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = no
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_elephantry_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
gallant = {}
wrathful = {}
impatient = {}
arrogant = {}
ambitious = {}
stubborn = {}
gregarious = {}
lazy = {}
giant = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = jungle_stalker
random = {
chance = 30
if = {
limit = {
NOT = { has_trait = tourney_participant }
}
add_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = horse
value = 20
}
}
random = {
chance = 10
if = {
limit = {
NOT = { has_trait = tourney_participant }
}
add_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = horse
value = 30
}
}
random = {
chance = 30
if = {
limit = {
NOT = { has_trait = tourney_participant }
}
add_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = bow
value = 20
}
}
random = {
chance = 10
if = {
limit = {
NOT = { has_trait = tourney_participant }
}
add_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = bow
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_horse_archer_character = {
age = { 16 35 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
lifestyle_hunter = {}
open_terrain_expert = {}
flexible_leader = {}
patient = {}
arbitrary = {}
fickle = {}
trusting = {}
deceitful = {}
cynical = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = tourney_participant
add_trait_xp = {
trait = tourney_participant
track = bow
value = 20
}
random = {
chance = 35
add_trait_xp = {
trait = tourney_participant
track = horse
value = 20
}
}
random = {
chance = 20
add_trait_xp = {
trait = tourney_participant
track = bow
value = 30
}
}
random = {
chance = 20
add_trait_xp = {
trait = tourney_participant
track = horse
value = 30
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
random = {
chance = 10
add_trait = winter_soldier
}
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
random = {
chance = 10
add_trait = forest_fighter
}
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
random = {
chance = 10
add_trait = rough_terrain_expert
}
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
random = {
chance = 10
add_trait = desert_warrior
}
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
random = {
chance = 10
add_trait = jungle_stalker
}
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
set_interesting_traits_and_modifiers_effect = yes
}
}
# EMINENT ATTRIBUTES
accolade_huntsmaster_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_stewardship_3 = { weight = { base = 40 } }
education_stewardship_4 = { weight = { base = 10 } }
education_martial_3 = { weight = { base = 40 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = {}
patient = {}
diligent = {}
calm = {}
callous = {}
shy = {}
lifestyle_traveler = {}
lifestyle_herbalist = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = lifestyle_hunter
if = {
limit = {
has_trait = tourney_participant
}
random = {
chance = 60
add_trait_xp = {
trait = tourney_participant
track = horse
value = 20
}
}
random = {
chance = 60
add_trait_xp = {
trait = tourney_participant
track = bow
value = 30
}
}
}
# Cultural Traditions
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
add_trait = winter_soldier
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
add_trait = forest_fighter
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
add_trait = rough_terrain_expert
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
add_trait = desert_warrior
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
add_trait = jungle_stalker
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = yes
LEVEL_3 = yes
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_blademaster_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
zealous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
temperate = {}
brave = {}
honest = {}
just = {}
patient = {}
ambitious = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_martial_1 = { weight = { base = 35 } }
education_martial_2 = { weight = { base = 35 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = {}
giant = {}
one_eyed = {}
scarred = {}
gallant = {}
temperate = {}
ambitious = {}
calm = {}
vengeful = {}
callous = {}
sadistic = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = lifestyle_blademaster
add_trait_xp = {
trait = lifestyle_blademaster
value = 100
}
if = {
limit = {
has_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = foot
value = 20
}
}
# Cultural Traditions
if = {
limit = {
current_date < 1400
root = {
has_title = title:e_byzantium
}
culture = {
OR = {
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_varangian_veterans
}
}
}
add_trait = varangian
}
if = {
limit = {
culture = {
has_cultural_parameter = winter_soldier_trait_more_common
}
NOT = {
has_trait = winter_soldier
}
}
add_trait = winter_soldier
}
if = {
limit = {
culture = {
has_cultural_parameter = forest_fighter_trait_more_common
}
NOT = {
has_trait = forest_fighter
}
}
add_trait = forest_fighter
}
if = {
limit = {
culture = {
has_cultural_parameter = rough_terrain_expert_trait_more_common
}
NOT = {
has_trait = rough_terrain_expert
}
}
add_trait = rough_terrain_expert
}
if = {
limit = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
NOT = {
has_trait = desert_warrior
}
}
add_trait = desert_warrior
}
if = {
limit = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
NOT = {
has_trait = jungle_stalker
}
}
add_trait = jungle_stalker
}
set_interesting_traits_and_modifiers_effect = yes
}
}
accolade_master_of_revels_character = {
age = { 18 36 }
random_traits = yes
random_traits_list = {
count = 1
wrathful = {}
arbitrary = {}
impatient = {}
arrogant = {}
lustful = {}
compassionate = {}
forgiving = {}
trusting = {}
generous = {}
sadistic = {}
callous = {}
vengeful = {}
stubborn = {}
diligent = {}
brave = {}
honest = {}
just = {}
patient = {}
gregarious = {}
deceitful = {}
greedy = {}
}
random_traits_list = {
education_diplomacy_1 = { weight = { base = 35 } }
education_diplomacy_2 = { weight = { base = 35 } }
education_diplomacy_3 = { weight = { base = 20 } }
education_diplomacy_4 = { weight = { base = 10 } }
}
random_traits_list = {
count = { 0 1 }
tourney_participant = {}
lifestyle_traveler = {}
gluttonous = {}
gregarious = {}
hashishiyah = {}
drunkard = {}
generous = {}
trusting = {}
content = {}
lazy = {}
august = {}
}
prowess = { min_guest_template_skill 16 }
gender_female_chance = root_soldier_female_chance
after_creation = {
add_trait = lifestyle_reveler
random = {
chance = 75
add_trait_xp = {
trait = lifestyle_reveler
value = 50
}
}
add_trait_xp = {
trait = lifestyle_reveler
value = 25
}
random = {
chance = 10
add_trait = lifestyle_poet
modifier = {
add = 30
culture = { has_cultural_parameter = poet_trait_more_common }
}
modifier = {
add = 15
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:germanic_religion
}
}
}
if = {
limit = {
has_trait = tourney_participant
}
add_trait_xp = {
trait = tourney_participant
track = wit
value = 20
}
random = {
chance = 50
add_trait_xp = {
trait = tourney_participant
track = wit
value = 30
}
}
}
set_interesting_traits_and_modifiers_effect = yes
}
}