126 lines
3.3 KiB
Text
126 lines
3.3 KiB
Text
###################
|
|
# FACTION VALUES #
|
|
###################
|
|
|
|
base_discontent_progress = 3
|
|
|
|
minor_discontent_gain = 10
|
|
medium_discontent_gain = 20
|
|
major_discontent_gain = 30
|
|
minor_discontent_loss = -10
|
|
medium_discontent_loss = -20
|
|
major_discontent_loss = -30
|
|
massive_discontent_loss = -50
|
|
|
|
faction_war_white_peace_cooldown = 5 # years
|
|
faction_war_defeat_cooldown = 10 # years
|
|
|
|
faction_nation_fracturing_war_white_peace_cooldown = 15 # years
|
|
faction_nation_fracturing_war_defeat_cooldown = 30 # years
|
|
|
|
|
|
liberty_war_victory_cooldown = 5
|
|
|
|
# Values for the AI to evaluate how powerful factions are relative to each other.
|
|
faction_power_minimal = {
|
|
value = faction_power_threshold
|
|
multiply = 0.25
|
|
}
|
|
faction_power_halfway_threshold = {
|
|
value = faction_power_threshold
|
|
multiply = 0.50
|
|
}
|
|
faction_power_pushing_threshold = {
|
|
value = faction_power_threshold
|
|
multiply = 0.75
|
|
}
|
|
|
|
faction_weight_factor_power_minimal_penalty = 0.5
|
|
faction_weight_factor_power_halfway_threshold = 1.20 # +20% total faction weight
|
|
faction_weight_factor_power_pushing_threshold = 1.5 # +50% total faction weight
|
|
faction_weight_factor_power_exceeds_threshold = 2 # +100% total faction weight
|
|
|
|
faction_discontent_for_extra_power = {
|
|
value = base_discontent_progress
|
|
multiply = { # We want discontent to increase gradually as a faction grows their military power.
|
|
value = faction_power
|
|
subtract = faction_power_threshold
|
|
divide = faction_power_threshold # To get the % over the power threshold we are.
|
|
multiply = 4 # At 25% bonus faction power, discontent increases 100% faster (compared to the base gain).
|
|
}
|
|
round = yes # To avoid having it say +0...
|
|
max = 10 # Minimum 8 months to reach 100% discontent (no insta-revolts, no matter how powerful the faction is).
|
|
}
|
|
|
|
total_county_levies = {
|
|
value = 0
|
|
|
|
# Get the base levies from each province.
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier = tier_barony
|
|
}
|
|
title_province = {
|
|
add = building_levies
|
|
}
|
|
}
|
|
|
|
# Levy size multipliers (excluding ruler-specific modifiers, such as Martial skill).
|
|
multiply = {
|
|
# 100% Levy Base
|
|
value = 1
|
|
|
|
# Adds bonus levies from Development (at base 20 development, +20% levies).
|
|
add = {
|
|
add = development_level
|
|
multiply = 0.01
|
|
}
|
|
|
|
# Adds bonus levies from cultural innovations.
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_innovation = innovation_bannus
|
|
}
|
|
}
|
|
add = 0.1
|
|
}
|
|
}
|
|
}
|
|
|
|
county_levies_to_raise = {
|
|
value = total_county_levies
|
|
|
|
# Will summon between 75% and 175% of total county levy strength, depending on how much they hate you (most commonly will be 95-110% though, scores between -20 and -35 are the most common)
|
|
multiply = {
|
|
value = county_opinion
|
|
multiply = -0.01
|
|
add = 0.5
|
|
}
|
|
min = {
|
|
value = building_max_garrison
|
|
multiply = 1.2
|
|
}
|
|
}
|
|
|
|
county_maa_to_raise = {
|
|
value = total_county_levies
|
|
|
|
# Based on county levy strength, summon an appropiate number of MAAs that scales with popular opinion.
|
|
multiply = {
|
|
value = county_opinion
|
|
multiply = -0.00003
|
|
}
|
|
round = yes
|
|
min = 1
|
|
}
|
|
|
|
peasant_war_victory_county_control_loss = -75
|
|
peasant_war_starts_county_control_loss = -25
|
|
|
|
liege_opinion_value = {
|
|
value = scope:opinion_of_current_liege
|
|
}
|
|
|
|
# How many years of truce do you get with a faction's members for appointing their leader as co-emperor?
|
|
faction_counter_offer_appointed_co_emperor_value = 10
|