N3OW/common/customizable_localization/00_ruler_transition_loc.txt
2026-04-25 18:55:31 -04:00

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Text

## INTRO ##
# Character has given the ghost (Default)
# Character has abandoned his mortal coil (Default)
# Character has passed on (Default)
# Character has left this world (Default)
# Character's spirit has flown to GetHeaven (virtuous/pious)
# Character's soul has finally been cast to GetHell (wicked)
# Character has finally found peace (incapable/wounded)
# Character has bravely fallen in battle (death_battle reason)
# Character rests in Christ (Christianity)
# Character rests in the arms of the Lord (Christianity)
# Character has steadfastly fallen asleep in the Lord (Christianity)
# Character has joined the feast in Valhalla (Norse)
# Character has sailed for river Styx (Hellenic)
# Character has transcended his material form (Eastern)
# Character has crossed the door to the Spirit world (African/Finno-Ugric/Tribal)
DeathMessageIntro = {
type = character
random_valid = yes
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_1
trigger = {
always = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_2
trigger = {
always = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_3
trigger = {
always = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_4
trigger = {
always = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_PIOUS
trigger = {
num_sinful_traits = 0
num_virtuous_traits >= 2
has_personality_benevolent_trigger = yes
NOT = {
has_trait = excommunicated
}
}
weight_multiplier = {
base = 0.5
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_WICKED
trigger = {
OR = {
AND = {
num_virtuous_traits = 0
has_personality_malicious_trigger = yes
num_sinful_traits >= 2
}
has_trait = excommunicated
AND = {
has_trait = kinslayer
NOT = { faith = { has_doctrine = doctrine_kinslaying_accepted } }
}
AND = {
has_trait = deviant
NOT = { faith = { has_doctrine_parameter = deviancy_accepted } }
}
AND = {
has_trait = cannibal
NOT = {
faith = { has_doctrine_parameter = cannibalism_legal }
}
}
AND = {
has_trait = sodomite
NOT = { faith = { has_doctrine = doctrine_homosexuality_accepted } }
}
AND = {
has_trait = incestuous
NOT = { faith = { has_doctrine = doctrine_consanguinity_unrestricted } }
}
AND = {
OR = {
has_trait = adulterer
has_trait = fornicator
}
is_female = no
NOT = { faith = { has_doctrine = doctrine_adultery_men_accepted } }
}
AND = {
OR = {
has_trait = adulterer
has_trait = fornicator
}
is_female = yes
NOT = { faith = { has_doctrine = doctrine_adultery_women_accepted } }
}
has_trait = murderer
AND = {
has_trait = witch
NOT = { faith = { has_doctrine_parameter = witchcraft_accepted } }
}
}
}
weight_multiplier = {
base = 0.5
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_WOUNDED
trigger = {
OR = {
has_trait = incapable
has_trait = maimed
has_treatable_disease_trigger = yes
has_wounds_trigger = yes
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_CHRISTIANITY_1
trigger = {
faith.religion = faith:catholic.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_CHRISTIANITY_2
trigger = {
faith.religion = faith:catholic.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ISLAM_1
trigger = {
faith.religion = faith:ashari.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ISLAM_2
trigger = {
faith.religion = faith:ashari.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ISLAM_3
trigger = {
faith.religion = faith:ashari.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_NORSE_1
trigger = {
faith.religion = faith:norse_pagan.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_HELLENIC_1
trigger = {
faith.religion = faith:hellenic_pagan.religion
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_EASTERN_1
trigger = {
OR = {
faith.religion = faith:vaishnavism.religion
faith.religion = faith:theravada.religion
faith.religion = faith:digambara.religion
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_INTRO_TRIBAL_1
trigger = {
OR = {
faith.religion = faith:finnish_pagan.religion
faith.religion = faith:west_african_bori_pagan.religion
government_has_flag = government_is_tribal
}
}
}
}
NicknameReason = {
type = character
random_valid = yes
text = {
localization_key = SUCCESSION_EVENT_WINDOW_NICKNAME
trigger = {
has_any_nickname = yes
}
}
text = {
localization_key = blank_line
trigger = {
has_any_nickname = no
}
}
}
DeathMessageReason = {
type = character
random_valid = yes
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_REASON_1
trigger = {
always = yes
}
}
}
## OUTRO ##
# AGE
# Very Young
# Very Old
# Immortal
# Pregnant
# BODY STATE
# Leper
# Disfigured
# Maimed
# Hunchback
# Giant
# Dwarf
# Strong
# Pretty (young)
# Pretty (old)
# Weak
# Ugly
# Incapable
# MENTAL STATE
# Lunatic
# Possessed (pos)
# Possessed (neg)
# Depressed
# Genius
# Dumb
# Infirm
# SCANDALS
# Excommunicated
# Kinslayer
# Deviant
# Cannibal
# Sodomite
# Incestous
# Adulterer
# Fornicator
# Murderer
# Witch
# ACCOMPLISHMENTS
# Saoshyant
# Restorer of Rome
# Crusader/Crusader King
# LIFESTYLES
# lifestyle_reveler
# lifestyle_blademaster
# lifestyle_hunter
# administrator
# schemer
# seducer
# scholar
# torturer
# family_first
# lifestyle_mystic
# lifestyle_physician
# lifestyle_gallant
# lifestyle_herbalist
DeathMessageOutro = {
type = character
random_valid = yes
# AGE
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_CHILD
trigger = {
age < 14
}
weight_multiplier = {
base = 0.5
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_OLD
trigger = {
age > 50
age < 100
}
weight_multiplier = {
base = 0.25
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_IMMORTAL
trigger = {
age > 100
}
weight_multiplier = {
base = 0.5
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_PREGNANT
trigger = {
has_trait = pregnant
}
weight_multiplier = {
base = 0.5
}
}
# BODY STATE
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_LEPER
trigger = {
has_trait = leper
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_DISFIGURED
trigger = {
has_trait = disfigured
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_MANGLED
trigger = {
has_trait = maimed
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_HUNCHBACK
trigger = {
has_trait = hunchbacked
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_GIANT
trigger = {
has_trait = giant
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_DWARF
trigger = {
has_trait = dwarf
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_STRONG
trigger = {
has_trait = physique_good
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_PRETTY_YOUNG
trigger = {
has_trait = beauty_good
age < 35
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_PRETTY_OLD
trigger = {
has_trait = beauty_good
age >= 35
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_WEAK
trigger = {
has_trait = physique_bad
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_UGLY
trigger = {
has_trait = beauty_bad
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_INCAPABLE
trigger = {
has_trait = incapable
}
}
# MENTAL STATE
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_LUNATIC
trigger = {
has_trait = lunatic
}
weight_multiplier = {
base = 3
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_POSSESSED_POSITIVE
trigger = {
has_trait = possessed
faith = { has_doctrine = tenet_adorcism }
}
weight_multiplier = {
base = 3
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_POSSESSED_NEGATIVE
trigger = {
has_trait = possessed
NOT = { faith = { has_doctrine = tenet_adorcism } }
}
weight_multiplier = {
base = 3
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_DEPRESSED
trigger = {
has_trait = depressed
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_GENIUS
trigger = {
has_trait = intellect_good
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_DUMB
trigger = {
has_trait = intellect_bad
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_INFIRM
trigger = {
OR = {
has_trait = infirm
has_trait = withering_mind
}
}
weight_multiplier = {
base = 2
}
}
# SCANDALS
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_EXCOMMUNICATED
trigger = {
has_trait = excommunicated
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_KINSLAYER
trigger = {
has_trait = kinslayer
NOT = { faith = { has_doctrine = doctrine_kinslaying_accepted } }
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_DEVIANT
trigger = {
has_trait = deviant
NOT = { faith = { has_doctrine_parameter = deviancy_accepted } }
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_CANNIBAL
trigger = {
has_trait = cannibal
NOT = {
faith = { has_doctrine_parameter = cannibalism_legal }
}
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_SODOMITE
trigger = {
has_trait = sodomite
NOT = { faith = { has_doctrine = doctrine_homosexuality_accepted } }
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_INCESTUOUS
trigger = {
has_trait = incestuous
NOT = { faith = { has_doctrine = doctrine_consanguinity_unrestricted } }
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_ADULTERER
trigger = {
has_trait = adulterer
OR = {
AND = {
is_female = no
NOT = { faith = { has_doctrine = doctrine_adultery_men_accepted } }
}
AND = {
is_female = yes
NOT = { faith = { has_doctrine = doctrine_adultery_women_accepted } }
}
}
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_FORNICATOR
trigger = {
has_trait = fornicator
OR = {
AND = {
is_female = no
NOT = { faith = { has_doctrine = doctrine_adultery_men_accepted } }
}
AND = {
is_female = yes
NOT = { faith = { has_doctrine = doctrine_adultery_women_accepted } }
}
}
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_MURDERER
trigger = {
has_trait = murderer
}
weight_multiplier = {
base = 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_WITCH
trigger = {
has_trait = witch
NOT = { faith = { has_doctrine_parameter = witchcraft_accepted } }
}
weight_multiplier = {
base = 2
}
}
# ACCOMPLISHMENTS
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_ACCOMPLISHMENT_SAOSHYANT
trigger = {
has_trait = saoshyant
}
weight_multiplier = {
base = 100
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_ACCOMPLISHMENT_RESTORER_ROME
trigger = {
has_trait = augustus
is_roman_emperor_excluding_byzantium_trigger = yes
has_character_flag = flag_restorer_of_rome #used for Eulogy.
}
weight_multiplier = {
base = 100
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_ACCOMPLISHMENT_CRUSADER
trigger = {
OR = {
has_trait = faith_warrior
has_trait = crusader_king
}
}
weight_multiplier = {
base = 100
}
}
# LIFESTYLES
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_DIPLOMAT
trigger = {
has_diplomacy_lifestyle_trait_trigger = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_REVELER
trigger = {
has_trait = lifestyle_reveler
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_BLADEMASTER
trigger = {
has_trait = lifestyle_blademaster
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_HUNTER
trigger = {
has_trait = lifestyle_hunter
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_GENERAL
trigger = {
has_martial_lifestyle_trait_trigger = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_ADMINISTRATOR
trigger = {
has_stewardship_lifestyle_trait_trigger = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_SCHEMER
trigger = {
has_intrigue_lifestyle_trait_trigger = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_SEDUCER
trigger = {
has_trait = seducer
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_SCHOLAR
trigger = {
has_learning_lifestyle_trait_trigger = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_TORTURER
trigger = {
has_trait = torturer
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_FAMILY_FIRST
trigger = {
has_trait = family_first
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_MYSTIC
trigger = {
has_trait = lifestyle_mystic
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_PHYSICIAN
trigger = {
has_trait = lifestyle_physician
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_GALLANT
trigger = {
has_trait = gallant
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_HERBALIST
trigger = {
has_trait = lifestyle_herbalist
}
}
#PERSONALITY
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_MALICIOUS
trigger = {
has_personality_malicious_trigger = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_BENEVOLENT
trigger = {
has_personality_benevolent_trigger = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_DOMINANT
trigger = {
has_personality_dominant_trigger = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_SUBMISSIVE
trigger = {
has_personality_submissive_trigger = yes
}
weight_multiplier = {
base = 0.1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_APATHETIC
trigger = {
has_personality_submissive_trigger = no
has_personality_dominant_trigger = no
has_personality_benevolent_trigger = no
has_personality_malicious_trigger = no
}
weight_multiplier = {
base = 0.001
}
}
#SINS/VIRTUES
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_LUSTFUL
trigger = {
has_trait = lustful
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_GLUTTONOUS
trigger = {
has_trait = gluttonous
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_GREEDY
trigger = {
has_trait = greedy
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_LAZY
trigger = {
has_trait = lazy
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_FICKLE
trigger = {
has_trait = fickle
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_WRATHFUL
trigger = {
has_trait = wrathful
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_ARROGANT
trigger = {
has_trait = arrogant
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_CHASTE
trigger = {
has_trait = chaste
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_TEMPERATE
trigger = {
has_trait = temperate
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_GENEROUS
trigger = {
has_trait = generous
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_DILIGENT
trigger = {
has_trait = diligent
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_COMPASSIONATE
trigger = {
has_trait = compassionate
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_PATIENT
trigger = {
has_trait = patient
}
weight_multiplier = {
base = 0.01
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_HUMBLE
trigger = {
has_trait = humble
}
weight_multiplier = {
base = 0.01
}
}
}
# Callous + NOT Gregarious
# Vengeful
# Depressed
# Giant
# Blind and weak/maimed
# Excommunicated
# Berserker
# Cannibal
# Other crime (rumored to have unsavory habits, bad reputation)
# Heir is a Witch/Mystic/Herbalist
HeirMessageInterface = {
type = character
random_valid = yes
#############
# Base #
#############
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_UNDERAGE
trigger = {
is_adult = no
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_USELESS
trigger = {
NOR = {
diplomacy >= 5
stewardship >= 5
intrigue >= 5
learning >= 5
martial >= 5
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_DREAD
trigger = {
dread >= medium_dread
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_GENDER
trigger = {
OR = {
AND = {
is_female = yes
OR = {
has_realm_law = male_only_law
has_realm_law = male_preference_law
}
}
AND = {
is_female = no
OR = {
has_realm_law = female_only_law
has_realm_law = female_preference_law
}
}
}
}
}
#############
# Education #
#############
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_MILITARY
trigger = {
NOT = {
has_trait = craven
}
martial >= 12
has_trait = education_martial
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_LEARNING
trigger = {
NOT = {
has_trait = lazy
}
learning >= 12
has_trait = education_learning
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_STEWARDSHIP
trigger = {
NOT = {
has_trait = gluttonous
}
stewardship >= 12
has_trait = education_stewardship
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_INTRIGUE
trigger = {
NOT = {
has_trait = honest
}
intrigue >= 12
has_trait = education_intrigue
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_DIPLOMACY
trigger = {
NOT = {
has_trait = deceitful
}
diplomacy >= 12
has_trait = education_diplomacy
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_STRONG_AND_SMART
trigger = {
OR = {
has_trait = physique_good
has_trait = strong
}
OR = {
has_trait = intellect_good
has_trait = shrewd
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_WEAK_AND_DUMB
trigger = {
OR = {
has_trait = physique_bad
has_trait = weak
}
OR = {
has_trait = intellect_bad
has_trait = dull
}
}
}
#############
# Lifestyle #
#############
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_REVELER
trigger = {
is_adult = yes
has_trait = lifestyle_reveler
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ADMINISTRATOR
trigger = {
is_adult = yes
has_stewardship_lifestyle_trait_trigger = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SCHOLAR
trigger = {
is_adult = yes
has_learning_lifestyle_trait_trigger = yes
NOT = { government_has_flag = government_is_theocracy }
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_VARANGIAN
trigger = {
is_adult = yes
has_trait = varangian
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LUNATIC
trigger = {
has_trait = lunatic
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_POSSESSED_BAD
trigger = {
has_trait = possessed
NOT = { faith = { has_doctrine = tenet_adorcism } }
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_POSSESSED_GOOD
trigger = {
has_trait = possessed
faith = { has_doctrine = tenet_adorcism }
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_FAIR
trigger = {
is_adult = yes
has_trait = beauty_good
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ADVENTURER
trigger = {
is_adult = yes
has_trait = adventurer
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_UGLY_DECEITFUL
trigger = {
is_adult = yes
has_trait = beauty_bad
has_trait = deceitful
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GLUTTON_GREEDY
trigger = {
is_adult = yes
has_trait = gluttonous
has_trait = greedy
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_JUST
trigger = {
is_adult = yes
has_trait = cynical
has_trait = just
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CONTENT_ARBITRARY
trigger = {
is_adult = yes
has_trait = content
has_trait = arbitrary
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN_MILITARY_ED
trigger = {
is_adult = yes
has_trait = craven
has_trait = education_martial
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY_CONTENT
trigger = {
is_adult = yes
has_trait = shy
has_trait = content
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS_PARANOID
trigger = {
is_adult = yes
has_trait = zealous
has_trait = paranoid
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS_GENEROUS
trigger = {
is_adult = yes
has_trait = zealous
has_trait = generous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARROGANT_BRAVE
trigger = {
is_adult = yes
has_trait = arrogant
has_trait = brave
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_CRUEL
trigger = {
is_adult = yes
has_trait = cynical
OR = {
has_trait = callous
has_trait = sadistic
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HUMBLE_STUBBORN
trigger = {
is_adult = yes
has_trait = humble
has_trait = stubborn
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DECEITFUL_CALLOUS
trigger = {
is_adult = yes
has_trait = deceitful
has_trait = callous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PATIENT_TRUSTING
trigger = {
is_adult = yes
has_trait = patient
has_trait = trusting
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID_STRESSED
trigger = {
is_adult = yes
has_trait = paranoid
stress >= medium_stress
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STUBBORN_COMPASSIONATE
trigger = {
is_adult = yes
has_trait = stubborn
has_trait = compassionate
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STRONG_BRAVE
trigger = {
is_adult = yes
OR = {
has_trait = strong
has_trait = giant
}
OR = {
has_trait = brave
has_trait = berserker
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TEMPERATE_LUSTFUL
trigger = {
is_adult = yes
has_trait = temperate
has_trait = lustful
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GENEROUS_JUST
trigger = {
is_adult = yes
has_trait = generous
has_trait = just
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DILIGENT_GREEDY
trigger = {
is_adult = yes
has_trait = diligent
has_trait = greedy
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN_HONEST
trigger = {
is_adult = yes
has_trait = craven
has_trait = honest
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY_TRUSTING
trigger = {
is_adult = yes
has_trait = shy
has_trait = trusting
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREGARIOUS_HONEST
trigger = {
is_adult = yes
has_trait = gregarious
has_trait = honest
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_ARBITRARY
trigger = {
is_adult = yes
has_trait = cynical
OR = {
has_trait = arbitrary
has_trait = fickle
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRUEL_WRATHFUL
trigger = {
is_adult = yes
OR = {
AND = {
has_trait = callous
has_trait = wrathful
}
AND = {
has_trait = callous
has_trait = vengeful
}
has_trait = sadistic
has_trait = torturer
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WRATHFUL_ZEALOUS
trigger = {
is_adult = yes
AND = {
has_trait = vengeful
has_trait = wrathful
}
has_trait = zealous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID_DECEITFUL
trigger = {
is_adult = yes
has_trait = paranoid
has_trait = deceitful
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CALLOUS_LONER
trigger = {
is_adult = yes
has_trait = callous
NOT = { has_trait = gregarious }
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_VENGEFUL
trigger = {
is_adult = yes
has_trait = vengeful
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BLIND_WEAK
trigger = {
is_adult = yes
has_trait = blind
OR = {
has_trait = weak
has_trait = physique_bad
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_EXCOMMUNICATED
trigger = {
is_adult = yes
has_trait = excommunicated
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BERSERKER
trigger = {
is_adult = yes
has_trait = berserker
NOT = { has_trait = craven }
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CANNIBAL
trigger = {
is_adult = yes
has_trait = cannibal
NOT = {
faith = { has_doctrine_parameter = cannibalism_legal }
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRIMINAL
trigger = {
is_adult = yes
AND = {
has_trait = kinslayer
NOT = { faith = { has_doctrine = doctrine_kinslaying_accepted } }
}
AND = {
has_trait = deviant
NOT = { faith = { has_doctrine_parameter = deviancy_accepted } }
}
AND = {
has_trait = sodomite
NOT = { faith = { has_doctrine = doctrine_homosexuality_accepted } }
}
AND = {
has_trait = incestuous
NOT = { faith = { has_doctrine = doctrine_consanguinity_unrestricted } }
}
AND = {
OR = {
has_trait = adulterer
has_trait = fornicator
}
is_female = no
NOT = { faith = { has_doctrine = doctrine_adultery_men_accepted } }
}
AND = {
OR = {
has_trait = adulterer
has_trait = fornicator
}
is_female = yes
NOT = { faith = { has_doctrine = doctrine_adultery_women_accepted } }
}
has_trait = murderer
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WITCH
trigger = {
is_adult = yes
AND = {
has_trait = witch
NOT = { faith = { has_doctrine_parameter = witchcraft_accepted } }
}
}
}
#####################
# Generic Fallbacks #
#####################
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_COMPASSIONATE
trigger = {
is_adult = yes
has_trait = compassionate
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARROGANT
trigger = {
is_adult = yes
has_trait = arrogant
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL
trigger = {
is_adult = yes
has_trait = cynical
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREGARIOUS
trigger = {
is_adult = yes
has_trait = gregarious
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS
trigger = {
is_adult = yes
has_trait = zealous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_AMBITIOUS
trigger = {
is_adult = yes
has_trait = ambitious
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DILIGENT
trigger = {
is_adult = yes
has_trait = diligent
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DECEITFUL
trigger = {
is_adult = yes
OR = {
has_trait = deceitful
has_intrigue_lifestyle_trait_trigger = yes
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY
trigger = {
is_adult = yes
has_trait = shy
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HUMBLE
trigger = {
is_adult = yes
has_trait = humble
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARBITRARY
trigger = {
is_adult = yes
has_trait = arbitrary
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TEMPERATE
trigger = {
is_adult = yes
has_trait = temperate
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CHASTE
trigger = {
is_adult = yes
OR = {
has_trait = chaste
has_trait = family_first
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LUSTFUL
trigger = {
is_adult = yes
OR = {
has_trait = lustful
has_trait = seducer
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CONTENT
trigger = {
is_adult = yes
has_trait = content
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PATIENT
trigger = {
is_adult = yes
has_trait = patient
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BRAVE
trigger = {
is_adult = yes
has_trait = brave
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_JUST
trigger = {
is_adult = yes
has_trait = just
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GLUTTONOUS
trigger = {
is_adult = yes
has_trait = gluttonous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CALLOUS
trigger = {
is_adult = yes
has_trait = callous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN
trigger = {
is_adult = yes
has_trait = craven
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREEDY
trigger = {
is_adult = yes
has_trait = greedy
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRUEL
trigger = {
is_adult = yes
has_trait = sadistic
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TRUSTING
trigger = {
is_adult = yes
has_trait = trusting
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HONEST
trigger = {
is_adult = yes
has_trait = honest
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LAZY
trigger = {
is_adult = yes
has_trait = lazy
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GENEROUS
trigger = {
is_adult = yes
has_trait = generous
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WRATHFUL
trigger = {
is_adult = yes
has_trait = wrathful
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID
trigger = {
is_adult = yes
has_trait = paranoid
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STUBBORN
trigger = {
is_adult = yes
has_trait = stubborn
}
}
##################
# Circumstancial #
##################
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_PIETY
trigger = {
is_adult = yes
piety_level >= 3
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_PRESTIGE
trigger = {
is_adult = yes
prestige_level >= 5
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_FRIENDS
trigger = {
num_of_relation_friend >= 3
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TYRANT
trigger = {
tyranny >= medium_tyranny
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_RICH
trigger = {
gold >= 5000
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_CHILDREN
trigger = {
any_child = { count >= 8 }
NOR = {
government_has_flag = government_is_republic
government_has_flag = government_is_theocracy
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_RIVALS
trigger = {
num_of_relation_rival >= 3
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_COMBAT_SKILLS
trigger = {
is_adult = yes
OR = {
prowess >= high_skill_rating
has_trait = lifestyle_blademaster
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_POOR_HEALTH
trigger = {
health <= poor_health
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_BASTARD
trigger = {
OR = {
has_trait = bastard
has_trait = legitimized_bastard
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_VIKING
trigger = {
is_adult = yes
has_trait = viking
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_CRUSADER
trigger = {
is_adult = yes
OR = {
has_trait = faith_warrior
has_trait = crusader_king
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_THREE_SKILLS
trigger = {
calc_true_if = {
amount >= 3
amount < 5
diplomacy >= 10
stewardship >= 10
intrigue >= 10
learning >= 10
martial >= 10
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_FIVE_SKILLS
trigger = {
diplomacy >= 10
stewardship >= 10
intrigue >= 10
learning >= 10
martial >= 10
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_HEIR_UNIMPRESSIVE
trigger = {
is_adult = yes
piety_level < 3
prestige_level < 5
num_of_relation_friend < 3
gold < 5000
prowess < high_skill_rating
NOR = {
has_trait = faith_warrior
has_trait = crusader_king
has_trait = viking
has_trait = lifestyle_blademaster
}
}
weight_multiplier = {
factor = 0.001
}
}
}
GameOverMessageInterface = {
type = character
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_INTRO_UNLANDED
trigger = {
is_playable_character = no
is_alive = yes
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_INTRO_BARON
trigger = {
primary_title.tier = tier_barony
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_INTRO
}
}
GameOverMessageInterfaceDuration = {
type = character
random_valid = yes
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_CENTURIES
trigger = {
years_from_game_start >= 200
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_CENTURY
trigger = {
years_from_game_start < 200
years_from_game_start >= 100
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_DECADES
trigger = {
years_from_game_start < 100
years_from_game_start >= 20
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_DECADE
trigger = {
years_from_game_start < 20
years_from_game_start >= 10
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_YEARS
trigger = {
years_from_game_start < 10
years_from_game_start >= 2
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_YEAR
trigger = {
years_from_game_start < 2
years_from_game_start > 1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_YEAR_SINGLE
trigger = {
years_from_game_start <= 1
}
}
}
GameOverMessageInterfaceSplendor = {
type = character
random_valid = yes
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_MAX_SPLENDOR
trigger = {
dynasty = { dynasty_prestige_level >= max_dynasty_prestige_level }
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_HIGH_SPLENDOR
trigger = {
dynasty = {
dynasty_prestige_level < max_dynasty_prestige_level
dynasty_prestige_level >= high_dynasty_prestige_level
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_MEDIUM_SPLENDOR
trigger = {
dynasty = {
dynasty_prestige_level < high_dynasty_prestige_level
dynasty_prestige_level >= medium_dynasty_prestige_level
}
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_LOW_SPLENDOR
trigger = {
dynasty = {
dynasty_prestige_level < medium_dynasty_prestige_level
dynasty_prestige_level >= low_dynasty_prestige_level
}
years_from_game_start > 1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_LOW_SPLENDOR_SHORT
trigger = {
dynasty = {
dynasty_prestige_level < medium_dynasty_prestige_level
dynasty_prestige_level >= low_dynasty_prestige_level
}
years_from_game_start <= 1
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_GAME_OVER_MIN_SPLENDOR
trigger = {
dynasty = {
dynasty_prestige_level < low_dynasty_prestige_level
dynasty_prestige_level >= min_dynasty_prestige_level
}
}
}
}
GameOverMessageNotableAchievements = {
type = character
# Have you ever restored a kingdom/empire/etc.?
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_ROMAN_EMPIRE_DESC
trigger = {
exists = global_var:flag_restored_roman_empire
dynasty = global_var:flag_restored_roman_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_DUMNONIA_DESC
trigger = {
exists = global_var:flag_restored_dumnonia
dynasty = global_var:flag_restored_dumnonia.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_CAROLINGIAN_DESC
trigger = {
exists = global_var:flag_reformed_carolingian_empire
dynasty = global_var:flag_reformed_carolingian_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_HOLY_ROMAN_EMPIRE_DESC
trigger = {
exists = global_var:restore_holy_roman_empire_decision
dynasty = global_var:restore_holy_roman_empire_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_OLD_VASCONIA_DESC
trigger = {
exists = global_var:flag_restored_old_vasconia
dynasty = global_var:flag_restored_old_vasconia.dynasty
}
}
# Have you ever unified a kingdom/empire/etc.?
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_SPANISH_DESC
trigger = {
exists = global_var:unite_the_spanish_thrones_decision
exists = global_var:unite_the_spanish_thrones_decision.dynasty
dynasty = global_var:unite_the_spanish_thrones_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_SLAVS_DESC
trigger = {
exists = global_var:unite_the_slavs_decision
exists = global_var:unite_the_slavs_decision.dynasty
dynasty = global_var:unite_the_slavs_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_SOUTHERN_SLAVS_DESC
trigger = {
exists = global_var:unite_the_southern_slavs_decision
exists = global_var:unite_the_southern_slavs_decision.dynasty
dynasty = global_var:unite_the_southern_slavs_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_WESTERN_SLAVS_DESC
trigger = {
exists = global_var:unite_the_western_slavs_decision
exists = global_var:unite_the_western_slavs_decision.dynasty
dynasty = global_var:unite_the_western_slavs_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_BURGUNDY_DESC
trigger = {
exists = global_var:flag_unified_burgundy_kingdom
exists = global_var:flag_unified_burgundy_kingdom.dynasty
dynasty = global_var:flag_unified_burgundy_kingdom.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_ITALY_DESC
trigger = {
exists = global_var:flag_unified_italian_empire
exists = global_var:flag_unified_italian_empire.dynasty
dynasty = global_var:flag_unified_italian_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_AFRICA_DESC
trigger = {
exists = global_var:unite_africa_decision
exists = global_var:unite_africa_decision.dynasty
dynasty = global_var:unite_africa_decision.dynasty
}
}
# Have you ever formed/created/founded a kingdom/empire/etc.?
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_PORTUGAL_DESC
trigger = {
exists = global_var:form_portugal_decision
dynasty = global_var:form_portugal_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_CANARIAS_DESC
trigger = {
exists = global_var:declare_canarias_decision
dynasty = global_var:declare_canarias_decision.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BOSNIA_DESC
trigger = {
exists = global_var:flag_founded_kingdom_of_bosnia
dynasty = global_var:flag_founded_kingdom_of_bosnia.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_ARMENIA_DESC
trigger = {
exists = global_var:flag_created_armenian_empire
dynasty = global_var:flag_created_armenian_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_VIET_DESC
trigger = {
exists = global_var:flag_created_dai_viet_empire
dynasty = global_var:flag_created_dai_viet_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_MAJAPAHIT_DESC
trigger = {
exists = global_var:flag_created_majapahit_empire
dynasty = global_var:flag_created_majapahit_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_RYUKYU_DESC
trigger = {
exists = global_var:flag_created_ryukyu_empire
dynasty = global_var:flag_created_ryukyu_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_SIAM_DESC
trigger = {
exists = global_var:flag_created_siam_kingdom
dynasty = global_var:flag_created_siam_kingdom.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BRUNEI_KINGDOM_DESC
trigger = {
exists = global_var:flag_created_brunei_kingdom
dynasty = global_var:flag_created_brunei_kingdom.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BRUNEI_EMPIRE_DESC
trigger = {
exists = global_var:flag_created_brunei_empire
dynasty = global_var:flag_created_brunei_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_RUM_DESC
trigger = {
exists = global_var:flag_formed_rum_sultanate
dynasty = global_var:flag_formed_rum_sultanate.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_ISRAEL_DESC
trigger = {
exists = global_var:create_israel_kingdom
dynasty = global_var:create_israel_kingdom.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_OUTREMER_DESC
trigger = {
exists = global_var:flag_created_outremer_empire
dynasty = global_var:flag_created_outremer_empire.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_SWITZERLAND_DESC
trigger = {
exists = global_var:flag_formed_switzerland_kingdom
dynasty = global_var:flag_formed_switzerland_kingdom.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_AUSTRIA_DESC
trigger = {
exists = global_var:flag_formed_austria_kingdom
dynasty = global_var:flag_formed_austria_kingdom.dynasty
}
}
text = {
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_ARAGON_DESC
trigger = {
exists = global_var:flag_formed_kingdom_of_aragon
dynasty = global_var:flag_formed_kingdom_of_aragon.dynasty
}
}
}