Added the Communal Settlement building - tied it to the communal possesions tenet !!!Missing localization and the error message when its disabled doesent work!!! Also added CoA for Imperial Silesia, Ostrava
313 lines
5.5 KiB
Text
313 lines
5.5 KiB
Text
castle_holding = {
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primary_building = castle_01
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buildings = {
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capital_bureau_01
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hospices_01
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curtain_walls_01
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watchtowers_01
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outposts_01
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hill_forts_01
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ramparts_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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powder_magazine_01
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common_tradeport_01
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hall_of_heroes_01
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special_sicilian_parliament_01
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special_greenhouse_01
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qanats_01
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murex_farm_01
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waterworks_01
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spice_plantation_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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# N3OW buildings
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leclerc_dyeworks_01
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tell_mines_01
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vineyards_01
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chemistry_workshop_01
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air_dock_01
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doggerland_ivory_deposits_01
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communal_settlement_01
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}
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}
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tribal_holding = {
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primary_building = tribe_01
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buildings = {
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palisades_01
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war_camps_01
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longhouses_01
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market_villages_01
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idjang_forts_01
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wantilan_01
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kora_kora_yards_01
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water_temples_01
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stilted_granaries_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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common_tradeport_01 # only for trade_ports_enabled_for_tribals culture parameter
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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}
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}
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city_holding = {
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primary_building = city_01
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buildings = {
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hospices_01
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outposts_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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guild_halls_01
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common_tradeport_01
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qanats_01
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murex_farm_01
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waterworks_01
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spice_plantation_01
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breweries_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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# N3OW buildings
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leclerc_dyeworks_01
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tell_mines_01
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chemistry_workshop_01
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air_dock_01
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doggerland_ivory_deposits_01
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communal_settlement_01
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}
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can_be_inherited = yes
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}
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church_holding = {
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primary_building = temple_01
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buildings = {
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hospices_01
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scriptorium_01
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outposts_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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hunting_grounds_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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monastic_schools_01
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megalith_01
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common_tradeport_01
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hall_of_heroes_01
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qanats_01
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waterworks_01
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breweries_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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# N3OW buildings
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leclerc_dyeworks_01
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tell_mines_01
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chemistry_workshop_01
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air_dock_01
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doggerland_ivory_deposits_01
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communal_settlement_01
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}
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can_be_inherited = yes
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}
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monotown_holding = {
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primary_building = monotown_01
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can_be_inherited = yes
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required_heir_government_types = { urbanrepublic_government }
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parameters = {
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no_buildings
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}
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can_be_inherited = yes
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}
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nomad_holding = {
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primary_building = nomadic_camp_01
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counts_toward_domain_limit_if_disabled = no
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can_be_inherited = yes
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required_heir_government_types = { nomad_government }
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parameters = {
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no_buildings
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no_levies
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county_fertility
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}
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}
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herder_holding = {
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primary_building = herder_camp_01
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counts_toward_domain_limit_if_disabled = no
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can_be_inherited = yes
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required_heir_government_types = {
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nomad_government
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herder_government
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}
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parameters = {
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no_buildings
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no_levies
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county_fertility
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}
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}
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temple_citadel_holding = {
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primary_building = temple_citadel_01
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buildings = {
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citadel_shrine_01
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sacred_pool_01
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vihara_halls_01
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waterworks_01
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spice_plantation_01
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capital_bureau_01
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scriptorium_01
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monastic_schools_01
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megalith_01
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hospices_01
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farm_estates_01
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cereal_fields_01
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paddy_fields_01
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pastures_01
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peat_quarries_01
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hill_farms_01
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logging_camps_01
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plantations_01
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quarries_01
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orchards_01
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elephant_pens_01
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regimental_grounds_01
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barracks_01
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military_camps_01
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camel_farms_01
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stables_01
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smiths_01
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hillside_grazing_01
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warrior_lodges_01
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horse_pastures_01
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windmills_01
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watermills_01
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caravanserai_01
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workshops_01
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wind_furnace_01
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powder_magazine_01
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common_tradeport_01
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hall_of_heroes_01
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qanats_01
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breweries_01
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oath_warriors_building_01
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oath_faithful_building_01
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oath_poor_building_01
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monastic_schools_01 # only for the monastic_schools_allowed_in_every_holding_type faith tenet
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# N3OW buildings
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leclerc_dyeworks_01
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tell_mines_01
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chemistry_workshop_01
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air_dock_01
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doggerland_ivory_deposits_01
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communal_settlement_01
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}
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can_be_inherited = yes
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}
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