342 lines
7 KiB
Text
342 lines
7 KiB
Text
### Hospices
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hospices_01 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_1_cost
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character_modifier = {
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monthly_piety = 0.1
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_1
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epidemic_resistance = 5
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}
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next_building = hospices_02
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type_icon = "icon_building_hospice.dds"
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ai_value = {
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base = 7
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ai_tier_1_building_modifier = yes
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ai_tier_1_economical_building_preference_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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modifier = {
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add = 1
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county.development_level >= 10
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}
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modifier = {
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add = 1
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county.development_level >= 15
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}
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modifier = {
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add = 1
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county.development_level >= 20
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}
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modifier = {
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add = 1
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county.development_level >= 25
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}
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modifier = {
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add = 10
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scope:holder = {
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OR = {
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government_has_flag = government_is_theocracy
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is_theocratic_lessee = yes
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}
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}
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}
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modifier = {
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factor = 0
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building_farm_estates_requirement_terrain = yes
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_cereal_fields_requirement_terrain = yes
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NOT = {
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has_building_or_higher = cereal_fields_01
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}
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}
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}
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}
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hospices_02 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 01 }
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culture = {
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has_innovation = innovation_city_planning
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_2_cost
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character_modifier = {
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monthly_piety = 0.2
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_2
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epidemic_resistance = 7
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}
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next_building = hospices_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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hospices_03 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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culture = {
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has_innovation = innovation_manorialism
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_3_cost
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character_modifier = {
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monthly_piety = 0.3
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_3
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stationed_maa_toughness_mult = 0.01
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epidemic_resistance = 10
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}
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next_building = hospices_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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hospices_04 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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culture = {
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has_innovation = innovation_manorialism
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_4_cost
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character_modifier = {
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monthly_piety = 0.4
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_4
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stationed_maa_toughness_mult = 0.02
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epidemic_resistance = 12
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}
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next_building = hospices_05
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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hospices_05 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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culture = {
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has_innovation = innovation_windmills
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_5_cost
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character_modifier = {
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monthly_piety = 0.5
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legitimacy_gain_mult = 0.01
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_5
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stationed_maa_toughness_mult = 0.03
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epidemic_resistance = 15
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}
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next_building = hospices_06
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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hospices_06 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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culture = {
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has_innovation = innovation_windmills
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_6_cost
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character_modifier = {
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monthly_piety = 0.6
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legitimacy_gain_mult = 0.02
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_6
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stationed_maa_toughness_mult = 0.04
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epidemic_resistance = 17
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}
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next_building = hospices_07
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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hospices_07 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_7_cost
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character_modifier = {
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monthly_piety = 0.7
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legitimacy_gain_mult = 0.03
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_7
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stationed_maa_toughness_mult = 0.05
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epidemic_resistance = 20
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}
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next_building = hospices_08
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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hospices_08 = {
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construction_time = standard_construction_time
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_8_cost
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character_modifier = {
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monthly_piety = 0.8
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legitimacy_gain_mult = 0.04
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}
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province_modifier = {
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monthly_income = poor_building_tax_tier_8
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stationed_maa_toughness_mult = 0.06
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epidemic_resistance = 25
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}
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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