392 lines
No EOL
8.7 KiB
Text
392 lines
No EOL
8.7 KiB
Text
namespace = NEOW_religious_decision
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NEOW_religious_decision.0001 = { #custom patron gods for Leviathan
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type = character_event
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title = NEOW_religious_decision.0001.t
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desc = NEOW_religious_decision.0001.desc
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theme = faith
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left_portrait = {
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character = root
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animation = personality_rational
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}
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option = {
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name = NEOW_religious_decision.0001.nationalisators
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_nationalisators }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_nationalisators }
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}
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option = {
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name = NEOW_religious_decision.0001.technosaurs
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_technosaurs }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_technosaurs }
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}
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option = {
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name = NEOW_religious_decision.0001.mechasaurs
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_mechasaurs }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_mechasaurs }
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}
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option = {
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name = NEOW_religious_decision.0001.petrosaurs
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_petrosaurs }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_petrosaurs }
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}
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option = {
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name = NEOW_religious_decision.0001.metallurgicals
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_metallurgicals }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_metallurgicals }
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}
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option = {
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name = NEOW_religious_decision.0001.nautiluses
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_nautiluses }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_nautiluses }
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}
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option = {
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name = NEOW_religious_decision.0001.aerosaurs
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trigger = {
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NOT = { has_character_modifier = bhakti_leviathan_aerosaurs }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_aerosaurs }
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}
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# Opt-Out
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option = {
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name = NEOW_religious_decision.0001.optout
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flavor = NEOW_religious_decision.0001.flavor
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ai_chance = {
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base = 0
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}
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}
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}
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NEOW_religious_decision.0103 = { #custom patron gods for Leviathan
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type = character_event
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title = NEOW_religious_decision.0103.t
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desc = NEOW_religious_decision.0103.desc
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theme = faith
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left_portrait = {
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character = root
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animation = personality_rational
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}
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option = {
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name = NEOW_religious_decision.0103.jesus
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trigger = {
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NOT = { has_character_modifier = bhakti_folketero_jesus }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_jesus }
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}
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option = {
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name = NEOW_religious_decision.0103.per
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trigger = {
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NOT = { has_character_modifier = bhakti_folketero_per }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_per }
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}
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option = {
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name = NEOW_religious_decision.0103.lucia
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trigger = {
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NOT = { has_character_modifier = bhakti_folketero_lucia }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_lucia }
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}
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option = {
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name = NEOW_religious_decision.0103.olaf
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trigger = {
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NOT = { has_character_modifier = bhakti_folketero_olaf }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_olaf }
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}
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# Opt-Out
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option = {
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name = NEOW_religious_decision.0001.optout
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flavor = NEOW_religious_decision.0001.flavor
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ai_chance = {
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base = 0
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}
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}
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}
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NEOW_religious_decision.0104 = { #custom icons for orthodoxy
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type = character_event
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title = NEOW_religious_decision.0104.t
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desc = NEOW_religious_decision.0104.desc
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theme = faith
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left_portrait = {
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character = root
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animation = personality_rational
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}
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option = {
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name = NEOW_religious_decision.0104.paisos
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_paisos }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_paisos}
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}
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option = {
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name = NEOW_religious_decision.0104.gabriel
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_gabriel }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_gabriel }
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}
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option = {
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trigger = { is_vaguely_nistrenian_bhakti_trigger = yes }
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name = NEOW_religious_decision.0104.adriana
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_adriana }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_adriana }
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}
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option = {
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trigger = { is_vaguely_nistrenian_bhakti_trigger = no }
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name = NEOW_religious_decision.0104.olga
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_olga }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_olga }
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}
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option = {
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name = NEOW_religious_decision.0104.palamas
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_palamas }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_palamas }
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}
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option = {
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name = NEOW_religious_decision.0104.surgeon
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_surgeon }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_surgeon }
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}
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option = {
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name = NEOW_religious_decision.0104.lazar
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_lazar }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_lazar }
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}
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option = {
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name = NEOW_religious_decision.0104.theotokos
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trigger = {
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NOT = { has_character_modifier = bhakti_orthodox_theotokos }
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}
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NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_theotokos }
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}
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# Opt-Out
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option = {
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name = NEOW_religious_decision.0001.optout
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flavor = NEOW_religious_decision.0001.flavor
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ai_chance = {
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base = 0
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}
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}
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}
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NEOW_religious_decision.0200 = { #restoring the patriarch
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type = character_event
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title = NEOW_religious_decision.0200.t
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desc = NEOW_religious_decision.0200.desc
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theme = faith
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override_background = { reference = ep3_hagia_sophia }
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override_effect_2d = {
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reference = legend_glow
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}
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left_portrait = {
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character = root
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animation = prayer
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}
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right_portrait = {
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character = scope:new_patriarch
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animation = wedding_priest
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}
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option = {
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name = NEOW_religious_decision.0200.a
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}
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}
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NEOW_religious_decision.0201 = { # Restoring the Patriarch
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type = character_event
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title = NEOW_religious_decision.0201.t
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desc = NEOW_religious_decision.0201.desc
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theme = faith
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override_background = {
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reference = ep3_hagia_sophia
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}
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override_effect_2d = {
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reference = legend_glow
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}
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left_portrait = {
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character = root
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animation = prayer
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}
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right_portrait = {
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character = scope:new_patriarch
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animation = wedding_priest
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}
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immediate = {
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# Give Russian Orthodoxy the doctrine that enables GHWs
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faith:russian_orthodox = {
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remove_doctrine = special_doctrine_not_allowed_to_hof
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add_doctrine = special_doctrine_otvoyevaniye
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# Unlock the GHW system for this faith's religion
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religion = {
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set_variable = {
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name = variable_ghw_unlocked
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value = yes
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}
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}
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}
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}
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option = {
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name = NEOW_religious_decision.0201.a
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}
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}
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NEOW_religious_decision.0202 = { # An ecclesiarch restores the See of Saint Andrew
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type = character_event
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title = NEOW_religious_decision.0202.t
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desc = NEOW_religious_decision.0202.desc
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theme = faith
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override_background = { reference = ep3_hagia_sophia }
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override_effect_2d = { reference = legend_glow }
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left_portrait = {
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character = root
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animation = prayer
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}
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option = {
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name = NEOW_religious_decision.0202.a
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}
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}
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NEOW_religious_decision.0203 = { # Proclamation of the Athonite Empire
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type = character_event
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title = NEOW_religious_decision.0203.t
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desc = NEOW_religious_decision.0203.desc
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theme = faith
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override_effect_2d = { reference = legend_glow }
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left_portrait = {
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character = root
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animation = prayer
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}
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option = {
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name = NEOW_religious_decision.0203.a
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}
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}
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NEOW_religious_decision.0210 = {
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type = character_event
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title = NEOW_religious_decision.0210.t
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desc = NEOW_religious_decision.0210.desc
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theme = faith
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left_portrait = {
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character = root
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animation = personality_rational
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}
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option = {
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name = NEOW_religious_decision.0210.a
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# Enter communion with the victorious Patriarchate.
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set_character_faith_with_conversion = scope:reunited_orthodox_faith
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# The base-game schism reunion also brings the ruler's own counties
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# into the communion whose hierarchy the ruler has recognised.
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every_held_title = {
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limit = { title_tier = county }
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set_county_faith = scope:reunited_orthodox_faith
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}
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ai_chance = {
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base = 75
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modifier = {
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add = 25
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has_trait = zealous
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}
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modifier = {
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add = -50
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has_trait = stubborn
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}
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modifier = {
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add = -75
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has_trait = cynical
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}
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}
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}
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option = {
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name = NEOW_religious_decision.0210.b
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ai_chance = {
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base = 25
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}
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}
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}
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NEOW_religious_decision.0211 = {
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type = character_event
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title = NEOW_religious_decision.0211.t
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desc = NEOW_religious_decision.0211.desc
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theme = faith
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override_background = {
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reference = ep3_hagia_sophia
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}
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override_effect_2d = {
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reference = legend_glow
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}
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left_portrait = {
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character = root
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animation = prayer
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}
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option = {
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name = NEOW_religious_decision.0211.a
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}
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} |