865 lines
22 KiB
Text
865 lines
22 KiB
Text
#############################
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# STANDARD ILLNESS TRIGGERS #
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#############################
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has_any_illness = { #Checks the game for every disease
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has_trait_with_flag = illness
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}
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has_any_debilitating_illness = { #Check for any illness that would warrant the sick animation
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has_trait_with_flag = debilitating_illness
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}
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is_debilitating_illness_trait = { #Check for any illness that would warrant the sick animation
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has_trait_flag = debilitating_illness
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}
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can_get_non_epidemic_disease_trigger = { #Diseases shouldn't stack. Don't add a non-epidemic disease if you have another, unless that disease is lover's pox
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NOT = { has_trait_with_flag = blocks_getting_non_epidemic_disease }
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}
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##############################################
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# SITUATIONAL EVENT CONTENT ILLNESS TRIGGERS #
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##############################################
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# Will this character suffer age-related health issues, factoring how healthy they actually are vs. what their age is?
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age_ranked_health_vulnerability_threshold_trigger = {
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OR = {
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# If you're already having problems...
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has_trait = infirm
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# Otherwise, we check health crossed against age.
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## Characters that are this old are vulnerable regardless of health.
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age >= 80
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## Else, the higher your health is, the older you need to be to suffer age-related health problems.
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AND = {
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health <= good_health
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age >= 70
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}
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AND = {
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health <= medium_health
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age >= 60
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}
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AND = {
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health <= fine_health
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age >= 50
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}
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AND = {
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health <= poor_health
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age >= 40
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}
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AND = {
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health <= dying_health
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age >= 30
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}
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}
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NOT = { has_trait = immortal }
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}
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# Might this character succumb to a stroke, aneurysm, or other blood pressure-related injury?
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potential_victim_of_apoplexy_trigger = {
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OR = {
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has_trait = wrathful
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# Impatient/irritable characters tend towards this when pushed out of their comfort zone.
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AND = {
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OR = {
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has_trait = impatient
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has_trait = irritable
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}
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stress >= low_stress
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}
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# Non-calm characters may be at risk if stressed.
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AND = {
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stress_level >= 1
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NOT = { has_trait = calm }
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}
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# But everyone is vulnerable eventually.
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stress_level >= 2
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}
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}
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# Does the character have a trait that might shorten their life exptectancy, exacerbate unfortunate physical circumstances, or otherwise complicate medical conditions?
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has_weak_physical_health_traits_trigger = {
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# We discount these if you're in truly rude health.
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health < excellent_health
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OR = {
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# General expected reduction in physical health.
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has_trait = physique_bad
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has_trait = weak
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# Induces & exacerbates secondary physical complications.
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has_trait = hunchbacked
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has_trait = giant
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has_trait = inbred
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# Marfan's Syndrome can be medicated well in the modern day, but not in our period.
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has_trait = spindly
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# Haemophilia is both easier to medicate and easier to treat the consequences of in the modern day, but could really mess you up in the medieval period.
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has_trait = bleeder
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}
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# Deliberately excluded:
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## dwarf
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### Unlike gigantism, dwarfism doesn't generally reduce life expectancy or induce complications except in that it can be more likely to occur if you have other conditions. For our purposes, those separate conditions are separate traits.
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## scaly
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### Ichthyosis does not reduce life expectancy & has a minimal effect on most (though not all) secondary conditions.
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## albino
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### Zero effect on life exptectancy.
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## wheezing
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### Asthma does reduce your life exptectancy, but not to the same degree as the other bad physical traits.
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}
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# Does this character have some physical feature that would be easily mocked?
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## Remember to generally try and filter out compassionate characters from bullying people over their appearance & to take caution when using this in your narrative.
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has_easily_mocked_physical_attribute_trigger = {
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OR = {
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# Weight.
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current_weight > overweight_value
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current_weight < underweight_value
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# Genetic traits.
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has_trait = beauty_bad
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has_trait = clubfooted
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has_trait = hunchbacked
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has_trait = dwarf
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has_trait = giant
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has_trait = inbred
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has_trait = spindly
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has_trait = scaly
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has_trait = albino
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# Illness traits.
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## Generally stuff with obvious, preferably permanent, outward physical symptoms.
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has_trait = great_pox
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has_trait = lovers_pox
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has_trait = leper
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has_trait = gout_ridden
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# Physical traits.
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has_trait = wounded
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has_trait = maimed
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has_trait = one_eyed
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has_trait = one_legged
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has_trait = disfigured
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has_trait = blind
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is_eunuch_trigger = yes
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}
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}
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############################
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# VARIOUS DISEASE TRIGGERS #
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############################
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#Takes argument disease
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can_contract_disease_trigger = {
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save_temporary_scope_as = sick_character_check
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# Is not immune to disease
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NOT = { has_character_flag = immune_to_disease }
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#Doesn't already have the trait
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NOT = { has_trait = $DISEASE$ }
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#Only get measles once
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trigger_if = {
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limit = { trait:$DISEASE$ = trait:measles }
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NOT = { has_character_flag = measles_immunity }
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}
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#Only get bubonic plague once
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trigger_if = {
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limit = { trait:$DISEASE$ = trait:bubonic_plague }
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NOT = { has_character_flag = bubonic_immunity }
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}
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#Young characters do not get gout
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trigger_if = {
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limit = { trait:$DISEASE$ = trait:gout_ridden }
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current_weight >= 50
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is_young_character = no
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}
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save_temporary_scope_value_as = {
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name = disease_type_for_trigger
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value = flag:$DISEASE$
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}
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trigger_if = { #Lover's pox can only be contracted if you are sexually active
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limit = {
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scope:disease_type_for_trigger = flag:lovers_pox
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is_imprisoned = yes
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}
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imprisoner = {
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OR = {
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AND = {
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scope:sick_character_check = { is_in_prison_type = dungeon }
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any_prisoner = {
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OR = {
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has_relation_lover = scope:sick_character_check
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any_consort = {
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this = scope:sick_character_check
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}
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}
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}
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}
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AND = {
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scope:sick_character_check = { is_in_prison_type = house_arrest }
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OR = {
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any_prisoner = {
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OR = {
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has_relation_lover = scope:sick_character_check
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any_consort = {
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this = scope:sick_character_check
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}
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}
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}
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any_courtier = {
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OR = {
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has_relation_lover = scope:sick_character_check
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any_consort = {
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this = scope:sick_character_check
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}
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}
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}
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}
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}
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}
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}
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}
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# Check to see that there is someone for you to have sex with if you are traveling
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trigger_if = {
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limit = {
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scope:disease_type_for_trigger = flag:lovers_pox
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is_travelling = yes
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# Do not block Goliardic Shenanigans!
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involved_activity ?= {
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NOT = { has_activity_type = activity_adult_education }
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}
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}
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current_travel_plan = {
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any_entourage_character = {
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OR = {
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has_relation_lover = scope:sick_character_check
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any_consort = {
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this = scope:sick_character_check
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}
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}
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}
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}
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}
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#Secondary requirements (mutually exclusive diseases or immunity)
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OR = {
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NOR = { #No secondary requirement
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scope:disease_type_for_trigger = flag:ill
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scope:disease_type_for_trigger = flag:smallpox
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scope:disease_type_for_trigger = flag:bubonic_plague
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}
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AND = {
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scope:disease_type_for_trigger = flag:ill
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NOT = { has_trait = pneumonic }
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}
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AND = {
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scope:disease_type_for_trigger = flag:smallpox
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NOT = { has_character_flag = disease_immunity_smallpox }
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}
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AND = {
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scope:disease_type_for_trigger = flag:measles
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NOT = { has_character_flag = disease_immunity_measles }
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}
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AND = {
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scope:disease_type_for_trigger = flag:bubonic_plague
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NOT = { has_character_flag = disease_immunity_bubonic_plague }
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}
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}
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#No disease stacking
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OR = {
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can_get_non_epidemic_disease_trigger = yes
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OR = {
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scope:disease_type_for_trigger = flag:bubonic_plague
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scope:disease_type_for_trigger = flag:smallpox
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}
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AND = {
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scope:disease_type_for_trigger = flag:pneumonic
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has_trait = ill
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}
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}
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#Cooldown is over
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NOR = {
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has_character_flag = contraction_cooldown_general #Haven't had a disease for 2 years
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#No specific cooldowns:
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#Ill, you can get it often
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#Smallpox and bubonic plague, after one time you are immune
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#Lover's pox and leper because you never recover
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AND = {
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has_character_flag = contraction_cooldown_pneumonic
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scope:disease_type_for_trigger = flag:pneumonic
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}
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AND = {
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has_character_flag = contraction_cooldown_gout_ridden
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scope:disease_type_for_trigger = flag:gout_ridden
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}
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AND = {
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has_character_flag = contraction_cooldown_typhus
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scope:disease_type_for_trigger = flag:typhus
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}
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AND = {
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has_character_flag = contraction_cooldown_consumption
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scope:disease_type_for_trigger = flag:consumption
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}
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AND = {
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has_character_flag = contraction_cooldown_cancer
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scope:disease_type_for_trigger = flag:cancer
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}
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AND = {
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has_character_flag = contraction_cooldown_great_pox
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scope:disease_type_for_trigger = flag:great_pox
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}
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AND = {
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has_character_flag = contraction_cooldown_dysentery
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scope:disease_type_for_trigger = flag:dysentery
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}
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AND = {
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has_character_flag = contraction_cooldown_ergotism
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scope:disease_type_for_trigger = flag:ergotism
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}
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}
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}
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has_any_disease_trigger = {
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OR = {
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has_trait = ill
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has_trait = lovers_pox
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has_trait = great_pox
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has_trait = early_great_pox
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has_trait = bubonic_plague
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has_trait = smallpox
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has_trait = measles
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has_trait = ergotism
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has_trait = dysentery
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has_trait = consumption
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has_trait = typhus
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has_trait = cancer
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has_trait = pneumonic
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has_trait = leper
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has_trait = gout_ridden
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}
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}
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has_std_trigger = {
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OR = {
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has_trait = lovers_pox
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has_trait = great_pox
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has_trait = early_great_pox
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}
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}
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has_epidemic_disease_trigger = {
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OR = {
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has_trait = bubonic_plague
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has_trait = smallpox
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has_trait = measles
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has_trait = ergotism
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has_trait = dysentery
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has_trait = consumption
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has_trait = typhus
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}
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}
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has_contagious_disease_trigger = { #Only diseases handled by the disease_outbreak_pulse and the disease_recovery_pulse
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OR = {
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has_std_trigger = yes
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has_trait = bubonic_plague
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has_trait = smallpox
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has_trait = measles
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has_trait = dysentery
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has_trait = consumption
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has_trait = typhus
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}
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}
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has_yearly_recovery_disease_trigger = {
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OR = {
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has_trait = consumption
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has_trait = cancer
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has_trait = great_pox
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has_trait = gout_ridden
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}
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}
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has_quarterly_recovery_disease_trigger = {
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OR = {
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has_trait = ill
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has_trait = pneumonic
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has_trait = typhus
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has_trait = smallpox
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has_trait = bubonic_plague
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}
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}
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has_short_disease_trigger = {
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OR = {
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has_trait = ill
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has_trait = typhus
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has_trait = smallpox
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has_trait = bubonic_plague
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has_trait = ergotism
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has_trait = measles
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has_trait = dysentery
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}
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}
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has_serious_disease_trigger = {
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OR = {
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has_trait = bubonic_plague
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has_trait = great_pox
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has_trait = leper
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has_trait = typhus
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has_trait = smallpox
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has_trait = cancer
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has_trait = pneumonic
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has_trait = consumption
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has_trait = measles
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has_trait = dysentery
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has_trait = ergotism
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}
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}
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has_insect_carried_disease_trigger = {
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OR = {
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has_trait = bubonic_plague
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has_trait = typhus
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}
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}
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############################
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# COURT PHYSICIAN TRIGGERS #
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############################
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court_physician_available_trigger = {
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exists = court_owner
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court_owner = {
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employs_court_position = court_physician_court_position
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any_court_position_holder = {
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type = court_physician_court_position
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is_physically_able = yes
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}
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}
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# If you're traveling, we check that there is a court physician with you
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court_physician_available_when_traveling_trigger = yes
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}
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court_physician_available_when_traveling_trigger = {
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trigger_if = {
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limit = { is_travelling = yes }
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current_travel_plan = {
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any_entourage_character = {
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has_court_position = court_physician_court_position
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}
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}
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}
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}
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can_be_court_physician_of = {
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is_courtier_of = $EMPLOYER$
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is_adult = yes
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basic_is_available_ai = yes
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NOT = { has_trait = incapable }
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}
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can_punish_court_physician = {
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save_temporary_scope_as = court_physician_punisher
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$PHYSICIAN$ = {
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is_alive = yes
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target_is_liege_or_above = scope:court_physician_punisher
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}
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}
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character_can_easily_self_treat_trigger = {
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OR = {
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# Understand medicine implicitly.
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has_trait = lifestyle_physician
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has_trait = lifestyle_herbalist
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has_trait = devoted
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## Truly, obscenely high learning means your general knowledge is good enough for anything even if you aren't specifically an expert on it.
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learning >= 35
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# Understands medicine if learning is high enough.
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AND = {
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learning >= high_skill_rating
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OR = {
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has_trait = lifestyle_gardener
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has_trait = lifestyle_traveler
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}
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}
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# Might understand medicine if learning is really, really high.
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AND = {
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learning >= very_high_skill_rating
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OR = {
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has_trait = intrigue_court_2
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has_trait = scholarly_court_2
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}
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}
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AND = {
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learning >= extremely_high_skill_rating
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OR = {
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has_trait = intrigue_court_1
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has_trait = scholarly_court_1
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}
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}
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}
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}
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######################
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# TREATMENT TRIGGERS #
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######################
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has_treatable_disease_trigger = {
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OR = {
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has_trait = consumption
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has_trait = cancer
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has_trait = great_pox
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has_trait = gout_ridden
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has_trait = ill
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has_trait = pneumonic
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has_trait = typhus
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has_trait = smallpox
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has_trait = bubonic_plague
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has_trait = leper
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has_trait = measles
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has_trait = dysentery
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has_trait = ergotism
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}
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}
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has_wounds_trigger = {
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OR = {
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has_trait_rank = {
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trait = wounded
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rank >= 2
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}
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has_character_modifier = infected_wound_modifier
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has_character_modifier = gangrene_modifier
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}
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}
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has_good_disease_treatment_trigger = {
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OR = {
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has_character_modifier = safe_disease_treatment_success_high_modifier
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has_character_modifier = safe_disease_treatment_success_low_modifier
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has_character_modifier = risky_disease_treatment_success_high_modifier
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has_character_modifier = risky_disease_treatment_success_low_modifier
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}
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}
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has_recent_treatment_trigger = {
|
|
OR = {
|
|
has_character_modifier = safe_disease_treatment_success_high_modifier
|
|
has_character_modifier = safe_disease_treatment_success_low_modifier
|
|
has_character_modifier = safe_disease_treatment_failure_modifier
|
|
has_character_modifier = risky_disease_treatment_success_high_modifier
|
|
has_character_modifier = risky_disease_treatment_success_low_modifier
|
|
has_character_modifier = risky_disease_treatment_failure_modifier
|
|
}
|
|
}
|
|
|
|
has_recent_wound_treatment_trigger = {
|
|
OR = {
|
|
has_character_modifier = safe_wound_treatment_success_high_modifier
|
|
has_character_modifier = safe_wound_treatment_success_low_modifier
|
|
has_character_modifier = safe_wound_treatment_failure_modifier
|
|
has_character_modifier = risky_wound_treatment_success_modifier
|
|
has_character_modifier = risky_wound_treatment_failure_modifier
|
|
}
|
|
}
|
|
|
|
|
|
has_amputation_type_disease_trigger = {
|
|
exists = scope:disease_type
|
|
OR = {
|
|
scope:disease_type = flag:gout_ridden
|
|
scope:disease_type = flag:leper
|
|
scope:disease_type = flag:cancer
|
|
}
|
|
}
|
|
|
|
has_disfigurement_type_disease_trigger = {
|
|
exists = scope:disease_type
|
|
OR = {
|
|
scope:disease_type = flag:bubonic_plague
|
|
scope:disease_type = flag:smallpox
|
|
scope:disease_type = flag:measles
|
|
scope:disease_type = flag:dysentery
|
|
scope:disease_type = flag:ergotism
|
|
scope:disease_type = flag:leper
|
|
scope:disease_type = flag:cancer
|
|
}
|
|
}
|
|
|
|
|
|
has_short_disease_type_trigger = {
|
|
OR = {
|
|
scope:disease_type = flag:ill
|
|
scope:disease_type = flag:pneumonic #3
|
|
scope:disease_type = flag:measles #3
|
|
scope:disease_type = flag:dysentery #3.5
|
|
scope:disease_type = flag:ergotism #3.5
|
|
scope:disease_type = flag:typhus #3.5
|
|
scope:disease_type = flag:smallpox #3.5
|
|
scope:disease_type = flag:bubonic_plague #6.5
|
|
}
|
|
}
|
|
|
|
has_slow_disease_type_trigger = {
|
|
OR = {
|
|
scope:disease_type = flag:consumption #2
|
|
scope:disease_type = flag:cancer #3
|
|
scope:disease_type = flag:great_pox #1
|
|
scope:disease_type = flag:gout_ridden #1.5
|
|
scope:disease_type = flag:leper #1.5
|
|
}
|
|
}
|
|
|
|
has_high_health_penalty_disease_type_trigger = { # >= 3.5
|
|
OR = {
|
|
### TYPHUS
|
|
scope:disease_type = flag:typhus #4.5 + 1
|
|
### SMALLPOX
|
|
scope:disease_type = flag:smallpox #4.5 + 1.5
|
|
### BUBONIC PLAGUE
|
|
scope:disease_type = flag:bubonic_plague #7 + 2
|
|
### DYSENTERY
|
|
scope:disease_type = flag:dysentery #3.5 + 2
|
|
### ERGOTISM
|
|
scope:disease_type = flag:ergotism #3.5
|
|
### CONSUMPTION
|
|
AND = {
|
|
scope:disease_type = flag:consumption #2 + 1 + 2
|
|
is_old_character = yes
|
|
}
|
|
### CANCER
|
|
AND = {
|
|
scope:disease_type = flag:cancer #3 + 1
|
|
is_old_character = yes
|
|
}
|
|
### MEASLES
|
|
AND = {
|
|
scope:disease_type = flag:measles #3 + 3
|
|
is_old_character = yes
|
|
}
|
|
### PNEUMONIA
|
|
AND = {
|
|
scope:disease_type = flag:pneumonic #3 + 2
|
|
is_old_character = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
has_low_health_penalty_disease_type_trigger = { # < 3.5
|
|
OR = {
|
|
## ILL
|
|
scope:disease_type = flag:ill #1 + 1
|
|
### GREAT POX
|
|
scope:disease_type = flag:great_pox #1
|
|
### GOUT
|
|
scope:disease_type = flag:gout_ridden #1
|
|
### LEPROSY
|
|
scope:disease_type = flag:leper #1.5
|
|
### CONSUMPTION
|
|
AND = {
|
|
scope:disease_type = flag:consumption #2 + 1 + 2
|
|
is_old_character = no
|
|
}
|
|
### CANCER
|
|
AND = {
|
|
scope:disease_type = flag:cancer #3 + 1
|
|
is_old_character = no
|
|
}
|
|
### MEASLES
|
|
AND = {
|
|
scope:disease_type = flag:measles #3 + 3
|
|
is_old_character = no
|
|
}
|
|
### PNEUMONIA
|
|
AND = {
|
|
scope:disease_type = flag:pneumonic #3 + 2
|
|
is_old_character = no
|
|
}
|
|
}
|
|
}
|
|
|
|
minor_disease_flag_for_notification_trigger = {
|
|
OR = {
|
|
scope:disease_type = flag:ill
|
|
scope:disease_type = flag:gout_ridden
|
|
scope:disease_type = flag:lovers_pox
|
|
scope:disease_type = flag:early_great_pox
|
|
}
|
|
}
|
|
|
|
sick_enough_for_relative_to_care_trigger = {
|
|
#For this list of diseases, you need to be dying
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:disease_type
|
|
minor_disease_flag_for_notification_trigger = yes
|
|
}
|
|
health < death_chance_dying_health
|
|
}
|
|
#For all others we always notify
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
liege_is_responsible_for_treatment_trigger = {
|
|
is_ruler = no
|
|
exists = liege
|
|
OR = {
|
|
trigger_if = {
|
|
limit = { exists = liege.primary_spouse }
|
|
this = liege.primary_spouse
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = liege.player_heir }
|
|
this = liege.player_heir
|
|
}
|
|
}
|
|
}
|
|
|
|
liege_picks_treatment_trigger = {
|
|
save_temporary_scope_as = pick_treatment_check
|
|
exists = liege
|
|
liege_is_responsible_for_treatment_trigger = yes
|
|
trigger_if = {
|
|
limit = { exists = scope:disease_type }
|
|
sick_enough_for_relative_to_care_trigger = yes
|
|
}
|
|
}
|
|
|
|
root_picks_treatment_for_sick_character_trigger = {
|
|
scope:sick_character = { liege_picks_treatment_trigger = yes }
|
|
scope:sick_character = { liege = { this = root } }
|
|
}
|
|
|
|
has_infected_or_gangrenous_wound_trigger = {
|
|
OR = {
|
|
has_character_modifier = gangrene_modifier
|
|
has_character_modifier = infected_wound_modifier
|
|
}
|
|
}
|
|
|
|
inform_about_relative_recovery_trigger = {
|
|
is_ruler = yes
|
|
OR = {
|
|
scope:disease_type = flag:lovers_pox #Because it has an effect (removes rejected from bed modifier)
|
|
scope:disease_type = flag:early_great_pox #Because it has an effect (removes rejected from bed modifier)
|
|
scope:disease_type = flag:great_pox #Because it has an effect (removes rejected from bed modifier)
|
|
AND = {
|
|
is_ai = no
|
|
OR = {
|
|
NOT = { minor_disease_flag_for_notification_trigger = yes } #I.e. it's an important disease
|
|
scope:sick_character = {
|
|
is_target_in_variable_list = { #The character got an event when sick character got sick and needs to be updated
|
|
name = recovery_event_receivers
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
has_health_court_owner_trigger = { #Should match save_health_court_owner_effect
|
|
trigger_if = {
|
|
limit = {
|
|
exists = imprisoner
|
|
}
|
|
always = yes
|
|
imprisoner = { save_temporary_scope_as = trigger_health_court_owner }
|
|
}
|
|
trigger_else_if = {
|
|
limit = { exists = host }
|
|
always = yes
|
|
host = { save_temporary_scope_as = trigger_health_court_owner }
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
|
|
court_physician_can_fail_on_purpose_trigger = {
|
|
scope:physician = {
|
|
dread_modified_ai_boldness = {
|
|
dreaded_character = scope:sick_character
|
|
value > 0
|
|
}
|
|
}
|
|
OR = {
|
|
reverse_opinion = {
|
|
target = scope:physician
|
|
value < 0
|
|
}
|
|
has_relation_rival = scope:physician
|
|
has_relation_potential_rival = scope:physician
|
|
}
|
|
NOT = { scope:physician = scope:sick_character }
|
|
}
|
|
|
|
has_traits_that_negate_athletic_trigger = { #Are we already athletic or does any of our traits contradict athletic?
|
|
OR = {
|
|
has_trait = athletic
|
|
has_trait = lazy
|
|
has_trait = infirm
|
|
has_trait = incapable
|
|
}
|
|
}
|
|
|
|
#Did this character's culture or area have any evidence of practicing trepanning?
|
|
native_trepanning_trigger = {
|
|
OR = {
|
|
root.culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_east_african
|
|
has_cultural_pillar = heritage_west_slavic
|
|
has_cultural_pillar = heritage_central_germanic
|
|
has_cultural_pillar = heritage_west_germanic
|
|
has_cultural_pillar = heritage_dravidian
|
|
has_cultural_pillar = heritage_indo_aryan
|
|
}
|
|
}
|
|
root.faith = faith:armenian_apostolic
|
|
root.culture = culture:armenian
|
|
has_title = title:k_hungary
|
|
has_title = title:k_cuman
|
|
root.capital_province = {
|
|
OR = {
|
|
geographical_region = ghw_region_mediterranean
|
|
geographical_region = ghw_region_anatolia
|
|
geographical_region = world_europe_west_germania
|
|
geographical_region = world_europe_west
|
|
geographical_region = world_africa_north_east
|
|
geographical_region = custom_slavia
|
|
geographical_region = world_india
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Has this character already developed immunity to the epidemic?
|
|
immune_to_epidemic = {
|
|
NOT = {
|
|
is_target_in_variable_list = {
|
|
name = immunised_plagues
|
|
target = $EPIDEMIC$
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'm putting this here because I refuse to make a "hair_triggers.txt" file.
|
|
is_bald_trigger = {
|
|
OR = {
|
|
# As it transpires, we actually cannot use this trigger here.
|
|
#has_gene = {
|
|
# category = gene_baldness
|
|
# template = male_pattern_baldness
|
|
#}
|
|
has_character_modifier = hajj_halq_modifier
|
|
has_character_modifier = shaven_bald_modifier
|
|
}
|
|
}
|