N3OW/events/religion_events/heresy_events.txt
2026-01-06 14:25:21 +01:00

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Text

namespace = heresy
##################################
# Heresy Outbreak (Non-Eastern) #
# by Sean Hughes #
# 0001 - 0004 #
##################################
scripted_trigger nearby_county_of_faith = {
any_in_list = {
list = neaby_same_religion_counties
faith = prev
}
}
heresy.0001 = {
hidden = yes
scope = faith
trigger = {
OR = {
NOT = { has_doctrine = eastern_hostility_doctrine }
has_doctrine = heresy_hostility_doctrine #Zoroastrians also get heresies, despite being Eastern.
}
}
immediate = {
#Look for a valid Duke of this Faith to be our heresiarch.
random_faith_ruler = {
#Prefer Dukes with only 1 or 2 Duchies.
limit = {
is_valid_heresiarch = yes
highest_held_title_tier = tier_duchy
any_held_title = {
title_tier = duchy
count < 3 #Limit the influence of Mega-Dukes
is_landless_type_title = no
is_noble_family_title = no
}
}
#Then accept any valid Duke.
alternative_limit = {
is_valid_heresiarch = yes
highest_held_title_tier = tier_duchy
}
#If no Dukes exist, accept a Count.
alternative_limit = {
is_valid_heresiarch = yes
}
weight = {
base = 100
modifier = {
add = 100
is_powerful_vassal = yes
}
modifier = {
add = 75
top_liege = this
}
modifier = {
add = 50
is_a_faction_member = yes
}
modifier = {
factor = 10
has_game_rule = strict_regional_heresy
trigger_if = {
limit = {
faith = faith:catholic
}
capital_county = {
title_province = {
OR = {
geographical_region = world_europe_west_britannia # Lollard
geographical_region = world_europe_west_francia # Cathar
geographical_region = world_europe_south_italy # Walddensian
}
}
}
}
trigger_if = {
limit = {
faith = faith:orthodox
}
capital_county = {
title_province = {
OR = {
geographical_region = world_asia_minor # Paulician
geographical_region = custom_k_thessalonika # Iconoclast
geographical_region = world_europe_south_east # Bogomils
}
}
}
}
}
}
save_scope_as = heretic_ruler
primary_title = {
save_scope_as = heretic_title
}
capital_county = {
save_scope_as = heretic_capital
}
}
#Once we have a heresiarch, look for a valid heretical faith to them to convert to.
if = {
limit = {
exists = scope:heretic_ruler
}
#Save a list of provinces in our religion group (we will be reusing this a lot for distance checks).
every_province = {
limit = {
is_county_capital = yes
faith.religion = root.religion
squared_distance = {
target = scope:heretic_capital
value < squared_distance_medium
}
}
add_to_list = neaby_same_religion_counties
}
# Compile a list of possible heresies to convert to.
religion = {
every_faith = {
limit = {
NOT = { invalid_for_heresy_events = yes }
}
add_to_list = potential_heresies
}
if = {
# Abrahamics also get bonus dualistic heresies
limit = {
is_in_family = rf_abrahamic
}
if = {
limit = {
this = religion:christianity_religion
}
faith:mandeaism = {
add_to_list = potential_heresies
}
faith:priscillianism = {
add_to_list = potential_heresies
}
faith:cainitism = {
add_to_list = potential_heresies
}
}
else_if = {
limit = {
this = religion:islam_religion
}
faith:manichean = {
add_to_list = potential_heresies
}
faith:sabianism = {
add_to_list = potential_heresies
}
faith:valentinianism = {
add_to_list = potential_heresies
}
}
else_if = {
limit = {
this = religion:judaism_religion
}
faith:conversos = {
add_to_list = potential_heresies
}
faith:sethianism = {
add_to_list = potential_heresies
}
}
}
}
#We want to pick certain faiths to be our heresy over others, assuming they are valid.
random_in_list = {
list = potential_heresies
#Priority 1: Any nearby player-created faith.
limit = {
has_variable = player_created_faith
num_county_followers > 0
is_valid_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
nearby_county_of_faith = yes
}
# Priority 2: Any nearby 'preferred heresy' faith.
alternative_limit = {
num_county_followers > 0
is_preferred_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
nearby_county_of_faith = yes
}
# Priority 2.5: For the 'strict' game rule, only use preferred heresies.
alternative_limit = {
has_game_rule = strict_regional_heresy
is_preferred_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
}
# Priority 3: Any valid faith.
alternative_limit = {
is_valid_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
}
# Priority 4: Any faith.
alternative_limit = {
always = yes
}
weight = {
base = 50
# Preferred heresies get another bonus.
modifier = {
factor = 5
is_preferred_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
}
# More likely to pick Faiths that don't currently exist.
modifier = {
factor = 3
num_county_followers = 0
}
modifier = {
has_game_rule = strict_regional_heresy
NOT = {
is_preferred_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
}
factor = 0
}
# Certain Faiths should be much more rare in general.
# Uncommon Faiths
modifier = {
factor = 0.5
OR = {
#Dualist
this = faith:mandeaism
this = faith:sabianism
}
}
#Rare Faiths
modifier = {
factor = 0.1
OR = {
this = faith:sethianism
this = faith:priscillianism
this = faith:cainitism
}
}
# Lollards more likely in England.
modifier = {
factor = regional_heresy_factor
this = faith:lollard
scope:heretic_capital = {
title_province = {
OR = {
geographical_region = custom_netherlands
geographical_region = world_europe_west_britannia
}
}
}
}
# Cathars more likely in France
modifier = {
factor = regional_heresy_factor
this = faith:cathar
scope:heretic_capital = {
title_province = {
geographical_region = world_europe_west_francia
}
}
}
# Waldensians more likely in Italy/South Germany
modifier = {
factor = regional_heresy_factor
this = faith:waldensian
scope:heretic_capital = {
title_province = {
OR = {
geographical_region = world_europe_south_italy
geographical_region = custom_germany
geographical_region = custom_bavaria
}
}
}
}
# Paulicians more likely in Anatolia
modifier = {
factor = regional_heresy_factor
this = faith:paulician
scope:heretic_capital = {
title_province = {
geographical_region = world_asia_minor
}
}
}
# Iconoclasts more likely in Constantinople
modifier = {
factor = regional_heresy_factor
this = faith:iconoclast
scope:heretic_capital = {
title_province = {
geographical_region = custom_k_thessalonika
}
}
}
# Bogomils more likely in West ERE
modifier = {
factor = regional_heresy_factor
this = faith:bogomilist
scope:heretic_capital = {
title_province = {
geographical_region = world_europe_south_east
}
}
}
# Nestorian more likely in the East
modifier = {
factor = regional_heresy_factor
this = faith:nestorian
scope:heretic_capital = {
title_province = {
OR = {
geographical_region = world_india
geographical_region = world_middle_east
}
}
}
}
# Priscillianism more likely in Egypt or Iberia
modifier = {
factor = regional_heresy_factor
this = faith:priscillianism
scope:heretic_capital = {
title_province = {
OR = {
geographical_region = world_africa_north_east
geographical_region = world_europe_west_iberia
}
}
}
}
# FP3 - Khurramism more likely in Iran
modifier = {
factor = regional_heresy_factor
this = faith:khurramism
scope:heretic_capital = {
title_province = {
geographical_region = world_middle_east_persia
}
}
}
# FP3 - Behafaridism more likely in Iran
modifier = {
factor = regional_heresy_factor
this = faith:zurvanism #Behafaridism
scope:heretic_capital = {
title_province = {
geographical_region = world_middle_east_persia
}
}
}
# FP3 - The "arch heresy", aka Mazdakism more likely in Iran
modifier = {
factor = regional_heresy_factor
this = faith:mazdakism
scope:heretic_capital = {
title_province = {
geographical_region = world_middle_east_persia
}
}
}
# FP3 - Manicheanism more likely in Iran
modifier = {
factor = regional_heresy_factor
this = faith:manichean
scope:heretic_capital = {
title_province = {
geographical_region = world_middle_east_persia
}
}
}
}
save_scope_as = heretic_faith
}
#Trigger the heresy event for all rulers of the same Faith.
if = {
limit = {
exists = scope:heretic_faith
}
save_scope_as = origin_faith
#Determine roughly how many Counties we expext to flip to the heretical Faith.
random_list = {
20 = {
modifier = {
add = 20
fervor > 30
}
set_variable = {
name = heresy_power
value = 10
}
}
55 = {
set_variable = {
name = heresy_power
value = 15
}
}
20 = {
modifier = {
add = 30
fervor <= 20
}
set_variable = {
name = heresy_power
value = 20
}
}
5 = {
modifier = {
add = 45
fervor <= 10
}
set_variable = {
name = heresy_power
value = 25
}
}
}
# Modify heresy power for pluralist/fundamentalist
if = {
limit = {
has_doctrine_parameter = pluralism_pluralistic_resistant_to_heresy
}
change_variable = {
name = heresy_power
multiply = hostility_multiplier_pluralism
}
}
else_if = {
limit = {
has_doctrine_parameter = pluralism_fundamentalist_vulnerable_to_heresy
}
change_variable = {
name = heresy_power
multiply = hostility_multiplier_fundamentalist
}
}
# Changes to another religion have reduced heresy power
if = {
limit = {
scope:origin_faith.religion != scope:heretic_faith.religion
}
change_variable = {
name = heresy_power
multiply = 0.5
}
}
#Flag the heretic faith as the parent faith's active heresy for the next 10 years.
set_variable = {
name = current_heresy
value = scope:heretic_faith
days = 3650
}
#Trigger the heresy outbreak event.
scope:heretic_ruler = {
trigger_event = {
id = heresy.0010
days = 3
}
}
}
}
}
}
##################################
# Heresy Outbreak (Eastern) #
# by Sean Hughes #
# 0005 #
##################################
heresy.0005 = {
hidden = yes
scope = faith
trigger = {
has_doctrine = eastern_hostility_doctrine
NOT = { has_doctrine = heresy_hostility_doctrine } #Exclude Zoroastrians
}
immediate = {
#Look for a valid Duke of this Faith to be our heresiarch.
random_faith_ruler = {
#Prefer Dukes with only 1 or 2 Duchies.
limit = {
faith = root
highest_held_title_tier = tier_duchy
any_held_title = {
title_tier = duchy
count < 3 #Limit the influence of Mega-Dukes
}
is_capable_adult_ai = yes
is_landed = yes
exists = capital_county
NOT = { has_trait = heresiarch }
no_heretical_hof_faith_trigger = yes
}
#Then accept any valid Duke.
alternative_limit = {
faith = root
highest_held_title_tier = tier_duchy
is_capable_adult_ai = yes
is_landed = yes
exists = capital_county
NOT = { has_trait = heresiarch }
no_heretical_hof_faith_trigger = yes
}
#If no Dukes exist, accept a Count.
alternative_limit = {
faith = root
highest_held_title_tier = tier_county
is_capable_adult_ai = yes
is_landed = yes
exists = capital_county
NOT = { has_trait = heresiarch }
no_heretical_hof_faith_trigger = yes
}
weight = {
base = 100
modifier = {
add = 100
is_powerful_vassal = yes
}
modifier = {
add = 75
top_liege = this
}
modifier = {
add = 50
is_a_faction_member = yes
}
}
save_scope_as = heretic_ruler
primary_title = {
save_scope_as = heretic_title
}
capital_county = {
save_scope_as = heretic_capital
}
}
#Once we have a heresiarch, look for a valid heretical faith to them to convert to.
if = {
limit = {
exists = scope:heretic_ruler
}
#Religions
faith:theravada.religion = { #Buddhism
add_to_list = eastern_religions
}
faith:manichean.religion = { #Hinduism
add_to_list = eastern_religions
}
faith:vaishnavism.religion = { #Jainism
add_to_list = eastern_religions
}
faith:digambara.religion = { #Dualism
add_to_list = eastern_religions
}
every_in_list = {
list = eastern_religions
every_faith = {
add_to_list = eastern_faiths
}
}
#Save a list of provinces in our religion group (we will be reusing this a lot for distance checks).
every_province = {
limit = {
is_county_capital = yes
faith.religion = { is_in_list = eastern_religions }
squared_distance = {
target = scope:heretic_capital
value < squared_distance_medium
}
}
add_to_list = neaby_same_religion_counties
}
#We want to pick certain faiths to be our heresy over others, assuming they are valid.
random_in_list = {
list = eastern_faiths
#Priority 1: Any nearby Eastern faith.
limit = {
num_county_followers > 0
is_valid_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
nearby_county_of_faith = yes
}
#Priority 2: Any non-existing Eastern Faith
alternative_limit = {
num_county_followers = 0
is_preferred_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
}
#Priority 3: Any far-away Eastern Faith
alternative_limit = {
is_valid_heresy = {
ORIGIN_FAITH = root
HERETICAL_FAITH = this
}
#No distance check here to save on perf (if we reach this point it's already not nearby)
}
weight = {
base = 100
#Much more likely to select smaller Faiths as our heresy, to prevent them from becomming extinct (or prevent any other Faith from becoming too large).
modifier = {
add = 800 #1000 weight
num_county_followers <= 3
}
modifier = {
add = 100 #200 weight
num_county_followers <= 6
}
modifier = {
add = -20 #80 weight
num_county_followers > 9
}
modifier = {
add = -30 #50 weight
num_county_followers > 12
}
modifier = {
add = -40 #10 weight
num_county_followers > 15
}
#More likely to flip to a different branch of current religion than switching to a different religion.
modifier = {
factor = 10
root.religion = this.religion
}
#Certain Faiths are much more likely to appear/spread than others, due to popularity/obscurity.
#Common Faiths
modifier = {
factor = 1
OR = {
#Buddhist
this = faith:theravada
this = faith:mahayana
this = faith:vajrayana
#Hindu
this = faith:vaishnavism
this = faith:smartism
this = faith:srikula_shaktism
#Jain
this = faith:digambara
this = faith:svetambara
#Dualist
this = faith:manichean
}
}
#Uncommon Faiths
modifier = {
factor = 0.5
OR = {
#Hindu
this = faith:advaitism
this = faith:krishnaism
this = faith:kalikula_shaktism
#Jain
this = faith:yapaniya
#Dualist
this = faith:mandeaism
this = faith:sabianism
}
}
#Rare Faiths
modifier = {
factor = 0.1
OR = {
#Dualist
this = faith:valentinianism
this = faith:sethianism
this = faith:priscillianism
this = faith:cainitism
}
}
}
save_scope_as = heretic_faith
}
#Trigger the heresy event for all rulers of the same Faith.
if = {
limit = {
exists = scope:heretic_faith
}
save_scope_as = origin_faith
#Determine roughly how many Counties we expext to flip to the heretical Faith.
random_list = {
20 = {
modifier = {
add = 20
fervor > 30
}
set_variable = {
name = heresy_power
value = 10
}
}
55 = {
set_variable = {
name = heresy_power
value = 15
}
}
20 = {
modifier = {
add = 30
fervor <= 20
}
set_variable = {
name = heresy_power
value = 20
}
}
5 = {
modifier = {
add = 45
fervor <= 10
}
set_variable = {
name = heresy_power
value = 25
}
}
}
# Modify heresy power for pluralist/fundamentalist
if = {
limit = {
has_doctrine_parameter = pluralism_pluralistic_resistant_to_heresy
}
change_variable = {
name = heresy_power
multiply = hostility_multiplier_pluralism
}
}
else_if = {
limit = {
has_doctrine_parameter = pluralism_fundamentalist_vulnerable_to_heresy
}
change_variable = {
name = heresy_power
multiply = hostility_multiplier_fundamentalist
}
}
#Flag the heretic faith as the parent faith's active heresy for the next 10 years.
set_variable = {
name = current_heresy
value = scope:heretic_faith
days = 3650
}
#Trigger the heresy outbreak event.
scope:heretic_ruler = {
trigger_event = {
id = heresy.0010
days = 3
}
}
}
}
}
}
##################
# New Major Heresy
# by Sean Hughes
# 0010
##################
heresy.0010 = {
type = character_event
title = heresy.0010.t
desc = {
desc = heresy.0010.desc
first_valid = {
triggered_desc = {
trigger = {
always = no
#has_variable = dead_heresy
}
desc = heresy.0010.desc.resurgent
}
triggered_desc = {
trigger = {
exists = scope:is_new_heresy
}
desc = heresy.0010.desc.nonexistant
}
desc = heresy.0010.desc.exists
}
}
left_portrait = {
character = scope:heretic_ruler
animation = prayer
}
major = yes
theme = faith
trigger = {
scope:origin_faith = {
var:heresy_power > 0
}
}
major_trigger = {
OR = {
faith = scope:origin_faith
faith = scope:heretic_faith
}
}
immediate = {
play_music_cue = "mx_cue_sacredrite"
if = {
limit = {
scope:heretic_faith = {
num_county_followers = 0
}
}
save_scope_value_as = {
name = is_new_heresy
value = yes
}
}
#Consume heresy power to fuel this conversion.
scope:origin_faith = {
if = {
limit = {
scope:heretic_ruler = {
highest_held_title_tier >= 3
}
}
#If we're a Duke, consume more heresy power.
change_variable = {
name = heresy_power
subtract = 3
}
}
else = {
#Otherwise only consume a little heresy power.
change_variable = {
name = heresy_power
subtract = 1
}
}
}
scope:heretic_ruler = {
#Convert this character to the new heresy.
set_character_faith_with_conversion = scope:heretic_faith
#Heresy-using faiths become heresiarchs.
if = {
limit = {
faith = {
OR = {
NOT = { has_doctrine = eastern_hostility_doctrine }
has_doctrine = heresy_hostility_doctrine #Zoroastrians also get heresies, despite being Eastern.
}
}
}
add_heresiarch_trait_effect = yes
}
#Kick off the follow-up events in the heresy chain.
trigger_event = {
id = heresy.0011
days = { 4 7 }
}
#Convert most miscellaneous courtiers & guests they have to the same heresy.
every_courtier_or_guest = {
limit = {
faith = scope:origin_faith
NOR = {
has_trait = zealous
this = this.faith.religious_head
}
is_available_ai = yes
}
set_character_faith = scope:heretic_faith
hidden_effect = {
add_character_flag = {
flag = converted_by_heresy_0010_event
years = 15
}
}
}
hidden_effect = {
add_character_flag = {
flag = converted_by_heresy_0010_event
years = 15
}
}
}
#Send notifications to everyone who might care about the conversion.
every_player = {
limit = {
NOR = {
#These characters already get the full event.
faith = scope:origin_faith
faith = scope:heretic_faith
}
OR = {
#Everyone in the same Realm is notified.
top_liege ?= scope:heretic_ruler.top_liege
#If we're physically close to the character, we also get notified.
capital_county = {
squared_distance = {
target = scope:heretic_capital
value < squared_distance_medium
}
}
}
}
send_interface_message = {
type = event_heresy_outbreak_neutral
title = heresy.0010.notification.title
custom_tooltip = heresy.0010.notification
left_icon = scope:heretic_ruler
}
}
#Fervor adjustments to prevent multiple heresy flip-flopping.
scope:heretic_faith = {
change_fervor = {
value = 100
desc = fervor_gain_new_heresy
}
}
scope:origin_faith = {
change_fervor = {
value = heretical_defector_fervor_gain
desc = fervor_gain_defector_heresy
}
}
}
option = {
name = {
trigger = {
this.faith = scope:origin_faith
scope:origin_faith = {
faith_hostility_level = {
target = scope:heretic_faith
value > 1
}
}
exists = scope:is_new_heresy
}
text = heresy.0010.a.new_heresy
}
name = {
trigger = {
this.faith = scope:origin_faith
scope:origin_faith = {
faith_hostility_level = {
target = scope:heretic_faith
value > 1
}
}
NOT = { exists = scope:is_new_heresy }
}
text = heresy.0010.a.existing_heresy
}
name = {
trigger = {
this.faith = {
faith_hostility_level = {
target = scope:heretic_faith
value = 1
}
}
}
text = heresy.0010.a.astray_faith
}
name = {
trigger = {
this.faith = scope:heretic_faith
}
text = heresy.0010.a.same_faith
}
custom_tooltip = heresy.0010.tt.custom
}
option = {
name = heresy.0010.b
trigger = {
is_ai = no
this.faith != scope:heretic_faith
}
custom_tooltip = heresy.0010.tt.custom
#Convert to the new heresy.
set_character_faith_with_conversion = scope:heretic_faith
add_piety = major_piety_loss
add_internal_flag = dangerous
}
}
##################
# Major Heresy Spreads
# by Sean Hughes
# 0011
##################
scripted_trigger no_heretical_hof_faith_0011_trigger = { #Head of Faith shouldn't convert.
OR = {
NOT = {
exists = scope:origin_faith.religious_head
}
AND = {
exists = scope:origin_faith.religious_head
this != scope:origin_faith.religious_head
}
}
}
heresy.0011 = {
hidden = yes
trigger = {
scope:origin_faith = {
var:heresy_power > 0
}
}
weight_multiplier = {
base = 1
}
immediate = {
clear_saved_scope = convert_ruler
scope:origin_faith = {
random_faith_ruler = {
limit = {
highest_held_title_tier > tier_barony #No Barons, they're inconsequential.
highest_held_title_tier < tier_kingdom #No AI Kings/Emperors, they're too powerful.
is_landed = yes
exists = capital_county
is_capable_adult_ai = yes
no_heretical_hof_faith_0011_trigger = yes
recently_converted_faith_trigger = no # As amusing as it may be, rulers shouldn't 'flip-flop' between Faiths, so we need to enforce a cooldown on heresy conversions.
}
weight = {
base = 1000 # 100% weight
#Rulers of counties close to the Heresiarch's are more likely to join their Heresy.
modifier = {
add = -900 # 10% weight
capital_county = {
squared_distance = {
target = scope:heretic_capital
value > squared_distance_small
}
}
}
modifier = {
add = -90 # 1% weight
capital_county = {
squared_distance = {
target = scope:heretic_capital
value > squared_distance_medium
}
}
}
modifier = {
add = -10 # 0% weight (fallback only)
capital_county = {
squared_distance = {
target = scope:heretic_capital
value > squared_distance_large
}
}
}
#Rulers of the same(or similar) culture are more likely to join Heresies.
modifier = {
factor = 3
culture = { has_same_culture_heritage = scope:heretic_ruler.culture }
}
modifier = {
factor = 4
has_same_culture_as = scope:heretic_ruler
}
#Counts are less likely to join a heresy than a Duke (though it's still possible if they're nearby)
modifier = {
factor = 0.25
highest_held_title_tier = 2
}
}
save_scope_as = convert_ruler
primary_title = {
save_scope_as = convert_title
}
capital_county = {
save_scope_as = convert_capital
}
}
}
if = {
limit = {
exists = scope:convert_ruler
}
hidden_effect = {
add_character_flag = {
flag = converted_by_heresy_0011_event
years = 15
}
}
#Consume heresy power to fuel this conversion.
scope:origin_faith = {
if = {
limit = {
scope:heretic_ruler = {
highest_held_title_tier >= tier_duchy
}
}
#If we're a Duke, consume more heresy power.
change_variable = {
name = heresy_power
subtract = 3
}
}
else = {
#Otherwise only consume a little heresy power.
change_variable = {
name = heresy_power
subtract = 1
}
}
}
scope:convert_ruler = {
set_character_faith_with_conversion = scope:heretic_faith
#Trigger the next heresy conversion event in the chain.
trigger_event = {
id = heresy.0011
days = { 7 14 }
}
}
#Send notifications to everyone who might care about the conversion
every_player = {
limit = {
OR = {
#Everyone in the same Realm is notified.
top_liege ?= scope:convert_ruler.top_liege
AND = {
#If convert is Duke or above, all same-faith charatcers (on both sides) are notified.
OR = {
faith = scope:origin_faith
faith = scope:heretic_faith
}
scope:convert_ruler = {
highest_held_title_tier >= tier_duchy
}
}
#If we're physically close to the character, we also get notified.
AND = {
capital_county ?= {
squared_distance = {
target = scope:convert_capital
value < squared_distance_medium
}
}
}
}
}
# Save our faith's scope for localization purposes.
this = {
save_scope_as = me
faith = {
save_scope_as = my_faith
}
}
# If the ruler converted to our faith, send a 'good' notification.
if = {
limit = {
scope:my_faith = scope:heretic_faith
}
send_interface_message = {
type = event_heresy_outbreak_good
title = heresy.0011.notification.same_faith
left_icon = scope:convert_ruler
show_as_tooltip = {
scope:convert_ruler = {
set_character_faith = scope:heretic_faith
}
}
}
}
# If the ruler converted to a faith we consider heretical, send a special notification.
else_if = {
limit = {
scope:my_faith = scope:origin_faith
scope:my_faith = {
faith_hostility_level = {
target = scope:heretic_faith
value >= 1
}
}
}
if = {
# If the heretics are in our realm, send a 'bad' notification, as it's an immediate problem we have to deal with.
limit = {
top_liege = {
any_vassal_or_below = {
this = scope:convert_ruler
}
}
}
send_interface_message = {
type = event_heresy_outbreak_bad
title = heresy.0011.notification.heresy
left_icon = scope:convert_ruler
show_as_tooltip = {
scope:convert_ruler = {
set_character_faith = scope:heretic_faith
}
}
}
}
# If the heretics are simply elsewhere in the world, send a 'neutral' notificiation, as they are not an immediate concern (and this may even present an opportunity).
else = {
send_interface_message = {
type = event_heresy_outbreak_neutral
title = heresy.0011.notification.heresy
left_icon = scope:convert_ruler
show_as_tooltip = {
scope:convert_ruler = {
set_character_faith = scope:heretic_faith
}
}
}
}
}
# If we don't care that much about the faith the ruler converted to/from, send a 'neutral' notification.
else = {
send_interface_message = {
type = event_heresy_outbreak_neutral
title = heresy.0011.notification.other
left_icon = scope:convert_ruler
show_as_tooltip = {
scope:convert_ruler = {
set_character_faith = scope:heretic_faith
}
}
}
}
}
#Fervor adjustments to prevent multiple heresy flip-flopping.
scope:origin_faith = {
change_fervor = {
value = heretical_defector_fervor_gain
desc = fervor_gain_defector_heresy
}
}
}
}
}