321 lines
No EOL
7.6 KiB
Text
321 lines
No EOL
7.6 KiB
Text
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# This trigger is used when offering the player a choice between two stress outlets for a stress threshold event.
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# The stress threshold event will add character flags from this list, based on a character's personality and relevance to the event, until two have been selected.
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has_two_stress_threshold_options = {
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calc_true_if = {
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amount >= 2
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has_character_flag = stress_threshold_option_drunkard
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has_character_flag = stress_threshold_option_hashishiyah
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has_character_flag = stress_threshold_option_rakish
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has_character_flag = stress_threshold_option_reclusive
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has_character_flag = stress_threshold_option_irritable
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has_character_flag = stress_threshold_option_flagellant
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has_character_flag = stress_threshold_option_profligate
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has_character_flag = stress_threshold_option_improvident
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has_character_flag = stress_threshold_option_contrite
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has_character_flag = stress_threshold_option_comfort_eater
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has_character_flag = stress_threshold_option_inappetetic
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has_character_flag = stress_threshold_option_journaller
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has_character_flag = stress_threshold_option_confider
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has_character_flag = stress_threshold_option_athletic
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has_character_flag = stress_threshold_option_conversion
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has_character_flag = stress_threshold_option_depression
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}
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}
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# Check if the player already has two stress coping traits ( we don't want to give any more than that! )
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has_two_stress_coping_traits_trigger = {
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calc_true_if = {
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amount >= 2
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has_trait = drunkard
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has_trait = hashishiyah
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has_trait = rakish
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has_trait = reclusive
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has_trait = irritable
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has_trait = flagellant
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has_trait = profligate
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has_trait = improvident
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has_trait = contrite
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has_trait = comfort_eater
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has_trait = inappetetic
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has_trait = journaller
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has_trait = confider
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has_trait = athletic
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}
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}
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has_a_stress_coping_trait_trigger = {
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OR = {
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has_trait = drunkard
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has_trait = hashishiyah
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has_trait = rakish
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has_trait = reclusive
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has_trait = irritable
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has_trait = flagellant
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has_trait = profligate
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has_trait = improvident
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has_trait = contrite
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has_trait = comfort_eater
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has_trait = inappetetic
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has_trait = journaller
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has_trait = confider
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has_trait = athletic
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}
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}
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has_a_bad_stress_coping_trait_trigger = {
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OR = {
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has_trait = drunkard
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has_trait = hashishiyah
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has_trait = rakish
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has_trait = irritable
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has_trait = flagellant
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has_trait = profligate
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has_trait = contrite
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has_trait = comfort_eater
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has_trait = inappetetic
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}
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}
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can_be_drunkard = {
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is_adult = yes
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NOR = { # Cannot be Temperate or already have a Substance Abuse trait.
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has_trait = drunkard
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has_trait = hashishiyah
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has_trait = temperate
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}
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faith = { # Cannot be Muslim ( some Muslims did actually drink, but ideally we want Muslims to be Hashishiyahs instead of Drunkards because it is more thematic).
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NOT = {
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religion_tag = islam_religion
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}
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}
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}
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can_be_hashishiyah = {
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is_adult = yes
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NOR = { # Cannot be Temperate or already have a Substance Abuse trait.
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has_trait = drunkard
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has_trait = hashishiyah
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has_trait = temperate
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}
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OR = {
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# Muslims always have access to Hashish...
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faith = {
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religion_tag = islam_religion
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}
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# Otherwise you must not be located in Europe (where Hashish was relatively unknown until modern times.)
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AND = {
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OR = {
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AND = {
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exists = capital_province
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capital_province = {
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save_temporary_scope_as = my_home_province
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}
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}
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AND = {
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exists = liege
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exists = liege.capital_province
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liege = {
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capital_province = {
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save_temporary_scope_as = my_home_province
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}
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}
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}
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}
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scope:my_home_province = {
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NOT = {
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geographical_region = world_europe
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}
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}
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}
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}
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}
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can_be_rakish = { # Must have a fitting personality or lifestyle
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is_adult = yes
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NOR = {
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has_trait = rakish
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has_sexuality = asexual
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has_trait = celibate
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has_trait = chaste
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}
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OR = {
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has_trait = lustful
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has_trait = arrogant
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has_trait = deceitful
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has_trait = gallant
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has_trait = seducer
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}
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}
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can_be_reclusive = { # Must have a fitting personality or lifestyle
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NOT = { has_trait = reclusive }
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OR = {
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has_trait = shy
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has_trait = lazy
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has_trait = paranoid
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has_trait = craven
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has_trait = cynical
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has_trait = just # Does this make sense here?
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}
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}
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can_be_irritable = { # Must have a fitting personality or lifestyle
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NOT = { has_trait = irritable }
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OR = {
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has_trait = wrathful
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has_trait = impatient
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has_trait = arrogant
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has_trait = stubborn
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has_trait = vengeful
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has_trait = callous
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}
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}
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can_be_flagellant = { # Must have a fitting personality or lifestyle
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NOT = { has_trait = flagellant }
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OR = {
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has_trait = zealous
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has_trait = chaste
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has_trait = temperate
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has_trait = humble
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has_trait = lifestyle_mystic
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}
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}
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can_be_profligate = { # Must have a fitting personality or lifestyle
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NOT = { has_trait = profligate }
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OR = {
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has_trait = greedy
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has_trait = ambitious
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has_trait = arbitrary
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has_trait = gregarious
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has_trait = cynical
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}
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}
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can_be_improvident = { # Must have a fitting personality or lifestyle
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NOT = { has_trait = improvident }
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OR = {
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has_trait = generous
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has_trait = forgiving
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has_trait = compassionate
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has_trait = just
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has_trait = content
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}
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}
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can_be_contrite = {
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NOT = { has_trait = contrite }
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OR = { # Must have a fitting personality or lifestyle
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has_trait = deceitful
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has_trait = schemer
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has_trait = honest
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has_trait = trusting
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has_trait = humble
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}
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OR = { # Must have something to feel guilty about / confess to.
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num_sinful_traits >= 1
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any_secret = {
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exists = this
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can_be_exposed_by = root
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}
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}
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}
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can_be_comfort_eater = { # Must have a fitting personality.
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NOR = {
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has_trait = comfort_eater
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has_trait = inappetetic
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has_trait = temperate
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}
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OR = {
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has_trait = gluttonous
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has_trait = fickle
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has_trait = arbitrary
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has_trait = impatient
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has_trait = calm
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}
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}
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can_be_inappetetic = { # Must have a fitting personality.
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NOR = {
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has_trait = comfort_eater
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has_trait = inappetetic
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has_trait = gluttonous
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}
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OR = {
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has_trait = temperate
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has_trait = content
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has_trait = arbitrary
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has_trait = patient
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has_trait = diligent
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}
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}
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can_be_journaller = { # Must be a learned character with the scholarship lifestyle.
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NOT = { has_trait = journaller }
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learning >= high_skill_rating
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OR = {
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has_trait = scholar
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has_trait = theologian
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}
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}
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can_be_confider = { # Must have a close friend they can confide in (and be willing to confide in!)
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NOR = {
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has_trait = confider
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has_trait = shy
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has_trait = arrogant
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has_trait = paranoid
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}
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any_relation = {
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type = friend
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is_available_ai_adult = yes
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}
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}
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can_be_athletic = { # Must be willing and interested in getting out and exercising.
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has_traits_that_negate_athletic_trigger = no #Are we already athletic or does any of our traits contradict athletic?
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OR = {
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has_trait = brave
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has_trait = diligent
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}
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}
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can_do_lustful_stress_conversion = {
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is_ai = no # AI picks this way too often and makes the map predominantly Paulician/Orthodox/Karite
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is_adult = yes
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# So you don't end up with Sapmi or African pagans or Indian kings going "Yeah let's worship Jesus now!" and everyone else goes "Who is Jesus?"
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religion = { is_in_family = rf_abrahamic }
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# So the Caliph doesn't just convert after a bad day
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NOT = { this = faith.religious_head }
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}
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can_inflict_torture = {
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OR = {
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has_trait = sadistic
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has_trait = vengeful
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has_trait = torturer
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has_trait = lifestyle_hunter
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has_trait = lifestyle_blademaster
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}
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}
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can_be_eccentric = {
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NOR = {
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has_trait = fickle
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has_trait = stubborn
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has_trait = eccentric
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}
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}
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has_witnessed_stress_coping_trait = {
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NOT = { has_trait = $TRAIT$ }
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var:witnessed_trait ?= flag:$TRAIT$
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} |