N3OW/common/script_values/99_vizier_councillor_values.txt
2024-11-16 19:09:11 +00:00

436 lines
No EOL
7.4 KiB
Text

vizier_skill_rating_1 = {
add = mediocre_skill_rating
}
vizier_skill_rating_2 = {
add = medium_skill_rating
}
vizier_skill_rating_3 = {
add = decent_skill_rating
}
vizier_skill_rating_4 = {
add = very_high_skill_rating
}
inverted_vizier_skill_rating_1 = {
subtract = vizier_skill_rating_1
}
inverted_vizier_skill_rating_2 = {
subtract = vizier_skill_rating_2
}
inverted_vizier_skill_rating_3 = {
subtract = vizier_skill_rating_3
}
inverted_vizier_skill_rating_4 = {
subtract = vizier_skill_rating_4
}
vizier_default_task_diplomacy_scale = {
add = diplomacy
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_default_task_martial_scale = {
add = martial
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_default_task_intrigue_scale = {
add = intrigue
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_default_task_learning_scale = {
add = learning
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_default_task_stewardship_scale = {
add = stewardship
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_task_court_politics_scale = {
add = diplomacy
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_task_chivalry_scale = {
add = martial
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_task_court_intrigue_scale = {
add = intrigue
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_task_manage_domain_scale = {
add = stewardship
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
vizier_task_patronage_scale = {
add = learning
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
#vizier rank up values
councillor_vizier_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill
councillor_vizier_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1%
councillor_vizier_lifestyle_progress_increase = 1 #How much progress is added every time