464 lines
9.8 KiB
Text
464 lines
9.8 KiB
Text
#TODO_CD_EP3; ideally we replace these with a coded system that doesn't need manual upkeep somehow later.
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GetCorrectAgentType_ChoiceA = {
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type = scheme
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# Assassin
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text = {
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localization_key = agent_assassin
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trigger = { var:choice_a = flag:agent_assassin }
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}
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# Lookout
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text = {
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localization_key = agent_lookout
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trigger = { var:choice_a = flag:agent_lookout }
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}
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# Infiltrator
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text = {
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localization_key = agent_infiltrator
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trigger = { var:choice_a = flag:agent_infiltrator }
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}
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# Footpad
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text = {
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localization_key = agent_footpad
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trigger = { var:choice_a = flag:agent_footpad }
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}
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# Alibi
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text = {
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localization_key = agent_alibi
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trigger = { var:choice_a = flag:agent_alibi }
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}
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# Thug
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text = {
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localization_key = agent_thug
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trigger = { var:choice_a = flag:agent_thug }
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}
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# Comrade_in_arms
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text = {
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localization_key = agent_comrade_in_arms
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trigger = { var:choice_a = flag:agent_comrade_in_arms }
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}
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# Socialite
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text = {
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localization_key = agent_socialite
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trigger = { var:choice_a = flag:agent_socialite }
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}
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# Musician
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text = {
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localization_key = agent_musician
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trigger = { var:choice_a = flag:agent_musician }
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}
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# Tumbler
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text = {
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localization_key = agent_tumbler
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trigger = { var:choice_a = flag:agent_tumbler }
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}
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# Poet
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text = {
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localization_key = agent_poet
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trigger = { var:choice_a = flag:agent_poet }
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}
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# Gabbler
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text = {
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localization_key = agent_gabbler
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trigger = { var:choice_a = flag:agent_gabbler }
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}
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# Shill
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text = {
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localization_key = agent_shill
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trigger = { var:choice_a = flag:agent_shill }
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}
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# Diplomat
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text = {
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localization_key = agent_diplomat
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trigger = { var:choice_a = flag:agent_diplomat }
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}
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# Justiciar
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text = {
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localization_key = agent_justiciar
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trigger = { var:choice_a = flag:agent_justiciar }
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}
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# Scribe
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text = {
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localization_key = agent_scribe
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trigger = { var:choice_a = flag:agent_scribe }
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}
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# Cleric
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text = {
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localization_key = agent_cleric
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trigger = { var:choice_a = flag:agent_cleric }
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}
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# Theologian
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text = {
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localization_key = agent_theologian
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trigger = { var:choice_a = flag:agent_theologian }
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}
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# Herald
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text = {
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localization_key = agent_herald
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trigger = { var:choice_a = flag:agent_herald }
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}
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# Wolf_hunter
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text = {
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localization_key = agent_wolf_hunter
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trigger = { var:choice_a = flag:agent_wolf_hunter }
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}
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# Thief
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text = {
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localization_key = agent_thief
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trigger = { var:choice_a = flag:agent_thief }
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}
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# Tutor
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text = {
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localization_key = agent_tutor
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trigger = { var:choice_a = flag:agent_tutor }
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}
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# Poisoner
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text = {
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localization_key = agent_poisoner
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trigger = { var:choice_a = flag:agent_poisoner }
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}
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# Eunuch
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text = {
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localization_key = agent_eunuch
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trigger = { var:choice_a = flag:agent_eunuch }
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}
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# Decoy
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text = {
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localization_key = agent_decoy
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trigger = { var:choice_a = flag:agent_decoy }
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}
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# Muscle
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text = {
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localization_key = agent_muscle
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trigger = { var:choice_a = flag:agent_muscle }
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}
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# Drillmaster
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text = {
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localization_key = agent_drillmaster
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trigger = { var:choice_a = flag:agent_drillmaster }
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}
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# Tracker
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text = {
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localization_key = agent_tracker
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trigger = { var:choice_a = flag:agent_tracker }
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}
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# Physic
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text = {
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localization_key = agent_physic
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trigger = { var:choice_a = flag:agent_physic }
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}
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# Smith
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text = {
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localization_key = agent_smith
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trigger = { var:choice_a = flag:agent_smith }
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}
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# Ambusher
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text = {
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localization_key = agent_ambusher
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trigger = { var:choice_a = flag:agent_ambusher }
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}
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# Bodyguard
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text = {
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localization_key = agent_bodyguard
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trigger = { var:choice_a = flag:agent_bodyguard }
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}
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# Scout
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text = {
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localization_key = agent_scout
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trigger = { var:choice_a = flag:agent_scout }
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}
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# Outrider
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text = {
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localization_key = agent_outrider
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trigger = { var:choice_a = flag:agent_outrider }
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}
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# Bookkeeper
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text = {
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localization_key = agent_bookkeeper
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trigger = { var:choice_a = flag:agent_bookkeeper }
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}
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# Bailiff
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text = {
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localization_key = agent_bailiff
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trigger = { var:choice_a = flag:agent_bailiff }
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}
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# Draughtsman
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text = {
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localization_key = agent_draughtsman
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trigger = { var:choice_a = flag:agent_draughtsman }
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}
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# Planner
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text = {
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localization_key = agent_planner
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trigger = { var:choice_a = flag:agent_planner }
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}
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# Supplier
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text = {
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localization_key = agent_supplier
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trigger = { var:choice_a = flag:agent_supplier }
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}
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# Outcast
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text = {
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localization_key = agent_outcast
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trigger = { var:choice_a = flag:agent_outcast }
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}
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# Wrangler
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text = {
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localization_key = agent_wrangler
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trigger = { var:choice_a = flag:agent_wrangler }
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}
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}
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GetCorrectAgentType_ChoiceA_Icon = {
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type = scheme
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type = character
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parent = GetCorrectAgentType_ChoiceA
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suffix = _i
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}
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GetCorrectAgentType_ChoiceB = {
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type = scheme
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# Assassin
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text = {
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localization_key = agent_assassin
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trigger = { var:choice_b = flag:agent_assassin }
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}
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# Lookout
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text = {
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localization_key = agent_lookout
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trigger = { var:choice_b = flag:agent_lookout }
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}
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# Infiltrator
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text = {
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localization_key = agent_infiltrator
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trigger = { var:choice_b = flag:agent_infiltrator }
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}
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# Footpad
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text = {
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localization_key = agent_footpad
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trigger = { var:choice_b = flag:agent_footpad }
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}
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# Alibi
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text = {
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localization_key = agent_alibi
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trigger = { var:choice_b = flag:agent_alibi }
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}
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# Thug
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text = {
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localization_key = agent_thug
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trigger = { var:choice_b = flag:agent_thug }
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}
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# Comrade_in_arms
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text = {
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localization_key = agent_comrade_in_arms
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trigger = { var:choice_b = flag:agent_comrade_in_arms }
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}
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# Socialite
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text = {
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localization_key = agent_socialite
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trigger = { var:choice_b = flag:agent_socialite }
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}
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# Musician
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text = {
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localization_key = agent_musician
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trigger = { var:choice_b = flag:agent_musician }
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}
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# Tumbler
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text = {
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localization_key = agent_tumbler
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trigger = { var:choice_b = flag:agent_tumbler }
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}
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# Poet
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text = {
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localization_key = agent_poet
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trigger = { var:choice_b = flag:agent_poet }
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}
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# Gabbler
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text = {
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localization_key = agent_gabbler
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trigger = { var:choice_b = flag:agent_gabbler }
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}
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# Shill
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text = {
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localization_key = agent_shill
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trigger = { var:choice_b = flag:agent_shill }
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}
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# Diplomat
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text = {
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localization_key = agent_diplomat
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trigger = { var:choice_b = flag:agent_diplomat }
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}
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# Justiciar
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text = {
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localization_key = agent_justiciar
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trigger = { var:choice_b = flag:agent_justiciar }
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}
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# Scribe
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text = {
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localization_key = agent_scribe
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trigger = { var:choice_b = flag:agent_scribe }
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}
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# Cleric
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text = {
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localization_key = agent_cleric
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trigger = { var:choice_b = flag:agent_cleric }
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}
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# Theologian
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text = {
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localization_key = agent_theologian
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trigger = { var:choice_b = flag:agent_theologian }
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}
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# Herald
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text = {
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localization_key = agent_herald
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trigger = { var:choice_b = flag:agent_herald }
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}
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# Wolf_hunter
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text = {
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localization_key = agent_wolf_hunter
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trigger = { var:choice_b = flag:agent_wolf_hunter }
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}
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# Thief
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text = {
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localization_key = agent_thief
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trigger = { var:choice_b = flag:agent_thief }
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}
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# Tutor
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text = {
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localization_key = agent_tutor
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trigger = { var:choice_b = flag:agent_tutor }
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}
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# Poisoner
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text = {
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localization_key = agent_poisoner
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trigger = { var:choice_b = flag:agent_poisoner }
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}
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# Eunuch
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text = {
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localization_key = agent_eunuch
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trigger = { var:choice_b = flag:agent_eunuch }
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}
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# Decoy
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text = {
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localization_key = agent_decoy
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trigger = { var:choice_b = flag:agent_decoy }
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}
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# Muscle
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text = {
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localization_key = agent_muscle
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trigger = { var:choice_b = flag:agent_muscle }
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}
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# Drillmaster
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text = {
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localization_key = agent_drillmaster
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trigger = { var:choice_b = flag:agent_drillmaster }
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}
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# Tracker
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text = {
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localization_key = agent_tracker
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trigger = { var:choice_b = flag:agent_tracker }
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}
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# Physic
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text = {
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localization_key = agent_physic
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trigger = { var:choice_b = flag:agent_physic }
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}
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# Smith
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text = {
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localization_key = agent_smith
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trigger = { var:choice_b = flag:agent_smith }
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}
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# Ambusher
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text = {
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localization_key = agent_ambusher
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trigger = { var:choice_b = flag:agent_ambusher }
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}
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# Bodyguard
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text = {
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localization_key = agent_bodyguard
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trigger = { var:choice_b = flag:agent_bodyguard }
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}
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# Scout
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text = {
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localization_key = agent_scout
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trigger = { var:choice_b = flag:agent_scout }
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}
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# Outrider
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text = {
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localization_key = agent_outrider
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trigger = { var:choice_b = flag:agent_outrider }
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}
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# Bookkeeper
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text = {
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localization_key = agent_bookkeeper
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trigger = { var:choice_b = flag:agent_bookkeeper }
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}
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# Bailiff
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text = {
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localization_key = agent_bailiff
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trigger = { var:choice_b = flag:agent_bailiff }
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}
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# Draughtsman
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text = {
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localization_key = agent_draughtsman
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trigger = { var:choice_b = flag:agent_draughtsman }
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}
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# Planner
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text = {
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localization_key = agent_planner
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trigger = { var:choice_b = flag:agent_planner }
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}
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# Supplier
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text = {
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localization_key = agent_supplier
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trigger = { var:choice_b = flag:agent_supplier }
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}
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# Outcast
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text = {
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localization_key = agent_outcast
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trigger = { var:choice_b = flag:agent_outcast }
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}
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# Wrangler
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text = {
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localization_key = agent_wrangler
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trigger = { var:choice_b = flag:agent_wrangler }
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}
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}
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GetCorrectAgentType_ChoiceB_Icon = {
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type = scheme
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type = character
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parent = GetCorrectAgentType_ChoiceB
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suffix = _i
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}
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GetSchemeContract = {
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type = scheme
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# Contracts
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text = {
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localization_key = scheme_type_contract
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trigger = { is_scheme_category = contract }
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}
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# Schemes
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text = {
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localization_key = scheme_type_scheme
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trigger = { always = no }
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fallback = yes
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}
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}
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GetSchemeContractPlural = {
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type = scheme
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# Contracts
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text = {
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localization_key = scheme_type_contracts
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trigger = { is_scheme_category = contract }
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}
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# Schemes
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text = {
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localization_key = scheme_type_schemes
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trigger = { always = no }
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fallback = yes
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}
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}
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