N3OW/common/customizable_localization/00_scheme_custom_loc.txt
2025-02-20 17:49:25 +00:00

464 lines
9.8 KiB
Text

#TODO_CD_EP3; ideally we replace these with a coded system that doesn't need manual upkeep somehow later.
GetCorrectAgentType_ChoiceA = {
type = scheme
# Assassin
text = {
localization_key = agent_assassin
trigger = { var:choice_a = flag:agent_assassin }
}
# Lookout
text = {
localization_key = agent_lookout
trigger = { var:choice_a = flag:agent_lookout }
}
# Infiltrator
text = {
localization_key = agent_infiltrator
trigger = { var:choice_a = flag:agent_infiltrator }
}
# Footpad
text = {
localization_key = agent_footpad
trigger = { var:choice_a = flag:agent_footpad }
}
# Alibi
text = {
localization_key = agent_alibi
trigger = { var:choice_a = flag:agent_alibi }
}
# Thug
text = {
localization_key = agent_thug
trigger = { var:choice_a = flag:agent_thug }
}
# Comrade_in_arms
text = {
localization_key = agent_comrade_in_arms
trigger = { var:choice_a = flag:agent_comrade_in_arms }
}
# Socialite
text = {
localization_key = agent_socialite
trigger = { var:choice_a = flag:agent_socialite }
}
# Musician
text = {
localization_key = agent_musician
trigger = { var:choice_a = flag:agent_musician }
}
# Tumbler
text = {
localization_key = agent_tumbler
trigger = { var:choice_a = flag:agent_tumbler }
}
# Poet
text = {
localization_key = agent_poet
trigger = { var:choice_a = flag:agent_poet }
}
# Gabbler
text = {
localization_key = agent_gabbler
trigger = { var:choice_a = flag:agent_gabbler }
}
# Shill
text = {
localization_key = agent_shill
trigger = { var:choice_a = flag:agent_shill }
}
# Diplomat
text = {
localization_key = agent_diplomat
trigger = { var:choice_a = flag:agent_diplomat }
}
# Justiciar
text = {
localization_key = agent_justiciar
trigger = { var:choice_a = flag:agent_justiciar }
}
# Scribe
text = {
localization_key = agent_scribe
trigger = { var:choice_a = flag:agent_scribe }
}
# Cleric
text = {
localization_key = agent_cleric
trigger = { var:choice_a = flag:agent_cleric }
}
# Theologian
text = {
localization_key = agent_theologian
trigger = { var:choice_a = flag:agent_theologian }
}
# Herald
text = {
localization_key = agent_herald
trigger = { var:choice_a = flag:agent_herald }
}
# Wolf_hunter
text = {
localization_key = agent_wolf_hunter
trigger = { var:choice_a = flag:agent_wolf_hunter }
}
# Thief
text = {
localization_key = agent_thief
trigger = { var:choice_a = flag:agent_thief }
}
# Tutor
text = {
localization_key = agent_tutor
trigger = { var:choice_a = flag:agent_tutor }
}
# Poisoner
text = {
localization_key = agent_poisoner
trigger = { var:choice_a = flag:agent_poisoner }
}
# Eunuch
text = {
localization_key = agent_eunuch
trigger = { var:choice_a = flag:agent_eunuch }
}
# Decoy
text = {
localization_key = agent_decoy
trigger = { var:choice_a = flag:agent_decoy }
}
# Muscle
text = {
localization_key = agent_muscle
trigger = { var:choice_a = flag:agent_muscle }
}
# Drillmaster
text = {
localization_key = agent_drillmaster
trigger = { var:choice_a = flag:agent_drillmaster }
}
# Tracker
text = {
localization_key = agent_tracker
trigger = { var:choice_a = flag:agent_tracker }
}
# Physic
text = {
localization_key = agent_physic
trigger = { var:choice_a = flag:agent_physic }
}
# Smith
text = {
localization_key = agent_smith
trigger = { var:choice_a = flag:agent_smith }
}
# Ambusher
text = {
localization_key = agent_ambusher
trigger = { var:choice_a = flag:agent_ambusher }
}
# Bodyguard
text = {
localization_key = agent_bodyguard
trigger = { var:choice_a = flag:agent_bodyguard }
}
# Scout
text = {
localization_key = agent_scout
trigger = { var:choice_a = flag:agent_scout }
}
# Outrider
text = {
localization_key = agent_outrider
trigger = { var:choice_a = flag:agent_outrider }
}
# Bookkeeper
text = {
localization_key = agent_bookkeeper
trigger = { var:choice_a = flag:agent_bookkeeper }
}
# Bailiff
text = {
localization_key = agent_bailiff
trigger = { var:choice_a = flag:agent_bailiff }
}
# Draughtsman
text = {
localization_key = agent_draughtsman
trigger = { var:choice_a = flag:agent_draughtsman }
}
# Planner
text = {
localization_key = agent_planner
trigger = { var:choice_a = flag:agent_planner }
}
# Supplier
text = {
localization_key = agent_supplier
trigger = { var:choice_a = flag:agent_supplier }
}
# Outcast
text = {
localization_key = agent_outcast
trigger = { var:choice_a = flag:agent_outcast }
}
# Wrangler
text = {
localization_key = agent_wrangler
trigger = { var:choice_a = flag:agent_wrangler }
}
}
GetCorrectAgentType_ChoiceA_Icon = {
type = scheme
type = character
parent = GetCorrectAgentType_ChoiceA
suffix = _i
}
GetCorrectAgentType_ChoiceB = {
type = scheme
# Assassin
text = {
localization_key = agent_assassin
trigger = { var:choice_b = flag:agent_assassin }
}
# Lookout
text = {
localization_key = agent_lookout
trigger = { var:choice_b = flag:agent_lookout }
}
# Infiltrator
text = {
localization_key = agent_infiltrator
trigger = { var:choice_b = flag:agent_infiltrator }
}
# Footpad
text = {
localization_key = agent_footpad
trigger = { var:choice_b = flag:agent_footpad }
}
# Alibi
text = {
localization_key = agent_alibi
trigger = { var:choice_b = flag:agent_alibi }
}
# Thug
text = {
localization_key = agent_thug
trigger = { var:choice_b = flag:agent_thug }
}
# Comrade_in_arms
text = {
localization_key = agent_comrade_in_arms
trigger = { var:choice_b = flag:agent_comrade_in_arms }
}
# Socialite
text = {
localization_key = agent_socialite
trigger = { var:choice_b = flag:agent_socialite }
}
# Musician
text = {
localization_key = agent_musician
trigger = { var:choice_b = flag:agent_musician }
}
# Tumbler
text = {
localization_key = agent_tumbler
trigger = { var:choice_b = flag:agent_tumbler }
}
# Poet
text = {
localization_key = agent_poet
trigger = { var:choice_b = flag:agent_poet }
}
# Gabbler
text = {
localization_key = agent_gabbler
trigger = { var:choice_b = flag:agent_gabbler }
}
# Shill
text = {
localization_key = agent_shill
trigger = { var:choice_b = flag:agent_shill }
}
# Diplomat
text = {
localization_key = agent_diplomat
trigger = { var:choice_b = flag:agent_diplomat }
}
# Justiciar
text = {
localization_key = agent_justiciar
trigger = { var:choice_b = flag:agent_justiciar }
}
# Scribe
text = {
localization_key = agent_scribe
trigger = { var:choice_b = flag:agent_scribe }
}
# Cleric
text = {
localization_key = agent_cleric
trigger = { var:choice_b = flag:agent_cleric }
}
# Theologian
text = {
localization_key = agent_theologian
trigger = { var:choice_b = flag:agent_theologian }
}
# Herald
text = {
localization_key = agent_herald
trigger = { var:choice_b = flag:agent_herald }
}
# Wolf_hunter
text = {
localization_key = agent_wolf_hunter
trigger = { var:choice_b = flag:agent_wolf_hunter }
}
# Thief
text = {
localization_key = agent_thief
trigger = { var:choice_b = flag:agent_thief }
}
# Tutor
text = {
localization_key = agent_tutor
trigger = { var:choice_b = flag:agent_tutor }
}
# Poisoner
text = {
localization_key = agent_poisoner
trigger = { var:choice_b = flag:agent_poisoner }
}
# Eunuch
text = {
localization_key = agent_eunuch
trigger = { var:choice_b = flag:agent_eunuch }
}
# Decoy
text = {
localization_key = agent_decoy
trigger = { var:choice_b = flag:agent_decoy }
}
# Muscle
text = {
localization_key = agent_muscle
trigger = { var:choice_b = flag:agent_muscle }
}
# Drillmaster
text = {
localization_key = agent_drillmaster
trigger = { var:choice_b = flag:agent_drillmaster }
}
# Tracker
text = {
localization_key = agent_tracker
trigger = { var:choice_b = flag:agent_tracker }
}
# Physic
text = {
localization_key = agent_physic
trigger = { var:choice_b = flag:agent_physic }
}
# Smith
text = {
localization_key = agent_smith
trigger = { var:choice_b = flag:agent_smith }
}
# Ambusher
text = {
localization_key = agent_ambusher
trigger = { var:choice_b = flag:agent_ambusher }
}
# Bodyguard
text = {
localization_key = agent_bodyguard
trigger = { var:choice_b = flag:agent_bodyguard }
}
# Scout
text = {
localization_key = agent_scout
trigger = { var:choice_b = flag:agent_scout }
}
# Outrider
text = {
localization_key = agent_outrider
trigger = { var:choice_b = flag:agent_outrider }
}
# Bookkeeper
text = {
localization_key = agent_bookkeeper
trigger = { var:choice_b = flag:agent_bookkeeper }
}
# Bailiff
text = {
localization_key = agent_bailiff
trigger = { var:choice_b = flag:agent_bailiff }
}
# Draughtsman
text = {
localization_key = agent_draughtsman
trigger = { var:choice_b = flag:agent_draughtsman }
}
# Planner
text = {
localization_key = agent_planner
trigger = { var:choice_b = flag:agent_planner }
}
# Supplier
text = {
localization_key = agent_supplier
trigger = { var:choice_b = flag:agent_supplier }
}
# Outcast
text = {
localization_key = agent_outcast
trigger = { var:choice_b = flag:agent_outcast }
}
# Wrangler
text = {
localization_key = agent_wrangler
trigger = { var:choice_b = flag:agent_wrangler }
}
}
GetCorrectAgentType_ChoiceB_Icon = {
type = scheme
type = character
parent = GetCorrectAgentType_ChoiceB
suffix = _i
}
GetSchemeContract = {
type = scheme
# Contracts
text = {
localization_key = scheme_type_contract
trigger = { is_scheme_category = contract }
}
# Schemes
text = {
localization_key = scheme_type_scheme
trigger = { always = no }
fallback = yes
}
}
GetSchemeContractPlural = {
type = scheme
# Contracts
text = {
localization_key = scheme_type_contracts
trigger = { is_scheme_category = contract }
}
# Schemes
text = {
localization_key = scheme_type_schemes
trigger = { always = no }
fallback = yes
}
}