2765 lines
No EOL
69 KiB
Text
2765 lines
No EOL
69 KiB
Text
palace_main_01 = {
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slot_type = main
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internal_slots = 2
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construction_time = 730
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allowed_domicile_types = { palace }
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cost = {
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gold = estate_external_building_high_cost_tier_2_value
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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domicile_monthly_influence_add = 1
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domicile_external_slots_capacity_add = 2
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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}
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palace_main_02 = {
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slot_type = main
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internal_slots = 4
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construction_time = 730
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allowed_domicile_types = { palace }
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previous_building = palace_main_01
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can_construct = {
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culture ?= { has_innovation = innovation_city_planning }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_3_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_1 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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}
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palace_main_03 = {
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slot_type = main
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internal_slots = 6
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construction_time = 730
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allowed_domicile_types = { palace }
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previous_building = palace_main_02
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can_construct = {
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culture ?= { has_innovation = innovation_manorialism }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_4_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_2 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.02
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_mansion_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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}
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palace_main_04 = {
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slot_type = main
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internal_slots = 8
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construction_time = 730
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allowed_domicile_types = { palace }
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previous_building = palace_main_03
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can_construct = {
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culture ?= { has_innovation = innovation_development_03 }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_5_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_3 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.03
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_estate_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
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}
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}
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palace_main_05 = {
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slot_type = main
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internal_slots = 10
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construction_time = 730
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allowed_domicile_types = { palace }
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previous_building = palace_main_04
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can_construct = {
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culture ?= { has_innovation = innovation_cranes }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_6_value
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}
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parameters = {
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_4 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.75
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domicile_monthly_gold_mult = 0.05
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domicile_monthly_influence_add = 0.5
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domicile_external_slots_capacity_add = 1
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}
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|
|
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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|
icon = "gfx/interface/icons/domicile_building/palace_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese.dds"
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|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_chinese_mask.png"
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|
soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
|
|
}
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|
|
|
asset = {
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|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
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|
has_graphical_iranian_culture_group_trigger = yes
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_india_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/palace_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_mena_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
|
|
}
|
|
|
|
asset = {
|
|
trigger = {
|
|
domicile_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
icon = "gfx/interface/icons/domicile_building/palace_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_western_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/palace_main.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grand_estate_byzantine_mask.png"
|
|
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_palace_main_building"
|
|
}
|
|
}
|
|
|
|
|
|
|
|
####################
|
|
##### VILLA UPGRADES
|
|
### Diplomacy Upgrade
|
|
living_quarters_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
personal_scheme_phase_duration_add = -10
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
living_quarters_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = living_quarters_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
dynasty_house_opinion = 5
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
living_quarters_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = living_quarters_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
living_quarters_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = living_quarters_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_living_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
|
|
dynasty_house_opinion = 5
|
|
personal_scheme_phase_duration_add = -10
|
|
owned_personal_scheme_success_chance_add = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_ingratiate_family_interaction = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Martial Upgrade
|
|
trophy_room_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
trophy_room_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = trophy_room_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
prowess = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
trophy_room_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = trophy_room_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 3
|
|
}
|
|
|
|
parameters = {
|
|
trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
trophy_room_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = trophy_room_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_trophy_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_trophy_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.05
|
|
advantage = 3
|
|
prowess = 1
|
|
}
|
|
|
|
parameters = {
|
|
trophy_room_victory_influence = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Stewardship Upgrade
|
|
office_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_local_theme_cost_reduction = yes
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
office_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = office_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_local_theme_cost_reduction = yes
|
|
estate_governor_efficiency_bonus = yes
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
office_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = office_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_local_theme_cost_reduction = yes
|
|
estate_governor_efficiency_bonus = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
office_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = office_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_office }
|
|
multiply = 0.75
|
|
desc = raid_insight_office
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_local_theme_cost_reduction = yes
|
|
estate_governor_efficiency_bonus = yes
|
|
estate_governor_efficiency_bonus_for_house_members = yes
|
|
estate_governor_trait_xp_bonus_for_contracts = yes
|
|
estate_unlock_teach_governor_interaction = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_stewardship_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Intrigue Upgrade
|
|
servants_quarters_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
hostile_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
servants_quarters_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = servants_quarters_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
servants_quarters_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = servants_quarters_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
servants_quarters_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = servants_quarters_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_servants_quarters }
|
|
multiply = 0.75
|
|
desc = raid_insight_servants_quarters
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_hire_agents_decision = yes
|
|
estate_improve_political_scheme_countermeasure = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_intrigue_lifestyle_xp_gain_mult = 0.05
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
max_hostile_schemes_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Learning Upgrade
|
|
library_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
library_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = library_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_library.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
# Observatory sub-branch
|
|
library_observatory_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = library_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
owned_legend_spread_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
library_observatory_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = library_observatory_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
owned_legend_spread_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_observatory.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
# Education sub-branch
|
|
library_education_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = library_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude = yes
|
|
estate_reduced_tutor_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
library_education_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = library_education_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_library }
|
|
multiply = 0.75
|
|
desc = raid_insight_library
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_tier_5_education = yes
|
|
estate_increase_physician_aptitude = yes
|
|
estate_reduced_tutor_cost = yes
|
|
estate_increased_tutor_aptitude = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_tutor.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Bath
|
|
bath_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
bath_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = bath_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 2
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
bath_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = bath_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
bath_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = bath_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_bath }
|
|
multiply = 0.75
|
|
desc = raid_insight_bath
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.05
|
|
attraction_opinion = 3
|
|
epidemic_resistance = 5
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_safe_treatment_success_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 3
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Guest Room
|
|
guest_room_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_room_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = guest_room_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_room_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = guest_room_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_room_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = guest_room_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_room_palace_05 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = guest_room_palace_04
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
courtier_and_guest_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
guest_room_palace_06 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = guest_room_palace_05
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_05 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_6_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_guest_room }
|
|
multiply = 0.75
|
|
desc = raid_insight_guest_room
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
increased_success_personal_schemes_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 3
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
has_cultural_tradition = tradition_esteemed_hospitality
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Wine Cellar
|
|
wine_cellar_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_wine_cellar }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_feast_influence_option_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_tradition = tradition_culinary_art
|
|
}
|
|
}
|
|
}
|
|
add = 3
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
wine_cellar_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = wine_cellar_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_wine_cellar }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_feast_influence_option_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_tradition = tradition_culinary_art
|
|
}
|
|
}
|
|
}
|
|
add = 3
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
wine_cellar_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = wine_cellar_palace_02
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_wine_cellar }
|
|
multiply = 0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_unlock_feast_influence_option_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner.culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_tradition = tradition_culinary_art
|
|
}
|
|
}
|
|
}
|
|
add = 3
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_cellar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Courtyard
|
|
courtyard_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
courtyard_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = courtyard_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
courtyard_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = courtyard_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
courtyard_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = courtyard_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_courtyard }
|
|
multiply = 0.75
|
|
desc = raid_insight_courtyard
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_improved_feast_opinion = yes
|
|
estate_cheaper_feast_cost = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
political_scheme_phase_duration_add = -3
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Prison
|
|
prison_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
prison_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = prison_palace_01
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
prison_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = prison_palace_02
|
|
|
|
can_construct = {
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
hostage_renown_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
prison_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = prison_palace_03
|
|
|
|
can_construct = {
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_normal_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_prison }
|
|
multiply = 0.75
|
|
desc = raid_insight_prison
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
estate_torture_grants_influence = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.05
|
|
hostage_income_mult = 0.05
|
|
hostage_renown_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
if = {
|
|
limit = {
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_prison.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Reception Hall
|
|
reception_hall_palace_01 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_3 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_palace_01 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
reception_hall_palace_02 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = reception_hall_palace_01
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_3 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_palace_02 = yes
|
|
estate_increase_house_member_investment_cap_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
reception_hall_palace_03 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = reception_hall_palace_02
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_3 }
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.06
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_palace_03 = yes
|
|
estate_increase_house_member_investment_cap_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
reception_hall_palace_04 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = reception_hall_palace_03
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_3 }
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.08
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_palace_04 = yes
|
|
estate_increase_house_member_investment_cap_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 5
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
reception_hall_palace_05 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = reception_hall_palace_04
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_3 }
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_04 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_5_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_reception_hall }
|
|
multiply = 0.75
|
|
desc = raid_insight_reception_hall
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_influence_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
legitimacy_counter = yes
|
|
reception_hall_legitimacy_loss_palace_05 = yes
|
|
estate_increase_house_member_investment_cap_4 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
### Cabinet of Curiosities
|
|
cabinet_of_curiosities_palace_01 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
can_construct = {
|
|
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_4 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
|
|
multiply = 0.75
|
|
desc = raid_insight_cabinet_of_curiosities
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
domicile_monthly_influence_add = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
can_receive_artifacts = yes
|
|
estate_improved_inspirations_1 = yes
|
|
house_head_can_ask_for_artifacts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
cabinet_of_curiosities_palace_02 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = cabinet_of_curiosities_palace_01
|
|
|
|
can_construct = {
|
|
dynasty ?= {
|
|
has_dynasty_perk = ep3_administrative_legacy_4
|
|
custom_description = {
|
|
text = cabinet_of_curiosities_upgrade_trigger_2
|
|
dynast.house ?= { cabinet_of_curiosities_artifact_score >= 15 }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
|
|
multiply = 0.75
|
|
desc = raid_insight_cabinet_of_curiosities
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
stewardship_per_influence_level = 1
|
|
monthly_dynasty_prestige = 0.5
|
|
domicile_monthly_influence_add = 0.2
|
|
monthly_court_grandeur_change_add = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
can_receive_artifacts = yes
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
estate_increase_antiquarian_aptitude = yes
|
|
house_head_can_ask_for_artifacts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 7
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
cabinet_of_curiosities_palace_03 = {
|
|
construction_time = 1000
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = cabinet_of_curiosities_palace_02
|
|
|
|
can_construct = {
|
|
dynasty ?= {
|
|
has_dynasty_perk = ep3_administrative_legacy_4
|
|
custom_description = {
|
|
text = cabinet_of_curiosities_upgrade_trigger_3
|
|
dynast.house ?= { cabinet_of_curiosities_artifact_score >= 35 }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_cabinet_of_curiosities }
|
|
multiply = 0.75
|
|
desc = raid_insight_cabinet_of_curiosities
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
learning_per_influence_level = 1
|
|
stewardship_per_influence_level = 1
|
|
monthly_dynasty_prestige = 0.5
|
|
domicile_monthly_influence_add = 0.3
|
|
monthly_court_grandeur_change_add = 0.3
|
|
general_opinion = 10
|
|
}
|
|
|
|
parameters = {
|
|
can_receive_artifacts = yes
|
|
estate_improved_inspirations_2 = yes
|
|
estate_reduce_commission_artifact_cost = yes
|
|
estate_increase_antiquarian_aptitude = yes
|
|
house_head_can_ask_for_artifacts = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_cabinet_of_curiosities.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
#Grand Solar
|
|
grand_solar_palace_01 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = palace_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = unlocked_via_event
|
|
house.house_head = { has_character_flag = ep3_construct_grand_solar }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_1_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grand_solar }
|
|
multiply = 0.75
|
|
desc = raid_insight_grand_solar
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_opinion = 5
|
|
stress_gain_mult = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 10
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
grand_solar_palace_02 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = grand_solar_palace_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = unlocked_via_event
|
|
house.house_head = { has_character_flag = ep3_construct_grand_solar }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_2_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grand_solar }
|
|
multiply = 0.75
|
|
desc = raid_insight_grand_solar
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
dynasty_opinion = 5
|
|
stress_gain_mult = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = 8
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
grand_solar_palace_03 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = grand_solar_palace_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = unlocked_via_event
|
|
house.house_head = { has_character_flag = ep3_construct_grand_solar }
|
|
}
|
|
domicile ?= { has_domicile_building_or_higher = palace_main_02 }
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_3_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grand_solar }
|
|
multiply = 0.75
|
|
desc = raid_insight_grand_solar
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.1
|
|
dynasty_opinion = 5
|
|
stress_gain_mult = -0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 6
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
}
|
|
|
|
grand_solar_palace_04 = {
|
|
construction_time = 730
|
|
allowed_domicile_types = { palace }
|
|
slot_type = internal
|
|
previous_building = grand_solar_palace_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = unlocked_via_event
|
|
house.house_head = { has_character_flag = ep3_construct_grand_solar }
|
|
}
|
|
domicile ?= { OR = { has_domicile_building_or_higher = palace_main_03 has_domicile_building_or_higher = palace_main_03 } }
|
|
}
|
|
|
|
parameters = {
|
|
solar_white_peace_stress_loss = yes
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = estate_internal_building_high_cost_tier_4_value
|
|
if = {
|
|
limit = { has_character_modifier = raid_insight_grand_solar }
|
|
multiply = 0.75
|
|
desc = raid_insight_grand_solar
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.1
|
|
dynasty_opinion = 5
|
|
stress_gain_mult = -0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 4
|
|
add = estate_building_ai_modifier_value
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
|
|
texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
|
|
}
|
|
} |