N3OW/common/culture/traditions/NEOW_traditions.txt
2025-09-14 13:13:51 -04:00

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###########################
# NEOW CULTURAL TRADITIONS
###########################
#######################
# Generic
#######################
tradition_british_armoires = {
category = regional
layers = {
0 = martial
1 = western
4 = bow.dds
}
is_shown = {
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_brythonic
}
}
can_pick = {
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_brythonic
}
}
character_modifier = {
archers_max_size_add = 2
}
parameters = {
unlock_maa_handgonners = yes
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
NOR = {
culture_pillar:ethos_stoic = { is_in_list = traits }
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_stoic_or_bureaucratic_desc
}
}
# Certain number of archer MaA requirement.
if = {
limit = {
scope:character = {
number_maa_soldiers_of_base_type = {
type = archers
# Remember to sync the below with longbow_competitions_minimum_archer_maa_value.
value < 1200
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_lacks_archer_maa_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 800
if = {
limit = {
OR = {
culture_has_pikemen_maa = yes
culture_has_heavy_cavalry_maa = yes
}
}
multiply = 0
}
}
}
tradition_british_palace_politics = {
category = regional
layers = {
0 = intrigue
1 = western
4 = palace_politics.dds
}
is_shown = {
OR = {
has_cultural_pillar = heritage_anglo_frisian
has_cultural_pillar = heritage_scottish
this = culture:prytoneg
any_parent_culture_or_above = {
this = culture:prytoneg
}
}
scope:character = {
OR = {
has_title = title:e_brittania
}
}
# DLC check.
has_ep3_dlc_trigger = yes
NOT = {
has_cultural_tradition = tradition_byzantine_succession
}
}
can_pick = {
custom_tooltip = {
text = cannot_have_tradition_court_eunuchs
NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_merciful_blindings
NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
}
}
parameters = {
unlock_maa_household_cavalry = yes
unlock_maa_household_guard = yes
unlock_commander_of_the_guard = yes
reduced_bodyguard_aptitude = yes
ambitious_trait_more_common = yes
cultrad_unlocks_t2_countermeasures = yes
palace_politics_trait_bonuses = yes
palace_politics_trait_maluses = yes
}
character_modifier = {
monthly_court_grandeur_change_mult = 0.2
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
culture_pillar:ethos_courtly = { is_in_list = traits }
culture_pillar:ethos_spiritual = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bureaucratic_courtly_or_spiritual_desc
}
}
if = {
limit = {
has_dlc_feature = royal_court
OR = {
scope:character = { has_royal_court = no }
NOT = {
scope:character = {
court_grandeur_current_level >= very_high_court_grandeur_level
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_court_grandeur_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = { # Admin should be more into this
scope:character = {
has_government = administrative_government
}
}
multiply = 2
}
}
}
tradition_swords_of_freedom = {
category = regional
layers = {
0 = martial
1 = western
4 = swords.dds
}
is_shown = {
OR = {
this = culture:kuhjung
any_parent_culture_or_above = {
this = culture:kuhjung
}
}
}
can_pick = {
culture_not_pacifistic_trigger = yes
}
parameters = {
unlock_maa_kuhjung = yes
strong_traits_more_common = yes
}
character_modifier = {
maa_damage_mult = 0.05
men_at_arms_limit = 1
county_opinion_add = -10
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
culture_pillar:ethos_stoic = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_stoic_or_communal_desc
}
}
if = {
limit = {
scope:character = {
NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
number_maa_soldiers_of_base_type = {
type = light_cavalry
value >= 800
}
number_maa_soldiers_of_base_type = {
type = heavy_cavalry
value >= 400
}
number_maa_soldiers_of_base_type = {
type = archer_cavalry
value >= 800
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_cavalry_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
OR = {
has_innovation = innovation_war_camels
has_innovation = innovation_elephantry
}
}
multiply = 0.4
}
else_if = {
limit = {
scope:character ?= {
ai_has_warlike_personality = yes
}
}
multiply = 4
}
}
}