305 lines
No EOL
6.1 KiB
Text
305 lines
No EOL
6.1 KiB
Text
###########################
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# NEOW CULTURAL TRADITIONS
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###########################
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#######################
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# Generic
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#######################
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tradition_british_armoires = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = bow.dds
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}
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is_shown = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_brythonic
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}
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}
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can_pick = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_brythonic
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}
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}
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character_modifier = {
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archers_max_size_add = 2
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}
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parameters = {
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unlock_maa_handgonners = yes
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_stoic_or_bureaucratic_desc
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}
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}
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# Certain number of archer MaA requirement.
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if = {
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limit = {
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scope:character = {
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number_maa_soldiers_of_base_type = {
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type = archers
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# Remember to sync the below with longbow_competitions_minimum_archer_maa_value.
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value < 1200
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_lacks_archer_maa_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 800
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if = {
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limit = {
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OR = {
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culture_has_pikemen_maa = yes
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culture_has_heavy_cavalry_maa = yes
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}
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}
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multiply = 0
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}
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}
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}
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tradition_british_palace_politics = {
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category = regional
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layers = {
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0 = intrigue
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1 = western
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4 = palace_politics.dds
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}
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is_shown = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_scottish
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this = culture:prytoneg
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any_parent_culture_or_above = {
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this = culture:prytoneg
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}
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}
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scope:character = {
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OR = {
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has_title = title:e_brittania
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_byzantine_succession
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}
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}
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can_pick = {
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custom_tooltip = {
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text = cannot_have_tradition_court_eunuchs
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NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_merciful_blindings
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NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
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}
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}
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parameters = {
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unlock_maa_household_cavalry = yes
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unlock_maa_household_guard = yes
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unlock_commander_of_the_guard = yes
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reduced_bodyguard_aptitude = yes
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ambitious_trait_more_common = yes
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cultrad_unlocks_t2_countermeasures = yes
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palace_politics_trait_bonuses = yes
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palace_politics_trait_maluses = yes
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}
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character_modifier = {
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monthly_court_grandeur_change_mult = 0.2
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political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
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personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_courtly = { is_in_list = traits }
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culture_pillar:ethos_spiritual = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bureaucratic_courtly_or_spiritual_desc
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}
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}
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if = {
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limit = {
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has_dlc_feature = royal_court
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OR = {
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scope:character = { has_royal_court = no }
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NOT = {
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scope:character = {
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court_grandeur_current_level >= very_high_court_grandeur_level
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_court_grandeur_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Admin should be more into this
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scope:character = {
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has_government = administrative_government
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}
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}
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multiply = 2
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}
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}
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}
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tradition_swords_of_freedom = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = swords.dds
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}
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is_shown = {
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OR = {
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this = culture:kuhjung
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any_parent_culture_or_above = {
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this = culture:kuhjung
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}
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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}
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parameters = {
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unlock_maa_kuhjung = yes
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strong_traits_more_common = yes
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}
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character_modifier = {
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maa_damage_mult = 0.05
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men_at_arms_limit = 1
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county_opinion_add = -10
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = light_cavalry
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value >= 800
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}
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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number_maa_soldiers_of_base_type = {
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type = archer_cavalry
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value >= 800
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_cavalry_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
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OR = {
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has_innovation = innovation_war_camels
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has_innovation = innovation_elephantry
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}
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}
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multiply = 0.4
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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} |