N3OW/common/script_values/04_ep2_hunt_values.txt
2024-11-16 19:09:11 +00:00

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Text

######################
# HUNT STUFF
######################
hunt_activity_base_cost = {
value = standard_activity_base_cost
if = {
limit = {
has_character_modifier = peregrine_falcon
}
multiply = 0.9
}
# Done like this so that it stacks
if = {
limit = { has_character_modifier = master_of_hunt_activity_bonus }
multiply = 0.9
}
# Adventurer
if = {
limit = { is_landless_adventurer = yes }
multiply = 0.25
}
}
hunt_normal_option_cost = {
value = 10
multiply = activity_cost_scale_by_tier
multiply = activity_cost_scale_by_era
}
hunt_good_option_cost = {
value = 35
multiply = activity_cost_scale_by_tier
multiply = activity_cost_scale_by_era
}
standard_hunting_cooldown_time = {
value = 2
if = {
limit = {
root.culture = { has_cultural_parameter = more_frequent_hunts }
}
multiply = 0.5
}
}
hunt_secondary_outcome = 1
hunt_participants = 10
hunt_event_delay_min = 25
hunt_event_delay_max = 35
min_default_hunt_events = 2
max_default_hunt_events = 3
chance_of_extra_hunt_events = 25
min_hunt_event_spacing = 2
max_hunt_event_spacing = 4
hunt_activity_guest_list_size_value = {
value = 4
if = {
limit = { primary_title.tier = tier_duchy }
add = 2
}
else_if = {
limit = { primary_title.tier = tier_kingdom }
add = 4
}
if = {
limit = { primary_title.tier >= tier_empire }
add = 6
}
}
hunt_prestige_guest_gain_value = {
value = hunt_prestige_reward_value
divide = 2
}
hunt_prestige_with_piety_guest_gain_value = {
value = hunt_prestige_with_piety_reward_value
divide = 2
}
hunt_piety_guest_gain_value = {
value = hunt_piety_reward_value
divide = 2
}
hunt_activity_success_increase_minor_value = 3
hunt_activity_success_increase_medium_value = 5
hunt_activity_success_increase_major_value = 10
hunt_activity_success_increase_massive_value = 15 # use very sparingly, this is huge
hunt_activity_success_increase_adventurer_initial_medium_value = 30
hunt_activity_success_increase_adventurer_initial_high_value = 50
hunt_activity_success_decrease_minor_value = {
value = hunt_activity_success_increase_minor_value
multiply = -1
}
hunt_activity_success_decrease_medium_value = {
value = hunt_activity_success_increase_medium_value
multiply = -1
}
hunt_activity_success_decrease_major_value = {
value = hunt_activity_success_increase_major_value
multiply = -1
}
hunt_activity_success_decrease_massive_value = {
value = hunt_activity_success_increase_massive_value
multiply = -1
}
hunt_hunting_grounds_success_value = {
value = 0
add = {
if = {
limit = { has_building = hunting_grounds_01 }
add = 3
}
if = {
limit = { has_building = hunting_grounds_02 }
add = 6
}
if = {
limit = { has_building = hunting_grounds_03 }
add = 9
}
if = {
limit = { has_building = hunting_grounds_04 }
add = 12
}
if = {
limit = { has_building = hunting_grounds_05 }
add = 15
}
if = {
limit = { has_building = hunting_grounds_06 }
add = 18
}
if = {
limit = { has_building = hunting_grounds_07 }
add = 21
}
if = {
limit = { has_building = hunting_grounds_08 }
add = 24
}
desc = hunt_success_chance.hunting_grounds
}
add = {
if = {
limit = { has_building = rainbow_mountains_01 }
add = 24
}
desc = hunt_success_chance.rainbow_mountains_01
}
}
hunt_logging_camps_success_value = {
value = 0
add = {
if = {
limit = { has_building = logging_camps_01 }
add = -3
}
if = {
limit = { has_building = logging_camps_02 }
add = -6
}
if = {
limit = { has_building = logging_camps_03 }
add = -9
}
if = {
limit = { has_building = logging_camps_04 }
add = -12
}
if = {
limit = { has_building = logging_camps_05 }
add = -15
}
if = {
limit = { has_building = logging_camps_06 }
add = -18
}
if = {
limit = { has_building = logging_camps_07 }
add = -21
}
if = {
limit = { has_building = logging_camps_08 }
add = -24
}
desc = hunt_success_chance.logging_camps
}
}
hunt_royal_reserves_success_value = {
value = 0
add = {
if = {
limit = { has_building = royal_forest_01 }
add = 6
}
else_if = {
limit = { has_building = royal_forest_02 }
add = 12
}
else_if = {
limit = { has_building = royal_forest_03 }
add = 18
}
desc = hunt_success_chance.royal_forest
}
}
hunt_success_chance_roco_amenity_level_value = {
value = 0
if = {
limit = {
activity_host = { has_royal_court = yes }
has_dlc_feature = royal_court
}
if = {
limit = {
activity_host = {
amenity_level = { type = court_servants value = low_amenity_level }
}
}
add = 1
}
else_if = {
limit = {
activity_host = {
amenity_level = { type = court_servants value = medium_amenity_level }
}
}
add = 2
}
else_if = {
limit = {
activity_host = {
amenity_level = { type = court_servants value = high_amenity_level }
}
}
add = 3
}
else_if = {
limit = {
activity_host = {
amenity_level = { type = court_servants value = very_high_amenity_level }
}
}
add = 4
}
else_if = {
limit = {
activity_host = {
amenity_level = { type = court_servants value = max_amenity_level }
}
}
add = 5
}
}
else = { add = 2 }
}
hunt_success_chance_value = {
activity_host = {
### HOST
# SKILLS
add = {
value = learning
divide = 4
ceiling = yes
max = 10
desc = learning_modifier
}
add = {
value = martial
divide = 8
ceiling = yes
max = 10
desc = martial_modifier
}
add = {
value = prowess
divide = 4
ceiling = yes
max = 10
desc = prowess_modifier
}
# TRAIT
add = {
value = 0
if = {
limit = { has_trait = lifestyle_hunter }
add = 3
}
if = {
limit = {
has_trait = lifestyle_hunter
involved_activity = {
has_activity_option = { category = special_type option = hunt_type_falconry }
}
has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 25 }
}
add = {
value = 3
if = {
limit = {
has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 50 }
}
add = 3
}
if = {
limit = {
has_trait_xp = { trait = lifestyle_hunter track = falconer value >= 75 }
}
add = 3
}
}
}
else_if = {
limit = {
has_trait = lifestyle_hunter
involved_activity = {
NOT = {
has_activity_option = { category = special_type option = hunt_type_falconry }
}
}
has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 25 }
}
add = {
value = 3
if = {
limit = {
has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 50 }
}
add = 3
}
if = {
limit = {
has_trait_xp = { trait = lifestyle_hunter track = hunter value >= 75 }
}
add = 3
}
}
}
desc = hunt_success_chance.trait
}
# MODIFIERS
if = { # Shrek
limit = {
has_character_modifier = hunt_guide_local_madman_modifier
var:hunt_guide_local_madman_place ?= involved_activity.activity_location.county
}
add = {
value = 5
desc = hunt_success_chance.hunt_guide_local_madman_modifier
}
}
if = { # Tame Deer
limit = {
has_character_modifier = hunt_tame_deer_modifier
exists = involved_activity.var:animal_type
var:tame_animal_type ?= involved_activity.var:animal_type
}
add = {
value = 5
desc = hunt_success_chance.hunt_tame_deer_modifier
}
}
if = { # Beastmaster
limit = { has_character_modifier = ep2_beastmaster_modifier }
add = {
value = 5
desc = hunt_success_chance.ep2_beastmaster_modifier
}
}
if = { # Scenthound
limit = {
has_character_modifier = dog_story_scenthound_modifier
involved_activity = {
NOR = {
has_activity_option = { category = special_type option = hunt_type_falconry }
hunt_animal_type_dangerous_trigger = { VAR = var:animal_type }
}
}
}
add = {
value = 5
desc = hunt_success_chance.dog_story_scenthound_modifier
}
}
if = { # Beasthound
limit = {
has_character_modifier = dog_story_beasthound_modifier
involved_activity = {
hunt_animal_type_dangerous_trigger = { VAR = var:animal_type }
NOT = {
has_activity_option = { category = special_type option = hunt_type_falconry }
}
}
}
add = {
value = 5
desc = hunt_success_chance.dog_story_beasthound_modifier
}
}
# MASTER OF THE HUNT
if = {
limit = { exists = court_position:master_of_hunt_court_position }
add = {
value = 0
court_position:master_of_hunt_court_position = {
if = {
limit = {
aptitude = { court_position = master_of_hunt_court_position value <= 1 }
}
add = 3
}
else_if = {
limit = {
aptitude = { court_position = master_of_hunt_court_position value = 2 }
}
add = 6
}
else_if = {
limit = {
aptitude = { court_position = master_of_hunt_court_position value = 3 }
}
add = 9
}
else_if = {
limit = {
aptitude = { court_position = master_of_hunt_court_position value = 4 }
}
add = 12
}
else = { add = 15 }
}
desc = hunt_success_chance.master_of_hunt
}
}
# HUNTSMAN
if = {
limit = { exists = court_position:huntperson_camp_officer }
add = {
value = 0
court_position:huntperson_camp_officer = {
if = {
limit = {
aptitude = { court_position = huntperson_camp_officer value <= 1 }
}
add = 3
}
else_if = {
limit = {
aptitude = { court_position = huntperson_camp_officer value = 2 }
}
add = 6
}
else_if = {
limit = {
aptitude = { court_position = huntperson_camp_officer value = 3 }
}
add = 9
}
else_if = {
limit = {
aptitude = { court_position = huntperson_camp_officer value = 4 }
}
add = 12
}
else = { add = 15 }
}
desc = hunt_success_chance.master_of_hunt
}
}
# ESTATE
if = {
limit = {
domicile ?= { has_domicile_parameter = kennels_more_successful_hunts_1 }
}
add = {
value = kennels_more_successful_hunts_1_value
desc = estate_has_kennels
}
}
else_if = {
limit = {
domicile ?= { has_domicile_parameter = kennels_more_successful_hunts_2 }
}
add = {
value = kennels_more_successful_hunts_2_value
desc = estate_has_kennels
}
}
}
# GUESTS
if = { # Hunters
limit = {
any_attending_character = {
NOR = {
this = prev.activity_host
prev.activity_host.court_position:master_of_hunt_court_position ?= this
}
OR = {
has_trait = lifestyle_hunter
has_character_modifier = ep2_beastmaster_modifier
}
}
}
add = {
value = 0
every_attending_character = {
limit = {
NOR = {
this = prev.activity_host
prev.activity_host.court_position:master_of_hunt_court_position ?= this
}
has_trait = lifestyle_hunter
}
add = 3
}
every_attending_character = {
limit = {
NOR = {
this = prev.activity_host
prev.activity_host.court_position:master_of_hunt_court_position ?= this
}
has_character_modifier = ep2_beastmaster_modifier
}
add = 3
}
desc = hunt_success_chance.attending_hunters
}
}
#OPTION
if = {
limit = {
has_activity_option = { category = hunt_option_attendants option = hunt_attendants_normal }
}
add = {
value = 1.25
multiply = hunt_success_chance_roco_amenity_level_value
desc = hunt_success_chance.hunt_option_attendants
}
}
else_if = {
limit = {
has_activity_option = { category = hunt_option_attendants option = hunt_attendants_many }
}
add = {
value = 2.5
multiply = hunt_success_chance_roco_amenity_level_value
desc = hunt_success_chance.hunt_option_attendants
}
}
# FORCED ANIMAL
if = {
limit = { exists = var:hunt_forced_type }
add = {
value = 0
if = {
limit = { var:hunt_forced_type = flag:deer }
add = -10
}
else_if = {
limit = { var:hunt_forced_type = flag:fox }
add = -5
}
else_if = {
limit = { var:hunt_forced_type = flag:hare }
add = -10
}
else_if = {
limit = { var:hunt_forced_type = flag:wolf }
add = -10
}
desc = hunt_success_chance.forced_type
}
}
# METHOD
if = { # Captive
limit = { exists = var:captive_release }
add = {
value = 15
desc = hunt_success_chance.captive_release
}
}
# LOCATION
activity_location = { add = hunt_province_reference_value }
# CULTURE
save_temporary_scope_as = activity_temp
add = {
value = 0
activity_host.culture ?= {
if = { # Forests
limit = {
has_cultural_parameter = forest_hunt_success_chance
scope:activity_temp.activity_location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
add = 5
}
if = { # Hills
limit = {
has_cultural_parameter = hills_hunt_success_chance
scope:activity_temp.activity_location = { terrain = hills }
}
add = 5
}
if = { # Deserts
limit = {
has_cultural_parameter = desert_hunt_success_chance
scope:activity_temp.activity_location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
add = 5
}
if = { # Steppes
limit = {
has_cultural_parameter = steppe_hunt_success_chance
scope:activity_temp.activity_location = { terrain = steppe }
}
add = 5
}
if = { # Mountains
limit = {
has_cultural_parameter = mountains_hunt_success_chance
scope:activity_temp.activity_location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
add = 5
}
if = { # Drylands
limit = {
has_cultural_parameter = drylands_hunt_success_chance
scope:activity_temp.activity_location = {
OR = {
terrain = drylands
terrain = desert
}
}
}
add = 5
}
if = { # Jungle
limit = {
has_cultural_parameter = jungle_hunt_success_chance
scope:activity_temp.activity_location = { terrain = jungle }
}
add = 5
}
if = { # Wetlands
limit = {
has_cultural_parameter = wetlands_hunt_success_chance
scope:activity_temp.activity_location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
add = 5
}
}
desc = hunt_success_chance.culture
}
# SIGHTINGS
if = {
limit = {
OR = {
# Standard
AND = {
OR = {
activity_location.county = { has_county_modifier = hunt_sighting_standard_modifier }
activity_location.county = { has_county_modifier = hunt_sighting_dangerous_modifier }
}
has_activity_option = { category = special_type option = hunt_type_standard }
}
# Falconry
AND = {
activity_location.county = { has_county_modifier = hunt_sighting_falconry_modifier }
has_activity_option = { category = special_type option = hunt_type_falconry }
}
}
# Sighting animal is same as activity animal
exists = var:animal_type
exists = activity_location.county.var:animal_type
var:animal_type = activity_location.county.var:animal_type
}
add = {
value = 20
desc = hunt_success_chance.sighting
}
}
# MODIFIERS
if = { # Mismanaged Game
limit = {
activity_location.county = { has_county_modifier = hunt_mismanaged_game_modifier }
exists = var:animal_type
activity_host.var:mismanaged_animal_type ?= var:animal_type
}
add = {
value = -5
desc = hunt_success_chance.hunt_mismanaged_game_modifier
}
}
if = { # Abundant Game
limit = {
activity_location.county = { has_county_modifier = ep3_abundant_game_modifier }
}
add = {
value = 10
desc = hunt_success_chance.hunt_abundant_game_modifier
}
}
if = { # Wild Predators
limit = {
activity_location.county = { has_county_modifier = ep3_wild_predators_modifier }
}
add = {
value = -5
desc = hunt_success_chance.hunt_wild_predators_modifier
}
}
# EVENTS
if = {
limit = { exists = var:hunt_success_chance_event }
add = {
value = var:hunt_success_chance_event
desc = hunt_success_chance.events
}
}
# TYPE
if = { # Falconry is somewhat more difficult
limit = {
has_activity_option = { category = special_type option = hunt_type_falconry }
}
multiply = 0.75
}
else_if = { # Legendary is a lot more difficult
limit = {
has_activity_option = { category = special_type option = hunt_type_legendary }
}
multiply = 0.5
}
if = {
limit = { var:hunt_success ?= flag:no }
multiply = 0
}
min = 10
max = 80
}
hunt_success_chance_inverse_value = {
value = 100
subtract = hunt_success_chance_value
}
hunt_province_reference_value = {
value = 0
# TERRAIN
add = {
value = 0
if = {
limit = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
add = -10
}
else_if = {
limit = {
OR = {
terrain = desert
terrain = desert_mountains
terrain = oasis
}
}
add = -5
}
else_if = {
limit = {
OR = {
terrain = hills
terrain = wetlands
}
}
add = 5
}
else_if = {
limit = {
OR = {
terrain = taiga
terrain = forest
terrain = mountains
terrain = jungle
}
}
add = 10
}
desc = hunt_success_chance.terrain
}
# POPULATION
if = {
limit = { has_holding = no }
add = {
value = 10
desc = hunt_success_chance.no_holding
}
}
if = {
limit = { county.development_level >= terrible_development_level }
# Example: development = 15 / 3 * -1 = -5
county ?= {
add = {
value = development_level
divide = 3
multiply = -1
desc = hunt_success_chance.development
}
}
}
# BUILDINGS
if = { # Hunting Grounds
limit = {
OR = {
has_building_or_higher = hunting_grounds_01
has_building_or_higher = rainbow_mountains_01
}
}
add = hunt_hunting_grounds_success_value
}
if = { # Logging Camps
limit = { has_building_or_higher = logging_camps_01 }
add = hunt_logging_camps_success_value
}
if = { # Royal Reserves
limit = {
county.title_province ?= { has_building_or_higher = royal_forest_01 }
}
county.title_province = { add = hunt_royal_reserves_success_value }
}
# MODIFIERS
if = {
limit = {
county ?= { has_county_modifier = hunt_mismanaged_game_modifier }
}
add = {
value = -5
desc = hunt_success_chance.hunt_mismanaged_game_modifier
}
}
if = { # Abundant Game
limit = {
county ?= { has_county_modifier = ep3_abundant_game_modifier }
}
add = {
value = 10
desc = hunt_success_chance.hunt_abundant_game_modifier
}
}
if = { # Wild Predators
limit = {
county ?= { has_county_modifier = ep3_wild_predators_modifier }
}
add = {
value = -5
desc = hunt_success_chance.hunt_wild_predators_modifier
}
}
if = {
limit = {
county ?= { has_county_modifier = hunt_punished_locals_modifier }
}
add = {
value = 5
desc = hunt_success_chance.hunt_punished_locals_modifier
}
}
if = { # Inspection Modifiers
limit = {
has_province_modifier = inspection_hidden_hinterlands_recruit_modifier
}
add = {
value = 10
desc = hunt_success_chance.hidden_hinterlands_recruit_modifier
}
}
if = { # Inspection Modifiers
limit = {
has_province_modifier = inspection_hidden_hinterlands_hunters_modifier
}
add = {
value = 10
desc = hunt_success_chance.hidden_hinterlands_huntsmen_modifier
}
}
# VARIABLES
if = {
limit = { exists = var:recent_hunt_held }
add = {
value = -10
multiply = var:recent_hunt_held
desc = hunt_success_chance.recent_hunt_held
}
}
}
hunt_melee_danger_value = {
value = 25
scope:activity = {
if = {
limit = { exists = var:animal_type }
if = {
limit = {
OR = {
var:animal_type = flag:lion
var:animal_type = flag:tiger
var:animal_type = flag:leopard
}
}
add = 25
}
else_if = {
limit = { var:animal_type = flag:bear }
add = 20
}
else_if = {
limit = {
var:animal_type = flag:boar
var:animal_type = flag:bison
var:animal_type = flag:hart
var:animal_type = flag:reindeer
var:animal_type = flag:elk
}
add = 15
}
else_if = {
limit = {
OR = {
var:animal_type = flag:wolf
var:animal_type = flag:hyena
var:animal_type = flag:lynx
var:animal_type = flag:stag
var:animal_type = flag:antelope
}
}
add = 10
}
else_if = {
limit = {
OR = {
var:animal_type = flag:fox
var:animal_type = flag:roe
var:animal_type = flag:gazelle
}
}
add = -10
}
else_if = {
limit = { var:animal_type = flag:hare }
add = -20
}
}
# huntsmaster accolade bonuses
if = {
limit = {
scope:host = {
any_active_accolade = {
has_accolade_parameter = acclaimed_knight_reduces_hunting_danger
}
}
}
add = acclaimed_knight_hunt_danger_value
}
else_if = {
limit = {
scope:host = {
any_active_accolade = {
has_accolade_parameter = acclaimed_knight_reduces_hunting_danger_high
}
}
}
add = acclaimed_knight_hunt_danger_value_high
}
}
}
hunt_bow_danger_value = {
value = hunt_melee_danger_value
multiply = 0.25
scope:activity = {
# huntsmaster accolade bonuses
if = {
limit = {
scope:host = {
any_active_accolade = {
has_accolade_parameter = acclaimed_knight_reduces_hunting_danger
}
}
}
add = acclaimed_knight_hunt_danger_value
}
else_if = {
limit = {
scope:host = {
any_active_accolade = {
has_accolade_parameter = acclaimed_knight_reduces_hunting_danger_high
}
}
}
add = acclaimed_knight_hunt_danger_value_high
}
}
}
hunt_melee_kill_prowess_value = {
value = 10
if = {
limit = { exists = scope:activity.var:animal_type }
if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:lion
scope:activity.var:animal_type = flag:tiger
scope:activity.var:animal_type = flag:leopard
}
}
add = 12
}
else_if = {
limit = { scope:activity.var:animal_type = flag:bear }
add = 9
}
else_if = {
limit = {
scope:activity.var:animal_type = flag:boar
scope:activity.var:animal_type = flag:bison
scope:activity.var:animal_type = flag:hart
scope:activity.var:animal_type = flag:reindeer
scope:activity.var:animal_type = flag:elk
}
add = 6
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:wolf
scope:activity.var:animal_type = flag:hyena
scope:activity.var:animal_type = flag:lynx
scope:activity.var:animal_type = flag:stag
scope:activity.var:animal_type = flag:antelope
}
}
add = 3
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:roe
scope:activity.var:animal_type = flag:gazelle
}
}
add = -5
}
else_if = {
limit = { scope:activity.var:animal_type = flag:hare }
add = -9
}
}
}
hunt_prestige_melee_value = {
value = 75
if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:fox
scope:activity.var:animal_type = flag:hare
}
}
add = -25
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:wolf
scope:activity.var:animal_type = flag:hyena
scope:activity.var:animal_type = flag:lynx
}
}
add = 25
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:boar
scope:activity.var:animal_type = flag:hart
scope:activity.var:animal_type = flag:elk
scope:activity.var:animal_type = flag:bison
scope:activity.var:animal_type = flag:aurochs
}
}
add = 50
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type = flag:leopard
scope:activity.var:animal_type = flag:lion
scope:activity.var:animal_type = flag:tiger
scope:activity.var:animal_type = flag:bear
}
}
add = 75
}
if = {
limit = { exists = scope:activity.var:female_quarry }
divide = 2
}
}
hunt_prestige_melee_group_value = {
value = hunt_prestige_melee_value
divide = 3
}
hunt_prestige_melee_wound_value = {
value = hunt_prestige_melee_value
multiply = 0.75
}
hunt_prestige_melee_wound_group_value = {
value = hunt_prestige_melee_group_value
divide = 2
}
hunt_prestige_bow_value = {
value = hunt_prestige_melee_value
divide = 2
}
hunt_murder_accomplice_prowess_value = {
value = scope:murderer.prowess
add = {
value = scope:accomplice.prowess
multiply = 0.5
}
}
hunt_prestige_animal_level_value = {
value = 2
if = {
limit = {
OR = {
scope:activity.var:animal_type ?= flag:hare
scope:activity.var:animal_type ?= flag:fox
}
}
subtract = 1
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type ?= flag:wolf
scope:activity.var:animal_type ?= flag:hyena
scope:activity.var:animal_type ?= flag:lynx
}
}
add = 1
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type ?= flag:boar
scope:activity.var:animal_type ?= flag:hart
scope:activity.var:animal_type ?= flag:elk
scope:activity.var:animal_type ?= flag:bison
scope:activity.var:animal_type ?= flag:aurochs
}
}
add = 2
}
else_if = {
limit = {
OR = {
scope:activity.var:animal_type ?= flag:bear
scope:activity.var:animal_type ?= flag:lion
scope:activity.var:animal_type ?= flag:tiger
scope:activity.var:animal_type ?= flag:leopard
hunt_activity_exotic_bird_trigger = { VAR = var:animal_type }
}
}
add = 3
}
}
hunt_prestige_reward_value = {
# Standard value for most chars.
value = minor_prestige_value
scope:activity = {
if = {
limit = {
OR = {
var:animal_type ?= flag:hare
var:animal_type ?= flag:fox
}
}
multiply = 2
}
else_if = {
limit = {
OR = {
var:animal_type ?= flag:boar
var:animal_type ?= flag:hart
var:animal_type ?= flag:elk
var:animal_type ?= flag:bison
var:animal_type ?= flag:aurochs
}
}
multiply = 6
}
else_if ={
limit = {
OR = {
var:animal_type ?= flag:bear
var:animal_type ?= flag:lion
var:animal_type ?= flag:tiger
var:animal_type ?= flag:leopard
hunt_activity_exotic_bird_trigger = { VAR = var:animal_type }
}
}
multiply = 8
}
else = { multiply = 4 }
if = {
limit = {
has_activity_option = { category = hunt_option_party_size option = hunt_party_size_normal }
}
multiply = 1.25
}
else_if = {
limit = {
has_activity_option = { category = hunt_option_party_size option = hunt_party_size_many }
}
multiply = 1.5
}
}
if = {
limit = { scope:activity.var:hunt_success ?= flag:no }
divide = 2
}
if = {
limit = { exists = scope:activity.var:female_quarry }
divide = 2
}
if = {
limit = {
scope:activity = {
has_activity_option = { category = special_type option = hunt_type_legendary }
var:hunt_success ?= flag:yes
}
}
multiply = 2
}
else_if = {
limit = {
scope:activity = {
has_activity_option = { category = special_type option = hunt_type_falconry }
}
}
multiply = 2
}
if = {
limit = {
scope:activity.activity_host = {
OR = {
has_character_modifier = employer_booner_master_of_hunt_2_modifier
has_character_modifier = employer_booner_master_of_hunt_3_modifier
}
}
}
multiply = 1.2
}
if = {
limit = {
scope:activity.activity_host = {
is_landless_adventurer = yes
}
}
multiply = 0.25
}
}
hunt_provisions_reward_value = {
value = 50
scope:activity = {
if = {
limit = {
OR = {
var:animal_type ?= flag:hare
var:animal_type ?= flag:fox
}
}
multiply = 2
}
else_if = {
limit = {
OR = {
var:animal_type ?= flag:hart
var:animal_type ?= flag:roe
var:animal_type ?= flag:antelope
var:animal_type ?= flag:gazelle
var:animal_type ?= flag:saiga
}
}
multiply = 6
}
else_if = {
limit = {
OR = {
var:animal_type ?= flag:stag
var:animal_type ?= flag:reindeer
var:animal_type ?= flag:lion
var:animal_type ?= flag:tiger
}
}
multiply = 8
}
else_if ={
limit = {
OR = {
var:animal_type ?= flag:bear
var:animal_type ?= flag:boar
var:animal_type ?= flag:elk
}
}
multiply = 12
}
else_if ={
limit = {
OR = {
var:animal_type ?= flag:bison
var:animal_type ?= flag:aurochs
}
}
multiply = 16
}
# Not that much meat on these, so they get a low modifier
#var:animal_type ?= flag:wolf
#var:animal_type ?= flag:hyena
#var:animal_type ?= flag:leopard
#var:animal_type ?= flag:lynx
else = { multiply = 4 }
}
if = {
limit = { scope:activity.var:hunt_success ?= flag:no }
divide = 2
}
if = {
limit = {
scope:activity = {
has_activity_option = { category = special_type option = hunt_type_legendary }
var:hunt_success ?= flag:yes
}
}
multiply = 2
}
else_if = {
limit = {
scope:activity = {
has_activity_option = { category = special_type option = hunt_type_falconry }
}
}
multiply = 0.25
}
}
hunt_prestige_with_piety_reward_value = {
value = hunt_prestige_reward_value
divide = 2
}
hunt_piety_reward_value = {
value = hunt_prestige_reward_value
divide = 2
}
hunt_glory_hound_vassal_opinion_value = {
value = 5
add = {
value = 5
multiply = hunt_prestige_animal_level_value
}
}
# PARTY SIZE
# These should ALWAYS be synced with the relevant activity option select_travel_entourage_max parameter.
hunt_entourage_party_size_small_max_value = 5
hunt_entourage_party_size_normal_max_value = 10
hunt_entourage_party_size_many_max_value = 15
hunt_entourage_base_set_weighting_value = {
if = {
limit = {
is_available_healthy_adult = yes
bannable_serving_diarch_trigger = no
OR = {
has_court_position = master_of_hunt_court_position
has_court_position = huntperson_camp_officer
has_court_position = bodyguard_court_position
has_court_position = akolouthos_court_position
has_court_position = court_physician_court_position
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:host }
has_trait = lifestyle_hunter
}
NAND = {
scope:special_option ?= flag:hunt_type_falconry
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
}
}
# Base
add = 50
add = ai_energy
add = ai_boldness
# We want to have MoH most of all.
if = {
limit = { has_court_position = master_of_hunt_court_position }
add = 100000
}
if = {
limit = { has_court_position = huntperson_camp_officer }
add = 100000
}
# We want bodyguards too.
if = {
limit = { has_court_position = bodyguard_court_position }
add = 50000
}
# And EP3 akolouthos
if = {
limit = { has_court_position = akolouthos_court_position }
add = 50000
}
# We want doctors too.
if = {
limit = { has_court_position = court_physician_court_position }
add = 50000
}
# Adventurers bring their court.
if = {
limit = {
scope:host = { is_landless_adventurer = yes }
}
add = 500
}
# We want friends too.
if = {
limit = {
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:host }
}
add = 500
}
# Sex
if = {
limit = {
exists = scope:special_option
NOT = { scope:special_option = flag:hunt_type_falconry }
NOT = {
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
}
}
divide = 2
}
}
if = {
limit = {
bannable_serving_diarch_trigger = yes
}
add = -1000
}
}
hunt_entourage_extras_set_weighting_value = {
value = 0
if = {
limit = {
is_available_healthy_adult = yes
is_designated_diarch = no
OR = {
is_knight_of = scope:host
has_trait = education_martial
has_trait = education_martial_prowess
has_trait = lazy
prowess >= decent_skill_rating
}
trigger_if = {
limit = {
NOT = { scope:special_option ?= flag:hunt_type_falconry }
}
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
}
trigger_else = { always = yes }
}
# Base
add = 150
}
}
hunt_entourage_sodding_everyone_set_weighting_value = {
value = 0
if = {
limit = {
is_available_healthy_adult = yes
is_designated_diarch = no
}
# Base
add = 50
# Alright, now we're just grabbing everyone.
## Anyone who can fight.
if = {
limit = {
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
}
multiply = 1.5
}
}
}