# Fix typos, update traditions, add new cultural tradition, and expand character names ## Changes: - Corrected building identifier: - `madird_university_01` → `madrid_university_01` in building definitions and province history. - Fixed localisation typos: - `leuven_universtiy_01_desc` → `leuven_university_01_desc` - `Fortress of Giblraltar` → `Fortress of Gibraltar` - Replaced outdated tradition `tradition_welcoming` with `tradition_esteemed_hospitality` in multiple cultures. - Added new cultural tradition `tradition_life_is_just_a_joke` with: - Character modifiers (stress reduction, prestige gain) - AI behaviour preference - Cost and parameters definitions - Expanded male and female character name lists in `NEOW_novelist.txt` to add more diversity and flavour. - Updated descriptions for University of Montpellier and Madrid University to reflect accurate historical names and details. Reviewed-on: #1
6899 lines
No EOL
131 KiB
Text
6899 lines
No EOL
131 KiB
Text
########################################
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# EUROPA
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########################################
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##########
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# Leuven University
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##########
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leuven_university_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_temple_of_uppsala.dds"
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can_construct_potential = {
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scope:holder = {
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highest_held_title_tier >= tier_duchy
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prestige_level >= 4
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}
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county = {
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development_level >=30
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}
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}
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cost_gold = 1500
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_prestige_level = 1
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monthly_dynasty_prestige = 0.30
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prestige_level_impact_mult = 0.15
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monthly_lifestyle_xp_gain_mult = 0.15
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cultural_head_fascination_mult = 0.05
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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flag = special_university
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}
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##########
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# Court of Europa
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##########
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court_of_europa_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_manorialism }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 750
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.25
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige = 0.25
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legitimacy_gain_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.15
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hostile_raid_time = 0.25
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}
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province_modifier = {
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monthly_income = 2
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fort_level = 2
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garrison_size = 0.50
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defender_holding_advantage = 3
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travel_danger = -15
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}
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next_building = court_of_europa_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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court_of_europa_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_windmills }
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 2000
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county_holder_character_modifier = {
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diplomacy_per_prestige_level = 1
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monthly_lifestyle_xp_gain_mult = 0.10
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monthly_dynasty_prestige = 0.50
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monthly_dynasty_prestige_mult = 0.10
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monthly_prestige = 0.50
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legitimacy_gain_mult = 0.15
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.20
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development_growth_factor = 0.25
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hostile_raid_time = 0.75
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}
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province_modifier = {
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monthly_income = 3.50
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fort_level = 5
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garrison_size = 1
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defender_holding_advantage = 5
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travel_danger = -20
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Walls of Nijmegen
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##########
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walls_of_nijmegen_01 = {
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construction_time = very_slow_construction_time
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type_icon = "toledo.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_mottes }
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building_requirement_tribal = no
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}
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cost_gold = 500
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county_modifier = {
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hostile_raid_time = 0.35
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development_growth_factor = 0.15
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development_growth = 0.15
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}
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province_modifier = {
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monthly_income = 0.75
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fort_level = 2
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defender_holding_advantage = 2
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garrison_size = 0.15
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travel_danger = -15
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Port of Amsterdam
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##########
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port_of_amsterdam_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 500
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1.50
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}
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next_building = port_of_amsterdam_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_amsterdam_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 4
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}
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next_building = port_of_amsterdam_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_amsterdam_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 2000
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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}
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province_modifier = {
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monthly_income = 9
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Port of Antwerpen
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##########
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port_of_antwerpen_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 350
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = port_of_antwerpen_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_antwerpen_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 800
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 3
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}
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next_building = port_of_antwerpen_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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||
ai_economical_building_preference_modifier = yes
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||
modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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|
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_antwerpen_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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|
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can_construct_potential = {
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||
building_requirement_tribal = no
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||
}
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||
|
||
can_construct = {
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||
scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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||
building_requirement_castle_city_church = { LEVEL = 03 }
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||
}
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||
|
||
cost_gold = 1500
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||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
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||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
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||
development_growth_factor = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Zone Rouge - Area filled with unexlpoded munition and other dangerous things left from WW1, as of today its still dangerous and decomposing might take a few thousand years ; cannot be properly cleared without modern equipment
|
||
##########
|
||
|
||
zone_rouge_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_poppy.dds"
|
||
|
||
can_construct_potential = {
|
||
|
||
}
|
||
|
||
cost_gold = 50
|
||
|
||
county_modifier = {
|
||
development_growth_factor = -0.10
|
||
tax_mult = -0.05
|
||
county_opinion_add = -5
|
||
}
|
||
|
||
province_modifier = {
|
||
travel_danger = 20
|
||
defender_holding_advantage = 1
|
||
holding_build_gold_cost = 0.15
|
||
build_gold_cost = 0.15
|
||
build_speed = 0.15
|
||
supply_limit_mult = -0.20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Verdun Memorial
|
||
##########
|
||
|
||
verdun_memorial_01 = {
|
||
|
||
effect_desc = {
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = legends_of_the_dead }
|
||
desc = building_funeral_effect_desc
|
||
}
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_verdun.dds"
|
||
|
||
can_construct_potential = {
|
||
scope:holder = {
|
||
OR = { religion = religion:europeanist_religion }
|
||
}
|
||
}
|
||
|
||
is_enabled = {
|
||
scope:holder = {
|
||
OR = { religion = religion:europeanist_religion }
|
||
}
|
||
}
|
||
|
||
cost_gold = 750
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_piety = 0.25
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
holy_order_hire_cost_mult = -0.10
|
||
clergy_opinion = 5
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
development_growth_factor = 0.15
|
||
development_growth = 0.1
|
||
county_opinion_add = 5
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
########################################
|
||
# FRANCE
|
||
########################################
|
||
|
||
##########
|
||
# Tour Eiffel / Eiffel Tower - only the first story remain, due to technology wont be able to be reconstructed, only maintained
|
||
##########
|
||
|
||
tour_eiffel_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "tour_eiffel.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige = 1
|
||
monthly_piety_gain_mult = 0.1
|
||
monthly_dynasty_prestige = 0.25
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
legitimacy_gain_mult = 0.05
|
||
diplomacy_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.2
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.2
|
||
county_opinion_add = 10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# Napoleon's line - series of repurposed Napoleonic forts near Paris (mostly constructed post-event)
|
||
##########
|
||
|
||
napoleon_line_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_visby_ringmur.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.25
|
||
development_growth_factor = 0.10
|
||
development_growth = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 0.50
|
||
fort_level = 2
|
||
defender_holding_advantage = 2
|
||
garrison_size = 0.25
|
||
travel_danger = -10
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
next_building = napoleon_line_02
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
napoleon_line_02 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_york_walls.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.5
|
||
development_growth_factor = 0.20
|
||
development_growth = 0.20
|
||
county_opinion_add = 10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
fort_level = 5
|
||
defender_holding_advantage = 5
|
||
garrison_size = 0.35
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Palace of Versailles - mostly broken down and most of the gold was robbed
|
||
##########
|
||
|
||
palace_versailles_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_versailles.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
scope:holder = {
|
||
prestige_level >= 4
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
scope:holder.culture = { has_innovation = innovation_bailiffs }
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige = 0.15
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
monthly_prestige = 0.20
|
||
courtly_tax_contribution_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
next_building = palace_versailles_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
palace_versailles_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_versailles.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
scope:holder = {
|
||
prestige_level >= 4
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
scope:holder.culture = { has_innovation = innovation_guilds }
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige = 0.25
|
||
monthly_dynasty_prestige_mult = 0.1
|
||
monthly_prestige = 0.35
|
||
legitimacy_gain_mult = 0.05
|
||
courtly_tax_contribution_mult = 0.10
|
||
diplomacy_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
county_opinion_add = 5
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2
|
||
}
|
||
|
||
next_building = palace_versailles_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
palace_versailles_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_versailles.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
scope:holder = {
|
||
prestige_level >= 4
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 2000
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige = 0.35
|
||
monthly_dynasty_prestige_mult = 0.15
|
||
monthly_prestige = 0.50
|
||
legitimacy_gain_mult = 0.10
|
||
courtly_tax_contribution_mult = 0.15
|
||
diplomacy_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.25
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.30
|
||
county_opinion_add = 10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# Port of Calais
|
||
##########
|
||
|
||
port_of_calais_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
}
|
||
|
||
next_building = port_of_calais_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_calais_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 4
|
||
}
|
||
|
||
next_building = port_of_calais_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_calais_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 2000
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 9
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Académie de l'Absurde - post-event university established by Isildur
|
||
##########
|
||
|
||
academie_labsurde_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_cluny_abbey.dds"
|
||
|
||
can_construct_potential = {
|
||
scope:holder = {
|
||
highest_held_title_tier >= tier_duchy
|
||
prestige_level >= 4
|
||
}
|
||
county = {
|
||
development_level >=30
|
||
}
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
county_holder_character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.30
|
||
prestige_level_impact_mult = 0.15
|
||
monthly_lifestyle_xp_gain_mult = 0.15
|
||
cultural_head_fascination_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# Palace of Fontainebleau
|
||
##########
|
||
|
||
palace_fontainebleau_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_fountainebleau.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
scope:holder = {
|
||
prestige_level >= 4
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
scope:holder.culture = { has_innovation = innovation_bailiffs }
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige = 0.10
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
monthly_prestige = 0.15
|
||
courtly_tax_contribution_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 0.75
|
||
}
|
||
|
||
next_building = palace_fontainebleau_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
palace_fontainebleau_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_fountainebleau.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
scope:holder = {
|
||
prestige_level >= 4
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
scope:holder.culture = { has_innovation = innovation_guilds }
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige = 0.20
|
||
monthly_dynasty_prestige_mult = 0.1
|
||
monthly_prestige = 0.25
|
||
legitimacy_gain_mult = 0.05
|
||
courtly_tax_contribution_mult = 0.10
|
||
diplomacy_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
county_opinion_add = 5
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# University of Montpellier
|
||
##########
|
||
|
||
montpellier_university_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_temple_of_uppsala.dds"
|
||
|
||
can_construct_potential = {
|
||
scope:holder = {
|
||
highest_held_title_tier >= tier_duchy
|
||
prestige_level >= 4
|
||
}
|
||
county = {
|
||
development_level >=30
|
||
}
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
county_holder_character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.30
|
||
prestige_level_impact_mult = 0.15
|
||
monthly_lifestyle_xp_gain_mult = 0.1
|
||
cultural_head_fascination_mult = 0.1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.2
|
||
development_growth_factor = 0.2
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 0.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# Capitole de Toulouse - administrative center of Southern France
|
||
##########
|
||
|
||
capitole_toulouse_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_palace_of_achen.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
diplomacy_per_prestige_level = 1
|
||
monthly_prestige = 0.35
|
||
legitimacy_gain_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
garrison_size = 0.15
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# Château de Bretagne - center of Britanny ; post event
|
||
##########
|
||
|
||
chateau_bretagne_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_leisure_palace.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
monthly_prestige_gain_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
next_building = chateau_bretagne_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
chateau_bretagne_02 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_leisure_palace.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
scope:holder = {
|
||
prestige_level >= 4
|
||
highest_held_title_tier >= tier_duchy
|
||
}
|
||
scope:holder.culture = { has_innovation = innovation_guilds }
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_dynasty_prestige = 0.10
|
||
monthly_dynasty_prestige_mult = 0.15
|
||
monthly_prestige_gain_mult = 0.15
|
||
monthly_prestige = 0.25
|
||
courtly_tax_contribution_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# Fort de Bordeaux - post-event, large fort/naval fort
|
||
##########
|
||
|
||
fort_de_bordeaux_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_walls_of_genoa.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.25
|
||
development_growth = 0.20
|
||
development_growth_factor = 0.25
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.20
|
||
stationed_maa_toughness_mult = 0.20
|
||
garrison_size = 0.20
|
||
travel_danger = -15
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
|
||
##########
|
||
# Fortified Port of Monaco
|
||
##########
|
||
|
||
fortified_port_of_monaco_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
hostile_raid_time = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 1
|
||
defender_holding_advantage = 2
|
||
stationed_maa_damage_mult = 0.05
|
||
stationed_maa_toughness_mult = 0.05
|
||
garrison_size = 0.10
|
||
travel_danger = -10
|
||
}
|
||
|
||
next_building = fortified_port_of_monaco_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_monaco_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
hostile_raid_time = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
defender_holding_advantage = 3
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
garrison_size = 0.15
|
||
travel_danger = -15
|
||
}
|
||
|
||
next_building = fortified_port_of_monaco_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_monaco_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
garrison_size = 0.25
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
|
||
##########
|
||
# Port of La Rochelle
|
||
##########
|
||
|
||
port_of_la_rochelle_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
next_building = port_of_la_rochelle_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_la_rochelle_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
}
|
||
|
||
next_building = port_of_la_rochelle_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_la_rochelle_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Mont-Saint-Michel
|
||
##########
|
||
|
||
mont_saint_michel_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_maiden_tower.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 750
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_piety = 0.20
|
||
holy_order_hire_cost_mult = -0.10
|
||
clergy_opinion = 5
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
garrison_size = 0.15
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
|
||
########################################
|
||
# IBERIA
|
||
########################################
|
||
|
||
##########
|
||
# Fortress Monastery of Andorra
|
||
##########
|
||
|
||
fortress_andorra_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_falak_ol_aflak_citadel.dds"
|
||
|
||
can_construct_potential = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
}
|
||
|
||
is_enabled = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety_gain_mult = 0.1
|
||
zealot_opinion = 5
|
||
}
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.5
|
||
}
|
||
|
||
province_modifier = {
|
||
fort_level = 4
|
||
defender_holding_advantage = 4
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Statue of Clorinda - the spanish-morrocan tomboy hero of fame and fortune, saving the last bonaparte around the border
|
||
##########
|
||
|
||
statue_clorinda_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp4_legendary_mediterranean_monument_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_statue.dds"
|
||
|
||
is_enabled = {
|
||
alw ays = yes
|
||
}
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
cost = {
|
||
gold = 1000
|
||
}
|
||
|
||
character_modifier = {
|
||
glory_hound_opinion = 5
|
||
glory_hound_tax_contribution_mult = 0.05
|
||
monthly_dynasty_prestige_mult = 0.1
|
||
monthly_prestige_gain_mult = 0.2
|
||
}
|
||
|
||
county_modifier = {
|
||
county_opinion_add = 5
|
||
}
|
||
|
||
province_modifier = {
|
||
stationed_maa_damage_add = 20
|
||
stationed_maa_damage_mult = 0.15
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Sagrada Familia
|
||
##########
|
||
|
||
sagrada_familia_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_cologne_cathedral.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.35
|
||
monthly_piety_gain_mult = 0.10
|
||
holy_order_hire_cost_mult = -0.15
|
||
clergy_opinion = 5
|
||
monthly_county_control_growth_factor = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth_factor = 0.15
|
||
development_growth = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Cathedral de Santiago de Compostela
|
||
##########
|
||
|
||
holy_site_basilica_santiago_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_basilica_santiago_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "compostela.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
text = holy_site_muslim_christian_or_holy_site_trigger
|
||
OR = {
|
||
scope:holder = {
|
||
religion = religion:islam_religion
|
||
}
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.25
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
holy_order_hire_cost_mult = -0.15
|
||
clergy_opinion = 5
|
||
learn_language_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.3
|
||
development_growth_factor = 0.2
|
||
development_growth = 0.2
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# The Grand Cathedral of Seville - center of the Sevillian church
|
||
##########
|
||
|
||
cathedral_seville_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_saint_lazarus.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.50
|
||
monthly_piety_gain_mult = 0.15
|
||
holy_order_hire_cost_mult = -0.10
|
||
clergy_opinion = 10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.3
|
||
development_growth_factor = 0.2
|
||
development_growth = 0.2
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Tomb of Thez the Mighty (Faro)
|
||
##########
|
||
|
||
tomb_thez_mighty_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp3_building_special_tomb_of_cyrus_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_tomb_of_cyrus.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
close_relative_opinion = 10
|
||
negate_health_penalty_add = 0.1
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
monthly_county_control_growth_add = 0.5
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Belém Tower (Lisbon, NOT Brazil)
|
||
##########
|
||
|
||
belem_tower_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp4_legendary_western_watchtower_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_watchtower.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
character_modifier = {
|
||
monthly_prestige = 0.15
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.15
|
||
hostile_raid_time = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 2
|
||
fort_level = 2
|
||
monthly_income = 1
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
}
|
||
|
||
max_garrison = 350
|
||
|
||
next_building = belem_tower_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
belem_tower_02 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp4_legendary_western_watchtower_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_watchtower.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
character_modifier = {
|
||
monthly_prestige = 0.50
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.20
|
||
development_growth_factor = 0.25
|
||
tax_mult = 0.10
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 4
|
||
monthly_income = 2.50
|
||
stationed_maa_damage_mult = 0.20
|
||
stationed_maa_toughness_mult = 0.20
|
||
travel_danger = -10
|
||
}
|
||
|
||
max_garrison = 750
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Toledo Steelworks
|
||
##########
|
||
|
||
toledo_steelworks_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_powder_magazine.dds"
|
||
|
||
effect_desc = windfurnaces_effects_desc
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 750
|
||
|
||
character_modifier = {
|
||
knight_effectiveness_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
tax_mult = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
stationed_siege_weapon_siege_value_mult = 0.10
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
directive_to_build_military_modifier = yes
|
||
}
|
||
|
||
next_building = toledo_steelworks_02
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
toledo_steelworks_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_powder_magazine.dds"
|
||
|
||
effect_desc = windfurnaces_effects_desc
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
character_modifier = {
|
||
knight_effectiveness_mult = 0.10
|
||
stewardship_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.20
|
||
development_growth_factor = 0.25
|
||
tax_mult = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
stationed_maa_damage_mult = 0.40
|
||
stationed_maa_toughness_mult = 0.40
|
||
stationed_siege_weapon_siege_value_mult = 0.25
|
||
monthly_income = 2.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
directive_to_build_military_modifier = yes
|
||
}
|
||
|
||
next_building = toledo_steelworks_03
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
toledo_steelworks_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_powder_magazine.dds"
|
||
|
||
effect_desc = windfurnaces_effects_desc
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_cranes }
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
}
|
||
|
||
cost_gold = 2500
|
||
|
||
character_modifier = {
|
||
knight_effectiveness_mult = 0.15
|
||
stewardship_per_prestige_level = 2
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.30
|
||
development_growth_factor = 0.35
|
||
tax_mult = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
stationed_maa_damage_mult = 0.80
|
||
stationed_maa_toughness_mult = 0.80
|
||
stationed_siege_weapon_siege_value_mult = 0.50
|
||
monthly_income = 5
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
directive_to_build_military_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
|
||
##########
|
||
# The Great Cathedral-Mosque of Cordoba
|
||
##########
|
||
|
||
cathedral_mosque_cordoba_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "monument_mezquita_de_cordoba_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_great_mosque_of_cordoba.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
religion = religion:islam_religion
|
||
}
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.35
|
||
monthly_piety_gain_mult = 0.10
|
||
holy_order_hire_cost_mult = -0.15
|
||
clergy_opinion = 5
|
||
monthly_county_control_growth_factor = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth_factor = 0.15
|
||
development_growth = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Almeria Castle
|
||
##########
|
||
|
||
almeria_castle_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_alcazar_de_segovia_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "alcazar_segovia.dds"
|
||
|
||
can_construct = {
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_hoardings
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
monthly_county_control_growth_add = 0.5
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 4
|
||
stationed_maa_damage_mult = 0.20
|
||
stationed_maa_toughness_mult = 0.20
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
travel_danger = -20
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Alhambra (vanilla)
|
||
##########
|
||
|
||
alhambra_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_alhambra_01_mesh"
|
||
}
|
||
|
||
|
||
construction_time = very_slow_construction_time
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
type_icon = "icon_structure_alhambra.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_hoardings
|
||
}
|
||
}
|
||
|
||
cost_gold = 2000
|
||
|
||
character_modifier = {
|
||
monthly_prestige_gain_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.3
|
||
development_growth_factor = 0.25
|
||
monthly_county_control_growth_add = 1
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 6
|
||
monthly_income = 2
|
||
stationed_maa_damage_mult = 0.20
|
||
stationed_maa_toughness_mult = 0.20
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
travel_danger = -20
|
||
}
|
||
|
||
max_garrison = 750
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Alcazar de Segovia (vanilla)
|
||
##########
|
||
|
||
alcazar_of_segovia_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_alcazar_de_segovia_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "alcazar_segovia.dds"
|
||
|
||
can_construct = {
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_hoardings
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
monthly_county_control_growth_add = 0.5
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 4
|
||
stationed_maa_damage_mult = 0.20
|
||
stationed_maa_toughness_mult = 0.20
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
travel_danger = -20
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Farum Brigantium (vanilla)
|
||
##########
|
||
|
||
tower_of_hercules_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_tower_of_hercules_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "hercules.dds"
|
||
|
||
can_construct_potential = {
|
||
}
|
||
|
||
cost_gold = 300
|
||
|
||
character_modifier = {
|
||
naval_movement_speed_mult = 0.25
|
||
embarkation_cost_mult = -0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
}
|
||
|
||
##########
|
||
# Fortress of Gibraltar
|
||
##########
|
||
|
||
fortress_of_gibraltar_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_rock_of_gibraltar_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_kassiopi_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
monthly_prestige = 0.25
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.15
|
||
hostile_raid_time = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 4
|
||
fort_level = 3
|
||
monthly_income = 1.50
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Aljaféria Palace (vanilla)
|
||
##########
|
||
|
||
aljaferia_palace_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_aljaferia_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "aljaferia.dds"
|
||
|
||
can_construct = {
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_hoardings
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_dynasty_prestige_mult = 0.05
|
||
diplomacy_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
monthly_county_control_growth_add = 0.5
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 4
|
||
stationed_maa_damage_mult = 0.20
|
||
stationed_maa_toughness_mult = 0.20
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
travel_danger = -20
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Universidad Complutense de Madrid
|
||
##########
|
||
|
||
madrid_university_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_temple_of_uppsala.dds"
|
||
|
||
can_construct_potential = {
|
||
scope:holder = {
|
||
highest_held_title_tier >= tier_duchy
|
||
prestige_level >= 4
|
||
}
|
||
county = {
|
||
development_level >=30
|
||
}
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
county_holder_character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.30
|
||
prestige_level_impact_mult = 0.15
|
||
monthly_lifestyle_xp_gain_mult = 0.15
|
||
cultural_head_fascination_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# University of Coimbra
|
||
##########
|
||
|
||
university_coimbra_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_temple_of_uppsala.dds"
|
||
|
||
can_construct_potential = {
|
||
scope:holder = {
|
||
highest_held_title_tier >= tier_duchy
|
||
prestige_level >= 4
|
||
}
|
||
county = {
|
||
development_level >=30
|
||
}
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
county_holder_character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.30
|
||
prestige_level_impact_mult = 0.15
|
||
monthly_lifestyle_xp_gain_mult = 0.1
|
||
cultural_head_fascination_mult = 0.1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.2
|
||
development_growth_factor = 0.2
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 0.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# Port of Valencia
|
||
##########
|
||
|
||
port_of_valencia_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
next_building = port_of_valencia_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_valencia_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
}
|
||
|
||
next_building = port_of_valencia_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_valencia_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Fortified port of Porto
|
||
##########
|
||
|
||
fortified_port_of_porto_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
hostile_raid_time = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 1
|
||
defender_holding_advantage = 2
|
||
stationed_maa_damage_mult = 0.05
|
||
stationed_maa_toughness_mult = 0.05
|
||
garrison_size = 0.10
|
||
travel_danger = -10
|
||
}
|
||
|
||
next_building = fortified_port_of_porto_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_porto_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
hostile_raid_time = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
defender_holding_advantage = 3
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
garrison_size = 0.15
|
||
travel_danger = -15
|
||
}
|
||
|
||
next_building = fortified_port_of_porto_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_porto_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
garrison_size = 0.25
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Fortress of Pamplona
|
||
##########
|
||
|
||
fortress_pamplona_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp2_building_special_alhambra_01_mesh"
|
||
}
|
||
|
||
|
||
construction_time = very_slow_construction_time
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
type_icon = "icon_structure_alhambra.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_hoardings
|
||
}
|
||
}
|
||
|
||
cost_gold = 2000
|
||
|
||
character_modifier = {
|
||
monthly_prestige_gain_mult = 0.15
|
||
monthly_prestige = 0.25
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.2
|
||
development_growth_factor = 0.25
|
||
monthly_county_control_growth_add = 1
|
||
tax_mult = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 4
|
||
monthly_income = 1
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
travel_danger = -15
|
||
}
|
||
|
||
max_garrison = 750
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Fortified port of Malaga
|
||
##########
|
||
|
||
fortified_port_of_malaga_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
hostile_raid_time = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 1
|
||
defender_holding_advantage = 2
|
||
stationed_maa_damage_mult = 0.05
|
||
stationed_maa_toughness_mult = 0.05
|
||
garrison_size = 0.10
|
||
travel_danger = -10
|
||
}
|
||
|
||
next_building = fortified_port_of_malaga_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_malaga_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
hostile_raid_time = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
defender_holding_advantage = 3
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
garrison_size = 0.15
|
||
travel_danger = -15
|
||
}
|
||
|
||
next_building = fortified_port_of_malaga_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_malaga_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
garrison_size = 0.25
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
########################################
|
||
# ALPINREICH
|
||
########################################
|
||
|
||
##########
|
||
# Statue of Isildur Bonaparte - in the og mod
|
||
##########
|
||
|
||
statue_isildur_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "fp4_legendary_mediterranean_monument_01_a_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_statue.dds"
|
||
|
||
is_enabled = {
|
||
alw ays = yes
|
||
}
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
cost = {
|
||
gold = 1000
|
||
}
|
||
|
||
character_modifier = {
|
||
glory_hound_opinion = 5
|
||
glory_hound_tax_contribution_mult = 0.05
|
||
monthly_dynasty_prestige_mult = 0.1
|
||
monthly_prestige_gain_mult = 0.2
|
||
}
|
||
|
||
county_modifier = {
|
||
county_opinion_add = 5
|
||
}
|
||
|
||
province_modifier = {
|
||
stationed_maa_damage_add = 20
|
||
stationed_maa_damage_mult = 0.15
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Fourvière - historic core of the city of Lyon
|
||
##########
|
||
|
||
fourviere_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_jvari_monastery.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_piety = 0.25
|
||
monthly_prestige = 0.25
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.2
|
||
development_growth_factor = 0.2
|
||
tax_mult = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
}
|
||
|
||
##########
|
||
# University of Zurich
|
||
##########
|
||
|
||
university_zurich_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_temple_of_uppsala.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
county_holder_character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.30
|
||
prestige_level_impact_mult = 0.15
|
||
monthly_lifestyle_xp_gain_mult = 0.15
|
||
cultural_head_fascination_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# Capitale de Bern - post-event, big diplomatic and economic hub
|
||
##########
|
||
|
||
capitale_bern_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_despot_palace.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
county_holder_character_modifier = {
|
||
diplomacy_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.25
|
||
monthly_dynasty_prestige_mult = 0.10
|
||
monthly_prestige = 0.35
|
||
monthly_prestige_gain_mult = 0.15
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.20
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Palais des Nations - UN place, Geneva
|
||
##########
|
||
|
||
palais_des_nations_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_holy_wisdom.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
county_holder_character_modifier = {
|
||
diplomacy_per_prestige_level = 1
|
||
monthly_prestige = 0.25
|
||
monthly_prestige_gain_mult = 0.10
|
||
monthly_piety = 0.25
|
||
monthly_piety_gain_mult = 0.20
|
||
holy_order_hire_cost_mult = -0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Mountain fortress of Lugano - post-event fortifications
|
||
##########
|
||
|
||
mountain_fortress_lugano_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_stone_forts }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
monthly_county_control_growth_add = 0.20
|
||
tax_mult = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 4
|
||
fort_level = 3
|
||
monthly_income = 1
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
travel_danger = -15
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
next_building = mountain_fortress_lugano_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
mountain_fortress_lugano_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_castle_baileys }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
monthly_county_control_growth_add = 0.50
|
||
tax_mult = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 6
|
||
monthly_income = 2.50
|
||
stationed_maa_damage_mult = 0.25
|
||
stationed_maa_toughness_mult = 0.25
|
||
travel_danger = -25
|
||
}
|
||
|
||
max_garrison = 1000
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Mountain fortress of Bolzano
|
||
##########
|
||
|
||
mountain_fortress_bolzano_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_stone_forts }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
monthly_county_control_growth_add = 0.20
|
||
tax_mult = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 4
|
||
fort_level = 3
|
||
monthly_income = 1
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
travel_danger = -15
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
next_building = mountain_fortress_bolzano_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
mountain_fortress_bolzano_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_castle_baileys }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
monthly_county_control_growth_add = 0.50
|
||
tax_mult = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 6
|
||
monthly_income = 2.50
|
||
stationed_maa_damage_mult = 0.25
|
||
stationed_maa_toughness_mult = 0.25
|
||
travel_danger = -25
|
||
}
|
||
|
||
max_garrison = 1000
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Mountain Fortress of Innsbruck
|
||
##########
|
||
|
||
mountain_fortress_innsbruck_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_stone_forts }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
monthly_county_control_growth_add = 0.20
|
||
tax_mult = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 4
|
||
fort_level = 3
|
||
monthly_income = 1
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
travel_danger = -15
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
next_building = mountain_fortress_innsbruck_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
mountain_fortress_innsbruck_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_castle_baileys }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
monthly_county_control_growth_add = 0.50
|
||
tax_mult = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 6
|
||
monthly_income = 2.50
|
||
stationed_maa_damage_mult = 0.25
|
||
stationed_maa_toughness_mult = 0.25
|
||
travel_danger = -25
|
||
}
|
||
|
||
max_garrison = 1000
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
########################################
|
||
# ITALIA
|
||
########################################
|
||
|
||
##########
|
||
# Plaza de Toros (Palma - Mallorca) - bull fighting arena
|
||
##########
|
||
|
||
plaza_de_toros_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_dau.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 750
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.15
|
||
county_opinion_add = 10
|
||
tax_mult = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 1
|
||
defender_holding_advantage = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
next_building = plaza_de_toros_02
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
plaza_de_toros_02 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_dau.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige_gain_mult = 0.10
|
||
monthly_prestige = 0.20
|
||
stewardship_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.25
|
||
county_opinion_add = 20
|
||
tax_mult = 0.15
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
defender_holding_advantage = 2
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Leaning Tower of Pisa
|
||
##########
|
||
|
||
leaning_tower_of_pisa_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_watchtower.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige = 0.50
|
||
monthly_prestige_gain_mult = 0.25
|
||
diplomacy_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# Galleria Vittorio Emanuele II - MAJOR trade hub
|
||
##########
|
||
|
||
galleria_vittorio_emanuele_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_special_silk_road_market.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige = 0.20
|
||
monthly_prestige_gain_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2
|
||
}
|
||
|
||
next_building = galleria_vittorio_emanuele_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
galleria_vittorio_emanuele_02 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_special_silk_road_market.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige = 0.35
|
||
monthly_prestige_gain_mult = 0.15
|
||
stewardship_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.25
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 5
|
||
}
|
||
|
||
next_building = galleria_vittorio_emanuele_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
galleria_vittorio_emanuele_03 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_special_silk_road_market.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_cranes }
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige = 0.50
|
||
monthly_prestige_gain_mult = 0.25
|
||
stewardship_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.35
|
||
development_growth_factor = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 10
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Royal Palace of Turin
|
||
##########
|
||
|
||
royal_palace_torino_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "domicile_building_estate.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
}
|
||
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
diplomacy_per_prestige_level = 1
|
||
monthly_dynasty_prestige = 0.20
|
||
monthly_dynasty_prestige_mult = 0.10
|
||
monthly_prestige = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.20
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_diplomatic
|
||
}
|
||
|
||
##########
|
||
# Monte Cassino Monastery
|
||
##########
|
||
|
||
monte_cassino_monastery_01 = {
|
||
asset = {
|
||
type = pdxmesh
|
||
name = ep3_saint_catherine_monastery_mesh
|
||
}
|
||
construction_time = slow_construction_time
|
||
|
||
type_icon = "icon_structure_saint_catherine.dds"
|
||
|
||
cost_gold = 1000
|
||
|
||
can_construct = {
|
||
|
||
}
|
||
|
||
is_enabled = {
|
||
OR = { scope:holder.faith.religion = religion:eastern_orthodox_religion scope:holder.faith.religion = religion:catholic_religion scope:holder.faith.religion = religion:protestant_religion }
|
||
}
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.3
|
||
religious_vassal_opinion = 5
|
||
monthly_county_control_growth_factor = 0.2
|
||
monthly_lifestyle_xp_gain_mult = 0.10
|
||
cultural_head_fascination_mult = 0.10
|
||
zealot_opinion = 5
|
||
clergy_opinion = 5
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
tax_mult = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 2
|
||
defender_holding_advantage = 5
|
||
}
|
||
|
||
on_complete = {
|
||
#Regular Mandala Boon
|
||
mandala_built_piety_duchy_building_t3_effect = yes
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Doge's Palace (vanilla)
|
||
##########
|
||
|
||
doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is mostly here to make Venice awesome, so...
|
||
construction_time = very_slow_construction_time
|
||
effect_desc = feast_cost_discount_max_desc
|
||
|
||
type_icon = "icon_structure_doges_palace.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
scope:holder = {
|
||
custom_tooltip = {
|
||
text = government_is_not_republic_or_admin_desc
|
||
OR = {
|
||
government_has_flag = government_is_republic
|
||
government_has_flag = government_is_administrative
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_influence = 0.50
|
||
monthly_influence_mult = 0.25
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth_factor = 0.30
|
||
development_growth = 0.30
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
garrison_size = 1
|
||
fort_level = 3
|
||
levy_size = 1
|
||
monthly_income = 4
|
||
defender_holding_advantage = 10
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# University of Bologna
|
||
##########
|
||
|
||
university_bologna_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_temple_of_uppsala.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
building_university_requirement = yes
|
||
}
|
||
|
||
can_construct = {
|
||
}
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
stewardship_per_prestige_level = 1
|
||
monthly_lifestyle_xp_gain_mult = 0.1
|
||
cultural_head_fascination_mult = 0.05
|
||
monthly_prestige = 0.25
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth_factor = 0.20
|
||
development_growth = 0.20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# University of Seina (vanilla)
|
||
##########
|
||
|
||
siena_university_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_university_of_siena.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
building_university_requirement = yes
|
||
}
|
||
|
||
can_construct = {
|
||
}
|
||
|
||
effect_desc = {
|
||
desc = unlocks_building_desc
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = tours_and_tournaments }
|
||
desc = university_toto_effect_desc
|
||
}
|
||
triggered_desc = {
|
||
trigger = { has_dlc_feature = royal_court }
|
||
desc = university_roco_effect_desc
|
||
}
|
||
desc = university_effect_desc
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
learning_per_prestige_level = 1
|
||
intrigue_per_prestige_level = 1
|
||
monthly_lifestyle_xp_gain_mult = 0.1
|
||
cultural_head_fascination_mult = 0.05
|
||
monthly_dynasty_prestige = 0.25
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth_factor = 0.2
|
||
development_growth = 0.3
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_learning
|
||
flag = special_university
|
||
}
|
||
|
||
##########
|
||
# St. Peters Basilica - Vaticano, center of Roman Catholicism
|
||
##########
|
||
|
||
st_peters_basilica_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_dome_of_the_rock.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.50
|
||
monthly_piety_gain_mult = 0.15
|
||
holy_order_hire_cost_mult = -0.10
|
||
clergy_opinion = 10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.3
|
||
development_growth_factor = 0.2
|
||
development_growth = 0.2
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# The Colosseum - slightly adjusted bonuses
|
||
##########
|
||
|
||
the_colosseum_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_colosseum_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_colosseum.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 3000
|
||
|
||
character_modifier = {
|
||
army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself
|
||
}
|
||
|
||
province_modifier = {
|
||
build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Sant Apollinare Nuovo (vanilla – Ravenna)
|
||
##########
|
||
|
||
apollinare_nuovo_01 = {
|
||
asset = {
|
||
type = pdxmesh
|
||
name = ep3_basilica_sant_apollinare_nuovo_mesh
|
||
}
|
||
construction_time = slow_construction_time
|
||
|
||
type_icon = "icon_structure_apollinare_nuovo.dds"
|
||
|
||
cost_gold = 1000
|
||
|
||
can_construct = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.2
|
||
religious_vassal_opinion = 5
|
||
monthly_county_control_growth_factor = 0.1
|
||
zealot_opinion = 5
|
||
clergy_opinion = 5
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.25
|
||
county_opinion_add = 10
|
||
tax_mult = 0.3
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
}
|
||
|
||
on_complete = {
|
||
#Regular Mandala Boon
|
||
mandala_built_piety_duchy_building_t3_effect = yes
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Cattolica di Stilo (vanilla – South Italy)
|
||
##########
|
||
|
||
cattolica_stilo_01 = {
|
||
asset = {
|
||
type = pdxmesh
|
||
name = ep3_cattolica_di_stilo_mesh
|
||
}
|
||
construction_time = slow_construction_time
|
||
|
||
type_icon = "icon_structure_cattolica_stilo.dds"
|
||
|
||
cost_gold = 750
|
||
|
||
can_construct = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.5
|
||
religious_vassal_opinion = 5
|
||
zealot_opinion = 5
|
||
clergy_opinion = 5
|
||
holy_order_hire_cost_mult = -0.15
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
tax_mult = 0.1
|
||
county_opinion_add = 10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
on_complete = {
|
||
#Regular Mandala Boon
|
||
mandala_built_piety_duchy_building_t3_effect = yes
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Palermo Cathedral
|
||
##########
|
||
|
||
palermo_cathedral_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_great_mosque_of_cordoba.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
OR = {
|
||
scope:holder = {
|
||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||
}
|
||
custom_description = {
|
||
text = holy_site_building_trigger
|
||
barony = {
|
||
is_holy_site_of = scope:holder.faith
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_piety = 0.25
|
||
monthly_piety_gain_mult = 0.15
|
||
holy_order_hire_cost_mult = -0.15
|
||
clergy_opinion = 10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth_factor = 0.20
|
||
development_growth = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Great Island Fortress of Malta
|
||
##########
|
||
|
||
island_fortress_malta_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_maiden_tower.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 1
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 4
|
||
defender_holding_advantage = 6
|
||
garrison_size = 0.10
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Port of Bari
|
||
##########
|
||
|
||
port_of_bari_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
}
|
||
|
||
next_building = port_of_bari_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_bari_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 4
|
||
}
|
||
|
||
next_building = port_of_bari_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
port_of_bari_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_tradeport.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 2000
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 9
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
|
||
##########
|
||
# Fortified Port of Ajaccio
|
||
##########
|
||
|
||
fortified_port_of_ajaccio_01 = {
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
hostile_raid_time = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 1
|
||
defender_holding_advantage = 2
|
||
stationed_maa_damage_mult = 0.05
|
||
stationed_maa_toughness_mult = 0.05
|
||
garrison_size = 0.10
|
||
travel_danger = -10
|
||
}
|
||
|
||
next_building = fortified_port_of_ajaccio_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_ajaccio_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
hostile_raid_time = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
defender_holding_advantage = 3
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
garrison_size = 0.15
|
||
travel_danger = -15
|
||
}
|
||
|
||
next_building = fortified_port_of_ajaccio_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_ajaccio_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
garrison_size = 0.25
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Fortified port of Genoa
|
||
##########
|
||
|
||
fortified_port_of_genoa_01 = {
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
}
|
||
|
||
cost_gold = 350
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.05
|
||
naval_movement_speed_mult = 0.05
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
hostile_raid_time = 0.25
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
fort_level = 1
|
||
defender_holding_advantage = 2
|
||
stationed_maa_damage_mult = 0.05
|
||
stationed_maa_toughness_mult = 0.05
|
||
garrison_size = 0.10
|
||
travel_danger = -10
|
||
}
|
||
|
||
next_building = fortified_port_of_genoa_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_genoa_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
cost_gold = 800
|
||
|
||
county_holder_character_modifier = {
|
||
embarkation_cost_mult = -0.10
|
||
naval_movement_speed_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
hostile_raid_time = 0.35
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
fort_level = 2
|
||
defender_holding_advantage = 3
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
garrison_size = 0.15
|
||
travel_danger = -15
|
||
}
|
||
|
||
next_building = fortified_port_of_genoa_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
fortified_port_of_genoa_03 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_drassanes.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship_per_prestige_level = 1
|
||
embarkation_cost_mult = -0.20
|
||
naval_movement_speed_mult = 0.20
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.35
|
||
development_growth = 0.25
|
||
development_growth_factor = 0.35
|
||
hostile_raid_time = 0.50
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 7.50
|
||
fort_level = 4
|
||
defender_holding_advantage = 5
|
||
stationed_maa_damage_mult = 0.15
|
||
stationed_maa_toughness_mult = 0.15
|
||
garrison_size = 0.25
|
||
travel_danger = -20
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
ai_general_building_modifier = yes
|
||
directive_to_build_economy_modifier = yes
|
||
ai_economical_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
}
|
||
|
||
##########
|
||
# Castel Nuovo (Napoli)
|
||
##########
|
||
|
||
castel_nuovo_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_palace.dds"
|
||
|
||
can_construct = {
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_hoardings
|
||
}
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
character_modifier = {
|
||
monthly_prestige_gain_mult = 0.10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth = 0.05
|
||
development_growth_factor = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 3
|
||
fort_level = 2
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
stationed_siege_weapon_siege_value_mult = 0.05
|
||
travel_danger = -15
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
next_building = castel_nuovo_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
castel_nuovo_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_legendary_palace.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
scope:holder.culture = {
|
||
has_innovation = innovation_castle_baileys
|
||
}
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
monthly_prestige_gain_mult = 0.25
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth = 0.20
|
||
development_growth_factor = 0.20
|
||
monthly_county_control_growth_add = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 8
|
||
fort_level = 6
|
||
stationed_maa_damage_mult = 0.25
|
||
stationed_maa_toughness_mult = 0.25
|
||
stationed_siege_weapon_siege_value_mult = 0.20
|
||
travel_danger = -25
|
||
}
|
||
|
||
max_garrison = 1000
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Mountain fortress of Imperia - controlling the path along the coast from It. to Fr.
|
||
##########
|
||
|
||
mountain_fortress_imperia_01 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_stone_forts }
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
development_growth = 0.10
|
||
development_growth_factor = 0.10
|
||
monthly_county_control_growth_add = 0.20
|
||
tax_mult = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 4
|
||
fort_level = 3
|
||
monthly_income = 1
|
||
stationed_maa_damage_mult = 0.10
|
||
stationed_maa_toughness_mult = 0.10
|
||
travel_danger = -15
|
||
}
|
||
|
||
max_garrison = 500
|
||
|
||
next_building = mountain_fortress_imperia_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
mountain_fortress_imperia_02 = {
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_alamut_castle.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_castle_baileys }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
character_modifier = {
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.15
|
||
monthly_county_control_growth_add = 0.50
|
||
tax_mult = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
defender_holding_advantage = 6
|
||
fort_level = 6
|
||
monthly_income = 2.50
|
||
stationed_maa_damage_mult = 0.25
|
||
stationed_maa_toughness_mult = 0.25
|
||
travel_danger = -25
|
||
}
|
||
|
||
max_garrison = 1000
|
||
|
||
ai_value = {
|
||
base = 100
|
||
culture_likely_to_fortify_modifier = yes
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
##########
|
||
# Cathedral of Saint Marry of the Flower (Florence)
|
||
##########
|
||
|
||
duomo_florence_n3ow_01 = {
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_duomo_florence_04_mesh"
|
||
}
|
||
|
||
construction_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_structure_duomo_florence.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
is_enabled = {
|
||
custom_description = {
|
||
text = holy_site_christian_or_holy_site_trigger
|
||
OR = {
|
||
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
||
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
||
}
|
||
}
|
||
}
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_cranes }
|
||
}
|
||
|
||
cost_gold = 1000
|
||
|
||
county_holder_character_modifier = {
|
||
stewardship = 1
|
||
learning_per_prestige_level = 1
|
||
monthly_prestige_gain_mult = 0.2
|
||
monthly_piety_gain_mult = 0.2
|
||
}
|
||
county_modifier = {
|
||
development_growth_factor = 0.20
|
||
development_growth = 0.20
|
||
tax_mult = 0.20
|
||
}
|
||
province_modifier = {
|
||
monthly_income = 3
|
||
build_speed = -0.15
|
||
}
|
||
ai_value = {
|
||
base = 100
|
||
ai_pious_building_preference_modifier = yes
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
type = special
|
||
flag = travel_point_of_interest_religious
|
||
}
|
||
|
||
##########
|
||
# Iron Mines of Brescia
|
||
##########
|
||
|
||
brescia_mines_01 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 01 }
|
||
culture = {
|
||
has_innovation = innovation_crop_rotation
|
||
}
|
||
}
|
||
|
||
cost_gold = 400
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
levy_size = 0.10
|
||
development_growth_factor = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2
|
||
stationed_siege_weapon_siege_value_mult = 0.10
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = brescia_mines_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_iron
|
||
}
|
||
|
||
brescia_mines_02 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
culture = {
|
||
has_innovation = innovation_manorialism
|
||
}
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
levy_size = 0.20
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3.50
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = brescia_mines_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_iron
|
||
}
|
||
|
||
brescia_mines_03 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
culture = {
|
||
has_innovation = innovation_windmills
|
||
}
|
||
}
|
||
|
||
cost_gold = 600
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
levy_size = 0.30
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 5
|
||
stationed_siege_weapon_siege_value_mult = 0.20
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = brescia_mines_04
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_iron
|
||
}
|
||
|
||
brescia_mines_04 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
culture = {
|
||
has_innovation = innovation_cranes
|
||
}
|
||
}
|
||
|
||
cost_gold = 700
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
levy_size = 0.40
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 6.50
|
||
stationed_siege_weapon_siege_value_mult = 0.25
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_iron
|
||
}
|
||
|
||
##########
|
||
# Salt Mines of Cagliari
|
||
##########
|
||
|
||
cagliari_mines_01 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 01 }
|
||
culture = {
|
||
has_innovation = innovation_crop_rotation
|
||
}
|
||
}
|
||
|
||
cost_gold = 400
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
levy_size = 0.10
|
||
development_growth_factor = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2
|
||
stationed_siege_weapon_siege_value_mult = 0.10
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = cagliari_mines_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_salt
|
||
}
|
||
|
||
cagliari_mines_02 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
culture = {
|
||
has_innovation = innovation_manorialism
|
||
}
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
levy_size = 0.20
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 3.50
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = cagliari_mines_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_salt
|
||
}
|
||
|
||
cagliari_mines_03 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
culture = {
|
||
has_innovation = innovation_windmills
|
||
}
|
||
}
|
||
|
||
cost_gold = 600
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
levy_size = 0.30
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 5
|
||
stationed_siege_weapon_siege_value_mult = 0.20
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = cagliari_mines_04
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_salt
|
||
}
|
||
|
||
cagliari_mines_04 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
culture = {
|
||
has_innovation = innovation_cranes
|
||
}
|
||
}
|
||
|
||
cost_gold = 700
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
levy_size = 0.40
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 6.50
|
||
stationed_siege_weapon_siege_value_mult = 0.25
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
flag = special_mine_salt
|
||
}
|
||
|
||
|
||
##########
|
||
# Igrésias Mining Settlement
|
||
##########
|
||
|
||
iglesias_mines_01 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 01 }
|
||
culture = {
|
||
has_innovation = innovation_crop_rotation
|
||
}
|
||
}
|
||
|
||
cost_gold = 400
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.04
|
||
development_growth_factor = 0.025
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = iglesias_mines_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
iglesias_mines_02 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
culture = {
|
||
has_innovation = innovation_manorialism
|
||
}
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.08
|
||
development_growth_factor = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.75
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = iglesias_mines_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
iglesias_mines_03 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
culture = {
|
||
has_innovation = innovation_windmills
|
||
}
|
||
}
|
||
|
||
cost_gold = 600
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.12
|
||
levy_size 0.05
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
stationed_siege_weapon_siege_value_mult = 0.05
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = iglesias_mines_04
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
iglesias_mines_04 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
culture = {
|
||
has_innovation = innovation_cranes
|
||
}
|
||
}
|
||
|
||
cost_gold = 700
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
levy_size = 0.20
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 6
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
##########
|
||
# Mercury Mines of Monte Amiata (Montepulciano)
|
||
##########
|
||
|
||
monte_amiata_mines_01 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 01 }
|
||
culture = {
|
||
has_innovation = innovation_crop_rotation
|
||
}
|
||
}
|
||
|
||
cost_gold = 400
|
||
|
||
county_holder_character_modifier = {
|
||
owned_hostile_scheme_success_chance_add = 10
|
||
owned_scheme_secrecy_add = 5
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.05
|
||
development_growth_factor = 0.05
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = monte_amiata_mines_02
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
monte_amiata_mines_02 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||
culture = {
|
||
has_innovation = innovation_manorialism
|
||
}
|
||
}
|
||
|
||
cost_gold = 500
|
||
|
||
county_holder_character_modifier = {
|
||
owned_hostile_scheme_success_chance_add = 15
|
||
owned_scheme_secrecy_add = 7
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 2.50
|
||
stationed_siege_weapon_siege_value_mult = 0.05
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = monte_amiata_mines_03
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
monte_amiata_mines_03 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
culture = {
|
||
has_innovation = innovation_windmills
|
||
}
|
||
}
|
||
|
||
cost_gold = 600
|
||
|
||
county_holder_character_modifier = {
|
||
owned_hostile_scheme_success_chance_add = 20
|
||
owned_scheme_secrecy_add = 10
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.15
|
||
development_growth_factor = 0.15
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 4
|
||
stationed_siege_weapon_siege_value_mult = 0.10
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
next_building = monte_amiata_mines_04
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
monte_amiata_mines_04 = {
|
||
effect_desc = mines_effect_desc
|
||
|
||
asset = {
|
||
type = pdxmesh
|
||
name = "building_special_mines_mesh"
|
||
}
|
||
|
||
type_icon = "icon_structure_mines.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
building_requirement_castle_city_church = { LEVEL = 04 }
|
||
culture = {
|
||
has_innovation = innovation_cranes
|
||
}
|
||
}
|
||
|
||
cost_gold = 700
|
||
|
||
county_holder_character_modifier = {
|
||
owned_hostile_scheme_success_chance_add = 30
|
||
owned_scheme_secrecy_add = 15
|
||
}
|
||
|
||
county_modifier = {
|
||
tax_mult = 0.20
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 5.50
|
||
stationed_siege_weapon_siege_value_mult = 0.15
|
||
}
|
||
|
||
province_culture_modifier = {
|
||
parameter = cupellation_mine_building_bonuses
|
||
tax_mult = innovation_cupellation_mine_tax_bonus_value
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_economic
|
||
flag = special_mine
|
||
}
|
||
|
||
########################################
|
||
# BRYTANNYA
|
||
########################################
|
||
|
||
##########
|
||
# Croke Park Stadium - one of the largest stadiums in Europe (Dublin)
|
||
##########
|
||
|
||
croke_park_01 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_croke.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
cost_gold = 750
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.25
|
||
county_opinion_add = 10
|
||
tax_mult = 0.10
|
||
development_growth_factor = 0.10
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 1.50
|
||
fort_level = 2
|
||
defender_holding_advantage = 3
|
||
garrison_size = 0.10
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
next_building = croke_park_02
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
croke_park_02 = {
|
||
|
||
constrcution_time = very_slow_construction_time
|
||
|
||
type_icon = "icon_building_croke.dds"
|
||
|
||
can_construct_potential = {
|
||
building_requirement_tribal = no
|
||
}
|
||
|
||
can_construct = {
|
||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||
}
|
||
|
||
cost_gold = 1500
|
||
|
||
county_holder_character_modifier = {
|
||
monthly_prestige_gain_mult = 0.10
|
||
monthly_prestige = 0.25
|
||
martial_per_prestige_level = 1
|
||
}
|
||
|
||
county_modifier = {
|
||
hostile_raid_time = 0.50
|
||
county_opinion_add = 20
|
||
tax_mult = 0.20
|
||
development_growth = 0.15
|
||
development_growth_factor = 0.20
|
||
}
|
||
|
||
province_modifier = {
|
||
monthly_income = 4
|
||
fort_level = 5
|
||
defender_holding_advantage = 6
|
||
garrison_size = 0.25
|
||
travel_danger = -10
|
||
}
|
||
|
||
ai_value = {
|
||
base = 100
|
||
modifier = { # Fill all building slots before going for special buildings
|
||
factor = 0
|
||
free_building_slots > 0
|
||
}
|
||
}
|
||
|
||
type = special
|
||
|
||
flag = travel_point_of_interest_martial
|
||
}
|
||
|
||
########################################
|
||
# GERMANIA
|
||
########################################
|
||
|
||
|
||
|
||
########################################
|
||
# SCANDINAVIA
|
||
######################################## |