578 lines
12 KiB
Text
578 lines
12 KiB
Text
#### Embrace Tengriism ###
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#embrace_tengriism_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/event_scenes/mpo_temple_steppe.dds"
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# }
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# decision_group_type = nomad_minor
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# desc = embrace_tengriism_decision_desc
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# selection_tooltip = embrace_tengriism_decision_tooltip
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#
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# is_shown = {
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# is_playable_character = yes
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# government_has_flag = government_is_nomadic
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# OR = {
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# culture = { has_cultural_pillar = heritage_mongolic }
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# culture = { has_cultural_pillar = heritage_turkic }
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# domicile.domicile_culture = { has_cultural_pillar = heritage_mongolic }
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# domicile.domicile_culture = { has_cultural_pillar = heritage_turkic }
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# }
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# NOT = {
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# faith = faith:tengri_pagan
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# }
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# #Cheaper to just switch to domicile's tengriism
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# trigger_if = {
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# limit = {
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# exists = domicile.domicile_faith
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# }
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# NOT = { domicile.domicile_faith = faith:tengri_pagan }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_physically_able_adult = yes
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# is_at_war = no
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# custom_tooltip = {
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# text = not_of_a_steppe_faith_tt
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# NOT = {
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# religion = religion:tengrism_religion
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# }
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# }
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# }
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#
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# cost = {
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# piety = {
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# value = {
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# add = major_piety_value
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# if = { # Cost increases if you're reverting to pagan
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# limit = {
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# faith = {
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# NOT = {
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# has_doctrine_parameter = unreformed
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# }
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# }
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# }
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# multiply = 4
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# }
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# }
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# }
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# }
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#
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# effect = {
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# root.domicile.domicile_culture = { save_scope_as = domicile_culture }
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# set_character_faith = faith:tengri_pagan
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# domicile = {
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# set_domicile_faith = faith:tengri_pagan
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# }
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# every_held_title = {
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# limit = {
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# tier = tier_county
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# is_landless_type_title = no
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# culture = scope:domicile_culture
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# }
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# set_county_faith = faith:tengri_pagan
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# }
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# # Spouses convert
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# every_spouse = {
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# limit = {
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# is_courtier_of = root
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# NOT = { faith = root.faith }
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# }
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# add_to_list = spouses_and_family_to_convert
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# }
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# # Family at court also convert
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# every_close_or_extended_family_member = {
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# limit = {
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# is_courtier_of = root
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# NOT = { faith = root.faith }
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# }
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# add_to_list = spouses_and_family_to_convert
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# }
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# every_in_list = {
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# list = spouses_and_family_to_convert
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# set_character_faith = faith:tengri_pagan
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# }
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# }
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#
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# ai_check_interval = 0
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#}
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### Spread [ROOT.Char.GetFaith.GetNameNoTooltip] to your People ###
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proselytize_to_your_people_decision = {
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picture = {
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reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_tribal.dds"
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}
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decision_group_type = nomad_minor
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desc = proselytize_to_your_people_decision_desc
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selection_tooltip = proselytize_to_your_people_decision_tooltip
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is_shown = {
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is_playable_character = yes
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government_has_flag = government_is_nomadic
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exists = domicile.domicile_faith
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NOT = {
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faith = domicile.domicile_faith
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}
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}
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is_valid_showing_failures_only = {
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is_physically_able_adult = yes
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is_at_war = no
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}
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cost = {
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piety = {
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value = {
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add = major_piety_value
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if = { # Cost increases if you're trying to revert to unreformed
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limit = {
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domicile.domicile_faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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faith = {
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has_doctrine_parameter = unreformed
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}
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}
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multiply = 4
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}
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}
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}
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}
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effect = {
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root.domicile.domicile_culture = { save_scope_as = domicile_culture }
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domicile = {
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set_domicile_faith = root.faith
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}
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stress_impact = {
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cynical = medium_stress_impact_gain
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}
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every_held_title = {
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limit = {
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tier = tier_county
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is_landless_type_title = no
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culture = scope:domicile_culture
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}
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set_county_faith = root.faith
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}
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# Spouses convert
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every_spouse = {
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limit = {
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is_courtier_of = root
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NOT = { faith = root.faith }
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}
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add_to_list = spouses_and_family_to_convert
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}
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# Family at court also convert
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every_close_or_extended_family_member = {
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limit = {
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is_courtier_of = root
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NOT = { faith = root.faith }
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}
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add_to_list = spouses_and_family_to_convert
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}
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every_in_list = {
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list = spouses_and_family_to_convert
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set_character_faith = root.faith
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 60
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duchy = 60
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kingdom = 60
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empire = 60
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hegemony = 60
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}
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ai_potential = {
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government_has_flag = government_is_nomadic
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ai_zeal > 0
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}
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ai_will_do = {
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base = 100
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}
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}
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### Convert to [ROOT.Char.GetDomicile.GetFaith.GetNameNoTooltip] through your People ###
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adopt_domicile_faith_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
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}
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decision_group_type = nomad_minor
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desc = adopt_domicile_faith_decision_desc
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selection_tooltip = adopt_domicile_faith_decision_tooltip
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is_shown = {
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is_playable_character = yes
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government_has_flag = government_is_nomadic
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exists = domicile.domicile_faith
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NOT = {
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faith = domicile.domicile_faith
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}
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}
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is_valid_showing_failures_only = {
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is_physically_able_adult = yes
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is_at_war = no
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}
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effect = {
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set_character_faith = root.domicile.domicile_faith
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stress_impact = {
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zealous = major_stress_impact_gain
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}
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# Spouses convert
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every_spouse = {
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limit = {
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is_courtier_of = root
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NOT = { faith = root.domicile.domicile_faith }
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}
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add_to_list = spouses_and_family_to_convert
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}
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# Family at court also convert
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every_close_or_extended_family_member = {
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limit = {
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is_courtier_of = root
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NOT = { faith = root.domicile.domicile_faith }
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}
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add_to_list = spouses_and_family_to_convert
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}
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every_in_list = {
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list = spouses_and_family_to_convert
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set_character_faith = root.domicile.domicile_faith
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}
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every_held_title = {
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limit = {
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tier = tier_county
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is_landless_type_title = no
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culture = root.domicile.domicile_culture
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NOT = { faith = root.domicile.domicile_faith }
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}
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set_county_faith = root.domicile.domicile_faith
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 60
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duchy = 60
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kingdom = 60
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empire = 60
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hegemony = 60
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}
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ai_potential = {
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government_has_flag = government_is_nomadic
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ai_zeal <= 0
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}
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ai_will_do = {
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base = 100
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}
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}
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### Adopt [ROOT.Char.GetDomicile.GetCulture.GetNameNoTooltip] Traditions ###
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adopt_domicile_culture_decision = {
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picture = {
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reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_tribal_neutral.dds"
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}
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decision_group_type = nomad_minor
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desc = adopt_domicile_culture_decision_desc
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selection_tooltip = adopt_domicile_culture_decision_tooltip
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is_shown = {
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is_playable_character = yes
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government_has_flag = government_is_nomadic
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exists = domicile.domicile_culture
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NOT = {
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culture = domicile.domicile_culture
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}
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}
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is_valid_showing_failures_only = {
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is_physically_able_adult = yes
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is_at_war = no
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}
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cost = {
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prestige = 150
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}
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effect = {
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set_culture = root.domicile.domicile_culture
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stress_impact = {
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arrogant = medium_stress_impact_gain
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}
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# Family at court convert
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every_close_or_extended_family_member = {
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limit = {
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is_courtier_of = root
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culture = root.culture
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}
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add_to_list = spouses_and_family_to_convert
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}
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every_in_list = {
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list = spouses_and_family_to_convert
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set_culture = root.domicile.domicile_culture
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 60
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duchy = 60
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kingdom = 60
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empire = 60
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hegemony = 60
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}
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ai_potential = {
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government_has_flag = government_is_nomadic
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}
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ai_will_do = {
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base = 100
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}
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}
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### Blend [ROOT.Char.GetCulture.GetNameNoTooltip] and [ROOT.Char.GetDomicile.GetCulture.GetNameNoTooltip] Traditions ###
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blend_traditions_decision = {
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picture = {
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reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_tribal_welcome.dds"
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}
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decision_group_type = nomad_minor
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desc = blend_traditions_decision_desc
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selection_tooltip = blend_traditions_decision_tooltip
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is_shown = {
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is_playable_character = yes
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government_has_flag = government_is_nomadic
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exists = domicile.domicile_culture
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culture != domicile.domicile_culture
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game_rule_can_create_hybird_culture_trigger = yes
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}
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is_valid_showing_failures_only = {
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is_physically_able_adult = yes
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is_at_war = no
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NOT = {
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culture = {
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has_same_culture_heritage = root.domicile.domicile_culture
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}
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}
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custom_tooltip = {
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text = not_a_hybrid_or_old_culture_tt
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culture = {
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OR = {
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is_hybrid_culture = no
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culture_age >= 50
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}
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}
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}
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custom_tooltip = {
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text = domicile_not_a_hybrid_or_old_culture_tt
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root.domicile.domicile_culture = {
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OR = {
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is_hybrid_culture = no
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culture_age >= 50
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}
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}
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}
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}
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cost = {
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prestige = {
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value = root.domicile.herd
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divide = 3
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min = 350
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max = 1000
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}
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}
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effect = {
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root.domicile.domicile_culture = { save_scope_as = original_domicile_culture }
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culture = { save_scope_as = original_character_culture }
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create_hybrid_culture = root.domicile.domicile_culture
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custom_tooltip = random_traditions_tt
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hidden_effect = {
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if = {
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limit = {
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root.culture = {
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NOT = {
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has_same_culture_heritage = scope:original_domicile_culture
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}
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}
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}
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root.culture = {
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set_heritage_from = root.domicile.domicile_culture
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}
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}
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every_held_title = {
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limit = {
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tier = tier_county
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is_landless_type_title = no
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culture = root.domicile.domicile_culture
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}
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set_county_culture = root.culture
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}
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domicile = {
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set_domicile_culture = root.culture
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}
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# Spouses convert
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every_spouse = {
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limit = {
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is_courtier_of = root
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OR = {
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culture = scope:original_character_culture
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culture = scope:original_domicile_culture
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}
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NOT = { culture = root.culture }
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}
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add_to_list = spouses_and_family_to_convert
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}
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# Family at court also convert
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every_close_or_extended_family_member = {
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limit = {
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is_courtier_of = root
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OR = {
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culture = scope:original_character_culture
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culture = scope:original_domicile_culture
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}
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NOT = { culture = root.culture }
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}
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add_to_list = spouses_and_family_to_convert
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}
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every_in_list = {
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list = spouses_and_family_to_convert
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set_culture = root.culture
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}
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 60
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kingdom = 60
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empire = 60
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hegemony = 60
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}
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ai_potential = {
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government_has_flag = government_is_nomadic
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culture = {
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is_hybrid_culture = no
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}
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domicile.domicile_culture ?= {
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is_hybrid_culture = no
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}
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highest_held_title_tier >= tier_duchy
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trigger_if = {
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limit = {
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has_game_rule = less_common_hybrid_culture_ai_frequency
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}
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static_group_filter = {
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group = fewer_valid_hybrid_steppe_cultures
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match = 0.2
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}
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}
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}
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ai_will_do = {
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base = 100
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}
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}
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### Promote [ROOT.Char.GetCulture.GetNameNoTooltip] Traditions ###
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enforce_traditions_decision = {
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picture = {
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reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_tribal_suspicious.dds"
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}
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decision_group_type = nomad_minor
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desc = enforce_traditions_decision_desc
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selection_tooltip = enforce_traditions_decision_tooltip
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is_shown = {
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is_playable_character = yes
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government_has_flag = government_is_nomadic
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exists = domicile.domicile_culture
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NOT = {
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culture = domicile.domicile_culture
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}
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}
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is_valid_showing_failures_only = {
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is_physically_able_adult = yes
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is_at_war = no
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custom_tooltip = {
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text = same_heritage_or_steppe_heritage_tt
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culture = {
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OR = {
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has_cultural_pillar = heritage_mongolic
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has_cultural_pillar = heritage_turkic
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has_cultural_pillar = heritage_ugro_permian
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has_same_culture_heritage = root.domicile.domicile_culture
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}
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}
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}
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}
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cost = {
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prestige = {
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value = root.domicile.herd
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divide = 10
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min = 50
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max = 800
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}
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}
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effect = {
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root.domicile.domicile_culture = { save_scope_as = domicile_culture }
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domicile = {
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set_domicile_culture = root.culture
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}
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stress_impact = {
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humble = medium_stress_impact_gain
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}
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every_held_title = {
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limit = {
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tier = tier_county
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is_landless_type_title = no
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culture = scope:domicile_culture
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}
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set_county_culture = root.culture
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}
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# Family at court also convert
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every_close_or_extended_family_member = {
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limit = {
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is_courtier_of = root
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culture = root.domicile.domicile_culture
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}
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add_to_list = spouses_and_family_to_convert
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}
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every_in_list = {
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list = spouses_and_family_to_convert
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set_culture = root.culture
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 12
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duchy = 12
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kingdom = 12
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empire = 12
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hegemony = 12
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}
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ai_potential = {
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government_has_flag = government_is_nomadic
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NOT = { has_trait = humble }
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}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|