1741 lines
42 KiB
Text
1741 lines
42 KiB
Text
################
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# SAHARA-RELEVANT EVENTS
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################
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###############
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# yearly_saharan.0001 — [Faith] Traders in [County]: settlement requested.
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# yearly_saharan.0002 — [Faith] Traders in [County]: maintenance event.
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# yearly_saharan.0003 — [Faith] Traders in [County]: traders have integrated without issue.
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# yearly_saharan.0004 — [Faith] Traders in [County]: traders caused local economic boom.
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# yearly_saharan.0005 — [Faith] Traders in [County]: traders have converted the county.
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#
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# yearly_saharan.0021 — [Culture] Nomads Flock to [County]: nomads from the Sahara move in to border regions in greater and greater numbers.
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#
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# yearly_saharan.0031 — Slave Raids against [Realm] Escalate
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# yearly_saharan.0032 — Marauding Slavers from [Realm]
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namespace = yearly_saharan
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##################################################
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# [Faith] Traders in [County]
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# by Ewan Cowhig Croft
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# 0001-0005
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##################################################
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scripted_trigger valid_faiths_scripted_trigger = {
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faith = {
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has_doctrine_parameter = unreformed
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# OR = {
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# religion_tag = west_african_religion
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# religion_tag = west_african_bori_religion
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# religion_tag = west_african_roog_religion
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# religion_tag = akom_religion
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# religion_tag = kushitism_religion
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# religion_tag = waaqism_religion
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# }
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}
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}
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scripted_trigger suitable_for_faith_traders_scripted_trigger = {
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tier = tier_county
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title_province = {
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OR = {
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geographical_region = custom_sahel_proper
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geographical_region = custom_sub_saharan_africa_immediate
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}
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}
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valid_faiths_scripted_trigger = yes
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any_neighboring_county = { neighbouring_proselytising_trader_province_scripted_trigger = yes }
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}
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scripted_trigger neighbouring_proselytising_trader_province_scripted_trigger = {
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title_province = {
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OR = {
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geographical_region = custom_sahara_proper
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geographical_region = custom_sahel_proper
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}
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}
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faith = {
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NOR = {
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religion = { is_in_family = rf_pagan }
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has_doctrine_parameter = unreformed
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}
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}
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}
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# Traders turn up initially.
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# by Ewan Cowhig Croft
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yearly_saharan.0001 = {
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type = character_event
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title = yearly_saharan.0001.t
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desc = yearly_saharan.0001.desc
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theme = stewardship
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left_portrait = {
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character = root
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animation = personality_honorable
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}
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override_background = { reference = market }
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trigger = {
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is_available_at_peace_adult = yes
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#Mustn't have recently had this event, or else have other enclaves currently maturing in their territory.
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NOR = {
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has_character_flag = yearly_saharan_0001
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any_held_title = {
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title_tier = county
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county = { has_county_modifier = foreign_trader_enclaves_saharan_modifier }
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}
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}
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#Must be a native faith who has not yet reformed.
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valid_faiths_scripted_trigger = yes
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#Must exists in the proper region, and have a valid affectable county.
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capital_province = {
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OR = {
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geographical_region = custom_sahel_proper
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geographical_region = custom_sub_saharan_africa_immediate
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}
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}
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any_held_title = { suitable_for_faith_traders_scripted_trigger = yes }
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}
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weight_multiplier = {
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base = 1
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}
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immediate = {
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add_character_flag = {
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flag = yearly_saharan_0001
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days = 7300
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}
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save_scope_as = initial_holder
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random_held_title = {
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limit = { suitable_for_faith_traders_scripted_trigger = yes }
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save_scope_as = target_county
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random_neighboring_county = {
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limit = { neighbouring_proselytising_trader_province_scripted_trigger = yes }
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save_scope_as = source_county
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}
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}
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}
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#Allow them to pay you to stay.
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option = {
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name = yearly_saharan.0001.a
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#Take a noice bribe.
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add_gold = major_gold_value
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#Added a beneficial enclave modifier.
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scope:target_county = {
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add_county_modifier = {
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modifier = foreign_trader_enclaves_saharan_modifier
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years = 20
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}
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}
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#Warn the user that this may have repercussions, or at least imply such.
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custom_tooltip = yearly_saharan.0001.a.tt
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hidden_effect = {
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trigger_event = {
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id = yearly_saharan.0002
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years = { 10 20 }
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}
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}
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stress_impact = {
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just = minor_stress_impact_gain
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greedy = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = 0.25
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ai_zeal = -0.25
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}
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modifier = { #Weight down for stress.
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add = -10
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has_trait = just
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}
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modifier = { #Weight down for stress.
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add = 10
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has_trait = greedy
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}
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}
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}
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#Dismiss them, but they can keep moving through.
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option = {
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name = yearly_saharan.0001.b
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#Well, aren't you mighty Mr. Kicks-Downwards?
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add_prestige = minor_prestige_gain
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#If you and the province have the same culture, people approve of you sticking up for your limited protectionism.
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if = {
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limit = { root.culture = scope:target_county.culture }
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add_character_modifier = {
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modifier = respects_local_traditions_saharan_modifier
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years = 15
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}
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}
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#The county suffers a little for the clarified restrictions on foreign merchants.
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scope:target_county = {
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add_county_modifier = {
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modifier = foreign_traders_unable_to_root_saharan_modifier
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years = 20
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}
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}
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stress_impact = {
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greedy = minor_stress_impact_gain
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zealous = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 0.25
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ai_greed = -0.25
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}
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modifier = { #Weight down for stress.
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add = -10
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has_trait = greedy
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}
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modifier = { #Weight down for stress.
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add = 10
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has_trait = zealous
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}
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}
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}
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#Dismiss them and forbid their future trade!
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option = {
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name = yearly_saharan.0001.c
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#Confiscate goods, property, livestock, the lot!
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add_gold = massive_gold_value
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#If you share the same faith as the province, this act is a pious protection of the spirituality of your people. Unless you're pluralist.
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if = {
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limit = {
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root.faith = scope:target_county.faith
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NOR = {
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root.faith = { has_doctrine = doctrine_pluralism_pluralistic }
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#Not syncretised with Eastern Family.
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AND = {
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root.faith = { has_doctrine = tenet_eastern_syncretism }
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scope:source_county.faith.religion = { is_in_family = rf_eastern }
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}
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#Not syncretised with Christianity.
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AND = {
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root.faith = { has_doctrine_parameter = christian_syncretic_actor_opinion_active }
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scope:source_county.faith = { religion_tag = christianity_religion }
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}
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#Not syncretised with Islam.
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AND = {
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root.faith = { has_doctrine_parameter = islamic_syncretic_actor_opinion_active }
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scope:source_county.faith = { religion_tag = islam_religion }
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}
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#Not syncretised with Judaism.
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AND = {
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root.faith = { has_doctrine_parameter = jewish_syncretic_actor_opinion_active }
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scope:source_county.faith = { religion_tag = judaism_religion }
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}
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}
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}
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#Piety scales depending on how monistic you are.
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if = {
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limit = {
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root.faith = { has_doctrine = doctrine_pluralism_righteous }
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}
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add_piety = minor_piety_value
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}
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if = {
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limit = {
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root.faith = { has_doctrine = doctrine_pluralism_fundamentalist }
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}
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add_piety = medium_piety_value
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}
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}
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#The county, and any others in the duchy not held by a different player, get a significant malus.
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scope:target_county = {
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add_county_modifier = {
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modifier = local_recession_epicentre_saharan_modifier
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years = 20
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}
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every_neighboring_county = {
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limit = {
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holder.top_liege = root.top_liege
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OR = {
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#If done by a player, let them screw everyone. Funnier that way.
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root = { is_ai = no }
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#Otherwise, exempt players for agency-raisins.
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AND = {
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root = { is_ai = yes }
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holder = root
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}
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}
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}
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add_to_list = localised_recession_list
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}
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every_in_list = {
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list = localised_recession_list
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custom = yearly_saharan.0001.c.list
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add_county_modifier = {
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modifier = local_recession_ripple_saharan_modifier
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years = 20
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}
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}
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}
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stress_impact = {
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greedy = medium_stress_impact_gain
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zealous = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_zeal = 0.2
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ai_vengefulness = 0.1
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ai_greed = -0.2
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ai_compassion = -0.1
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}
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modifier = { #Weight down for stress.
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add = -20
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has_trait = greedy
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}
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modifier = { #Weight down for stress.
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add = 20
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has_trait = zealous
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}
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}
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}
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}
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# Check to see which event to fire next, if any.
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yearly_saharan.0002 = {
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hidden = yes
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trigger = {
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scope:source_county = {
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faith = {
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NOR = {
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religion = { is_in_family = rf_pagan }
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has_doctrine_parameter = unreformed
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}
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}
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}
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scope:target_county = { valid_faiths_scripted_trigger = yes }
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}
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immediate = {
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#Check to see if we're still using the original permit granter, or some new lad.
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if = {
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limit = { scope:target_county.holder = scope:initial_holder }
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scope:initial_holder = { save_scope_as = current_holder }
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}
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else = {
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scope:target_county.holder = { save_scope_as = current_holder }
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}
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#Pop an event, weighted by fervour.
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scope:current_holder = {
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random_list = {
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#The community integrates totally.
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20 = {
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trigger_event = yearly_saharan.0003
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modifier = {
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add = 10
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scope:target_county.faith = { fervor >= 50 }
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}
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modifier = {
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add = 10
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scope:target_county.faith = { fervor >= 70 }
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}
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modifier = {
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add = 10
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scope:target_county.faith = { fervor >= 90}
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}
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}
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#The community has become extremely successful.
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30 = { trigger_event = yearly_saharan.0004 }
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#The county converts to the faith of the merchants.
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50 = {
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trigger_event = yearly_saharan.0005
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modifier = {
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add = 10
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scope:source_county.faith = { fervor >= 50 }
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}
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modifier = {
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add = 10
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scope:source_county.faith = { fervor >= 70 }
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}
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modifier = {
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add = 10
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scope:source_county.faith = { fervor >= 90 }
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}
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}
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}
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}
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}
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}
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# The merchant community has integrated seamlessly.
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# by Ewan Cowhig Croft
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yearly_saharan.0003 = {
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type = character_event
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title = yearly_saharan.0003.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { scope:initial_holder = scope:current_holder }
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desc = yearly_saharan.0003.desc_initial
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}
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desc = yearly_saharan.0003.desc_current
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}
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desc = yearly_saharan.0003.desc
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}
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theme = stewardship
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left_portrait = {
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character = scope:current_holder
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animation = personality_rational
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}
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override_background = { reference = market }
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trigger = {
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is_available = yes
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}
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immediate = {
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scope:target_county = { remove_county_modifier = foreign_trader_enclaves_saharan_modifier }
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}
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#What a lovely windfall.
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option = {
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name = yearly_saharan.0003.a
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#Reap some minor additional benefits.
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scope:target_county = {
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add_county_modifier = {
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modifier = integrated_foreign_trader_enclaves_saharan_modifier
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years = 10
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = { ai_compassion = 0.25 }
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}
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}
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#Tax the smeggers into oblivion.
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option = {
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name = yearly_saharan.0003.b
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#Gain gold.
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add_treasury_or_gold = minor_treasury_or_gold_value
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#This annoys locals.
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scope:target_county = {
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add_county_modifier = {
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modifier = overtaxed_merchant_enclaves_saharan_modifier
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years = 10
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}
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}
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stress_impact = { generous = medium_stress_impact_gain }
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = 0.25
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ai_compassion = -0.25
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}
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modifier = { #Weight down for stress.
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add = -20
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has_trait = generous
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}
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}
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}
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}
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# The merchant community is separate, but lucrative and successful.
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# by Ewan Cowhig Croft
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yearly_saharan.0004 = {
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type = character_event
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title = yearly_saharan.0004.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { scope:initial_holder = scope:current_holder }
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desc = yearly_saharan.0004.desc_initial
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}
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desc = yearly_saharan.0004.desc_current
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}
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desc = yearly_saharan.0004.desc
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}
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theme = stewardship
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left_portrait = {
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character = scope:current_holder
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animation = personality_rational
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}
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override_background = { reference = market }
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trigger = {
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is_available = yes
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}
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immediate = {
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scope:target_county = { remove_county_modifier = foreign_trader_enclaves_saharan_modifier }
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}
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#Study their ways to gain stewardship.
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option = {
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name = yearly_saharan.0004.a
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#Flat chance to gain additional stewardship.
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custom_tooltip = yearly_saharan.0004.a.tt
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hidden_effect = {
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random_list = {
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33 = {
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send_interface_toast = {
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title = yearly_saharan.0004.a.tt.outcome_1
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left_icon = scope:current_holder
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add_stewardship_skill = 1
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}
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}
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33 = {
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send_interface_toast = {
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title = yearly_saharan.0004.a.tt.outcome_2
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left_icon = scope:current_holder
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add_stewardship_skill = 2
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}
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}
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34 = {
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send_interface_toast = {
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title = yearly_saharan.0004.a.tt.outcome_3
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left_icon = scope:current_holder
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add_stewardship_skill = 3
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}
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}
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}
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}
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stress_impact = { lazy = minor_stress_impact_gain }
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_rationality = 0.25
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ai_energy = -0.25
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}
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modifier = { #Weight down for stress.
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add = -10
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has_trait = lazy
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}
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}
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}
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#Collect well-earnt dues.
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option = {
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name = yearly_saharan.0004.b
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trigger = { stewardship < high_skill_rating }
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#Gold please!
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add_treasury_or_gold = medium_treasury_or_gold_value
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stress_impact = { generous = miniscule_stress_impact_gain }
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ai_chance = {
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base = 100
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ai_value_modifier = { ai_greed = 0.50 }
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modifier = { #Weight down for stress.
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add = -10
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has_trait = lustful
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}
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}
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}
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|
|
#High stewardship: collect _higher_ well-earnt dues.
|
|
option = {
|
|
name = yearly_saharan.0004.c
|
|
trigger = { stewardship >= high_skill_rating }
|
|
skill = stewardship
|
|
|
|
#Stonks of gold please!
|
|
add_treasury_or_gold = major_treasury_or_gold_value
|
|
|
|
stress_impact = { generous = miniscule_stress_impact_gain }
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = { ai_greed = 0.75 }
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = lustful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# The merchant community has converted your populace.
|
|
# by Ewan Cowhig Croft
|
|
yearly_saharan.0005 = {
|
|
type = character_event
|
|
title = yearly_saharan.0005.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:initial_holder = scope:current_holder }
|
|
desc = yearly_saharan.0005.desc_initial
|
|
}
|
|
desc = yearly_saharan.0005.desc_current
|
|
}
|
|
desc = yearly_saharan.0005.desc
|
|
}
|
|
theme = stewardship
|
|
left_portrait = {
|
|
character = scope:current_holder
|
|
animation = personality_rational
|
|
}
|
|
override_background = { reference = market }
|
|
|
|
trigger = {
|
|
is_available = yes
|
|
}
|
|
|
|
immediate = {
|
|
scope:target_county = {
|
|
remove_county_modifier = foreign_trader_enclaves_saharan_modifier
|
|
faith = { save_scope_as = target_county_old_faith }
|
|
set_county_faith = scope:source_county.faith
|
|
}
|
|
}
|
|
|
|
#Wait, this is my faith, isn't it?
|
|
option = {
|
|
name = yearly_saharan.0005.a
|
|
trigger = { scope:current_holder.faith = scope:target_county.faith }
|
|
|
|
#An objectively good thing! Piety, yay!
|
|
add_piety = medium_piety_value
|
|
|
|
#And the people are still pretty damned happy!
|
|
scope:target_county = {
|
|
add_county_modifier = {
|
|
modifier = ecstatic_converts_saharan_modifier
|
|
years = 30
|
|
}
|
|
}
|
|
|
|
stress_impact = { cynical = miniscule_stress_impact_gain }
|
|
ai_chance = {
|
|
#The AI should always take this option, if it's available.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
#At least they're happy about their new faith.
|
|
option = {
|
|
name = yearly_saharan.0005.b
|
|
trigger = {
|
|
scope:current_holder.faith != scope:target_county.faith
|
|
}
|
|
|
|
#Better than a kick in the teeth, right?
|
|
scope:target_county = {
|
|
add_county_modifier = {
|
|
modifier = ecstatic_converts_saharan_modifier
|
|
years = 30
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
#The AI should always take this option, if it's available.
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
#Not on my watch you don't!
|
|
option = {
|
|
name = yearly_saharan.0005.c
|
|
trigger = {
|
|
scope:current_holder.faith != scope:target_county.faith
|
|
}
|
|
|
|
#Torch half the county to flip them back.
|
|
scope:target_county = {
|
|
change_county_control = massive_county_control_loss
|
|
change_development_progress = major_development_progress_loss
|
|
add_county_modifier = {
|
|
modifier = persecuted_converts_saharan_modifier
|
|
years = 25
|
|
}
|
|
set_county_faith = scope:target_county_old_faith
|
|
}
|
|
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
#The AI should never take this option.
|
|
base = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
##################################################
|
|
# [Culture] Nomads Flock to [County]
|
|
# by Ewan Cowhig Croft
|
|
# 0021
|
|
##################################################
|
|
|
|
scripted_trigger appropriate_nomad_adjacent_county_trigger = {
|
|
#Located in an appropriate region.
|
|
title_province = { geographical_region = custom_sahara_proper }
|
|
is_landless_type_title = no
|
|
|
|
#Does not already have an appropriate nomad culture.
|
|
NOT = { culture = { has_cultural_tradition = tradition_saharan_nomads } }
|
|
}
|
|
|
|
scripted_effect pick_nomad-appropriate_county_effect = {
|
|
random_in_list = {
|
|
list = $LIST$
|
|
save_scope_as = target_county
|
|
|
|
weight = {
|
|
base = 100
|
|
#Nomads like to control strategic oases.
|
|
modifier = {
|
|
add = 50
|
|
title_province = { terrain = oasis }
|
|
}
|
|
#This event is chiefly for nomad tribes moving into desert territory that they specialise in controlling, not more fertile drylands.
|
|
modifier = {
|
|
add = -50
|
|
title_province = { terrain = drylands }
|
|
}
|
|
#Provinces that grant more levies are preferred.
|
|
modifier = {
|
|
add = {
|
|
value = building_levies
|
|
multiply = 0.1
|
|
}
|
|
}
|
|
#Weight down higher development counties proportionally: both not the focus of the event, and less likely to be accepted by the player.
|
|
modifier = {
|
|
add = {
|
|
value = development_level
|
|
multiply = -1
|
|
}
|
|
development_level >= bad_development_level
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# #An appropriate local Saharan culture's nomads are flocking to one of your counties.
|
|
# by Ewan Cowhig Croft
|
|
yearly_saharan.0021 = {
|
|
type = character_event
|
|
title = yearly_saharan.0021.t
|
|
desc = yearly_saharan.0021.desc
|
|
theme = stewardship
|
|
left_portrait = {
|
|
character = scope:nomad_leader
|
|
animation = personality_honorable
|
|
}
|
|
override_background = { reference = wilderness_desert }
|
|
|
|
trigger = {
|
|
is_available_at_peace_adult = yes
|
|
NOT = { has_character_flag = had_event_yearly_saharan_0021 }
|
|
any_held_title = {
|
|
title_tier = county
|
|
appropriate_nomad_adjacent_county_trigger = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_yearly_saharan_0021
|
|
days = 3650
|
|
}
|
|
|
|
#Determine which county to use.
|
|
##Gather all potential counties, first up.
|
|
every_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
appropriate_nomad_adjacent_county_trigger = yes
|
|
}
|
|
add_to_list = saharan_nomad_counties
|
|
}
|
|
##Then add any that already border a suitably-cultured county to a list.
|
|
every_in_list = {
|
|
list = saharan_nomad_counties
|
|
limit = {
|
|
any_neighboring_county = {
|
|
culture = {
|
|
has_cultural_tradition = tradition_saharan_nomads
|
|
}
|
|
}
|
|
}
|
|
add_to_list = prettified_saharan_nomad_county_spread
|
|
}
|
|
##If that list contains anything, sort the county that could use the most buff from it.
|
|
if = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = prettified_saharan_nomad_county_spread
|
|
count >= 1
|
|
}
|
|
}
|
|
pick_nomad-appropriate_county_effect = { LIST = prettified_saharan_nomad_county_spread }
|
|
}
|
|
##If that list was empty, sort the county that could use the most buff from the original list.
|
|
else = {
|
|
pick_nomad-appropriate_county_effect = { LIST = saharan_nomad_counties }
|
|
}
|
|
|
|
#Flag which nomads we're dealing with.
|
|
##If in eastern Chad, the nomads are Zaghawa.
|
|
if = {
|
|
limit = {
|
|
scope:target_county = {
|
|
any_this_title_or_de_jure_above = {
|
|
OR = {
|
|
this = title:d_kawar
|
|
this = title:d_tibesti
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = nomad_type
|
|
value = flag:zaghawa
|
|
}
|
|
}
|
|
##Otherwise, the nomads are Berbers.
|
|
else = {
|
|
save_scope_value_as = {
|
|
name = nomad_type
|
|
value = flag:butr
|
|
}
|
|
}
|
|
|
|
#Create a suitable nomad to be the face of the event.
|
|
if = {
|
|
limit = { scope:nomad_type = flag:zaghawa }
|
|
create_character = {
|
|
location = scope:target_county.title_province
|
|
template = saharan_clan_leader_character
|
|
faith = scope:target_county.faith
|
|
culture = culture:zaghawa
|
|
save_scope_as = nomad_leader
|
|
}
|
|
}
|
|
##This could technically be an ELSE, but having an ELSE_IF suppresses an error that would otherwise have to be fixed by making the script more fragile.
|
|
else_if = {
|
|
limit = { scope:nomad_type = flag:butr}
|
|
create_character = {
|
|
location = scope:target_county.title_province
|
|
template = saharan_clan_leader_character
|
|
faith = scope:target_county.faith
|
|
culture = culture:butr
|
|
save_scope_as = nomad_leader
|
|
}
|
|
}
|
|
}
|
|
|
|
#I'll even let you govern it!
|
|
option = {
|
|
name = yearly_saharan.0021.a
|
|
trigger = {
|
|
#Just make sure you can actually give it away.
|
|
any_held_title = {
|
|
title_tier = county
|
|
count >= 3
|
|
}
|
|
#And that the nomads will be suitably vassalised to you.
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
|
|
#Give the leader the title.
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:target_county = {
|
|
change_title_holder = {
|
|
holder = scope:nomad_leader
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
#And he likes you for it!
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:nomad_leader
|
|
}
|
|
scope:nomad_leader = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = loyal_servant
|
|
}
|
|
}
|
|
|
|
#Put that hook on cooldown to stop immediate revokes.
|
|
hidden_effect = {
|
|
use_hook = scope:nomad_leader
|
|
}
|
|
|
|
#Finally, the county gets a turbocharged nomad bonus & culture shift.
|
|
scope:target_county = {
|
|
add_county_modifier = {
|
|
modifier = enthusiastic_nomad_settlement_saharan_modifier
|
|
years = 30
|
|
}
|
|
if = {
|
|
limit = { scope:nomad_type = flag:zaghawa }
|
|
set_county_culture = culture:zaghawa
|
|
}
|
|
else = { set_county_culture = culture:butr }
|
|
}
|
|
|
|
stress_impact = { arrogant = minor_stress_impact_gain }
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.25
|
|
ai_energy = -0.25
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
|
|
#Graciously accept!
|
|
option = {
|
|
name = yearly_saharan.0021.b
|
|
|
|
#The county gets a nomad bonus & culture shift.
|
|
scope:target_county = {
|
|
add_county_modifier = {
|
|
modifier = nomad_settlement_saharan_modifier
|
|
years = 30
|
|
}
|
|
if = {
|
|
limit = { scope:nomad_type = flag:zaghawa }
|
|
set_county_culture = culture:zaghawa
|
|
}
|
|
else = { set_county_culture = culture:butr }
|
|
}
|
|
|
|
stress_impact = { arrogant = miniscule_stress_impact_gain }
|
|
ai_chance = {
|
|
#The AI should never take this option: if they're small enough not to get Option A, they shouldn't wipe themselves out, and if they're large enough to receive it, they should pick that instead.
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
#Perhaps you would like to join me as a retainer instead?
|
|
option = {
|
|
name = yearly_saharan.0021.c
|
|
trigger = { short_term_gold >= minor_gold_value }
|
|
|
|
#Pay the laddo.
|
|
pay_short_term_gold = {
|
|
target = scope:nomad_leader
|
|
gold = minor_gold_value
|
|
}
|
|
|
|
#Move the guy to your court & setup a favourable relationship.
|
|
add_courtier = scope:nomad_leader
|
|
add_hook = {
|
|
type = favor_hook
|
|
target = scope:nomad_leader
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:nomad_leader
|
|
modifier = grateful_opinion
|
|
opinion = 30
|
|
}
|
|
hidden_effect = { set_relation_potential_friend = scope:nomad_leader }
|
|
|
|
stress_impact = { shy = medium_stress_impact_gain }
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.5
|
|
ai_sociability = -0.25
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -20
|
|
has_trait = shy
|
|
}
|
|
}
|
|
}
|
|
|
|
#Preposterous! Be gone!
|
|
option = {
|
|
name = yearly_saharan.0021.d
|
|
|
|
#The nomads are unhappy with your response.
|
|
scope:target_county = {
|
|
change_county_control = massive_county_control_loss
|
|
add_county_modifier = {
|
|
modifier = upset_local_nomads_saharan_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
|
|
#... Aaaaaand one in particular.
|
|
hidden_effect = {
|
|
scope:nomad_leader = {
|
|
set_relation_potential_rival = root
|
|
move_to_pool = yes
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = -0.25
|
|
ai_compassion = -0.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
##################################################
|
|
# Slave Raids against [Realm] Escalate
|
|
# by Ewan Cowhig Croft
|
|
# 0031-0032
|
|
##################################################
|
|
|
|
scripted_trigger able_to_raid_sahel_for_slaves_trigger = {
|
|
#Located in an appropriate region.
|
|
title_province = { geographical_region = custom_sahel_proper }
|
|
}
|
|
|
|
scripted_trigger able_to_be_raided_from_sahel_for_slaves_trigger = {
|
|
#Target is located in an appropriate region & has suitable terrain.
|
|
title_province = {
|
|
OR = {
|
|
geographical_region = custom_sahel_proper
|
|
geographical_region = custom_sub_saharan_africa_immediate
|
|
}
|
|
NOR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
terrain = mountains
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger npc_component_criteria_trigger = {
|
|
#Partner county isn't held by you (or a liege/vassal of yours), isn't at war, isn't a player, and has a marshal to duel.
|
|
holder = {
|
|
NOR = {
|
|
this = root
|
|
target_is_liege_or_above = root
|
|
target_is_vassal_or_below = root
|
|
is_at_war = yes
|
|
is_ai = no
|
|
any_martial_councillor = { count = 0 }
|
|
#^Technically, a martial is not required for yearly_saharan.0032, but it shouldn't filter out many candidates and it's more of a pain on everything to script around it than it is to just leave it in.
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger suitable_for_sahelian_slave_raids_trigger = {
|
|
#Target is located in an appropriate region & has suitable terrain.
|
|
able_to_be_raided_from_sahel_for_slaves_trigger = yes
|
|
|
|
#Target isn't held by you (or a liege of yours), isn't at war, isn't a player, and has a marshal to duel.
|
|
npc_component_criteria_trigger = yes
|
|
|
|
#And just make sure that they're not your vassal either.
|
|
holder = {
|
|
save_temporary_scope_as = potential_partner
|
|
root = {
|
|
any_vassal_or_below = {
|
|
this != scope:potential_partner
|
|
}
|
|
}
|
|
}
|
|
|
|
#Target can take the hit.
|
|
county_control >= massive_county_control_loss
|
|
}
|
|
|
|
# #Local slave raids against a neighbour (aggressor).
|
|
# by Ewan Cowhig Croft
|
|
yearly_saharan.0031 = {
|
|
type = character_event
|
|
title = yearly_saharan.0031.t
|
|
desc = yearly_saharan.0031.desc
|
|
theme = martial
|
|
left_portrait = {
|
|
character = scope:raided_character_marshal
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:raided_county.holder
|
|
animation = shock
|
|
}
|
|
override_background = { reference = burning_building }
|
|
|
|
trigger = {
|
|
is_available_at_peace_adult = yes
|
|
NOT = { has_character_flag = had_event_yearly_saharan_0031 }
|
|
|
|
#Has a state faith that allows for this.
|
|
faith = {
|
|
NOT = { has_doctrine_parameter = pacifist_opinion_active }
|
|
}
|
|
|
|
#Has at least one domain county in the Sahel.
|
|
any_held_title = {
|
|
title_tier = county
|
|
able_to_raid_sahel_for_slaves_trigger = yes
|
|
#And has an eligible target (both county and holder).
|
|
any_neighboring_county = { suitable_for_sahelian_slave_raids_trigger = yes }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
|
|
#Utter bastards are more likely to get this event.
|
|
modifier = {
|
|
add = 0.5
|
|
has_trait = callous
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
has_trait = sadistic
|
|
}
|
|
#As are people who might clamp down on it.
|
|
modifier = {
|
|
add = 1
|
|
has_trait = compassionate
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
has_trait = just
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_combat_2"
|
|
add_character_flag = {
|
|
flag = had_event_yearly_saharan_0031
|
|
days = 1825
|
|
}
|
|
#Grab a suitable Sahel domain.
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
able_to_raid_sahel_for_slaves_trigger = yes
|
|
#Ensure it has a suitable target that can be raided.
|
|
any_neighboring_county = { suitable_for_sahelian_slave_raids_trigger = yes }
|
|
}
|
|
#Save the raiding county for ease of reference.
|
|
save_scope_as = slave_raider_county
|
|
#Find the neighbouring county that qualifies them.
|
|
random_neighboring_county = {
|
|
limit = { suitable_for_sahelian_slave_raids_trigger = yes }
|
|
#And the raided county.
|
|
save_scope_as = raided_county
|
|
holder = {
|
|
#And nab the appropriate martial for dueling & loc.
|
|
random_martial_councillor = { save_scope_as = raided_character_marshal }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Grab the sub-realm name of the raided county, for loc.
|
|
scope:raided_county.holder.primary_title = { save_scope_as = affected_sub_realm }
|
|
}
|
|
|
|
#Mmm, delicious money.
|
|
option = {
|
|
name = yearly_saharan.0031.a
|
|
|
|
duel = {
|
|
skill = martial
|
|
target = scope:raided_character_marshal
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = yearly_saharan.0031.a.tt_success
|
|
send_interface_toast = {
|
|
title = yearly_saharan.0031.a.tt_success
|
|
left_icon = scope:raided_character_marshal
|
|
scope:raided_county.holder = {
|
|
#You take some severe assets from them.
|
|
pay_treasury_or_gold = {
|
|
target = root
|
|
value = scope:raided_county.title_province.local_slave_gold_value
|
|
}
|
|
#You're a monster!
|
|
add_opinion = {
|
|
modifier = slaver_opinion
|
|
target = root
|
|
opinion = -50
|
|
}
|
|
}
|
|
#Local society is disrupted.
|
|
scope:raided_county = { change_county_control = massive_county_control_loss }
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = yearly_saharan.0031.a.tt_fail
|
|
send_interface_toast = {
|
|
title = yearly_saharan.0031.a.tt_fail
|
|
left_icon = scope:raided_character_marshal
|
|
#You lose assets in the raid.
|
|
pay_short_term_gold = {
|
|
target = scope:raided_county.holder
|
|
gold = root.slaver_reparations_value
|
|
}
|
|
#You're a wannabe-monster!
|
|
scope:raided_county.holder = {
|
|
add_opinion = {
|
|
modifier = attempted_slaver_opinion
|
|
target = root
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
sadistic = medium_stress_impact_loss
|
|
generous = medium_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 0.25
|
|
ai_compassion = -0.75
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 20
|
|
has_trait = sadistic
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -20
|
|
has_trait = generous
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -30
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -30
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
|
|
#Halt this barbarism!
|
|
option = {
|
|
name = yearly_saharan.0031.b
|
|
|
|
#Definitely the better thing to do.
|
|
scope:raided_county.holder = {
|
|
add_opinion = {
|
|
modifier = clamped_down_on_slavers_opinion
|
|
target = root
|
|
opinion = 30
|
|
}
|
|
}
|
|
#The clamp down negatively affects your realm.
|
|
scope:slave_raider_county = { change_county_control = medium_county_control_loss }
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_loss
|
|
compassionate = major_stress_impact_loss
|
|
just = major_stress_impact_loss
|
|
callous = minor_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
sadistic = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.75
|
|
ai_greed = -0.25
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 10
|
|
has_trait = generous
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 30
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 30
|
|
has_trait = just
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = callous
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -20
|
|
has_trait = greedy
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -30
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
|
|
#This doesn't concern me.
|
|
option = {
|
|
name = yearly_saharan.0031.c
|
|
|
|
#It very obviously does concern you, and they judge you for that.
|
|
scope:raided_county.holder = {
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
target = root
|
|
opinion = -20
|
|
}
|
|
}
|
|
#At least it's less dramatic without interference from you.
|
|
random_list = {
|
|
60 = {
|
|
desc = yearly_saharan.0031.c.raided_hurt
|
|
scope:raided_county = { change_county_control = minor_county_control_loss }
|
|
#Reduce chance neatly with rival marshal skill.
|
|
modifier = {
|
|
add = -10
|
|
scope:raided_character_marshal.martial >= average_skill_level
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:raided_character_marshal.martial >= good_skill_level
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:raided_character_marshal.martial >= excellent_skill_level
|
|
}
|
|
}
|
|
40 = {
|
|
desc = yearly_saharan.0031.c.raiders_hurt
|
|
scope:slave_raider_county = { change_county_control = minor_county_control_loss }
|
|
#Increase chance neatly with rival marshal skill.
|
|
modifier = {
|
|
add = 10
|
|
scope:raided_character_marshal.martial >= average_skill_level
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:raided_character_marshal.martial >= good_skill_level
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:raided_character_marshal.martial >= excellent_skill_level
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lazy = minor_stress_impact_loss
|
|
sadistic = minor_stress_impact_gain
|
|
generous = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.25
|
|
ai_energy = -0.5
|
|
ai_greed = -0.25
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 10
|
|
has_trait = lazy
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = sadistic
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = generous
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# #Local slave raids from a neighbour (defender).
|
|
# by Ewan Cowhig Croft
|
|
yearly_saharan.0032 = {
|
|
type = character_event
|
|
title = yearly_saharan.0032.t
|
|
desc = yearly_saharan.0032.desc
|
|
theme = martial
|
|
left_portrait = {
|
|
character = root
|
|
animation = rage
|
|
}
|
|
override_background = { reference = burning_building }
|
|
|
|
trigger = {
|
|
is_available_at_peace_adult = yes
|
|
NOT = { has_character_flag = had_event_yearly_saharan_0032 }
|
|
|
|
#Has at least one domain county in either the Sahel or the immediate sub-Sahara.
|
|
any_held_title = {
|
|
title_tier = county
|
|
able_to_be_raided_from_sahel_for_slaves_trigger = yes
|
|
|
|
#Has a neighbour who might raid for slaves.
|
|
any_neighboring_county = {
|
|
tier = tier_county
|
|
#Geographical requirements.
|
|
able_to_raid_sahel_for_slaves_trigger = yes
|
|
#Targeting requirements.
|
|
npc_component_criteria_trigger = yes
|
|
#Personality requirements.
|
|
holder = {
|
|
NOR = {
|
|
has_trait = just
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
|
|
#Utter bastards are more likely to get this event.
|
|
modifier = {
|
|
add = 0.5
|
|
has_trait = callous
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
has_trait = sadistic
|
|
}
|
|
#As are people who might clamp down on it.
|
|
modifier = {
|
|
add = 1
|
|
has_trait = compassionate
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
has_trait = just
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_combat_2"
|
|
add_character_flag = {
|
|
flag = had_event_yearly_saharan_0032
|
|
days = 1825
|
|
}
|
|
|
|
#Grab a suitable domain county in either the Sahel or the immediate sub-Sahara.
|
|
random_held_title = {
|
|
title_tier = county
|
|
limit = {
|
|
able_to_be_raided_from_sahel_for_slaves_trigger = yes
|
|
|
|
#Ensuring that they have a neighbour who might raid for slaves.
|
|
any_neighboring_county = {
|
|
tier = tier_county
|
|
#Geographical requirements.
|
|
able_to_raid_sahel_for_slaves_trigger = yes
|
|
#Targeting requirements.
|
|
npc_component_criteria_trigger = yes
|
|
#Personality requirements.
|
|
holder = {
|
|
NOR = {
|
|
has_trait = just
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Save the raided county for ease of reference.
|
|
save_scope_as = raided_county
|
|
#Find the neighbouring county that qualifies them.
|
|
random_neighboring_county = {
|
|
limit = {
|
|
tier = tier_county
|
|
#Geographical requirements.
|
|
able_to_raid_sahel_for_slaves_trigger = yes
|
|
#Targeting requirements.
|
|
npc_component_criteria_trigger = yes
|
|
#Personality requirements.
|
|
holder = {
|
|
NOR = {
|
|
has_trait = just
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
#And save the raiders for ease of reference too.
|
|
save_scope_as = slave_raider_county
|
|
}
|
|
}
|
|
|
|
#Grab the sub-realm name of the raiding county, for loc.
|
|
scope:slave_raider_county.holder.primary_title = { save_scope_as = hostile_sub_realm }
|
|
}
|
|
|
|
#Not on my watch!
|
|
option = {
|
|
name = yearly_saharan.0032.a
|
|
|
|
#You attempt to force back the slavers.
|
|
duel = {
|
|
skill = martial
|
|
target = scope:slave_raider_county.holder
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = yearly_saharan.0032.a.tt_success
|
|
send_interface_toast = {
|
|
title = yearly_saharan.0032.a.tt_success
|
|
left_icon = scope:slave_raider_county.holder
|
|
scope:slave_raider_county.holder = {
|
|
#You take reparations.
|
|
pay_short_term_gold = {
|
|
target = scope:raided_county.holder
|
|
gold = root.slaver_reparations_value
|
|
}
|
|
#They're a sore loser.
|
|
add_opinion = {
|
|
modifier = savaged_my_slavers_opinion
|
|
target = root
|
|
opinion = -20
|
|
}
|
|
}
|
|
|
|
#Obviously, this makes you a bit of a local hero.
|
|
add_prestige = minor_prestige_gain
|
|
scope:raided_county = {
|
|
add_county_modifier = {
|
|
modifier = lord_defeated_slavers_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = yearly_saharan.0032.a.tt_fail
|
|
send_interface_toast = {
|
|
title = yearly_saharan.0032.a.tt_fail
|
|
left_icon = scope:slave_raider_county.holder
|
|
#The opposing lord profits by the acquired slaves.
|
|
scope:slave_raider_county.holder = { add_gold = scope:raided_county.title_province.local_slave_gold_value }
|
|
#And it's rather ignominious.
|
|
add_prestige = minor_prestige_loss
|
|
#Plus the county suffers damage.
|
|
scope:raided_county = { change_county_control = massive_county_control_loss }
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
vengeful = medium_stress_impact_loss
|
|
compassionate = major_stress_impact_loss
|
|
just = major_stress_impact_loss
|
|
lazy = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.75
|
|
ai_energy = -0.1
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 20
|
|
has_trait = vengeful
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 30
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 30
|
|
has_trait = just
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = lazy
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = callous
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -20
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
|
|
#Demand a cut of the proceeds.
|
|
option = {
|
|
name = yearly_saharan.0032.b
|
|
|
|
#You get a bit of cash out of your complicitude.
|
|
add_gold = scope:raided_county.title_province.selfish_liege_slave_gold_value
|
|
|
|
#Local society is disrupted, and you are not popular in the affected area.
|
|
scope:raided_county = {
|
|
change_county_control = massive_county_control_loss
|
|
add_county_modifier = {
|
|
modifier = lord_complicit_with_slavers_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
callous = minor_stress_impact_loss
|
|
greedy = minor_stress_impact_loss
|
|
sadistic = major_stress_impact_loss
|
|
vengeful = minor_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.5
|
|
ai_vengefulness = -0.1
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 10
|
|
has_trait = callous
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 10
|
|
has_trait = greedy
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 30
|
|
has_trait = sadistic
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = vengeful
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -30
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -30
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
|
|
#Leave them to it.
|
|
option = {
|
|
name = yearly_saharan.0032.c
|
|
|
|
#You take the most monstrous of things in stride.
|
|
add_character_modifier = {
|
|
modifier = utterly_unphased_modifier
|
|
years = 10
|
|
}
|
|
|
|
#And the county suffers damage.
|
|
scope:raided_county = { change_county_control = massive_county_control_loss }
|
|
|
|
stress_impact = {
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.5
|
|
ai_vengefulness = -0.5
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 10
|
|
has_trait = lazy
|
|
}
|
|
modifier = { #Weight up for stress.
|
|
add = 20
|
|
has_trait = fickle
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = vengeful
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -10
|
|
has_trait = compassionate
|
|
}
|
|
modifier = { #Weight down for stress.
|
|
add = -20
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
}
|