N3OW/common/dynasty_house_motto_inserts/00_inserts.txt

4556 lines
No EOL
63 KiB
Text

noun_immaterial = {
honor = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
truth = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
triumph = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
}
}
renown = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
}
}
valor = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
}
}
strength = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
}
}
courage = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
}
}
might = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
}
}
boldness = {
trigger = {
NOT = { has_trait = shy }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
}
}
victory = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
conquest = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
wisdom = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 1.25
}
}
}
vigilance = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = paranoid }
multiply = 3
}
}
}
peace = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
friendship = {
trigger = {
NOR = {
has_trait = sadistic
has_trait = callous
has_trait = paranoid
}
}
weight = {
value = 1000
if = {
limit = { has_trait = gregarious }
multiply = 3
}
}
}
family = {
trigger = {
NOR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = chaste }
multiply = 3
}
}
}
union = {
trigger = {
NOR = {
has_trait = sadistic
has_trait = callous
has_trait = paranoid
}
}
weight = {
value = 1000
if = {
limit = { has_trait = compassionate }
multiply = 2
}
}
}
goodness = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = compassionate }
multiply = 3
}
}
}
deception = {
trigger = {
OR = {
has_trait = deceitful
has_trait = arbitrary
}
}
weight = {
value = 1000
if = {
limit = { has_trait = deceitful }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
pleasure = {
trigger = {
NOT = { has_trait = chaste }
}
weight = {
value = 1000
if = {
limit = { has_trait = lustful }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
dread = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = sadistic }
multiply = 5
}
}
}
adversity = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
bribery = {
trigger = {
has_trait = deceitful
}
weight = {
value = 1000
if = {
limit = { has_trait = greedy }
multiply = 3
}
}
}
fear = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = sadistic }
multiply = 3
}
}
}
delight = {
trigger = {
has_trait = lustful
}
weight = {
value = 1000
if = {
limit = { has_trait = lustful }
multiply = 3
}
}
}
death = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = sadistic }
multiply = 3
}
}
}
perseverance = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
faith = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
salvation = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
trust = {
trigger = {
NOT = { has_trait = paranoid }
}
weight = {
value = 1000
if = {
limit = { has_trait = trusting }
multiply = 3
}
}
}
piety = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
devotion = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
forgiveness = {
trigger = {
NOT = { has_trait = vengeful }
}
weight = {
value = 1000
if = {
limit = { has_trait = forgiving }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
innocence = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = shy }
multiply = 3
}
if = {
limit = { has_trait = calm }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
learning = {
trigger = {
NOT = { has_trait = wrathful }
}
weight = {
value = 1000
if = {
limit = { learning = 20 }
multiply = 3
}
}
}
prayer = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = humble }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
hope = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = content }
multiply = 3
}
if = {
limit = { has_trait = trusting }
multiply = 2
}
}
}
love = {
trigger = {
NOR = {
has_trait = paranoid
has_trait = ambitious
}
}
weight = {
value = 1000
if = {
limit = { has_trait = content }
multiply = 3
}
if = {
limit = { has_trait = trusting }
multiply = 2
}
}
}
safety = {
trigger = {
NOT = { has_trait = trusting }
}
weight = {
value = 1000
if = {
limit = { has_trait = vengeful }
multiply = 2
}
}
}
loyalty = {
trigger = {
NOT = { has_trait = paranoid }
}
weight = {
value = 1000
if = {
limit = { has_trait = trusting }
multiply = 3
}
}
}
fidelity = {
trigger = {
NOT = { has_trait = lustful }
}
weight = {
value = 1000
if = {
limit = { has_trait = chaste }
multiply = 3
}
}
}
nobility = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
}
}
labour = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
fortune = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = greedy }
multiply = 3
}
}
}
industry = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
}
prosperity = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
}
defence = {
trigger = {
has_trait = paranoid
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
bravery = {
trigger = {
NOT = { has_trait = craven }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
endurance = {
trigger = {
NOR = {
has_trait = fickle
has_trait = lazy
}
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
if = {
limit = { has_trait = diligent }
multiply = 2
}
}
}
liberty = {
trigger = {
NOT = { has_trait = arbitrary }
}
weight = {
value = 1000
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
virtue = {
trigger = {
num_sinful_traits = 0
}
weight = {
value = 1000
if = {
limit = { has_trait = humble }
multiply = 3
}
}
}
splendour = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
respect = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
}
}
right = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0.1
}
}
}
enlightenment = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 2500
}
}
compassion = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
inspiration = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
harmony = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
filial_piety = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
balance = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
purity = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
emptiness = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
destiny = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
discipline = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
merit = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
rebirth = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
grace = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
mandate = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
sincerity = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
justice = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
order = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
law = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
insight = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
adjective_immaterial = {
honorable = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
truthful = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
triumphant = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
valorous = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
strong = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
courageous = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
mighty = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
cunning = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
bold = {
trigger = {
NOT = { has_trait = shy }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
victorious = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
wise = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
}
}
vigilant = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = paranoid }
multiply = 3
}
}
}
peaceful = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
good = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = compassionate }
multiply = 3
}
}
}
dreadful = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = sadistic }
multiply = 5
}
}
}
persevering = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
faithful = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
pious = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
devoted = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
forgiving = {
trigger = {
NOT = { has_trait = vengeful }
}
weight = {
value = 1000
if = {
limit = { has_trait = forgiving }
multiply = 3
}
}
}
learned = {
trigger = {
NOT = { has_trait = wrathful }
}
weight = {
value = 1000
if = {
limit = { learning = 20 }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 1.25
}
}
}
loving = {
trigger = {
NOR = {
has_trait = paranoid
has_trait = ambitious
}
}
weight = {
value = 1000
if = {
limit = { has_trait = content }
multiply = 3
}
if = {
limit = { has_trait = trusting }
multiply = 2
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
loyal = {
trigger = {
NOT = { has_trait = paranoid }
}
weight = {
value = 1000
if = {
limit = { has_trait = trusting }
multiply = 3
}
}
}
noble = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
}
}
industrious = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
}
stalwart = {
trigger = {
NOT = { has_trait = fickle }
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
virtuous = {
trigger = {
num_sinful_traits = 0
}
weight = {
value = 1000
if = {
limit = { has_trait = humble }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
brave = {
trigger = {
NOT = { has_trait = craven }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
calm = {
trigger = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
weight = {
value = 1250
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
harmonious = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
filial = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
disciplined = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
pure = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
graceful = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
enlightened = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
balanced = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
sincere = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
meritorious = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
steadfast = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
tranquil = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
the_adjective_immaterial = {
the_honorable = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
the_truthful = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
the_triumphant = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_valorous = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_strong = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_courageous = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_mighty = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_cunning = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_bold = {
trigger = {
NOT = { has_trait = shy }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_victorious = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_wise = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
}
}
the_vigilant = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = paranoid }
multiply = 3
}
}
}
the_peaceful = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
the_good = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = compassionate }
multiply = 3
}
}
}
the_dreadful = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = sadistic }
multiply = 5
}
}
}
the_persevering = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
the_faithful = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
the_pious = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
the_devoted = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
the_forgiving = {
trigger = {
NOT = { has_trait = vengeful }
}
weight = {
value = 1000
if = {
limit = { has_trait = forgiving }
multiply = 3
}
}
}
the_learned = {
trigger = {
NOT = { has_trait = wrathful }
}
weight = {
value = 1000
if = {
limit = { learning = 20 }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 1.25
}
}
}
the_loving = {
trigger = {
NOR = {
has_trait = paranoid
has_trait = ambitious
}
}
weight = {
value = 1000
if = {
limit = { has_trait = content }
multiply = 3
}
if = {
limit = { has_trait = trusting }
multiply = 2
}
}
}
the_loyal = {
trigger = {
NOT = { has_trait = paranoid }
}
weight = {
value = 1000
if = {
limit = { has_trait = trusting }
multiply = 3
}
}
}
the_noble = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
}
}
the_industrious = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
}
the_stalwart = {
trigger = {
NOT = { has_trait = fickle }
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
the_virtuous = {
trigger = {
num_sinful_traits = 0
}
weight = {
value = 1000
if = {
limit = { has_trait = humble }
multiply = 3
}
}
}
the_brave = {
trigger = {
NOT = { has_trait = craven }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
the_calm = {
trigger = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
weight = {
value = 1250
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
the_harmonious = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_filial = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
the_disciplined = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_pure = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_graceful = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_enlightened = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_balanced = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_sincere = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_meritorious = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
the_steadfast = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
the_tranquil = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
adjective_immaterial_a_or_an = {
an_honorable = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
a_truthful = {
trigger = {
NOT = { has_trait = deceitful }
}
weight = {
value = 1000
if = {
limit = { has_trait = honest }
multiply = 3
}
if = {
limit = { has_trait = just }
multiply = 2
}
}
}
a_triumphant = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
}
}
a_valorous = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
}
}
a_strong = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_courageous = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_mighty = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_cunning = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_bold = {
trigger = {
NOT = { has_trait = shy }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_victorious = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = ambitious }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_wise = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = patient }
multiply = 3
}
}
}
a_vigilant = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = paranoid }
multiply = 3
}
}
}
a_peaceful = {
trigger = {
NOT = { has_trait = impatient }
}
weight = {
value = 1000
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
a_good = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = compassionate }
multiply = 3
}
}
}
a_dreadful = {
trigger = {
OR = {
has_trait = sadistic
has_trait = callous
}
}
weight = {
value = 1000
if = {
limit = { has_trait = sadistic }
multiply = 5
}
}
}
a_persevering = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
a_faithful = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
a_pious = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
a_devoted = {
trigger = {
NOT = { has_trait = cynical }
}
weight = {
value = 1000
if = {
limit = { has_trait = zealous }
multiply = 3
}
}
}
a_forgiving = {
trigger = {
NOT = { has_trait = vengeful }
}
weight = {
value = 1000
if = {
limit = { has_trait = forgiving }
multiply = 3
}
}
}
a_learned = {
trigger = {
NOT = { has_trait = wrathful }
}
weight = {
value = 1000
if = {
limit = { learning = 20 }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 1.25
}
}
}
a_loving = {
trigger = {
NOR = {
has_trait = paranoid
has_trait = ambitious
}
}
weight = {
value = 1000
if = {
limit = { has_trait = content }
multiply = 3
}
if = {
limit = { has_trait = trusting }
multiply = 2
}
}
}
a_loyal = {
trigger = {
NOT = { has_trait = paranoid }
}
weight = {
value = 1000
if = {
limit = { has_trait = trusting }
multiply = 3
}
}
}
a_noble = {
trigger = {
NOT = { has_trait = humble }
}
weight = {
value = 1000
if = {
limit = { has_trait = arrogant }
multiply = 3
}
}
}
an_industrious = {
trigger = {
NOT = { has_trait = lazy }
}
weight = {
value = 1000
if = {
limit = { has_trait = diligent }
multiply = 3
}
}
}
a_stalwart = {
trigger = {
NOT = { has_trait = fickle }
}
weight = {
value = 1000
if = {
limit = { has_trait = stubborn }
multiply = 3
}
}
}
a_virtuous = {
trigger = {
num_sinful_traits = 0
}
weight = {
value = 1000
if = {
limit = { has_trait = humble }
multiply = 3
}
}
}
a_brave = {
trigger = {
NOT = { has_trait = craven }
}
weight = {
value = 1000
if = {
limit = { has_trait = brave }
multiply = 3
}
if = {
limit = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
multiply = 0.1
}
}
}
a_calm = {
trigger = {
faith = {
religion = { is_in_family = rf_eastern }
}
}
weight = {
value = 1250
if = {
limit = { has_trait = calm }
multiply = 3
}
}
}
a_harmonious = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_filial = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
a_disciplined = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_pure = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_graceful = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
an_enlightened = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_balanced = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_sincere = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_meritorious = {
trigger = {
broadly_chinese_religion_trigger = yes
}
weight = {
value = 1000
}
}
a_steadfast = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
a_tranquil = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
noble_act = {
defend = {
}
protect = {
}
avenge = {
}
help = {
}
keep = {
}
watch_over = {
}
shield = {
}
guard = {
}
bless = {
}
aid = {
}
assist = {
}
befriend = {
}
champion = {
}
govern = {
}
guide = {
}
heal = {
}
inspire = {
}
rule = {
}
stand_by = {
}
support = {
}
teach = {
}
command = {
}
sway = {
}
repay = {
}
respect_verb = {
}
honor_verb = {
}
serve = {
}
will = {
}
trust_verb = {
}
prepare = {
}
harmonize = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
meditate = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
revere = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
endure = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
cleanse = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
enlighten = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
pacify = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
restore = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
transcend = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
weapon = {
sword_word = {
weight = {
value = 3000
if = {
limit = { NOT = { government_has_flag = government_is_tribal } }
multiply = 5
}
}
}
axe = {
weight = {
value = 3000
if = {
limit = { government_has_flag = government_is_tribal }
multiply = 5
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
spear = {
weight = {
value = 3000
}
}
hammer = {
weight = {
value = 3000
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
bow = {
weight = {
value = 3000
if = {
limit = {
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
multiply = 5
}
}
}
lance = {
weight = {
value = 1000
if = {
limit = { NOT = { government_has_flag = government_is_tribal } }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
}
the_weapon = {
the_sword_word = {
weight = {
value = 3000
if = {
limit = { NOT = { government_has_flag = government_is_tribal } }
multiply = 5
}
}
}
the_axe = {
weight = {
value = 3000
if = {
limit = { government_has_flag = government_is_tribal }
multiply = 5
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
the_spear = {
weight = {
value = 3000
}
}
the_hammer = {
weight = {
value = 3000
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
the_bow = {
weight = {
value = 3000
if = {
limit = {
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
multiply = 5
}
}
}
the_lance = {
weight = {
value = 1000
if = {
limit = { NOT = { government_has_flag = government_is_tribal } }
multiply = 3
}
if = {
limit = {
religion_is_broadly_asian_trigger = yes
}
multiply = 0
}
}
}
the_pen = {
trigger = {
OR = {
learning = 8
has_trait = scholar
}
}
weight = {
value = 1000
if = {
limit = { government_has_flag = government_is_tribal }
multiply = 0.25
}
}
}
}
creature = {
wolf = {
}
bear = {
}
eagle = {
}
ox = {
}
unicorn = {
trigger = {
NOR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_central_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_akan }
culture = { has_cultural_pillar = heritage_yoruba }
culture = { has_cultural_pillar = heritage_dravidian }
culture = { has_cultural_pillar = heritage_indo_aryan }
}
}
}
dragon = {
}
boar = {
}
giant_snail = {
trigger = {
has_trait = lunatic
}
}
lion = {
}
fox = {
}
tiger = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_dravidian }
culture = { has_cultural_pillar = heritage_indo_aryan }
}
}
}
elephant = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_dravidian }
culture = { has_cultural_pillar = heritage_indo_aryan }
culture = { has_cultural_pillar = heritage_sahelian }
}
}
}
hound = {
trigger = {
faith = {
NOT = {
religion_tag = islam_religion
}
}
}
}
horse = {
weight = {
value = 1000
if = {
limit = {
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
multiply = 5
}
}
}
leopard = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
gazelle = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
hippopotamus = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
reindeer = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_balto_finnic }
culture = { has_cultural_pillar = heritage_ugro_permian }
}
}
weight = {
value = 1000
if = {
limit = {
has_culture = culture:sami
}
multiply = 5
}
}
}
}
the_creature = {
the_wolf = {
}
the_bear = {
}
the_eagle = {
}
the_ox = {
}
the_unicorn = {
}
the_dragon = {
}
the_boar = {
}
the_giant_snail = {
trigger = {
has_trait = lunatic
}
}
the_lion = {
}
the_fox = {
}
the_tiger = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_dravidian }
culture = { has_cultural_pillar = heritage_indo_aryan }
}
}
}
the_elephant = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_dravidian }
culture = { has_cultural_pillar = heritage_indo_aryan }
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
the_hound = {
trigger = {
faith = {
NOT = {
religion_tag = islam_religion
}
}
}
}
the_horse = {
weight = {
value = 1000
if = {
limit = {
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
multiply = 5
}
}
}
the_leopard = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
the_gazelle = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
the_hippopotamus = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_west_african }
culture = { has_cultural_pillar = heritage_sahelian }
culture = { has_cultural_pillar = heritage_senegambian }
culture = { has_cultural_pillar = heritage_central_african }
}
}
}
the_reindeer = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_balto_finnic }
culture = { has_cultural_pillar = heritage_ugro_permian }
}
}
weight = {
value = 1000
if = {
limit = {
has_culture = culture:sami
}
multiply = 5
}
}
}
}
annoying_action_verb = {
irritate = {
}
irk = {
}
vex = {
}
bother = {
}
rile = {
}
pester = {
}
challenge = {
}
defy = {
}
mock = {
}
face = {
}
}
negative_noun = {
envy = {
trigger = {
NOT = { has_trait = impatient }
}
}
fear = {
trigger = {
}
}
doubt = {
trigger = {
NOT = { has_trait = cynical }
}
}
malice = {
trigger = {
NOT = { has_trait = sadistic }
}
}
wanting = {
trigger = {
NOT = { has_trait = lustful }
}
}
cruelty = {
trigger = {
NOT = { has_trait = callous }
}
}
greed = {
trigger = {
NOT = { has_trait = greedy }
}
}
wrath = {
trigger = {
NOT = { has_trait = wrathful }
}
}
shame = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
attachment = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
delusion = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
ignorance = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
defilement = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
dishonor = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
decay = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
hubris = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
confusion = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
regret = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
chaos = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
negative_adjective = {
envious = {
trigger = {
NOT = { has_trait = impatient }
}
}
fearful = {
trigger = {
}
}
doubtful = {
trigger = {
NOT = { has_trait = cynical }
}
}
malicious = {
trigger = {
NOT = { has_trait = sadistic }
}
}
wanting_adjective = {
trigger = {
NOT = { has_trait = lustful }
}
}
cruel = {
trigger = {
NOT = { has_trait = callous }
}
}
greedy = {
trigger = {
NOT = { has_trait = greedy }
}
}
wrathful = {
trigger = {
NOT = { has_trait = wrathful }
}
}
ashamed = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
attached = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
deluded = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
ignorant = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
defiled = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
dishonored = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
decaying = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
hubristic = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
confused = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
regretful = {
trigger = {
religion_is_broadly_asian_trigger = yes
}
weight = {
value = 1000
}
}
}
various_godly_things_list = {
christ_protects_us = {
}
christs_promises = {
}
suffer_by_god = {
}
not_vain = {
}
all_through_god = {
}
eartly_realm = {
}
praise_be_to_god = {
}
cross_salvation = {
}
salvation_through_christ = {
}
help_o_god = {
}
sing_of_heavenly_things = {
}
}
unique_pool_list = {
thus_should_law_be_followed = {
}
from_near_and_far = {
}
above_all = {
}
childhood_games = {
}
take_up_arms = {
}
ancestors = {
}
teaching = {
}
eagle_fly = {
}
nothing_scares = {
}
one_after_another = {
}
go_and_die = {
}
mourn_rejoice = {
}
trust_them = {
}
disarmed_man = {
}
drink_your_blood = {
}
from_great_men = {
}
this_sigil = {
}
from_all_my_heart = {
}
regret_past = {
}
do_what_you_must = {
}
good_life = {
}
more_than_silver = {
}
without_fear = {
}
break_bend = {
}
always_a_house = {
}
firm_as_horn = {
}
i_die_where_my_heart_belongs = {
}
iron_gold = {
}
hold_fast = {
}
handsome_enough = {
}
}
norse_gods_aspects_list = {
odins_wisdom = {
#trigger = {
# NOT = { has_trait = cynical }
#}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = zealous
has_trait = lifestyle_mystic
has_trait = one_eyed
has_trait = ambitious
has_trait = shrewd
}
}
add = 990
}
}
}
odins_brilliance = {
#trigger = {
# NOT = { has_trait = cynical }
#}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = zealous
has_trait = lifestyle_mystic
has_trait = one_eyed
has_trait = ambitious
has_trait = shrewd
}
}
add = 990
}
}
}
odins_frenzy = {
trigger = {
NOR = {
has_trait = calm
has_trait = patient
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = zealous
has_trait = berserker
has_trait = one_eyed
has_trait = ambitious
}
}
add = 990
}
}
}
odins_sorcery = {
trigger = {
NOT = {
has_trait = cynical
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = zealous
has_trait = lifestyle_mystic
has_trait = witch
has_trait = one_eyed
has_trait = ambitious
}
}
add = 990
}
}
}
odins_eye = {
trigger = {
}
weight = {
value = 10
if = {
limit = {
has_trait = one_eyed
}
add = 7990
}
}
}
odins_ravens = {
trigger = {
NOT = {
has_trait = cynical
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = zealous
has_trait = lifestyle_mystic
has_trait = witch
has_trait = one_eyed
has_trait = ambitious
}
}
add = 990
}
}
}
friggs_wisdom = {
trigger = {
NOR = {
has_trait = sadistic
has_trait = callous
has_trait = deceitful
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = calm
has_trait = content
}
}
add = 990
}
}
}
friggs_loins = {
trigger = {
is_female = yes
NOR = {
has_trait = sadistic
has_trait = callous
has_trait = deceitful
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = fecund
has_trait = lustful
}
}
add = 990
}
}
}
thors_strength = {
trigger = {
NOR = {
has_trait = calm
has_trait = content
has_trait = patient
has_trait = forgiving
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = impatient
has_trait = brave
has_trait = arrogant
has_trait = strong
has_trait = physique_good
has_trait = gregarious
}
}
add = 990
}
}
}
thors_thunder = {
trigger = {
NOR = {
has_trait = calm
has_trait = content
has_trait = patient
has_trait = forgiving
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = impatient
has_trait = brave
has_trait = arrogant
has_trait = strong
has_trait = physique_good
has_trait = gregarious
}
}
add = 990
}
}
}
tyrs_prowess = {
trigger = {
NOR = {
has_trait = arrogant
has_trait = impatient
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = brave
has_trait = scarred
has_trait = strategist
has_trait = lifestyle_blademaster
}
}
add = 990
}
}
}
tyrs_bravery = {
trigger = {
NOR = {
has_trait = arrogant
has_trait = impatient
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = brave
has_trait = scarred
has_trait = strategist
has_trait = lifestyle_blademaster
}
}
add = 990
}
}
}
baldurs_light = {
trigger = {
NOR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = arrogant
has_trait = callous
has_trait = sadistic
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = beauty_good
has_trait = just
has_trait = honest
has_trait = compassionate
}
}
add = 990
}
}
}
baldurs_purity = {
trigger = {
NOR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = arrogant
has_trait = callous
has_trait = sadistic
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = beauty_good
has_trait = just
has_trait = honest
has_trait = compassionate
}
}
add = 990
}
}
}
baldurs_fairness = {
trigger = {
NOR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = arrogant
has_trait = callous
has_trait = sadistic
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = beauty_good
has_trait = just
has_trait = honest
has_trait = compassionate
}
}
add = 990
}
}
}
baldurs_wisdom = {
trigger = {
NOR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = arrogant
has_trait = callous
has_trait = sadistic
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = beauty_good
has_trait = just
has_trait = honest
has_trait = compassionate
}
}
add = 990
}
}
}
baldurs_justice = {
trigger = {
NOR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = arrogant
has_trait = callous
has_trait = sadistic
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = beauty_good
has_trait = just
has_trait = honest
has_trait = compassionate
}
}
add = 990
}
}
}
lokis_cunning = {
trigger = {
OR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = fickle
has_trait = sadistic
has_trait = callous
}
NOR = {
has_trait = honest
has_trait = just
has_trait = compassionate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = kinslayer
has_trait = murderer
has_trait = fickle
has_trait = sadistic
has_trait = callous
}
}
add = 990
}
}
}
lokis_deceit = {
trigger = {
OR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = fickle
has_trait = sadistic
has_trait = callous
}
NOR = {
has_trait = honest
has_trait = just
has_trait = compassionate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = deceitful
has_trait = arbitrary
has_trait = kinslayer
has_trait = murderer
has_trait = fickle
has_trait = sadistic
has_trait = callous
}
}
add = 990
}
}
}
heimdalls_sight = {
trigger = {
NOR = {
has_trait = impatient
has_trait = lazy
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = diligent
has_trait = patient
has_trait = overseer
}
}
add = 990
}
}
}
heimdalls_vigilance = {
trigger = {
NOR = {
has_trait = impatient
has_trait = lazy
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = diligent
has_trait = patient
has_trait = overseer
}
}
add = 990
}
}
}
freys_virility = {
trigger = {
is_male = yes
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = fecund
has_trait = lustful
}
}
add = 990
}
}
}
freys_wealth = {
trigger = {
NOR = {
has_trait = greedy
has_trait = vengeful
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = forgiving
has_trait = generous
has_trait = temperate
}
}
add = 990
}
}
}
freys_harvests = {
trigger = {
NOR = {
has_trait = greedy
has_trait = vengeful
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = forgiving
has_trait = generous
has_trait = temperate
}
}
add = 990
}
}
}
freys_peace = {
trigger = {
NOR = {
has_trait = greedy
has_trait = vengeful
has_trait = ambitious
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = forgiving
has_trait = generous
has_trait = temperate
}
}
add = 990
}
}
}
freyas_love = {
trigger = {
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = lustful
has_trait = witch
has_trait = beauty_good
has_trait = lifestyle_mystic
}
}
add = 990
}
}
}
freyas_beauty = {
trigger = {
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = lustful
has_trait = witch
has_trait = beauty_good
has_trait = lifestyle_mystic
}
}
add = 990
}
}
}
freyas_pleasure = {
trigger = {
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = lustful
has_trait = witch
has_trait = beauty_good
has_trait = lifestyle_mystic
}
}
add = 990
}
}
}
freyas_witchcraft = {
trigger = {
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = lustful
has_trait = witch
has_trait = beauty_good
has_trait = lifestyle_mystic
}
}
add = 990
}
}
}
freyas_cats = {
trigger = {
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = lustful
has_trait = witch
has_trait = beauty_good
has_trait = lifestyle_mystic
}
}
add = 990
}
}
}
freyas_prophecy = {
trigger = {
NOR = {
has_trait = chaste
has_trait = celibate
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = lustful
has_trait = witch
has_trait = beauty_good
has_trait = lifestyle_mystic
}
}
add = 990
}
}
}
vidars_vengeance = {
trigger = {
NOT = {
has_trait = forgiving
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = vengeful
has_trait = shy
}
}
add = 990
}
}
}
vidars_silence = {
trigger = {
NOT = {
has_trait = forgiving
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = vengeful
has_trait = shy
}
}
add = 990
}
}
}
bragis_poetry = {
trigger = {
NOR = {
has_trait = shy
has_trait = brave
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = gregarious
has_trait = lifestyle_reveler
has_trait = craven
}
}
add = 990
}
}
}
bragis_music = {
trigger = {
NOR = {
has_trait = shy
has_trait = brave
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = gregarious
has_trait = lifestyle_reveler
has_trait = craven
}
}
add = 990
}
}
}
hels_darkness = {
trigger = {
OR = {
has_trait = depressed
has_trait = lunatic
has_trait = possessed
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = depressed
has_trait = lunatic
has_trait = possessed
}
}
add = 990
}
}
}
njords_seas = {
trigger = {
NOT = {
has_trait = generous
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = viking
has_trait = greedy
has_trait = adventurer
}
}
add = 990
}
}
}
njords_wealth = {
trigger = {
NOT = {
has_trait = generous
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = viking
has_trait = greedy
has_trait = adventurer
}
}
add = 990
}
}
}
mimirs_knowledge = {
trigger = {
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = shrewd
has_trait = intellect_good
}
}
add = 990
}
}
}
hodurs_trustiness = {
trigger = {
OR = {
has_trait = trusting
has_trait = blind
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = trusting
has_trait = blind
}
}
add = 990
}
}
}
ratatoskrs_two_front_teeth = {
trigger = {
is_adult = no
OR = {
has_trait = curious
has_trait = charming
}
}
weight = {
value = 10
if = {
limit = {
OR = {
has_trait = curious
has_trait = charming
}
}
add = 990
}
}
}
}
righteous_reward = {
insert_eternal_peace = {}
insert_rightful_dominion = {}
insert_glorious_purpose = {}
insert_divine_favor = {}
}
imperishable_legacy = {
insert_deathless_name = {}
insert_undying_truth = {}
insert_shining_lineage = {}
insert_eternal_renown = {}
}
sacred_tree = {
insert_banyan_spirit = {}
insert_flowering_bodhi = {}
insert_jade_rooted_fig = {}
insert_ancestral_trunk = {}
}
quiet_endurance = {
insert_grow_in_silence = {}
insert_weather_all_storms = {}
insert_resist_the_axe = {}
insert_keep_our_name = {}
}
living_land = {
insert_fertile_jungle = {}
insert_whispering_soil = {}
insert_ancient_river = {}
insert_flame_touched_isle = {}
}
dynastic_fate = {
insert_eternal_mandate = {}
insert_chosen_legacy = {}
insert_celestial_rise = {}
insert_proper_rule = {}
}
measured_stillness = {
insert_deep_breath = {}
insert_winter_pond = {}
insert_drawn_bow = {}
insert_morning_frost = {}
insert_autumn_water = {}
insert_winter_moon = {}
insert_spring_rain = {}
}
the_noun_abstract_place = {
insert_heart = {}
insert_will = {}
insert_soul = {}
insert_way = {}
insert_mind = {}
insert_family = {}
insert_people = {}
insert_body = {}
insert_rule = {}
insert_reward = {}
insert_flesh = {}
}