1505 lines
27 KiB
Text
1505 lines
27 KiB
Text
######################
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# Legends
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######################
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#### SPREAD CHANCE ###
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# Chance for an legend of this quality to spread to an adjacent province per month
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# % from 0-100 inclusive
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# root = potential province
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# scope:legend = the legend
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### CONTROL VALUES ###
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# These should be enough to change the balance of legends
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# legend seed drop chance
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legend_seed_chance_very_low = 5
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legend_seed_chance_low = 15
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legend_seed_chance_medium = 40
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legend_seed_chance_high = 75
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# Spread
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legend_spread_chance_base = 0.5
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legend_spread_increase_add_miniscule = 0.06
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legend_spread_increase_add_very_low = 0.12
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legend_spread_increase_add_low = 0.25
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legend_spread_increase_add_medium = 0.5
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legend_spread_increase_add_high = 1
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legend_spread_increase_add_very_high = 1.5
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legend_spread_decrease_add_very_low = -0.12
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legend_spread_decrease_add_low = -0.25
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legend_spread_decrease_add_medium = -0.5
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legend_spread_decrease_add_high = -1
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legend_spread_increase_mult_low = 0.25
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legend_spread_increase_mult_medium = 0.75
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legend_spread_increase_mult_high = 1.5
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legend_spread_decrease_mult_low = -0.15
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legend_spread_decrease_mult_medium = -0.25
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legend_spread_decrease_mult_high = -0.5
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legend_spread_decrease_mult_unlikely = -0.99
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spread_chance_legends_default_value = {
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value = legend_spread_chance_base
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if = {
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limit = {
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scope:legend = { legend_quality = illustrious }
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}
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add = legend_spread_increase_add_low
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}
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else_if = {
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limit = {
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scope:legend = { legend_quality = mythical }
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}
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add = legend_spread_increase_add_medium
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}
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#Buildings in which people gossip
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if = {
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limit = {
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has_building_or_higher = common_tradeport_01
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}
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add = legend_spread_increase_add_miniscule
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}
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if = {
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limit = {
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has_building_or_higher = common_tradeport_03
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}
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add = legend_spread_increase_add_very_low
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}
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if = {
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limit = {
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has_building_or_higher = common_tradeport_05
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}
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add = legend_spread_increase_add_low
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}
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if = {
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limit = {
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has_building_or_higher = common_tradeport_07
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}
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add = legend_spread_increase_add_low
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}
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if = {
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limit = {
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has_building_or_higher = city_02
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}
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add = legend_spread_increase_add_miniscule
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}
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if = {
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limit = {
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has_building_or_higher = city_03
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}
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add = legend_spread_increase_add_low
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}
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if = {
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limit = {
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has_building_or_higher = market_villages_01
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}
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add = legend_spread_increase_add_miniscule
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}
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if = {
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limit = {
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has_building_or_higher = market_villages_02
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}
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add = legend_spread_increase_add_low
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}
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# Legend type bonuses
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if = {
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limit = {
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has_building_or_higher = warrior_lodges_03
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scope:legend.legend_type = legend_type:heroic
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}
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add = legend_spread_increase_add_low
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}
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if = {
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limit = {
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has_building_or_higher = warrior_lodges_05
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scope:legend.legend_type = legend_type:heroic
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}
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add = legend_spread_increase_add_low
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}
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if = {
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limit = {
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faith = scope:legend.legend_owner.faith
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scope:legend.legend_type = legend_type:holy
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}
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add = legend_spread_increase_add_very_low
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}
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else_if = {
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limit = {
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scope:legend.legend_type = legend_type:holy
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faith = {
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faith_hostility_level = {
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target = scope:legend.legend_owner.faith
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value >= faith_astray_level
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}
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}
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}
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add = legend_spread_decrease_add_medium
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}
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else_if = {
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limit = {
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scope:legend.legend_type = legend_type:holy
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faith = {
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faith_hostility_level = {
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target = scope:legend.legend_owner.faith
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value > faith_astray_level
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}
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}
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}
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add = legend_spread_decrease_add_high
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}
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if = {
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limit = {
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scope:legend.legend_type = legend_type:legitimizing
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OR = {
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county.holder.dynasty = scope:legend.legend_owner.dynasty
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county.holder.top_liege.dynasty = scope:legend.legend_owner.dynasty
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}
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}
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add = legend_spread_increase_add_very_low
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}
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else_if = {
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limit = {
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scope:legend.legend_type = legend_type:legitimizing
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}
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add = legend_spread_decrease_add_low
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}
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#Terrain
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if = {
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limit = {
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OR = {
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terrain = hills
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terrain = drylands
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terrain = forest
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terrain = floodplains
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terrain = wetlands
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}
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}
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add = legend_spread_decrease_add_low
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}
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else_if = {
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limit = {
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OR = {
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terrain = jungle
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terrain = taiga
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}
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}
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add = legend_spread_decrease_add_medium
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}
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else_if = {
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limit = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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}
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}
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add = legend_spread_decrease_add_high
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}
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#Island?
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if = {
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limit = {
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geographical_region = divergence_island_regions
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}
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add = legend_spread_decrease_add_medium
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}
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#prestige levels
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if = {
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limit = {
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scope:legend = {
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legend_owner = {
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prestige_level > 4
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}
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}
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}
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add = legend_spread_increase_add_low
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}
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else_if = {
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limit = {
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scope:legend = {
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legend_owner = {
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prestige_level > 3
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}
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}
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}
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add = legend_spread_increase_add_very_low
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}
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if = {
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limit = {
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scope:legend = {
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any_legend_promoter = {
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prestige_level > 4
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}
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}
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}
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add = legend_spread_increase_add_low
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}
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#Less patchy
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if = {
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limit = {
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county = {
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any_county_province = {
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any_province_legend = {
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this = scope:legend
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}
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}
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}
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}
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add = legend_spread_increase_add_very_low
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}
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#Is this in your realm?
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if = {
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limit = { county.holder = scope:legend.legend_owner }
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add = legend_spread_increase_add_very_high
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}
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else_if = {
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limit = {
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scope:legend = {
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any_legend_promoter = {
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root.county.holder = this
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}
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}
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}
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add = legend_spread_increase_add_high
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}
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else_if = {
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limit = { county.holder.top_liege = scope:legend.legend_owner }
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add = legend_spread_increase_add_medium
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}
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else_if = {
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limit = {
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scope:legend = {
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any_legend_promoter = {
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root.county.holder.top_liege = this
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}
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}
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}
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add = legend_spread_increase_add_low
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}
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else = {
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add = legend_spread_decrease_add_low
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}
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#Languages
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if = {
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limit = {
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culture = { has_same_culture_language = scope:legend.legend_owner.culture }
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}
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add = legend_spread_increase_add_low
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}
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else_if = {
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limit = {
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county.holder = { knows_language_of_culture = scope:legend.legend_owner.culture }
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}
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add = legend_spread_increase_add_very_low
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}
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else_if = {
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limit = {
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scope:legend.legend_owner = {
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has_royal_court = yes
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has_dlc_feature = royal_court
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}
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county.holder = { knows_court_language_of = scope:legend.legend_owner }
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}
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add = legend_spread_increase_add_very_low
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}
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else_if = {
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limit = {
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scope:legend = {
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any_legend_promoter = {
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this.culture = { has_same_culture_language = root.culture }
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}
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}
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}
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add = legend_spread_increase_add_miniscule
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}
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else_if = {
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limit = {
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culture = { has_same_culture_heritage = scope:legend.legend_owner.culture }
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}
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add = legend_spread_increase_add_miniscule
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}
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else_if = {
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limit = {
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scope:legend.legend_owner = {
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has_royal_court = yes
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has_dlc_feature = royal_court
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}
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OR = {
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county.holder.top_liege = {
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has_royal_court = yes
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has_same_court_language = scope:legend.legend_owner
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}
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county.holder = {
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has_royal_court = yes
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has_same_court_language = scope:legend.legend_owner
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}
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}
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}
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add = legend_spread_decrease_add_very_low
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}
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else_if = {
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limit = {
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culture = {
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cultural_acceptance = { target = scope:legend.legend_owner.culture value > 40 }
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}
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}
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add = legend_spread_decrease_add_low
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}
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else_if = {
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limit = {
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culture = {
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cultural_acceptance = { target = scope:legend.legend_owner.culture value > 20 }
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}
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}
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add = legend_spread_decrease_add_medium
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}
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else_if = {
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limit = {
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scope:legend = {
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any_legend_promoter = {
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this.culture = {
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cultural_acceptance = { target = root.culture value > 40 }
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}
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}
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}
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}
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add = legend_spread_decrease_add_medium
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}
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else = {
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add = legend_spread_decrease_add_high
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}
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#County holder opinion of legend owner
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if = {
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limit = {
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OR = {
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OR = {
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county.holder = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner } }
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}
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}
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}
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add = legend_spread_increase_add_medium
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}
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else_if = {
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limit = {
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OR = {
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county.holder = { has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner } }
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}
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}
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add = legend_spread_decrease_add_high
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}
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else_if = {
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limit = {
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scope:legend = {
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any_legend_promoter = {
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this = { has_any_good_relationship_with_character_trigger = { CHARACTER = root.county.holder } }
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}
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}
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}
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add = legend_spread_increase_add_high
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}
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else = {
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add = legend_spread_decrease_add_low
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}
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#Coastal Statistics Squash
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if = {
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limit = {
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OR = {
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is_coastal = yes
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is_riverside_province = yes
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}
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NOR = {
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county = {
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any_county_province = {
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any_province_legend = {
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this = scope:legend
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}
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}
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}
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culture = { has_same_culture_language = scope:legend.legend_owner.culture }
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}
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}
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add = legend_spread_decrease_add_high
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}
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}
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spread_chance_legends_mult_value = {
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#NO ADD AFTER THIS POINT
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#NO ADD ONLY MULT
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value = 1
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min = 0.001
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#Coastal Statistics Squash
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if = {
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limit = {
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OR = {
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is_coastal = yes
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is_riverside_province = yes
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}
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NOR = {
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county = {
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any_county_province = {
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any_province_legend = {
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this = scope:legend
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}
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}
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}
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}
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}
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add = legend_spread_decrease_mult_high
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}
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#Is this in your realm?
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if = {
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limit = {
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county.holder = scope:legend.legend_owner
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}
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add = legend_spread_increase_mult_medium
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}
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else_if = {
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limit = {
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OR = {
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county.holder.top_liege = scope:legend.legend_owner
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scope:legend = {
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any_legend_promoter = {
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OR = {
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root.county.holder = this
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root.county.holder.top_liege = this
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}
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}
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}
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}
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}
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add = legend_spread_increase_mult_low
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}
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else = {
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add = legend_spread_decrease_mult_medium
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}
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#Cultural Traditions
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if = {
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limit = {
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county.culture = {
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OR = {
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has_cultural_tradition = tradition_chanson_de_geste
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has_cultural_tradition = tradition_fp1_northern_stories
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has_cultural_tradition = tradition_storytellers
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has_cultural_tradition = tradition_poetry
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}
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}
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}
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add = legend_spread_increase_mult_medium
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}
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else_if = {
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limit = {
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county.culture = {
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OR = {
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has_cultural_tradition = tradition_esteemed_hospitality
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has_cultural_tradition = tradition_horse_lords
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has_cultural_tradition = tradition_caravaneers
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has_cultural_tradition = tradition_seafaring
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has_cultural_tradition = tradition_city_keepers
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has_cultural_tradition = tradition_maritime_mercantilism
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}
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}
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}
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add = legend_spread_increase_mult_low
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}
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else_if = {
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limit = {
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county.culture = {
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OR = {
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has_cultural_tradition = tradition_practiced_pirates
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has_cultural_tradition = tradition_parochialism
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}
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}
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}
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add = legend_spread_increase_mult_low
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}
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#Development
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if = {
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limit = {
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county.development_level >= good_development_level
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}
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add = legend_spread_decrease_mult_medium
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}
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else_if = {
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limit = {
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county.development_level >= medium_development_level
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}
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add = legend_spread_decrease_mult_low
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}
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#County holder and top liege opinion of legend owner
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if = {
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limit = { #slight mult increase for owner and promoter domain
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OR = {
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county.holder = scope:legend.legend_owner
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county.holder = { promoted_legend ?= scope:legend }
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}
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}
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add = legend_spread_increase_mult_medium
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}
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else_if = {
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limit = {
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OR = {
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county.holder.top_liege = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner } }
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county.holder = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner } }
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}
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}
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add = legend_spread_increase_mult_low
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}
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else_if = {
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limit = {
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OR = {
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county.holder.top_liege = { has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner } }
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county.holder = { has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner } }
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}
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}
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add = legend_spread_decrease_mult_high
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}
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else = {
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add = legend_spread_decrease_mult_low
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}
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|
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# Game rules
|
|
if = {
|
|
limit = {
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has_game_rule = legend_spread_chance_high
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}
|
|
add = legend_spread_increase_mult_low
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_spread_chance_very_high
|
|
}
|
|
add = legend_spread_increase_mult_medium
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_spread_chance_low
|
|
}
|
|
add = legend_spread_decrease_mult_low
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_spread_chance_very_low
|
|
}
|
|
add = legend_spread_decrease_mult_medium
|
|
}
|
|
}
|
|
|
|
### GOLD COSTS ###
|
|
|
|
legend_base_cost_value = {
|
|
value = 200
|
|
}
|
|
|
|
legend_base_cost = {
|
|
value = legend_base_cost_value
|
|
#Scale by tier
|
|
multiply = {
|
|
value = root.primary_title.tier
|
|
subtract = 1
|
|
multiply = 0.5
|
|
min = 1
|
|
}
|
|
if = {
|
|
limit = {
|
|
root = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
multiply = 0.8
|
|
}
|
|
#Scale by era
|
|
add = {
|
|
value = legend_base_cost_value
|
|
multiply = legend_cost_scale_by_era
|
|
subtract = legend_base_cost_value
|
|
desc = legend_cost_scale_by_era_desc
|
|
}
|
|
#Legends Dynasty Track discounts
|
|
add = legend_cost_dynasty_discounts
|
|
|
|
# Game rules
|
|
if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_high
|
|
}
|
|
multiply = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_high
|
|
}
|
|
multiply = 4
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_low
|
|
}
|
|
divide = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_low
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
|
|
legend_cost_scale_by_era = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
exists = culture
|
|
}
|
|
culture = {
|
|
if = {
|
|
limit = {
|
|
has_cultural_era_or_later = culture_era_late_medieval
|
|
}
|
|
add = 1.6
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
}
|
|
add = 1.4
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_cultural_era_or_later = culture_era_early_medieval
|
|
}
|
|
add = 1.2
|
|
}
|
|
else = {
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_cost_dynasty_discounts = {
|
|
if = {
|
|
limit = {
|
|
dynasty ?= {
|
|
ce1_heroic_track_perks >= 4
|
|
}
|
|
}
|
|
multiply = 0.75
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
dynasty ?= {
|
|
ce1_heroic_track_perks >= 3
|
|
}
|
|
}
|
|
multiply = 0.85
|
|
}
|
|
}
|
|
|
|
legend_upgrade_cost = {
|
|
value = legend_base_cost #includes scaling by era, tier and game rules
|
|
multiply = 0.8
|
|
if = {
|
|
limit = {
|
|
promoted_legend ?= { has_variable = legend_quality_progress }
|
|
}
|
|
subtract = {
|
|
#Legend costs until now
|
|
value = legend_base_cost
|
|
multiply = 0.6
|
|
#We give you 50% discount max based on your progress
|
|
multiply = {
|
|
value = promoted_legend.var:legend_quality_progress
|
|
divide = 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
legend_era_cost = {
|
|
value = monthly_character_income
|
|
multiply = legend_cost_scale_by_era
|
|
subtract = monthly_character_income
|
|
desc = legend_cost_scale_by_era_desc
|
|
}
|
|
|
|
legend_game_rule_multiplier = {
|
|
value = 1
|
|
|
|
# Game rules
|
|
if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_high
|
|
}
|
|
value = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_high
|
|
}
|
|
value = 4
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_low
|
|
}
|
|
value = 0.5
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_low
|
|
}
|
|
value = 0.25
|
|
}
|
|
}
|
|
|
|
famed_legend_owner_cost = {
|
|
value = monthly_character_income
|
|
multiply = 0.1
|
|
min = 3
|
|
add = 1
|
|
multiply = legend_cost_scale_by_era
|
|
multiply = legend_game_rule_multiplier
|
|
max = 300
|
|
}
|
|
|
|
illustrious_legend_owner_cost = {
|
|
value = monthly_character_income
|
|
multiply = 0.15
|
|
min = 4.5
|
|
add = 2
|
|
multiply = legend_cost_scale_by_era
|
|
multiply = legend_game_rule_multiplier
|
|
max = 450
|
|
}
|
|
|
|
mythical_legend_owner_cost = {
|
|
value = monthly_character_income
|
|
multiply = 0.25
|
|
min = 8
|
|
add = 4
|
|
multiply = legend_cost_scale_by_era
|
|
multiply = legend_game_rule_multiplier
|
|
max = 800
|
|
}
|
|
|
|
# Promoter costs
|
|
|
|
famed_legend_promoter_cost = {
|
|
value = monthly_character_income
|
|
multiply = 0.05
|
|
add = 0.5
|
|
multiply = legend_cost_scale_by_era
|
|
multiply = legend_game_rule_multiplier
|
|
}
|
|
|
|
illustrious_legend_promoter_cost = {
|
|
value = monthly_character_income
|
|
multiply = 0.1
|
|
add = 1
|
|
multiply = legend_cost_scale_by_era
|
|
multiply = legend_game_rule_multiplier
|
|
}
|
|
|
|
mythical_legend_promoter_cost = {
|
|
value = monthly_character_income
|
|
multiply = 0.2
|
|
add = 1.5
|
|
multiply = legend_cost_scale_by_era
|
|
multiply = legend_game_rule_multiplier
|
|
}
|
|
|
|
# We want higher AI income than cost when starting promoting, so we do not toggle start/stop promoting too much, or spend all their income on it
|
|
|
|
ai_famed_legend_promoter_start_required_income = {
|
|
value = famed_legend_promoter_cost
|
|
multiply = 1.4
|
|
}
|
|
|
|
ai_illustrious_legend_promoter_start_required_income = {
|
|
value = illustrious_legend_promoter_cost
|
|
multiply = 1.4
|
|
}
|
|
|
|
ai_mythical_legend_promoter_start_required_income = {
|
|
value = mythical_legend_promoter_cost
|
|
multiply = 1.4
|
|
}
|
|
|
|
### Prestige costs ###
|
|
|
|
legend_prestige_cost = {
|
|
value = 200
|
|
#Scale by tier
|
|
multiply = {
|
|
value = root.primary_title.tier
|
|
subtract = 1
|
|
multiply = 0.5
|
|
min = 1
|
|
}
|
|
if = {
|
|
limit = {
|
|
root = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
multiply = 0.8
|
|
}
|
|
#Scale by era
|
|
add = {
|
|
value = legend_base_cost_value
|
|
multiply = legend_cost_scale_by_era
|
|
subtract = legend_base_cost_value
|
|
desc = legend_cost_scale_by_era_desc
|
|
}
|
|
|
|
# Game rules
|
|
if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_high
|
|
}
|
|
multiply = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_high
|
|
}
|
|
multiply = 4
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_low
|
|
}
|
|
divide = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_low
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
|
|
### Piety costs ###
|
|
|
|
legend_piety_cost = {
|
|
value = 200
|
|
#Scale by tier
|
|
multiply = {
|
|
value = root.primary_title.tier
|
|
subtract = 1
|
|
multiply = 0.5
|
|
min = 1
|
|
}
|
|
if = {
|
|
limit = {
|
|
root = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
multiply = 0.8
|
|
}
|
|
#Scale by era
|
|
add = {
|
|
value = legend_base_cost_value
|
|
multiply = legend_cost_scale_by_era
|
|
subtract = legend_base_cost_value
|
|
desc = legend_cost_scale_by_era_desc
|
|
}
|
|
|
|
# Game rules
|
|
if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_high
|
|
}
|
|
multiply = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_high
|
|
}
|
|
multiply = 4
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_low
|
|
}
|
|
divide = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_game_rule = legend_cost_very_low
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
|
|
### COURT POSITION TASKS ###
|
|
|
|
monthly_court_position_task_cost_value = {
|
|
value = 0.1
|
|
}
|
|
|
|
monthly_court_position_task_cost = {
|
|
value = monthly_court_position_task_cost_value
|
|
#Scale by tier
|
|
multiply = {
|
|
value = scope:liege.primary_title.tier
|
|
subtract = 1
|
|
min = 1
|
|
}
|
|
#Scale by era
|
|
add = {
|
|
value = monthly_court_position_task_cost_value
|
|
multiply = legend_cost_scale_by_era
|
|
subtract = monthly_court_position_task_cost_value
|
|
desc = legend_cost_scale_by_era_desc
|
|
}
|
|
}
|
|
|
|
monthly_court_position_task_cost_double = {
|
|
value = monthly_court_position_task_cost
|
|
multiply = 2
|
|
}
|
|
|
|
### DYNAMIC VALUES ###
|
|
legend_piety_gain = {
|
|
value = 0
|
|
if = {
|
|
limit = { root = { legend_quality = famed } }
|
|
value = minor_piety_gain
|
|
}
|
|
else_if = {
|
|
limit = { root = { legend_quality = illustrious } }
|
|
value = medium_piety_gain
|
|
}
|
|
else = { #mythical
|
|
value = major_piety_gain
|
|
}
|
|
}
|
|
|
|
legend_prestige_gain = {
|
|
value = 0
|
|
if = {
|
|
limit = { root = { legend_quality = famed } }
|
|
value = minor_prestige_gain
|
|
}
|
|
else_if = {
|
|
limit = { root = { legend_quality = illustrious } }
|
|
value = medium_prestige_gain
|
|
}
|
|
else = { #mythical
|
|
value = major_prestige_gain
|
|
}
|
|
}
|
|
|
|
legend_dynasty_prestige_gain = {
|
|
value = 0
|
|
if = {
|
|
limit = { root = { legend_quality = famed } }
|
|
value = miniscule_dynasty_prestige_gain
|
|
}
|
|
else_if = {
|
|
limit = { root = { legend_quality = illustrious } }
|
|
value = minor_dynasty_prestige_gain
|
|
}
|
|
else = { #mythical
|
|
value = major_dynasty_prestige_gain
|
|
}
|
|
}
|
|
|
|
major_legend_quality_increase = 50
|
|
medium_legend_quality_increase = 20
|
|
minor_legend_quality_increase = 10
|
|
minor_legend_quality_decrease = {
|
|
value = 0
|
|
subtract = minor_legend_quality_increase
|
|
}
|
|
medium_legend_quality_decrease = {
|
|
value = 0
|
|
subtract = medium_legend_quality_increase
|
|
}
|
|
major_legend_quality_decrease = {
|
|
value = 0
|
|
subtract = major_legend_quality_increase
|
|
}
|
|
|
|
base_legend_create_ai = {
|
|
value = 10
|
|
|
|
add = {
|
|
value = ai_greed
|
|
multiply = -1
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier <= tier_duchy
|
|
}
|
|
add = -10
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
monthly_character_income < mythical_legend_owner_cost
|
|
}
|
|
multiply = 0.2
|
|
}
|
|
if = {
|
|
limit = {
|
|
monthly_character_income <= monthly_character_expenses
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = arrogant
|
|
}
|
|
multiply = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = ambitious
|
|
}
|
|
multiply = 2
|
|
}
|
|
|
|
#you need to be this rich to create legends
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
is_at_war = yes
|
|
monthly_character_income < illustrious_legend_owner_cost
|
|
}
|
|
}
|
|
value = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_conqueror_personality = yes
|
|
gold < 2500
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_should_focus_on_building_in_their_capital = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
|
|
heroic_legend_create_ai = {
|
|
value = base_legend_create_ai
|
|
add = ai_honor
|
|
if = {
|
|
limit = {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
multiply = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_cautious_personality = yes
|
|
}
|
|
multiply = 0.1
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_economical_boom_personality = yes
|
|
}
|
|
multiply = 0.75
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_conqueror_personality = yes
|
|
gold < 2500
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_should_focus_on_building_in_their_capital = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
|
|
holy_legend_create_ai = {
|
|
value = base_legend_create_ai
|
|
add = ai_zeal
|
|
if = {
|
|
limit = {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
multiply = 1.1
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_cautious_personality = yes
|
|
}
|
|
multiply = 0.9
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_economical_boom_personality = yes
|
|
}
|
|
multiply = 0.75
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_conqueror_personality = yes
|
|
gold < 2500
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_should_focus_on_building_in_their_capital = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
|
|
legitimizing_legend_create_ai = {
|
|
value = base_legend_create_ai
|
|
add = ai_rationality
|
|
if = {
|
|
limit = {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
multiply = 1.1
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_cautious_personality = yes
|
|
}
|
|
multiply = 0.1
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_economical_boom_personality = yes
|
|
}
|
|
multiply = 0.9
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_conqueror_personality = yes
|
|
gold < 2500
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_should_focus_on_building_in_their_capital = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
|
|
illustrious_legend_create_ai = {
|
|
add = 25
|
|
if = {
|
|
limit = {
|
|
monthly_character_income < illustrious_legend_promoter_cost
|
|
}
|
|
value = 0
|
|
}
|
|
}
|
|
|
|
mythical_legend_create_ai = {
|
|
add = 50
|
|
if = {
|
|
limit = {
|
|
monthly_character_income < mythical_legend_promoter_cost
|
|
}
|
|
value = 0
|
|
}
|
|
}
|
|
|
|
|
|
base_legend_promote_ai = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
has_any_best_good_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner }
|
|
}
|
|
add = 20
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_friendly_relationship_with_character_trigger = { CHARACTER = scope:legend.legend_owner }
|
|
}
|
|
add = 8
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
likes_character_trigger = { CHARACTER = scope:legend.legend_owner }
|
|
}
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_tradition = tradition_chanson_de_geste
|
|
has_cultural_tradition = tradition_fp1_northern_stories
|
|
has_cultural_tradition = tradition_storytellers
|
|
has_cultural_tradition = tradition_poetry
|
|
}
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
if = { # The protag is my relative
|
|
limit = {
|
|
is_close_or_extended_family_of = scope:legend.legend_owner
|
|
}
|
|
add = 2
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
has_trait = arrogant # I want to create my own legend >:(
|
|
}
|
|
add = -4
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_trait = cynical
|
|
}
|
|
add = -4
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = no
|
|
}
|
|
add = -4
|
|
}
|
|
|
|
add = {
|
|
value = "opinion(scope:legend.legend_owner)"
|
|
multiply = 0.05
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
any_character_to_title_neighboring_county = {
|
|
any_county_province = {
|
|
any_province_legend = {
|
|
this = scope:legend
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
else = {
|
|
add = -8
|
|
}
|
|
|
|
if = { #no free meals
|
|
limit = {
|
|
primary_title.tier = tier_empire
|
|
}
|
|
add = -16
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
primary_title.tier = tier_kingdom
|
|
}
|
|
add = -8
|
|
}
|
|
else_if = { #you need to be this tall to promote legends
|
|
limit = {
|
|
primary_title.tier < tier_duchy
|
|
}
|
|
value = 0
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:legend = {
|
|
legend_quality = illustrious
|
|
}
|
|
}
|
|
multiply = 1.2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:legend = {
|
|
legend_quality = mythical
|
|
}
|
|
}
|
|
multiply = 1.4
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
# War is no time for idle spending
|
|
is_at_war = yes
|
|
|
|
# Opt out if we do not have enough income to promote this legend
|
|
# (only for legends we're not currently promoting - stopping the currently promoting legend is handled by code)
|
|
AND = {
|
|
NOT = { promoted_legend ?= scope:legend }
|
|
OR = {
|
|
AND = {
|
|
scope:legend = {
|
|
legend_quality = famed
|
|
}
|
|
monthly_character_income < ai_famed_legend_promoter_start_required_income
|
|
}
|
|
AND = {
|
|
scope:legend = {
|
|
legend_quality = illustrious
|
|
}
|
|
monthly_character_income < ai_illustrious_legend_promoter_start_required_income
|
|
}
|
|
AND = {
|
|
scope:legend = {
|
|
legend_quality = mythical
|
|
}
|
|
monthly_character_income < ai_mythical_legend_promoter_start_required_income
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
value = 0
|
|
}
|
|
#to prevent AI switching promoters too often
|
|
if = {
|
|
limit = {
|
|
exists = promoted_legend
|
|
}
|
|
multiply = 0.4
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_has_conqueror_personality = yes
|
|
gold < 2500
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
ai_should_focus_on_building_in_their_capital = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
|
|
base_legend_complete_ai = {
|
|
value = 0
|
|
if = { # I cannot afford the current levels monthly cost anymore
|
|
limit = {
|
|
scope:can_afford_current_level = no
|
|
}
|
|
add = 100
|
|
}
|
|
if = { # My legend is done
|
|
limit = {
|
|
scope:legend = { legend_quality = mythical }
|
|
}
|
|
add = 100
|
|
}
|
|
if = { # This legend is going nowhere :(
|
|
limit = {
|
|
current_year >= {
|
|
value = scope:legend.legend_start_date
|
|
add = 100
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
current_year >= {
|
|
value = scope:legend.legend_start_date
|
|
add = 200
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:legend = {
|
|
any_spread_province > { count = 350 }
|
|
}
|
|
}
|
|
add = 40
|
|
}
|
|
if = {
|
|
limit = {
|
|
monthly_character_income <= monthly_character_expenses
|
|
debt_level = 2 #Is one year in debt.
|
|
}
|
|
add = 10
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
monthly_character_income <= monthly_character_expenses
|
|
debt_level > 2 # Is two years in debt.
|
|
}
|
|
add = 25
|
|
}
|
|
if = {
|
|
limit = {
|
|
debt_level = 5 # Is four years in debt
|
|
}
|
|
add = 40
|
|
}
|
|
}
|
|
|
|
base_chronicler_promote_legend_realm_cost = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:liege = {
|
|
promoted_legend ?= {
|
|
legend_owner = scope:liege
|
|
}
|
|
}
|
|
}
|
|
add = scope:liege.famed_legend_owner_cost
|
|
}
|
|
else = {
|
|
add = scope:liege.famed_legend_promoter_cost
|
|
}
|
|
multiply = 0.8
|
|
}
|