N3OW/common/script_values/99_spouse_councillor_values.txt
2024-11-16 19:09:11 +00:00

411 lines
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Text

spouse_skill_rating_1 = {
add = mediocre_skill_rating
}
spouse_skill_rating_2 = {
add = medium_skill_rating
}
spouse_skill_rating_3 = {
add = decent_skill_rating
}
spouse_skill_rating_4 = {
add = very_high_skill_rating
}
inverted_spouse_skill_rating_1 = {
subtract = spouse_skill_rating_1
}
inverted_spouse_skill_rating_2 = {
subtract = spouse_skill_rating_2
}
inverted_spouse_skill_rating_3 = {
subtract = spouse_skill_rating_3
}
inverted_spouse_skill_rating_4 = {
subtract = spouse_skill_rating_4
}
spouse_default_task_diplomacy_scale = {
add = diplomacy
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_default_task_martial_scale = {
add = martial
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_default_task_intrigue_scale = {
add = intrigue
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_default_task_learning_scale = {
add = learning
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_default_task_stewardship_scale = {
add = stewardship
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 5
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_task_court_politics_scale = {
add = diplomacy
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_task_chivalry_scale = {
add = martial
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_task_court_intrigue_scale = {
add = intrigue
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor = {
AND = {
exists = dynasty
dynasty = { has_dynasty_perk = fp3_khvarenah_legacy_3 }
}
}
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_task_manage_domain_scale = {
add = stewardship
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
spouse_task_patronage_scale = {
add = learning
if = {
limit = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
}
multiply = 1.25
}
if = {
limit = {
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
multiply = 1.25
}
divide = 2
if = {
limit = {
OR = {
scope:councillor_liege = { has_perk = loyalty_and_respect_perk }
scope:councillor_liege.culture = { has_cultural_parameter = better_spouses }
}
}
ceiling = yes
}
else = {
floor = yes
}
min = 1
}
#Spouse rank up values
councillor_spouse_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill
councillor_spouse_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1%
councillor_spouse_lifestyle_progress_increase = 1 #How much progress is added every time
#FROM EVENTS
opinion_boost_neighboring_ruler_value = {
add = 20
if = {
limit = {
tier_difference = {
target = root
value = -1
}
}
multiply = 2
}
else_if = {
limit = {
tier_difference = {
target = root
value = -2
}
}
multiply = 2.5
}
}
spouse_martial_event_troop_size = {
add = martial
add = prowess
if = {
limit = {
has_trait = strategist
}
multiply = 1.5
}
if = {
limit = {
has_trait = overseer
}
multiply = 1.5
}
if = {
limit = {
has_trait = gallant
}
multiply = 1.5
}
multiply = 10
round = yes
}
councillor_spouse_martial_1005_a_value = {
add = scope:councillor.martial
divide = 2
}