6575 lines
140 KiB
Text
6575 lines
140 KiB
Text
# Used in the Migration flow
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# Requires:
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# scope:actor - the character recieving the title
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# scope:target_title - the title in question
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creating_kingdom_empire_title_effect = {
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save_scope_as = old_title
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if = {
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limit = {
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scope:target_title.tier = tier_kingdom
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}
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create_dynamic_title = {
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tier = kingdom
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name = NEW_CREATED_TITLE_NAME
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}
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}
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else_if = {
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limit = {
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scope:target_title.tier = tier_empire
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}
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create_dynamic_title = {
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tier = empire
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name = NEW_CREATED_TITLE_NAME
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}
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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add_claim_on_loss = no
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}
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scope:new_title = {
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add_to_list = creating_new_titles
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}
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every_in_list = {
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list = creating_new_titles
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change_title_holder = {
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holder = scope:old_holder
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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scope:new_title = {
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set_coa = scope:old_title
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set_color_from_title = scope:old_title
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set_capital_county = scope:old_title.title_capital_county
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}
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scope:old_holder = { set_primary_title_to = scope:new_title }
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}
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migration_find_fitting_title_effect = {
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save_scope_as = old_holder
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if = { # If they are losing all their core lands, but it's not their main title, we'll just move them into one of their vassal lands
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limit = {
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scope:old_holder = {
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NOT = {
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any_held_county = {
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exists = duchy
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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}
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any_vassal = {
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any_held_county = {
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exists = duchy
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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}
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}
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NOT = { scope:target_title = scope:old_holder.primary_title }
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}
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create_title_and_vassal_change = {
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type = revoked
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save_scope_as = change
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}
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scope:old_holder = {
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ordered_vassal = {
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limit = {
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any_held_county = {
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exists = duchy
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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}
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order_by = {
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value = 1
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if = {
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limit = {
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government_has_flag = government_is_herder
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}
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add = 500
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}
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subtract = domicile.herd
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}
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ordered_held_county = {
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limit = {
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exists = duchy
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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order_by = {
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value = 1
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add = county_fertility
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}
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change_title_holder = {
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holder = scope:old_holder
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change = scope:change
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}
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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if = { # If it is their primary title, we try to find a fitting replacement for them
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limit = {
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scope:target_title = scope:old_holder.primary_title
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}
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if = { # For kingdoms and empires, we simply make a dynamic title for one of their leftover titles
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limit = {
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scope:target_title.tier > tier_duchy
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scope:old_holder = {
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any_realm_county = {
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holder = scope:old_holder
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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}
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}
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scope:old_holder = {
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random_realm_county = {
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limit = {
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holder = scope:old_holder
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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creating_kingdom_empire_title_effect = yes
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}
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}
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}
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else_if = { # For duchies, we try to find a fitting title, first by checking if they have an uncreated title to one of their lands
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limit = {
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scope:target_title.holder = scope:old_holder
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scope:target_title.tier = tier_duchy
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scope:old_holder.capital_province.duchy = {
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is_title_created = no
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}
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}
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create_title_and_vassal_change = {
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type = granted
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save_scope_as = change2
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}
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scope:old_holder.capital_province.duchy ?= {
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change_title_holder = {
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holder = scope:old_holder
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change = scope:change2
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}
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}
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resolve_title_and_vassal_change = scope:change2
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}
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else_if = { # Or if one of their vassals do
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limit = {
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scope:target_title = {
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tier = tier_duchy
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any_direct_de_facto_vassal_title = {
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duchy ?= { is_title_created = no }
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}
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}
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}
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create_title_and_vassal_change = {
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type = granted
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save_scope_as = change2
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}
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scope:target_title = {
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random_direct_de_facto_vassal_title = {
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limit = {
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duchy ?= { is_title_created = no }
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}
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save_scope_as = old_holder_new_capital
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duchy ?= {
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add_to_list = title_change
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}
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}
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}
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scope:old_holder_new_capital.duchy ?= {
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if = {
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limit = {
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any_de_jure_county = {
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holder ?= { government_has_flag = government_is_herder }
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holder.liege ?= scope:old_holder
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}
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}
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random_de_jure_county = {
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limit = {
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holder ?= { government_has_flag = government_is_herder }
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holder.liege ?= scope:old_holder
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}
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add_to_list = title_change
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}
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}
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else_if = {
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limit = {
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any_de_jure_county = {
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holder.liege ?= scope:old_holder
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}
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}
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random_de_jure_county = {
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limit = {
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holder.liege ?= scope:old_holder
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}
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add_to_list = title_change
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}
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}
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}
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every_in_list = {
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list = title_change
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change_title_holder = {
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holder = scope:old_holder
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change = scope:change2
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}
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}
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resolve_title_and_vassal_change = scope:change2
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}
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}
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}
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migration_settle_down_obedient_vassal_effect = {
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scope:actor = {
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ordered_in_list = {
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variable = obedient_vassals
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order_by = {
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value = 1
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domicile ?= {
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add = herd
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}
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}
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limit = {
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is_landed = no
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}
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save_scope_as = current_vassal
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add_to_list = settled_vassal
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}
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remove_list_variable = {
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name = obedient_vassals
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target = scope:current_vassal
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}
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}
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change_title_holder = {
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holder = scope:current_vassal
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change = scope:change4
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}
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set_variable = {
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name = migration_previous_culture
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years = 5
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value = culture
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}
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set_county_culture = scope:current_vassal.domicile.domicile_culture
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set_county_faith = scope:current_vassal.domicile.domicile_faith
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scope:current_vassal = {
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change_liege = {
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liege = scope:actor
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change = scope:change4
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}
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}
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}
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migration_fitting_vassal_lands_effect = {
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if = {
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limit = {
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scope:target_title.tier >= tier_$UPPER_TIER$
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any_in_list = {
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variable = obedient_vassals
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count >= 1
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}
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}
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while = {
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limit = {
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any_realm_county = {
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NOR = {
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$LOWER_TIER$ = scope:actor.capital_province.$LOWER_TIER$
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holder = { is_in_list = settled_vassal }
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}
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}
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any_in_list = {
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variable = obedient_vassals
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count >= 1
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}
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}
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create_title_and_vassal_change = {
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type = granted
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save_scope_as = change4
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}
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ordered_realm_county = {
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limit = {
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NOR = {
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$LOWER_TIER$ = scope:actor.capital_province.$LOWER_TIER$
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holder = { is_in_list = settled_vassal }
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}
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}
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order_by = {
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value = 1
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every_de_jure_county = { add = 50 }
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$LOWER_TIER$.title_capital_county = { add = county_fertility }
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if = {
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limit = {
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this = $LOWER_TIER$.title_capital_county
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}
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add = 500
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}
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}
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migration_settle_down_obedient_vassal_effect = yes
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$LOWER_TIER$ = {
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if = {
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limit = {
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OR = {
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is_title_created = no
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holder ?= {
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NOT = { is_in_list = settled_vassal }
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OR = {
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liege = scope:actor
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top_liege = scope:actor
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}
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}
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}
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}
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change_title_holder = {
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holder = scope:current_vassal
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change = scope:change4
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}
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}
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}
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}
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resolve_title_and_vassal_change = scope:change4
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}
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}
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}
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migration_message_effect = {
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save_scope_as = old_holder
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every_neighboring_top_liege_realm_owner = { add_to_temporary_list = old_holder_neighbours }
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# Messages for Self
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_realm_title
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desc = msg_migration_into_realm_desc
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left_icon = scope:actor
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right_icon = scope:target_title
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}
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if = {
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limit = { is_tributary = yes }
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# Messages for Suzerains and fellow Tributaries
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suzerain = {
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save_temporary_scope_as = suzerain_temp
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add_to_temporary_list = old_holder_suzerain # for debugging
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_realm_tributary_title
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desc = msg_migration_into_realm_tributary_desc
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left_icon = scope:actor
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right_icon = scope:old_holder
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}
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every_player = {
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limit = {
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is_tributary_of = scope:suzerain_temp
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NOT = { this = scope:old_holder } # Self
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}
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_realm_fellow_tributary_title
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desc = msg_migration_into_realm_fellow_tributary_desc
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left_icon = scope:actor
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right_icon = scope:old_holder
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}
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}
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clear_saved_scope = suzerain_temp
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}
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}
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else_if = {
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limit = { is_independent_ruler = no }
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# Messages for Lieges and fellow Vassals
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top_liege = {
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save_temporary_scope_as = top_liege_temp
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add_to_temporary_list = old_holder_top_liege # for debugging
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_realm_vassal_title
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desc = msg_migration_into_realm_vassal_desc
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left_icon = scope:actor
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right_icon = scope:old_holder
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}
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every_player = {
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limit = {
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is_vassal_of = scope:top_liege_temp
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NOT = { this = scope:old_holder } # Self
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}
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_realm_fellow_vassal_title
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desc = msg_migration_into_realm_fellow_vassal_desc
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left_icon = scope:actor
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right_icon = scope:old_holder
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}
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}
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}
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clear_saved_scope = top_liege_temp
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}
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# Messages for Vassals
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every_player = {
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limit = { is_vassal_of = scope:old_holder }
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_realm_tributary_title
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desc = msg_migration_into_realm_tributary_desc
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left_icon = scope:actor
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right_icon = scope:old_holder
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}
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}
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# Messages for Tributaries
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every_player = {
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limit = { is_tributary_of = scope:old_holder }
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send_interface_message = {
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type = msg_migration_into_realm
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title = msg_migration_into_suzerain_title
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desc = msg_migration_into_suzerain_desc
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left_icon = scope:actor
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right_icon = scope:old_holder
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}
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}
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# Messages for Neighbours
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every_player = {
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limit = {
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is_in_list = old_holder_neighbours
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NOR = { # Exclude all those who have already had a message
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this = scope:actor
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is_in_list = old_holder # Self
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is_in_list = old_holder_suzerain # Suzerains
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suzerain = { is_in_list = old_holder_suzerain } # Fellow Tributaries
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is_in_list = old_holder_top_liege # Lieges
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top_liege = { is_in_list = old_holder_top_liege } # Fellow Vassals
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is_vassal_of = scope:old_holder # Vassals
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is_tributary_of = scope:old_holder # Tributaries
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var:migration_neighbour_cooldown ?= scope:actor # Avoid duplicates
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}
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}
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set_variable = {
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name = migration_neighbour_cooldown
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value = scope:actor
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days = 1
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}
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send_interface_message = {
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type = msg_migration_into_neighbour
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title = msg_migration_into_neighbour_title
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desc = msg_migration_into_neighbour_desc
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left_icon = scope:actor
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right_icon = scope:old_holder.top_liege
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}
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}
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clear_saved_scope = old_holder
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}
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migration_title_and_vassal_change_effect = {
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scope:domain ?= {
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if = {
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limit = {
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tier = tier_county
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}
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holder = {
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add_to_list = old_holder
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}
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}
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else = {
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every_de_jure_county_holder = {
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limit = {
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is_independent_ruler = yes
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}
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add_to_list = old_holder
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}
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}
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}
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scope:target_title.holder ?= {
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add_to_list = old_holder
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}
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# Change 1: The old holder will attempt to create a new title for their lands, if they are losing their primary title
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every_in_list = {
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list = old_holder
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# Inform relevant people
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migration_message_effect = yes
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# Run effects
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migration_find_fitting_title_effect = yes
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}
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# Change 2: Hand out titles to actor
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create_title_and_vassal_change = {
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type = migration
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save_scope_as = change1
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add_claim_on_loss = yes
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}
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scope:target_title ?= {
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change_title_holder = {
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holder = scope:actor
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change = scope:change1
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}
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}
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if = {
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limit = {
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NOT = { scope:domain = scope:target_title }
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}
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scope:domain = {
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change_title_holder = {
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holder = scope:actor
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change = scope:change1
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}
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}
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}
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if = {
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limit = {
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scope:domain.tier = tier_duchy
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}
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scope:domain = {
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every_de_jure_county = {
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change_title_holder = {
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holder = scope:actor
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change = scope:change1
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}
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}
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}
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}
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if = {
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limit = {
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scope:target_title.tier >= tier_kingdom
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}
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scope:target_title ?= {
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every_de_jure_county_holder = {
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limit = {
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OR = {
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any_in_list = {
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list = old_holder
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this = prev
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}
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this = scope:recipient
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AND = {
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scope:recipient = this.liege
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any_held_county = {
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exists = duchy
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NOT = { target_is_de_jure_liege_or_above = scope:target_title }
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}
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}
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}
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}
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change_title_holder = {
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holder = scope:actor
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change = scope:change1
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}
|
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}
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}
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scope:target_title = {
|
|
every_de_jure_county_holder = {
|
|
limit = {
|
|
OR = {
|
|
any_in_list = {
|
|
list = old_holder
|
|
NOT = { this = prev }
|
|
this = prev.liege
|
|
}
|
|
AND = {
|
|
NOT = { this = scope:recipient }
|
|
scope:recipient = this.liege
|
|
}
|
|
}
|
|
NOT = { this = scope:actor }
|
|
}
|
|
add_to_list = new_vassals
|
|
}
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = new_vassals
|
|
change_liege = {
|
|
liege = scope:actor
|
|
change = scope:change1
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change1
|
|
|
|
# Change 3: Free vassals who don't belong in the new title
|
|
scope:actor = {
|
|
every_vassal = {
|
|
limit = {
|
|
NOT = {
|
|
any_held_county = {
|
|
target_is_de_jure_liege_or_above = scope:target_title
|
|
}
|
|
}
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
}
|
|
becomes_independent = {
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
|
|
# Change 4: Destroy top title of a nomad who doesn't have any land anymore
|
|
every_in_list = {
|
|
list = old_holder
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_held_title = {
|
|
tier = tier_county
|
|
exists = duchy
|
|
}
|
|
}
|
|
any_held_title = {
|
|
tier >= tier_county
|
|
is_landless_type_title = no
|
|
}
|
|
}
|
|
every_held_title = {
|
|
limit = {
|
|
tier >= tier_county
|
|
is_landless_type_title = no
|
|
}
|
|
prev = { destroy_title = prev }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Change 5: Settle down previously obedient vassals in new lands
|
|
scope:actor = {
|
|
if = {
|
|
limit = {
|
|
any_in_list = {
|
|
variable = obedient_vassals
|
|
count >= 1
|
|
}
|
|
}
|
|
# Empire solution
|
|
migration_fitting_vassal_lands_effect = {
|
|
UPPER_TIER = empire
|
|
LOWER_TIER = kingdom
|
|
}
|
|
# Kingdom solution
|
|
migration_fitting_vassal_lands_effect = {
|
|
UPPER_TIER = kingdom
|
|
LOWER_TIER = duchy
|
|
}
|
|
# Duchy solution
|
|
if = {
|
|
limit = {
|
|
scope:target_title.tier >= tier_duchy
|
|
domain_limit_available < 0
|
|
any_in_list = {
|
|
variable = obedient_vassals
|
|
count >= 1
|
|
}
|
|
}
|
|
while = {
|
|
limit = {
|
|
domain_limit_available < 0
|
|
any_in_list = {
|
|
variable = obedient_vassals
|
|
count >= 1
|
|
}
|
|
any_held_county = {
|
|
exists = duchy
|
|
NOT = { this = scope:actor.capital_province.county }
|
|
}
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change4
|
|
}
|
|
ordered_held_county = {
|
|
limit = {
|
|
exists = duchy
|
|
NOT = { this = scope:actor.capital_province.county }
|
|
}
|
|
order_by = {
|
|
value = 1
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_neighboring_county = {
|
|
this = scope:actor.capital_province.county
|
|
}
|
|
}
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
migration_settle_down_obedient_vassal_effect = yes
|
|
}
|
|
resolve_title_and_vassal_change = scope:change4
|
|
}
|
|
}
|
|
# Clean up liege setup
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change4
|
|
}
|
|
every_vassal = {
|
|
limit = {
|
|
exists = primary_title.de_jure_liege.holder
|
|
}
|
|
change_liege = {
|
|
liege = primary_title.de_jure_liege.holder
|
|
change = scope:change4
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change4
|
|
}
|
|
}
|
|
|
|
# Change 6: If you cannot find land for your old obedient vassals, just destroy their camp and make them a part of your court
|
|
scope:actor = {
|
|
every_in_list = {
|
|
variable = obedient_vassals
|
|
limit = {
|
|
is_landed = no
|
|
}
|
|
save_scope_as = current_vassal
|
|
every_courtier_or_guest = {
|
|
set_employer = scope:actor
|
|
}
|
|
destroy_title = primary_title
|
|
root = {
|
|
remove_list_variable = {
|
|
name = obedient_vassals
|
|
target = scope:current_vassal
|
|
}
|
|
}
|
|
set_employer = scope:actor
|
|
}
|
|
}
|
|
|
|
# Change 7: Move domiciles so they are in the right provinces
|
|
every_in_list = {
|
|
list = old_holder
|
|
domicile ?= { move_domicile = prev.capital_province }
|
|
every_vassal = {
|
|
domicile ?= { move_domicile = prev.capital_province }
|
|
}
|
|
}
|
|
scope:actor = {
|
|
domicile ?= { move_domicile = prev.capital_province }
|
|
every_vassal = {
|
|
domicile ?= { move_domicile = prev.capital_province }
|
|
}
|
|
}
|
|
|
|
# Change 8: If for some reason you have any vassals who are still your subjects, but don't hold land, they will become independent
|
|
scope:actor = {
|
|
every_vassal = {
|
|
limit = {
|
|
NOT = {
|
|
any_held_county = {
|
|
exists = duchy
|
|
}
|
|
}
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
}
|
|
becomes_independent = {
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
|
|
# Inform nearby peeps
|
|
every_player = {
|
|
limit = {
|
|
NOR = {
|
|
this = scope:actor
|
|
is_in_list = old_holder_suzerain
|
|
suzerain = { is_in_list = old_holder_suzerain }
|
|
is_in_list = old_holder_top_liege
|
|
top_liege = { is_in_list = old_holder_top_liege }
|
|
}
|
|
is_in_list = old_holder_neighbours
|
|
}
|
|
}
|
|
|
|
# Debugging
|
|
if = {
|
|
limit = { debug_only = yes }
|
|
debug_log = "Migration completed"
|
|
debug_log_scopes = yes
|
|
}
|
|
}
|
|
|
|
migration_set_obedient_vassal_effect = {
|
|
create_title_and_vassal_change = {
|
|
type = migration
|
|
save_scope_as = change
|
|
}
|
|
every_realm_county = {
|
|
limit = {
|
|
holder = scope:current_vassal
|
|
is_nomad_title = no
|
|
is_noble_family_title = no
|
|
}
|
|
create_character = {
|
|
template = herder_character
|
|
faith = scope:current_vassal.domicile.domicile_faith
|
|
culture = scope:current_vassal.domicile.domicile_culture
|
|
location = scope:current_vassal.primary_title.title_capital_county.title_province
|
|
save_scope_as = herder_character
|
|
after_creation = {
|
|
remove_character_flag = peasant_outfit
|
|
add_to_list = government_change
|
|
}
|
|
}
|
|
change_title_holder = {
|
|
holder = scope:herder_character
|
|
change = scope:change
|
|
}
|
|
title_province = {
|
|
if = {
|
|
limit = {
|
|
has_holding_type = nomad_holding
|
|
}
|
|
set_holding_type = herder_holding
|
|
}
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
every_held_title = {
|
|
limit = {
|
|
tier >= tier_duchy
|
|
}
|
|
prev = { destroy_title = prev }
|
|
}
|
|
|
|
every_in_list = {
|
|
list = government_change
|
|
change_government = herder_government
|
|
remove_from_list = government_change
|
|
}
|
|
|
|
scope:actor = {
|
|
add_to_variable_list = {
|
|
name = obedient_vassals
|
|
target = scope:current_vassal
|
|
}
|
|
}
|
|
}
|
|
|
|
offer_confederation_accepter_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:actor = {
|
|
is_confederation_member = no
|
|
}
|
|
}
|
|
custom_tooltip = create_confederation_recipient_tt
|
|
}
|
|
else = {
|
|
custom_tooltip = join_confederation_recipient_tt
|
|
}
|
|
custom_tooltip = confederation_defensive_wars_tt
|
|
custom_tooltip = unlock_leave_confederation_interaction_tt
|
|
}
|
|
|
|
confederation_realm_transfer_effect = {
|
|
save_scope_as = transfer_liege
|
|
every_vassal = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_county
|
|
primary_title = {
|
|
NOT = {
|
|
any_this_title_or_de_jure_above = {
|
|
holder = scope:transfer_liege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_to_list = vassals_to_transfer
|
|
}
|
|
add_to_list = vassals_to_transfer
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change_3
|
|
add_claim_on_loss = no
|
|
}
|
|
primary_title = {
|
|
change_title_holder = {
|
|
holder = $CHARACTER$
|
|
change = scope:change_3
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change_3
|
|
|
|
every_in_list = {
|
|
custom = custom.every_non_de_jure_vassal
|
|
list = vassals_to_transfer
|
|
create_title_and_vassal_change = {
|
|
type = swear_fealty
|
|
save_scope_as = change_4
|
|
}
|
|
change_liege = {
|
|
liege = $CHARACTER$
|
|
change = scope:change_4
|
|
}
|
|
resolve_title_and_vassal_change = scope:change_4
|
|
}
|
|
}
|
|
|
|
mpo_mongol_recovered_head_content_effect = {
|
|
if = {
|
|
limit = {
|
|
any_side_participant = {
|
|
has_variable = beheaded_warrior
|
|
is_ruler = yes
|
|
}
|
|
}
|
|
every_side_participant = {
|
|
limit = {
|
|
has_variable = beheaded_warrior
|
|
is_ruler = yes
|
|
}
|
|
save_scope_as = beheaded_liege
|
|
random_list = {
|
|
1 = {
|
|
trigger = {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
is_consort_of = var:beheaded_warrior
|
|
is_close_family_of = var:beheaded_warrior
|
|
}
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
has_variable = beheaded_warrior_powerful_vassal
|
|
add = 1
|
|
}
|
|
trigger_event = {
|
|
id = mpo_nomad_events.1001
|
|
days = 1
|
|
}
|
|
add_character_flag = {
|
|
flag = beheaded_warrior_cooldown
|
|
years = 2
|
|
}
|
|
}
|
|
4 = {
|
|
modifier = {
|
|
OR = {
|
|
has_multiple_players = yes
|
|
is_ai = yes
|
|
}
|
|
factor = 2
|
|
}
|
|
remove_variable = beheaded_warrior
|
|
remove_variable = beheaded_warrior_foe
|
|
remove_variable = beheaded_warrior_councillor
|
|
remove_variable = beheaded_warrior_powerful_vassal
|
|
remove_variable = beheaded_warrior_accolade
|
|
remove_variable = beheaded_warrior_location
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_beheaded_warrior_artifact_creation_effect = {
|
|
#Important character to an emperor - high tier artifact
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_empire
|
|
mpo_important_beheaded_warrior_trigger = yes
|
|
}
|
|
random_list = {
|
|
2 = {
|
|
trigger = {
|
|
scope:beheaded_warrior = {
|
|
is_close_family_of = root
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = kin_head_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = kin_head_modifier_tier_3
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_variable = beheaded_warrior_accolade
|
|
}
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = accolade_head_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = accolade_head_modifier_tier_3
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_3
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_3_alt
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_3_alt_2
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_3_alt_3
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Mid-tier character
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
highest_held_title_tier >= tier_empire
|
|
AND = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
mpo_important_beheaded_warrior_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
random_list = {
|
|
2 = {
|
|
trigger = {
|
|
scope:beheaded_warrior = {
|
|
is_close_family_of = root
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = kin_head_artifact_desc
|
|
rarity = masterwork
|
|
type = miscellaneous
|
|
modifier = kin_head_modifier_tier_2
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_variable = beheaded_warrior_accolade
|
|
}
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = accolade_head_artifact_desc
|
|
rarity = masterwork
|
|
type = miscellaneous
|
|
modifier = accolade_head_modifier_tier_2
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = masterwork
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_2
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = masterwork
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_2_alt
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = masterwork
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_2_alt_2
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = masterwork
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_2_alt_3
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Low tier character
|
|
else = {
|
|
random_list = {
|
|
2 = {
|
|
trigger = {
|
|
scope:beheaded_warrior = {
|
|
is_close_family_of = root
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = kin_head_artifact_desc
|
|
rarity = common
|
|
type = miscellaneous
|
|
modifier = kin_head_modifier_tier_1
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_variable = beheaded_warrior_accolade
|
|
}
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = accolade_head_artifact_desc
|
|
rarity = common
|
|
type = miscellaneous
|
|
modifier = accolade_head_modifier_tier_1
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = common
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_1
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = common
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_1_alt
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = common
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_1_alt_2
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact = {
|
|
name = warriors_head_artifact
|
|
description = warriors_head_artifact_desc
|
|
rarity = common
|
|
type = miscellaneous
|
|
modifier = warriors_head_modifier_tier_1_alt_3
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:beheaded_warrior
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = owner
|
|
hidden_effect = {
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
set_max_durability = 50
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_execution_head_artifact_creation_effect = {
|
|
save_scope_as = owner
|
|
#This is an emperor's head
|
|
if = {
|
|
limit = {
|
|
has_character_flag = execution_head_illustrious_flag
|
|
}
|
|
create_artifact = {
|
|
name = executed_head_artifact
|
|
description = executed_head_emperor_artifact_desc
|
|
rarity = illustrious
|
|
type = miscellaneous
|
|
modifier = artifact_monthly_prestige_gain_per_dread_add_4_modifier
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:victim
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = executed_head_artifact
|
|
description = executed_head_king_artifact_desc
|
|
rarity = famed
|
|
type = miscellaneous
|
|
modifier = artifact_monthly_prestige_gain_per_dread_add_3_modifier
|
|
decaying = yes
|
|
template = mpo_severed_head_template
|
|
visuals = pocket_severed_head
|
|
creator = scope:victim
|
|
save_scope_as = head_artifact
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:head_artifact = {
|
|
NOT = {
|
|
artifact_owner = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
set_owner = root
|
|
}
|
|
}
|
|
|
|
random_list = {
|
|
4 = {
|
|
trigger = {
|
|
OR = {
|
|
is_at_war_with = scope:headless_heir
|
|
is_causing_raid_hostility_towards = scope:headless_heir
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
add_2_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:headless_heir = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_archer_cavalry_damage_add_effect = yes
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
OR = {
|
|
scope:victim.faith = {
|
|
NOT = {
|
|
this = root.faith
|
|
}
|
|
}
|
|
scope:victim = {
|
|
has_trait = zealous
|
|
}
|
|
scope:victim = {
|
|
has_trait = pilgrim
|
|
}
|
|
scope:headless_heir.primary_title = {
|
|
is_head_of_faith = yes
|
|
}
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
OR = {
|
|
scope:victim.faith = {
|
|
NOT = {
|
|
this = root.faith
|
|
}
|
|
}
|
|
scope:victim = {
|
|
has_trait = zealous
|
|
}
|
|
scope:victim = {
|
|
has_trait = pilgrim
|
|
}
|
|
scope:headless_heir.primary_title = {
|
|
is_head_of_faith = yes
|
|
}
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
add_2_scaled_artifact_modifier_devotion_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_big_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
scope:head_artifact = {
|
|
add_2_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:victim = {
|
|
OR = {
|
|
has_trait = education_stewardship_4
|
|
has_trait = education_stewardship_5
|
|
has_trait = administrator
|
|
has_trait = avaricious
|
|
has_trait = architect
|
|
stewardship >= very_high_skill_rating
|
|
}
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
add_2_scaled_artifact_modifier_rulership_effect = yes
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
exists = root.dynasty
|
|
NOT = {
|
|
scope:victim.dynasty ?= {
|
|
this = root.dynasty
|
|
}
|
|
}
|
|
}
|
|
scope:head_artifact = {
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
add_scaled_artifact_modifier_hire_mercenary_effect = yes
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:head_artifact = {
|
|
set_max_durability = 50
|
|
}
|
|
}
|
|
}
|
|
|
|
### PAIZA ###
|
|
|
|
ai_paiza_giveaway_effect = {
|
|
random_courtier = {
|
|
limit = {
|
|
NOT = {
|
|
any_character_artifact = {
|
|
scope:artifact.var:paiza_patron ?= root
|
|
}
|
|
}
|
|
}
|
|
mpo_create_paiza_artifact_effect = {
|
|
PATRON = root
|
|
GRANTEE = this
|
|
}
|
|
}
|
|
random_vassal = {
|
|
limit = {
|
|
NOT = {
|
|
any_character_artifact = {
|
|
scope:artifact.var:paiza_patron ?= root
|
|
}
|
|
}
|
|
}
|
|
mpo_create_paiza_artifact_effect = {
|
|
PATRON = root
|
|
GRANTEE = this
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_find_suitable_merchant_effect = {
|
|
random_list = {
|
|
1 = { #Merv
|
|
trigger = {
|
|
title:c_bukhara = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_bukhara.development_level
|
|
}
|
|
title:b_bukhara = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Nishapur
|
|
trigger = {
|
|
title:c_nishapur = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_nishapur.development_level
|
|
}
|
|
title:b_nishapur = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Khotan
|
|
trigger = {
|
|
title:c_khotan = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_khotan.development_level
|
|
}
|
|
title:b_khotan = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Wroclaw
|
|
trigger = {
|
|
title:c_breslau = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_breslau.development_level
|
|
}
|
|
title:b_breslau = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Krakow
|
|
trigger = {
|
|
title:c_krakowska = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_krakowska.development_level
|
|
}
|
|
title:b_krakow = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Novgorod
|
|
trigger = {
|
|
title:c_novgorod = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_novgorod.development_level
|
|
}
|
|
title:b_novgorod = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Kyiv
|
|
trigger = {
|
|
title:c_kiev = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_kiev.development_level
|
|
}
|
|
title:b_kiev = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Baghdad
|
|
trigger = {
|
|
title:c_baghdad = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_baghdad.development_level
|
|
}
|
|
title:b_baghdad = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Pisa
|
|
trigger = {
|
|
title:c_pisa = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_pisa.development_level
|
|
}
|
|
title:b_pisa = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Venice
|
|
trigger = {
|
|
title:c_baghdad = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_baghdad.development_level
|
|
}
|
|
title:b_baghdad = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Cairo
|
|
trigger = {
|
|
title:c_cairo = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_cairo.development_level
|
|
}
|
|
title:b_cairo = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Genua
|
|
trigger = {
|
|
title:c_genoa = {
|
|
development_level >= 30
|
|
NOT = {
|
|
holder.top_liege = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = title:c_genoa.development_level
|
|
}
|
|
title:b_genoa = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
1 = { #Constantinople
|
|
#something has to be in constantinople
|
|
modifier = {
|
|
add = title:c_byzantion.development_level
|
|
}
|
|
title:b_constantinople = {
|
|
save_scope_as = merchant_origin
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:merchant_origin.county = {
|
|
save_scope_as = merchant_county
|
|
}
|
|
create_character = {
|
|
location = scope:merchant_origin.county.title_province
|
|
template = foreign_merchant_template
|
|
save_scope_as = paiza_merchant
|
|
}
|
|
scope:paiza_merchant = {
|
|
add_gold = {
|
|
value = root.tiny_gold_value
|
|
multiply = 21.37
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#scope:patron is the creator
|
|
#scope:receiver is who gets it
|
|
mpo_create_paiza_artifact_effect = {
|
|
$PATRON$ = {
|
|
save_scope_as = patron
|
|
}
|
|
$GRANTEE$ = {
|
|
save_scope_as = grantee
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = {
|
|
value = 20
|
|
multiply = {
|
|
value = scope:patron.primary_title.tier
|
|
add = scope:patron.dominance_value
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = {
|
|
value = 20
|
|
multiply = {
|
|
value = scope:patron.primary_title.tier
|
|
add = scope:patron.dominance_value
|
|
}
|
|
}
|
|
}
|
|
scope:grantee = {
|
|
create_artifact = {
|
|
name = paiza_artifact_title
|
|
type = miscellaneous
|
|
template = paiza_artifact_template
|
|
creator = scope:patron
|
|
description = paiza_artifact_desc
|
|
visuals = paiza
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
modifier = artifact_steppe_danger_travel_high_modifier
|
|
modifier = artifact_steppe_advantage_2_modifier
|
|
save_scope_as = created_paiza
|
|
}
|
|
}
|
|
scope:created_paiza = {
|
|
set_variable = {
|
|
name = paiza_patron
|
|
value = scope:patron
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
mpo_paiza_innovation_reward_effect = {
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_increased_innovation_paiza_lvl_1 = {
|
|
root = {
|
|
add_character_modifier = {
|
|
modifier = mpo_fascination_leap_modifier
|
|
years = 4
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_increased_innovation_paiza_lvl_2 = {
|
|
root = {
|
|
add_character_modifier = {
|
|
modifier = mpo_fascination_leap_modifier
|
|
years = 6
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
can_get_innovation_from = scope:merchant_origin.county.culture
|
|
}
|
|
}
|
|
culture = {
|
|
get_random_innovation_from = scope:merchant_origin.county.culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_increased_innovation_paiza_lvl_3 = {
|
|
root = {
|
|
add_character_modifier = {
|
|
modifier = mpo_fascination_leap_modifier
|
|
years = 8
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
can_get_innovation_from = scope:merchant_origin.county.culture
|
|
}
|
|
}
|
|
culture = {
|
|
get_random_innovation_from = scope:merchant_origin.county.culture
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
can_get_innovation_from = scope:merchant_origin.county.culture
|
|
}
|
|
}
|
|
culture = {
|
|
get_random_innovation_from = scope:merchant_origin.county.culture
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
domicile ?= { has_domicile_building_or_higher = innovation_yurt_02 }
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = mpo_fascination_leap_modifier
|
|
years = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
mpo_paiza_deal_grade_effect = {
|
|
if = {
|
|
limit = {
|
|
has_character_flag = established_paiza_system
|
|
}
|
|
set_variable = {
|
|
name = trade_gold_value
|
|
value = {
|
|
value = scope:paiza_merchant.var:paiza_gold_invested
|
|
multiply = 0.4
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
set_variable = {
|
|
name = trade_gold_value
|
|
value = {
|
|
value = scope:paiza_merchant.var:paiza_gold_invested
|
|
multiply = 0.2
|
|
}
|
|
}
|
|
}
|
|
|
|
set_variable = {
|
|
name = trade_gold_percent
|
|
value = 1
|
|
}
|
|
change_variable = {
|
|
name = trade_gold_percent
|
|
add = {
|
|
add = scope:paiza_merchant.sum_of_all_skills_value
|
|
multiply = 0.01
|
|
max = 4
|
|
min = 0
|
|
}
|
|
}
|
|
#custom_tooltip = paiza_merchant_skill_gold_percent
|
|
domicile ?= {
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_more_gold_lvl_1 = {
|
|
custom_tooltip = paiza_yurt_gold_percent_1
|
|
root = {
|
|
change_variable = {
|
|
name = trade_gold_percent
|
|
add = 0.05
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_more_gold_lvl_2 = {
|
|
custom_tooltip = paiza_yurt_gold_percent_2
|
|
root = {
|
|
change_variable = {
|
|
name = trade_gold_percent
|
|
add = 0.1
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_more_gold_lvl_3 = {
|
|
custom_tooltip = paiza_yurt_gold_percent_3
|
|
root = {
|
|
change_variable = {
|
|
name = trade_gold_percent
|
|
add = 0.2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
change_variable = {
|
|
name = trade_gold_value
|
|
multiply = root.var:trade_gold_percent
|
|
}
|
|
}
|
|
|
|
|
|
mpo_yurts_paiza_bonuses_tooltip_effect = {
|
|
if = {
|
|
limit = {
|
|
domicile ?= {
|
|
OR = {
|
|
has_domicile_building_or_higher = fertility_trade_yurt_01
|
|
has_domicile_building_or_higher = herd_trade_yurt_01
|
|
has_domicile_building_or_higher = knight_trade_yurt_01
|
|
has_domicile_building_or_higher = merchant_yurt_01
|
|
has_domicile_building_or_higher = char_trade_yurt_01
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = yurt_paiza_bonuses_generic
|
|
}
|
|
|
|
domicile ?= {
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = fertility_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_fertility_gain_lvl_1 = { custom_tooltip = nomad_yurt_paiza_fertility_gain_lvl_1_tooltip }
|
|
nomad_yurt_paiza_fertility_gain_lvl_2 = { custom_tooltip = nomad_yurt_paiza_fertility_gain_lvl_2_tooltip }
|
|
nomad_yurt_paiza_fertility_gain_lvl_3 = { custom_tooltip = nomad_yurt_paiza_fertility_gain_lvl_3_tooltip }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = herd_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_herd_gain_lvl_1 = { custom_tooltip = nomad_yurt_paiza_herd_gain_lvl_1_tooltip }
|
|
nomad_yurt_paiza_herd_gain_lvl_2 = { custom_tooltip = nomad_yurt_paiza_herd_gain_lvl_2_tooltip }
|
|
nomad_yurt_paiza_herd_gain_lvl_3 = { custom_tooltip = nomad_yurt_paiza_herd_gain_lvl_3_tooltip }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = knight_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_maa_gain_lvl_1 = { custom_tooltip = nomad_yurt_paiza_maa_gain_lvl_1_tooltip }
|
|
nomad_yurt_paiza_maa_gain_lvl_2 = { custom_tooltip = nomad_yurt_paiza_maa_gain_lvl_2_tooltip }
|
|
nomad_yurt_paiza_maa_gain_lvl_3 = { custom_tooltip = nomad_yurt_paiza_maa_gain_lvl_3_tooltip }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = merchant_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_more_gold_lvl_1 = { custom_tooltip = nomad_yurt_paiza_more_gold_lvl_1_tooltip }
|
|
nomad_yurt_paiza_more_gold_lvl_2 = { custom_tooltip = nomad_yurt_paiza_more_gold_lvl_2_tooltip }
|
|
nomad_yurt_paiza_more_gold_lvl_3 = { custom_tooltip = nomad_yurt_paiza_more_gold_lvl_3_tooltip }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = char_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_char_gain_lvl_1 = { custom_tooltip = nomad_yurt_paiza_char_gain_lvl_1_tooltip }
|
|
nomad_yurt_paiza_char_gain_lvl_2 = { custom_tooltip = nomad_yurt_paiza_char_gain_lvl_2_tooltip }
|
|
nomad_yurt_paiza_char_gain_lvl_3 = { custom_tooltip = nomad_yurt_paiza_char_gain_lvl_3_tooltip }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_yurts_paiza_bonuses_effect = {
|
|
if = {
|
|
limit = {
|
|
domicile ?= {
|
|
OR = {
|
|
has_domicile_building_or_higher = fertility_trade_yurt_01
|
|
has_domicile_building_or_higher = herd_trade_yurt_01
|
|
has_domicile_building_or_higher = knight_trade_yurt_01
|
|
has_domicile_building_or_higher = merchant_yurt_01
|
|
has_domicile_building_or_higher = char_trade_yurt_01
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = yurt_paiza_bonuses_generic
|
|
}
|
|
domicile ?= {
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = fertility_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_fertility_gain_lvl_1 = {
|
|
root = {
|
|
every_held_county = {
|
|
limit = {
|
|
uses_county_fertility = yes
|
|
}
|
|
add_county_modifier = {
|
|
modifier = paiza_fertility_modifier_1
|
|
years = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_fertility_gain_lvl_2 = {
|
|
root = {
|
|
every_held_county = {
|
|
limit = {
|
|
uses_county_fertility = yes
|
|
}
|
|
add_county_modifier = {
|
|
modifier = paiza_fertility_modifier_2
|
|
years = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_fertility_gain_lvl_3 = {
|
|
root = {
|
|
every_held_county = {
|
|
limit = {
|
|
uses_county_fertility = yes
|
|
}
|
|
add_county_modifier = {
|
|
modifier = paiza_fertility_modifier_3
|
|
years = 6
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = herd_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_herd_gain_lvl_1= {
|
|
change_herd = {
|
|
value = root.var:trade_gold_value
|
|
multiply = 0.05
|
|
}
|
|
}
|
|
nomad_yurt_paiza_herd_gain_lvl_2 = {
|
|
change_herd = {
|
|
value = root.var:trade_gold_value
|
|
multiply = 0.05
|
|
}
|
|
}
|
|
nomad_yurt_paiza_herd_gain_lvl_3 = {
|
|
change_herd = {
|
|
value = root.var:trade_gold_value
|
|
multiply = 0.2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = knight_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_maa_gain_lvl_1 = {
|
|
root = {
|
|
spawn_army = {
|
|
name = paiza_troops
|
|
men_at_arms = {
|
|
type = accolade_maa_archers
|
|
stacks = 1
|
|
}
|
|
location = root.location
|
|
origin = scope:merchant_origin
|
|
inheritable = yes
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_maa_gain_lvl_2 = {
|
|
root = {
|
|
spawn_army = {
|
|
name = paiza_troops
|
|
men_at_arms = {
|
|
type = accolade_maa_archers
|
|
stacks = 4
|
|
}
|
|
location = root.location
|
|
origin = scope:merchant_origin
|
|
inheritable = yes
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_maa_gain_lvl_3 = {
|
|
root = {
|
|
spawn_army = {
|
|
name = paiza_troops
|
|
men_at_arms = {
|
|
type = accolade_maa_archers
|
|
stacks = 4
|
|
}
|
|
men_at_arms = {
|
|
type = accolade_maa_vanguards
|
|
stacks = 4
|
|
}
|
|
location = root.location
|
|
origin = scope:merchant_origin
|
|
inheritable = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = char_trade_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_paiza_char_gain_lvl_1 = {
|
|
root = {
|
|
hidden_effect = {
|
|
create_character = {
|
|
location = root.location
|
|
culture = scope:merchant_origin.county.culture
|
|
faith = scope:merchant_origin.county.faith
|
|
gender_female_chance = 50
|
|
template = peasant_character
|
|
save_scope_as = yurt_merchant_char
|
|
}
|
|
scope:yurt_merchant_char = {
|
|
add_trait = lifestyle_traveler
|
|
}
|
|
add_courtier = scope:yurt_merchant_char
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_char_gain_lvl_2 = {
|
|
root = {
|
|
hidden_effect = {
|
|
create_character = {
|
|
location = root.location
|
|
culture = scope:merchant_origin.county.culture
|
|
faith = scope:merchant_origin.county.faith
|
|
gender_female_chance = 50
|
|
template = merchant_template
|
|
save_scope_as = yurt_merchant_char
|
|
}
|
|
scope:yurt_merchant_char = {
|
|
add_trait = lifestyle_traveler
|
|
}
|
|
add_courtier = scope:yurt_merchant_char
|
|
}
|
|
}
|
|
}
|
|
nomad_yurt_paiza_char_gain_lvl_3 = {
|
|
root = {
|
|
hidden_effect = {
|
|
create_character = {
|
|
location = root.location
|
|
culture = scope:merchant_origin.county.culture
|
|
faith = scope:merchant_origin.county.faith
|
|
gender_female_chance = 50
|
|
template = merchant_template
|
|
save_scope_as = yurt_merchant_char
|
|
}
|
|
scope:yurt_merchant_char = {
|
|
add_random_skill_point_effect = yes
|
|
add_random_skill_point_effect = yes
|
|
add_random_skill_point_effect = yes
|
|
add_random_skill_point_effect = yes
|
|
add_random_skill_point_effect = yes
|
|
add_random_skill_point_effect = yes
|
|
random_list = {
|
|
1 = { add_trait = avaricious }
|
|
1 = { add_trait = diplomat }
|
|
1 = { add_trait = overseer }
|
|
}
|
|
add_trait = lifestyle_traveler
|
|
}
|
|
add_courtier = scope:yurt_merchant_char
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_paiza_improve_maa_smol_effect = {
|
|
add_character_modifier = mpo_paiza_improve_maa_modifier
|
|
add_character_flag = paiza_metal_trade_yurt_flag
|
|
domicile ?= {
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
paiza_metal_trade_yurt_01 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_02
|
|
}
|
|
paiza_metal_trade_yurt_02 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_03
|
|
}
|
|
paiza_metal_trade_yurt_03 = {
|
|
custom_tooltip = paiza_metal_yurt_smol_block
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_domicile_building_or_higher = paiza_metal_trade_yurt_01
|
|
}
|
|
}
|
|
add_domicile_building = paiza_metal_trade_yurt_01
|
|
}
|
|
}
|
|
remove_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
|
|
mpo_paiza_improve_maa_effect = {
|
|
add_character_modifier = mpo_paiza_improve_maa_modifier
|
|
add_character_flag = paiza_metal_trade_yurt_flag
|
|
domicile ?= {
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
paiza_metal_trade_yurt_01 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_02
|
|
}
|
|
paiza_metal_trade_yurt_02 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_03
|
|
}
|
|
paiza_metal_trade_yurt_03 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_04
|
|
}
|
|
paiza_metal_trade_yurt_04 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_05
|
|
}
|
|
paiza_metal_trade_yurt_05 = {
|
|
add_domicile_building = paiza_metal_trade_yurt_06
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_domicile_building_or_higher = paiza_metal_trade_yurt_01
|
|
}
|
|
}
|
|
add_domicile_building = paiza_metal_trade_yurt_01
|
|
}
|
|
}
|
|
remove_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
|
|
mpo_paiza_abuse_counter_effect = {
|
|
$PAIZA_PATRON$ = { save_scope_as = paiza_patron }
|
|
$PAIZA_ABUSER$ = { save_scope_as = paiza_abuser }
|
|
if = {
|
|
limit = {
|
|
scope:paiza_patron = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.random
|
|
scope:paiza_patron = {
|
|
trigger_event = {
|
|
id = mpo_decisions_events.0112
|
|
days = { 1 4 }
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = var:paiza_abuse_stance
|
|
}
|
|
}
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.indifferent
|
|
set_variable = {
|
|
name = paiza_abuse_stance
|
|
value = flag:indifferent
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = var:paiza_abuse_stance
|
|
}
|
|
switch = {
|
|
trigger = var:paiza_abuse_stance
|
|
flag:angry = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.angry
|
|
random_list = {
|
|
90 = {
|
|
modifier = {
|
|
add = mpo_paiza_abuse_khan_reaction_value
|
|
}
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.khan_reaction_action
|
|
trigger_event = {
|
|
id = mpo_decisions_events.0111
|
|
days = { 21 37 }
|
|
}
|
|
}
|
|
10 = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.khan_reaction_angry
|
|
}
|
|
}
|
|
}
|
|
flag:annoyed = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.annoyed
|
|
random_list = {
|
|
40 = {
|
|
modifier = {
|
|
add = mpo_paiza_abuse_khan_reaction_value
|
|
}
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.khan_reaction_action
|
|
trigger_event = {
|
|
id = mpo_decisions_events.0111
|
|
days = { 21 37 }
|
|
}
|
|
}
|
|
40 = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.khan_reaction_angry
|
|
modifier = {
|
|
add = {
|
|
value = mpo_paiza_abuse_khan_reaction_value
|
|
divide = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = paiza_abuse_stance
|
|
value = flag:angry
|
|
}
|
|
}
|
|
20 = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.khan_reaction_annoyed
|
|
}
|
|
}
|
|
}
|
|
flag:indifferent = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.indifferent
|
|
random_list = {
|
|
20 = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.annoyed
|
|
modifier = {
|
|
add = {
|
|
value = mpo_paiza_abuse_khan_reaction_value
|
|
divide = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = paiza_abuse_stance
|
|
value = flag:annoyed
|
|
}
|
|
}
|
|
80 = {
|
|
custom_tooltip = mpo_paiza_abuse_counter_effect.indifferent
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = mpo_decisions_events.0098
|
|
days = { 4 8 }
|
|
}
|
|
}
|
|
|
|
mpo_decisions_events_friend_fail_effect = {
|
|
random_list = {
|
|
4 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
is_ai = yes
|
|
}
|
|
OR = {
|
|
any_child = {
|
|
NOR = {
|
|
this = scope:friendship_target
|
|
this = scope:heir
|
|
has_relation_friend = scope:friendship_target
|
|
has_relation_best_friend = scope:friendship_target
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:friendship_target }
|
|
is_at_war_with = scope:friendship_target
|
|
}
|
|
is_imprisoned = no
|
|
is_incapable = no
|
|
is_courtier_of = root
|
|
age >= 6
|
|
}
|
|
any_sibling = {
|
|
NOR = {
|
|
this = scope:friendship_target
|
|
this = scope:heir
|
|
has_relation_friend = scope:friendship_target
|
|
has_relation_best_friend = scope:friendship_target
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:friendship_target }
|
|
is_at_war_with = scope:friendship_target
|
|
}
|
|
is_imprisoned = no
|
|
is_incapable = no
|
|
is_courtier_of = root
|
|
age >= 6
|
|
}
|
|
}
|
|
}
|
|
random_child = {
|
|
limit = {
|
|
NOR = {
|
|
this = scope:friendship_target
|
|
this = scope:heir
|
|
has_relation_friend = scope:friendship_target
|
|
has_relation_best_friend = scope:friendship_target
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:friendship_target }
|
|
is_at_war_with = scope:friendship_target
|
|
}
|
|
is_imprisoned = no
|
|
is_incapable = no
|
|
is_courtier_of = root
|
|
age >= 6
|
|
}
|
|
save_scope_as = accidental_friend
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:accidental_friend
|
|
}
|
|
}
|
|
random_sibling = {
|
|
limit = {
|
|
NOR = {
|
|
this = scope:friendship_target
|
|
this = scope:heir
|
|
has_relation_friend = scope:friendship_target
|
|
has_relation_best_friend = scope:friendship_target
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:friendship_target }
|
|
is_at_war_with = scope:friendship_target
|
|
}
|
|
is_imprisoned = no
|
|
is_incapable = no
|
|
is_courtier_of = root
|
|
age >= 6
|
|
}
|
|
save_scope_as = accidental_friend
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
set_relation_friend = {
|
|
target = root
|
|
reason = friend_accidental_introduction
|
|
}
|
|
}
|
|
}
|
|
2 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
is_ai = yes
|
|
}
|
|
scope:friendship_target = {
|
|
NOR = {
|
|
has_relation_friend = scope:friendship_target
|
|
has_relation_best_friend = scope:friendship_target
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
set_relation_friend = {
|
|
target = root
|
|
reason = friend_accidental_introduction
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
scope:friendship_target = {
|
|
add_opinion = {
|
|
modifier = charmed_opinion
|
|
target = root
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
2 = {
|
|
trigger = {
|
|
culture = {
|
|
NOT = {
|
|
this = scope:friendship_target.culture
|
|
}
|
|
cultural_acceptance = {
|
|
target = scope:friendship_target.culture
|
|
value < 100
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:friendship_target.culture
|
|
value = minor_cultural_acceptance_gain
|
|
desc = cultural_acceptance_friendly_visit
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:heir.culture = {
|
|
NOR = {
|
|
this = scope:friendship_target.culture
|
|
this = root.culture
|
|
}
|
|
cultural_acceptance = {
|
|
target = scope:friendship_target.culture
|
|
value < 100
|
|
}
|
|
}
|
|
}
|
|
scope:heir.culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:friendship_target.culture
|
|
value = minor_cultural_acceptance_gain
|
|
desc = cultural_acceptance_friendly_visit
|
|
}
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
is_ai = yes
|
|
}
|
|
scope:friendship_target = {
|
|
short_term_gold >= minor_gold_value
|
|
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
pay_short_term_gold = {
|
|
target = scope:heir
|
|
gold = minor_gold_value
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_opinion = {
|
|
target = scope:friendship_target
|
|
modifier = gift_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
is_ai = yes
|
|
government_has_flag = government_is_nomadic
|
|
exists = domicile
|
|
domicile.herd >= domicile.minor_herd_value
|
|
}
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
pay_herd = {
|
|
target = root
|
|
value = domicile.minor_herd_value
|
|
}
|
|
add_opinion = {
|
|
target = scope:friendship_target
|
|
modifier = gift_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_lifestyle = diplomacy_lifestyle
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_diplomacy_skill = 1
|
|
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_lifestyle = martial_lifestyle
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_martial_skill = 1
|
|
add_martial_lifestyle_xp = minor_lifestyle_xp
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_lifestyle = stewardship_lifestyle
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_stewardship_skill = 1
|
|
add_stewardship_lifestyle_xp = minor_lifestyle_xp
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_lifestyle = intrigue_lifestyle
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_intrigue_skill = 1
|
|
add_intrigue_lifestyle_xp = minor_lifestyle_xp
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_lifestyle = learning_lifestyle
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_learning_skill = 1
|
|
add_learning_lifestyle_xp = minor_lifestyle_xp
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
OR = {
|
|
stress > 0
|
|
scope:heir = {
|
|
stress > 0
|
|
}
|
|
}
|
|
}
|
|
add_stress = minor_stress_impact_loss
|
|
scope:heir = {
|
|
add_stress = medium_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_heir_lifestyle_xp_gain_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
OR = {
|
|
this = trait:lifestyle_physician
|
|
this = trait:lifestyle_mystic
|
|
this = trait:lifestyle_blademaster
|
|
this = trait:lifestyle_reveler
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = scope:lifestyle_trait
|
|
value = 30
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_hunter
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = 15
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = falconer
|
|
value = 15
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_traveler
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = travel
|
|
value = 15
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value = 15
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_herbalist
|
|
}
|
|
scope:heir = {
|
|
NOT = {
|
|
has_trait = lifestyle_physician
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait = lifestyle_physician
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_herbalist
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_physician
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_physician
|
|
value = 30
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_poet
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_diplomacy_skill = 1
|
|
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_gardener
|
|
}
|
|
scope:heir = {
|
|
NOT = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_gardener
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_stewardship_skill = 1
|
|
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:drunkard
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:drunkard
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_reveler
|
|
value = 30
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:hashishiyah
|
|
}
|
|
scope:heir = {
|
|
NOT = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:hashishiyah
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:hashishiyah
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_reveler
|
|
value = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_heir_hastiluder_xp_gain_effect = {
|
|
random_list = {
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = foot
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = foot
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = foot
|
|
value = 35
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = horse
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = horse
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = horse
|
|
value = 35
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value = 35
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = wit
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = wit
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:heir = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = wit
|
|
value = 35
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_target_lifestyle_xp_gain_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
OR = {
|
|
this = trait:lifestyle_physician
|
|
this = trait:lifestyle_mystic
|
|
this = trait:lifestyle_blademaster
|
|
this = trait:lifestyle_reveler
|
|
}
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = scope:lifestyle_trait
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_hunter
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = 10
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = falconer
|
|
value = 10
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_traveler
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = travel
|
|
value = 10
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value = 10
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_herbalist
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_physician
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_physician
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_poet
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:lifestyle_gardener
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:drunkard
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_reveler
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:lifestyle_trait = {
|
|
this = trait:hashishiyah
|
|
}
|
|
scope:heir = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_reveler
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:friendship_target = {
|
|
add_stress = medium_stress_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_target_hastiluder_xp_gain_effect = {
|
|
random_list = {
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = foot
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = foot
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = foot
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = horse
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = horse
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = horse
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
scope:friendship_target = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = wit
|
|
value >= 50
|
|
}
|
|
}
|
|
scope:heir = {
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = wit
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
scope:friendship_target = {
|
|
add_trait_xp = {
|
|
trait = tourney_participant
|
|
track = wit
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_domicile_refund_effect = {
|
|
#Domicile buildings give cash refund
|
|
if = {
|
|
limit = {
|
|
has_domicile = yes
|
|
}
|
|
save_scope_as = former_nomad
|
|
custom_tooltip = nomad_domicile_buildings_converted
|
|
hidden_effect = {
|
|
add_gold = {
|
|
value = {
|
|
value = medium_gold_value
|
|
switch = {
|
|
trigger = domicile.num_domicile_buildings
|
|
7 = { multiply = 7 }
|
|
6 = { multiply = 6 }
|
|
5 = { multiply = 5 }
|
|
4 = { multiply = 4 }
|
|
3 = { multiply = 3 }
|
|
2 = { multiply = 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nomad_convert_people_to_tribe_effect = {
|
|
change_government = tribal_government
|
|
|
|
#Winning a cool war to get this government should mean high authority
|
|
if = {
|
|
limit = {
|
|
exists = scope:overrunner
|
|
this = scope:overrunner
|
|
}
|
|
add_realm_law = tribal_authority_2
|
|
}
|
|
}
|
|
|
|
nomad_convert_people_to_clan_effect = {
|
|
change_government = clan_government
|
|
|
|
#Start off crown authorities.
|
|
if = {
|
|
limit = {
|
|
NOT = { has_realm_law = crown_authority_1 }
|
|
}
|
|
add_realm_law_skip_effects = crown_authority_1
|
|
}
|
|
}
|
|
|
|
nomad_convert_people_to_feudal_effect = {
|
|
change_government = feudal_government
|
|
|
|
#Start off crown authorities.
|
|
if = {
|
|
limit = {
|
|
NOT = { has_realm_law = crown_authority_1 }
|
|
}
|
|
add_realm_law_skip_effects = crown_authority_1
|
|
}
|
|
}
|
|
|
|
mpo_overrunning_vassal_title_distribution_effect = {
|
|
every_held_title = {
|
|
limit = {
|
|
tier = tier_county
|
|
any_this_title_or_de_jure_above = {
|
|
tier = tier_duchy
|
|
NOT = {
|
|
this = scope:new_capital_duchy
|
|
}
|
|
}
|
|
}
|
|
add_to_list = overrun_counties
|
|
}
|
|
scope:target = {
|
|
every_direct_de_jure_vassal_title = {
|
|
limit = {
|
|
tier = tier_duchy
|
|
NOT = {
|
|
this = scope:new_capital_duchy
|
|
}
|
|
any_de_jure_county = {
|
|
count >= 2
|
|
holder = scope:attacker
|
|
}
|
|
OR = {
|
|
NOT = { exists = holder }
|
|
holder.top_liege = scope:defender
|
|
holder.top_liege = scope:attacker
|
|
}
|
|
}
|
|
add_to_list = overrun_duchies
|
|
}
|
|
}
|
|
#Distribute all counties
|
|
while = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = overrun_counties
|
|
holder = scope:attacker
|
|
}
|
|
any_in_list = {
|
|
list = potential_overrunning_vassals
|
|
NOT = {
|
|
has_character_flag = got_overrun_title
|
|
}
|
|
}
|
|
}
|
|
#Is a duchy available?
|
|
if = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = overrun_duchies
|
|
any_de_jure_county = {
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
}
|
|
#Grant biggest duchy available
|
|
if = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = overrun_duchies
|
|
#Forgive me for how stupid this is
|
|
any_de_jure_county = {
|
|
count >= 5
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
}
|
|
random_in_list = {
|
|
list = overrun_duchies
|
|
limit = {
|
|
any_de_jure_county = {
|
|
count >= 5
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
save_scope_as = duchy_to_grant
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = overrun_duchies
|
|
#Forgive me for how stupid this is
|
|
any_de_jure_county = {
|
|
count >= 4
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
}
|
|
random_in_list = {
|
|
list = overrun_duchies
|
|
limit = {
|
|
any_de_jure_county = {
|
|
count >= 4
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
save_scope_as = duchy_to_grant
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = overrun_duchies
|
|
#Forgive me for how stupid this is
|
|
any_de_jure_county = {
|
|
count >= 3
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
}
|
|
random_in_list = {
|
|
list = overrun_duchies
|
|
limit = {
|
|
any_de_jure_county = {
|
|
count >= 3
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
save_scope_as = duchy_to_grant
|
|
}
|
|
}
|
|
else = {
|
|
random_in_list = {
|
|
list = overrun_duchies
|
|
save_scope_as = duchy_to_grant
|
|
}
|
|
}
|
|
#Choose best county
|
|
scope:duchy_to_grant = {
|
|
if = {
|
|
limit = {
|
|
title_capital_county = {
|
|
holder = scope:attacker
|
|
}
|
|
}
|
|
title_capital_county = {
|
|
save_scope_as = title_to_grant
|
|
}
|
|
}
|
|
else = {
|
|
ordered_de_jure_county = {
|
|
order_by = development_level
|
|
limit = {
|
|
holder = scope:attacker
|
|
}
|
|
save_scope_as = title_to_grant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Counts
|
|
else = {
|
|
ordered_in_list = {
|
|
order_by = development_level
|
|
list = overrun_counties
|
|
save_scope_as = title_to_grant
|
|
}
|
|
}
|
|
#Choose a vassal
|
|
ordered_in_list = {
|
|
list = potential_overrunning_vassals
|
|
limit = {
|
|
NOT = {
|
|
has_character_flag = got_overrun_title
|
|
}
|
|
}
|
|
order_by = max_military_strength
|
|
save_scope_as = title_gainer
|
|
#Add character flag - they should be done
|
|
add_character_flag = got_overrun_title
|
|
|
|
#tributaries go
|
|
hidden_effect = {
|
|
every_tributary = {
|
|
custom = custom.every_tributary
|
|
end_tributary = yes
|
|
}
|
|
}
|
|
|
|
#Give up nomadic titles
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:title_to_grant = {
|
|
any_county_province = {
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mpo_overrunning_ending_nomadism_effect = yes
|
|
}
|
|
#Nomads should still move
|
|
else = {
|
|
hidden_effect = {
|
|
give_domain_to_herders = yes
|
|
}
|
|
}
|
|
}
|
|
scope:title_gainer = {
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = title_change
|
|
}
|
|
scope:title_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:title_gainer
|
|
change = scope:title_change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:title_change
|
|
#Add duchy if they're getting one
|
|
if = {
|
|
limit = {
|
|
exists = scope:duchy_to_grant
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = title_change
|
|
}
|
|
scope:duchy_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:title_gainer
|
|
change = scope:title_change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:title_change
|
|
}
|
|
#If they got a duchy, can bring over an existing vassal as a vassal
|
|
if = {
|
|
limit = {
|
|
exists = scope:duchy_to_grant
|
|
scope:duchy_to_grant = {
|
|
any_de_jure_county = {
|
|
holder = scope:attacker
|
|
is_in_list = overrun_counties
|
|
}
|
|
}
|
|
any_vassal = {
|
|
highest_held_title_tier >= tier_county
|
|
NOT = {
|
|
any_held_title = {
|
|
kingdom = scope:target
|
|
}
|
|
}
|
|
mpo_overrunning_willing_vassal_trigger = yes
|
|
}
|
|
}
|
|
scope:duchy_to_grant = {
|
|
random_de_jure_county = {
|
|
limit = {
|
|
holder = scope:attacker
|
|
is_in_list = overrun_counties
|
|
}
|
|
save_scope_as = undervassal_county
|
|
}
|
|
}
|
|
ordered_vassal = {
|
|
order_by = max_military_strength
|
|
limit = {
|
|
highest_held_title_tier >= tier_county
|
|
NOT = {
|
|
any_held_title = {
|
|
kingdom = scope:target
|
|
}
|
|
}
|
|
mpo_overrunning_willing_vassal_trigger = yes
|
|
}
|
|
save_scope_as = undervassal
|
|
|
|
#Give up nomadic titles
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:undervassal_county = {
|
|
any_county_province = {
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mpo_overrunning_ending_nomadism_effect = yes
|
|
}
|
|
#Nomads should still move
|
|
else = {
|
|
hidden_effect = {
|
|
give_domain_to_herders = yes
|
|
}
|
|
}
|
|
#Change government to match attacker
|
|
scope:undervassal = {
|
|
if = {
|
|
limit = {
|
|
scope:title_to_grant = {
|
|
any_county_province = {
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Do nothing, they're still nomadic
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:undervassal_county = {
|
|
any_county_province = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
}
|
|
nomad_convert_people_to_tribe_effect = yes
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:undervassal = {
|
|
OR = {
|
|
#Personal reasons to go clan
|
|
faith.religion = religion:islam_religion
|
|
culture ?= {
|
|
OR = {
|
|
has_cultural_pillar = heritage_arabic
|
|
has_cultural_pillar = heritage_iranian
|
|
}
|
|
}
|
|
#county and liege are clan
|
|
AND = {
|
|
scope:title_to_grant = {
|
|
OR = {
|
|
faith.religion = religion:islam_religion
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_arabic
|
|
has_cultural_pillar = heritage_iranian
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:attacker = {
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
nomad_convert_people_to_clan_effect = yes
|
|
}
|
|
else = {
|
|
nomad_convert_people_to_feudal_effect = yes
|
|
}
|
|
}
|
|
#Have to re-add them as a vassal probably
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
change_liege = {
|
|
liege = scope:undervassal_county.duchy.holder
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
|
|
#Give them their county
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = title_change_2
|
|
}
|
|
scope:title_to_grant = {
|
|
change_title_holder = {
|
|
holder = scope:undervassal
|
|
change = scope:title_change_2
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:title_change_2
|
|
}
|
|
}
|
|
}
|
|
#Change government
|
|
scope:attacker = {
|
|
if = {
|
|
limit = {
|
|
scope:title_to_grant = {
|
|
any_county_province = {
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Do nothing, they're still nomadic
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:title_to_grant = {
|
|
any_county_province = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
}
|
|
scope:title_gainer = {
|
|
nomad_convert_people_to_tribe_effect = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:title_gainer = {
|
|
OR = {
|
|
#Personal reasons to go clan
|
|
faith.religion = religion:islam_religion
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_arabic
|
|
has_cultural_pillar = heritage_iranian
|
|
}
|
|
}
|
|
#county and liege are clan
|
|
AND = {
|
|
scope:title_to_grant = {
|
|
OR = {
|
|
faith.religion = religion:islam_religion
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_arabic
|
|
has_cultural_pillar = heritage_iranian
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:attacker = {
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:title_gainer = {
|
|
nomad_convert_people_to_clan_effect = yes
|
|
}
|
|
}
|
|
else = {
|
|
scope:title_gainer = {
|
|
nomad_convert_people_to_feudal_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
#Have to re-add them as a vassal probably
|
|
scope:title_gainer = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
liege = scope:attacker
|
|
}
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
change_liege = {
|
|
liege = scope:attacker
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
|
|
#Remove chosen titles from list
|
|
scope:duchy_to_grant ?= {
|
|
remove_from_list = overrun_duchies
|
|
}
|
|
scope:title_to_grant = {
|
|
remove_from_list = overrun_counties
|
|
}
|
|
scope:undervassal_county ?= {
|
|
remove_from_list = overrun_counties
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:duchy_to_grant
|
|
}
|
|
clear_saved_scope = duchy_to_grant
|
|
}
|
|
}
|
|
#ASSIGN VASSALS TO DUKES
|
|
every_vassal = {
|
|
limit = {
|
|
highest_held_title_tier = tier_county
|
|
primary_title = {
|
|
kingdom = scope:target
|
|
any_this_title_or_de_jure_above = {
|
|
tier = tier_duchy
|
|
exists = holder
|
|
NOT = {
|
|
holder = scope:attacker
|
|
}
|
|
holder.top_liege = scope:attacker
|
|
}
|
|
}
|
|
}
|
|
#Have to re-add them as a vassal probably
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
change_liege = {
|
|
liege = primary_title.duchy.holder
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
|
|
#GIVE DUKES THE REST OF THEIR COUNTIES FROM ATTACKER
|
|
every_held_title = {
|
|
limit = {
|
|
tier = tier_county
|
|
kingdom = scope:target
|
|
any_this_title_or_de_jure_above = {
|
|
tier = tier_duchy
|
|
exists = holder
|
|
NOT = {
|
|
holder = scope:attacker
|
|
}
|
|
holder = {
|
|
is_vassal_or_below_of = scope:attacker
|
|
}
|
|
}
|
|
}
|
|
scope:attacker = {
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = title_change
|
|
}
|
|
}
|
|
change_title_holder = {
|
|
holder = duchy.holder
|
|
change = scope:title_change
|
|
}
|
|
scope:attacker = {
|
|
resolve_title_and_vassal_change = scope:title_change
|
|
}
|
|
}
|
|
#Get rid of this now-useless flag
|
|
every_vassal = {
|
|
limit = {
|
|
has_character_flag = got_overrun_title
|
|
}
|
|
remove_character_flag = got_overrun_title
|
|
}
|
|
}
|
|
|
|
mpo_overrunning_ending_nomadism_effect = {
|
|
#Wrap up being a nomad
|
|
nomad_domicile_refund_effect = yes
|
|
nomad_convert_herds_to_gold_special_troops_effect = yes
|
|
hidden_effect = {
|
|
give_domain_to_herders = yes
|
|
}
|
|
}
|
|
|
|
nomad_convert_herds_to_gold_special_troops_effect = {
|
|
save_scope_as = former_nomad
|
|
custom_tooltip = gold_army_for_herd_tt
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
domicile.herd >= 50
|
|
}
|
|
save_scope_as = army_getter
|
|
add_gold = {
|
|
value = domicile.herd
|
|
multiply = 0.3
|
|
min = 100
|
|
max = 10000
|
|
}
|
|
spawn_army = {
|
|
levies = 200
|
|
men_at_arms = {
|
|
type = horse_archers
|
|
men = { value = domicile.herd multiply = 0.02 min = 100 max = 10000 }
|
|
}
|
|
men_at_arms = {
|
|
type = steppe_raiders
|
|
men = { value = domicile.herd multiply = 0.01 min = 100 max = 10000 }
|
|
}
|
|
men_at_arms = {
|
|
type = nomad_lancers
|
|
men = { value = domicile.herd multiply = 0.01 min = 100 max = 10000 }
|
|
}
|
|
men_at_arms = {
|
|
type = nomadic_riders
|
|
men = { value = domicile.herd multiply = 0.1 min = 100 max = 10000 }
|
|
}
|
|
location = capital_province
|
|
inheritable = yes
|
|
uses_supply = yes
|
|
name = former_nomad_army_name
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
set_throatsinging_style_effect = {
|
|
random_list = {
|
|
10 = {
|
|
modifier = {
|
|
add = 10
|
|
is_female = yes
|
|
}
|
|
set_variable = {
|
|
name = throatsinging_style
|
|
value = flag:sygyt
|
|
}
|
|
}
|
|
10 = {
|
|
set_variable = {
|
|
name = throatsinging_style
|
|
value = flag:hoomei
|
|
}
|
|
}
|
|
10 = {
|
|
set_variable = {
|
|
name = throatsinging_style
|
|
value = flag:kargyraa
|
|
}
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = throatsinging_practice
|
|
value = 1
|
|
}
|
|
}
|
|
|
|
mpo_dominance_scaled_minor_gold_gain = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
add_gold = massive_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
add_gold = major_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_2
|
|
}
|
|
add_gold = medium_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
add_gold = minor_gold_value
|
|
}
|
|
}
|
|
|
|
mpo_decisions_events_0500_effect = {
|
|
custom_tooltip = {
|
|
text = mpo_decisions_events_0500_effect_vassal_tt
|
|
every_vassal = {
|
|
limit = {
|
|
NOT = {
|
|
is_obedient_to = root
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = obedience_opinion
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = mpo_decisions_events_0500_effect_courtier_tt
|
|
every_courtier = {
|
|
limit = {
|
|
NOR = {
|
|
is_obedient_to = root
|
|
has_obedience_reason = root
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = obedience_opinion
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = mpo_desperate_stance_invasion_cb_enable_var_tt
|
|
set_variable = mpo_desperate_stance_invasion_cb_enable_var
|
|
}
|
|
}
|
|
|
|
mpo_dominance_scaled_miniscule_gold_gain = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
add_gold = major_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
add_gold = medium_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_2
|
|
}
|
|
add_gold = minor_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
add_gold = miniscule_gold_value
|
|
}
|
|
}
|
|
|
|
mpo_save_potential_blood_brother_war_allies_effect = {
|
|
scope:war = {
|
|
if = {
|
|
limit = {
|
|
any_war_attacker = {
|
|
count >= 2
|
|
mpo_valid_for_blood_brotherhood_trigger = yes
|
|
}
|
|
}
|
|
#Lord forgive me for this script
|
|
every_war_attacker = {
|
|
limit = {
|
|
mpo_valid_for_blood_brotherhood_trigger = yes
|
|
}
|
|
add_to_list = attacker_war_allies_list
|
|
|
|
}
|
|
while = {
|
|
limit = {
|
|
any_war_attacker = {
|
|
is_in_list = attacker_war_allies_list
|
|
}
|
|
}
|
|
random_war_attacker = {
|
|
limit = {
|
|
is_in_list = attacker_war_allies_list
|
|
}
|
|
save_scope_as = current_ally
|
|
}
|
|
every_war_attacker = {
|
|
limit = {
|
|
mpo_valid_for_blood_brotherhood_trigger = yes
|
|
NOT = {
|
|
this = scope:current_ally
|
|
}
|
|
}
|
|
add_to_variable_list = {
|
|
name = former_war_allies
|
|
target = scope:current_ally
|
|
years = 10
|
|
}
|
|
}
|
|
scope:current_ally = {
|
|
remove_from_list = attacker_war_allies_list
|
|
}
|
|
clear_saved_scope = current_ally
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_war_defender = {
|
|
count >= 2
|
|
mpo_valid_for_blood_brotherhood_trigger = yes
|
|
}
|
|
}
|
|
every_war_defender = {
|
|
limit = {
|
|
mpo_valid_for_blood_brotherhood_trigger = yes
|
|
}
|
|
add_to_list = defender_war_allies_list
|
|
}
|
|
while = {
|
|
limit = {
|
|
any_war_defender = {
|
|
is_in_list = defender_war_allies_list
|
|
}
|
|
}
|
|
random_war_defender = {
|
|
limit = {
|
|
is_in_list = defender_war_allies_list
|
|
}
|
|
save_scope_as = current_ally
|
|
}
|
|
every_war_defender = {
|
|
limit = {
|
|
mpo_valid_for_blood_brotherhood_trigger = yes
|
|
NOT = {
|
|
this = scope:current_ally
|
|
}
|
|
}
|
|
add_to_variable_list = {
|
|
name = former_war_allies
|
|
target = scope:current_ally
|
|
years = 10
|
|
}
|
|
}
|
|
scope:current_ally = {
|
|
remove_from_list = defender_war_allies_list
|
|
}
|
|
clear_saved_scope = current_ally
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_blood_brother_new_family_member_opinion_effect = {
|
|
hidden_effect = {
|
|
#Add blood brother close family opinion to actor's family
|
|
save_scope_as = new_kin
|
|
scope:other_blood_brother = {
|
|
add_to_list = other_blood_brother_family
|
|
add_character_flag = unhandled_family
|
|
every_child = {
|
|
add_to_list = other_blood_brother_family
|
|
add_character_flag = unhandled_family
|
|
}
|
|
primary_spouse ?= {
|
|
add_to_list = other_blood_brother_family
|
|
add_character_flag = unhandled_family
|
|
}
|
|
}
|
|
#Save other family on new kin
|
|
while = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = other_blood_brother_family
|
|
has_character_flag = unhandled_family
|
|
}
|
|
}
|
|
random_in_list = {
|
|
list = other_blood_brother_family
|
|
limit = {
|
|
has_character_flag = unhandled_family
|
|
}
|
|
save_scope_as = other_blood_brother_picked_family
|
|
remove_character_flag = unhandled_family
|
|
}
|
|
scope:other_blood_brother_picked_family = {
|
|
add_opinion = {
|
|
target = scope:new_kin
|
|
modifier = blood_brother_close_family_opinion
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:new_kin
|
|
modifier = blood_brother_close_family_opinion
|
|
}
|
|
}
|
|
clear_saved_scope = other_blood_brother_picked_family
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_blood_brother_remove_family_opinion_effect = {
|
|
hidden_effect = {
|
|
#Add blood brother close family opinion to actor's family
|
|
save_scope_as = former_kin
|
|
scope:other_blood_brother = {
|
|
add_to_list = other_blood_brother_family
|
|
add_character_flag = unhandled_family
|
|
every_child = {
|
|
add_to_list = other_blood_brother_family
|
|
add_character_flag = unhandled_family
|
|
}
|
|
primary_spouse ?= {
|
|
add_to_list = other_blood_brother_family
|
|
add_character_flag = unhandled_family
|
|
}
|
|
}
|
|
#Remove other family on former kin
|
|
while = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = other_blood_brother_family
|
|
has_character_flag = unhandled_family
|
|
}
|
|
}
|
|
random_in_list = {
|
|
list = other_blood_brother_family
|
|
limit = {
|
|
has_character_flag = unhandled_family
|
|
}
|
|
save_scope_as = other_blood_brother_picked_family
|
|
remove_character_flag = unhandled_family
|
|
}
|
|
scope:other_blood_brother_picked_family = {
|
|
remove_opinion = {
|
|
target = scope:former_kin
|
|
modifier = blood_brother_close_family_opinion
|
|
}
|
|
scope:former_kin = {
|
|
remove_opinion = {
|
|
target = scope:other_blood_brother_picked_family
|
|
modifier = blood_brother_close_family_opinion
|
|
}
|
|
}
|
|
}
|
|
clear_saved_scope = other_blood_brother_picked_family
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_blood_brother_tooltip_actor_effect = {
|
|
show_as_tooltip = {
|
|
set_relation_blood_brother = scope:recipient
|
|
}
|
|
custom_tooltip = blood_brother_alliance_actor_alliance_past_tt
|
|
custom_tooltip = blood_brother_actor_gains_hook_past_tt
|
|
custom_tooltip = blood_brother_actor_recipient_hook_past_tt
|
|
}
|
|
mpo_blood_brother_tooltip_recipient_effect = {
|
|
show_as_tooltip = { set_relation_blood_brother = scope:actor }
|
|
custom_tooltip = blood_brother_alliance_recipient_alliance_past_tt
|
|
custom_tooltip = blood_brother_recipient_gains_hook_past_tt
|
|
custom_tooltip = blood_brother_recipient_actor_hook_past_tt
|
|
}
|
|
make_blood_brother_save_common_enemy_effect = {
|
|
save_temporary_scope_as = blood_brother_temp
|
|
#DUKES OR HIGHER
|
|
#Nemeses and rivals
|
|
if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = nemesis
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
ordered_relation = {
|
|
order_by = max_military_strength
|
|
type = nemesis
|
|
limit = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = rival
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
ordered_relation = {
|
|
order_by = max_military_strength
|
|
type = rival
|
|
limit = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
#You have a house feud against someone recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
exists = house.house_head
|
|
exists = scope:recipient.house
|
|
NOT = {
|
|
house = scope:recipient.house
|
|
}
|
|
house = {
|
|
any_house_relation = {
|
|
has_house_relation_level = feud
|
|
any_relation_house = {
|
|
house_head = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
house = {
|
|
random_house_relation = {
|
|
limit = {
|
|
has_house_relation_level = feud
|
|
any_relation_house = {
|
|
house_head = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
random_relation_house = {
|
|
limit = {
|
|
house_head = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
house_head = { save_scope_as = shared_foe }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#In faction against someone recipient is opposed to
|
|
else_if = {
|
|
limit = {
|
|
liege ?= {
|
|
any_targeting_faction = {
|
|
any_faction_member = {
|
|
this = scope:actor
|
|
}
|
|
}
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
liege = {
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
#You are at war with someone that recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
any_war_enemy = {
|
|
NOT = { has_variable = rebel_leader_peasants }
|
|
any_character_war = {
|
|
is_war_leader = prev
|
|
is_war_leader = scope:actor
|
|
}
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
ordered_war_enemy = {
|
|
order_by = max_military_strength
|
|
limit = {
|
|
NOT = { has_variable = rebel_leader_peasants }
|
|
any_character_war = {
|
|
is_war_leader = prev
|
|
is_war_leader = scope:actor
|
|
}
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
#You have a faction member that recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
any_targeting_faction = {
|
|
any_faction_member = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
random_targeting_faction = {
|
|
ordered_faction_member = {
|
|
order_by = max_military_strength
|
|
limit = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
}
|
|
#You are a title claimant against someone recipient don't like
|
|
else_if = {
|
|
limit = {
|
|
any_claim = {
|
|
exists = holder
|
|
NOT = {
|
|
scope:recipient = { has_claim_on = prev }
|
|
}
|
|
holder = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
ordered_claim = {
|
|
order_by = tier
|
|
limit = {
|
|
exists = holder
|
|
NOT = {
|
|
scope:recipient = { has_claim_on = prev }
|
|
}
|
|
holder = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
holder = {
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
}
|
|
#You have a title claimant that recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
any_held_title = {
|
|
NOT = {
|
|
scope:recipient = {
|
|
has_claim_on = prev
|
|
}
|
|
}
|
|
any_claimant = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
ordered_held_title = {
|
|
order_by = tier
|
|
limit = {
|
|
NOT = {
|
|
scope:recipient = {
|
|
has_claim_on = prev
|
|
}
|
|
}
|
|
any_claimant = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
}
|
|
ordered_claimant = {
|
|
order_by = current_military_strength
|
|
limit = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
}
|
|
|
|
#ANYONE IS FINE
|
|
|
|
#Nemeses and rivals
|
|
else_if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = nemesis
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
ordered_relation = {
|
|
order_by = max_military_strength
|
|
type = nemesis
|
|
limit = { mpo_blood_brother_common_enemy_sub_trigger = yes }
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = rival
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
ordered_relation = {
|
|
order_by = max_military_strength
|
|
type = rival
|
|
limit = { mpo_blood_brother_common_enemy_sub_trigger = yes }
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
#You have a house feud against someone recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
|
|
exists = house.house_head
|
|
exists = scope:recipient.house
|
|
NOT = {
|
|
house = scope:recipient.house
|
|
}
|
|
house = {
|
|
any_house_relation = {
|
|
has_house_relation_level = feud
|
|
any_relation_house = {
|
|
house_head = { mpo_blood_brother_common_enemy_sub_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
house = {
|
|
random_house_relation = {
|
|
limit = {
|
|
has_house_relation_level = feud
|
|
any_relation_house = {
|
|
house_head = { mpo_blood_brother_common_enemy_sub_trigger = yes }
|
|
}
|
|
}
|
|
random_relation_house = {
|
|
limit = {
|
|
house_head = { mpo_blood_brother_common_enemy_sub_trigger = yes }
|
|
}
|
|
house_head = { save_scope_as = shared_foe }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#In faction against someone recipient is opposed to
|
|
else_if = {
|
|
limit = {
|
|
liege ?= {
|
|
any_targeting_faction = {
|
|
any_faction_member = {
|
|
this = scope:actor
|
|
}
|
|
}
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
liege = {
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
#You are at war with someone that recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
any_war_enemy = {
|
|
NOT = { has_variable = rebel_leader_peasants }
|
|
any_character_war = {
|
|
is_war_leader = prev
|
|
is_war_leader = scope:actor
|
|
}
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
ordered_war_enemy = {
|
|
order_by = max_military_strength
|
|
limit = {
|
|
NOT = { has_variable = rebel_leader_peasants }
|
|
any_character_war = {
|
|
is_war_leader = prev
|
|
is_war_leader = scope:actor
|
|
}
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
#You have a faction member that recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
any_targeting_faction = {
|
|
any_faction_member = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
random_targeting_faction = {
|
|
ordered_faction_member = {
|
|
order_by = max_military_strength
|
|
limit = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
}
|
|
#You are a title claimant against someone recipient don't like
|
|
else_if = {
|
|
limit = {
|
|
any_claim = {
|
|
exists = holder
|
|
NOT = {
|
|
scope:recipient = { has_claim_on = prev }
|
|
}
|
|
holder = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
ordered_claim = {
|
|
order_by = tier
|
|
limit = {
|
|
exists = holder
|
|
NOT = {
|
|
scope:recipient = { has_claim_on = prev }
|
|
}
|
|
holder = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
holder = {
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
}
|
|
#You have a title claimant that recipient is also opposed to
|
|
else_if = {
|
|
limit = {
|
|
any_held_title = {
|
|
NOT = {
|
|
scope:recipient = {
|
|
has_claim_on = prev
|
|
}
|
|
}
|
|
any_claimant = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
ordered_held_title = {
|
|
order_by = tier
|
|
limit = {
|
|
NOT = {
|
|
scope:recipient = {
|
|
has_claim_on = prev
|
|
}
|
|
}
|
|
any_claimant = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
}
|
|
}
|
|
ordered_claimant = {
|
|
order_by = current_military_strength
|
|
limit = {
|
|
mpo_blood_brother_common_enemy_sub_trigger = yes
|
|
mpo_ideal_common_foe_trigger = yes
|
|
}
|
|
save_scope_as = shared_foe
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_remove_blood_brother_modifiers_effect = {
|
|
remove_character_modifier = blood_brother_foe_modifier
|
|
remove_character_modifier = blood_brother_august_modifier
|
|
remove_character_modifier = blood_brother_august_nomadic_modifier
|
|
remove_character_modifier = blood_brother_warrior_modifier
|
|
remove_character_modifier = blood_brother_clever_modifier
|
|
remove_character_modifier = blood_brother_clever_nomadic_modifier
|
|
remove_character_modifier = blood_brother_loving_modifier
|
|
if = {
|
|
limit = {
|
|
has_variable = blood_brother_foe
|
|
}
|
|
remove_variable = blood_brother_foe
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
every_relation = {
|
|
type = blood_brother
|
|
|
|
remove_character_modifier = blood_brother_foe_modifier
|
|
remove_character_modifier = blood_brother_august_modifier
|
|
remove_character_modifier = blood_brother_august_nomadic_modifier
|
|
remove_character_modifier = blood_brother_warrior_modifier
|
|
remove_character_modifier = blood_brother_clever_modifier
|
|
remove_character_modifier = blood_brother_clever_nomadic_modifier
|
|
remove_character_modifier = blood_brother_loving_modifier
|
|
if = {
|
|
limit = {
|
|
has_variable = blood_brother_foe
|
|
}
|
|
remove_variable = blood_brother_foe
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
refill_maa_with_herd_effect = {
|
|
save_scope_as = nomad_temp
|
|
while = {
|
|
limit = {
|
|
scope:actor.domicile.herd > 0
|
|
any_maa_regiment = {
|
|
maa_regiments_valid_to_refill_trigger = yes
|
|
}
|
|
}
|
|
random_maa_regiment = {
|
|
limit = {
|
|
maa_regiments_valid_to_refill_trigger = yes
|
|
}
|
|
save_scope_as = maa_scope
|
|
save_scope_value_as = {
|
|
name = current_herd_max_value_scope
|
|
value = scope:actor.domicile.herd
|
|
}
|
|
scope:actor.domicile ?= {
|
|
change_herd = {
|
|
value = {
|
|
add = scope:maa_scope.replenishable_troops_value
|
|
divide = herd_refill_value
|
|
max = scope:current_herd_max_value_scope
|
|
multiply = -1
|
|
}
|
|
}
|
|
}
|
|
change_maa_troops_count = replenishable_troops_with_herd_value
|
|
}
|
|
}
|
|
}
|
|
|
|
end_blood_brotherhood_effect = {
|
|
if = {
|
|
limit = {
|
|
has_relation_blood_brother = $TARGET$
|
|
}
|
|
remove_relation_blood_brother = $TARGET$
|
|
}
|
|
}
|
|
|
|
make_obedient_recipient_to_actor_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
obedience_target = scope:actor
|
|
NOT = { is_obedient_to = scope:actor }
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
add_opinion = {
|
|
target = scope:actor
|
|
modifier = obedience_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
lower_dominance_level_effect = {
|
|
switch = {
|
|
trigger = has_realm_law
|
|
nomadic_authority_1 = {
|
|
# Nothing happens
|
|
}
|
|
nomadic_authority_2 = {
|
|
remove_realm_law = nomadic_authority_2
|
|
add_realm_law = nomadic_authority_1
|
|
}
|
|
nomadic_authority_3 = {
|
|
remove_realm_law = nomadic_authority_3
|
|
add_realm_law = nomadic_authority_2
|
|
}
|
|
nomadic_authority_4 = {
|
|
remove_realm_law = nomadic_authority_4
|
|
add_realm_law = nomadic_authority_3
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = nomadic_authority_cooldown
|
|
years = 5
|
|
}
|
|
}
|
|
|
|
adopt_nomadic_ways_decision_effect = {
|
|
change_government = nomad_government
|
|
custom_tooltip = adopt_nomadic_ways_decision_title_tt
|
|
custom_tooltip = adopt_nomadic_ways_decision_herd_tt
|
|
if = {
|
|
limit = { NOT = { has_trait = nomadic_philosophy } }
|
|
add_trait_force_tooltip = nomadic_philosophy
|
|
}
|
|
}
|
|
|
|
# Different effect as we cannot access the Herder scope in the preview
|
|
adopt_nomadic_ways_decision_event_effect = {
|
|
add_character_flag = {
|
|
flag = domicile_culture_and_faith_check
|
|
days = 1
|
|
}
|
|
set_variable = {
|
|
name = previous_provisions
|
|
value = root.domicile.provisions
|
|
}
|
|
change_government = nomad_government
|
|
location.county = { save_scope_as = title }
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:title = {
|
|
change_title_holder = {
|
|
holder = root
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
# We give you 25% of your provisions as Herd
|
|
custom_tooltip = adopt_nomadic_ways_decision_herd_tt
|
|
domicile = {
|
|
change_herd = {
|
|
value = root.var:previous_provisions
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
if = {
|
|
limit = { NOT = { has_trait = nomadic_philosophy } }
|
|
add_trait = nomadic_philosophy
|
|
}
|
|
}
|
|
|
|
mpo_confederation_join_defensive_war_effect = {
|
|
scope:defender.confederation = {
|
|
every_confederation_member = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_county
|
|
NOR = {
|
|
is_at_war_with = scope:defender
|
|
is_allied_to = scope:attacker
|
|
is_imprisoned_by = scope:defender
|
|
is_imprisoned_by = scope:attacker
|
|
is_defender_in_war = scope:war
|
|
is_attacker_in_war = scope:war
|
|
}
|
|
}
|
|
scope:war = {
|
|
add_defender = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
confederation_migration_notification_effect = {
|
|
confederation ?= {
|
|
every_confederation_member = {
|
|
limit = {
|
|
NOT = {
|
|
this = scope:actor
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_broken_confederation
|
|
title = msg_broken_confederation_migration
|
|
desc = msg_broken_confederation_migration_desc
|
|
left_icon = scope:actor
|
|
}
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_broken_confederation
|
|
title = msg_broken_confederation_migration_root
|
|
desc = msg_broken_confederation_migration_root_desc
|
|
left_icon = confederation
|
|
}
|
|
add_character_flag = {
|
|
flag = migrating_from_confederation
|
|
months = 1
|
|
}
|
|
}
|
|
|
|
summon_three_fair_courtiers_effect = {
|
|
save_scope_as = root_scope
|
|
create_character = {
|
|
employer = scope:root_scope
|
|
template = $NOMAD_TEMPLATE_CHARACTER$
|
|
faith = root.location.faith
|
|
culture = root.location.culture
|
|
save_scope_as = new_commander
|
|
}
|
|
if = { # Error suppression
|
|
limit = {
|
|
exists = scope:new_commander
|
|
}
|
|
scope:new_commander = {
|
|
assign_random_nickname_effect = yes
|
|
add_character_flag = {
|
|
flag = blocked_from_leaving
|
|
years = 25
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:new_commander = {
|
|
NOT = {
|
|
is_courtier_of = scope:root_scope
|
|
}
|
|
}
|
|
}
|
|
add_courtier = scope:new_commander
|
|
}
|
|
send_interface_message = {
|
|
title = nomad_character_recruited.t
|
|
left_icon = scope:new_commander
|
|
custom_tooltip = commander_recruited.desc
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_war_vassal_tributary_effect = {
|
|
create_title_and_vassal_change = {
|
|
type = conquest
|
|
save_scope_as = change
|
|
add_claim_on_loss = yes
|
|
}
|
|
|
|
every_in_list = {
|
|
list = target_titles
|
|
if = {
|
|
limit = {
|
|
tier >= tier_county
|
|
}
|
|
every_de_jure_county = {
|
|
limit = {
|
|
holder = {
|
|
OR = {
|
|
this = scope:defender
|
|
top_liege = scope:defender
|
|
top_suzerain ?= scope:defender
|
|
}
|
|
}
|
|
}
|
|
holder ?= {
|
|
add_to_list = target_holder
|
|
}
|
|
add_to_list = target_titles
|
|
}
|
|
}
|
|
|
|
holder ?= {
|
|
add_to_list = target_holder
|
|
save_scope_as = temp_de_jure_liege
|
|
}
|
|
add_hook_from_temp_de_jure_liege_to_attacker = yes
|
|
}
|
|
|
|
every_in_list = {
|
|
list = target_titles
|
|
add_to_list = prestige_gain_list
|
|
}
|
|
|
|
ordered_in_list = {
|
|
list = target_titles
|
|
order_by = tier
|
|
max = 1
|
|
save_scope_as = war_goal_title
|
|
}
|
|
|
|
every_in_list = {
|
|
list = target_holder
|
|
save_scope_as = current_target_holder
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_held_county = {
|
|
exists = duchy
|
|
NOT = { is_in_list = target_titles }
|
|
}
|
|
}
|
|
NOR = {
|
|
this = scope:attacker
|
|
top_liege = scope:attacker
|
|
top_suzerain ?= scope:attacker
|
|
}
|
|
highest_held_title_tier <= scope:war_goal_title.tier
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
this = scope:attacker
|
|
top_liege = scope:attacker
|
|
top_suzerain ?= scope:attacker
|
|
}
|
|
scope:attacker = {
|
|
vassal_count >= vassal_limit
|
|
}
|
|
}
|
|
start_tributary_from_war_effect = {
|
|
TRIBUTARY = scope:defender
|
|
SUZERAIN = scope:attacker
|
|
WAR = $WAR$
|
|
}
|
|
#If you tributarize a confederate, they leave their confederation
|
|
if = {
|
|
limit = {
|
|
scope:defender = {
|
|
is_confederation_member = yes
|
|
}
|
|
}
|
|
scope:defender.confederation = {
|
|
remove_confederation_member = scope:defender
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
this = scope:attacker
|
|
top_liege = scope:attacker
|
|
top_suzerain ?= scope:attacker
|
|
}
|
|
}
|
|
change_liege = {
|
|
liege = scope:attacker
|
|
change = scope:change
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = target_titles
|
|
limit = {
|
|
holder ?= { this = scope:current_target_holder }
|
|
}
|
|
remove_from_list = target_titles
|
|
}
|
|
}
|
|
}
|
|
|
|
every_in_list = {
|
|
list = target_titles
|
|
limit = {
|
|
OR = {
|
|
NOT = { exists = holder }
|
|
holder ?= {
|
|
NOR = {
|
|
this = scope:attacker
|
|
any_liege_or_above = { this = scope:attacker }
|
|
top_suzerain ?= scope:attacker
|
|
}
|
|
}
|
|
}
|
|
}
|
|
change_title_holder = {
|
|
holder = scope:attacker
|
|
change = scope:change
|
|
}
|
|
remove_from_list = target_titles
|
|
}
|
|
|
|
save_scope_value_as = {
|
|
name = cb_prestige_factor
|
|
value = {
|
|
value = 0
|
|
every_in_list = {
|
|
list = prestige_gain_list
|
|
add = 50
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:attacker = {
|
|
add_prestige = scope:cb_prestige_factor
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
|
|
scope:target_title = {
|
|
every_de_jure_county = {
|
|
limit = {
|
|
holder = {
|
|
government_has_flag = government_is_herder
|
|
is_tributary = no
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
start_tributary_from_war_effect = {
|
|
TRIBUTARY = holder
|
|
SUZERAIN = scope:attacker
|
|
WAR = $WAR$
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { target_is_de_jure_liege_or_above = scope:attacker.primary_title }
|
|
NOT = {
|
|
any_de_jure_county = {
|
|
holder = {
|
|
NOR = {
|
|
top_liege = scope:attacker
|
|
top_suzerain ?= scope:attacker
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
set_de_jure_liege_title = scope:attacker.primary_title
|
|
}
|
|
}
|
|
|
|
every_in_list = {
|
|
list = target_holder
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_held_title = {
|
|
exists = duchy
|
|
}
|
|
}
|
|
highest_held_title_tier > tier_county
|
|
}
|
|
every_held_title = {
|
|
limit = {
|
|
tier >= tier_county
|
|
}
|
|
scope:defender = {
|
|
destroy_title = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Called from game start on action
|
|
#inside domicile scope
|
|
add_random_yurt_external_building_effect = {
|
|
if = {
|
|
limit = { owner = { NOT = { government_has_flag = government_allows_nomad_domicile_titles } } }
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
NOT = { has_domicile_building_or_higher = herd_welfare_yurt_01 }
|
|
}
|
|
add_domicile_building = herd_welfare_yurt_01
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
NOT = { has_domicile_building_or_higher = character_warfare_yurt_01 }
|
|
}
|
|
add_domicile_building = character_warfare_yurt_01
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
NOT = { has_domicile_building_or_higher = mass_warfare_yurt_01 }
|
|
}
|
|
add_domicile_building = mass_warfare_yurt_01
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
NOT = { has_domicile_building_or_higher = court_yurt_01 }
|
|
}
|
|
add_domicile_building = court_yurt_01
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
NOT = { has_domicile_building_or_higher = family_yurt_01 }
|
|
}
|
|
add_domicile_building = family_yurt_01
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
NOT = { has_domicile_building_or_higher = mystical_yurt_01 }
|
|
}
|
|
add_domicile_building = mystical_yurt_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Called from game start on action
|
|
#Limited to lvl 3 to offer more variety and prevent startup errors
|
|
#inside domicile scope
|
|
upgrade_random_yurt_external_building_effect = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
has_domicile_building_or_higher = herd_welfare_yurt_01
|
|
NOT = {
|
|
has_domicile_building_or_higher = herd_welfare_yurt_03
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
herd_welfare_yurt_01 = { add_domicile_building = herd_welfare_yurt_02 }
|
|
herd_welfare_yurt_02 = { add_domicile_building = herd_welfare_yurt_03 }
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_domicile_building_or_higher = character_warfare_yurt_01
|
|
NOT = {
|
|
has_domicile_building_or_higher = character_warfare_yurt_03
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
character_warfare_yurt_01 = { add_domicile_building = character_warfare_yurt_02 }
|
|
character_warfare_yurt_02 = { add_domicile_building = character_warfare_yurt_03 }
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_domicile_building_or_higher = mass_warfare_yurt_01
|
|
NOT = {
|
|
has_domicile_building_or_higher = mass_warfare_yurt_03
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
mass_warfare_yurt_01 = { add_domicile_building = mass_warfare_yurt_02 }
|
|
mass_warfare_yurt_02 = { add_domicile_building = mass_warfare_yurt_03 }
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_domicile_building_or_higher = court_yurt_01
|
|
NOT = {
|
|
has_domicile_building_or_higher = court_yurt_03
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
court_yurt_01 = { add_domicile_building = court_yurt_02 }
|
|
court_yurt_02 = { add_domicile_building = court_yurt_03 }
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_domicile_building_or_higher = family_yurt_01
|
|
NOT = {
|
|
has_domicile_building_or_higher = family_yurt_03
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
family_yurt_01 = { add_domicile_building = family_yurt_02 }
|
|
family_yurt_02 = { add_domicile_building = family_yurt_03 }
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
has_domicile_building_or_higher = mystical_yurt_01
|
|
NOT = {
|
|
has_domicile_building_or_higher = mystical_yurt_03
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_building
|
|
mystical_yurt_01 = { add_domicile_building = mystical_yurt_02 }
|
|
mystical_yurt_02 = { add_domicile_building = mystical_yurt_03 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Used to distribute the Dynasty of Many Khans dynasty_court_yurt_06 reward
|
|
#Called from yearly_on_action
|
|
#root is character
|
|
mpo_yearly_dynasty_of_many_khans_effect = {
|
|
if = {
|
|
limit = {
|
|
this = dynasty.dynast
|
|
dynasty = {
|
|
has_dynasty_modifier = dynasty_of_many_crowns_nomad
|
|
}
|
|
domicile ?= {
|
|
has_domicile_parameter = nomad_yurt_dynasty_many_khans
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = dynasty_many_khans_yearly_tt
|
|
set_variable = {
|
|
name = temp_dynn_prestige
|
|
value = 1
|
|
}
|
|
dynasty = {
|
|
every_dynasty_member = {
|
|
limit = {
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
root = {
|
|
change_variable = {
|
|
name = temp_dynn_prestige
|
|
add = minor_dynasty_prestige_gain
|
|
}
|
|
}
|
|
}
|
|
add_dynasty_prestige = root.var:temp_dynn_prestige
|
|
}
|
|
remove_variable = temp_dynn_prestige
|
|
}
|
|
}
|
|
}
|
|
|
|
#Used to distribute yurt domicile rewards
|
|
#Called from yearly_on_action
|
|
#inside domicile scope
|
|
#root is the character
|
|
mpo_yearly_yurt_rewards_effect = {
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = hostage_ward_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_hostage_bonus_lvl_1 = {
|
|
hostage_ward_yurt_effect = {
|
|
CHANCE = 2
|
|
}
|
|
}
|
|
nomad_yurt_hostage_bonus_lvl_2 = {
|
|
hostage_ward_yurt_effect = {
|
|
CHANCE = 3
|
|
}
|
|
}
|
|
nomad_yurt_hostage_bonus_lvl_3 = {
|
|
hostage_ward_yurt_effect = {
|
|
CHANCE = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = language_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_yearly_bonus_per_language_lvl_1 = {
|
|
language_yurt_effect = {
|
|
CHANCE = 0.5
|
|
}
|
|
}
|
|
nomad_yurt_yearly_bonus_per_language_lvl_2 = {
|
|
language_yurt_effect = {
|
|
CHANCE = 1
|
|
}
|
|
}
|
|
nomad_yurt_yearly_bonus_per_language_lvl_3 = {
|
|
language_yurt_effect = {
|
|
CHANCE = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = omen_yurt_01
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_children_bonus_per_piety_lvl_1 = {
|
|
omen_yurt_effect = {
|
|
CHANCE = 0.5
|
|
}
|
|
}
|
|
nomad_yurt_children_bonus_per_piety_lvl_2 = {
|
|
omen_yurt_effect = {
|
|
CHANCE = 1
|
|
}
|
|
}
|
|
nomad_yurt_children_bonus_per_piety_lvl_3 = {
|
|
omen_yurt_effect = {
|
|
CHANCE = 2
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = friend_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_friend_bonus_lvl_1 = {
|
|
friend_yurt_effect = {
|
|
CHANCE = 1
|
|
}
|
|
}
|
|
nomad_yurt_friend_bonus_lvl_2= {
|
|
friend_yurt_effect = {
|
|
CHANCE = 2
|
|
}
|
|
}
|
|
nomad_yurt_friend_bonus_lvl_3 = {
|
|
friend_yurt_effect = {
|
|
CHANCE = 3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = better_children_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_better_children_lvl_1 = {
|
|
better_children_yurt_effect = {
|
|
CHANCE = 5
|
|
}
|
|
}
|
|
nomad_yurt_better_children_lvl_2 = {
|
|
better_children_yurt_effect = {
|
|
CHANCE = 10
|
|
}
|
|
}
|
|
nomad_yurt_better_children_lvl_3 = {
|
|
better_children_yurt_effect = {
|
|
CHANCE = 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = dynasty_court_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_same_dynasty_bonus_lvl_1 = {
|
|
dynasty_court_yurt_effect = {
|
|
CHANCE = 1
|
|
}
|
|
}
|
|
nomad_yurt_same_dynasty_bonus_lvl_2 = {
|
|
dynasty_court_yurt_effect = {
|
|
CHANCE = 2
|
|
}
|
|
}
|
|
nomad_yurt_same_dynasty_bonus_lvl_3 = {
|
|
dynasty_court_yurt_effect = {
|
|
CHANCE = 3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = culture_court_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_many_cultures_bonus_lvl_1 = {
|
|
culture_court_yurt_effect = {
|
|
CHANCE = 1
|
|
PERCENT = 5
|
|
}
|
|
}
|
|
nomad_yurt_many_cultures_bonus_lvl_2 = {
|
|
culture_court_yurt_effect = {
|
|
CHANCE = 2
|
|
PERCENT = 5
|
|
}
|
|
}
|
|
nomad_yurt_many_cultures_bonus_lvl_3 = {
|
|
culture_court_yurt_effect = {
|
|
CHANCE = 2
|
|
PERCENT = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = fertility_mystical_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_1 = {
|
|
fertility_mystical_yurt_effect = {
|
|
CHANCE = 1
|
|
PERCENT = 5
|
|
}
|
|
}
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = {
|
|
fertility_mystical_yurt_effect = {
|
|
CHANCE = 2
|
|
PERCENT = 5
|
|
}
|
|
}
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_3 = {
|
|
fertility_mystical_yurt_effect = {
|
|
CHANCE = 2
|
|
PERCENT = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_domicile_building_or_higher = knight_mystical_yurt_01
|
|
}
|
|
switch = {
|
|
trigger = has_domicile_parameter
|
|
knight_skill_increase_per_piety_lvl_1 = {
|
|
knight_mystical_yurt_effect = {
|
|
CHANCE = 1
|
|
PROWESS = 1
|
|
}
|
|
}
|
|
knight_skill_increase_per_piety_lvl_2 = {
|
|
knight_mystical_yurt_effect = {
|
|
CHANCE = 2
|
|
PROWESS = 1
|
|
}
|
|
}
|
|
knight_skill_increase_per_piety_lvl_3 = {
|
|
knight_mystical_yurt_effect = {
|
|
CHANCE = 2
|
|
PROWESS = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_effect = {
|
|
root = {
|
|
every_courtier = {
|
|
limit = {
|
|
is_hostage_of = root
|
|
}
|
|
add_to_list = temp_yurt_hostages
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = "list_size(temp_yurt_hostages)"
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
random_courtier = {
|
|
limit = {
|
|
is_hostage_of = root
|
|
}
|
|
save_scope_as = yurt_hostage
|
|
}
|
|
random_relation = {
|
|
type = ward
|
|
save_scope_as = yurt_ward
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:yurt_ward
|
|
}
|
|
send_interface_message = {
|
|
title = hostage_ward_yurt_effect_tt
|
|
desc = hostage_ward_yurt_effect_desc
|
|
left_icon = scope:yurt_ward
|
|
right_icon = scope:yurt_hostage
|
|
scope:yurt_ward = {
|
|
random_list = {
|
|
1 = { add_diplomacy_skill = 1 }
|
|
1 = { add_stewardship_skill = 1 }
|
|
1 = { add_intrigue_skill = 1 }
|
|
1 = { add_learning_skill = 1 }
|
|
1 = { add_martial_skill = 1 }
|
|
}
|
|
}
|
|
scope:yurt_hostage = {
|
|
increase_wounds_no_death_effect = { REASON = beaten }
|
|
}
|
|
root = {
|
|
add_prestige = 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
language_yurt_effect = {
|
|
random = {
|
|
chance = {
|
|
value = root.num_of_known_languages
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
send_interface_message = {
|
|
title = language_yurt_effect_tt
|
|
desc = language_yurt_effect_desc
|
|
left_icon = root
|
|
random_list = {
|
|
1 = { add_diplomacy_skill = 1 }
|
|
1 = { add_stewardship_skill = 1 }
|
|
1 = { add_intrigue_skill = 1 }
|
|
1 = { add_learning_skill = 1 }
|
|
1 = { add_martial_skill = 1 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
de_jure_shifting_effect = {
|
|
while = {
|
|
count = 25
|
|
limit = {
|
|
OR = {
|
|
any_realm_de_jure_$LOWER_TIER$ = {
|
|
mpo_de_jure_shifting_triggers = { UPPER_TIER = $UPPER_TIER$ }
|
|
}
|
|
any_tributary = {
|
|
highest_held_title_tier < root.highest_held_title_tier
|
|
any_realm_de_jure_$LOWER_TIER$ = {
|
|
mpo_de_jure_shifting_triggers = { UPPER_TIER = $UPPER_TIER$ }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
random_realm_de_jure_$LOWER_TIER$ = {
|
|
limit = {
|
|
mpo_de_jure_shifting_triggers = { UPPER_TIER = $UPPER_TIER$ }
|
|
}
|
|
set_de_jure_liege_title = root.primary_title
|
|
add_to_list = de_jure_shifted_title
|
|
}
|
|
random_tributary = {
|
|
limit = {
|
|
highest_held_title_tier < root.highest_held_title_tier
|
|
any_realm_de_jure_$LOWER_TIER$ = {
|
|
mpo_de_jure_shifting_triggers = { UPPER_TIER = $UPPER_TIER$ }
|
|
}
|
|
}
|
|
random_realm_de_jure_$LOWER_TIER$ = {
|
|
limit = {
|
|
mpo_de_jure_shifting_triggers = { UPPER_TIER = $UPPER_TIER$ }
|
|
}
|
|
set_de_jure_liege_title = root.primary_title
|
|
add_to_list = de_jure_shifted_title
|
|
}
|
|
}
|
|
}
|
|
while = {
|
|
count = 25
|
|
limit = {
|
|
list_size = {
|
|
name = de_jure_shifted_title
|
|
value >= 1
|
|
}
|
|
}
|
|
root = {
|
|
send_interface_message = {
|
|
type = msg_mpo_de_jure_shifting
|
|
title = msg_mpo_de_jure_shifting
|
|
left_icon = root
|
|
ordered_in_list = {
|
|
order_by = {
|
|
value = 1
|
|
}
|
|
max = 3
|
|
list = de_jure_shifted_title
|
|
show_as_tooltip = {
|
|
set_de_jure_liege_title = root.primary_title
|
|
}
|
|
remove_from_list = de_jure_shifted_title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
omen_yurt_effect = {
|
|
random = {
|
|
chance = {
|
|
value = root.piety_level
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
random_child = {
|
|
save_scope_as = improved_child
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:improved_child
|
|
}
|
|
send_interface_message = {
|
|
title = omen_yurt_effect_tt
|
|
desc = omen_yurt_effect_desc
|
|
left_icon = scope:improved_child
|
|
scope:improved_knight = {
|
|
random_list = {
|
|
1 = { add_diplomacy_skill = 1 }
|
|
1 = { add_stewardship_skill = 1 }
|
|
1 = { add_intrigue_skill = 1 }
|
|
1 = { add_learning_skill = 1 }
|
|
1 = { add_martial_skill = 1 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
friend_yurt_effect = {
|
|
root = {
|
|
every_relation = {
|
|
type = friend
|
|
add_to_list = temp_yurt_friends
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = "list_size(temp_yurt_friends)"
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
random_relation = {
|
|
type = friend
|
|
save_scope_as = yurt_friend
|
|
}
|
|
send_interface_message = {
|
|
title = friend_yurt_effect_tt
|
|
desc = friend_yurt_effect_desc
|
|
left_icon = scope:yurt_friend
|
|
scope:yurt_friend = {
|
|
random_list = {
|
|
1 = { add_diplomacy_skill = 1 }
|
|
1 = { add_stewardship_skill = 1 }
|
|
1 = { add_intrigue_skill = 1 }
|
|
1 = { add_learning_skill = 1 }
|
|
1 = { add_martial_skill = 1 }
|
|
}
|
|
}
|
|
root = {
|
|
random_list = {
|
|
1 = { add_diplomacy_skill = 1 }
|
|
1 = { add_stewardship_skill = 1 }
|
|
1 = { add_intrigue_skill = 1 }
|
|
1 = { add_learning_skill = 1 }
|
|
1 = { add_martial_skill = 1 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
better_children_yurt_effect = {
|
|
random = {
|
|
chance = $CHANCE$
|
|
root = {
|
|
random_heir = {
|
|
limit = {
|
|
age < 17
|
|
}
|
|
save_scope_as = yurt_heir
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:yurt_heir
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
title = better_children_yurt_effect_tt
|
|
desc = better_children_yurt_effect_desc
|
|
left_icon = scope:yurt_heir
|
|
scope:yurt_heir = {
|
|
random_list = {
|
|
1 = { add_diplomacy_skill = 1 }
|
|
1 = { add_stewardship_skill = 1 }
|
|
1 = { add_intrigue_skill = 1 }
|
|
1 = { add_learning_skill = 1 }
|
|
1 = { add_martial_skill = 1 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_effect = {
|
|
root = {
|
|
every_councillor = {
|
|
limit = {
|
|
is_kurultai_trigger = yes
|
|
dynasty = root.dynasty
|
|
}
|
|
add_to_temporary_list = yurt_kurultai_list
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = "list_size(yurt_kurultai_list)"
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
send_interface_message = {
|
|
title = dynasty_court_yurt_effect_tt
|
|
desc = dynasty_court_yurt_effect_desc
|
|
domicile ?= {
|
|
change_herd = {
|
|
value = max_herd
|
|
multiply = 0.1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_effect = {
|
|
root = {
|
|
every_tributary = {
|
|
culture = { add_to_temporary_list = yurt_culture_list }
|
|
}
|
|
every_vassal = {
|
|
culture = { add_to_temporary_list = yurt_culture_list }
|
|
}
|
|
}
|
|
|
|
random = {
|
|
chance = {
|
|
value = "list_size(yurt_culture_list)"
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
send_interface_message = {
|
|
title = culture_court_yurt_effect_tt
|
|
desc = culture_court_yurt_effect_desc
|
|
domicile ?= {
|
|
change_herd = {
|
|
value = max_herd
|
|
multiply = 0.01
|
|
multiply = $PERCENT$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_effect = {
|
|
random = {
|
|
chance = {
|
|
value = root.piety_level
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
random_knight = {
|
|
save_scope_as = improved_knight
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:improved_knight
|
|
}
|
|
send_interface_message = {
|
|
title = knight_mystical_yurt_effect_tt
|
|
desc = knight_mystical_yurt_effect_desc
|
|
left_icon = scope:improved_knight
|
|
scope:improved_knight = {
|
|
add_prowess_skill = $PROWESS$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_effect = {
|
|
random = {
|
|
chance = {
|
|
value = root.piety_level
|
|
multiply = $CHANCE$
|
|
min = 0
|
|
}
|
|
root = {
|
|
send_interface_message = {
|
|
title = fertility_mystical_yurt_effect_tt
|
|
desc = fertility_mystical_yurt_effect_desc
|
|
domicile ?= {
|
|
change_herd = {
|
|
value = max_herd
|
|
multiply = 0.01
|
|
multiply = $PERCENT$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
clean_up_ai_nomad_effect = {
|
|
save_temporary_scope_as = nomad_capital_ruler
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
is_at_war = no
|
|
domicile.herd < 500
|
|
is_landed = no
|
|
any_held_title = {
|
|
exists = title_domicile
|
|
NOT = { exists = var:player_domicile_title }
|
|
}
|
|
is_imprisoned = no
|
|
OR = {
|
|
is_independent_ruler = yes
|
|
liege ?= { is_ai = yes }
|
|
}
|
|
is_migrating = no
|
|
NOT = { exists = involved_activity }
|
|
}
|
|
domicile.domicile_location = { save_scope_as = place_to_stay }
|
|
if = {
|
|
limit = {
|
|
location = scope:place_to_stay
|
|
}
|
|
add_to_list = movers
|
|
}
|
|
every_courtier = {
|
|
limit = {
|
|
location = scope:place_to_stay
|
|
}
|
|
add_to_list = movers
|
|
}
|
|
every_held_title = {
|
|
limit = {
|
|
exists = title_domicile
|
|
NOT = { exists = var:player_domicile_title }
|
|
}
|
|
scope:nomad_capital_ruler = { destroy_title = prev }
|
|
}
|
|
every_in_list = {
|
|
list = movers
|
|
limit = {
|
|
is_imprisoned = no
|
|
NOR = {
|
|
this = scope:nomad_capital_ruler
|
|
is_in_pool_at = scope:place_to_stay
|
|
}
|
|
}
|
|
move_to_pool_at = scope:place_to_stay
|
|
}
|
|
|
|
random = {
|
|
chance = {
|
|
value = 20
|
|
if = {
|
|
limit = {
|
|
any_player = {
|
|
OR = {
|
|
is_close_or_extended_family_of = scope:nomad_capital_ruler
|
|
is_consort_of = scope:nomad_capital_ruler
|
|
has_important_relationship_with_character_trigger = { CHARACTER = scope:nomad_capital_ruler }
|
|
is_allied_in_war = scope:nomad_capital_ruler
|
|
is_allied_to = scope:nomad_capital_ruler
|
|
is_at_war_with = scope:nomad_capital_ruler
|
|
}
|
|
}
|
|
}
|
|
add = 80
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = roads_to_power
|
|
is_physically_able_adult = yes
|
|
exists = location.county
|
|
ai_can_valid_to_create_laamp_trigger = yes
|
|
}
|
|
create_landless_adventurer_title_effect = {
|
|
REASON = flag:voluntary
|
|
FLAVOR_CHAR = root
|
|
}
|
|
every_in_list = {
|
|
list = movers
|
|
limit = {
|
|
NOR = {
|
|
this = scope:nomad_capital_ruler
|
|
is_courtier_of = scope:nomad_capital_ruler
|
|
is_in_pool_at = scope:place_to_stay
|
|
}
|
|
}
|
|
move_to_pool_at = scope:place_to_stay
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = global_var:nomad_adventurer_spawn
|
|
}
|
|
}
|
|
set_global_variable = {
|
|
name = nomad_adventurer_spawn
|
|
value = 1
|
|
}
|
|
}
|
|
else = {
|
|
change_global_variable = {
|
|
name = nomad_adventurer_spawn
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:nomad_capital_ruler = {
|
|
is_ruler = no
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = movers
|
|
limit = {
|
|
is_imprisoned = no
|
|
this = scope:nomad_capital_ruler
|
|
NOT = {
|
|
is_in_pool_at = scope:place_to_stay
|
|
}
|
|
}
|
|
move_to_pool_at = scope:place_to_stay
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
expanding_steppe_effect = {
|
|
switch = {
|
|
trigger = yes
|
|
# West
|
|
scope:ghw_region_anatolia = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = ghw_region_anatolia
|
|
}
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = occident }
|
|
}
|
|
scope:custom_eastern_balkans = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = custom_eastern_balkans
|
|
}
|
|
}
|
|
scope:ghw_region_northern_russia = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = ghw_region_northern_russia
|
|
}
|
|
}
|
|
scope:ghw_region_southern_russia = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = ghw_region_southern_russia
|
|
}
|
|
}
|
|
scope:custom_hungary = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = custom_hungary
|
|
}
|
|
}
|
|
scope:ghw_region_poland = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = ghw_region_poland
|
|
}
|
|
}
|
|
scope:ghw_region_baltic = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = ghw_region_baltic
|
|
}
|
|
}
|
|
scope:dlc_mpo_steppe_caucasus_expansion = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = west
|
|
REGION = dlc_mpo_steppe_caucasus_expansion
|
|
}
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = transcaspia }
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = occident }
|
|
}
|
|
# Central
|
|
scope:world_transoxiana = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = central
|
|
REGION = world_transoxiana
|
|
}
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = transcaspia }
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = central_asia }
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = occident }
|
|
}
|
|
scope:world_khorasan = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = central
|
|
REGION = world_khorasan
|
|
}
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = central_asia }
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = occident }
|
|
}
|
|
scope:dlc_mpo_steppe_persia_expansion = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = central
|
|
REGION = dlc_mpo_steppe_persia_expansion
|
|
}
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = occident }
|
|
}
|
|
scope:dlc_mpo_steppe_siberia_further_expansion = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = central
|
|
REGION = dlc_mpo_steppe_siberia_further_expansion
|
|
}
|
|
}
|
|
# East
|
|
scope:world_steppe_tarim = {
|
|
expanding_steppe_add_region_effect = {
|
|
SUB_REGION = east
|
|
REGION = world_steppe_tarim
|
|
}
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = central_asia }
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = transcaspia }
|
|
tgp_silk_road_expand_steppe_effect = { SUB_REGION = occident }
|
|
}
|
|
}
|
|
}
|
|
|
|
expanding_steppe_add_region_effect = {
|
|
situation:the_great_steppe = {
|
|
situation_sub_region:steppe_$SUB_REGION$ = {
|
|
add_geographical_region = $REGION$
|
|
}
|
|
}
|
|
}
|
|
|
|
nomadic_heir_cleanup_realm_effect = {
|
|
if = {
|
|
limit = {
|
|
is_landed = yes
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = granted
|
|
save_scope_as = change
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = liege
|
|
}
|
|
liege = {
|
|
save_scope_as = old_liege
|
|
}
|
|
}
|
|
create_character = {
|
|
location = $CLEANUP_SCOPE_CHAR$.location
|
|
template = nomadic_chieftain_character
|
|
save_scope_as = inheritor_char
|
|
}
|
|
every_held_title = {
|
|
limit = {
|
|
is_landless_type_title = no
|
|
}
|
|
change_title_holder = {
|
|
holder = scope:inheritor_char
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
if = {
|
|
limit = {
|
|
exists = scope:old_liege
|
|
}
|
|
scope:inheritor_char = {
|
|
create_title_and_vassal_change = {
|
|
type = swear_fealty
|
|
save_scope_as = change
|
|
}
|
|
scope:recipient = {
|
|
change_liege = {
|
|
liege = scope:old_liege
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
top_liege != $CLEANUP_SCOPE_CHAR$
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = going_independent
|
|
add_claim_on_loss = no
|
|
}
|
|
becomes_independent = {
|
|
change = scope:going_independent
|
|
}
|
|
resolve_title_and_vassal_change = scope:going_independent
|
|
}
|
|
}
|
|
|
|
nomadic_realm_split_effect = {
|
|
$ORIGINAL_REALM_HOLDER$ = {
|
|
save_scope_as = root_scope
|
|
}
|
|
$NEW_RULER$ = {
|
|
save_scope_as = new_ruler_scope
|
|
}
|
|
primary_title = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier = tier_county
|
|
holder.top_liege = scope:root_scope
|
|
}
|
|
add_to_list = de_jure_realm_counties_of_primary
|
|
add_to_list = combined_counties_of_primary
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier = tier_county
|
|
holder.top_liege != scope:root_scope
|
|
}
|
|
add_to_list = de_jure_realm_counties_of_primary_outside_realm
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier = tier_county
|
|
}
|
|
add_to_list = de_jure_realm_counties_of_primary_combined
|
|
}
|
|
every_in_de_facto_hierarchy = {
|
|
limit = {
|
|
tier = tier_county
|
|
holder.top_liege ?= scope:root_scope
|
|
NOT = { is_in_list = de_jure_realm_counties_of_primary }
|
|
}
|
|
add_to_list = de_facto_realm_counties_of_primary
|
|
add_to_list = combined_counties_of_primary
|
|
}
|
|
}
|
|
# Pick a suitable capital County, as far away from your capital as possible
|
|
ordered_in_list = {
|
|
list = de_jure_realm_counties_of_primary
|
|
limit = {
|
|
NOT = {
|
|
this = scope:root_scope.capital_county
|
|
}
|
|
}
|
|
order_by = {
|
|
value = "title_province.squared_distance(scope:root_scope.capital_province)"
|
|
}
|
|
save_scope_as = new_capital
|
|
}
|
|
|
|
# Mark the capital duchy
|
|
scope:new_ruler_scope = {
|
|
scope:new_capital = {
|
|
add_to_list = counties_given_to_sibling
|
|
}
|
|
scope:new_capital.duchy = {
|
|
save_scope_as = capital_duchy
|
|
add_to_list = duchies_given_to_sibling
|
|
add_to_list = duchies_to_de_jure_shift
|
|
if = {
|
|
limit = {
|
|
holder.top_liege = scope:root_scope
|
|
holder.primary_title.tier < tier_kingdom
|
|
}
|
|
holder = {
|
|
add_to_list = rulers_transferred
|
|
}
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
is_in_list = combined_counties_of_primary
|
|
}
|
|
add_to_list = capital_duchy_counties
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
is_in_list = counties_given_to_sibling
|
|
}
|
|
}
|
|
add_to_list = counties_given_to_sibling
|
|
}
|
|
if = {
|
|
limit = {
|
|
holder.top_liege = scope:root_scope
|
|
holder.primary_title.tier < tier_kingdom
|
|
}
|
|
holder = {
|
|
add_to_list = rulers_transferred
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Expand in a 'ring' first
|
|
scope:new_capital.duchy = {
|
|
every_title_to_title_neighboring_duchy = {
|
|
limit = {
|
|
any_in_de_jure_hierarchy = {
|
|
OR = {
|
|
is_in_list = de_jure_realm_counties_of_primary
|
|
is_in_list = de_jure_realm_counties_of_primary_outside_realm
|
|
}
|
|
}
|
|
}
|
|
add_to_list = duchies_to_de_jure_shift
|
|
if = {
|
|
limit = {
|
|
any_in_de_jure_hierarchy = {
|
|
is_in_list = de_jure_realm_counties_of_primary
|
|
}
|
|
}
|
|
add_to_list = duchies_given_to_sibling
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
top_liege = scope:root_scope
|
|
primary_title.tier < tier_kingdom
|
|
NOT = { is_in_list = rulers_transferred }
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = rulers_transferred
|
|
}
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
is_in_list = de_jure_realm_counties_of_primary
|
|
}
|
|
add_to_list = counties_given_to_sibling
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
top_liege = scope:root_scope
|
|
primary_title.tier < tier_kingdom
|
|
NOT = { is_in_list = rulers_transferred }
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = rulers_transferred
|
|
}
|
|
}
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
NOT = { is_in_list = de_jure_realm_counties_of_primary }
|
|
}
|
|
add_to_list = counties_de_jure_shifted_to_sibling
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while = {
|
|
count = 50
|
|
limit = {
|
|
"list_size(counties_given_to_sibling)" < {
|
|
value = "list_size(de_jure_realm_counties_of_primary)"
|
|
multiply = $SPLIT_VALUE$
|
|
}
|
|
}
|
|
ordered_in_list = {
|
|
list = de_jure_realm_counties_of_primary_combined
|
|
limit = {
|
|
NOR = {
|
|
duchy = scope:root_scope.capital_county.duchy
|
|
duchy = { is_in_list = duchies_to_de_jure_shift }
|
|
is_in_list = counties_given_to_sibling
|
|
}
|
|
any_neighboring_county = {
|
|
OR = {
|
|
is_in_list = counties_given_to_sibling
|
|
duchy = { is_in_list = duchies_to_de_jure_shift }
|
|
}
|
|
}
|
|
}
|
|
order_by = {
|
|
value = "title_province.squared_distance(scope:root_scope.capital_province)"
|
|
}
|
|
duchy = {
|
|
add_to_list = duchies_to_de_jure_shift
|
|
if = {
|
|
limit = {
|
|
any_in_de_jure_hierarchy = {
|
|
is_in_list = de_jure_realm_counties_of_primary
|
|
}
|
|
}
|
|
add_to_list = duchies_given_to_sibling
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
top_liege = scope:root_scope
|
|
primary_title.tier < tier_kingdom
|
|
NOT = { is_in_list = rulers_transferred }
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = rulers_transferred
|
|
}
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
is_in_list = de_jure_realm_counties_of_primary
|
|
}
|
|
add_to_list = counties_given_to_sibling
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
top_liege = scope:root_scope
|
|
primary_title.tier < tier_kingdom
|
|
NOT = { is_in_list = rulers_transferred }
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = rulers_transferred
|
|
}
|
|
}
|
|
}
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
NOT = { is_in_list = de_jure_realm_counties_of_primary }
|
|
}
|
|
add_to_list = counties_de_jure_shifted_to_sibling
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hand out the titles properly
|
|
create_title_and_vassal_change = {
|
|
type = swear_fealty
|
|
add_claim_on_loss = yes
|
|
save_scope_as = change
|
|
}
|
|
|
|
# Give capital + capital duchy
|
|
scope:capital_duchy = {
|
|
change_title_holder = {
|
|
holder = scope:new_ruler_scope
|
|
change = scope:change
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = capital_duchy_counties
|
|
change_title_holder = {
|
|
holder = scope:new_ruler_scope
|
|
change = scope:change
|
|
}
|
|
}
|
|
|
|
# Form a new kingdom
|
|
save_scope_as = founder
|
|
scope:capital_duchy = {
|
|
save_scope_as = old_title
|
|
}
|
|
create_dynamic_title = {
|
|
tier = kingdom
|
|
name = NEW_CREATED_TITLE_NAME
|
|
}
|
|
scope:new_title = {
|
|
save_scope_as = new_kingdom_title
|
|
change_title_holder = {
|
|
holder = scope:new_ruler_scope
|
|
change = scope:change
|
|
}
|
|
generate_coa = yes
|
|
set_de_jure_liege_title = scope:root_scope.primary_title.empire
|
|
}
|
|
|
|
# Do everything else
|
|
every_in_list = {
|
|
list = counties_given_to_sibling
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
NOT = {
|
|
this = scope:new_ruler_scope
|
|
}
|
|
OR = {
|
|
this = scope:root_scope
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
}
|
|
}
|
|
change_title_holder = {
|
|
holder = scope:new_ruler_scope
|
|
change = scope:change
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
this = scope:new_ruler_scope
|
|
}
|
|
holder = {
|
|
liege = scope:root_scope
|
|
primary_title.tier < tier_kingdom
|
|
}
|
|
}
|
|
holder = {
|
|
change_liege = {
|
|
liege = scope:new_ruler_scope
|
|
change = scope:change
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
resolve_title_and_vassal_change = scope:change
|
|
|
|
every_in_list = {
|
|
list = duchies_to_de_jure_shift
|
|
set_de_jure_liege_title = scope:new_kingdom_title
|
|
}
|
|
}
|
|
}
|
|
|
|
mpo_abuse_authority_county_effect = {
|
|
location.duchy = {
|
|
every_de_jure_county = {
|
|
limit = {
|
|
county_ready_for_abuse_trigger = yes
|
|
}
|
|
change_county_fertility = -100
|
|
change_county_control = -40
|
|
add_county_modifier = {
|
|
modifier = mpo_paiza_abused_county_modifier
|
|
years = 4
|
|
}
|
|
add_to_temporary_list = counties_to_abuse
|
|
}
|
|
every_de_jure_county = {
|
|
limit = {
|
|
county_ready_for_abuse_trigger = yes
|
|
}
|
|
holder = {
|
|
add_opinion = {
|
|
modifier = angry_opinion
|
|
target = root
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
every_de_jure_county = {
|
|
limit = {
|
|
county_ready_for_abuse_trigger = yes
|
|
}
|
|
custom = custom.mpo_resources_gained_abuse
|
|
root.domicile ?= {
|
|
change_herd = medium_herd_value
|
|
}
|
|
root = {
|
|
add_gold = medium_gold_value
|
|
add_prestige = medium_prestige_value
|
|
}
|
|
}
|
|
}
|
|
}
|