1805 lines
42 KiB
Text
1805 lines
42 KiB
Text
####################################
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# Standard Fortification Buildings #
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####################################
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# Ramparts - Archers, Skirmishers
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# Curtain Walls - Heavy Cavalry, Economy
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# Watchtowers - Heavy Infantry, Light Cavalry
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# Hill Forts - Pikemen, Skirmishers
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### ramparts
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ramparts_01 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_1_cost
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levy = normal_building_levy_tier_1
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max_garrison = normal_building_max_garrison_tier_1
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province_modifier = {
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fort_level = normal_building_fort_level_tier_1
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stationed_archers_damage_mult = low_maa_damage_tier_1
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stationed_skirmishers_damage_mult = low_maa_damage_tier_1
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_1
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travel_danger = -1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_02
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type_icon = "icon_building_ramparts.dds"
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ai_value = {
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base = 10
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ai_tier_1_building_modifier = yes
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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modifier = {
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factor = 5
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free_building_slots <= 3
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scope:holder.capital_province = this
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}
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modifier = {
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factor = 5
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free_building_slots <= 2
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}
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modifier = {
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factor = 5
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free_building_slots <= 1
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}
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culture_likely_to_fortify_modifier = yes
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}
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}
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ramparts_02 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_motte
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_2_cost
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levy = normal_building_levy_tier_2
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max_garrison = normal_building_max_garrison_tier_2
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province_modifier = {
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fort_level = normal_building_fort_level_tier_2
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_2
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stationed_skirmishers_damage_mult = low_maa_damage_tier_2
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_2
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travel_danger = -2
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_03
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ai_value = {
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base = 9
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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ramparts_03 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_battlements
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_3_cost
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levy = normal_building_levy_tier_3
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max_garrison = normal_building_max_garrison_tier_3
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province_modifier = {
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fort_level = normal_building_fort_level_tier_3
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defender_holding_advantage = normal_building_advantage_tier_1
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_3
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stationed_skirmishers_damage_mult = low_maa_damage_tier_3
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_3
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travel_danger = -3
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_04
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ai_value = {
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base = 8
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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}
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}
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ramparts_04 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_battlements
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_4_cost
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levy = normal_building_levy_tier_4
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max_garrison = normal_building_max_garrison_tier_4
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province_modifier = {
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fort_level = normal_building_fort_level_tier_4
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defender_holding_advantage = normal_building_advantage_tier_1
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_4
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stationed_skirmishers_damage_mult = low_maa_damage_tier_4
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_4
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travel_danger = -4
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}
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county_modifier = {
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hostile_raid_time = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_05
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ai_value = {
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base = 7
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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}
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}
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ramparts_05 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_hoardings
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_5_cost
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levy = normal_building_levy_tier_5
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max_garrison = normal_building_max_garrison_tier_5
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province_modifier = {
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fort_level = normal_building_fort_level_tier_5
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defender_holding_advantage = normal_building_advantage_tier_1
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_5
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stationed_skirmishers_damage_mult = low_maa_damage_tier_5
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_5
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travel_danger = -5
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}
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county_modifier = {
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hostile_raid_time = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_06
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ai_value = {
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base = 6
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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}
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}
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ramparts_06 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_hoardings
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_6_cost
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levy = normal_building_levy_tier_6
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max_garrison = normal_building_max_garrison_tier_6
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province_modifier = {
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fort_level = normal_building_fort_level_tier_6
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defender_holding_advantage = normal_building_advantage_tier_2
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_6
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stationed_skirmishers_damage_mult = low_maa_damage_tier_6
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_6
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travel_danger = -6
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}
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county_modifier = {
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hostile_raid_time = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_07
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ai_value = {
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base = 5
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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}
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}
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ramparts_07 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_machicolations
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_7_cost
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levy = normal_building_levy_tier_7
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max_garrison = normal_building_max_garrison_tier_7
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province_modifier = {
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fort_level = normal_building_fort_level_tier_7
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defender_holding_advantage = normal_building_advantage_tier_2
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_7
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stationed_skirmishers_damage_mult = low_maa_damage_tier_7
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_7
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travel_danger = -7
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}
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county_modifier = {
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hostile_raid_time = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = ramparts_08
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ai_value = {
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base = 4
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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}
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}
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ramparts_08 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_ramparts_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_machicolations
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_8_cost
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levy = normal_building_levy_tier_8
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max_garrison = normal_building_max_garrison_tier_8
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province_modifier = {
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fort_level = normal_building_fort_level_tier_8
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defender_holding_advantage = normal_building_advantage_tier_2
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tax_mult = 0.02
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stationed_archers_damage_mult = low_maa_damage_tier_8
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stationed_skirmishers_damage_mult = low_maa_damage_tier_8
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_8
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travel_danger = -8
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}
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county_modifier = {
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hostile_raid_time = 0.1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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ai_value = {
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base = 3
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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}
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}
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### curtain_walls
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curtain_walls_01 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_curtain_walls_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_1_cost
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max_garrison = normal_building_max_garrison_tier_1
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province_modifier = {
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monthly_income = poor_building_tax_tier_1
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fort_level = normal_building_fort_level_tier_1
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stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_1
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stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_1
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travel_danger = -1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = curtain_walls_02
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type_icon = "icon_building_curtain_walls.dds"
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ai_value = {
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base = 10
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ai_tier_1_building_modifier = yes
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ai_tier_1_economical_building_preference_modifier = yes
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modifier = {
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add = 1
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scope:holder = {
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culture = {
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has_cultural_parameter = ai_more_likely_to_fortify
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}
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}
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}
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ai_general_building_modifier = yes
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directive_to_fortify_modifier = yes
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modifier = {
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factor = 5
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free_building_slots <= 3
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scope:holder.capital_province = this
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}
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modifier = {
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factor = 5
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free_building_slots <= 2
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}
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modifier = {
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factor = 5
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free_building_slots <= 1
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}
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}
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}
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curtain_walls_02 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_curtain_walls_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_motte
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = cheap_building_tier_2_cost
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max_garrison = normal_building_max_garrison_tier_2
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province_modifier = {
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monthly_income = poor_building_tax_tier_2
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fort_level = normal_building_fort_level_tier_2
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stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_2
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stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_2
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travel_danger = -2
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}
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county_modifier = {
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supply_limit = 300
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = curtain_walls_03
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ai_value = {
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base = 9
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
curtain_walls_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_curtain_walls_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_3
|
|
fort_level = normal_building_fort_level_tier_3
|
|
stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_3
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
travel_danger = -3
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = curtain_walls_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
curtain_walls_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_curtain_walls_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_4
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_4
|
|
fort_level = normal_building_fort_level_tier_4
|
|
stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_4
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
travel_danger = -4
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = curtain_walls_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
curtain_walls_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_curtain_walls_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_5
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_5
|
|
fort_level = normal_building_fort_level_tier_5
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_5
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
travel_danger = -5
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = curtain_walls_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
curtain_walls_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_curtain_walls_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_6
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_6
|
|
fort_level = normal_building_fort_level_tier_6
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_6
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
travel_danger = -6
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
supply_limit_mult = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = curtain_walls_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
curtain_walls_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_curtain_walls_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_machicolations
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_7
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_7
|
|
fort_level = normal_building_fort_level_tier_7
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_7
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_7
|
|
travel_danger = -7
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
supply_limit_mult = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = curtain_walls_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
curtain_walls_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_curtain_walls_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_machicolations
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_8
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_8
|
|
fort_level = normal_building_fort_level_tier_8
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
stationed_heavy_cavalry_damage_mult = low_maa_damage_tier_8
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_8
|
|
travel_danger = -8
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
supply_limit_mult = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### watchtowers
|
|
|
|
watchtowers_01 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
fort_level = normal_building_fort_level_tier_1
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_1
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_1
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_1
|
|
travel_danger = -1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_02
|
|
|
|
type_icon = "icon_building_watchtowers.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 3
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 2
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
watchtowers_02 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_motte
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
fort_level = normal_building_fort_level_tier_2
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_2
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_2
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_2
|
|
travel_danger = -2
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
watchtowers_03 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = normal_building_fort_level_tier_3
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_3
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_3
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
travel_danger = -3
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
watchtowers_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_4
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
fort_level = normal_building_fort_level_tier_4
|
|
supply_limit = 300
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_4
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_4
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
travel_danger = -4
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
watchtowers_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_5
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_5
|
|
fort_level = normal_building_fort_level_tier_5
|
|
supply_limit = 300
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_5
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_5
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
travel_danger = -5
|
|
epidemic_resistance = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.15
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
watchtowers_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_6
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_6
|
|
fort_level = normal_building_fort_level_tier_6
|
|
supply_limit = 300
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_6
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_6
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
travel_danger = -6
|
|
epidemic_resistance = 8
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.15
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
watchtowers_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_machicolations
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_7
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_7
|
|
fort_level = normal_building_fort_level_tier_7
|
|
supply_limit = 600
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_7
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_7
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_7
|
|
travel_danger = -7
|
|
epidemic_resistance = 10
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.15
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watchtowers_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
watchtowers_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = watchtowers_desc
|
|
|
|
can_construct_potential = {
|
|
building_watchtowers_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_machicolations
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
max_garrison = normal_building_max_garrison_tier_8
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_8
|
|
fort_level = normal_building_fort_level_tier_8
|
|
supply_limit = 600
|
|
stationed_heavy_infantry_damage_mult = low_maa_damage_tier_8
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_8
|
|
stationed_light_cavalry_damage_mult = low_maa_damage_tier_8
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_8
|
|
travel_danger = -8
|
|
epidemic_resistance = 12
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.2
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
modifier = {
|
|
add = 1
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_fortify
|
|
}
|
|
}
|
|
}
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
### hill_forts
|
|
|
|
hill_forts_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
fort_level = good_building_fort_level_tier_1
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_1
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_1
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_1
|
|
travel_danger = -1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_02
|
|
|
|
type_icon = "icon_building_hill_forts.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 3
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 2
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
hill_forts_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_motte
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_2
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_2
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_2
|
|
travel_danger = -2
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
monthly_county_control_decline_factor = -0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
hill_forts_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_3
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_3
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_3
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_3
|
|
travel_danger = -3
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
monthly_county_control_decline_factor = -0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_forts_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_4
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
fort_level = good_building_fort_level_tier_4
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_4
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_4
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_4
|
|
travel_danger = -4
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.1
|
|
monthly_county_control_decline_factor = -0.1
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_forts_05 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_5
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_5
|
|
fort_level = good_building_fort_level_tier_5
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_5
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_5
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_5
|
|
travel_danger = -5
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.15
|
|
monthly_county_control_decline_factor = -0.15
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_forts_06 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_6
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_6
|
|
fort_level = good_building_fort_level_tier_6
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_6
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_6
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_6
|
|
travel_danger = -6
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.15
|
|
monthly_county_control_decline_factor = -0.15
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_forts_07 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_machicolations
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_7
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_7
|
|
fort_level = good_building_fort_level_tier_7
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_7
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_7
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_7
|
|
travel_danger = -7
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.15
|
|
monthly_county_control_decline_factor = -0.15
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_forts_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_forts_08 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_forts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_machicolations
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
max_garrison = good_building_max_garrison_tier_8
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_8
|
|
fort_level = good_building_fort_level_tier_8
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_8
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_8
|
|
stationed_pikemen_damage_mult = low_maa_damage_tier_8
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_8
|
|
travel_danger = -8
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.2
|
|
monthly_county_control_decline_factor = -0.2
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|