N3OW/common/artifacts/visuals/_visuals.info
2026-10-30 20:15:46 +00:00

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# Determines the visuals of an artifact and ties together 2d and 3d visuals
# Picks a random valid one based on the triggers, passes in the scopes from the creation/reforge like the text does
example = {
icon = "icon_name.dds"
asset = "asset_name"
# optional field with no gameplay effect. Only needed for automatic test artifact generation
default_type = type_key
# Support entity type for the court scene, looked up in the support_type block of the court scene settings
# pedestal is an old alias of this field
support_type = "tall"
# Optional entity used when the artifact is shown on a character portrait, same format as asset. Falls back to asset
portrait_asset = "asset_name"
icon = {
trigger = {
<trigger>
#root scope is the owner
#scope:artifact is the artifact being made
#scope:artifact.creator is how to access the creator when different from the owner
}
reference = "icon_name.dds"
}
asset = {
trigger = {
<trigger>
}
reference = "asset_name"
}
}