33 lines
1,007 B
Text
33 lines
1,007 B
Text
# Determines the visuals of an artifact and ties together 2d and 3d visuals
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# Picks a random valid one based on the triggers, passes in the scopes from the creation/reforge like the text does
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example = {
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icon = "icon_name.dds"
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asset = "asset_name"
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# optional field with no gameplay effect. Only needed for automatic test artifact generation
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default_type = type_key
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# Support entity type for the court scene, looked up in the support_type block of the court scene settings
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# pedestal is an old alias of this field
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support_type = "tall"
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# Optional entity used when the artifact is shown on a character portrait, same format as asset. Falls back to asset
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portrait_asset = "asset_name"
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icon = {
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trigger = {
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<trigger>
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#root scope is the owner
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#scope:artifact is the artifact being made
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#scope:artifact.creator is how to access the creator when different from the owner
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}
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reference = "icon_name.dds"
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}
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asset = {
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trigger = {
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<trigger>
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}
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reference = "asset_name"
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}
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}
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