N3OW/common/customizable_localization/99_fr_custom_loc.txt
2025-02-20 17:49:25 +00:00

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####################################
# FRENCH CUSTOM LOCALISATION #
# By Xavier Zimmermann #
####################################
###################################
## I. PERSONNAGES HOMME OU FEMME ##
###################################
##################
## TERMINAISONS ##
##################
# FR_E (blessé\blessée ; Pluriel ; Sans espace avant)
# FR_EOpp (Pluriel ; Sans espace avant)
# FR_EauElle (beau\belle, jumeau\jumelle ; Sans espace avant)
# FR_EauxElles (beaux\belles ; Pluriel ; Sans espace avant)
# FR_EEsse (traître\traîtresse ; Pluriel ; Sans espace avant)
# FR_EEtte (ce\cette ; Sans espace avant)
# FR_ErEre (Pluriel ; Sans espace avant)
# FR_Eresse (devin\devineresse ; Pluriel ; Sans espace avant)
# FR_EteEtesse (poète\poétesse ; Pluriel ; Sans espace avant)
# FR_EtEte (secret\secrète, inquiet\inquiète ; Pluriel ; Sans espace avant)
# FR_EtEtte (cet\cette; muet\muette ; Pluriel ; Sans espace avant)
# FR_EurEresse (chasseur\chasseresse, vengeur\vengeresse ; Pluriel ; Sans espace avant)
# FR_EurRice (Pluriel ; Sans espace avant)
# FR_FVe (lascif\lascive ; Pluriel ; Sans espace avant)
# FR_IeuxIeille (vieux\vieille ; Sans espace avant)
# FR_LLle (tel\telle ; Pluriel ; Sans espace avant)
# FR_NNne (poltron\poltronne ; Pluriel ; Sans espace avant)
# FR_OnA (mon\ma, son\sa ; Sans espace avant)
# FR_OnAOpp (Sans espace avant)
# FR_OuOlle (fou\folle, mou\molle ; Pluriel ; Sans espace avant)
# FR_RSe (entremetteur\entremetteuse ; Pluriel ; Sans espace avant)
# FR_Hesse (duc\duchesse ; Pluriel ; Sans espace avant)
# FR_SSse (gros\grosse, las\lasse ; Sans espace avant)
# FR_TTte (sot\sotte ; Pluriel ; Sans espace avant)
# FR_XCe (doux\douce ; Sans espace avant)
# FR_XSe (furieux\furieuse ; Sans espace avant)
# FR_XSeOpp (Sans espace avant)
# FR_XSse (faux\fausse, roux\rousse ; Sans espace avant)
# FR_He (franc\franche ; Pluriel ; Sans espace avant)
# FR_EfEve (bref\brève ; Pluriel ; Sans espace avant)
# FR_Te (favori\favorite ; Sans espace avant)
# FR_AuxAles (vassaux\vassales, égaux\égales ; Pluriel ; Sans espace avant)
# FR_Es (assis\assises ; Pluriel ; Sans espace avant)
# FR_SEs (amis\amies ; Pluriel ; Sans espace avant)
# FR_STes (tous\toutes ; Pluriel ; Sans espace avant)
# FR_XSes (pieux\pieuses ; Pluriel ; Sans espace avant)
# FR_AinIne (copain\copine ; Sans espace avant)
##################
#### ARTICLES ####
##################
# FR_AuAla
# FR_DuDela
# FR_LeLa
# FR_LeLaOpp
# FR_CeluiCelle
# FR_IlElle
# FR_LuiElle
# FR_LequelLaquelle
# FR_EuxElles (eux\elles ; Pluriel)
# FR_IlsElles (ils\elles ; Pluriel)
# FR_EluiElle (e lui\elle ; Sans espace avant)
# FR_SilSielle (sil\si elle)
# FR_SilsSielles (sils\si elles ; Pluriel)
# FR_LLa (l\la ; Sans espace après)
# FR_AlAla (à\à la ; Sans espace après)
# FR_DDe (d\de ; Sans espace après)
##################
###### NOMS ######
##################
# FR_MonseigneurMadame
# FR_SeigneurDame (Pluriel)
# FR_SieurDame (Pluriel)
# FR_EpouxEpouse
# FR_EpouxEpouseOpp
# FR_PaternelMaternel
# FR_GarconFille (Pluriel)
# FR_ServiteurServante (Pluriel)
#################################
# II. REMPLACEMENT DE COMMANDES #
#################################
# FR_RelationToMe_OnA - mon\ma + RelationToMe
# FR_RelationToMe_Le - le\la + RelationToMe
# FR_RelationToMeShort_OnA - mon\ma + RelationToMeShort
# FR_RelationToMeShort_Le - le\la + RelationToMeShort
# FR_Du_signature_weapon - signature_weapon
# FR_OnA_signature_weapon - signature_weapon
# FR_Un_signature_weapon - signature_weapon
# FR_CompositionType_lela - CompositionType
# FR_Le_PointOfRidicule - le pour PointOfRidicule
# FR_du_CharacterIntroductionSupportNoComma pour CharacterIntroductionSupportNoComma
# FR_du_MyCharacterIntroductionNoComma pour MyCharacterIntroductionNoComma
# FR_du_YourCharacterIntroductionNoComma pour YourCharacterIntroductionNoComma
# FR_du_HerHisCharacterIntroductionNoComma pour HerHisCharacterIntroductionNoComma
# FR_du_MyCharacterIntroduction pour MyCharacterIntroduction
# FR_du_YourCharacterIntroduction pour YourCharacterIntroduction
# FR_du_HerHisCharacterIntroduction pour HerHisCharacterIntroduction
# FR_au_CharacterIntroductionSupportNoComma pour CharacterIntroductionSupportNoComma
# FR_au_MyCharacterIntroductionNoComma pour MyCharacterIntroductionNoComma
# FR_au_YourCharacterIntroductionNoComma pour YourCharacterIntroductionNoComma
# FR_au_HerHisCharacterIntroductionNoComma pour HerHisCharacterIntroductionNoComma
# FR_au_MyCharacterIntroduction pour MyCharacterIntroduction
# FR_au_YourCharacterIntroduction pour YourCharacterIntroduction
# FR_au_HerHisCharacterIntroduction pour HerHisCharacterIntroduction
# FR_education_focus_Du pour education_focus
# FR_education_focus_child_Du pour education_focus_child
# FR_quirk_neg_adjective_Char pour quirk_neg_adjective
# FR_TerrainTypeProvince_Plural pour TerrainTypeProvince
# FR_GetDisability_Adj_Char pour GetDisability
# FR_GetFaithGrandTemple_Au pour GetFaithGrandTemple
# FR_GetYoungMiddleAgedOld_Un pour GetYoungMiddleAgedOld
# FR_get_hold_court_8100_parent_Son pour get_hold_court_8100_parent
# FR_GetUnbelieverTerm_Plural pour GetUnbelieverTerm
# FR_GetUnbelieverTerm_Gender pour GetUnbelieverTerm
# FR_GetCrime_Nickname pour GetCrime
# FR_GetInspirationTypeVerb_Inf pour GetInspirationTypeVerb
# FR_au_BG_GameType pour BG_GameType
# FR_de_BG_GameType pour BG_GameType
# FR_CouncilPosition_Le pour CouncilPosition
# FR_GetRandomWonContest_Le pour GetRandomWonContest
# FR_GetRealmOrDomicileConcept_FR_Le pour GetRealmOrDomicileConcept
# FR_GetCourtOwnerConcept_FR_Du pour GetCourtOwnerConcept
# FR_FaithGenderedAdj - GetFaith.GetAdjective\GetFaith.GetAdherentName (scope: character)
# FR_Scheme_FullAction - GetActionName - SCHEME_FULL_ACTION_NAME
##################################
# III. COMMANDES SUPPLEMENTAIRES #
##################################
# - Char: commande de base
# - Char_L: affiche "le/la" pour "sans terre"
# - Char_U: affiche "vous" quand perso est le joueur
# - Char_P: affiche Prince
# - Char_Pi: affiche "le/la" pour les titres comme prince, seulement si le perso est marié ou avec terre
# FR_le_Char_Pi devant GetTitledFirstName, GetShortUINameNotMe (Sans espace après)
# FR_du_Char_Pi
# FR_au_Char_Pi
# FR_le_Char_P devant GetFullName, GetFullNameNicknamed, GetUINameNotMe (Sans espace après)
# FR_du_Char_P
# FR_au_Char_P
# FR_le_Char_U_P devant GetUIName (Sans espace après)
# FR_du_Char_U_P
# FR_au_Char_U_P
# FR_le_Char_U_Pi devant GetShortUIName (Sans espace après)
# FR_du_Char_U_Pi
# FR_au_Char_U_Pi
# FR_le_Char_L devant GetTitleTierName, GetTitleAsName (Sans espace après)
# FR_du_Char_L
# FR_au_Char_L
# FR_le_Char devant GetName (Sans espace après)
# FR_du_Char
# FR_au_Char
# FR_De_HouseOfWorshipPlural devant HouseOfWorshipPlural (Sans espace après)
# FR_GetInspirationOwnerType_OnA devant GetInspirationOwnerType (Sans espace avant ; Sans espace après)
# FR_GetInspirationTypeRoom_Le devant GetInspirationTypeRoom (Sans espace après)
# FR_GetInspirationTypeRoom_Du devant GetInspirationTypeRoom (Sans espace après)
# FR_GetInspirationTypeRoom_OnA devant GetInspirationTypeRoom (Sans espace avant ; Sans espace après)
# FR_InspirationAdventureDestination_En devant InspirationAdventureDestination (Sans espace apres)
# FR_GetInspirationMaterialType_Du devant GetInspirationMaterialType (Sans espace apres)
# FR_GetInspirationMaterialType_OnA devant GetInspirationMaterialType (Sans espace avant ; Sans espace apres)
# FR_GetInspirationTypeObject_OnA devant GetInspirationTypeObject (Sans espace avant ; Sans espace apres)
# FR_GetInspirationTypeObject_Le devant GetInspirationTypeObject (Sans espace apres)
# FR_InspirationSmithBaseType_OnA devant InspirationSmithBaseType (Sans espace avant ; Sans espace apres)
# FR_InspirationSmithBaseType_Le devant InspirationSmithBaseType (Sans espace apres)
# FR_Le_GetVersusRound devant GetVersusRound
# FR_Artifact_OnA devant une commande d'artefact (Avec espace apres)
# FR_Le_ArtifactType devant le type d'artefact (Sans espace apres)
# FR_E_ArtifactType pour le type d'artefact
# FR_ActivityShort_template
# FR_Le_ActivityShort devant l'activité GetShortName (Sans espace apres)
# FR_Au_ActivityShort devant l'activité GetShortName (Sans espace apres)
# FR_Du_ActivityShort devant l'activité GetShortName (Sans espace apres)
# FR_E_Activity devant l'activité GetName ou GetShortName (Sans espace apres)
# FR_ActivityFull_template
# FR_Le_ActivityFull devant l'activité GetName (Sans espace apres)
# FR_Au_ActivityFull devant l'activité GetName (Sans espace apres)
# FR_Du_ActivityFull devant l'activité GetName (Sans espace apres)
# FR_ActivityPhase_template
# FR_Le_ActivityPhase
# FR_Du_ActivityPhase
# FR_Au_ActivityPhase
# FR_E_ActivityPhase
# FR_Le_ArtifactAnimalType
# FR_Du_ArtifactAnimalType
# FR_Au_ArtifactAnimalType
# FR_De_ArtifactAnimalType
# FR_E_ArtifactAnimalType
# FR_Le_GetAnimalType
# FR_Du_GetAnimalType
# FR_Au_GetAnimalType
# FR_De_GetAnimalType devant GetAnimalType ou GetAnimalPlural
# FR_E_GetAnimalType pour GetAnimalType ou GetAnimalPlural
# FR_Le_GetAnimalTypeCaptive
# FR_Du_GetAnimalTypeCaptive
# FR_Au_GetAnimalTypeCaptive
# FR_De_GetAnimalTypeCaptive
# FR_E_GetAnimalTypeCaptive
# FR_Le_GetAnimalTypeGamebird
# FR_Du_GetAnimalTypeGamebird
# FR_Au_GetAnimalTypeGamebird
# FR_De_GetAnimalTypeGamebird
# FR_E_GetAnimalTypeGamebird
# FR_Le_GetAnimalTypeKill
# FR_Du_GetAnimalTypeKill
# FR_Au_GetAnimalTypeKill
# FR_De_GetAnimalTypeKill
# FR_E_GetAnimalTypeKill
# FR_Le_GetAnimalTypeMismanaged
# FR_Du_GetAnimalTypeMismanaged
# FR_Au_GetAnimalTypeMismanaged
# FR_De_GetAnimalTypeMismanaged
# FR_E_GetAnimalTypeMismanaged
# FR_Le_GetAnimalTypeTame
# FR_Du_GetAnimalTypeTame
# FR_Au_GetAnimalTypeTame
# FR_De_GetAnimalTypeTame
# FR_E_GetAnimalTypeTame
# FR_Le_GetAnimalTypeWaterfowl
# FR_Du_GetAnimalTypeWaterfowl
# FR_Au_GetAnimalTypeWaterfowl
# FR_De_GetAnimalTypeWaterfowl
# FR_E_GetAnimalTypeWaterfowl
# FR_Le_GetRaptorType
# FR_Du_GetRaptorType
# FR_Au_GetRaptorType
# FR_De_GetRaptorType
# FR_E_GetRaptorType
# FR_Le_GetRegionalDeerType
# FR_Du_GetRegionalDeerType
# FR_Au_GetRegionalDeerType
# FR_De_GetRegionalDeerType
# FR_E_GetRegionalDeerType
# FR_Le_GetRegionalEagleType
# FR_Du_GetRegionalEagleType
# FR_Au_GetRegionalEagleType
# FR_De_GetRegionalEagleType
# FR_E_GetRegionalEagleType
# FR_Le_GetRegionalWolfType
# FR_Du_GetRegionalWolfType
# FR_Au_GetRegionalWolfType
# FR_De_GetRegionalWolfType
# FR_E_GetRegionalWolfType
# FR_Le_RegionalFerociousAnimal
# FR_Du_RegionalFerociousAnimal
# FR_Au_RegionalFerociousAnimal
# FR_De_RegionalFerociousAnimal
# FR_E_RegionalFerociousAnimal
# FR_E_GetRandomRegionalSmallGame
##################################################################
##################################################################
FR_gender_template = { # all basic gendered character custom commands are based on it
type = character
log_loc_errors = no
text = {
trigger = {
trigger_if = { # one character (Custom)
limit = {
exists = this
NOT = { exists = scope:second }
}
this = { is_female = yes }
}
trigger_if = { # two characters (Custom2)
limit = {
exists = this
exists = scope:second
}
this = { is_female = yes }
scope:second = { is_female = yes }
}
}
localization_key = CustomLoc_FR_female_
}
text = {
localization_key = CustomLoc_FR_male_
fallback = yes
}
}
FR_AlAla = {
log_loc_errors = no
parent = FR_gender_template
suffix = AlAla
}
FR_AuAla = {
log_loc_errors = no
parent = FR_gender_template
suffix = AuAla
}
FR_AuxAles = {
log_loc_errors = no
parent = FR_gender_template
suffix = AuxAles
}
FR_CeluiCelle = {
log_loc_errors = no
parent = FR_gender_template
suffix = CeluiCelle
}
FR_DDe = {
log_loc_errors = no
parent = FR_gender_template
suffix = DDe
}
FR_DuDela = {
log_loc_errors = no
parent = FR_gender_template
suffix = DuDela
}
FR_E = {
log_loc_errors = no
parent = FR_gender_template
suffix = E
}
FR_EauElle = {
log_loc_errors = no
parent = FR_gender_template
suffix = EauElle
}
FR_EauxElles = {
log_loc_errors = no
parent = FR_gender_template
suffix = EauxElles
}
FR_EEsse = {
log_loc_errors = no
parent = FR_gender_template
suffix = EEsse
}
FR_EEtte = {
log_loc_errors = no
parent = FR_gender_template
suffix = EEtte
}
FR_EfEve = {
log_loc_errors = no
parent = FR_gender_template
suffix = EfEve
}
FR_EluiElle = {
log_loc_errors = no
parent = FR_gender_template
suffix = EluiElle
}
FR_EOpp = {
log_loc_errors = no
parent = FR_gender_template
suffix = EOpp
}
FR_EpouxEpouse = {
log_loc_errors = no
parent = FR_gender_template
suffix = EpouxEpouse
}
FR_EpouxEpouseOpp = {
log_loc_errors = no
parent = FR_gender_template
suffix = EpouxEpouseOpp
}
FR_ErEre = {
log_loc_errors = no
parent = FR_gender_template
suffix = ErEre
}
FR_Eresse = {
log_loc_errors = no
parent = FR_gender_template
suffix = Eresse
}
FR_Es = {
log_loc_errors = no
parent = FR_gender_template
suffix = Es
}
FR_SEs = {
log_loc_errors = no
parent = FR_gender_template
suffix = SEs
}
FR_EteEtesse = {
log_loc_errors = no
parent = FR_gender_template
suffix = EteEtesse
}
FR_EtEte = {
log_loc_errors = no
parent = FR_gender_template
suffix = EtEte
}
FR_EtEtte = {
log_loc_errors = no
parent = FR_gender_template
suffix = EtEtte
}
FR_EurEresse = {
log_loc_errors = no
parent = FR_gender_template
suffix = EurEresse
}
FR_EurRice = {
log_loc_errors = no
parent = FR_gender_template
suffix = EurRice
}
FR_EuxElles = {
log_loc_errors = no
parent = FR_gender_template
suffix = EuxElles
}
FR_FVe = {
log_loc_errors = no
parent = FR_gender_template
suffix = FVe
}
FR_GarconFille = {
log_loc_errors = no
parent = FR_gender_template
suffix = GarconFille
}
FR_He = {
log_loc_errors = no
parent = FR_gender_template
suffix = He
}
FR_Hesse = {
log_loc_errors = no
parent = FR_gender_template
suffix = Hesse
}
FR_IeuxIeille = {
log_loc_errors = no
parent = FR_gender_template
suffix = IeuxIeille
}
FR_IlElle = {
log_loc_errors = no
parent = FR_gender_template
suffix = IlElle
}
FR_IlsElles = {
log_loc_errors = no
parent = FR_gender_template
suffix = IlsElles
}
FR_LeLa = {
log_loc_errors = no
parent = FR_gender_template
suffix = LeLa
}
FR_LeLaOpp = {
log_loc_errors = no
parent = FR_gender_template
suffix = LeLaOpp
}
FR_LLa = {
log_loc_errors = no
parent = FR_gender_template
suffix = LLa
}
FR_LLle = {
log_loc_errors = no
parent = FR_gender_template
suffix = LLle
}
FR_LuiElle = {
log_loc_errors = no
parent = FR_gender_template
suffix = LuiElle
}
FR_MonseigneurMadame = {
log_loc_errors = no
parent = FR_gender_template
suffix = MonseigneurMadame
}
FR_NNne = {
log_loc_errors = no
parent = FR_gender_template
suffix = NNne
}
FR_OnA = {
log_loc_errors = no
parent = FR_gender_template
suffix = OnA
}
FR_OnAOpp = {
log_loc_errors = no
parent = FR_gender_template
suffix = OnAOpp
}
FR_OuOlle = {
log_loc_errors = no
parent = FR_gender_template
suffix = OuOlle
}
FR_PaternelMaternel = {
log_loc_errors = no
parent = FR_gender_template
suffix = PaternelMaternel
}
FR_RSe = {
log_loc_errors = no
parent = FR_gender_template
suffix = RSe
}
FR_SeigneurDame = {
log_loc_errors = no
parent = FR_gender_template
suffix = SeigneurDame
}
FR_ServiteurServante = {
log_loc_errors = no
parent = FR_gender_template
suffix = ServiteurServante
}
FR_SieurDame = {
log_loc_errors = no
parent = FR_gender_template
suffix = SieurDame
}
FR_SilSielle = {
log_loc_errors = no
parent = FR_gender_template
suffix = SilSielle
}
FR_SilsSielles = {
log_loc_errors = no
parent = FR_gender_template
suffix = SilsSielles
}
FR_SSse = {
log_loc_errors = no
parent = FR_gender_template
suffix = SSse
}
FR_STes = {
log_loc_errors = no
parent = FR_gender_template
suffix = STes
}
FR_XSes = {
log_loc_errors = no
parent = FR_gender_template
suffix = XSes
}
FR_Te = {
log_loc_errors = no
parent = FR_gender_template
suffix = Te
}
FR_TTte = {
log_loc_errors = no
parent = FR_gender_template
suffix = TTte
}
FR_XCe = {
log_loc_errors = no
parent = FR_gender_template
suffix = XCe
}
FR_XSe = {
log_loc_errors = no
parent = FR_gender_template
suffix = XSe
}
FR_XSeOpp = {
log_loc_errors = no
parent = FR_gender_template
suffix = XSeOpp
}
FR_XSse = {
log_loc_errors = no
parent = FR_gender_template
suffix = XSse
}
FR_AinIne = {
log_loc_errors = no
parent = FR_gender_template
suffix = AinIne
}
FR_LequelLaquelle = {
log_loc_errors = no
parent = FR_gender_template
suffix = LequelLaquelle
}
#############################################
#############################################
FR_RelationToMe_OnA = {
log_loc_errors = no
parent = RelationToMe
suffix = _FR_OnA
}
FR_RelationToMe_Le = {
log_loc_errors = no
parent = RelationToMe
suffix = _FR_Le
}
FR_RelationToMeShort_OnA = {
log_loc_errors = no
parent = RelationToMeShort
suffix = _FR_OnA
}
FR_RelationToMeShort_Le = {
log_loc_errors = no
parent = RelationToMeShort
suffix = _FR_Le
}
FR_Du_signature_weapon = {
log_loc_errors = no
parent = signature_weapon
suffix = _FR_Du
}
FR_OnA_signature_weapon = {
log_loc_errors = no
parent = signature_weapon
suffix = _FR_OnA
}
FR_Un_signature_weapon = {
log_loc_errors = no
parent = signature_weapon
suffix = _FR_Un
}
FR_CompositionType_lela = {
log_loc_errors = no
parent = CompositionType
suffix = _FR_Le
}
FR_Le_PointOfRidicule = {
log_loc_errors = no
parent = PointOfRidicule
suffix = _FR_Le
}
FR_du_CharacterIntroductionSupportNoComma = {
log_loc_errors = no
parent = CharacterIntroductionSupportNoComma
suffix = _FR_Du
}
FR_du_MyCharacterIntroductionNoComma = {
log_loc_errors = no
parent = MyCharacterIntroductionNoComma
suffix = _FR_Du
}
FR_du_YourCharacterIntroductionNoComma = {
log_loc_errors = no
parent = YourCharacterIntroductionNoComma
suffix = _FR_Du
}
FR_du_HerHisCharacterIntroductionNoComma = {
log_loc_errors = no
parent = HerHisCharacterIntroductionNoComma
suffix = _FR_Du
}
FR_du_MyCharacterIntroduction = {
log_loc_errors = no
parent = MyCharacterIntroduction
suffix = _FR_Du
}
FR_du_YourCharacterIntroduction = {
log_loc_errors = no
parent = YourCharacterIntroduction
suffix = _FR_Du
}
FR_du_HerHisCharacterIntroduction = {
log_loc_errors = no
parent = HerHisCharacterIntroduction
suffix = _FR_Du
}
FR_au_CharacterIntroductionSupportNoComma = {
log_loc_errors = no
parent = CharacterIntroductionSupportNoComma
suffix = _FR_Au
}
FR_au_MyCharacterIntroductionNoComma = {
log_loc_errors = no
parent = MyCharacterIntroductionNoComma
suffix = _FR_Au
}
FR_au_YourCharacterIntroductionNoComma = {
log_loc_errors = no
parent = YourCharacterIntroductionNoComma
suffix = _FR_Au
}
FR_au_HerHisCharacterIntroductionNoComma = {
log_loc_errors = no
parent = HerHisCharacterIntroductionNoComma
suffix = _FR_Au
}
FR_au_MyCharacterIntroduction = {
log_loc_errors = no
parent = MyCharacterIntroduction
suffix = _FR_Au
}
FR_au_YourCharacterIntroduction = {
log_loc_errors = no
parent = YourCharacterIntroduction
suffix = _FR_Au
}
FR_au_HerHisCharacterIntroduction = {
log_loc_errors = no
parent = HerHisCharacterIntroduction
suffix = _FR_Au
}
FR_education_focus_Du = {
log_loc_errors = no
parent = education_focus
suffix = _FR_Du
}
FR_education_focus_child_Du = {
log_loc_errors = no
parent = education_focus_child
suffix = _FR_Du
}
FR_quirk_neg_adjective_Char = {
log_loc_errors = no
parent = quirk_neg_adjective
suffix = _FR_Char
}
FR_TerrainTypeProvince_Plural = {
log_loc_errors = no
parent = TerrainTypeProvince
suffix = _FR_Plural
}
FR_GetDisability_Adj_Char = {
log_loc_errors = no
parent = GetDisability
suffix = _FR_Adj_Char
}
FR_GetFaithGrandTemple_Au = {
log_loc_errors = no
parent = GetFaithGrandTemple
suffix = _FR_au
}
FR_GetYoungMiddleAgedOld_Un = {
log_loc_errors = no
parent = GetYoungMiddleAgedOld
suffix = _FR_un
}
FR_get_hold_court_8100_parent_Son = {
log_loc_errors = no
parent = get_hold_court_8100_parent
suffix = _FR_son
}
FR_GetUnbelieverTerm_Plural = {
log_loc_errors = no
parent = GetUnbelieverTerm
suffix = _FR_Plural
}
FR_GetUnbelieverTerm_Gender = {
log_loc_errors = no
parent = GetUnbelieverTerm
suffix = _FR_Gender
}
FR_GetCrime_Nickname = {
log_loc_errors = no
parent = GetCrime
suffix = _FR_nickname
}
FR_GetMAAType1_On = {
log_loc_errors = no
parent = GetMAAType1
suffix = _FR_On
}
FR_GetMAAType2_On = {
log_loc_errors = no
parent = GetMAAType2
suffix = _FR_On
}
FR_ThisArtifactType_Le = {
log_loc_errors = no
parent = ThisArtifactType
suffix = _FR_Le
}
FR_GetInspirationTypeVerb_Inf = {
log_loc_errors = no
parent = GetInspirationTypeVerb
suffix = _FR_Inf
}
FR_GetTutorEducation_Du = {
log_loc_errors = no
parent = GetTutorEducation
suffix = _FR_Du
}
FR_get_region_flower_type_plural_Fix = {
log_loc_errors = no
parent = get_region_flower_type_plural
suffix = _FR_Fix
}
FR_au_BG_GameType = {
log_loc_errors = no
parent = BG_GameType
suffix = _FR_Au
}
FR_de_BG_GameType = {
log_loc_errors = no
parent = BG_GameType
suffix = _FR_De
}
FR_au_BG_GameType_Generic = {
log_loc_errors = no
parent = BG_GameType_Generic
suffix = _FR_Au
}
FR_de_BG_GameType_Generic = {
log_loc_errors = no
parent = BG_GameType_Generic
suffix = _FR_De
}
FR_CouncilPosition_Le = {
log_loc_errors = no
parent = CouncilPosition
suffix = _FR_Le
}
FR_au_ContestBoardGameType = {
log_loc_errors = no
parent = ContestBoardGameType
suffix = _FR_Au
}
FR_de_ContestBoardGameType = {
log_loc_errors = no
parent = ContestBoardGameType
suffix = _FR_De
}
FR_GetRandomWonContest_Le = {
log_loc_errors = no
parent = GetRandomWonContest
suffix = _FR_Le
}
FR_get_region_root_vegetable_Un = {
log_loc_errors = no
parent = get_region_root_vegetable
suffix = _FR_Un
}
FR_GetRandomRegionalWildDaytimeBird_Plural = {
log_loc_errors = no
parent = GetRandomRegionalWildDaytimeBird
suffix = _FR_Plural
}
FR_GetRealmOrDomicileConcept_FR_Le = {
log_loc_errors = no
parent = GetRealmOrDomicileConcept
suffix = _FR_Le
}
FR_GetCourtOwnerConcept_FR_Du = {
log_loc_errors = no
parent = GetCourtOwnerConcept
suffix = _FR_Du
}
#############################################
#############################################
FR_FaithGenderedAdj = {
type = character
log_loc_errors = no
text = {
trigger = {
trigger_if = {
limit = {
exists = this
}
this = { is_female = yes }
}
}
localization_key = CustomLoc_FR_FaithGenderedAdj_female
}
text = {
localization_key = CustomLoc_FR_FaithGenderedAdj_male
fallback = yes
}
}
FR_le_Char_L = {
type = character
log_loc_errors = no
text = {
trigger = {
holds_landed_title = no
is_female = no
}
localization_key = CustomLoc_FR_le
}
text = {
trigger = {
holds_landed_title = no
is_female = yes
}
localization_key = CustomLoc_FR_la
}
text = {
localization_key = CustomLoc_FR_le_Char
fallback = yes
}
}
FR_le_Char_U_Pi = {
type = character
log_loc_errors = no
text = {
trigger = {
is_local_player = yes
}
localization_key = CustomLoc_FR_empty
}
text = {
trigger = {
OR = {
any_spouse = { holds_landed_title = yes }
holds_landed_title = yes
}
}
localization_key = CustomLoc_FR_le_Char_P
}
text = {
localization_key = CustomLoc_FR_le_Char
fallback = yes
}
}
FR_le_Char_U_P = {
type = character
log_loc_errors = no
text = {
trigger = {
is_local_player = yes
}
localization_key = CustomLoc_FR_empty
}
text = {
localization_key = CustomLoc_FR_le_Char_P
fallback = yes
}
}
FR_le_Char_Pi = {
type = character
log_loc_errors = no
text = {
trigger = {
OR = {
any_spouse = { holds_landed_title = yes }
holds_landed_title = yes
}
}
localization_key = CustomLoc_FR_le_Char_P
}
text = {
localization_key = CustomLoc_FR_le_Char
fallback = yes
}
}
FR_le_Char_P = {
type = character
log_loc_errors = no
text = {
trigger = { # queen_mother (Reine mère)
is_female = yes
has_government = feudal_government
any_child = { primary_title.tier = tier_kingdom }
primary_title.tier < tier_kingdom
}
localization_key = CustomLoc_FR_la
}
text = {
trigger = {
OR = {
AND = { # prince_male_iberian_group (Infant), prince_female_iberian_group (Infante)
primary_title.tier < tier_kingdom
culture = { has_cultural_pillar = heritage_iberian }
has_government = feudal_government
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
AND = { # empress_mother (Impératrice mère)
is_female = yes
has_government = feudal_government
any_child = { primary_title.tier = tier_empire }
primary_title.tier < tier_empire
}
}
}
localization_key = CustomLoc_FR_l
}
text = {
trigger = { # Prince
is_female = no
primary_title.tier < tier_kingdom
OR = {
has_government = feudal_government
has_government = clan_government
}
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
localization_key = CustomLoc_FR_le
}
text = {
trigger = { # Princesse
is_female = yes
primary_title.tier < tier_kingdom
OR = {
has_government = feudal_government
has_government = clan_government
}
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
localization_key = CustomLoc_FR_la
}
text = {
localization_key = CustomLoc_FR_le_Char
fallback = yes
}
}
FR_le_Char = {
type = character
log_loc_errors = no
text = { # chef de foi
trigger = {
any_held_title = { is_head_of_faith = yes }
}
localization_key = CustomLoc_FR_le
}
text = {
trigger = {
OR = {
AND = { # emperor (Empereur), emperor_female (Impératrice)
highest_held_title_tier = tier_empire
NOT = {
OR = {
culture = { has_cultural_pillar = heritage_central_germanic } # Kaiser
culture = { has_name_list = name_list_greek } # Basileus
AND = { # emperor_feudal_male_altaic_group (Khagan)
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
has_government = tribal_government # emperor_tribal_male (Grand roi), emperor_tribal_female (Grande reine)
}
}
}
AND = { # duke_theocracy_male_paganism_religion (Archiprêtre), duke_theocracy_female_paganism_religion (Archiprêtresse)
highest_held_title_tier = tier_duchy
has_government = theocracy_government
OR = {
religion = religion:paganism_religion
religion = religion:taoism_religion
religion = religion:bon_religion
religion = religion:germanic_religion
religion = religion:tengrism_religion
religion = religion:west_african_religion
religion = religion:west_african_bori_religion
religion = religion:west_african_roog_religion
religion = religion:zunism_religion
}
}
AND = { # king_feudal_male_uyghur (Idiqut), king_feudal_female_uyghur (Idiqut)
highest_held_title_tier = tier_kingdom
culture = { has_name_list = name_list_uyghur }
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
AND = { # duke_feudal_male_turkish (Atabeg), duke_feudal_female_turkish (Atabegum)
highest_held_title_tier = tier_duchy
OR = {
AND = {
exists = top_liege
top_liege = {
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_name_list = name_list_turkish }
}
}
AND = {
NOT = { exists = top_liege }
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_name_list = name_list_turkish }
}
}
}
AND = { # duke_feudal_male_sogdian (Ikhshide)
is_female = no
culture = { has_name_list = name_list_sogdian }
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
}
}
AND = {
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
OR = {
culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse)
culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse)
}
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
}
OR = {
culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse)
culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse)
}
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
AND = { # duke_feudal_male_arabic_group (Émir), duke_feudal_female_arabic_group (Émiresse)
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
}
OR = {
has_government = feudal_government
has_government = clan_government
}
}
}
OR = {
culture = { has_cultural_pillar = heritage_arabic }
}
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
}
}
AND = { # duke_clan_male_iberian_group (Émir), duke_clan_female_iberian_group (Émiresse)
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
culture = { has_cultural_pillar = heritage_iberian }
has_government = clan_government
}
}
OR = {
culture = { has_cultural_pillar = heritage_iberian }
}
highest_held_title_tier = tier_duchy
OR = {
has_government = clan_government
}
}
# AND = {
# is_female = no
# highest_held_title_tier = tier_county
# OR = {
# AND = { # count_feudal_male_english (Earl)
# has_government = feudal_government
# primary_title = {
# target_is_de_jure_liege_or_above = title:e_britannia
# NOT = { target_is_de_jure_liege_or_above = title:k_wales } # count_feudal_male_k_wales (Lord)
# }
# }
# AND = { # count_feudal_male_e_britannia (Earl)
# OR = {
# has_government = feudal_government
# has_government = tribal_government
# }
# culture = { has_name_list = name_list_english }
# culture = { has_name_list = name_list_anglo_saxon }
# culture = { has_name_list = name_list_scottish }
# }
# }
# }
AND = { # count_theocracy_male_ismaili (Ayatollah), count_theocracy_female_ismaili (Ayatollah)
highest_held_title_tier = tier_county
has_government = theocracy_government
faith = faith:ismaili
}
AND = { # baron_theocracy_male_christianity_religion (Évêque), baron_theocracy_female_christianity_religion (Évêque)
highest_held_title_tier = tier_barony
has_government = theocracy_government
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
}
}
AND = { # baron_theocracy_male_zoroastrianism_religion (Ervad), baron_theocracy_female_zoroastrianism_religion (Ervad)
highest_held_title_tier = tier_barony
has_government = theocracy_government
religion = religion:zoroastrianism_religion
}
AND = { # baron_theocracy_male_west_african_bori_religion (Adjingi)
highest_held_title_tier = tier_barony
has_government = theocracy_government
religion = religion:west_african_bori_religion
}
AND = { # baron_feudal_male_iranian_group (Argbadh)
highest_held_title_tier = tier_barony
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_cultural_pillar = heritage_iranian }
}
primary_title = title:k_austria # archduke (Archiduc), archduchess (Archiduchesse)
}
}
localization_key = CustomLoc_FR_l
}
text = {
trigger = {
is_female = no
OR = {
primary_title.tier >= tier_barony
any_spouse = { primary_title.tier >= tier_barony }
}
}
localization_key = CustomLoc_FR_le
}
text = {
trigger = {
is_female = yes
OR = {
primary_title.tier >= tier_barony
any_spouse = { primary_title.tier >= tier_barony }
}
}
localization_key = CustomLoc_FR_la
}
text = {
localization_key = CustomLoc_FR_empty
fallback = yes
}
}
FR_du_Char_L = {
type = character
log_loc_errors = no
text = {
trigger = {
holds_landed_title = no
is_female = no
}
localization_key = CustomLoc_FR_du
}
text = {
trigger = {
holds_landed_title = no
is_female = yes
}
localization_key = CustomLoc_FR_dela
}
text = {
localization_key = CustomLoc_FR_du_Char
fallback = yes
}
}
FR_du_Char_U_Pi = {
type = character
log_loc_errors = no
text = {
trigger = {
is_local_player = yes
}
localization_key = CustomLoc_FR_de
}
text = {
trigger = {
OR = {
any_spouse = { holds_landed_title = yes }
holds_landed_title = yes
}
}
localization_key = CustomLoc_FR_du_Char_P
}
text = {
localization_key = CustomLoc_FR_du_Char
fallback = yes
}
}
FR_du_Char_U_P = {
type = character
log_loc_errors = no
text = {
trigger = {
is_local_player = yes
}
localization_key = CustomLoc_FR_de
}
text = {
localization_key = CustomLoc_FR_du_Char_P
fallback = yes
}
}
FR_du_Char_Pi = {
type = character
log_loc_errors = no
text = {
trigger = {
OR = {
any_spouse = { holds_landed_title = yes }
holds_landed_title = yes
}
}
localization_key = CustomLoc_FR_du_Char_P
}
text = {
localization_key = CustomLoc_FR_du_Char
fallback = yes
}
}
FR_du_Char_P = {
type = character
log_loc_errors = no
text = {
trigger = { # queen_mother (Reine mère)
is_female = yes
has_government = feudal_government
any_child = { primary_title.tier = tier_kingdom }
primary_title.tier < tier_kingdom
}
localization_key = CustomLoc_FR_dela
}
text = {
trigger = {
OR = {
AND = { # prince_male_iberian_group (Infant), prince_female_iberian_group (Infante)
primary_title.tier < tier_kingdom
culture = { has_cultural_pillar = heritage_iberian }
has_government = feudal_government
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
AND = { # empress_mother (Impératrice mère)
is_female = yes
has_government = feudal_government
any_child = { primary_title.tier = tier_empire }
primary_title.tier < tier_empire
}
}
}
localization_key = CustomLoc_FR_del
}
text = {
trigger = { # Prince
is_female = no
primary_title.tier < tier_kingdom
OR = {
has_government = feudal_government
has_government = clan_government
}
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
localization_key = CustomLoc_FR_du
}
text = {
trigger = { # Princesse
is_female = yes
primary_title.tier < tier_kingdom
OR = {
has_government = feudal_government
has_government = clan_government
}
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
localization_key = CustomLoc_FR_dela
}
text = {
localization_key = CustomLoc_FR_du_Char
fallback = yes
}
}
FR_du_Char = {
type = character
log_loc_errors = no
text = { # chef de foi
trigger = {
any_held_title = { is_head_of_faith = yes }
}
localization_key = CustomLoc_FR_du
}
text = {
trigger = {
OR = {
AND = { # emperor (Empereur), emperor_female (Impératrice)
highest_held_title_tier = tier_empire
NOT = {
OR = {
culture = { has_cultural_pillar = heritage_central_germanic } # Kaiser
culture = { has_name_list = name_list_greek } # Basileus
AND = { # emperor_feudal_male_altaic_group (Khagan)
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
has_government = tribal_government # emperor_tribal_male (Grand roi), emperor_tribal_female (Grande reine)
}
}
}
AND = { # duke_theocracy_male_paganism_religion (Archiprêtre), duke_theocracy_female_paganism_religion (Archiprêtresse)
highest_held_title_tier = tier_duchy
has_government = theocracy_government
OR = {
religion = religion:paganism_religion
religion = religion:taoism_religion
religion = religion:bon_religion
religion = religion:germanic_religion
religion = religion:tengrism_religion
religion = religion:west_african_religion
religion = religion:west_african_bori_religion
religion = religion:west_african_roog_religion
religion = religion:zunism_religion
}
}
AND = { # king_feudal_male_uyghur (Idiqut), king_feudal_female_uyghur (Idiqut)
highest_held_title_tier = tier_kingdom
culture = { has_name_list = name_list_uyghur }
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
AND = { # duke_feudal_male_turkish (Atabeg), duke_feudal_female_turkish (Atabegum)
highest_held_title_tier = tier_duchy
OR = {
AND = {
exists = top_liege
top_liege = {
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_name_list = name_list_turkish }
}
}
AND = {
NOT = { exists = top_liege }
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_name_list = name_list_turkish }
}
}
}
AND = { # duke_feudal_male_sogdian (Ikhshide)
is_female = no
culture = { has_name_list = name_list_sogdian }
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
}
}
AND = {
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
OR = {
culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse)
culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse)
}
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
}
OR = {
culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse)
culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse)
}
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
AND = { # duke_feudal_male_arabic_group (Émir), duke_feudal_female_arabic_group (Émiresse)
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
}
OR = {
has_government = feudal_government
has_government = clan_government
}
}
}
OR = {
culture = { has_cultural_pillar = heritage_arabic }
}
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
}
}
AND = { # duke_clan_male_iberian_group (Émir), duke_clan_female_iberian_group (Émiresse)
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
culture = { has_cultural_pillar = heritage_iberian }
has_government = clan_government
}
}
OR = {
culture = { has_cultural_pillar = heritage_iberian }
}
highest_held_title_tier = tier_duchy
OR = {
has_government = clan_government
}
}
# AND = {
# is_female = no
# highest_held_title_tier = tier_county
# OR = {
# AND = { # count_feudal_male_english (Earl)
# has_government = feudal_government
# primary_title = {
# target_is_de_jure_liege_or_above = title:e_britannia
# NOT = { target_is_de_jure_liege_or_above = title:k_wales } # count_feudal_male_k_wales (Lord)
# }
# }
# AND = { # count_feudal_male_e_britannia (Earl)
# OR = {
# has_government = feudal_government
# has_government = tribal_government
# }
# culture = { has_name_list = name_list_english }
# culture = { has_name_list = name_list_anglo_saxon }
# culture = { has_name_list = name_list_scottish }
# }
# }
# }
AND = { # count_theocracy_male_ismaili (Ayatollah), count_theocracy_female_ismaili (Ayatollah)
highest_held_title_tier = tier_county
has_government = theocracy_government
faith = faith:ismaili
}
AND = { # baron_theocracy_male_christianity_religion (Évêque), baron_theocracy_female_christianity_religion (Évêque)
highest_held_title_tier = tier_barony
has_government = theocracy_government
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
}
}
AND = { # baron_theocracy_male_zoroastrianism_religion (Ervad), baron_theocracy_female_zoroastrianism_religion (Ervad)
highest_held_title_tier = tier_barony
has_government = theocracy_government
religion = religion:zoroastrianism_religion
}
AND = { # baron_theocracy_male_west_african_bori_religion (Adjingi)
highest_held_title_tier = tier_barony
has_government = theocracy_government
religion = religion:west_african_bori_religion
}
AND = { # baron_feudal_male_iranian_group (Argbadh)
highest_held_title_tier = tier_barony
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_cultural_pillar = heritage_iranian }
}
primary_title = title:k_austria # archduke (Archiduc), archduchess (Archiduchesse)
}
}
localization_key = CustomLoc_FR_del
}
text = {
trigger = {
is_female = no
OR = {
primary_title.tier >= tier_barony
any_spouse = { primary_title.tier >= tier_barony }
}
}
localization_key = CustomLoc_FR_du
}
text = {
trigger = {
is_female = yes
OR = {
primary_title.tier >= tier_barony
any_spouse = { primary_title.tier >= tier_barony }
}
}
localization_key = CustomLoc_FR_dela
}
text = {
localization_key = CustomLoc_FR_de
fallback = yes
}
}
FR_au_Char_L = {
type = character
log_loc_errors = no
text = {
trigger = {
holds_landed_title = no
is_female = no
}
localization_key = CustomLoc_FR_au
}
text = {
trigger = {
holds_landed_title = no
is_female = yes
}
localization_key = CustomLoc_FR_a_la
}
text = {
localization_key = CustomLoc_FR_au_Char
fallback = yes
}
}
FR_au_Char_U_Pi = {
type = character
log_loc_errors = no
text = {
trigger = {
is_local_player = yes
}
localization_key = CustomLoc_FR_a_accent
}
text = {
trigger = {
OR = {
any_spouse = { holds_landed_title = yes }
holds_landed_title = yes
}
}
localization_key = CustomLoc_FR_au_Char_P
}
text = {
localization_key = CustomLoc_FR_au_Char
fallback = yes
}
}
FR_au_Char_U_P = {
type = character
log_loc_errors = no
text = {
trigger = {
is_local_player = yes
}
localization_key = CustomLoc_FR_a_accent
}
text = {
localization_key = CustomLoc_FR_au_Char_P
fallback = yes
}
}
FR_au_Char_Pi = {
type = character
log_loc_errors = no
text = {
trigger = {
OR = {
any_spouse = { holds_landed_title = yes }
holds_landed_title = yes
}
}
localization_key = CustomLoc_FR_au_Char_P
}
text = {
localization_key = CustomLoc_FR_au_Char
fallback = yes
}
}
FR_au_Char_P = {
type = character
log_loc_errors = no
text = {
trigger = { # queen_mother (Reine mère)
is_female = yes
has_government = feudal_government
any_child = { primary_title.tier = tier_kingdom }
primary_title.tier < tier_kingdom
}
localization_key = CustomLoc_FR_a_la
}
text = {
trigger = {
OR = {
AND = { # prince_male_iberian_group (Infant), prince_female_iberian_group (Infante)
primary_title.tier < tier_kingdom
culture = { has_cultural_pillar = heritage_iberian }
has_government = feudal_government
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
AND = { # empress_mother (Impératrice mère)
is_female = yes
has_government = feudal_government
any_child = { primary_title.tier = tier_empire }
primary_title.tier < tier_empire
}
}
}
localization_key = CustomLoc_FR_a_l
}
text = {
trigger = { # Prince
is_female = no
primary_title.tier < tier_kingdom
OR = {
has_government = feudal_government
has_government = clan_government
}
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
localization_key = CustomLoc_FR_au
}
text = {
trigger = { # Princesse
is_female = yes
primary_title.tier < tier_kingdom
OR = {
has_government = feudal_government
has_government = clan_government
}
any_parent = { even_if_dead = yes primary_title.tier >= tier_kingdom }
}
localization_key = CustomLoc_FR_a_la
}
text = {
localization_key = CustomLoc_FR_au_Char
fallback = yes
}
}
FR_au_Char = {
type = character
log_loc_errors = no
text = { # chef de foi
trigger = {
any_held_title = { is_head_of_faith = yes }
}
localization_key = CustomLoc_FR_au
}
text = {
trigger = {
OR = {
AND = { # emperor (Empereur), emperor_female (Impératrice)
highest_held_title_tier = tier_empire
NOT = {
OR = {
culture = { has_cultural_pillar = heritage_central_germanic } # Kaiser
culture = { has_name_list = name_list_greek } # Basileus
AND = { # emperor_feudal_male_altaic_group (Khagan)
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
OR = {
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_turkic }
}
}
has_government = tribal_government # emperor_tribal_male (Grand roi), emperor_tribal_female (Grande reine)
}
}
}
AND = { # duke_theocracy_male_paganism_religion (Archiprêtre), duke_theocracy_female_paganism_religion (Archiprêtresse)
highest_held_title_tier = tier_duchy
has_government = theocracy_government
OR = {
religion = religion:paganism_religion
religion = religion:taoism_religion
religion = religion:bon_religion
religion = religion:germanic_religion
religion = religion:tengrism_religion
religion = religion:west_african_religion
religion = religion:west_african_bori_religion
religion = religion:west_african_roog_religion
religion = religion:zunism_religion
}
}
AND = { # king_feudal_male_uyghur (Idiqut), king_feudal_female_uyghur (Idiqut)
highest_held_title_tier = tier_kingdom
culture = { has_name_list = name_list_uyghur }
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
AND = { # duke_feudal_male_turkish (Atabeg), duke_feudal_female_turkish (Atabegum)
highest_held_title_tier = tier_duchy
OR = {
AND = {
exists = top_liege
top_liege = {
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_name_list = name_list_turkish }
}
}
AND = {
NOT = { exists = top_liege }
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_name_list = name_list_turkish }
}
}
}
AND = { # duke_feudal_male_sogdian (Ikhshide)
is_female = no
culture = { has_name_list = name_list_sogdian }
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
}
}
AND = {
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
OR = {
culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse)
culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse)
}
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
}
OR = {
culture = { has_cultural_pillar = heritage_berber } # duke_feudal_male_berber_group (Émir), duke_feudal_female_berber_group (Émiresse)
culture = { has_name_list = name_list_beja } # duke_feudal_male_beja (Émir), duke_feudal_female_beja (Émiresse)
}
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
has_government = tribal_government
}
}
AND = { # duke_feudal_male_arabic_group (Émir), duke_feudal_female_arabic_group (Émiresse)
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
OR = {
culture = { has_cultural_pillar = heritage_arabic }
}
OR = {
has_government = feudal_government
has_government = clan_government
}
}
}
OR = {
culture = { has_cultural_pillar = heritage_arabic }
}
highest_held_title_tier = tier_duchy
OR = {
has_government = feudal_government
has_government = clan_government
}
}
AND = { # duke_clan_male_iberian_group (Émir), duke_clan_female_iberian_group (Émiresse)
trigger_if = {
limit = {
exists = top_liege
}
top_liege = {
culture = { has_cultural_pillar = heritage_iberian }
has_government = clan_government
}
}
OR = {
culture = { has_cultural_pillar = heritage_iberian }
}
highest_held_title_tier = tier_duchy
OR = {
has_government = clan_government
}
}
# AND = {
# is_female = no
# highest_held_title_tier = tier_county
# OR = {
# AND = { # count_feudal_male_english (Earl)
# has_government = feudal_government
# primary_title = {
# target_is_de_jure_liege_or_above = title:e_britannia
# NOT = { target_is_de_jure_liege_or_above = title:k_wales } # count_feudal_male_k_wales (Lord)
# }
# }
# AND = { # count_feudal_male_e_britannia (Earl)
# OR = {
# has_government = feudal_government
# has_government = tribal_government
# }
# culture = { has_name_list = name_list_english }
# culture = { has_name_list = name_list_anglo_saxon }
# culture = { has_name_list = name_list_scottish }
# }
# }
# }
AND = { # count_theocracy_male_ismaili (Ayatollah), count_theocracy_female_ismaili (Ayatollah)
highest_held_title_tier = tier_county
has_government = theocracy_government
faith = faith:ismaili
}
AND = { # baron_theocracy_male_christianity_religion (Évêque), baron_theocracy_female_christianity_religion (Évêque)
highest_held_title_tier = tier_barony
has_government = theocracy_government
OR = {
religion = religion:christianity_religion
religion = religion:dualism_religion
}
}
AND = { # baron_theocracy_male_zoroastrianism_religion (Ervad), baron_theocracy_female_zoroastrianism_religion (Ervad)
highest_held_title_tier = tier_barony
has_government = theocracy_government
religion = religion:zoroastrianism_religion
}
AND = { # baron_theocracy_male_west_african_bori_religion (Adjingi)
highest_held_title_tier = tier_barony
has_government = theocracy_government
religion = religion:west_african_bori_religion
}
AND = { # baron_feudal_male_iranian_group (Argbadh)
highest_held_title_tier = tier_barony
OR = {
has_government = feudal_government
has_government = clan_government
}
culture = { has_cultural_pillar = heritage_iranian }
}
primary_title = title:k_austria # archduke (Archiduc), archduchess (Archiduchesse)
}
}
localization_key = CustomLoc_FR_a_l
}
text = {
trigger = {
is_female = no
OR = {
primary_title.tier >= tier_barony
any_spouse = { primary_title.tier >= tier_barony }
}
}
localization_key = CustomLoc_FR_au
}
text = {
trigger = {
is_female = yes
OR = {
primary_title.tier >= tier_barony
any_spouse = { primary_title.tier >= tier_barony }
}
}
localization_key = CustomLoc_FR_a_la
}
text = {
localization_key = CustomLoc_FR_a_accent
fallback = yes
}
}
FR_De_HouseOfWorshipPlural = {
type = character
log_loc_errors = no
text = {
trigger = {
OR = {
AND = {
has_religion = religion:christianity_religion # église, abbaye
NOT = { faith = faith:bosnian_church } # hiža
}
has_religion = religion:magyar_religion # egyház
}
}
localization_key = CustomLoc_FR_d
}
text = {
localization_key = CustomLoc_FR_de
fallback = yes
}
}
FR_Scheme_FullAction = {
type = scheme
log_loc_errors = no
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = abduct
}
localization_key = CustomLoc_FR_Scheme_FullAction_abduct_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = befriend
}
localization_key = CustomLoc_FR_Scheme_FullAction_befriend_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = claim_throne
}
localization_key = CustomLoc_FR_Scheme_FullAction_claim_throne_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = convert_to_witchcraft
}
localization_key = CustomLoc_FR_Scheme_FullAction_convert_to_witchcraft_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = courting
}
localization_key = CustomLoc_FR_Scheme_FullAction_courting_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = elope
}
localization_key = CustomLoc_FR_Scheme_FullAction_elope_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = fabricate_hook
}
localization_key = CustomLoc_FR_Scheme_FullAction_fabricate_hook_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = learn_language
}
localization_key = CustomLoc_FR_Scheme_FullAction_learn_language_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = murder
}
localization_key = CustomLoc_FR_Scheme_FullAction_murder_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = overthrow_regent
}
localization_key = CustomLoc_FR_Scheme_FullAction_overthrow_regent_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = seduce
}
localization_key = CustomLoc_FR_Scheme_FullAction_seduce_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = steal_back_artifact
}
localization_key = CustomLoc_FR_Scheme_FullAction_steal_back_artifact_you
}
text = {
trigger = {
scheme_target_character = { is_local_player = yes }
scheme_type = sway
}
localization_key = CustomLoc_FR_Scheme_FullAction_sway_you
}
text = {
trigger = {
scheme_type = abduct
}
localization_key = CustomLoc_FR_Scheme_FullAction_abduct
}
text = {
trigger = {
scheme_type = befriend
}
localization_key = CustomLoc_FR_Scheme_FullAction_befriend
}
text = {
trigger = {
scheme_type = claim_throne
}
localization_key = CustomLoc_FR_Scheme_FullAction_claim_throne
}
text = {
trigger = {
scheme_type = convert_to_witchcraft
}
localization_key = CustomLoc_FR_Scheme_FullAction_convert_to_witchcraft
}
text = {
trigger = {
scheme_type = courting
}
localization_key = CustomLoc_FR_Scheme_FullAction_courting
}
text = {
trigger = {
scheme_type = elope
}
localization_key = CustomLoc_FR_Scheme_FullAction_elope
}
text = {
trigger = {
scheme_type = fabricate_hook
}
localization_key = CustomLoc_FR_Scheme_FullAction_fabricate_hook
}
text = {
trigger = {
scheme_type = learn_language
}
localization_key = CustomLoc_FR_Scheme_FullAction_learn_language
}
text = {
trigger = {
scheme_type = murder
}
localization_key = CustomLoc_FR_Scheme_FullAction_murder
}
text = {
trigger = {
scheme_type = overthrow_regent
}
localization_key = CustomLoc_FR_Scheme_FullAction_overthrow_regent
}
text = {
trigger = {
scheme_type = seduce
}
localization_key = CustomLoc_FR_Scheme_FullAction_seduce
}
text = {
trigger = {
scheme_type = steal_back_artifact
}
localization_key = CustomLoc_FR_Scheme_FullAction_steal_back_artifact
}
text = {
trigger = {
scheme_type = sway
}
localization_key = CustomLoc_FR_Scheme_FullAction_sway
}
text = {
localization_key = CustomLoc_FR_Scheme_FullAction_fallback
fallback = yes
}
}
FR_InspirationTypeDescription_Inf = {
log_loc_errors = no
parent = InspirationTypeDescription
suffix = _FR_Inf
}
FR_GetInspirationOwnerType_OnA = {
log_loc_errors = no
parent = GetInspirationOwnerType
suffix = _FR_On
}
FR_GetInspirationTypeRoom_Le = {
log_loc_errors = no
parent = GetInspirationTypeRoom
suffix = _FR_Le
}
FR_GetInspirationTypeRoom_Du = {
log_loc_errors = no
parent = GetInspirationTypeRoom
suffix = _FR_Du
}
FR_GetInspirationTypeRoom_OnA = {
log_loc_errors = no
parent = GetInspirationTypeRoom
suffix = _FR_On
}
FR_InspirationAdventureDestination_En = {
log_loc_errors = no
parent = InspirationAdventureDestination
suffix = _FR_en
}
FR_GetInspirationMaterialType_Du = {
log_loc_errors = no
parent = GetInspirationMaterialType
suffix = _FR_Du
}
FR_GetInspirationMaterialType_OnA = {
log_loc_errors = no
parent = GetInspirationMaterialType
suffix = _FR_On
}
FR_GetInspirationTypeObject_OnA = {
log_loc_errors = no
parent = GetInspirationTypeObject
suffix = _FR_On
}
FR_GetInspirationTypeObject_Le = {
log_loc_errors = no
parent = GetInspirationTypeObject
suffix = _FR_Le
}
FR_InspirationSmithBaseType_OnA = {
log_loc_errors = no
parent = InspirationSmithBaseType
suffix = _FR_On
}
FR_InspirationSmithBaseType_Le = {
log_loc_errors = no
parent = InspirationSmithBaseType
suffix = _FR_Le
}
FR_InspirationArtisanBaseType_OnA = {
log_loc_errors = no
parent = InspirationArtisanBaseType
suffix = _FR_On
}
FR_InspirationArtisanBaseType_Le = {
log_loc_errors = no
parent = InspirationArtisanBaseType
suffix = _FR_Le
}
FR_ArtifactArmorTypeLowercase_OnA = {
log_loc_errors = no
parent = ArtifactArmorTypeLowercase
suffix = _FR_On
}
FR_ArtifactArmorTypeLowercase_Le = {
log_loc_errors = no
parent = ArtifactArmorTypeLowercase
suffix = _FR_Le
}
FR_ArtifactArmorTypeLowercase_E = {
log_loc_errors = no
parent = ArtifactArmorTypeLowercase
suffix = _FR_E
}
FR_ArtifactWeaponBaseType_OnA = {
log_loc_errors = no
parent = ArtifactWeaponBaseType
suffix = _FR_On
}
FR_ArtifactWeaponBaseType_Le = {
log_loc_errors = no
parent = ArtifactWeaponBaseType
suffix = _FR_Le
}
FR_GetRandomPositiveTrait_OnA = {
log_loc_errors = no
parent = GetRandomPositiveTrait
suffix = _FR_On
}
FR_Artifact_OnA = {
type = artifact
log_loc_errors = no
text = {
trigger = {
OR = {
artifact_type = dagger
artifact_type = axe
artifact_type = mace
artifact_type = spear
artifact_type = goblet
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = armor_brigandine
artifact_type = armor_laminar
artifact_type = armor_mail
artifact_type = armor_plate
artifact_type = brooch
artifact_type = panacea
artifact_type = philosophers_stone
artifact_type = sculpture
artifact_type = tapestry
has_variable = banner_dynasty
has_variable = banner_house
has_variable = christian_girdle
has_variable = pope_hat
has_variable = crown_of_justinian
has_variable = throne_scone
has_variable = buddhism_bowl
has_variable = islam_hand
}
}
localization_key = CustomLoc_FR_female_OnA
}
text = {
localization_key = CustomLoc_FR_male_OnA
fallback = yes
}
}
FR_Le_ArtifactType = {
type = artifact
log_loc_errors = no
text = {
trigger = {
OR = {
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = axe
artifact_type = brooch
artifact_type = ring
artifact_type = spear
artifact_type = dagger
artifact_type = goblet
artifact_type = jug
artifact_type = mace
artifact_type = panacea
artifact_type = philosophers_stone
artifact_type = tapestry
}
}
localization_key = CustomLoc_FR_la
}
text = {
trigger = {
OR = {
artifact_type = armor_brigandine
artifact_type = armor_lamellar
artifact_type = armor_laminar
artifact_type = armor_mail
artifact_type = armor_plate
artifact_type = armor_scale
artifact_type = bow
artifact_type = composite
artifact_type = elixir
artifact_type = longbow
artifact_type = pedestal
artifact_type = regalia
artifact_type = regalia_simple
artifact_type = scientific_apparatus
artifact_type = sword
}
}
localization_key = CustomLoc_FR_l
}
text = {
localization_key = CustomLoc_FR_le
fallback = yes
}
}
FR_Du_ArtifactType = {
type = artifact
log_loc_errors = no
text = {
trigger = {
OR = {
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = axe
artifact_type = brooch
artifact_type = ring
artifact_type = spear
artifact_type = dagger
artifact_type = goblet
artifact_type = jug
artifact_type = mace
artifact_type = panacea
artifact_type = philosophers_stone
artifact_type = tapestry
}
}
localization_key = CustomLoc_FR_dela
}
text = {
trigger = {
OR = {
artifact_type = armor_brigandine
artifact_type = armor_lamellar
artifact_type = armor_laminar
artifact_type = armor_mail
artifact_type = armor_plate
artifact_type = armor_scale
artifact_type = bow
artifact_type = composite
artifact_type = elixir
artifact_type = longbow
artifact_type = pedestal
artifact_type = regalia
artifact_type = regalia_simple
artifact_type = scientific_apparatus
artifact_type = sword
}
}
localization_key = CustomLoc_FR_del
}
text = {
localization_key = CustomLoc_FR_du
fallback = yes
}
}
FR_E_ArtifactType = {
type = artifact
log_loc_errors = no
text = {
trigger = {
OR = {
artifact_type = animal_hide
artifact_type = animal_hide_big
artifact_type = armor_brigandine
artifact_type = armor_lamellar
artifact_type = armor_laminar
artifact_type = armor_mail
artifact_type = armor_plate
artifact_type = armor_scale
artifact_type = axe
artifact_type = brooch
artifact_type = dagger
artifact_type = goblet
artifact_type = jug
artifact_type = mace
artifact_type = panacea
artifact_type = philosophers_stone
artifact_type = ring
artifact_type = spear
artifact_type = sword
artifact_type = tapestry
}
}
localization_key = CustomLoc_FR_female_E
}
text = {
localization_key = CustomLoc_FR_empty
fallback = yes
}
}
FR_ActivityShort_template = {
type = activity
log_loc_errors = no
text = {
trigger = { has_activity_type = activity_feast }
localization_key = FR_activity_feast # Festin
}
text = {
trigger = { has_activity_type = activity_gruesome_festival }
localization_key = FR_activity_gruesome_festival # Fête sacrificielle
}
text = {
trigger = { has_activity_type = activity_hunt }
localization_key = FR_activity_hunt # Chasse
}
text = {
trigger = { has_activity_type = activity_pilgrimage }
localization_key = FR_activity_pilgrimage # Pèlerinage
}
text = {
trigger = { has_activity_type = activity_playdate }
localization_key = FR_activity_playdate # Rencontre des pairs
}
text = {
trigger = { has_activity_type = activity_tour }
localization_key = FR_activity_tour # Grande tournée
}
text = {
trigger = { has_activity_type = activity_tournament }
localization_key = FR_activity_tournament # Grand tournoi
}
text = {
trigger = { has_activity_type = activity_wedding }
localization_key = FR_activity_wedding # Grand mariage
}
text = {
trigger = { has_activity_type = activity_witch_ritual }
localization_key = FR_activity_witch_ritual # Grand rite
}
text = {
localization_key = FR_activity_fallback
fallback = yes
}
}
FR_Le_ActivityShort = {
log_loc_errors = no
parent = FR_ActivityShort_template
suffix = _Le
}
FR_Au_ActivityShort = {
log_loc_errors = no
parent = FR_ActivityShort_template
suffix = _Au
}
FR_Du_ActivityShort = {
log_loc_errors = no
parent = FR_ActivityShort_template
suffix = _Du
}
FR_E_ActivityShort = {
log_loc_errors = no
parent = FR_ActivityShort_template
suffix = _E
}
FR_ActivityFull_template = {
type = activity
log_loc_errors = no
text = {
trigger = {
activity_host = {
is_local_player = yes
}
}
localization_key = FR_activity_localplayer
}
text = {
trigger = { has_activity_type = activity_feast } # Festin
localization_key = FR_activity_feast
}
text = {
trigger = { has_activity_type = activity_gruesome_festival } # Fête sacrificielle
localization_key = FR_activity_gruesome_festival
}
text = {
trigger = { has_activity_type = activity_hunt } # Chasse
localization_key = FR_activity_hunt
}
text = {
trigger = { has_activity_type = activity_pilgrimage } # Pèlerinage
localization_key = FR_activity_pilgrimage
}
text = {
trigger = { has_activity_type = activity_playdate } # Rencontre des pairs
localization_key = FR_activity_playdate
}
text = {
trigger = { has_activity_type = activity_tour } # Grande tournée
localization_key = FR_activity_tour
}
text = {
trigger = { has_activity_type = activity_tournament } # Grand tournoi
localization_key = FR_activity_tournament
}
text = {
trigger = { has_activity_type = activity_wedding } # Grand mariage
localization_key = FR_activity_wedding
}
text = {
trigger = { has_activity_type = activity_witch_ritual } # Grand rite
localization_key = FR_activity_witch_ritual
}
text = {
localization_key = FR_activity_fallback
fallback = yes
}
}
FR_Le_ActivityFull = {
log_loc_errors = no
parent = FR_ActivityFull_template
suffix = _Le
}
FR_Au_ActivityFull = {
log_loc_errors = no
parent = FR_ActivityFull_template
suffix = _Au
}
FR_Du_ActivityFull = {
log_loc_errors = no
parent = FR_ActivityFull_template
suffix = _Du
}
# ArtifactAnimalType
FR_Le_ArtifactAnimalType = {
log_loc_errors = no
parent = ArtifactAnimalType
suffix = _FR_Le
}
FR_Du_ArtifactAnimalType = {
log_loc_errors = no
parent = ArtifactAnimalType
suffix = _FR_Du
}
FR_Au_ArtifactAnimalType = {
log_loc_errors = no
parent = ArtifactAnimalType
suffix = _FR_Au
}
FR_De_ArtifactAnimalType = {
log_loc_errors = no
parent = ArtifactAnimalType
suffix = _FR_De
}
FR_E_ArtifactAnimalType = {
log_loc_errors = no
parent = ArtifactAnimalType
suffix = _FR_E
}
# GetAnimalType
FR_Le_GetAnimalType = {
log_loc_errors = no
parent = GetAnimalType
suffix = _FR_Le
}
FR_Du_GetAnimalType = {
log_loc_errors = no
parent = GetAnimalType
suffix = _FR_Du
}
FR_Au_GetAnimalType = {
log_loc_errors = no
parent = GetAnimalType
suffix = _FR_Au
}
FR_De_GetAnimalType = {
log_loc_errors = no
parent = GetAnimalType
suffix = _FR_De
}
FR_E_GetAnimalType = {
log_loc_errors = no
parent = GetAnimalType
suffix = _FR_E
}
FR_Color_GetAnimalType = {
log_loc_errors = no
parent = GetAnimalType
suffix = _FR_Color
}
# GetAnimalTypeCaptive
FR_Le_GetAnimalTypeCaptive = {
log_loc_errors = no
parent = GetAnimalTypeCaptive
suffix = _FR_Le
}
FR_Du_GetAnimalTypeCaptive = {
log_loc_errors = no
parent = GetAnimalTypeCaptive
suffix = _FR_Du
}
FR_Au_GetAnimalTypeCaptive = {
log_loc_errors = no
parent = GetAnimalTypeCaptive
suffix = _FR_Au
}
FR_De_GetAnimalTypeCaptive = {
log_loc_errors = no
parent = GetAnimalTypeCaptive
suffix = _FR_De
}
FR_E_GetAnimalTypeCaptive = {
log_loc_errors = no
parent = GetAnimalTypeCaptive
suffix = _FR_E
}
# GetAnimalTypeGamebird
FR_Le_GetAnimalTypeGamebird = {
log_loc_errors = no
parent = GetAnimalTypeGamebird
suffix = _FR_Le
}
FR_Du_GetAnimalTypeGamebird = {
log_loc_errors = no
parent = GetAnimalTypeGamebird
suffix = _FR_Du
}
FR_Au_GetAnimalTypeGamebird = {
log_loc_errors = no
parent = GetAnimalTypeGamebird
suffix = _FR_Au
}
FR_De_GetAnimalTypeGamebird = {
log_loc_errors = no
parent = GetAnimalTypeGamebird
suffix = _FR_De
}
FR_E_GetAnimalTypeGamebird = {
log_loc_errors = no
parent = GetAnimalTypeGamebird
suffix = _FR_E
}
# GetAnimalTypeKill
FR_Le_GetAnimalTypeKill = {
log_loc_errors = no
parent = GetAnimalTypeKill
suffix = _FR_Le
}
FR_Du_GetAnimalTypeKill = {
log_loc_errors = no
parent = GetAnimalTypeKill
suffix = _FR_Du
}
FR_Au_GetAnimalTypeKill = {
log_loc_errors = no
parent = GetAnimalTypeKill
suffix = _FR_Au
}
FR_De_GetAnimalTypeKill = {
log_loc_errors = no
parent = GetAnimalTypeKill
suffix = _FR_De
}
FR_E_GetAnimalTypeKill = {
log_loc_errors = no
parent = GetAnimalTypeKill
suffix = _FR_E
}
# GetAnimalTypeMismanaged
FR_Le_GetAnimalTypeMismanaged = {
log_loc_errors = no
parent = GetAnimalTypeMismanaged
suffix = _FR_Le
}
FR_Du_GetAnimalTypeMismanaged = {
log_loc_errors = no
parent = GetAnimalTypeMismanaged
suffix = _FR_Du
}
FR_Au_GetAnimalTypeMismanaged = {
log_loc_errors = no
parent = GetAnimalTypeMismanaged
suffix = _FR_Au
}
FR_De_GetAnimalTypeMismanaged = {
log_loc_errors = no
parent = GetAnimalTypeMismanaged
suffix = _FR_De
}
FR_E_GetAnimalTypeMismanaged = {
log_loc_errors = no
parent = GetAnimalTypeMismanaged
suffix = _FR_E
}
# GetAnimalTypeTame
FR_Le_GetAnimalTypeTame = {
log_loc_errors = no
parent = GetAnimalTypeTame
suffix = _FR_Le
}
FR_Du_GetAnimalTypeTame = {
log_loc_errors = no
parent = GetAnimalTypeTame
suffix = _FR_Du
}
FR_Au_GetAnimalTypeTame = {
log_loc_errors = no
parent = GetAnimalTypeTame
suffix = _FR_Au
}
FR_De_GetAnimalTypeTame = {
log_loc_errors = no
parent = GetAnimalTypeTame
suffix = _FR_De
}
FR_E_GetAnimalTypeTame = {
log_loc_errors = no
parent = GetAnimalTypeTame
suffix = _FR_E
}
# GetAnimalTypeWaterfowl
FR_Le_GetAnimalTypeWaterfowl = {
log_loc_errors = no
parent = GetAnimalTypeWaterfowl
suffix = _FR_Le
}
FR_Du_GetAnimalTypeWaterfowl = {
log_loc_errors = no
parent = GetAnimalTypeWaterfowl
suffix = _FR_Du
}
FR_Au_GetAnimalTypeWaterfowl = {
log_loc_errors = no
parent = GetAnimalTypeWaterfowl
suffix = _FR_Au
}
FR_De_GetAnimalTypeWaterfowl = {
log_loc_errors = no
parent = GetAnimalTypeWaterfowl
suffix = _FR_De
}
FR_E_GetAnimalTypeWaterfowl = {
log_loc_errors = no
parent = GetAnimalTypeWaterfowl
suffix = _FR_E
}
# GetRaptorType
FR_Le_GetRaptorType = {
log_loc_errors = no
parent = GetRaptorType
suffix = _FR_Le
}
FR_Du_GetRaptorType = {
log_loc_errors = no
parent = GetRaptorType
suffix = _FR_Du
}
FR_Au_GetRaptorType = {
log_loc_errors = no
parent = GetRaptorType
suffix = _FR_Au
}
FR_De_GetRaptorType = {
log_loc_errors = no
parent = GetRaptorType
suffix = _FR_De
}
FR_E_GetRaptorType = {
log_loc_errors = no
parent = GetRaptorType
suffix = _FR_E
}
# GetRegionalDeerType
FR_Le_GetRegionalDeerType = {
log_loc_errors = no
parent = GetRegionalDeerType
suffix = _FR_Le
}
FR_Du_GetRegionalDeerType = {
log_loc_errors = no
parent = GetRegionalDeerType
suffix = _FR_Du
}
FR_Au_GetRegionalDeerType = {
log_loc_errors = no
parent = GetRegionalDeerType
suffix = _FR_Au
}
FR_De_GetRegionalDeerType = {
log_loc_errors = no
parent = GetRegionalDeerType
suffix = _FR_De
}
FR_E_GetRegionalDeerType = {
log_loc_errors = no
parent = GetRegionalDeerType
suffix = _FR_E
}
# GetRegionalEagleType
FR_Le_GetRegionalEagleType = {
log_loc_errors = no
parent = GetRegionalEagleType
suffix = _FR_Le
}
FR_Du_GetRegionalEagleType = {
log_loc_errors = no
parent = GetRegionalEagleType
suffix = _FR_Du
}
FR_Au_GetRegionalEagleType = {
log_loc_errors = no
parent = GetRegionalEagleType
suffix = _FR_Au
}
FR_De_GetRegionalEagleType = {
log_loc_errors = no
parent = GetRegionalEagleType
suffix = _FR_De
}
FR_E_GetRegionalEagleType = {
log_loc_errors = no
parent = GetRegionalEagleType
suffix = _FR_E
}
# GetRegionalWolfType
FR_Le_GetRegionalWolfType = {
log_loc_errors = no
parent = GetRegionalWolfType
suffix = _FR_Le
}
FR_Du_GetRegionalWolfType = {
log_loc_errors = no
parent = GetRegionalWolfType
suffix = _FR_Du
}
FR_Au_GetRegionalWolfType = {
log_loc_errors = no
parent = GetRegionalWolfType
suffix = _FR_Au
}
FR_De_GetRegionalWolfType = {
log_loc_errors = no
parent = GetRegionalWolfType
suffix = _FR_De
}
FR_E_GetRegionalWolfType = {
log_loc_errors = no
parent = GetRegionalWolfType
suffix = _FR_E
}
# RegionalFerociousAnimal
FR_Le_RegionalFerociousAnimal = {
log_loc_errors = no
parent = RegionalFerociousAnimal
suffix = _FR_Le
}
FR_Du_RegionalFerociousAnimal = {
log_loc_errors = no
parent = RegionalFerociousAnimal
suffix = _FR_Du
}
FR_Au_RegionalFerociousAnimal = {
log_loc_errors = no
parent = RegionalFerociousAnimal
suffix = _FR_Au
}
FR_De_RegionalFerociousAnimal = {
log_loc_errors = no
parent = RegionalFerociousAnimal
suffix = _FR_De
}
FR_E_RegionalFerociousAnimal = {
log_loc_errors = no
parent = RegionalFerociousAnimal
suffix = _FR_E
}
FR_E_GetRandomRegionalSmallGame = {
log_loc_errors = no
parent = GetRandomRegionalSmallGame
suffix = _FR_E
}
FR_ActivityPhase_template = {
type = activity
log_loc_errors = no
text = {
trigger = {
has_activity_type = activity_witch_ritual
has_current_phase = witch_ritual_phase
}
localization_key = FR_witch_ritual_phase # Rituel des ténèbres
}
text = {
trigger = {
has_activity_type = activity_feast
has_current_phase = feast_phase_meal
}
localization_key = FR_feast_phase_meal # Banquet
}
text = {
trigger = {
has_activity_type = activity_feast
has_current_phase = feast_phase_toast
}
localization_key = FR_feast_phase_toast # Trinquée
}
text = {
trigger = {
has_activity_type = activity_pilgrimage
has_current_phase = pilgrimage_phase_solo
}
localization_key = FR_pilgrimage_phase_solo # Pèlerinage
}
text = {
trigger = {
has_activity_type = activity_playdate
has_current_phase = playdate_phase
}
localization_key = FR_playdate_phase # Rencontre
}
text = {
trigger = {
has_activity_type = activity_wedding
has_current_phase = wedding_phase_ceremony
}
localization_key = FR_wedding_phase_ceremony # Cérémonie de mariage
}
text = {
trigger = {
has_activity_type = activity_wedding
has_current_phase = wedding_phase_banquet
}
localization_key = FR_wedding_phase_banquet # Repas de noces
}
text = {
trigger = {
has_activity_type = activity_wedding
has_current_phase = wedding_phase_wnight
}
localization_key = FR_wedding_phase_wnight # Nuit de noces
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_melee
}
localization_key = FR_tournament_phase_melee # Mêlée
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_archery
}
localization_key = FR_tournament_phase_archery # Tir à larc
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_recital
}
localization_key = FR_tournament_phase_recital # Récital
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_joust
}
localization_key = FR_tournament_phase_joust # Joute
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_duel
}
localization_key = FR_tournament_phase_duel # Duel
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_wrestling
}
localization_key = FR_tournament_phase_wrestling # Lutte
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_board_game
}
localization_key = FR_tournament_phase_board_game # Jeu de plateau
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_horse_race
}
localization_key = FR_tournament_phase_horse_race # Course de chevaux
}
text = {
trigger = {
has_activity_type = activity_tournament
has_current_phase = tournament_phase_ceremony
}
localization_key = FR_tournament_phase_ceremony # Cérémonie
}
text = {
trigger = {
has_activity_type = activity_tour
has_current_phase = tour_phase_tour_grounds
}
localization_key = FR_tour_phase_tour_grounds # Visite des terres
}
text = {
trigger = {
has_activity_type = activity_tour
has_current_phase = tour_phase_dinner
}
localization_key = FR_tour_phase_dinner # Dîner organisé
}
text = {
trigger = {
has_activity_type = activity_tour
has_current_phase = tour_phase_cultural_festival
}
localization_key = FR_tour_phase_cultural_festival # Festival culturel
}
text = {
trigger = {
has_activity_type = activity_tour
has_current_phase = tour_phase_journey_home
}
localization_key = FR_tour_phase_journey_home # Retour
}
text = {
trigger = {
has_activity_type = activity_gruesome_festival
has_current_phase = gruesome_festival_phase
}
localization_key = FR_gruesome_festival_phase # Fête sacrificielle
}
text = {
trigger = {
has_activity_type = activity_hunt
has_current_phase = hunt_phase
}
localization_key = FR_hunt_phase # Chasse
}
text = {
localization_key = FR_activity_phase_fallback
fallback = yes
}
}
FR_Le_ActivityPhase = {
log_loc_errors = no
parent = FR_ActivityPhase_template
suffix = _Le
}
FR_Du_ActivityPhase = {
log_loc_errors = no
parent = FR_ActivityPhase_template
suffix = _Du
}
FR_Au_ActivityPhase = {
log_loc_errors = no
parent = FR_ActivityPhase_template
suffix = _Au
}
FR_E_ActivityPhase = {
log_loc_errors = no
parent = FR_ActivityPhase_template
suffix = _E
}
FR_Le_GetVersusRound = {
log_loc_errors = no
parent = GetVersusRound
suffix = _FR_Le
}
FR_ResidenceBuilding_OnA = {
log_loc_errors = no
parent = ResidenceBuilding
suffix = _FR_On
}
FR_ResidenceBuilding_Le = {
log_loc_errors = no
parent = ResidenceBuilding
suffix = _FR_Le
}
FR_ResidenceBuilding_Du = {
log_loc_errors = no
parent = ResidenceBuilding
suffix = _FR_Du
}
FR_ResidenceBuilding_Au = {
log_loc_errors = no
parent = ResidenceBuilding
suffix = _FR_Au
}
FR_GetCourt_Le = {
log_loc_errors = no
parent = GetCourt
suffix = _FR_Le
}
FR_GetCourt_Du = {
log_loc_errors = no
parent = GetCourt
suffix = _FR_Du
}
FR_GetCourt_Au = {
log_loc_errors = no
parent = GetCourt
suffix = _FR_Au
}
FR_GetCourt_OnA = {
log_loc_errors = no
parent = GetCourt
suffix = _FR_On
}
FR_GetCourtConcept_Le = {
log_loc_errors = no
parent = GetCourtConcept
suffix = _FR_Le
}
FR_GetCourtConcept_Au = {
log_loc_errors = no
parent = GetCourtConcept
suffix = _FR_Au
}
FR_GetCourtyard_Le = {
log_loc_errors = no
parent = GetCourtyard
suffix = _FR_Le
}
FR_GetDoor_Le = {
log_loc_errors = no
parent = GetDoor
suffix = _FR_Le
}
FR_GetAdventureNamePrefixes_Pl = {
log_loc_errors = no
parent = GetAdventureNamePrefixes
suffix = _FR_Pl
}
FR_GetAdventureNameSuffix_Du = {
log_loc_errors = no
parent = GetAdventureNameSuffix
suffix = _FR_Du
}
FR_GetCourtTypeConcept_Au = {
log_loc_errors = no
parent = GetCourtTypeConcept
suffix = _FR_Au
}