N3OW/common/culture/traditions/01_fp1_traditions.txt

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Text

###########################
# FP1 CULTURAL TRADITIONS
###########################
#######################
# Norse Specific
#######################
tradition_fp1_coastal_warriors = {
category = combat
layers = {
0 = martial
1 = western
4 = viking.dds
}
is_shown = {
# DLC check.
has_fp1_dlc_trigger = yes
NOT = { has_cultural_tradition = tradition_hird }
has_cultural_pillar = heritage_north_germanic
}
can_pick = {
# Must be of a suitable heritage.
custom_tooltip = {
text = northern_germanic_heritage_trigger
has_cultural_pillar = heritage_north_germanic
}
# And have a coastal presence.
custom_description = {
text = culture_on_coast_desc
any_culture_county = {
any_county_province = {
is_coastal = yes
}
}
}
# Shouldn't be combined with the following traditions:
custom_tooltip = {
text = cannot_have_tradition_warrior_culture
NOT = { culture_tradition:tradition_warrior_culture = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_seafaring
NOT = { culture_tradition:tradition_seafaring = { is_in_list = traits } }
}
}
parameters = {
unlock_maa_bondi = yes
unlock_maa_vigmen = yes
unlock_maa_varangian_veterans = yes
unlock_maa_huscarls = yes
strong_traits_more_valued = yes
strong_traits_more_common = yes
trade_ports_stationed_maa_bonus = yes
trade_ports_enabled_for_tribals = yes
unlock_voluntary_laampdom = yes
more_likely_to_be_laamps = yes
}
character_modifier = {
sea_travel_danger = medium_sea_danger_reduction
coastal_sea_travel_danger = medium_sea_danger_reduction
taiga_provisions_use_mult = -0.1
forest_provisions_use_mult = -0.1
}
cost = {
prestige = {
# Base cost.
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
}
add = {
value = tradition_incompatible_ethos_penalty
desc = culture_not_bellicose
}
}
# Gotta be a heavily coastal culture not to get a surcharge.
if = {
limit = {
NOT = {
any_culture_county = {
percent >= 0.3
any_county_province = {
is_coastal = yes
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = coastal_percentage_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 100
if = {
limit = {
NOT = {
scope:character = {
any_sub_realm_county = {
percent >= 0.3
any_county_province = {
is_coastal = yes
}
}
}
}
}
multiply = 0
}
}
}
tradition_fp1_performative_honour = {
category = societal
layers = {
0 = diplo
1 = western
4 = shieldmaiden.dds
}
is_shown = {
# DLC check.
has_fp1_dlc_trigger = yes
has_cultural_pillar = heritage_north_germanic
}
can_pick = {
# Must be of a suitable heritage.
custom_tooltip = {
text = northern_germanic_heritage_trigger
has_cultural_pillar = heritage_north_germanic
}
# Shouldn't be combined with the following traditions:
custom_tooltip = {
text = cannot_have_tradition_fp1_trials_by_combat
NOT = { culture_tradition:tradition_fp1_trials_by_combat = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_fp1_the_right_to_prove
NOT = { culture_tradition:tradition_fp1_the_right_to_prove = { is_in_list = traits } }
}
}
parameters = {
has_access_to_shieldmaidens = yes
has_access_to_trials_by_combat = yes
craven_trait_costs_prestige = yes
weak_traits_looked_down_upon = yes
}
character_modifier = {
knight_limit = 1
accolade_glory_gain_mult = 0.1
}
cost = {
prestige = {
# Base cost.
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
NOT = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_desc
}
}
if = {
limit = {
NOT = {
scope:character = {
any_courtier = {
count >= 5
prowess >= 10
is_adult = yes
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = courtiers_with_prowess_who_cant_be_knight_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = { value = 100 }
}
tradition_fp1_northern_stories = {
category = societal
layers = {
0 = diplo
1 = western
4 = runestone.dds
}
is_shown = {
# DLC check.
has_fp1_dlc_trigger = yes
has_cultural_pillar = heritage_north_germanic
}
can_pick = {
# Must be of a suitable heritage.
custom_tooltip = {
text = northern_germanic_heritage_trigger
has_cultural_pillar = heritage_north_germanic
}
# Shouldn't be combined with the following traditions:
custom_tooltip = {
text = cannot_have_tradition_runestones
NOT = { culture_tradition:tradition_runestones = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_poetry
NOT = { culture_tradition:tradition_poetry = { is_in_list = traits } }
}
custom_tooltip = {
text = cannot_have_tradition_storytellers
NOT = { culture_tradition:tradition_storytellers = { is_in_list = traits } }
}
}
parameters = {
has_access_to_runestones = yes
poet_trait_gives_bonuses = yes
poet_trait_more_common = yes
better_ward_education = yes
tells_stories = yes
}
character_modifier = {
owned_scheme_secrecy_add = -15
owned_legend_spread_mult = 0.1
}
cost = {
prestige = {
# Base cost.
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
NOR = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_or_bureaucratic_desc
}
}
if = {
limit = {
trigger_if = {
limit = {
scope:character = {
is_ai = no
}
}
NOT = {
any_ruler = {
count >= 3
culture = prev
primary_title.tier >= tier_county
has_trait = poet
}
}
}
trigger_else = {
always = no
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = rulers_with_poet_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = { value = 100 }
}
#######################
# Generic
#######################
tradition_fp1_trials_by_combat = {
category = societal
layers = {
0 = intrigue
1 = western
4 = fight.dds
}
is_shown = {
# DLC check.
has_fp1_dlc_trigger = yes
has_cultural_pillar = heritage_north_germanic
}
can_pick = {
custom_tooltip = {
text = cannot_have_tradition_fp1_performative_honour
NOT = { culture_tradition:tradition_fp1_performative_honour = { is_in_list = traits } }
}
}
parameters = {
has_access_to_trials_by_combat = yes
blademaster_traits_give_learning = yes
craven_trait_costs_prestige = yes
}
character_modifier = {
knight_limit = 1
accolade_glory_gain_mult = 0.1
}
cost = {
prestige = {
# Base cost.
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
NOR = {
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
culture_pillar:ethos_stoic = { is_in_list = traits }
culture_pillar:ethos_courtly = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_stoic_or_courtly_desc
}
}
if = {
limit = {
trigger_if = {
limit = {
scope:character = {
is_ai = no
}
}
NOT = {
any_ruler = {
count >= 3
culture = prev
primary_title.tier >= tier_county
OR = {
has_trait = education_martial_4
has_trait = education_martial_5
}
learning >= 10
}
}
}
trigger_else_if = {
limit = {
scope:character = {
OR = {
has_trait = education_martial_4
has_trait = education_martial_5
}
learning >= 10
}
}
always = no
}
trigger_else_if = {
limit = {
scope:character.culture = {
OR = {
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_goidelic
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_west_germanic
}
}
}
always = no
}
trigger_else = {
always = no
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = rulers_with_martial_edu_and_learning_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = { value = 100 }
}
tradition_fp1_the_right_to_prove = {
category = societal
layers = {
0 = intrigue
1 = western
4 = shieldmaiden.dds
}
is_shown = {
# DLC check.
has_fp1_dlc_trigger = yes
}
can_pick = {
custom_tooltip = {
text = cannot_have_tradition_fp1_performative_honour
NOT = { culture_tradition:tradition_fp1_performative_honour = { is_in_list = traits } }
}
}
parameters = {
has_access_to_shieldmaidens = yes
}
character_modifier = {
knight_limit = -2
knight_effectiveness_mult = 0.25
}
cost = {
prestige = {
# Base cost.
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
# Ethos requirement.
if = {
limit = {
NOR = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
# Egalitarian, provided you're moving *up* the scale. Somewhat less so when moving down.
culture_pillar:ethos_egalitarian = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_egalitarian_or_communal_desc
}
}
if = {
limit = {
NOT = {
scope:character = {
any_courtier = {
count >= 5
prowess >= 10
is_adult = yes
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = courtiers_with_prowess_who_cant_be_knight_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 100
if = {
limit = {
NOT = {
scope:character = {
any_courtier = {
count >= 5
prowess >= 10
is_adult = yes
NOT = { can_be_knight_trigger = { ARMY_OWNER = prev } }
}
}
}
}
multiply = 0
}
}
}