4771 lines
175 KiB
Text
4771 lines
175 KiB
Text
@illustration_christian = "gfx/interface/illustrations/holding_types/temple_christian.dds"
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@illustration_generic_grass = "gfx/interface/illustrations/holding_types/temple_generic_grass.dds"
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@illustration_generic_arid = "gfx/interface/illustrations/holding_types/temple_generic_arid.dds"
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@illustration_india = "gfx/interface/illustrations/holding_types/temple_india.dds"
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@illustration_chinese = "gfx/interface/illustrations/holding_types/tgp_chinese_pagoda.dds"
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@illustration_shinto = "gfx/interface/illustrations/holding_types/tgp_shinto_temple.dds"
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@illustration_seasia = "gfx/interface/illustrations/holding_types/tgp_castle_se_asia.dds"
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@illustration_islamic = "gfx/interface/illustrations/holding_types/temple_islamic.dds"
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@illustration_orthodox = "gfx/interface/illustrations/holding_types/temple_orthodox.dds"
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@illustration_northern_pagan = "gfx/interface/illustrations/holding_types/temple_northern_pagan.dds"
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@illustration_iberian_christian = "gfx/interface/illustrations/holding_types/fp2_temple_iberian_christian.dds"
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@illustration_iberian_islamic = "gfx/interface/illustrations/holding_types/fp2_temple_iberian_islamic.dds"
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@illustration_iranian_zoroastrian = "gfx/interface/illustrations/holding_types/fp3_temple_iranian_zoroastrian.dds"
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@illustration_tengri = "gfx/interface/illustrations/holding_types/mpo_temple_steppe.dds"
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@illustration_southeast_asian_pagan = "gfx/interface/illustrations/holding_types/tgp_temple_pagan_se_asia.dds"
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temple_citadel_01 = {
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construction_time = slow_construction_time
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assets = {
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#Generic Base:
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asset = {
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type = pdxmesh
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name = "building_western_temple_generic_01_mesh"
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illustration = @illustration_generic_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "building_mediterranean_temple_generic_01_mesh"
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illustration = @illustration_generic_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
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graphical_regions = { "graphical_mediterranean" }
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}
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asset = {
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type = pdxmesh
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name = "building_indian_temple_generic_01_mesh"
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illustration = @illustration_generic_arid
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
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graphical_regions = { "graphical_india" }
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}
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asset = {
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type = pdxmesh
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name = "building_mena_temple_generic_01_mesh"
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illustration = @illustration_generic_arid
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
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graphical_regions = { "graphical_mena" }
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}
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### Orthodox ###
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#Unique:
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### Caucasian Orthodox
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asset = {
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type = pdxmesh
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name = "cp6_building_caucasian_temple_orthodox_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_orthodox
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "orthodox_gfx" }
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graphical_cultures = { caucasian_building_gfx } #+2 compared to building_mediterranean_temple_orthodox_01_mesh
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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### Slavic Orthodox
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asset = {
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type = pdxmesh
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name = "cp6_building_eastern_slavic_temple_orthodox_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_orthodox
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "orthodox_gfx" }
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graphical_cultures = { "east_slavic_building_gfx" } #+2 compared to base
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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#Base:
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asset = {
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type = pdxmesh
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name = "building_western_temple_orthodox_01_mesh"
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illustration = @illustration_orthodox
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "orthodox_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
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tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#If you have no DLC:
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east_slavic_building_gfx caucasian_building_gfx
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "building_mediterranean_temple_orthodox_01_mesh"
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illustration = @illustration_orthodox
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "orthodox_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
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tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#If you have no DLC:
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east_slavic_building_gfx caucasian_building_gfx
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}
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graphical_regions = { "graphical_mediterranean" }
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}
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asset = {
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type = pdxmesh
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name = "building_indian_temple_orthodox_01_mesh"
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illustration = @illustration_orthodox
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "orthodox_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
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tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#If you have no DLC:
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east_slavic_building_gfx caucasian_building_gfx
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}
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graphical_regions = { "graphical_india" }
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}
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asset = {
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type = pdxmesh
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name = "building_mena_temple_orthodox_01_mesh"
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illustration = @illustration_orthodox
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "orthodox_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
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tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#DLC fallbacks:
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east_slavic_building_gfx caucasian_building_gfx
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}
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graphical_regions = { "graphical_mena" }
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}
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### Catholic ###
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#Unique:
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### Western Catholic
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asset = {
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type = pdxmesh
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name = "building_western_temple_christian_01_mesh"
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illustration = @illustration_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" }
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graphical_cultures = { western_building_gfx } #+2
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
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}
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### Italian Catholic
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asset = {
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type = pdxmesh
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name = "cp6_building_italian_temple_christian_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" } #+1
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graphical_cultures = { mediterranean_building_gfx } #+2
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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# FP2 Catholic variant for Iberia
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asset = {
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type = pdxmesh
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name = "fp2_building_iberian_christian_01_mesh"
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requires_dlc_flag = the_fate_of_iberia
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illustration = @illustration_iberian_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" } #+1
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graphical_cultures = { iberian_building_gfx } #+2
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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#Base:
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asset = {
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type = pdxmesh
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name = "building_western_temple_christian_01_mesh"
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illustration = @illustration_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#DLC fallbacks:
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iberian_building_gfx mediterranean_building_gfx western_building_gfx
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}
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graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "building_mediterranean_temple_christian_01_mesh"
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illustration = @illustration_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#DLC fallbacks:
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iberian_building_gfx mediterranean_building_gfx western_building_gfx
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}
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graphical_regions = { "graphical_mediterranean" }
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}
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asset = {
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type = pdxmesh
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name = "building_indian_temple_christian_01_mesh"
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illustration = @illustration_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#DLC fallbacks:
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iberian_building_gfx mediterranean_building_gfx western_building_gfx
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}
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graphical_regions = { "graphical_india" }
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}
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asset = {
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type = pdxmesh
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name = "building_mena_temple_christian_01_mesh"
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illustration = @illustration_christian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "catholic_gfx" }
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
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tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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#DLC fallbacks:
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iberian_building_gfx mediterranean_building_gfx western_building_gfx
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}
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graphical_regions = { "graphical_mena" }
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}
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### Zoroastrian ###
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#Iranian
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asset = {
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type = entity
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name = "fp3_building_persian_temple_01_a_01_entity"
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requires_dlc_flag = legacy_of_persia
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illustration = @illustration_iranian_zoroastrian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "zoroastrian_gfx" } #+1
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graphical_cultures = { iranian_building_gfx } #+2
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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#Base:
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asset = {
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type = entity
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name = "fp3_building_persian_temple_01_a_01_entity"
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requires_dlc_flag = legacy_of_persia
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illustration = @illustration_iranian_zoroastrian
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "zoroastrian_gfx" } #+1
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graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Zoroastrian
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tibetan_building_gfx southeast_asian_building_gfx african_building_gfx steppe_building_gfx
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japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
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western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
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arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
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}
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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### Islamic ###
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#Unique:
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### FP2 Islamic variant for Iberia
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asset = {
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type = pdxmesh
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name = "fp2_building_iberian_mosque_01_mesh"
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requires_dlc_flag = the_fate_of_iberia
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illustration = @illustration_iberian_islamic
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "islamic_gfx" } #+1
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graphical_cultures = { iberian_building_gfx } #+2
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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### Southeast Asian Mosques
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asset = {
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type = pdxmesh
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name = "cp6_building_se_asia_temple_islamic_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_islamic
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "islamic_gfx" }
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graphical_cultures = { southeast_asian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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### Persian Mosques
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asset = {
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type = pdxmesh
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name = "cp6_building_persian_temple_islamic_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_islamic
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "islamic_gfx" } #+1
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graphical_cultures = { iranian_building_gfx } #+2
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
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}
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### African Mosques
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asset = {
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type = pdxmesh
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name = "cp6_building_african_temple_islamic_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_islamic
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "islamic_gfx" }
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graphical_cultures = { african_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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### Turkish Mosques
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asset = {
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type = pdxmesh
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name = "cp6_building_turkish_temple_islamic_01_mesh"
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requires_dlc_flag = holy_buildings
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illustration = @illustration_islamic
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
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graphical_faiths = { "islamic_gfx" }
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graphical_cultures = { steppe_building_gfx byzantine_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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### Indian Mosques
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asset = {
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|
type = pdxmesh
|
|
name = "cp6_building_indian_temple_islamic_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { indian_building_gfx tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
|
|
}
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx
|
|
iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Tengri ###
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Tengri
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
### Kamuyism
|
|
asset = {
|
|
type = entity
|
|
name = "building_emishi_temple_01_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "kamuyism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
|
|
type = entity
|
|
name = "building_emishi_temple_01_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
emishi_building_gfx amuric_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = { #Also fallback for pagans in the steppe
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" "pagan_gfx" } #+1
|
|
graphical_cultures = { steppe_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
### Shinto ###
|
|
#Uniquely Japanese:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { shinto_gfx } #+1
|
|
graphical_cultures = { japanese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
#Generic:
|
|
asset = { #Same used everywhere that shinto exists
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
shinto_gfx
|
|
#DLC Fallback
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
### Non-European pagan
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_pagan_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_southeast_asian_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
pagan_gfx
|
|
}
|
|
graphical_cultures = { japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx mena_building_gfx iranian_building_gfx arabic_group_building_gfx berber_group_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
#Generic Pagan:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_01_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_01_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
pagan_gfx
|
|
#DLC Fallback:
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = {
|
|
western_building_gfx byzantine_building_gfx
|
|
#DLC Fallback:
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx
|
|
iranian_building_gfx iberian_building_gfx mediterranean_building_gfx norse_building_gfx
|
|
} #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
|
|
|
|
### Sinitic ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { chinese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Sinitic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
### Dharmic ###
|
|
#All Dharmics try to use the General Tempel Citadel look
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_01_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { indian_building_gfx southeast_asian_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
|
|
}
|
|
|
|
#Tibetan Graphical Culture
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_tibetan_temple_dharmic_01_mesh"
|
|
illustration = @illustration_india
|
|
requires_dlc_flag = holy_buildings
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/dharmic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_01_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"dharmic_gfx"
|
|
#DLC Fallbacks:
|
|
sinitic_gfx shinto_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Dharmic
|
|
iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
southeast_asian_building_gfx tibetan_building_gfx chinese_building_gfx japanese_building_gfx indian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
|
|
}
|
|
}
|
|
|
|
can_construct_potential = {
|
|
barony_cannot_construct_holding = no
|
|
scope:holder = { government_has_flag = government_is_mandala }
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = { government_has_flag = government_is_mandala }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
building_requirement_tribal_holding_in_county = yes
|
|
building_requirement_nomad = no
|
|
building_requirement_nomad_holding_in_county = yes
|
|
building_requirement_herder = no
|
|
building_requirement_herder_holding_in_county = yes
|
|
}
|
|
cost_gold = main_building_tier_1_cost
|
|
next_building = temple_citadel_02
|
|
|
|
levy = normal_building_levy_tier_2
|
|
max_garrison = good_building_max_garrison_tier_1
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_1
|
|
tax_per_piety_level = super_poor_building_tax_tier_1
|
|
fort_level = normal_building_fort_level_tier_1
|
|
stationed_maa_damage_mult_per_piety_level = 0.01
|
|
stationed_maa_toughness_mult_per_piety_level = 0.01
|
|
travel_danger = -10
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = temple_citadel_fort_level_bonus
|
|
fort_level = 1
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = temple_citadel_control_bonus
|
|
monthly_county_control_growth_add = 0.1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = castle_fortifications_increase
|
|
defender_holding_advantage = 3
|
|
}
|
|
|
|
province_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = castle_grant_prestige
|
|
monthly_prestige = 0.02
|
|
monthly_dynasty_prestige = 0.01
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_piety = 0.1
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = castle_holding_fort_level_in_jungle_bonus
|
|
terrain = jungle
|
|
additional_fort_level = 1
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 2
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = use_farmer_republics
|
|
county_fertility_decline_add = -1
|
|
}
|
|
flag = temple_citadel
|
|
|
|
type_icon = "tgp_icon_building_mandala_capital_tier_02.dds"
|
|
|
|
on_complete = {
|
|
county.holder = {
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = renown_from_temple_construction
|
|
}
|
|
exists = dynasty
|
|
}
|
|
dynasty = { add_dynasty_prestige = major_dynasty_prestige_value }
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = extra_piety_from_temple_construction
|
|
}
|
|
}
|
|
add_piety = omega_piety_gain
|
|
}
|
|
else_if = {
|
|
limit = { government_has_flag = government_is_mandala }
|
|
mandala_built_temple_holding_effect = yes
|
|
}
|
|
else = { add_piety = massive_piety_gain }
|
|
save_scope_as = temple_location
|
|
|
|
if = {
|
|
limit = {
|
|
culture = { has_cultural_parameter = more_fervor_on_church_construction }
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = 5
|
|
desc = fervor_gain_built_temple_holding
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
faith = {
|
|
change_fervor = {
|
|
value = 1
|
|
desc = fervor_gain_built_temple_holding
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
culture = { has_cultural_parameter = prestige_from_temple_construction }
|
|
}
|
|
add_prestige = massive_prestige_gain
|
|
}
|
|
|
|
#Holy Legend Seed drop
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = legends
|
|
NOR = {
|
|
has_game_rule = historical_legends_only
|
|
has_personal_legend_seed = holy
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 10
|
|
if = {
|
|
limit = { piety_level >= high_piety_level }
|
|
add = 15 #25%
|
|
}
|
|
if = {
|
|
limit = { piety_level >= max_piety_level }
|
|
add = 25 #50%
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = msg_legend_seed_created
|
|
title = holy_seed_toast
|
|
left_icon = root.barony
|
|
create_legend_seed = {
|
|
type = holy
|
|
quality = famed
|
|
chronicle = saintly_building
|
|
properties = {
|
|
location = prev
|
|
religion = this.religion
|
|
faith = this.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_construction
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_construction_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = zealot_vassal_approves_holding_construction
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = zealot_approves_temple_construction_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county = {
|
|
if = {
|
|
limit = {
|
|
holder.culture = { has_cultural_parameter = warmonger_city_founders }
|
|
}
|
|
change_county_control = 100
|
|
}
|
|
}
|
|
|
|
#to give follow-up to the vassal.1001 event
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
exists = province_owner
|
|
}
|
|
province_owner = {
|
|
save_scope_as = owner_of_province
|
|
|
|
scope:owner_of_province = {
|
|
if = { #Religious liege asked me to build a temple
|
|
limit = {
|
|
exists = var:promised_to_build_temple
|
|
var:promised_to_build_temple = {
|
|
is_alive = yes
|
|
faith = scope:owner_of_province.faith
|
|
}
|
|
has_character_flag = promised_liege_temple
|
|
}
|
|
trigger_event = vassal.1010
|
|
}
|
|
if = { #Religious vassal asked me to build a temple
|
|
limit = {
|
|
exists = var:promised_to_build_temple
|
|
var:promised_to_build_temple = {
|
|
is_alive = yes
|
|
faith = scope:owner_of_province.faith
|
|
}
|
|
has_character_flag = promised_vassal_temple
|
|
}
|
|
trigger_event = vassal.1110
|
|
}
|
|
|
|
#To remove the variables if the character has died or someone has changed their faith
|
|
if = {
|
|
limit = {
|
|
exists = var:promised_to_build_temple
|
|
OR = {
|
|
var:promised_to_build_temple = { is_alive = no }
|
|
faith != scope:owner_of_province.faith
|
|
}
|
|
}
|
|
remove_variable = promised_to_build_temple
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder = {
|
|
NOT = { government_has_flag = government_is_mandala }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
temple_citadel_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
assets = {
|
|
### GENERIC ###
|
|
#Generic Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_generic_01_mesh"
|
|
illustration = @illustration_generic_grass
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_generic_01_mesh"
|
|
illustration = @illustration_generic_grass
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_generic_01_mesh"
|
|
illustration = @illustration_generic_arid
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_generic_01_mesh"
|
|
illustration = @illustration_generic_arid
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Orthodox ###
|
|
#Unique:
|
|
### Caucasian Orthodox
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_caucasian_temple_orthodox_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { caucasian_building_gfx } #+2 compared to building_mediterranean_temple_orthodox_01_mesh
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
|
|
### Slavic Orthodox
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_eastern_slavic_temple_orthodox_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { "east_slavic_building_gfx" } #+2 compared to base
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_orthodox_01_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_orthodox_01_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_orthodox_01_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_orthodox_01_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Catholic ###
|
|
#Unique:
|
|
### Western Catholic
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_christian_01_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { western_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Italian Catholic
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_italian_temple_christian_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" } #+1
|
|
graphical_cultures = { mediterranean_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
# FP2 Catholic variant for Iberia
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_christian_01_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @illustration_iberian_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" } #+1
|
|
graphical_cultures = { iberian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_christian_01_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_christian_01_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_christian_01_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_christian_01_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Zoroastrian ###
|
|
#Unique:
|
|
asset = {
|
|
type = entity
|
|
name = "fp3_building_persian_temple_01_a_01_entity"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @illustration_iranian_zoroastrian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "zoroastrian_gfx" } #+1
|
|
graphical_cultures = { iranian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = entity
|
|
name = "fp3_building_persian_temple_01_a_01_entity"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @illustration_iranian_zoroastrian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "zoroastrian_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Zoroastrian
|
|
tibetan_building_gfx southeast_asian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Islamic ###
|
|
#Unique:
|
|
### FP2 Islamic variant for Iberia
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_mosque_01_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @illustration_iberian_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" } #+1
|
|
graphical_cultures = { iberian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Southeast Asian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_se_asia_temple_islamic_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { southeast_asian_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Persian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_persian_temple_islamic_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" } #+1
|
|
graphical_cultures = { iranian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### African Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_african_temple_islamic_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { african_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Turkish Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_turkish_temple_islamic_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { steppe_building_gfx byzantine_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Indian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_indian_temple_islamic_01_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { indian_building_gfx tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx
|
|
iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_islamic_01_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Tengri ###
|
|
|
|
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Tengri
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
### Kamuyism
|
|
asset = {
|
|
type = entity
|
|
name = "building_emishi_temple_01_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "kamuyism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
|
|
type = entity
|
|
name = "building_emishi_temple_01_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
emishi_building_gfx amuric_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" "pagan_gfx" } #+1
|
|
graphical_cultures = { steppe_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Shinto ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { shinto_gfx } #+1
|
|
graphical_cultures = { japanese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = { #Same used everywhere that shinto exists
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
shinto_gfx
|
|
#DLC Fallback
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Non-European pagan
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_pagan_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_southeast_asian_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { pagan_gfx }
|
|
graphical_cultures = { japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx mena_building_gfx iranian_building_gfx arabic_group_building_gfx berber_group_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_east_asia } #+4
|
|
}
|
|
|
|
#Generic Pagan:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_01_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_01_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
pagan_gfx
|
|
#DLC Fallback:
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = {
|
|
western_building_gfx byzantine_building_gfx
|
|
#DLC Fallback:
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx
|
|
iranian_building_gfx iberian_building_gfx mediterranean_building_gfx norse_building_gfx
|
|
} #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
|
|
|
|
### Sinitic ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { chinese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_01_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Sinitic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Dharmic ###
|
|
#All Dharmics try to use the General Tempel Citadel look
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_02_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { indian_building_gfx southeast_asian_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
|
|
}
|
|
#Tibetan Graphical Culture
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_tibetan_temple_dharmic_01_mesh"
|
|
illustration = @illustration_india
|
|
requires_dlc_flag = holy_buildings
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/dharmic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_02_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"dharmic_gfx"
|
|
#DLC Fallbacks:
|
|
sinitic_gfx shinto_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Dharmic
|
|
iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
southeast_asian_building_gfx tibetan_building_gfx chinese_building_gfx japanese_building_gfx indian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_siberia graphical_mediterranean graphical_india graphical_mena }
|
|
}
|
|
}
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = temple_next_level
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = temple_next_level
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
}
|
|
cost_gold = main_building_tier_2_cost
|
|
next_building = temple_citadel_03
|
|
|
|
levy = normal_building_levy_tier_4
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_3
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_2
|
|
tax_per_piety_level = super_poor_building_tax_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_maa_damage_mult_per_piety_level = 0.03
|
|
stationed_maa_toughness_mult_per_piety_level = 0.03
|
|
travel_danger = -12
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = temple_citadel_fort_level_bonus
|
|
fort_level = 2
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = temple_citadel_control_bonus
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = castle_fortifications_increase
|
|
defender_holding_advantage = 6
|
|
}
|
|
|
|
province_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = castle_grant_prestige
|
|
monthly_prestige = 0.03
|
|
monthly_dynasty_prestige = 0.02
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_piety = 0.1
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = castle_holding_fort_level_in_jungle_bonus
|
|
terrain = jungle
|
|
additional_fort_level = 2
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 3
|
|
}
|
|
|
|
flag = temple_citadel
|
|
|
|
on_complete = {
|
|
county.holder = {
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = renown_from_temple_construction
|
|
}
|
|
exists = dynasty
|
|
}
|
|
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = more_fervor_on_church_construction
|
|
}
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = 2
|
|
desc = fervor_gain_upgraded_temple_holding_culture_parameter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
barony.holder = {
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = zealot_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = zealot_approves_temple_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:character = {
|
|
if = {
|
|
limit = { government_has_flag = government_is_mandala }
|
|
mandala_upgraded_temple_holding_effect = yes
|
|
}
|
|
}
|
|
|
|
# Building Oath
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
county.holder = {
|
|
has_character_modifier = oath_of_buildings
|
|
}
|
|
}
|
|
county.holder = { save_scope_as = holder }
|
|
add_random_economic_building_effect = yes
|
|
add_random_military_building_effect = yes
|
|
add_random_fortification_building_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
modifier = {
|
|
add = 1
|
|
scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_castle }
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:holder.culture = { has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
modifier = {
|
|
factor = 3
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 0.1
|
|
free_building_slots >= 1
|
|
years_from_game_start >= 1
|
|
}
|
|
modifier = {
|
|
factor = 0.1
|
|
combined_building_level <= 10
|
|
years_from_game_start >= 1
|
|
}
|
|
#Needed for the initial construction setup for the AI (to avoid the AI spending their free construction setup on upgrading all holdings instead of building buildings)
|
|
modifier = {
|
|
factor = 0.3
|
|
years_from_game_start <= 0.01
|
|
}
|
|
}
|
|
}
|
|
|
|
temple_citadel_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
assets = {
|
|
### GENERIC ###
|
|
#Generic Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_grass
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_grass
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_arid
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_arid
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Orthodox ###
|
|
#Unique:
|
|
### Caucasian Orthodox
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_caucasian_temple_orthodox_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { caucasian_building_gfx } #+2 compared to building_mediterranean_temple_orthodox_01_mesh
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
|
|
### Slavic Orthodox
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_eastern_slavic_temple_orthodox_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { "east_slavic_building_gfx" } #+2 compared to base
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Catholic ###
|
|
### Western Catholic
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { western_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Italian Catholic
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_italian_temple_christian_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" } #+1
|
|
graphical_cultures = { mediterranean_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
# FP2 Catholic variant for Iberia
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_christian_02_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @illustration_iberian_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" } #+1
|
|
graphical_cultures = { iberian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Zoroastrian ###
|
|
#Unique:
|
|
asset = {
|
|
type = entity
|
|
name = "fp3_building_persian_temple_02_a_01_entity"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @illustration_iranian_zoroastrian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "zoroastrian_gfx" } #+1
|
|
graphical_cultures = { iranian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = entity
|
|
name = "fp3_building_persian_temple_02_a_01_entity"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @illustration_iranian_zoroastrian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
} #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Zoroastrian
|
|
tibetan_building_gfx southeast_asian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Islamic ###
|
|
### FP2 Islamic variant for Iberia
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_mosque_02_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @illustration_iberian_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" } #+1
|
|
graphical_cultures = { iberian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Southeast Asian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_se_asia_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { southeast_asian_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Persian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_persian_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" } #+1
|
|
graphical_cultures = { iranian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### African Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_african_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { african_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Turkish Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_turkish_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { steppe_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Indian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_indian_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { indian_building_gfx tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx
|
|
iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx
|
|
iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx
|
|
iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Tengri ###
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Tengri
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Kamuyism
|
|
asset = {
|
|
type = entity
|
|
name = "building_emishi_temple_02_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "kamuyism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
|
|
type = entity
|
|
name = "building_emishi_temple_02_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
emishi_building_gfx amuric_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" "pagan_gfx" } #+1
|
|
graphical_cultures = { steppe_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Shinto ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { shinto_gfx } #+1
|
|
graphical_cultures = { japanese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = { #Same used everywhere that shinto exists
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
shinto_gfx
|
|
#DLC Fallback
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
### Non-European pagan
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_pagan_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_southeast_asian_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { pagan_gfx }
|
|
graphical_cultures = { japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx mena_building_gfx iranian_building_gfx arabic_group_building_gfx berber_group_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_east_asia } #+4
|
|
}
|
|
#Generic Pagan:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_02_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_02_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
pagan_gfx
|
|
#DLC Fallback:
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = {
|
|
western_building_gfx byzantine_building_gfx
|
|
#DLC Fallback:
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx
|
|
iranian_building_gfx iberian_building_gfx mediterranean_building_gfx norse_building_gfx
|
|
} #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
|
|
|
|
### Sinitic ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { chinese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Sinitic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
#All Dharmics try to use the General Tempel Citadel look
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_03_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { indian_building_gfx southeast_asian_building_gfx chinese_building_gfx japanese_building_gfx }
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
|
|
}
|
|
|
|
#Tibetan Graphical Culture
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_tibetan_temple_dharmic_01_mesh"
|
|
illustration = @illustration_india
|
|
requires_dlc_flag = holy_buildings
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/dharmic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_03_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"dharmic_gfx"
|
|
#DLC Fallbacks:
|
|
sinitic_gfx shinto_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Dharmic
|
|
iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
southeast_asian_building_gfx tibetan_building_gfx chinese_building_gfx japanese_building_gfx indian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
|
|
}
|
|
}
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = temple_next_level
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = temple_next_level
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
}
|
|
cost_gold = main_building_tier_3_cost
|
|
next_building = temple_citadel_04
|
|
|
|
levy = normal_building_levy_tier_6
|
|
max_garrison = good_building_max_garrison_tier_4
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_5
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_3
|
|
tax_per_piety_level = super_poor_building_tax_tier_5
|
|
fort_level = good_building_fort_level_tier_3
|
|
stationed_maa_damage_mult_per_piety_level = 0.05
|
|
stationed_maa_toughness_mult_per_piety_level = 0.05
|
|
travel_danger = -14
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = temple_citadel_fort_level_bonus
|
|
fort_level = 3
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = temple_citadel_control_bonus
|
|
monthly_county_control_growth_add = 0.3
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = castle_fortifications_increase
|
|
defender_holding_advantage = 10
|
|
}
|
|
|
|
province_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_county_control_growth_factor = 0.15
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = castle_grant_prestige
|
|
monthly_prestige = 0.04
|
|
monthly_dynasty_prestige = 0.03
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_piety_from_buildings_mult = 0.1
|
|
monthly_piety = 0.4
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = castle_holding_fort_level_in_jungle_bonus
|
|
terrain = jungle
|
|
additional_fort_level = 3
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 4
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = use_farmer_republics
|
|
county_fertility_decline_add = -3
|
|
}
|
|
flag = temple_citadel
|
|
|
|
on_complete = {
|
|
county.holder = {
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = renown_from_temple_construction
|
|
}
|
|
exists = dynasty
|
|
}
|
|
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = more_fervor_on_church_construction
|
|
}
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = 2
|
|
desc = fervor_gain_upgraded_temple_holding_culture_parameter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
barony.holder = {
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = zealot_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = zealot_approves_temple_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:character = {
|
|
if = {
|
|
limit = { government_has_flag = government_is_mandala }
|
|
mandala_upgraded_temple_holding_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
modifier = {
|
|
add = 1
|
|
scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_castle }
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
scope:holder.culture = { has_cultural_era_or_later = culture_era_late_medieval }
|
|
}
|
|
modifier = {
|
|
factor = 3
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 0.2
|
|
combined_building_level <= 20
|
|
years_from_game_start >= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
temple_citadel_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
assets = {
|
|
### GENERIC ###
|
|
#Generic Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_grass
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_grass
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_arid
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_generic_02_mesh"
|
|
illustration = @illustration_generic_arid
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/generic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Orthodox ###
|
|
#Unique:
|
|
### Caucasian Orthodox
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_caucasian_temple_orthodox_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { caucasian_building_gfx } #+2 compared to building_mediterranean_temple_orthodox_01_mesh
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
|
|
### Slavic Orthodox
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_eastern_slavic_temple_orthodox_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { "east_slavic_building_gfx" } #+2 compared to base
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_orthodox_02_mesh"
|
|
illustration = @illustration_orthodox
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/orthodox_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "orthodox_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Orthodox
|
|
tibetan_building_gfx mediterranean_building_gfx iberian_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx western_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#If you have no DLC:
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Catholic ###
|
|
#Unique:
|
|
### Western Catholic
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { western_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Italian Catholic
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_italian_temple_christian_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" } #+1
|
|
graphical_cultures = { mediterranean_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
# FP2 Catholic variant for Iberia
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_christian_02_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @illustration_iberian_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" } #+1
|
|
graphical_cultures = { iberian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_christian_02_mesh"
|
|
illustration = @illustration_christian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/church_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "catholic_gfx" }
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Catholic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC fallbacks:
|
|
iberian_building_gfx mediterranean_building_gfx western_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
### Zoroastrian ###
|
|
#Unique:
|
|
asset = {
|
|
type = entity
|
|
name = "fp3_building_persian_temple_02_a_01_entity"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @illustration_iranian_zoroastrian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "zoroastrian_gfx" } #+1
|
|
graphical_cultures = { iranian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = entity
|
|
name = "fp3_building_persian_temple_02_a_01_entity"
|
|
requires_dlc_flag = legacy_of_persia
|
|
illustration = @illustration_iranian_zoroastrian
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "zoroastrian_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Zoroastrian
|
|
tibetan_building_gfx southeast_asian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
|
|
### Islamic ###
|
|
#Unique:
|
|
### FP2 Islamic variant for Iberia
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_iberian_mosque_02_mesh"
|
|
requires_dlc_flag = the_fate_of_iberia
|
|
illustration = @illustration_iberian_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" } #+1
|
|
graphical_cultures = { iberian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Southeast Asian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_se_asia_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { southeast_asian_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Persian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_persian_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" } #+1
|
|
graphical_cultures = { iranian_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### African Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_african_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { african_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Turkish Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_turkish_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { steppe_building_gfx byzantine_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
### Indian Mosques
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_indian_temple_islamic_02_mesh"
|
|
requires_dlc_flag = holy_buildings
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "islamic_gfx" }
|
|
graphical_cultures = { indian_building_gfx tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx
|
|
iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mediterranean_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mediterranean" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_indian_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_india" }
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_mena_temple_islamic_02_mesh"
|
|
illustration = @illustration_islamic
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/mosque_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"islamic_gfx"
|
|
#Dlc fallback
|
|
zoroastrian_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Islamic
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
african_building_gfx steppe_building_gfx byzantine_building_gfx indian_building_gfx tibetan_building_gfx iranian_building_gfx iberian_building_gfx southeast_asian_building_gfx
|
|
}
|
|
graphical_regions = { "graphical_mena" }
|
|
}
|
|
|
|
|
|
### Tengri ###
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Tengri
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Kamuyism
|
|
asset = {
|
|
type = entity
|
|
name = "building_emishi_temple_02_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "kamuyism_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx
|
|
japanese_building_gfx chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = { #Emishi temple is also used as a fallback for Emishi building gfx cultures for pagan_gfx
|
|
type = entity
|
|
name = "building_emishi_temple_02_entity"
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
requires_dlc_flag = north_pacific_attire
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its kamuyism
|
|
emishi_building_gfx amuric_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
|
|
asset = {
|
|
type = entity
|
|
name = "mpo_mongol_temple_01_entity"
|
|
illustration = @illustration_tengri
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "tengrism_gfx" "pagan_gfx" } #+1
|
|
graphical_cultures = { steppe_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Shinto ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { shinto_gfx } #+1
|
|
graphical_cultures = { japanese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = { #Same used everywhere that shinto exists
|
|
type = pdxmesh
|
|
name = "tgp_building_japanese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_shinto
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/japanese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
shinto_gfx
|
|
#DLC Fallback
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Shinto
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
chinese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
|
|
### Non-European pagan
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_pagan_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_southeast_asian_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { pagan_gfx }
|
|
graphical_cultures = { japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx mena_building_gfx iranian_building_gfx arabic_group_building_gfx berber_group_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_east_asia } #+4
|
|
}
|
|
|
|
#Generic Pagan:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_01_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "pagan_gfx" } #+1
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia } #+4
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_western_temple_pagan_01_mesh"
|
|
illustration = @illustration_northern_pagan
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/pagan_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
pagan_gfx
|
|
#DLC Fallback:
|
|
kamuyism_gfx
|
|
} #+1
|
|
graphical_cultures = {
|
|
western_building_gfx byzantine_building_gfx
|
|
#DLC Fallback:
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx japanese_building_gfx indian_building_gfx southeast_asian_building_gfx chinese_building_gfx african_building_gfx tibetan_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx
|
|
iranian_building_gfx iberian_building_gfx mediterranean_building_gfx norse_building_gfx
|
|
} #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia
|
|
} #+4
|
|
}
|
|
|
|
|
|
### Sinitic ###
|
|
#Unique:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { chinese_building_gfx } #+2
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
#Base:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_chinese_temple_02_mesh"
|
|
requires_dlc_flag = all_under_heaven
|
|
illustration = @illustration_chinese
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/chinese_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { sinitic_gfx } #+1
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Sinitic
|
|
tibetan_building_gfx southeast_asian_building_gfx iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
japanese_building_gfx east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx indian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia } #+4
|
|
}
|
|
|
|
### Dharmic ###
|
|
|
|
#All Dharmics try to use the General Tempel Citadel look
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_04_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { indian_building_gfx southeast_asian_building_gfx chinese_building_gfx japanese_building_gfx }
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
|
|
}
|
|
|
|
#Tibetan Graphical Culture
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "cp6_building_tibetan_temple_dharmic_01_mesh"
|
|
illustration = @illustration_india
|
|
requires_dlc_flag = holy_buildings
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/dharmic_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = { "dharmic_gfx" }
|
|
graphical_cultures = { tibetan_building_gfx }
|
|
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia }
|
|
}
|
|
|
|
#General:
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "tgp_building_se_asia_temple_04_mesh"
|
|
illustration = @illustration_seasia
|
|
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Temples/sea_temple" soundparameter = { "Tier" = 0 } }
|
|
graphical_faiths = {
|
|
"dharmic_gfx"
|
|
#DLC Fallbacks:
|
|
sinitic_gfx shinto_gfx
|
|
}
|
|
graphical_cultures = { #Note this is all the graphical cultures that have unique temples for any faith - unless its Dharmic
|
|
iranian_building_gfx african_building_gfx steppe_building_gfx
|
|
east_slavic_building_gfx caucasian_building_gfx
|
|
western_building_gfx mediterranean_building_gfx iberian_building_gfx byzantine_building_gfx
|
|
arabic_group_building_gfx berber_group_building_gfx mena_building_gfx norse_building_gfx
|
|
#DLC Fallbacks:
|
|
southeast_asian_building_gfx tibetan_building_gfx chinese_building_gfx japanese_building_gfx indian_building_gfx
|
|
}
|
|
graphical_regions = { graphical_western graphical_steppe graphical_east_asia graphical_mediterranean graphical_india graphical_mena }
|
|
}
|
|
}
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = temple_next_level
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = temple_next_level
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
cost_gold = main_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_8
|
|
max_garrison = good_building_max_garrison_tier_6
|
|
garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_7
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_4
|
|
tax_per_piety_level = super_poor_building_tax_tier_7
|
|
fort_level = good_building_fort_level_tier_4
|
|
stationed_maa_damage_mult_per_piety_level = 0.07
|
|
stationed_maa_toughness_mult_per_piety_level = 0.07
|
|
travel_danger = -16
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holding_bonuses
|
|
is_coastal = yes
|
|
build_speed = -0.1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = temple_citadel_fort_level_bonus
|
|
fort_level = 4
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = temple_citadel_control_bonus
|
|
monthly_county_control_growth_add = 0.4
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = castle_fortifications_increase
|
|
defender_holding_advantage = 15
|
|
}
|
|
|
|
province_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_county_control_growth_factor = 0.2
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = castle_grant_prestige
|
|
monthly_prestige = 0.05
|
|
monthly_dynasty_prestige = 0.04
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_mandala
|
|
monthly_piety_from_buildings_mult = 0.2
|
|
monthly_piety = 0.6
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = maritime_mercantilism_coastal_holdings
|
|
is_coastal = yes
|
|
tax_mult = maritime_mercantilism_coastal_holdings_value
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = castle_holding_fort_level_in_jungle_bonus
|
|
terrain = jungle
|
|
additional_fort_level = 4
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_holdings_give_defensive_bonus
|
|
is_coastal = yes
|
|
defender_holding_advantage = 5
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = use_farmer_republics
|
|
county_fertility_decline_add = -4
|
|
}
|
|
flag = temple_citadel
|
|
|
|
on_complete = {
|
|
county.holder = {
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = renown_from_temple_construction
|
|
}
|
|
exists = dynasty
|
|
}
|
|
dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }
|
|
}
|
|
if = {
|
|
limit = {
|
|
culture = {
|
|
has_cultural_parameter = more_fervor_on_church_construction
|
|
}
|
|
}
|
|
faith = {
|
|
change_fervor = {
|
|
value = 2
|
|
desc = fervor_gain_upgraded_temple_holding_culture_parameter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
barony.holder = {
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = parochial_vassal_approves_holding_upgrade
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = parochial
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = parochial_approves_holding_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_vassal = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
save_temporary_scope_as = holder_scope
|
|
}
|
|
custom_tooltip = zealot_vassal_approves_holding_upgrade
|
|
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
limit = {
|
|
has_vassal_stance = zealot
|
|
}
|
|
add_opinion = {
|
|
target = prev
|
|
modifier = zealot_approves_temple_upgrade_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:character = {
|
|
if = {
|
|
limit = { government_has_flag = government_is_mandala }
|
|
mandala_upgraded_temple_holding_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
base = 17
|
|
ai_general_building_modifier = yes
|
|
modifier = {
|
|
add = 1
|
|
scope:holder.culture = { has_cultural_parameter = ai_more_likely_to_castle }
|
|
}
|
|
modifier = {
|
|
factor = 3
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 0.2
|
|
combined_building_level <= 30
|
|
years_from_game_start >= 1
|
|
}
|
|
}
|
|
}
|
|
|
|
####
|
|
#
|
|
# Temple Citadel Buildings
|
|
#
|
|
####
|
|
|
|
### Citadel Shrine
|
|
|
|
citadel_shrine_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = temple_citadel_01
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = normal_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.05
|
|
monthly_prestige = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_1
|
|
stationed_maa_damage_mult_per_piety_level = 0.01
|
|
stationed_maa_toughness_mult_per_piety_level = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_02
|
|
|
|
type_icon = "icon_structure_citadel_shrine.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_pious_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 3
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 2
|
|
}
|
|
modifier = {
|
|
factor = 5
|
|
free_building_slots <= 1
|
|
}
|
|
culture_likely_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
citadel_shrine_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = temple_citadel_01
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.1
|
|
monthly_prestige = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_2
|
|
stationed_maa_damage_mult_per_piety_level = 0.02
|
|
stationed_maa_toughness_mult_per_piety_level = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_03
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
citadel_shrine_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_02
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = normal_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.15
|
|
monthly_prestige = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_3
|
|
stationed_maa_damage_mult_per_piety_level = 0.04
|
|
stationed_maa_toughness_mult_per_piety_level = 0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_04
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
citadel_shrine_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_02
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
monthly_prestige = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_4
|
|
stationed_maa_damage_mult_per_piety_level = 0.05
|
|
stationed_maa_toughness_mult_per_piety_level = 0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_05
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
citadel_shrine_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = normal_building_levy_tier_5
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_prestige = 0.25
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_5
|
|
stationed_maa_damage_mult_per_piety_level = 0.06
|
|
stationed_maa_toughness_mult_per_piety_level = 0.06
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_06
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
citadel_shrine_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = normal_building_levy_tier_6
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_prestige = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_6
|
|
stationed_maa_damage_mult_per_piety_level = 0.07
|
|
stationed_maa_toughness_mult_per_piety_level = 0.07
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_07
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
citadel_shrine_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_04
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = normal_building_levy_tier_7
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.35
|
|
monthly_prestige = 0.35
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_7
|
|
stationed_maa_damage_mult_per_piety_level = 0.08
|
|
stationed_maa_toughness_mult_per_piety_level = 0.08
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = citadel_shrine_08
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
citadel_shrine_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = normal_building_levy_tier_8
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.4
|
|
monthly_prestige = 0.4
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = normal_building_fort_level_tier_8
|
|
stationed_maa_damage_mult_per_piety_level = 0.1
|
|
stationed_maa_toughness_mult_per_piety_level = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
### Sacred Pool
|
|
|
|
sacred_pool_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = temple_citadel_01
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_1
|
|
tax_per_piety_level = super_poor_building_tax_tier_1
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.01
|
|
development_growth_factor = normal_building_development_growth_factor_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_02
|
|
|
|
type_icon = "icon_structure_sacred_pool.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_pious_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
free_building_slots <= 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_cereal_fields_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = cereal_fields_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = temple_citadel_01
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.02
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_2
|
|
tax_per_piety_level = super_poor_building_tax_tier_2
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.02
|
|
development_growth_factor = normal_building_development_growth_factor_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_03
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_02
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.03
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_3
|
|
tax_per_piety_level = super_poor_building_tax_tier_3
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.03
|
|
development_growth_factor = normal_building_development_growth_factor_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_04
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_02
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_4
|
|
tax_per_piety_level = super_poor_building_tax_tier_4
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.04
|
|
development_growth_factor = normal_building_development_growth_factor_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_05
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 15
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_5
|
|
tax_per_piety_level = super_poor_building_tax_tier_5
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.05
|
|
development_growth_factor = normal_building_development_growth_factor_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_06
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 15
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_6
|
|
tax_per_piety_level = super_poor_building_tax_tier_6
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.06
|
|
development_growth_factor = normal_building_development_growth_factor_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_07
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_04
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.07
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 20
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_7
|
|
tax_per_piety_level = super_poor_building_tax_tier_7
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.07
|
|
development_growth_factor = normal_building_development_growth_factor_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = sacred_pool_08
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
sacred_pool_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = may_build_sacred_pools_ahead_of_time
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.08
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 20
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = poor_building_advantage_tier_8
|
|
tax_per_piety_level = super_poor_building_tax_tier_8
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = sacred_pool_additional_bonuses
|
|
build_gold_cost = -0.08
|
|
development_growth_factor = normal_building_development_growth_factor_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
### Vihara Halls
|
|
|
|
vihara_halls_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = temple_citadel_01
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.05
|
|
legitimacy_gain_mult = 0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
development_growth = low_building_development_growth_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.1
|
|
monthly_dynasty_prestige = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_02
|
|
|
|
type_icon = "icon_structure_vihara_halls.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_tier_1_pious_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
free_building_slots <= 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_cereal_fields_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = cereal_fields_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
has_building_or_higher = temple_citadel_01
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.1
|
|
legitimacy_gain_mult = 0.02
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
monthly_dynasty_prestige = 0.02
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
development_growth = low_building_development_growth_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_03
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_02
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.15
|
|
legitimacy_gain_mult = 0.03
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_dynasty_prestige = 0.03
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.3
|
|
development_growth = low_building_development_growth_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_04
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_02
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.2
|
|
legitimacy_gain_mult = 0.04
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.4
|
|
monthly_dynasty_prestige = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.4
|
|
development_growth = low_building_development_growth_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_05
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = small_building_levy_tier_5
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.25
|
|
legitimacy_gain_mult = 0.05
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.5
|
|
monthly_dynasty_prestige = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.5
|
|
development_growth = low_building_development_growth_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_06
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = small_building_levy_tier_6
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.3
|
|
legitimacy_gain_mult = 0.06
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.6
|
|
monthly_dynasty_prestige = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.6
|
|
development_growth = low_building_development_growth_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_07
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_04
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = small_building_levy_tier_7
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.35
|
|
legitimacy_gain_mult = 0.07
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.7
|
|
monthly_dynasty_prestige = 0.07
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.7
|
|
development_growth = low_building_development_growth_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
next_building = vihara_halls_08
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
vihara_halls_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct = {
|
|
has_building_or_higher = temple_citadel_03
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
has_dlc = "All Under Heaven"
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = small_building_levy_tier_8
|
|
|
|
county_holder_character_modifier = {
|
|
owned_legend_spread_mult = 0.4
|
|
legitimacy_gain_mult = 0.08
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.8
|
|
monthly_dynasty_prestige = 0.08
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.8
|
|
development_growth = low_building_development_growth_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Regular Mandala Boon
|
|
mandala_built_piety_building_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|