233 lines
7.2 KiB
Text
233 lines
7.2 KiB
Text
### Nomad Camp (Base Building)
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@holding_illustration_nomad = "gfx/interface/illustrations/holding_types/mpo_nomad_holding.dds"
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@holding_illustration_herder = "gfx/interface/illustrations/holding_types/mpo_herder_camp.dds"
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nomadic_camp_01 = {
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construction_time = standard_construction_time
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asset = {
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type = pdxmesh
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name = "mpo_mongol_01_mesh"
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domicile_building = yurt_main_01
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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name = "mpo_mongol_02_mesh"
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domicile_building = yurt_main_02
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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name = "mpo_mongol_03_mesh"
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domicile_building = yurt_main_03
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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name = "mpo_mongol_04_mesh"
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domicile_building = yurt_main_04
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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name = "mpo_mongol_05_mesh"
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domicile_building = yurt_main_05
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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name = "mpo_mongol_05_mesh"
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domicile_building = yurt_main_06
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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name = "mpo_mongol_01_mesh"
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_nomad
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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is_enabled = {
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scope:holder = { government_allows = uses_county_fertility }
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}
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can_construct_potential = {
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scope:holder = { government_allows = uses_county_fertility }
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}
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can_construct_showing_failures_only = {
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scope:holder = { government_allows = uses_county_fertility }
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}
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cost_prestige = 1
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province_modifier = {
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county_fertility_growth_add = 1
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stationed_maa_damage_mult = 0.05
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}
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county_modifier = {
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epidemic_resistance = 25
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hostile_raid_time = 1
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}
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character_modifier = {
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county_fertility_growth_mult = 0.5
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}
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province_terrain_modifier = {
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parameter = forest_nomadic_cultrad_stationing_bonus
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terrain = forest
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_terrain_modifier = {
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parameter = forest_nomadic_cultrad_stationing_bonus
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terrain = taiga
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_terrain_modifier = {
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parameter = hills_nomadic_cultrad_stationing_bonus
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terrain = hills
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_terrain_modifier = {
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parameter = mountains_nomadic_cultrad_stationing_bonus
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terrain = mountains
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_terrain_modifier = {
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parameter = mountains_nomadic_cultrad_stationing_bonus
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terrain = desert_mountains
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_terrain_modifier = {
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parameter = desert_nomadic_cultrad_stationing_bonus
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terrain = desert
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_terrain_modifier = {
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parameter = desert_nomadic_cultrad_stationing_bonus
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terrain = drylands
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_culture_modifier = {
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parameter = skirmisher_nomadic_cultrad_stationing_bonus
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stationed_skirmishers_damage_mult = nomadic_cultural_maa_bonus_high_value
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stationed_skirmishers_damage_mult = nomadic_cultural_maa_bonus_high_value
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stationed_archers_damage_mult = nomadic_cultural_maa_bonus_high_value
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stationed_archers_toughness_mult = nomadic_cultural_maa_bonus_high_value
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}
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province_culture_modifier = {
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parameter = formation_nomadic_cultrad_stationing_bonus
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_low_value
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_low_value
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}
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province_culture_modifier = {
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parameter = stand_fight_nomadic_cultrad_stationing_bonus
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stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
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}
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province_culture_modifier = {
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parameter = hit_run_nomadic_cultrad_stationing_bonus
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stationed_maa_damage_mult = nomadic_cultural_maa_bonus_high_value
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}
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type_icon = "icon_building_nomadic_settlement.dds"
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ai_value = {
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base = 100
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}
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}
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### Herder Camp (Base Building)
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herder_camp_01 = {
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construction_time = standard_construction_time
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# Emishi/Amuric - Falls back to Generic
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asset = {
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type = pdxmesh
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names = {
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"building_emishi_herder_mesh"
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}
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requires_dlc_flag = north_pacific_attire
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graphical_cultures = { emishi_building_gfx amuric_building_gfx }
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illustration = @holding_illustration_herder
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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#Generic
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asset = {
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type = pdxmesh
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name = "mpo_herder_camp_mesh"
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_herder
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
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}
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is_enabled = {
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scope:holder = { government_allows = replenishes_county_fertility }
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}
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can_construct_potential = {
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scope:holder = { government_allows = replenishes_county_fertility }
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}
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can_construct_showing_failures_only = {
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scope:holder = { government_allows = replenishes_county_fertility }
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}
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cost_prestige = 1
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province_modifier = {
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tax_mult = -0.8
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}
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county_modifier = {
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travel_danger = -8
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epidemic_resistance = 25
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}
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county_culture_modifier = {
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parameter = ethos_communal_herders_bonus
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county_fertility_growth_add = 0.35
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}
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county_culture_modifier = {
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parameter = better_herders_pasturalists
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county_fertility_growth_add = 0.35
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}
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type_icon = "icon_building_nomadic_settlement.dds"
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ai_value = {
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base = 100
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}
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}
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