1157 lines
No EOL
22 KiB
Text
1157 lines
No EOL
22 KiB
Text
#GetMythicalFounder
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#GetRandomExteriorDetail
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#GetRandomInteriorDetail
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#GetWritingMaterial
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#GetMusicalInstrument
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#GetMusicalInstrumentPlural
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#GetAncestorName
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#GetSaintlyTrait
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#GetPiousAdj
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#GetCustodianSynonym
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#reusing the claim throne custom loc to be a generic effect
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#IMPORTANT: use the grab_appropriate_chronicler_effect in the immediate of the event or similar so it sets your mythical ancestor variable - this is done so we can always refer to the same ancestor
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#ask before expanding pls
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GetMythicalFounder = {
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type = character
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random_valid = yes
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text = { # Charles Martell
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trigger = {
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var:mythical_ancestor_var = flag:charles_martell
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}
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localization_key = MythicalFounder_charles_martell
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}
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text = { # Alexander the Great
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trigger = {
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var:mythical_ancestor_var = flag:alexander
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}
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localization_key = MythicalFounder_alexander
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}
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text = { # Lech
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trigger = {
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var:mythical_ancestor_var = flag:lech
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}
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localization_key = MythicalFounder_lech
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}
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text = { # Czech
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trigger = {
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var:mythical_ancestor_var = flag:czech
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}
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localization_key = MythicalFounder_czech
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}
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text = { # Rus
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trigger = {
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var:mythical_ancestor_var = flag:rus
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}
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localization_key = MythicalFounder_rus
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}
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text = { # King Arthur
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trigger = {
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var:mythical_ancestor_var = flag:arthur
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}
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localization_key = MythicalFounder_arthur
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}
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text = { # Corineus
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trigger = {
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var:mythical_ancestor_var = flag:corineus
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}
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localization_key = MythicalFounder_corineus
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}
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text = { # Magnus Maximus
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trigger = {
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var:mythical_ancestor_var = flag:magnus_maximus
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}
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localization_key = MythicalFounder_magnus_maximus
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}
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text = { # Brutus of Troy
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trigger = {
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var:mythical_ancestor_var = flag:brutus
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}
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localization_key = MythicalFounder_brutus
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}
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text = { # Aeneas
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trigger = {
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var:mythical_ancestor_var = flag:aeneas
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}
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localization_key = MythicalFounder_aeneas
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}
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text = { # Scota
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trigger = {
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var:mythical_ancestor_var = flag:scota
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}
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localization_key = MythicalFounder_scota
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}
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text = { # Romulus
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trigger = {
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var:mythical_ancestor_var = flag:romulus
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}
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localization_key = MythicalFounder_romulus
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}
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text = { # Numa Pompilius
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trigger = {
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var:mythical_ancestor_var = flag:numa
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}
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localization_key = MythicalFounder_numa
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}
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text = { # Belisarius
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trigger = {
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var:mythical_ancestor_var = flag:belisarius
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}
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localization_key = MythicalFounder_belisarius
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}
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text = { # Ardashir
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trigger = {
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var:mythical_ancestor_var = flag:ardashir
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}
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localization_key = MythicalFounder_ardashir
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}
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text = { # Pharaohs
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trigger = {
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var:mythical_ancestor_var = flag:pharaohs
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}
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localization_key = MythicalFounder_pharaohs
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}
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text = { # Visigothic Kings
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trigger = {
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var:mythical_ancestor_var = flag:visigothic_kings
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}
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localization_key = MythicalFounder_visigothic_kings
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}
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text = { # Abd al-Rahman
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trigger = {
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var:mythical_ancestor_var = flag:abd_al_rahman
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}
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localization_key = MythicalFounder_abd_al_rahman
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}
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text = { # Zenobia
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trigger = {
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var:mythical_ancestor_var = flag:zenobia
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}
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localization_key = MythicalFounder_zenobia
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}
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text = { # King Solomon
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trigger = {
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var:mythical_ancestor_var = flag:solomon
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}
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localization_key = MythicalFounder_solomon
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}
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text = { # Conan Meriadoc
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trigger = {
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var:mythical_ancestor_var = flag:conan_meriadoc
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}
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localization_key = MythicalFounder_conan_meriadoc
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}
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text = { # Pishdadian Dynasty
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trigger = {
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var:mythical_ancestor_var = flag:pishdadian
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}
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localization_key = MythicalFounder_pishdadian
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}
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text = { # Chościsko
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trigger = {
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var:mythical_ancestor_var = flag:choscisko
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}
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localization_key = MythicalFounder_choscisko
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}
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text = { # Arsacids
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trigger = {
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var:mythical_ancestor_var = flag:arsacids
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}
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localization_key = MythicalFounder_arsacids
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}
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text = { # King David
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trigger = {
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var:mythical_ancestor_var = flag:david
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}
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localization_key = MythicalFounder_david
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}
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text = { # Karkota Naga
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trigger = {
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var:mythical_ancestor_var = flag:naga
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}
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localization_key = MythicalFounder_naga
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}
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text = { # God Brahman
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trigger = {
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var:mythical_ancestor_var = flag:brahman
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}
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localization_key = MythicalFounder_brahman
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}
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text = { # Odin
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trigger = {
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var:mythical_ancestor_var = flag:odin
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}
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localization_key = MythicalFounder_odin
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}
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text = { # Ragnar Lodbrok
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trigger = {
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var:mythical_ancestor_var = flag:ragnar
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}
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localization_key = MythicalFounder_ragnar
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}
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text = { # Brunhild
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trigger = {
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var:mythical_ancestor_var = flag:brunhild
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}
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localization_key = MythicalFounder_brunhild
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}
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text = { # Eremon
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trigger = {
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var:mythical_ancestor_var = flag:eremon
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}
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localization_key = MythicalFounder_eremon
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}
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text = { # Eber
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trigger = {
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var:mythical_ancestor_var = flag:eber
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}
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localization_key = MythicalFounder_eber
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}
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text = { # Genghis Khan
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trigger = {
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var:mythical_ancestor_var = flag:genghis
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}
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localization_key = MythicalFounder_genghis
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}
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text = { # Emperor Constantine I
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trigger = {
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var:mythical_ancestor_var = flag:constantine
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}
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localization_key = MythicalFounder_constantine
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}
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text = { # Emperor Justinian I
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trigger = {
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var:mythical_ancestor_var = flag:justinian
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}
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localization_key = MythicalFounder_justinian
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}
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text = { # Melusine
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trigger = {
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var:mythical_ancestor_var = flag:melusine
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}
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localization_key = MythicalFounder_melusina
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}
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text = { # Fallback
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trigger = {
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var:mythical_ancestor_var = flag:fallback
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}
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localization_key = MythicalFounder_fallback
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}
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}
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GetRandomExteriorDetail = { #Remember to use the 1st person present in the loc, feel free to expand
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type = character
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random_valid = yes
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text = { # You see a small bird among the trees
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trigger = {
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location = {
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OR = {
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terrain = forest
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terrain = jungle
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}
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}
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}
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localization_key = GetRandomExteriorDetail_small_bird
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}
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text = { # You hear a bird
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trigger = {
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location = {
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OR = {
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terrain = forest
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terrain = jungle
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terrain = plains
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terrain = hills
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terrain = mountains
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}
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}
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}
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localization_key = GetRandomExteriorDetail_birdsong
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}
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text = { # You find a wildflower
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trigger = {
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location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = drylands
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terrain = mountains
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}
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}
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}
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localization_key = GetRandomExteriorDetail_wildflower
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}
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text = { # You hear someone singing
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trigger = {
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location = {
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has_holding_type = castle_holding
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}
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}
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localization_key = GetRandomExteriorDetail_singing
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}
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text = { # You smell a banquet
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trigger = {
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location = {
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has_holding_type = castle_holding
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}
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}
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localization_key = GetRandomExteriorDetail_banquet
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}
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text = { # You hear the prayers
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trigger = {
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location = {
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has_holding_type = church_holding
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}
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}
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localization_key = GetRandomExteriorDetail_praying
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}
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text = { # You hear the bells
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trigger = {
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location = {
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has_holding_type = church_holding
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county.OR = { faith.religion = religion:protestant_religion faith.religion = religion:catholic_religion faith.religion = religion:eastern_orthodox_religion }
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}
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}
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localization_key = GetRandomExteriorDetail_bells
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}
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text = { # You see a passing merchant
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trigger = {
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location = {
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OR = {
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has_holding_type = city_holding
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has_building_or_higher = market_villages_01
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}
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}
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}
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localization_key = GetRandomExteriorDetail_merchant
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}
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text = { # You see someone fishing
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trigger = {
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location = {
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OR = {
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is_coastal = yes
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is_riverside_province = yes
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}
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}
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}
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localization_key = GetRandomExteriorDetail_fishing
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}
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text = { # You see snow
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trigger = {
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location = {
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has_province_modifier = winter_harsh_modifier
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}
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}
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localization_key = GetRandomExteriorDetail_snow
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}
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text = { # You see a peddler
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trigger = {
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location = {
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has_holding_type = city_holding
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}
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}
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localization_key = peddler_passing_by_in_hurry_pres
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}
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}
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GetRandomInteriorDetail = { #Remember to use the gerund in the loc, feel free to expand
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type = character
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random_valid = yes
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text = { # A pantler carrying supplies
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localization_key = pantler_carrying_supplies
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}
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text = { # A cook scolding servants
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localization_key = cook_scolding_servants
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}
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text = { # A lady sewing
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trigger = {
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OR = {
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is_female = yes
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any_spouse ?= {
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is_female = yes
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}
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}
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}
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localization_key = lady_in_waiting_embroidering
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}
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text = { # A page brandishing armor
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trigger = {
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any_knight ?= {
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location = root.location
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}
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}
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localization_key = page_brandishing_armor
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}
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text = { # A draft banging the shutters
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trigger = {
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location = {
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NOT = { terrain = desert }
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}
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}
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localization_key = draft_from_window
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}
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text = {
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localization_key = servant_struggling_with_vase
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}
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text = {
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localization_key = courtier_passing_by_in_hurry
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}
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text = {
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localization_key = fly_crawling_on_decoration
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}
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text = {
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localization_key = feather_drift_past
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}
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text = {
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localization_key = cupbearer_pours_drink
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}
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text = {
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trigger = {
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location = {
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has_holding_type = castle_holding
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}
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}
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localization_key = courtiers_chat
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}
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}
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GetWritingMaterial = {
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type = character
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random_valid = yes
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text = { # Parchment
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = world_middle_east_jerusalem
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AND = {
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geographical_region = world_steppe
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culture = { has_cultural_era_or_later = culture_era_late_medieval }
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}
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}
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}
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}
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localization_key = GetWritingMaterial_parchment
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}
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text = { # Papyrus
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trigger = {
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location = {
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geographical_region = custom_roman_aegyptus
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}
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}
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localization_key = GetWritingMaterial_papyrus
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}
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text = { # Vellum
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = ghw_region_afghanistan
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geographical_region = world_india_rajastan
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}
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}
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}
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localization_key = GetWritingMaterial_vellum
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}
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text = { # Palm leaf
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trigger = {
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location = {
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OR = {
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geographical_region = world_india
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geographical_region = world_burma
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geographical_region = world_asia_southeast
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}
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}
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}
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localization_key = GetWritingMaterial_palm_leaf
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}
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text = { # Stone stele
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trigger = {
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location = {
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geographical_region = world_steppe
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}
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}
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localization_key = GetWritingMaterial_stone_stele
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}
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text = { # Birch bark
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trigger = {
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location = {
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OR = {
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geographical_region = world_india
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geographical_region = world_tibet
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geographical_region = ghw_region_russia #Old Slavonic
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}
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}
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}
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localization_key = GetWritingMaterial_birch_bark
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fallback = yes
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}
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text = { # Paper
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trigger = {
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location = {
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OR = {
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geographical_region = world_asia_china
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geographical_region = world_asia_japan
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geographical_region = world_asia_korea
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}
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}
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}
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localization_key= GetWritingMaterial_paper
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}
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}
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GetWritingMaterialPlural = {
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type = character
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random_valid = yes
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text = { # Parchment
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = world_middle_east_jerusalem
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AND = {
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geographical_region = world_steppe
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culture = { has_cultural_era_or_later = culture_era_late_medieval }
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}
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}
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}
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}
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localization_key = GetWritingMaterial_parchment_plural
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}
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text = { # Papyrus
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trigger = {
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location = {
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geographical_region = custom_roman_aegyptus
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}
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}
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localization_key = GetWritingMaterial_papyrus_plural
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}
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text = { # Vellum
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = ghw_region_afghanistan
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geographical_region = world_india_rajastan
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}
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}
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}
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localization_key = GetWritingMaterial_vellum_plural
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}
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text = { # Palm leaf
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trigger = {
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location = {
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OR = {
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geographical_region = world_india
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geographical_region = world_burma
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geographical_region = world_asia_southeast
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}
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}
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}
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localization_key = GetWritingMaterial_palm_leaf_plural
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}
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text = { # Stone stele
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trigger = {
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location = {
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geographical_region = world_steppe
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}
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}
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localization_key = GetWritingMaterial_stone_stele_plural
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}
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text = { # Birch bark
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trigger = {
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location = {
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OR = {
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geographical_region = world_india
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geographical_region = world_tibet
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geographical_region = ghw_region_russia #Old Slavonic
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}
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}
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}
|
|
localization_key = GetWritingMaterial_birch_bark_plural
|
|
fallback = yes
|
|
}
|
|
|
|
text = { # Paper
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
geographical_region = world_asia_southeast
|
|
}
|
|
}
|
|
}
|
|
localization_key= GetWritingMaterial_paper_plural
|
|
}
|
|
}
|
|
|
|
GetMusicalInstrument = {
|
|
type = character
|
|
random_valid = yes
|
|
|
|
text = { # Flute
|
|
localization_key = GetMusicalInstrument_flute
|
|
}
|
|
|
|
text = { # Drum
|
|
fallback = yes
|
|
localization_key = GetMusicalInstrument_drum
|
|
}
|
|
|
|
text = { # Trumpet
|
|
localization_key = GetMusicalInstrument_trumpet
|
|
}
|
|
|
|
text = { # Harp
|
|
localization_key = GetMusicalInstrument_harp
|
|
}
|
|
|
|
text = { # Lute
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_lute
|
|
}
|
|
|
|
text = { # Fiddle
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_fiddle
|
|
}
|
|
|
|
text = { # Lyre
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
geographical_region = world_africa_east
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_lyre
|
|
}
|
|
|
|
text = { # Tambourine
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_tambourine
|
|
}
|
|
|
|
text = { # Bagpipes
|
|
trigger = {
|
|
culture = { has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
localization_key = GetMusicalInstrument_bagpipe
|
|
}
|
|
|
|
text = { # Hurdy-Gurdy
|
|
trigger = {
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
culture = { has_cultural_era_or_later = culture_era_late_medieval }
|
|
}
|
|
localization_key = GetMusicalInstrument_hurdy_gurdy
|
|
}
|
|
}
|
|
|
|
GetMusicalInstrumentPlural = {
|
|
type = character
|
|
random_valid = yes
|
|
|
|
text = { # Flute
|
|
localization_key = GetMusicalInstrument_flute_plural
|
|
}
|
|
|
|
text = { # Drum
|
|
fallback = yes
|
|
localization_key = GetMusicalInstrument_drum_plural
|
|
}
|
|
|
|
text = { # Trumpet
|
|
localization_key = GetMusicalInstrument_trumpet_plural
|
|
}
|
|
|
|
text = { # Harp
|
|
localization_key = GetMusicalInstrument_harp_plural
|
|
}
|
|
|
|
text = { # Lute
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_lute_plural
|
|
}
|
|
|
|
text = { # Fiddle
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_fiddle_plural
|
|
}
|
|
|
|
text = { # Lyre
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
geographical_region = world_africa_east
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_lyre_plural
|
|
}
|
|
|
|
text = { # Tambourine
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_africa_north
|
|
}
|
|
}
|
|
}
|
|
localization_key = GetMusicalInstrument_tambourine_plural
|
|
}
|
|
|
|
text = { # Bagpipes
|
|
trigger = {
|
|
culture = { has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
localization_key = GetMusicalInstrument_bagpipe_plural
|
|
}
|
|
|
|
text = { # Hurdy-Gurdy
|
|
trigger = {
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
culture = { has_cultural_era_or_later = culture_era_late_medieval }
|
|
}
|
|
localization_key = GetMusicalInstrument_hurdy_gurdy_plural
|
|
}
|
|
}
|
|
|
|
GetPlagueEffect = {
|
|
type = character
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_fire
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_limbs
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_thirdeye
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_nipple
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_blue
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_hairy
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_fingernails
|
|
}
|
|
|
|
text = {
|
|
localization_key = GetPlagueEffect_eyes
|
|
}
|
|
}
|
|
|
|
LegendaryShrineName = {
|
|
type = province
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = var:leg_b_name
|
|
}
|
|
localization_key = checked_leg_b_name
|
|
}
|
|
|
|
text = {
|
|
localization_key = building_type_legendary_shrine
|
|
}
|
|
}
|
|
|
|
LegendaryPalaceName = {
|
|
type = province
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = var:leg_b_name
|
|
}
|
|
localization_key = checked_leg_b_name
|
|
}
|
|
|
|
text = {
|
|
localization_key = building_type_legendary_palace
|
|
}
|
|
}
|
|
|
|
LegendaryStatueName = {
|
|
type = province
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = var:leg_b_name
|
|
}
|
|
localization_key = checked_leg_b_name
|
|
}
|
|
|
|
text = {
|
|
localization_key = building_type_legendary_statue
|
|
}
|
|
}
|
|
|
|
LegendaryWatchtowerName = {
|
|
type = province
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = var:leg_b_name
|
|
}
|
|
localization_key = checked_leg_b_name
|
|
}
|
|
|
|
text = {
|
|
localization_key = building_type_legendary_watchtower
|
|
}
|
|
}
|
|
|
|
LegendaryHuntingLodgeName = {
|
|
type = province
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = var:leg_b_name
|
|
}
|
|
localization_key = checked_leg_b_name
|
|
}
|
|
|
|
text = {
|
|
localization_key = building_type_legendary_hunting_lodge
|
|
}
|
|
}
|
|
|
|
GetAncestorName = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_name
|
|
}
|
|
}
|
|
|
|
GetAncestorNamePossessive = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name_possessive
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_namepossessive
|
|
}
|
|
}
|
|
|
|
GetAncestorFirstName = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_firstname
|
|
}
|
|
}
|
|
|
|
GetAncestorFirstNamePossessive = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name_possessive
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_firstnamepossessive
|
|
}
|
|
}
|
|
|
|
GetAncestorNameNoTooltip = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_namenotooltip
|
|
}
|
|
}
|
|
|
|
GetAncestorNamePossessiveNoTooltip = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name_possessive
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_namepossessivenotooltip
|
|
}
|
|
}
|
|
|
|
GetAncestorFirstNameNoTooltip = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_firstnamenotooltip
|
|
}
|
|
}
|
|
|
|
GetAncestorFirstNamePossessiveNoTooltip = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor_flag
|
|
}
|
|
localization_key = ancestor_flag_name_possessive
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
exists = legend_property:ancestor
|
|
}
|
|
localization_key = ancestor_firstnamepossessivenotooltip
|
|
}
|
|
}
|
|
|
|
GetBirthCircumstancesLegend = {
|
|
type = legend
|
|
|
|
text = {
|
|
trigger = {
|
|
legend_property:reason ?= flag:virgin
|
|
}
|
|
localization_key = born_to_a_virgin_mother
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
NOT = {
|
|
legend_property:reason = flag:virgin
|
|
}
|
|
}
|
|
localization_key = born_under_auspicious_stars
|
|
}
|
|
}
|
|
|
|
GetSaintlyTrait = {
|
|
type = character
|
|
|
|
text = {
|
|
trigger = {
|
|
has_trait = theologian
|
|
}
|
|
localization_key = GetSaintlyTrait_theologian
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
has_trait = sayyid
|
|
}
|
|
localization_key = GetSaintlyTrait_sayyid
|
|
}
|
|
}
|
|
|
|
GetPiousAdj = {
|
|
type = character
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = GetPiousAdj_pious
|
|
}
|
|
text = {
|
|
localization_key = GetPiousAdj_sacred
|
|
}
|
|
text = {
|
|
localization_key = GetPiousAdj_holy
|
|
}
|
|
text = {
|
|
localization_key = GetPiousAdj_devout
|
|
}
|
|
text = {
|
|
localization_key = GetPiousAdj_religious
|
|
}
|
|
text = {
|
|
localization_key = GetPiousAdj_saintly
|
|
}
|
|
}
|
|
|
|
GetDescendantSynonym = {
|
|
type = character
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = GetDescendantSynonym_descendant
|
|
}
|
|
text = {
|
|
localization_key = GetDescendantSynonym_offspring
|
|
}
|
|
text = {
|
|
localization_key = GetDescendantSynonym_heir
|
|
}
|
|
text = {
|
|
localization_key = GetDescendantSynonym_progeny
|
|
}
|
|
text = {
|
|
localization_key = GetDescendantSynonym_scion
|
|
}
|
|
}
|
|
|
|
GetCustodianSynonym = {
|
|
type = character
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = GetCustodianSynonym_custodian
|
|
}
|
|
text = {
|
|
localization_key = GetCustodianSynonym_guardian
|
|
}
|
|
text = {
|
|
localization_key = GetCustodianSynonym_protector
|
|
}
|
|
text = {
|
|
localization_key = GetCustodianSynonym_keeper
|
|
}
|
|
text = {
|
|
localization_key = GetCustodianSynonym_defender
|
|
}
|
|
} |