6562 lines
118 KiB
Text
6562 lines
118 KiB
Text
###########
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## Generic Holy Site Buildings
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###########
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holy_site_cathedral_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_cathedral_generic_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cologne_cathedral.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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holy_order_hire_cost_mult = -0.15
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clergy_opinion = 5
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monthly_county_control_growth_factor = 0.05
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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development_growth = 0.15
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_mosque_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cathedral_muslim.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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domain_tax_different_faith_mult = 0.15
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levy_reinforcement_rate_same_faith = 0.15
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monthly_county_control_growth_factor = 0.05
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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development_growth = 0.15
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_fire_temple_01 = {
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asset = {
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type = entity
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name = "building_special_cathedral_zoroastrian_01_a_entity"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_great_fire_temple.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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domain_tax_different_faith_mult = 0.15
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levy_reinforcement_rate_same_faith = 0.15
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monthly_county_control_growth_factor = 0.05
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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development_growth = 0.1
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_pagan_grand_temple_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_cathedral_pagan_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cathedral_pagan.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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knight_effectiveness_mult = 0.15
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levy_reinforcement_rate = 0.1
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monthly_county_control_growth_factor = 0.05
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}
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county_modifier = {
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tax_mult = 0.1
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levy_size = 0.1
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development_growth_factor = 0.2
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development_growth = 0.15
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}
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levy = 500
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_indian_grand_temple_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_brihadeeswarar_temple_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cathedral_indian.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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different_faith_opinion = 5
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different_faith_county_opinion_mult = -0.15
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monthly_county_control_growth_factor = 0.05
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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development_growth = 0.15
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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holy_site_other_grand_temple_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_cathedral_generic_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cathedral_zoroastric.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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scope:holder = {
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culture = {
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has_innovation = innovation_crop_rotation
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}
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}
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 0.25
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monthly_dynasty_prestige_mult = 0.05
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men_at_arms_maintenance = -0.025
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short_reign_duration_mult = -0.1
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monthly_county_control_growth_factor = 0.05
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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development_growth = 0.15
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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# NOTE: the custom loc key GetSpecialBuildingNameFromProvince in 00_building_custom_localization.txt pulls from this database. If a new special building is added here, please update the custom loc key!
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##########
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# Mahabodhi Temple
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##########
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holy_site_mahabodhi_temple_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_mahabodhi_temple.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 1
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monthly_dynasty_prestige_mult = 0.05
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learning_per_piety_level = 1
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different_faith_opinion = 5
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religious_vassal_opinion = 10
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different_faith_county_opinion_mult = -0.2
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.3
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development_growth = 0.3
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}
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province_modifier = {
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monthly_income = 3
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Imam Ali Mosque
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##########
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holy_site_imam_ali_mosque_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_imam_ali_mosque.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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scope:holder.faith = { religion_tag = islam_religion }
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 1
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monthly_dynasty_prestige_mult = 0.05
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men_at_arms_maintenance = -0.1
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monthly_county_control_growth_factor = 0.1
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same_faith_opinion = 5
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.3
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development_growth = 0.3
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}
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province_modifier = {
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monthly_income = 3
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Great Mosque of Mecca
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##########
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holy_site_great_mosque_of_mecca_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_great_mosque_of_mecca_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_great_mosque_of_mecca.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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is_enabled = {
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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monthly_piety = 1
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monthly_dynasty_prestige_mult = 0.05
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men_at_arms_maintenance = -0.1
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monthly_county_control_growth_factor = 0.1
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same_faith_opinion = 5
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.35
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development_growth = 0.5
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}
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province_modifier = {
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monthly_income = 3
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Great Mosque of Cordoba
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##########
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holy_site_great_mosque_of_cordoba_01 = {
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asset = {
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type = pdxmesh
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name = "monument_mezquita_de_cordoba_mesh"
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_great_mosque_of_cordoba.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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is_enabled = {
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custom_description = {
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text = holy_site_muslim_christian_or_holy_site_trigger
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OR = {
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scope:holder = {
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religion = religion:islam_religion
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}
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scope:holder = {
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religion = religion:christianity_religion
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}
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custom_description = {
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text = holy_site_building_trigger
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barony = {
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is_holy_site_of = scope:holder.faith
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}
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}
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}
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}
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}
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|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
different_culture_opinion = 5
|
|
character_capital_county_monthly_development_growth_add = 0.2
|
|
monthly_piety = 0.5
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
levy_size = 0.15
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Great Mosque of Djenne
|
|
##########
|
|
|
|
holy_site_great_mosque_of_djenne_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_great_mosque_of_djenne_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_great_mosque_of_cordoba.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
build_gold_cost = -0.15
|
|
monthly_piety = 1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
levy_size = 0.15
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Great Mosque of Samarra
|
|
##########
|
|
|
|
holy_site_great_mosque_of_samarra_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_great_mosque_of_samarra_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_great_mosque_of_samarra.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
build_gold_cost = -0.1
|
|
build_speed = -0.1
|
|
monthly_piety = 0.3
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Cologne Cathedral
|
|
##########
|
|
|
|
holy_site_cologne_cathedral_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_cologne_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.15
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
knight_effectiveness_mult = 0.2
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Canterbury Cathedral
|
|
##########
|
|
|
|
holy_site_canterbury_cathedral_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep2_building_special_canterbury_01_mesh"
|
|
}
|
|
|
|
type_icon = "icon_structure_canterbury_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.05
|
|
monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
|
|
next_building = holy_site_canterbury_cathedral_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
holy_site_canterbury_cathedral_02 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep2_building_special_canterbury_02_mesh"
|
|
}
|
|
|
|
type_icon = "icon_structure_canterbury_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.5
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.1
|
|
monthly_piety_gain_per_happy_powerful_vassal_add = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 5
|
|
}
|
|
|
|
next_building = holy_site_canterbury_cathedral_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
holy_site_canterbury_cathedral_03 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep2_building_special_canterbury_03_mesh"
|
|
}
|
|
|
|
type_icon = "icon_structure_canterbury_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.25
|
|
monthly_piety_gain_per_happy_powerful_vassal_add = 0.3
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.3
|
|
development_growth_factor = 0.30
|
|
development_growth = 0.3
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 6
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
|
|
##########
|
|
# Prophetic Mosque
|
|
##########
|
|
|
|
holy_site_prophetic_mosque_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_cathedral_muslim.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.5
|
|
county_opinion_add = 5
|
|
holy_order_hire_cost_mult = -0.15
|
|
knight_effectiveness_mult = 0.2
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.75
|
|
development_growth = 0.3
|
|
supply_limit_mult = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Doge's Palace
|
|
##########
|
|
|
|
doges_palace_01 = { # Should technically be burnt down/rebuilt, but this is mostly here to make Venice awesome, so...
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
type_icon = "icon_structure_doges_palace.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder = {
|
|
custom_tooltip = {
|
|
text = government_is_not_republic_or_admin_desc
|
|
OR = {
|
|
government_has_flag = government_is_republic
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.3
|
|
development_growth = 0.5
|
|
hostile_raid_time = 0.5
|
|
}
|
|
|
|
province_modifier = {
|
|
garrison_size = 1
|
|
fort_level = 3
|
|
levy_size = 1
|
|
monthly_income = 5
|
|
defender_holding_advantage = 10
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
##########
|
|
# Walls of Genoa
|
|
##########
|
|
|
|
walls_of_genoa_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_walls_of_genoa.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_modifier = {
|
|
defender_holding_advantage = 5
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.3
|
|
hostile_raid_time = 0.5
|
|
}
|
|
|
|
province_modifier = {
|
|
garrison_size = 0.25
|
|
fort_level = 2
|
|
monthly_income = 3
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Visby Ringmur
|
|
##########
|
|
|
|
visby_ringmur_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_visby_ringmur.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
cost_gold = 500
|
|
|
|
county_modifier = {
|
|
defender_holding_advantage = 5
|
|
development_growth_factor = 0.15
|
|
development_growth = 0.3
|
|
tax_mult = 0.15
|
|
county_opinion_add = 5
|
|
hostile_raid_time = 0.5
|
|
travel_danger = -20
|
|
}
|
|
|
|
province_modifier = {
|
|
garrison_size = 0.25
|
|
fort_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Walls of Benin
|
|
##########
|
|
|
|
walls_of_benin_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_walls_of_benin.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_modifier = {
|
|
levy_size = 0.5
|
|
defender_holding_advantage = 5
|
|
development_growth_factor = 0.75
|
|
development_growth = 0.3
|
|
tax_mult = 0.2
|
|
hostile_raid_time = 0.5
|
|
}
|
|
|
|
province_modifier = {
|
|
garrison_size = 0.5
|
|
fort_level = 2
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Theodosian Walls
|
|
##########
|
|
|
|
theodosian_walls_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_theodosian_walls.dds"
|
|
|
|
can_construct_potential = {
|
|
barony ?= title:b_constantinople
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
max_garrison = 1000
|
|
duchy_capital_county_modifier = {
|
|
levy_size = 0.15
|
|
tax_mult = 0.15
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 10
|
|
fort_level = 5
|
|
garrison_size = 1
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.4
|
|
development_growth_factor = 0.2
|
|
levy_size = 0.3
|
|
tax_mult = 0.3
|
|
hostile_raid_time = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = duchy_capital
|
|
}
|
|
|
|
##########
|
|
# Aurelian Walls
|
|
##########
|
|
|
|
aurelian_walls_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_aurelian_walls.dds"
|
|
|
|
can_construct_potential = {
|
|
barony ?= title:b_roma
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
max_garrison = 500
|
|
|
|
duchy_capital_county_modifier = {
|
|
levy_size = 0.15
|
|
tax_mult = 0.15
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.1
|
|
hostile_raid_time = 0.5
|
|
}
|
|
province_modifier = {
|
|
fort_level = 3
|
|
garrison_size = 0.5
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = duchy_capital
|
|
}
|
|
|
|
##########
|
|
# The Colosseum
|
|
##########
|
|
|
|
the_colosseum_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_colosseum_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_colosseum.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself
|
|
}
|
|
|
|
province_modifier = {
|
|
build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Iron Pillar of Delhi
|
|
##########
|
|
|
|
iron_pillar_of_delhi_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_iron_pillar_of_delhi.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_mult = 0.05
|
|
army_maintenance_mult = -0.05
|
|
heavy_infantry_toughness_mult = 0.1
|
|
heavy_cavalry_toughness_mult = 0.1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_wonder
|
|
}
|
|
|
|
|
|
|
|
##########
|
|
# Iron Pillar of Dhar
|
|
##########
|
|
|
|
iron_pillar_of_dhar_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_iron_pillar_of_dhar.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 2000
|
|
|
|
character_modifier = {
|
|
advantage = 5
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
levy_size = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
##########
|
|
# The Pyramids
|
|
##########
|
|
|
|
the_pyramids_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_pyramids_giza_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_the_pyramids.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
short_reign_duration_mult = -0.2
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_wonder
|
|
}
|
|
|
|
##########
|
|
# Stonehenge
|
|
##########
|
|
|
|
stonehenge_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_stonehenge_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_stonehenge.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
learning = 2
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.15
|
|
faith_conversion_piety_cost_mult = -0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Offa's Dyke
|
|
##########
|
|
|
|
offas_dyke_01 = { # For Matt Frary
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_palisades.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 5
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial_minor
|
|
}
|
|
|
|
##########
|
|
# Hadrian's Wall
|
|
##########
|
|
|
|
hadrians_wall_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_hadrians_wall.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
province_modifier = {
|
|
build_gold_cost = -0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial_minor
|
|
}
|
|
|
|
##########
|
|
# Petra
|
|
##########
|
|
|
|
petra_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_petra_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_petra.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.1
|
|
supply_limit_mult = 0.25
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
##########
|
|
# Buddhas of Bamian
|
|
##########
|
|
|
|
buddhas_of_bamian_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_buddhas_of_bamiyan.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = buddhas_of_bamian_trigger
|
|
scope:holder = {
|
|
religion = { is_in_family = rf_eastern }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.1
|
|
diplomacy_per_piety_level = 1
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.1
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.75
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Alhambra
|
|
##########
|
|
|
|
alhambra_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_alhambra_01_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
type_icon = "icon_structure_alhambra.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
max_garrison = good_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
fort_level = good_building_fort_level_tier_1
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
travel_danger = -10
|
|
}
|
|
|
|
next_building = alhambra_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
alhambra_02 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_alhambra_01_mesh"
|
|
}
|
|
|
|
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
type_icon = "icon_structure_alhambra.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 2000
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_mult = 0.10
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_3
|
|
monthly_income = 2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.25
|
|
monthly_county_control_growth_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Citadel of Aleppo
|
|
##########
|
|
|
|
citadel_of_aleppo_01 = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
type_icon = "icon_structure_the_citadel_of_aleppo.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.1
|
|
}
|
|
|
|
max_garrison = good_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
fort_level = good_building_fort_level_tier_1
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
travel_danger = -10
|
|
}
|
|
|
|
next_building = citadel_of_aleppo_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
citadel_of_aleppo_02 = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = feast_cost_discount_max_desc
|
|
|
|
type_icon = "icon_structure_the_citadel_of_aleppo.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 2000
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.3
|
|
prowess_per_piety_level = 2
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_3
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
base = 8
|
|
culture_likely_to_fortify_modifier = yes
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# House of Wisdom
|
|
##########
|
|
|
|
house_of_wisdom_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_house_of_wisdom_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_grand_library_of_baghdad.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.15
|
|
different_culture_opinion = 10
|
|
cultural_head_fascination_mult = 0.10
|
|
faith_creation_piety_cost_mult = -0.2
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
##########
|
|
# The Tower of London
|
|
##########
|
|
|
|
the_tower_of_london_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_tower_of_london_mesh"
|
|
}
|
|
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = roads_to_power }
|
|
desc = tower_of_london_pacification_effect
|
|
}
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_tower_of_london.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
dread_gain_mult = 0.3
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_3
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.1
|
|
tax_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
base = 8
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = {
|
|
factor = 5
|
|
scope:holder = {
|
|
culture = {
|
|
has_cultural_parameter = ai_more_likely_to_castle
|
|
}
|
|
}
|
|
}
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# London Bridge
|
|
##########
|
|
|
|
london_bridge_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_tower_of_london_mesh" #TODO_CD_ERCC
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_london_bridge.dds" #TODO_CD_ERCC
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_development_03
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.10
|
|
parochial_opinion = 5
|
|
legitimacy_gain_mult = 0.1
|
|
}
|
|
province_modifier = {
|
|
travel_danger = -30
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.15
|
|
tax_mult = 0.1
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
|
|
##########
|
|
# Notre Dame
|
|
##########
|
|
|
|
notre_dame_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_notre_dame_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_notre_dame.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 1
|
|
stewardship_per_piety_level = 1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
county_opinion_add = 5
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.3
|
|
development_growth = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Brihadeeswarar Temple
|
|
##########
|
|
|
|
brihadeeswarar_temple_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_brihadeeswarar_temple_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_brihadeeswarar_temple.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = buddhas_of_bamian_trigger
|
|
scope:holder = {
|
|
religion = { is_in_family = rf_eastern }
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
same_faith_opinion = 5
|
|
stewardship_per_piety_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Shwedagon Pagoda
|
|
##########
|
|
|
|
shwedagon_pagoda_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_shwedagon_pagoda.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = buddhas_of_bamian_trigger
|
|
scope:holder = {
|
|
religion = { is_in_family = rf_eastern }
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.5
|
|
clergy_opinion = 5
|
|
tyranny_gain_mult = -0.1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Ananda Temple
|
|
##########
|
|
|
|
ananda_temple_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_shwedagon_pagoda.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = buddhas_of_bamian_trigger
|
|
scope:holder = {
|
|
religion = { is_in_family = rf_eastern }
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
learning = 2
|
|
monthly_piety_gain_mult = 0.05
|
|
county_opinion_add = 5
|
|
monthly_county_control_growth_factor = 0.1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# The Friday Mosque
|
|
##########
|
|
|
|
the_friday_mosque_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_the_friday_mosque.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_zoroastrian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
scope:holder = {
|
|
religion = religion:zoroastrianism_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
piety_level_impact_mult = 0.5
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.25
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Khajuraho
|
|
##########
|
|
|
|
khajuraho_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_khajuraho_temples.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = buddhas_of_bamian_trigger
|
|
scope:holder = {
|
|
religion = { is_in_family = rf_eastern }
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
different_faith_opinion = 10
|
|
faith_conversion_piety_cost_mult = -0.2
|
|
monthly_piety_gain_per_happy_powerful_vassal_mult = 0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 1.5
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Palace of Aachen
|
|
##########
|
|
|
|
palace_of_aachen_01 = {
|
|
effect_desc = palace_of_aachen_effect_desc
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_palace_of_aachen_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_palace_of_achen.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
powerful_vassal_opinion = 5
|
|
clergy_opinion = 5
|
|
monthly_prestige_gain_per_happy_powerful_vassal_add = 0.1
|
|
tyranny_gain_mult = -0.2
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# Hagia Sophia
|
|
##########
|
|
|
|
hagia_sophia_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_hagia_sophia_mesh"
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_hagia_sophia.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
intrigue_per_prestige_level = 2
|
|
learning = 2
|
|
knight_limit = 2
|
|
knight_effectiveness_mult = 0.2
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
next_building = hagia_sophia_02
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
hagia_sophia_02 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_hagia_sophia_minarets_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_hagia_sophia.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
cost_piety = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
intrigue_per_prestige_level = 2
|
|
learning = 2
|
|
knight_limit = 2
|
|
knight_effectiveness_mult = 0.2
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Dome of the Rock / Temple in Jerusalem
|
|
##########
|
|
|
|
dome_of_the_rock_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_dome_of_the_rock.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
NOT = { scope:holder.religion = religion:judaism_religion }
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_mult = 0.03
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.1
|
|
martial_per_piety_level = 1
|
|
knight_effectiveness_mult = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.3
|
|
development_growth_factor = 0.3
|
|
development_growth = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
next_building = temple_in_jerusalem_01
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
temple_in_jerusalem_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_temple_in_jerusalem.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
scope:holder.religion = religion:judaism_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_jewish_or_holy_site_trigger
|
|
OR = {
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
scope:holder = {
|
|
religion = religion:judaism_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
cost_piety = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_mult = 0.03
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.1
|
|
martial_per_piety_level = 1
|
|
learning_per_prestige_level = 1
|
|
knight_effectiveness_mult = 0.2
|
|
same_faith_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.3
|
|
development_growth_factor = 0.3
|
|
development_growth = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Hall of Heroes
|
|
##########
|
|
|
|
hall_of_heroes_01 = {
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_activity_cost_max_discount_effect_desc
|
|
}
|
|
}
|
|
|
|
type_icon = "icon_building_hall_of_heroes.dds"
|
|
|
|
levy = 150
|
|
max_garrison = 75
|
|
cost_gold = 0
|
|
construction_time = 0
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
prowess = 1
|
|
knight_effectiveness_mult = 0.05
|
|
}
|
|
|
|
is_enabled = {
|
|
building_hall_of_heroes_requirement = yes
|
|
}
|
|
|
|
next_building = hall_of_heroes_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
hall_of_heroes_02 = {
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_activity_cost_max_discount_effect_desc
|
|
}
|
|
}
|
|
type_icon = "icon_building_hall_of_heroes.dds"
|
|
|
|
levy = 265
|
|
max_garrison = 110
|
|
cost_gold = 225
|
|
construction_time = 500
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
prowess = 1
|
|
knight_effectiveness_mult = 0.1
|
|
}
|
|
|
|
is_enabled = {
|
|
building_hall_of_heroes_requirement = yes
|
|
}
|
|
|
|
|
|
next_building = hall_of_heroes_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
hall_of_heroes_03 = {
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_activity_cost_max_discount_effect_desc
|
|
}
|
|
}
|
|
type_icon = "icon_building_hall_of_heroes.dds"
|
|
|
|
levy = 375
|
|
max_garrison = 150
|
|
cost_gold = 300
|
|
construction_time = 500
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
prowess = 2
|
|
knight_effectiveness_mult = 0.15
|
|
}
|
|
|
|
is_enabled = {
|
|
building_hall_of_heroes_requirement = yes
|
|
}
|
|
|
|
|
|
next_building = hall_of_heroes_04
|
|
|
|
ai_value = {
|
|
base = 100
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
hall_of_heroes_04 = {
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_activity_cost_max_discount_effect_desc
|
|
}
|
|
}
|
|
type_icon = "icon_building_hall_of_heroes.dds"
|
|
|
|
levy = 500
|
|
max_garrison = 225
|
|
cost_gold = 375
|
|
construction_time = 500
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
prowess = 2
|
|
knight_effectiveness_mult = 0.2
|
|
}
|
|
|
|
is_enabled = {
|
|
building_hall_of_heroes_requirement = yes
|
|
}
|
|
|
|
|
|
next_building = hall_of_heroes_05
|
|
|
|
ai_value = {
|
|
base = 100
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
hall_of_heroes_05 = {
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_activity_cost_max_discount_effect_desc
|
|
}
|
|
}
|
|
type_icon = "icon_building_hall_of_heroes.dds"
|
|
|
|
levy = 700
|
|
max_garrison = 260
|
|
cost_gold = 450
|
|
construction_time = 500
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
prowess = 3
|
|
knight_effectiveness_mult = 0.25
|
|
}
|
|
|
|
is_enabled = {
|
|
building_hall_of_heroes_requirement = yes
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
base = 100
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Universities
|
|
##########
|
|
|
|
generic_university = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
type_icon = "icon_building_university.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
building_university_requirement = yes
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
highest_held_title_tier >= tier_duchy
|
|
prestige_level >= 4
|
|
}
|
|
county = {
|
|
development_level >= 30
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
on_complete = {
|
|
county.holder = {
|
|
save_scope_as = founder
|
|
|
|
found_university_decision_event_effect = yes
|
|
|
|
every_player = {
|
|
limit = {
|
|
NOT = { this = scope:founder }
|
|
is_within_diplo_range = { CHARACTER = scope:founder }
|
|
}
|
|
trigger_event = major_decisions.2002
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.05
|
|
monthly_dynasty_prestige = 0.25
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 8
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
al_azhar_university = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
type_icon = "icon_structure_al-azhar_university.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
building_university_requirement = yes
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
diplomacy_per_prestige_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.05
|
|
monthly_dynasty_prestige = 0.25
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
sankore_university = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
type_icon = "icon_structure_the_university_of_sankore.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
building_university_requirement = yes
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
martial_per_prestige_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.05
|
|
monthly_dynasty_prestige = 0.25
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
siena_university = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
type_icon = "icon_structure_university_of_siena.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
building_university_requirement = yes
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
intrigue_per_prestige_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.05
|
|
monthly_dynasty_prestige = 0.25
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
nalanda_university = {
|
|
construction_time = very_slow_construction_time
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
|
|
type_icon = "icon_structure_nalanda.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
building_university_requirement = yes
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
learning_per_prestige_level = 1
|
|
stewardship_per_prestige_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.05
|
|
monthly_dynasty_prestige = 0.25
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
########
|
|
#Sicilian_parliament
|
|
########
|
|
|
|
special_sicilian_parliament_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
is_enabled = {
|
|
is_county_capital = yes
|
|
has_variable = variable_sicilian_parliament_county
|
|
}
|
|
|
|
cost_gold = 1500
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.25
|
|
monthly_county_control_growth_add = 1
|
|
county_opinion_add = 25
|
|
}
|
|
character_modifier = {
|
|
monthly_prestige = 0.75
|
|
}
|
|
|
|
type_icon = "icon_building_generic_house.dds"
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder = {
|
|
government_has_flag = government_is_theocracy
|
|
}
|
|
}
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
########
|
|
#Greenhouse
|
|
########
|
|
|
|
special_greenhouse_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
is_enabled = {
|
|
has_variable = variable_greenhouse
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.25
|
|
county_opinion_add = 25
|
|
}
|
|
character_modifier = {
|
|
health = 0.25
|
|
monthly_prestige = 1
|
|
}
|
|
|
|
type_icon = "icon_building_generic_house.dds"
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
##########
|
|
# Hotin Fortress (AKA: Khotyn Fortress)
|
|
##########
|
|
|
|
hotin_fort_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_hotin_fortress.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 400
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
fort_level = good_building_fort_level_tier_1
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
|
|
travel_danger = -10
|
|
}
|
|
|
|
next_building = hotin_fort_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
hotin_fort_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_hotin_fortress.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 800
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
martial_per_prestige_level = 1
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.05
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Golden Gate of Kiev
|
|
##########
|
|
|
|
golden_gate_of_kiev_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_golden_gate_of_kiev.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_mult = 0.1
|
|
monthly_piety_gain_mult = 0.1
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
fort_level = good_building_fort_level_tier_1
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.1
|
|
tax_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_wonder
|
|
}
|
|
|
|
##########
|
|
# Heddal Stave Church
|
|
##########
|
|
|
|
heddal_stave_church_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_cathedral_pagan.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
knight_effectiveness_mult = 0.2
|
|
knight_limit = 1
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.1
|
|
levy_size = 0.1
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Temple of Uppsala
|
|
##########
|
|
|
|
temple_of_uppsala_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_temple_of_uppsala.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_city_planning
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
men_at_arms_maintenance = -0.1
|
|
knight_effectiveness_mult = 0.15
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.1
|
|
levy_size = 0.1
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
next_building = temple_of_uppsala_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
temple_of_uppsala_02 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_cologne_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_prestige_gain_per_knight_mult = 0.02
|
|
men_at_arms_maintenance = -0.1
|
|
knight_effectiveness_mult = 0.2
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
levy_size = 0.15
|
|
development_growth_factor = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
base = 8
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Lund Cathedral
|
|
##########
|
|
|
|
lund_cathedral_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_lund_cathedral.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.2
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Danevirke
|
|
##########
|
|
|
|
danevirke_01 = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_palisades.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 300
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 5
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial_minor
|
|
}
|
|
|
|
##########
|
|
# Roman Walls of Lugo
|
|
##########
|
|
|
|
roman_wall_of_lugo_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_roman_wall_of_lugo_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "lugo_walls.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 300
|
|
|
|
character_modifier = {
|
|
learning = 1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_holder_character_modifier = {
|
|
learning = 1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
garrison_size = 0.1
|
|
fort_level = 1
|
|
travel_danger = -10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Rock of Gibraltar
|
|
##########
|
|
|
|
rock_of_gibraltar_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_rock_of_gibraltar_01_a_mesh"
|
|
}
|
|
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "gibraltar.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 300
|
|
|
|
character_modifier = {
|
|
stewardship = 1
|
|
diplomatic_range_mult = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
fort_level = 1
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_natural_feature
|
|
}
|
|
|
|
##########
|
|
# Aljaferia Palace
|
|
##########
|
|
|
|
aljaferia_palace_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_aljaferia_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "aljaferia.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
diplomacy_per_prestige_level = 1
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.05
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Tower of Hercules
|
|
##########
|
|
|
|
tower_of_hercules_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_tower_of_hercules_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "hercules.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 300
|
|
|
|
character_modifier = {
|
|
naval_movement_speed_mult = 0.25
|
|
embarkation_cost_mult = -0.25
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning
|
|
}
|
|
|
|
##########
|
|
# City Walls of Toledo
|
|
##########
|
|
|
|
city_wall_of_toledo_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_toledo_city_walls_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "toledo.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_modifier = {
|
|
defender_holding_advantage = 5
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.3
|
|
tax_mult = 0.1
|
|
hostile_raid_time = 0.5
|
|
}
|
|
|
|
province_modifier = {
|
|
garrison_size = 0.25
|
|
fort_level = 2
|
|
travel_danger = -20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Alcazar de Segovia
|
|
##########
|
|
|
|
alcazar_of_segovia_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_alcazar_de_segovia_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "alcazar_segovia.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
martial_per_prestige_level = 1
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
travel_danger = -20
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.05
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# The Santiago de Compostela Archcathedral Basilica
|
|
##########
|
|
|
|
holy_site_basilica_santiago_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp2_building_special_basilica_santiago_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "compostela.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
scope:holder = {
|
|
religion = religion:christianity_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.25
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
holy_order_hire_cost_mult = -0.15
|
|
clergy_opinion = 5
|
|
learn_language_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.3
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Sancutary of Imam Reza
|
|
##########
|
|
|
|
imam_reza_shrine_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_imam_reza_shrine_01_a_mesh"
|
|
soundeffect = { soundeffect = "event:/DLC/FP3/SFX/Ambience/3DMapEmitters/Holdings/fp3_ambience_3D_holdings_imamrezashrine" }
|
|
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_imam_reza_shrine.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
learning_per_piety_level = 1
|
|
imami_opinion = 10
|
|
advantage_against_coreligionists = 5
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.15
|
|
development_growth_factor = 0.55
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious # religious tomb/complex
|
|
}
|
|
|
|
##########
|
|
# Dome of Soltaniyeh
|
|
##########
|
|
|
|
soltaniyeh_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_soltaniyeh_01_a_mesh"
|
|
soundeffect = { soundeffect = "event:/DLC/FP3/SFX/Ambience/3DMapEmitters/Holdings/fp3_ambience_3D_holdings_soltaniyeh" }
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_soltaniyeh.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_development_03
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_mult = 0.03
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
clan_government_opinion_same_faith = 5
|
|
cultural_head_fascination_mult = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_wonder # monumental tomb
|
|
}
|
|
|
|
##########
|
|
# Ruins of the Palace of Ctesiphon
|
|
##########
|
|
|
|
palace_of_ctesiphon_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_palace_of_ctesiphon.dds"
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = 3000
|
|
|
|
character_modifier = {
|
|
zoroastrianism_religion_opinion = 5
|
|
}
|
|
|
|
county_holder_character_modifier = {
|
|
learning = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
build_speed = -0.1 # Baghdad was constructed using stones from Ctesiphon
|
|
}
|
|
|
|
next_building = palace_of_ctesiphon_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning # ancient ruin
|
|
}
|
|
|
|
palace_of_ctesiphon_02 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_palace_of_ctesiphon_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_palace_of_ctesiphon.dds"
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
AND = {
|
|
OR = {
|
|
religion = religion:zoroastrianism_religion
|
|
faith = faith:manichean
|
|
faith = faith:nestorian
|
|
faith = faith:hellenic_pagan
|
|
}
|
|
highest_held_title_tier >= tier_kingdom
|
|
is_independent_ruler = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 2000
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_prestige_gain_per_happy_powerful_vassal_add = 0.2
|
|
diplomacy_per_piety_level = 1
|
|
title_creation_cost_mult = -0.25
|
|
persian_opinion = 5
|
|
zoroastrianism_religion_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
build_prestige_cost = -0.2
|
|
build_gold_cost = -0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_learning # ancient ruin
|
|
}
|
|
|
|
##########
|
|
# Falak-ol-Aflak
|
|
##########
|
|
|
|
falak_ol_aflak_citadel_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_falak_ol_aflak_citadel_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_falak_ol_aflak_citadel.dds"
|
|
|
|
can_construct_potential = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
desert_mountains_attrition_mult = -0.5
|
|
}
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
|
|
}
|
|
county_modifier = {
|
|
tax_mult = 0.05
|
|
monthly_county_control_growth_add = 0.5
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial # fortress
|
|
}
|
|
|
|
##########
|
|
# Minarets of Jam
|
|
##########
|
|
|
|
minarets_and_remains_of_jam_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_minaret_and_remains_of_jam_01_a_mesh"
|
|
soundeffect = { soundeffect = "event:/DLC/FP3/SFX/Ambience/3DMapEmitters/Holdings/fp3_ambience_3D_holdings_minaret" }
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_minaret_and_remains_of_jam.dds"
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_muslim_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = {
|
|
religion = religion:islam_religion
|
|
}
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_piety_gain_per_knight_add = 0.1
|
|
stewardship_per_prestige_level = 1
|
|
clan_government_opinion_same_faith = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.05
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious # religious monument
|
|
}
|
|
|
|
##########
|
|
# Great Wall of Gorgan
|
|
##########
|
|
|
|
great_wall_of_gorgan_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_great_wall_of_gorgan.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
province_modifier = {
|
|
build_gold_cost = -0.1
|
|
fort_level = 1
|
|
garrison_size = 0.25
|
|
hostile_raid_time = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial # wall
|
|
}
|
|
|
|
##########
|
|
# Lake Maharloo
|
|
##########
|
|
|
|
maharloo_lake_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_maharloo_lake_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_maharloo_lake.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 300
|
|
|
|
character_modifier = {
|
|
learning = 1
|
|
stress_loss_mult = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 5
|
|
development_growth = 0.1
|
|
development_growth_factor = 0.6
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_natural_feature # lake
|
|
}
|
|
|
|
##########
|
|
# Rainbow Mountains
|
|
##########
|
|
|
|
rainbow_mountains_01 = {
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_rainbow_mountains_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_ala_daghlar_mountains.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
county_holder_character_modifier = {
|
|
diplomacy = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
tax_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_natural_feature # mountain
|
|
}
|
|
|
|
##########
|
|
# Mount Damavand
|
|
##########
|
|
|
|
mount_damavand_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_mount_damavand_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_mount_damavand.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
stress_loss_mult = 0.1
|
|
mountains_travel_danger = -10
|
|
}
|
|
|
|
county_holder_character_modifier = {
|
|
}
|
|
|
|
county_modifier = {
|
|
mountains_levy_size = 0.5
|
|
travel_danger = -30
|
|
development_growth_factor = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_natural_feature # mountain
|
|
}
|
|
|
|
##########
|
|
# Tomb of Batsheba
|
|
##########
|
|
|
|
tomb_of_cyrus_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_tomb_of_cyrus_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_tomb_of_cyrus.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
close_relative_opinion = 10
|
|
negate_health_penalty_add = 0.1
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious # religious tomb
|
|
}
|
|
|
|
##########
|
|
# Ark of Bukhara
|
|
##########
|
|
|
|
ark_of_bukhara_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_ark_of_bukhara_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_ark_of_bukhara.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
drylands_attrition_mult = -0.25
|
|
}
|
|
|
|
max_garrison = good_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.1
|
|
hostile_raid_time = 0.25
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial # fortress
|
|
}
|
|
|
|
##########
|
|
# Shah-i-Zinda
|
|
##########
|
|
|
|
shah_i_zinda_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_shah_i_zindah.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_development_01
|
|
}
|
|
}
|
|
|
|
cost_gold = 400
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.1
|
|
learning_per_stress_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
next_building = shah_i_zinda_02
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious # religious tomb
|
|
}
|
|
|
|
shah_i_zinda_02 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_ruins_of_ctesiphon.dds"
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_hoardings
|
|
}
|
|
}
|
|
|
|
cost_gold = 800
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
|
|
clan_government_opinion_same_faith = 5
|
|
learning_per_stress_level = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.5
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious # religious tomb
|
|
}
|
|
|
|
##########
|
|
# Alamut Castle
|
|
##########
|
|
|
|
alamut_castle_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_alamut_castle_01_a_mesh"
|
|
}
|
|
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_alamut_castle.dds"
|
|
|
|
can_construct_potential = {
|
|
}
|
|
|
|
cost_gold = 400
|
|
|
|
province_modifier = {
|
|
travel_danger = -30
|
|
hostile_raid_time = 2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
fort_level = good_building_fort_level_tier_3
|
|
}
|
|
|
|
county_modifier = {
|
|
defender_holding_advantage = 2
|
|
monthly_county_control_growth_add = 0.5
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = 0.2
|
|
monthly_piety = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
next_building = alamut_castle_02
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial # fortress
|
|
}
|
|
|
|
alamut_castle_02 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_alamut_castle_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_hotin_fortress.dds"
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
employs_court_position = master_assassin_court_position
|
|
}
|
|
}
|
|
|
|
cost_gold = 600
|
|
cost_piety = 400
|
|
|
|
character_modifier = {
|
|
max_hostile_schemes_add = 1
|
|
monthly_piety = 0.5
|
|
learning = 1
|
|
monthly_county_control_growth_factor = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
travel_danger = -50
|
|
hostile_raid_time = 3
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
fort_level = good_building_fort_level_tier_4
|
|
}
|
|
|
|
county_modifier = {
|
|
defender_holding_advantage = 4
|
|
monthly_county_control_growth_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial # fortress
|
|
}
|
|
|
|
assassin_castle_01 = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "fp3_building_special_alamut_castle_01_a_mesh"
|
|
}
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_hotin_fortress.dds"
|
|
|
|
cost_gold = 600
|
|
cost_piety = 400
|
|
|
|
character_modifier = {
|
|
max_hostile_schemes_add = 1
|
|
monthly_piety = 0.5
|
|
learning = 1
|
|
monthly_county_control_growth_factor = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
travel_danger = -50
|
|
hostile_raid_time = 3
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
fort_level = good_building_fort_level_tier_4
|
|
}
|
|
|
|
county_modifier = {
|
|
defender_holding_advantage = 4
|
|
monthly_county_control_growth_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial # fortress
|
|
}
|
|
##################
|
|
# Event Tower of Silence (typically a duchy building, this is a special for FP3 events)
|
|
##################
|
|
event_tower_of_silence_01 = {
|
|
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_building_tower_of_silence.dds"
|
|
|
|
can_construct_potential = {
|
|
always = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_3_cost
|
|
|
|
county_modifier = {
|
|
county_opinion_add = 5
|
|
development_growth_factor = 0.10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for duchy buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious # funeral site
|
|
}
|
|
|
|
############ EP3 ###############
|
|
|
|
##########
|
|
# Church of the Theotokos
|
|
##########
|
|
church_of_the_theotokos = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep3_monument_parthenon_01_b_mesh"
|
|
}
|
|
type_icon = "icon_structure_parthenon_theotokos.dds"
|
|
|
|
construction_time = slow_construction_time
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
travel_danger = -10
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
next_building = parthenon
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
parthenon = {
|
|
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "ep3_monument_parthenon_01_a_mesh"
|
|
}
|
|
type_icon = "icon_structure_parthenon.dds"
|
|
|
|
construction_time = slow_construction_time
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = faith:hellenic_pagan.religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = faith:hellenic_pagan.religion
|
|
custom_description = {
|
|
text = holy_site_building_trigger
|
|
barony = {
|
|
is_holy_site_of = scope:holder.faith
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = 1000
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
travel_danger = -10
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Hagios Demetrios
|
|
##########
|
|
hagios_demetrios = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_hagios_demetrios_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_hagios_demetrios.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
monthly_county_control_growth_factor = 0.05
|
|
same_faith_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.1
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Kassiopi Castle
|
|
##########
|
|
kassiopi_castle = {
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_kassiopi_castle.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder = {
|
|
culture = {
|
|
has_innovation = innovation_battlements
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 0.1
|
|
monthly_influence_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.5
|
|
travel_danger = -20
|
|
development_growth_factor = 0.2
|
|
levy_size = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
garrison_size = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Church of St. Lazarus
|
|
##########
|
|
saint_lazarus = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_church_saint_lazarus_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_saint_lazarus.dds"
|
|
|
|
cost_gold = 750
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_county_control_growth_factor = 0.05
|
|
same_faith_opinion = 5
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
county_opinion_add = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Sumela Monastery
|
|
##########
|
|
sumela_monastery_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_sumela_monastery_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_sumela_monastery.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_county_control_growth_factor = 0.05
|
|
same_faith_opinion = 5
|
|
clergy_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.1
|
|
development_growth_factor = 0.1
|
|
county_opinion_add = 5
|
|
tax_mult = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.2
|
|
}
|
|
|
|
next_building = sumela_monastery_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
sumela_monastery_02 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_sumela_monastery_01_b_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_sumela_monastery.dds"
|
|
|
|
cost_gold = 750
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.4
|
|
monthly_county_control_growth_factor = 0.1
|
|
same_faith_opinion = 5
|
|
clergy_opinion = 10
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.2
|
|
county_opinion_add = 5
|
|
tax_mult = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Patras Castle
|
|
##########
|
|
patras_castle = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_patras_castle_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_patras_castle.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_influence = 0.1
|
|
monthly_influence_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 0.75
|
|
travel_danger = -20
|
|
development_growth_factor = 0.1
|
|
levy_size = 0.2
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = good_building_fort_level_tier_2
|
|
garrison_size = 0.2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Maiden's Tower
|
|
##########
|
|
maiden_tower = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_maidens_tower_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_maiden_tower.dds"
|
|
|
|
cost_gold = 750
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_influence = 0.1
|
|
monthly_influence_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 1
|
|
travel_danger = -25
|
|
county_opinion_add = 5
|
|
tax_mult = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
fort_level = good_building_fort_level_tier_1
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
monthly_income = 2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
culture_likely_to_fortify_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
|
|
##########
|
|
# Despots' Palace at Mystras
|
|
##########
|
|
despot_palace = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_despots_palace_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_despot_palace.dds"
|
|
|
|
cost_gold = 1200
|
|
|
|
can_construct_potential = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_primogeniture
|
|
has_cultural_pillar = heritage_byzantine
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.1
|
|
powerful_vassal_opinion = 5
|
|
monthly_prestige_gain_per_happy_powerful_vassal_add = 0.15
|
|
courtly_opinion = 5
|
|
parochial_opinion = 5
|
|
legitimacy_gain_mult = 0.1
|
|
monthly_influence = 0.2
|
|
monthly_influence_mult = 0.3
|
|
}
|
|
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.5
|
|
county_opinion_add = 20
|
|
tax_mult = 0.3
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_diplomatic
|
|
}
|
|
|
|
##########
|
|
# Meteora
|
|
##########
|
|
meteora_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_meteora_01_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_meteora.dds"
|
|
|
|
cost_gold = 500
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith = faith:orthodox
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.1
|
|
development_growth_factor = 0.1
|
|
county_opinion_add = 10
|
|
tax_mult = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.4
|
|
}
|
|
|
|
next_building = meteora_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
meteora_02 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_meteora_02_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_meteora.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith = faith:orthodox
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
monthly_county_control_growth_factor = 0.05
|
|
clergy_opinion = 5
|
|
parochial_opinion = 5
|
|
zealot_opinion = 5
|
|
zealot_tax_contribution_mult = 0.2
|
|
zealot_levy_contribution_mult = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.1
|
|
county_opinion_add = 10
|
|
tax_mult = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Mt. Athos
|
|
##########
|
|
mount_athos_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_athos_monasteries_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_mount_athos.dds"
|
|
|
|
cost_gold = 300
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith = faith:orthodox
|
|
}
|
|
|
|
character_modifier = {
|
|
religious_vassal_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.1
|
|
development_growth_factor = 0.1
|
|
tax_mult = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.1
|
|
}
|
|
|
|
next_building = mount_athos_02
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
mount_athos_02 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_athos_monasteries_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_mount_athos.dds"
|
|
|
|
cost_gold = 600
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith = faith:orthodox
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
religious_vassal_opinion = 10
|
|
zealot_opinion = 5
|
|
clergy_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.15
|
|
county_opinion_add = 5
|
|
tax_mult = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.3
|
|
}
|
|
|
|
next_building = mount_athos_03
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
mount_athos_03 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_athos_monasteries_01_b_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_mount_athos.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith = faith:orthodox
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.4
|
|
cultural_head_fascination_mult = 0.10
|
|
faith_creation_piety_cost_mult = -0.2
|
|
religious_vassal_opinion = 10
|
|
zealot_opinion = 10
|
|
clergy_opinion = 10
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.3
|
|
county_opinion_add = 10
|
|
tax_mult = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Sant'Apollinare Nuovo
|
|
##########
|
|
apollinare_nuovo = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_basilica_sant_apollinare_nuovo_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_apollinare_nuovo.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
religious_vassal_opinion = 5
|
|
monthly_county_control_growth_factor = 0.1
|
|
zealot_opinion = 5
|
|
clergy_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.25
|
|
development_growth_factor = 0.25
|
|
county_opinion_add = 10
|
|
tax_mult = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Saint Chatherine's Monastery
|
|
##########
|
|
saint_catherine = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_saint_catherine_monastery_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_saint_catherine.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
religious_vassal_opinion = 5
|
|
monthly_county_control_growth_factor = 0.2
|
|
monthly_lifestyle_xp_gain_mult = 0.10
|
|
cultural_head_fascination_mult = 0.10
|
|
zealot_opinion = 5
|
|
clergy_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.3
|
|
tax_mult = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
fort_level = good_building_fort_level_tier_1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Jvari Monastery
|
|
##########
|
|
jvari_monastery = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_jvari_monastery_01_a_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_jvari_monastery.dds"
|
|
|
|
cost_gold = 700
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
religious_vassal_opinion = 5
|
|
zealot_opinion = 5
|
|
clergy_opinion = 10
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.1
|
|
development_growth_factor = 0.15
|
|
tax_mult = 0.3
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Etchmiadzin Cathedral
|
|
##########
|
|
etchmiadzin_cathedral = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_etchmiadzin_cathedral_01_a_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_etchmiadzin_cathedral.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith = faith:armenian_apostolic
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.4
|
|
religious_vassal_opinion = 10
|
|
zealot_opinion = 10
|
|
clergy_opinion = 10
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
same_faith_opinion = 5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.15
|
|
tax_mult = 0.3
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Cattolica di Stilo
|
|
##########
|
|
cattolica_stilo = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_cattolica_di_stilo_mesh
|
|
}
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_cattolica_stilo.dds"
|
|
|
|
cost_gold = 750
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.5
|
|
religious_vassal_opinion = 5
|
|
zealot_opinion = 5
|
|
clergy_opinion = 5
|
|
holy_order_hire_cost_mult = -0.15
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.15
|
|
development_growth_factor = 0.15
|
|
tax_mult = 0.1
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Hosios Loukas
|
|
##########
|
|
hosios_loukas = {
|
|
construction_time = slow_construction_time
|
|
|
|
type_icon = "icon_structure_hosios_loukas.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.2
|
|
religious_vassal_opinion = 5
|
|
zealot_opinion = 5
|
|
clergy_opinion = 5
|
|
monthly_prestige = 0.3
|
|
monthly_influence = 0.2
|
|
negate_health_penalty_add = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.2
|
|
tax_mult = 0.4
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Church of Saint Sophia, Ohrid
|
|
##########
|
|
sofia_ohrid = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_church_saint_sophia_ohrid_01_a_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_sofia_ohrid.dds"
|
|
|
|
cost_gold = 1000
|
|
|
|
can_construct = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.faith.religion = religion:christianity_religion
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
religious_vassal_opinion = 5
|
|
zealot_opinion = 5
|
|
clergy_opinion = 10
|
|
monthly_county_control_growth_factor = 0.05
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = 0.3
|
|
development_growth_factor = 0.3
|
|
tax_mult = 0.2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = 0.5
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
##########
|
|
# Fairy Chimneys
|
|
##########
|
|
fairy_chimneys = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_fairy_chimneys_01_a_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_fairy_chimneys.dds"
|
|
|
|
can_construct_potential = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
|
|
}
|
|
|
|
cost_gold = 250
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.2
|
|
hostile_raid_time = 0.5
|
|
defender_holding_advantage = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
garrison_size = 0.1
|
|
levy_size = 0.1
|
|
travel_danger = -10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
|
|
##########
|
|
# Cilician Gates
|
|
##########
|
|
cilician_gates = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = ep3_cilician_gates_mesh
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
|
|
type_icon = "icon_structure_cilician_gates.dds"
|
|
|
|
can_construct_potential = {
|
|
|
|
}
|
|
|
|
is_enabled = {
|
|
|
|
}
|
|
|
|
cost_gold = 500
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_influence = 0.1
|
|
monthly_influence_mult = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
hostile_raid_time = 1
|
|
defender_holding_advantage = 5
|
|
monthly_county_control_growth_add = 0.5
|
|
fort_level = good_building_fort_level_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
travel_danger = -10
|
|
}
|
|
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
|
|
type = special
|
|
|
|
flag = travel_point_of_interest_martial
|
|
}
|