N3OW/common/buildings/00_common_buildings.txt
2024-11-17 22:06:16 +00:00

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Text

### Hospices
hospices_01 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_1_cost
character_modifier = {
monthly_piety = 0.1
}
province_modifier = {
monthly_income = poor_building_tax_tier_1
epidemic_resistance = 5
}
next_building = hospices_02
type_icon = "icon_building_hospice.dds"
ai_value = {
base = 7
ai_tier_1_building_modifier = yes
ai_tier_1_economical_building_preference_modifier = yes
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
modifier = {
add = 1
county.development_level >= 10
}
modifier = {
add = 1
county.development_level >= 15
}
modifier = {
add = 1
county.development_level >= 20
}
modifier = {
add = 1
county.development_level >= 25
}
modifier = {
add = 10
scope:holder = {
OR = {
government_has_flag = government_is_theocracy
is_theocratic_lessee = yes
}
}
}
modifier = {
factor = 0
building_farm_estates_requirement_terrain = yes
NOT = {
has_building_or_higher = farm_estates_01
}
}
modifier = {
factor = 0
building_cereal_fields_requirement_terrain = yes
NOT = {
has_building_or_higher = cereal_fields_01
}
}
}
}
hospices_02 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 01 }
culture = {
has_innovation = innovation_city_planning
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_2_cost
character_modifier = {
monthly_piety = 0.2
}
province_modifier = {
monthly_income = poor_building_tax_tier_2
epidemic_resistance = 7
}
next_building = hospices_03
ai_value = {
base = 9
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
hospices_03 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_3_cost
character_modifier = {
monthly_piety = 0.3
}
province_modifier = {
monthly_income = poor_building_tax_tier_3
stationed_maa_toughness_mult = 0.01
epidemic_resistance = 10
}
next_building = hospices_04
ai_value = {
base = 8
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
hospices_04 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
culture = {
has_innovation = innovation_manorialism
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_4_cost
character_modifier = {
monthly_piety = 0.4
}
province_modifier = {
monthly_income = poor_building_tax_tier_4
stationed_maa_toughness_mult = 0.02
epidemic_resistance = 12
}
next_building = hospices_05
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
hospices_05 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_5_cost
character_modifier = {
monthly_piety = 0.5
legitimacy_gain_mult = 0.01
}
province_modifier = {
monthly_income = poor_building_tax_tier_5
stationed_maa_toughness_mult = 0.03
epidemic_resistance = 15
}
next_building = hospices_06
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
hospices_06 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
culture = {
has_innovation = innovation_windmills
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_6_cost
character_modifier = {
monthly_piety = 0.6
legitimacy_gain_mult = 0.02
}
province_modifier = {
monthly_income = poor_building_tax_tier_6
stationed_maa_toughness_mult = 0.04
epidemic_resistance = 17
}
next_building = hospices_07
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
hospices_07 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_7_cost
character_modifier = {
monthly_piety = 0.7
legitimacy_gain_mult = 0.03
}
province_modifier = {
monthly_income = poor_building_tax_tier_7
stationed_maa_toughness_mult = 0.05
epidemic_resistance = 20
}
next_building = hospices_08
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}
hospices_08 = {
construction_time = standard_construction_time
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
culture = {
has_innovation = innovation_cranes
}
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
cost_gold = normal_building_tier_8_cost
character_modifier = {
monthly_piety = 0.8
legitimacy_gain_mult = 0.04
}
province_modifier = {
monthly_income = poor_building_tax_tier_8
stationed_maa_toughness_mult = 0.06
epidemic_resistance = 25
}
ai_value = {
base = 7
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for upgrades
factor = 0
free_building_slots > 0
}
}
}