1940 lines
39 KiB
Text
1940 lines
39 KiB
Text
#Interactions relating to the head of the dynasty
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disinherit_interaction = {
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icon = icon_dynasty
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category = interaction_category_hostile
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interface_priority = 60
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desc = disinherit_interaction_desc
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use_diplomatic_range = no
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is_shown = {
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NOT = {
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scope:recipient = scope:actor
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AND = { # Explicit AND to ensure no funny business
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scope:recipient = { is_child_of = scope:actor }
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scope:actor.dynasty = {
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this = scope:recipient.dynasty
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has_dynasty_perk = fp2_coterie_legacy_5
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}
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}
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}
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scope:actor = {
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is_dynast = yes
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dynasty = scope:recipient.dynasty
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}
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scope:recipient = {
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NOT = {
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has_trait = disinherited
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}
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}
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}
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is_valid = {
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custom_description = {
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scope:actor.culture = {
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NOT = { has_cultural_parameter = cannot_disherit }
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}
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text = "mystical_ancestors_disinherit"
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}
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}
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is_valid_showing_failures_only = {
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trigger_if = {
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limit = {
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NOT = { # in such cases, it will be free so no need to check for Renown
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scope:recipient = {
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OR = {
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has_trait = disputed_heritage
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any_secret = {
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secret_type = secret_disputed_heritage
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is_known_by = scope:actor
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}
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has_trait = bastard
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}
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}
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}
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}
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scope:actor.dynasty = {
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dynasty_prestige >= medium_dynasty_prestige_value
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}
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}
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scope:recipient = { is_busy_in_events_localised = yes }
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scope:recipient = { NOT = { has_strong_hook = scope:actor } }
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trigger_if = {
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limit = {
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scope:recipient = {
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NOR = {
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is_child_of = scope:actor
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is_grandchild_of = scope:actor
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is_great_grandchild_of = scope:actor
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}
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}
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}
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custom_description = {
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scope:recipient.top_liege = scope:actor.top_liege
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text = "same_realm_as"
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}
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}
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custom_tooltip = {
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text = cannot_take_overt_hostile_actions_against_diarch.tt
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NOT = { scope:recipient ?= scope:actor.diarch }
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}
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}
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on_auto_accept = {
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scope:recipient = {
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trigger_event = char_interaction.0020
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}
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}
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on_accept = {
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scope:actor = {
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stress_impact = {
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forgiving = minor_stress_impact_gain
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compassionate = minor_stress_impact_gain
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}
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#Legitimacy loss
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if = {
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limit = { has_legitimacy = yes }
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if = {
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limit = { scope:recipient = { is_primary_heir_of = scope:actor } }
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add_legitimacy = {
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value = medium_legitimacy_loss
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multiply = scope:actor.primary_title.tier
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}
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}
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else_if = {
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limit = { scope:recipient = { is_child_of = scope:actor } }
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add_legitimacy = {
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value = minor_legitimacy_loss
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multiply = scope:actor.primary_title.tier
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}
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}
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else = {
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add_legitimacy = {
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value = miniscule_legitimacy_loss
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multiply = scope:actor.primary_title.tier
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}
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}
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}
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hidden_effect = {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = disinherit_interaction_notification
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left_icon = scope:actor
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right_icon = scope:recipient
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scope:recipient = {
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show_as_tooltip = {
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disinherit_effect = { DISINHERITOR = scope:actor }
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}
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}
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}
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}
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}
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scope:recipient = {
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disinherit_effect = { DISINHERITOR = scope:actor }
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}
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# If we're a clan this interaction affects unity
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add_clan_unity_interaction_effect = {
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CHARACTER = scope:actor
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TARGET = scope:recipient
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VALUE = medium_unity_loss
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DESC = clan_unity_disinheritance.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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if = {
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limit = {
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scope:recipient = {
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any_secret = {
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secret_type = secret_disputed_heritage
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is_known_by = scope:actor
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save_temporary_scope_as = secret_to_reveal
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}
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}
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}
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scope:secret_to_reveal = {
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expose_secret = scope:recipient.mother
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}
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scope:recipient = {
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add_trait = disputed_heritage
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}
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}
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}
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cost = {
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renown = {
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value = {
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add = medium_dynasty_prestige_value
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if = {
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limit = {
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scope:recipient = {
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is_landed_or_landless_administrative = yes
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}
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}
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add = major_dynasty_prestige_value
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}
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if = {
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limit = {
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scope:recipient = {
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is_landed_or_landless_administrative = no
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any_heir_title = {
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exists = holder
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}
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}
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}
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add = medium_dynasty_prestige_value
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}
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if = {
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limit = {
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scope:recipient = {
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OR = {
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has_trait = disputed_heritage
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any_secret = {
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secret_type = secret_disputed_heritage
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is_known_by = scope:actor
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}
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has_trait = bastard
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}
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}
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}
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multiply = 0
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}
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}
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}
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prestige = {
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value = {
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add = medium_prestige_value
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if = {
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limit = {
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scope:recipient = {
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is_landed_or_landless_administrative = yes
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}
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}
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add = massive_prestige_value
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}
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if = {
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limit = {
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scope:recipient = {
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is_landed_or_landless_administrative = no
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any_heir_title = {
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exists = holder
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}
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}
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}
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add = medium_prestige_value
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}
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if = {
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limit = {
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scope:recipient = {
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OR = {
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has_trait = disputed_heritage
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any_secret = {
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secret_type = secret_disputed_heritage
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is_known_by = scope:actor
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}
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has_trait = bastard
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}
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}
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}
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multiply = 0
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}
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}
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}
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}
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auto_accept = yes
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ai_potential = {
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is_at_war = no
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NOT = {
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has_trait = forgiving
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}
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}
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ai_targets = {
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ai_recipients = dynasty
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max = 20
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}
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ai_frequency = 96
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ai_will_do = {
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base = 0
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modifier = {
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add = -100
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scope:actor = {
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OR = {
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legitimacy_level = 0
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legitimacy_level = 1
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}
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}
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scope:recipient = { is_primary_heir_of = scope:actor }
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}
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modifier = {
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add = 100
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scope:recipient = {
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OR = {
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has_relation_rival = scope:actor
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has_relation_nemesis = scope:actor
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}
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}
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}
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modifier = {
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add = 100
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scope:recipient = {
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is_primary_heir_of = scope:actor
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OR = {
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has_trait = inbred
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has_trait = intellect_bad_3
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has_trait = incapable
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}
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}
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}
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modifier = {
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add = 5
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ai_vengefulness >= medium_positive_ai_value
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scope:recipient = {
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is_heir_of = scope:actor
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}
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OR = {
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AND = {
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scope:recipient = {
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has_trait = incestuous
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}
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NOT = { is_incestuous_trigger = yes }
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trait_is_criminal_in_faith_trigger = { TRAIT = incestuous FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = kinslayer
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}
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NOT = { has_trait = kinslayer }
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}
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AND = {
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scope:recipient = {
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has_trait = adulterer
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}
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NOR = {
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has_trait = adulterer
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has_trait = fornicator
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}
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trait_is_criminal_in_faith_trigger = { TRAIT = adulterer FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = fornicator
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}
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NOR = {
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has_trait = adulterer
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has_trait = fornicator
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}
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trait_is_criminal_in_faith_trigger = { TRAIT = fornicator FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = deviant
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}
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NOT = {
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is_deviant_trigger = yes
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}
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trait_is_criminal_in_faith_trigger = { TRAIT = deviant FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = witch
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}
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NOT = {
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is_witch_trigger = yes
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}
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trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = sodomite
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}
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NOR = {
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has_trait = sodomite
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any_secret = {
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secret_type = secret_homosexual
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}
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}
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trait_is_criminal_in_faith_trigger = { TRAIT = sodomite FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = cannibal
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}
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NOT = {
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is_cannibal_trigger = yes
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}
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trait_is_criminal_in_faith_trigger = { TRAIT = cannibal FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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}
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}
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# Unity modifiers
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evaluate_action_decreasing_house_unity = {
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VALUE = 100
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}
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modifier = {
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factor = 0
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scope:recipient = {
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OR = {
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has_relation_friend = scope:actor
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has_relation_best_friend = scope:actor
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}
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}
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}
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modifier = {
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factor = 0
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scope:recipient = {
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is_ai = no
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}
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}
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}
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}
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disinherit_children_interaction = {
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icon = icon_dynasty
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category = interaction_category_hostile
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interface_priority = 60
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desc = disinherit_children_interaction_desc
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use_diplomatic_range = no
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is_shown = {
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# DLC checking
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has_fp2_dlc_trigger = yes
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# Standard check
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NOT = { scope:recipient = scope:actor }
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scope:actor.dynasty = {
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this = scope:recipient.dynasty
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has_dynasty_perk = fp2_coterie_legacy_5
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}
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scope:recipient = {
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NOT = {
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has_trait = disinherited
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}
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}
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}
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is_valid = {
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scope:actor = { is_parent_of = scope:recipient }
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custom_description = {
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scope:actor.culture = {
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NOT = { has_cultural_parameter = cannot_disherit }
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}
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text = "mystical_ancestors_disinherit"
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}
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}
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is_valid_showing_failures_only = {
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scope:actor = {
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prestige >= major_prestige_value
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}
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scope:recipient = { is_busy_in_events_localised = yes }
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scope:recipient = { NOT = { has_strong_hook = scope:actor } }
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trigger_if = {
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limit = {
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scope:recipient = {
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NOR = {
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is_child_of = scope:actor
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is_grandchild_of = scope:actor
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is_great_grandchild_of = scope:actor
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}
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}
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}
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custom_description = {
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scope:recipient.top_liege = scope:actor.top_liege
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text = "same_realm_as"
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}
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}
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custom_tooltip = {
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text = cannot_take_overt_hostile_actions_against_diarch.tt
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NOT = { scope:recipient ?= scope:actor.diarch }
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}
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}
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on_auto_accept = {
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scope:recipient = {
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trigger_event = char_interaction.0020
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}
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}
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on_accept = {
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scope:actor = {
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stress_impact = {
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forgiving = minor_stress_impact_gain
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compassionate = minor_stress_impact_gain
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}
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add_tyranny = massive_tyranny_value
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hidden_effect = {
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = disinherit_interaction_notification
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left_icon = scope:actor
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right_icon = scope:recipient
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scope:recipient = {
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show_as_tooltip = {
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disinherit_effect = { DISINHERITOR = scope:actor }
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}
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}
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}
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}
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}
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scope:recipient = {
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disinherit_effect = { DISINHERITOR = scope:actor }
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}
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# If we're a clan this interaction affects unity
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add_clan_unity_interaction_effect = {
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CHARACTER = scope:actor
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TARGET = scope:recipient
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VALUE = minor_unity_loss
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DESC = clan_unity_disinheritance.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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}
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cost = {
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prestige = {
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value = {
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add = medium_prestige_value
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if = {
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limit = {
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scope:recipient = {
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is_landed_or_landless_administrative = yes
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}
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}
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add = massive_prestige_value
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}
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if = {
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limit = {
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scope:recipient = {
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is_landed_or_landless_administrative = no
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any_heir_title = {
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exists = holder
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}
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}
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}
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add = medium_prestige_value
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}
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}
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}
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}
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auto_accept = yes
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ai_potential = {
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is_at_war = no
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NOT = {
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has_trait = forgiving
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}
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}
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ai_targets = {
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ai_recipients = dynasty
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max = 20
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}
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ai_frequency = 96
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ai_will_do = {
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base = 0
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modifier = {
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add = 100
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scope:recipient = {
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OR = {
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has_relation_rival = scope:actor
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has_relation_nemesis = scope:actor
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}
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}
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}
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modifier = {
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add = 100
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scope:recipient = {
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is_primary_heir_of = scope:actor
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OR = {
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has_trait = inbred
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has_trait = intellect_bad_3
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has_trait = incapable
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}
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}
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}
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modifier = {
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add = 5
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ai_vengefulness >= medium_positive_ai_value
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scope:recipient = {
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is_heir_of = scope:actor
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}
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OR = {
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AND = {
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scope:recipient = {
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has_trait = incestuous
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}
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NOT = { is_incestuous_trigger = yes }
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trait_is_criminal_in_faith_trigger = { TRAIT = incestuous FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
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}
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AND = {
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scope:recipient = {
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has_trait = kinslayer
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}
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NOT = { has_trait = kinslayer }
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}
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AND = {
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scope:recipient = {
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has_trait = adulterer
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}
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NOR = {
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has_trait = adulterer
|
|
has_trait = fornicator
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = adulterer FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = fornicator
|
|
}
|
|
NOR = {
|
|
has_trait = adulterer
|
|
has_trait = fornicator
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = fornicator FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = deviant
|
|
}
|
|
NOT = {
|
|
is_deviant_trigger = yes
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = deviant FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = witch
|
|
}
|
|
NOT = {
|
|
is_witch_trigger = yes
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = sodomite
|
|
}
|
|
NOR = {
|
|
has_trait = sodomite
|
|
any_secret = {
|
|
secret_type = secret_homosexual
|
|
}
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = sodomite FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = cannibal
|
|
}
|
|
NOT = {
|
|
is_cannibal_trigger = yes
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = cannibal FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Unity modifiers
|
|
evaluate_action_decreasing_house_unity = {
|
|
VALUE = 100
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_friend = scope:actor
|
|
has_relation_best_friend = scope:actor
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0
|
|
scope:recipient = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
restore_inheritance_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_friendly
|
|
desc = restore_inheritance_interaction_desc
|
|
|
|
interface_priority = 60
|
|
|
|
is_shown = {
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
dynasty = scope:recipient.dynasty
|
|
|
|
}
|
|
scope:recipient = {
|
|
has_trait = disinherited
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor.dynasty ={
|
|
dynasty_prestige >= miniscule_dynasty_prestige_value
|
|
}
|
|
scope:recipient = { is_busy_in_events_localised = yes }
|
|
}
|
|
|
|
on_auto_accept = {
|
|
scope:recipient = {
|
|
trigger_event = char_interaction.0030
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
stress_impact = {
|
|
vengeful = minor_stress_impact_gain
|
|
stubborn = minor_stress_impact_gain
|
|
}
|
|
hidden_effect = {
|
|
send_interface_message = {
|
|
type = event_dynasty_neutral
|
|
title = restore_inheritance_interaction_notification
|
|
right_icon = scope:recipient
|
|
show_as_tooltip = {
|
|
scope:recipient = {
|
|
restore_inheritance_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:recipient = {
|
|
restore_inheritance_effect = yes
|
|
}
|
|
|
|
# If we're a clan this interaction affects unity
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = scope:actor
|
|
TARGET = scope:recipient
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_re_inheritance.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
renown = {
|
|
value = medium_dynasty_prestige_value
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
ai_potential = {
|
|
is_at_war = no
|
|
}
|
|
|
|
ai_targets = {
|
|
ai_recipients = dynasty
|
|
max = 20
|
|
}
|
|
|
|
ai_frequency = 120
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
|
|
modifier = {
|
|
add = 100
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_friend = scope:actor
|
|
has_relation_best_friend = scope:actor
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
add = 5
|
|
ai_vengefulness <= medium_negative_ai_value
|
|
}
|
|
|
|
modifier = {
|
|
add = 100
|
|
scope:recipient = scope:actor
|
|
}
|
|
|
|
# Unity modifiers
|
|
evaluate_action_increasing_house_unity = {
|
|
VALUE = 100
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_rival = scope:actor
|
|
has_relation_nemesis = scope:actor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
denounce_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_hostile
|
|
interface_priority = 60
|
|
|
|
desc = denounce_interaction_desc
|
|
|
|
is_shown = {
|
|
NOT = { scope:recipient = scope:actor }
|
|
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
dynasty = scope:recipient.dynasty
|
|
}
|
|
scope:recipient = {
|
|
NOT = {
|
|
has_trait = denounced
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor.dynasty = {
|
|
dynasty_prestige >= minor_dynasty_prestige_value
|
|
}
|
|
scope:recipient = { is_busy_in_events_localised = yes }
|
|
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
|
custom_tooltip = {
|
|
text = cannot_take_overt_hostile_actions_against_diarch.tt
|
|
NOT = { scope:recipient ?= scope:actor.diarch }
|
|
}
|
|
}
|
|
|
|
on_auto_accept = {
|
|
scope:recipient = {
|
|
trigger_event = char_interaction.0040
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
}
|
|
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = denounce_interaction_notification
|
|
|
|
left_icon = scope:actor
|
|
right_icon = scope:recipient
|
|
|
|
scope:recipient = {
|
|
show_as_tooltip = {
|
|
denounce_effect = { ACTOR = scope:actor RECIPIENT = scope:recipient }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:recipient = {
|
|
denounce_effect = { ACTOR = scope:actor RECIPIENT = scope:recipient }
|
|
}
|
|
|
|
# If we're a clan this interaction affects unity
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = scope:actor
|
|
TARGET = scope:recipient
|
|
VALUE = minor_unity_loss
|
|
DESC = clan_unity_denouncement.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
renown = {
|
|
value = {
|
|
add = minor_dynasty_prestige_value
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
is_landed_or_landless_administrative = yes
|
|
}
|
|
}
|
|
add = medium_dynasty_prestige_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
is_landed_or_landless_administrative = no
|
|
any_heir_title = {
|
|
exists = holder
|
|
}
|
|
}
|
|
}
|
|
add = minor_dynasty_prestige_value
|
|
}
|
|
}
|
|
}
|
|
prestige = {
|
|
value = {
|
|
add = medium_prestige_value
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
is_landed_or_landless_administrative = yes
|
|
}
|
|
}
|
|
add = major_prestige_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
is_landed_or_landless_administrative = no
|
|
any_heir_title = {
|
|
exists = holder
|
|
}
|
|
}
|
|
}
|
|
add = medium_prestige_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
ai_potential = {
|
|
is_adult = yes
|
|
NOT = {
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
|
|
ai_targets = {
|
|
ai_recipients = dynasty
|
|
max = 20
|
|
}
|
|
|
|
ai_frequency = 96
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
|
|
modifier = {
|
|
add = 100
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_rival = scope:actor
|
|
has_relation_nemesis = scope:actor
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
add = 5
|
|
ai_vengefulness >= medium_positive_ai_value
|
|
OR = {
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = incestuous
|
|
}
|
|
NOT = { is_incestuous_trigger = yes }
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = incestuous FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = kinslayer
|
|
}
|
|
NOT = { has_trait = kinslayer }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = adulterer
|
|
}
|
|
NOR = {
|
|
has_trait = adulterer
|
|
has_trait = fornicator
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = adulterer FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = fornicator
|
|
}
|
|
NOR = {
|
|
has_trait = adulterer
|
|
has_trait = fornicator
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = fornicator FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = deviant
|
|
}
|
|
NOT = {
|
|
is_deviant_trigger = yes
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = deviant FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = witch
|
|
}
|
|
NOT = {
|
|
is_witch_trigger = yes
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = sodomite
|
|
}
|
|
NOR = {
|
|
has_trait = sodomite
|
|
any_secret = {
|
|
secret_type = secret_homosexual
|
|
}
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = sodomite FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
AND = {
|
|
scope:recipient = {
|
|
has_trait = cannibal
|
|
}
|
|
NOT = {
|
|
is_cannibal_trigger = yes
|
|
}
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = cannibal FAITH = scope:actor.faith GENDER_CHARACTER = scope:recipient }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Unity modifiers
|
|
evaluate_action_decreasing_house_unity = {
|
|
VALUE = 100
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_friend = scope:actor
|
|
has_relation_best_friend = scope:actor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
forgive_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_friendly
|
|
interface_priority = 60
|
|
|
|
desc = forgive_interaction_desc
|
|
|
|
is_shown = {
|
|
NOT = { scope:recipient = scope:actor }
|
|
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
dynasty = scope:recipient.dynasty
|
|
}
|
|
scope:recipient = {
|
|
has_trait = denounced
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor.dynasty = {
|
|
dynasty_prestige >= miniscule_dynasty_prestige_value
|
|
}
|
|
scope:recipient = { is_busy_in_events_localised = yes }
|
|
}
|
|
|
|
on_auto_accept = {
|
|
scope:recipient = {
|
|
trigger_event = char_interaction.0050
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
stress_impact = {
|
|
vengeful = minor_stress_impact_gain
|
|
stubborn = minor_stress_impact_gain
|
|
}
|
|
hidden_effect = {
|
|
send_interface_message = {
|
|
type = event_generic_neutral
|
|
title = forgive_interaction_notification
|
|
right_icon = scope:recipient
|
|
show_as_tooltip = {
|
|
scope:recipient = {
|
|
forgive_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:recipient = {
|
|
forgive_effect = yes
|
|
}
|
|
|
|
# If we're a clan this interaction affects unity
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = scope:actor
|
|
TARGET = scope:recipient
|
|
VALUE = minor_unity_gain
|
|
DESC = clan_unity_forgiveness.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
renown = {
|
|
value = miniscule_dynasty_prestige_value
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
ai_potential = {
|
|
is_at_war = no
|
|
}
|
|
|
|
ai_targets = {
|
|
ai_recipients = dynasty
|
|
max = 20
|
|
}
|
|
|
|
ai_frequency = 120
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
|
|
modifier = {
|
|
add = 100
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_friend = scope:actor
|
|
has_relation_best_friend = scope:actor
|
|
}
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
add = 5
|
|
ai_vengefulness <= medium_negative_ai_value
|
|
}
|
|
|
|
modifier = {
|
|
add = 100
|
|
scope:recipient = scope:actor
|
|
}
|
|
|
|
# Unity modifiers
|
|
evaluate_action_increasing_house_unity = {
|
|
VALUE = 100
|
|
}
|
|
|
|
modifier = {
|
|
factor = 0
|
|
scope:recipient = {
|
|
OR = {
|
|
has_relation_rival = scope:actor
|
|
has_relation_nemesis = scope:actor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
call_dynasty_member_to_war_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_diplomacy
|
|
interface_priority = 60
|
|
|
|
desc = call_dynasty_member_to_war_interaction_desc
|
|
|
|
interface = call_ally
|
|
special_interaction = call_ally_interaction
|
|
popup_on_receive = yes
|
|
pause_on_receive = yes
|
|
|
|
greeting = positive
|
|
notification_text = CALL_DYNASTY_MEMBER_NOTIFICATION
|
|
|
|
is_shown = {
|
|
NOT = { scope:recipient = scope:actor }
|
|
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
religion = scope:recipient.religion
|
|
dynasty = scope:recipient.dynasty
|
|
NOT = { house = scope:recipient.house } # Use the House Head version instead
|
|
any_character_war = {
|
|
is_war_leader = scope:actor
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
is_ruler = yes
|
|
}
|
|
|
|
scope:recipient = {
|
|
NOT = {
|
|
target_is_liege_or_above = scope:actor
|
|
}
|
|
}
|
|
}
|
|
|
|
has_valid_target = {
|
|
exists = scope:target
|
|
}
|
|
|
|
has_valid_target_showing_failures_only = {
|
|
scope:target = {
|
|
is_war_leader = scope:actor
|
|
}
|
|
joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
|
|
WARRIOR = scope:actor
|
|
JOINER = scope:recipient
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor.dynasty = { dynasty_prestige >= medium_dynasty_prestige_value }
|
|
scope:recipient = {
|
|
NOT = { government_has_flag = government_is_mercenary }
|
|
NOT = { government_has_flag = government_is_holy_order }
|
|
}
|
|
custom_description = {
|
|
text = "is_already_in_all_wars"
|
|
scope:actor = {
|
|
any_character_war = {
|
|
NOR = {
|
|
is_participant = scope:recipient
|
|
was_called = scope:recipient
|
|
}
|
|
OR = {
|
|
primary_attacker = scope:actor
|
|
primary_defender = scope:actor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_be_picked = {
|
|
can_join_war_liege_vassal_check_trigger = { WARRIOR = scope:actor JOINER = scope:recipient }
|
|
}
|
|
|
|
on_auto_accept = {
|
|
scope:recipient = {
|
|
trigger_event = call_ally.0001
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
call_dynasty_member_to_war_interaction_effect = yes
|
|
|
|
save_scope_value_as = {
|
|
name = call_dynasty_member_to_war_interaction
|
|
value = yes
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:target
|
|
}
|
|
scope:actor = {
|
|
trigger_event = call_ally.0100
|
|
}
|
|
}
|
|
}
|
|
|
|
on_decline = {
|
|
#The war could theoretically end on the day the decline is sent
|
|
if = {
|
|
limit = {
|
|
exists = scope:target
|
|
}
|
|
scope:target = {
|
|
if = {
|
|
limit = {
|
|
is_attacker = scope:actor
|
|
}
|
|
scope:actor = {
|
|
add_opinion = {
|
|
modifier = rejected_call_to_offensive_war
|
|
target = scope:recipient
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:actor = {
|
|
add_opinion = {
|
|
modifier = rejected_call_to_defensive_war
|
|
target = scope:recipient
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = { was_called = scope:recipient }
|
|
}
|
|
set_called_to = scope:recipient
|
|
}
|
|
}
|
|
}
|
|
scope:actor.dynasty = {
|
|
add_dynasty_prestige = medium_dynasty_prestige_loss
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:target
|
|
}
|
|
scope:actor = {
|
|
trigger_event = call_ally.0101
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_accept = {
|
|
base = 20
|
|
|
|
modifier = { # Refuse call to conflicts of little benefit
|
|
add = -1000
|
|
desc = WONT_FIGHT_MEANINGLESS_REASON
|
|
trigger_if = {
|
|
limit = { exists = scope:target }
|
|
scope:target = { using_cb = fp2_border_raid }
|
|
scope:recipient = { # Unless they like going on raids
|
|
NOR = {
|
|
has_trait = viking
|
|
has_trait = reaver
|
|
}
|
|
}
|
|
}
|
|
trigger_else = { always = no }
|
|
}
|
|
|
|
modifier = { # Refuse call against Heir
|
|
add = -1000
|
|
exists = scope:recipient.player_heir
|
|
trigger_if = {
|
|
limit = { scope:target.casus_belli.primary_defender = scope:actor }
|
|
scope:target.casus_belli.primary_attacker = scope:recipient.player_heir
|
|
}
|
|
trigger_else = {
|
|
scope:target.casus_belli.primary_defender = scope:recipient.player_heir
|
|
}
|
|
desc = WONT_FIGHT_HEIR_REASON
|
|
}
|
|
|
|
modifier = { # Refuse call against Spouse
|
|
add = -1000
|
|
scope:recipient = {
|
|
trigger_if = {
|
|
limit = { scope:target.casus_belli.primary_defender = scope:actor }
|
|
any_spouse = {
|
|
this = scope:target.casus_belli.primary_attacker
|
|
}
|
|
}
|
|
trigger_else = {
|
|
any_spouse = {
|
|
this = scope:target.casus_belli.primary_defender
|
|
}
|
|
}
|
|
|
|
}
|
|
desc = WONT_FIGHT_SPOUSE_REASON
|
|
}
|
|
|
|
modifier = { # Reluctant when already at war
|
|
add = -50
|
|
scope:recipient = {
|
|
is_at_war = yes
|
|
}
|
|
desc = ALREADY_AT_WAR
|
|
}
|
|
|
|
opinion_modifier = { # Opinion Factor
|
|
who = scope:recipient
|
|
opinion_target = scope:actor
|
|
multiplier = 1.0
|
|
desc = AI_OPINION_REASON
|
|
}
|
|
|
|
# Honor factor
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
min = 0
|
|
}
|
|
|
|
modifier = { # Tends to join defensive wars
|
|
add = 50
|
|
scope:target.casus_belli.primary_defender = scope:actor
|
|
desc = DEFENSIVE_WAR_REASON
|
|
}
|
|
|
|
compare_modifier = { # Likes fighting infidels
|
|
trigger = {
|
|
scope:recipient.faith = scope:actor.faith
|
|
OR = {
|
|
AND = {
|
|
scope:target.casus_belli.primary_attacker = {
|
|
this = scope:actor
|
|
faith = {
|
|
faith_hostility_level = {
|
|
target = scope:target.casus_belli.primary_defender.faith
|
|
value >= religious_cb_enabled_hostility_level
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
scope:target.casus_belli.primary_defender = {
|
|
this = scope:actor
|
|
faith = {
|
|
faith_hostility_level = {
|
|
target = scope:target.casus_belli.primary_defender.faith
|
|
value >= religious_cb_enabled_hostility_level
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
target = scope:recipient
|
|
value = ai_zeal
|
|
desc = "ZEAL_AGAINST_INFIDELS"
|
|
min = 0
|
|
multiplier = 0.5
|
|
}
|
|
|
|
modifier = { # Reluctant to attack another ally
|
|
add = -50
|
|
scope:target.casus_belli.primary_attacker = scope:actor
|
|
scope:recipient = {
|
|
is_allied_to = scope:target.casus_belli.primary_defender
|
|
}
|
|
desc = ATTACK_ON_ALLY_REASON
|
|
}
|
|
|
|
modifier = { # Reluctant to defend against another ally
|
|
add = -25
|
|
scope:target.casus_belli.primary_defender = scope:actor
|
|
scope:recipient = {
|
|
is_allied_to = scope:target.casus_belli.primary_attacker
|
|
}
|
|
desc = WAR_WITH_ALLY_REASON
|
|
}
|
|
|
|
modifier = { # Reluctant to join wars against religious brethren.
|
|
add = -50
|
|
NOT = { scope:recipient.faith = scope:actor.faith }
|
|
scope:target.casus_belli.primary_attacker = scope:actor
|
|
scope:target.casus_belli.primary_defender.faith = scope:recipient.faith
|
|
scope:target.casus_belli.war = {
|
|
OR = {
|
|
using_cb = minor_religious_war
|
|
using_cb = religious_war
|
|
using_cb = major_religious_war
|
|
using_cb = undirected_great_holy_war
|
|
using_cb = directed_great_holy_war
|
|
}
|
|
}
|
|
desc = WONT_ATTACK_RELIGIOUS_BRETHREN_REASON
|
|
}
|
|
|
|
fp3_struggle_resist_allied_wars_modifier = yes
|
|
}
|
|
|
|
auto_accept = {
|
|
custom_description = {
|
|
text = "spending_hook"
|
|
subject = scope:actor
|
|
object = scope:recipient
|
|
scope:hook = yes
|
|
}
|
|
}
|
|
|
|
send_option = {
|
|
is_valid = {
|
|
scope:actor = {
|
|
has_usable_hook = scope:recipient
|
|
}
|
|
}
|
|
flag = hook
|
|
localization = SCHEME_HOOK
|
|
}
|
|
should_use_extra_icon = {
|
|
scope:actor = { has_usable_hook = scope:recipient }
|
|
}
|
|
extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds"
|
|
|
|
send_options_exclusive = no
|
|
}
|
|
|
|
dynast_claim_title_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_diplomacy
|
|
desc = dynast_claim_title_interaction_desc
|
|
target_type = title
|
|
target_filter = recipient_domain_titles
|
|
ignores_pending_interaction_block = yes
|
|
cost = { renown = major_dynasty_prestige_value }
|
|
is_shown = {
|
|
NOT = { scope:recipient = scope:actor }
|
|
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
religion = scope:recipient.religion
|
|
dynasty = scope:recipient.dynasty
|
|
}
|
|
|
|
scope:recipient = {
|
|
is_playable_character = yes
|
|
}
|
|
}
|
|
|
|
can_be_picked = {
|
|
custom_description = {
|
|
scope:target = { NOT = { any_claimant = { this = scope:actor } } }
|
|
text = "already_have_a_claim_on_this_title"
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_description = {
|
|
scope:recipient = {
|
|
any_held_title = {
|
|
tier >= tier_county
|
|
NOT = { any_claimant = { this = scope:actor } }
|
|
}
|
|
}
|
|
|
|
object = scope:recipient
|
|
text = "already_have_claims_on_all_titles"
|
|
}
|
|
}
|
|
|
|
on_auto_accept = {
|
|
scope:recipient = {
|
|
trigger_event = char_interaction.0060
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
dynast_claim_title_effect = yes
|
|
scope:actor = {
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = dynast_claim_title_interaction_notification
|
|
|
|
left_icon = scope:actor
|
|
right_icon = scope:recipient
|
|
|
|
show_as_tooltip = {
|
|
dynast_claim_title_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# If we're a clan this interaction affects unity
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = scope:actor
|
|
TARGET = scope:recipient
|
|
VALUE = medium_unity_loss
|
|
DESC = clan_unity_title_claim.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
dynast_end_dynasty_wars_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_diplomacy
|
|
desc = dynast_end_dynasty_wars_interaction_desc
|
|
|
|
is_shown = {
|
|
NOT = { scope:actor = scope:recipient }
|
|
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
religion = scope:recipient.religion
|
|
dynasty = scope:recipient.dynasty
|
|
}
|
|
|
|
scope:recipient = {
|
|
is_playable_character = yes
|
|
any_character_war = {
|
|
NOT = { primary_defender = scope:actor }
|
|
primary_attacker = scope:recipient
|
|
primary_defender.dynasty = scope:recipient.dynasty
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor.dynasty = {
|
|
dynasty_prestige >= medium_dynasty_prestige_value
|
|
}
|
|
scope:recipient = { is_busy_in_events_localised = yes }
|
|
scope:actor = {
|
|
NOT = {
|
|
is_at_war_with = scope:recipient
|
|
}
|
|
}
|
|
}
|
|
|
|
on_auto_accept = {
|
|
scope:recipient = {
|
|
trigger_event = char_interaction.0070
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
|
|
scope:actor = {
|
|
hidden_effect = {
|
|
send_interface_message = {
|
|
type = event_dynasty_neutral
|
|
title = dynast_end_dynasty_wars_interaction_notification
|
|
right_icon = scope:recipient
|
|
show_as_tooltip = {
|
|
dynast_end_dynasty_wars_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
dynast_end_dynasty_wars_effect = yes
|
|
}
|
|
|
|
auto_accept = yes
|
|
}
|
|
|
|
dynast_legitimize_bastard_interaction = {
|
|
icon = icon_dynasty
|
|
category = interaction_category_diplomacy
|
|
desc = dynast_legitimize_bastard_interaction_desc
|
|
|
|
is_shown = {
|
|
scope:actor = scope:recipient.dynasty.dynast
|
|
scope:actor = {
|
|
religion = scope:recipient.religion
|
|
NOT = { house = scope:recipient.house }
|
|
faith = { has_doctrine_parameter = bastards_legitimize }
|
|
}
|
|
scope:recipient = {
|
|
has_trait = bastard
|
|
faith = { has_doctrine_parameter = bastards_legitimize }
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
scope:actor.dynasty = {
|
|
dynasty_prestige >= medium_dynasty_prestige_value
|
|
}
|
|
scope:recipient = { is_busy_in_events_localised = yes }
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
cost = {
|
|
renown = medium_dynasty_prestige_value
|
|
}
|
|
|
|
on_accept = {
|
|
scope:actor = {
|
|
stress_impact = {
|
|
arrogant = minor_stress_impact_gain
|
|
}
|
|
send_interface_message = {
|
|
type = event_dynasty_neutral
|
|
title = dynast_legitimize_bastard_interaction_notification
|
|
right_icon = scope:recipient
|
|
show_as_tooltip = {
|
|
scope:recipient = {
|
|
add_trait_force_tooltip = legitimized_bastard
|
|
add_opinion = {
|
|
target = scope:actor
|
|
modifier = legitimized_me_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:recipient = {
|
|
trigger_event = bastard_interaction.0009
|
|
every_parent = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
NOT = { this = scope:actor }
|
|
}
|
|
hidden_effect = { #Nudge towards friendship
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
has_relation_friend = scope:actor
|
|
has_relation_potential_friend = scope:actor
|
|
}
|
|
}
|
|
set_relation_potential_friend = scope:actor
|
|
}
|
|
}
|
|
trigger_event = bastard_interaction.0010
|
|
}
|
|
every_sibling = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
NOT = { this = scope:actor }
|
|
}
|
|
trigger_event = bastard_interaction.0010
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
send_to_varangian_guard_interaction = {
|
|
category = interaction_category_friendly
|
|
interface_priority = 60
|
|
icon = send_to_varangian_guard_interaction
|
|
|
|
desc = send_to_varangian_guard_interaction_desc
|
|
use_diplomatic_range = no
|
|
common_interaction = yes
|
|
|
|
is_shown = {
|
|
NOT = { scope:recipient = scope:actor }
|
|
|
|
scope:actor = {
|
|
is_dynast = yes
|
|
dynasty = scope:recipient.dynasty
|
|
|
|
dynasty = {
|
|
has_dynasty_perk = fp1_adventure_legacy_1
|
|
}
|
|
|
|
exists = title:e_byzantium.holder
|
|
NOR = {
|
|
faith = {
|
|
has_doctrine_parameter = pacifist_opinion_active
|
|
}
|
|
this = title:e_byzantium.holder
|
|
has_truce = title:e_byzantium.holder
|
|
is_at_war_with = title:e_byzantium.holder
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = { years = 2 }
|
|
|
|
is_valid_showing_failures_only = {
|
|
scope:actor = {
|
|
is_at_war = no
|
|
NOT = {
|
|
has_relation_rival = title:e_byzantium.holder
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
is_busy_in_events_localised = yes
|
|
is_ruler = no
|
|
is_adult = yes
|
|
is_married = no
|
|
NOT = {
|
|
has_trait = varangian
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
is_adult = yes
|
|
NOT = {
|
|
can_be_knight_trigger = {
|
|
ARMY_OWNER = title:e_byzantium.holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
custom_description = {
|
|
scope:recipient = {
|
|
can_be_knight_trigger = {
|
|
ARMY_OWNER = title:e_byzantium.holder
|
|
}
|
|
}
|
|
text = "not_allowed_in_varangian_guard"
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
NOR = {
|
|
is_child_of = scope:actor
|
|
is_grandchild_of = scope:actor
|
|
is_great_grandchild_of = scope:actor
|
|
}
|
|
}
|
|
}
|
|
custom_description = {
|
|
scope:recipient.top_liege = scope:actor.top_liege
|
|
text = "same_realm_as"
|
|
}
|
|
}
|
|
}
|
|
|
|
on_accept = {
|
|
title:e_byzantium.holder = {
|
|
save_scope_as = emperor
|
|
if = {
|
|
limit = { capital_county = title:c_byzantion }
|
|
set_local_variable = {
|
|
name = to_miklagard
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:actor = {
|
|
stress_impact = {
|
|
paranoid = minor_stress_impact_gain
|
|
}
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_neutral
|
|
title = send_to_varangian_guard_interaction_toast
|
|
|
|
left_icon = scope:recipient
|
|
right_icon = scope:emperor
|
|
|
|
custom_tooltip = send_to_varangian_guard_interaction_toast_desc
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:recipient = {
|
|
save_scope_as = varangian_candidate
|
|
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
scope:varangian_candidate = {
|
|
visit_court_of = scope:emperor
|
|
add_trait = varangian
|
|
custom_description_no_bullet = {
|
|
text = send_to_varangian_guard_interaction_effect
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:emperor = {
|
|
trigger_event = varangian.0003
|
|
}
|
|
}
|
|
|
|
# If we're a clan this interaction affects unity
|
|
add_clan_unity_interaction_effect = {
|
|
CHARACTER = scope:actor
|
|
TARGET = scope:recipient
|
|
VALUE = miniscule_unity_loss
|
|
DESC = clan_unity_vaering.desc
|
|
REVERSE_NON_HOUSE_TARGET = no
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
value = 350
|
|
}
|
|
}
|
|
|
|
auto_accept = yes
|
|
|
|
ai_potential = {
|
|
is_at_war = no
|
|
is_dynast = yes
|
|
|
|
dynasty = {
|
|
has_dynasty_perk = fp1_adventure_legacy_1
|
|
}
|
|
|
|
exists = title:e_byzantium.holder
|
|
NOR = {
|
|
faith = {
|
|
has_doctrine_parameter = pacifist_opinion_active
|
|
}
|
|
this = title:e_byzantium.holder
|
|
has_truce = title:e_byzantium.holder
|
|
is_at_war_with = title:e_byzantium.holder
|
|
}
|
|
}
|
|
|
|
ai_targets = {
|
|
ai_recipients = children
|
|
max = 10
|
|
}
|
|
|
|
ai_frequency = 120
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|