N3OW/common/travel/travel_options/_travel_options.info
GoTouchSomeGrass314 821cf5b44c Zone Rouge work part 1
Added a new flag that is special to Zone Rouge, which gives less wanderer XP and doesent give the traveler trait.
2026-06-06 23:44:20 +02:00

61 lines
2.2 KiB
Text

Structure:
# Travel Option
key = {
# Trigger which has to be true to be shown while planning travel. Scope is the travel owner.
is_shown = {}
# Trigger which has to be true to be able to be picked while planning travel. Scope is the travel owner.
is_valid = {}
# Scripted cost which will be applied to the travel owner once the travel start, if the option is picked. Scope is the travel owner character.
# We have chosen to remove the gold cost and have the player choose what options they want to apply for a limited number of slots. Still maintaining it for special options.
cost = {}
# Travel modifier which gets applied to the travels safety/speed if the option is picked.
travel_modifier = {
travel_speed = number
travel_safety = number
}
# Character modifier that gets applied to the travel owner character
owner_modifier = {}
# Effect that gets triggered once the travel starts, or once the option is gained mid-travel.
# Root - Travel Owner.
# scope:travel_speed - Travel Speed (percentage points above 100%)
# scope:travel_safety - Travel Safety
on_applied_effect = {}
# Effect that gets triggered once the travel ends.
# Root - Travel Owner.
# scope:travel_speed - Travel Speed (percentage points above 100%)
# scope:travel_safety - Travel Safety
on_travel_end_effect = {}
### Brief: ai_will_do (scripted value int32)
# How likely is the AI to pick this option if valid? Options will be selected using weighted random.
# Options will be re-evaluated after each option is added.
#
# Root - Travel Plan.
# Extra scopes:
# scope:highest_future_danger_value - highest danger value on route; to compare with `travel_safety`
ai_will_do = {}
# Select which court characters are added to the travel entourage when this option is added.
# Weighted list is evaluated until all values are negative, or `max` is reached.
travel_entourage_selection = {
# List is all court characters.
# root = character in the travel plan owners' court
# scope:owner = character owning the travel plan
weight = {
value = 10
}
# Up to how many characters to select for a player
max = 2
# Up to how many characters to select for an AI
ai_max = 2
}
}