377 lines
No EOL
8.5 KiB
Text
377 lines
No EOL
8.5 KiB
Text
#find_title_for_almohad_spawn_effect = {
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# if = { # The important thing is to not mess too much with players who can't resist
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# limit = {
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# title:c_tinmallal = {
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# holder = { is_ai = yes }
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# OR = {
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# NOT = { exists = duchy.holder }
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# duchy.holder = { is_ai = yes }
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# }
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# }
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# }
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# title:c_tinmallal = {
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# save_scope_as = almohad_county
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# }
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# }
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# else = {
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# title:k_maghreb = {
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# random_in_de_jure_hierarchy = {
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# continue = { tier > tier_county }
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# limit = {
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# tier = tier_county
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# holder = { is_ai = yes } # Let's not murder players
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# NOT = { this = title:c_marrakesh }
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# save_temporary_scope_as = potential_almohad_county
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# # If someone holds k_maghreb, put the Almohads in their realm
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# trigger_if = {
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# limit = { exists = title:k_maghreb.holder }
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# title:k_maghreb.holder = {
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# OR = {
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# this = scope:potential_almohad_county.holder
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# any_sub_realm_county = {
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# this = scope:potential_almohad_county
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# }
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# }
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# }
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# }
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# # Either this should be the holder's only title, or it should NOT be their capital
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# trigger_if = {
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# limit = {
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# holder = {
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# any_sub_realm_county = { count > 1 }
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# }
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# }
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# this != holder.capital_county
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# }
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# }
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# weight = {
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# base = 1
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# # Prefer already Muslim counties
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# modifier = {
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# add = 5
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# religion = religion:islam_religion
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# }
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# # Massively prefer to avoid a player-held Duchies if possible
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# modifier = {
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# factor = 0.01
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# exists = duchy.holder
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# duchy.holder = { is_ai = no }
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# }
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# }
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# save_scope_as = almohad_county
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# }
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# }
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# }
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#
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# if = { # Discard stuff from here on out
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# limit = { NOT = { exists = scope:almohad_county } }
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# debug_log = "No Almohad title found, Almohad's won't spawn"
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# }
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# # Convert the County and warn relevant people
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# else = {
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# set_global_variable = {
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# name = spawned_almohads
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# value = yes
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# }
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# scope:almohad_county = {
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# set_county_faith = faith:masmudi
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# }
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# scope:almohad_county.holder = {
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# if = {
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# limit = {
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# is_ai = no
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# }
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# trigger_event = almohad.1001
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# }
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# every_liege_or_above = {
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# limit = { is_ai = no }
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# trigger_event = almohad.1001
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# }
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# }
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# trigger_event = { # Random amount of time to convert the province or otherwise prepare
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# id = almohad.0002
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# days = { 400 1000 }
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# }
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# }
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#}
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#
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#
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#create_almohads_effect = {
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# create_character = {
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# template = ibn_tumart_character_template
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# name = Amghar_ibn_Tumert
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# location = scope:almohad_county.title_province
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# dynasty_house = house:house_tumert
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# save_scope_as = ibn_tumart
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# }
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# faith:masmudi = {
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# change_fervor = {
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# value = 50
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# desc = fervor_gain_almohads
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# }
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# }
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# scope:ibn_tumart = {
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# create_story = {
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# type = story_almohad_invasion
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# save_scope_as = story
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# }
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# add_pressed_claim = title:k_maghreb
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# add_character_modifier = {
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# modifier = almohad_leader_modifier
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# }
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# add_character_flag = {
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# flag = immune_to_disease
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# years = 15
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# }
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# }
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# scope:story = {
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# set_variable = {
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# name = ibn_tumart
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# value = scope:ibn_tumart
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# }
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# set_variable = {
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# name = almohad_county
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# value = scope:almohad_county
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# }
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# }
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# almohads_find_target_titles_effect = yes
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#
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# find_almohad_titles_and_assign_to_ibn_tumart_effect = yes
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#
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# create_character = {
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# template = abd_al_mumin_character_template
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# name = Abd_al_Mu_min
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# employer = scope:ibn_tumart
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# dynasty_house = house:house_almohad
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# save_scope_as = al_mumin
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# }
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# scope:al_mumin = {
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# add_pressed_claim = title:k_maghreb
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# add_character_modifier = {
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# modifier = almohad_leader_modifier
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# }
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# add_character_flag = {
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# flag = immune_to_disease
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# years = 15
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# }
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# }
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# scope:story = {
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# set_variable = {
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# name = al_mumin
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# value = scope:al_mumin
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# }
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# }
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#
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# scope:almohad_county.holder = {
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# set_global_variable = {
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# name = almohads_waiting_for_player_responses
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# value = 0
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# years = 1 # Clear out eventually, just in case
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# }
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# set_global_variable = {
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# name = almohads_player_responses_received
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# value = 0
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# years = 1 # Clear out eventually, just in case
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# }
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# if = {
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# limit = { is_ai = no }
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# change_global_variable = {
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# name = almohads_waiting_for_player_responses
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# add = 1
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# }
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# trigger_event = almohad.1002
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# }
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# every_liege_or_above = {
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# limit = { is_ai = no }
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# change_global_variable = {
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# name = almohads_waiting_for_player_responses
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# add = 1
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# }
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# trigger_event = almohad.1002
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# }
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# if = {
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# limit = {
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# global_var:almohads_waiting_for_player_responses = 0
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# }
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# remove_global_variable = almohads_waiting_for_player_responses
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# remove_global_variable = almohads_player_responses_received
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# almohads_go_to_war_effect = yes
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# }
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# else = {
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# trigger_event = {
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# id = almohad.0004
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# days = 5
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# }
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# }
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# }
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#}
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#
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#find_almohad_titles_and_assign_to_ibn_tumart_effect = {
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#
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# create_title_and_vassal_change = {
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# type = usurped
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# save_scope_as = change
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# add_claim_on_loss = no
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# }
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# scope:almohad_county = {
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# change_title_holder = {
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# holder = scope:ibn_tumart
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# change = scope:change
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# take_baronies = yes
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# }
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# }
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# resolve_title_and_vassal_change = scope:change
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#
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# create_title_and_vassal_change = {
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# type = created
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# save_scope_as = change
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# add_claim_on_loss = no
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# }
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# scope:ibn_tumart.faith.religious_head_title = {
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# change_title_holder = {
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# holder = scope:ibn_tumart
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# change = scope:change
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# }
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# }
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# resolve_title_and_vassal_change = scope:change
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#}
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#
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#almohads_go_to_war_effect = {
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# scope:ibn_tumart = {
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# almohads_become_independent_effect = yes
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# almohads_declare_war_for_target_title_effect = yes
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# spawn_first_almohad_troops_effect = yes
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# }
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#}
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#
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#almohads_become_independent_effect = {
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# hidden_effect = {
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# if = {
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# limit = { scope:ibn_tumart = { is_imprisoned = yes } }
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# scope:ibn_tumart = { release_from_prison = yes }
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# }
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# }
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# create_title_and_vassal_change = {
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# type = independency
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# save_scope_as = going_independent
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# add_claim_on_loss = no
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# }
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# scope:ibn_tumart = {
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# becomes_independent = {
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# change = scope:going_independent
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# }
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# }
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#
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# resolve_title_and_vassal_change = scope:going_independent
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#}
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#
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#almohads_find_target_titles_effect = {
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# if = {
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# limit = { exists = title:k_maghreb.holder }
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# title:k_maghreb = {
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# save_scope_as = maghreb_target_title
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# holder = {
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# save_scope_as = first_target
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# }
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# }
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# if = {
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# limit = {
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# NOT = { scope:almohad_county.holder.top_liege = title:k_maghreb.holder.top_liege }
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# scope:almohad_county.holder.top_liege = {
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# any_sub_realm_county = {
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# this != scope:almohad_county
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# kingdom = title:k_maghreb
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# }
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# }
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# }
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# scope:almohad_county.holder.top_liege = {
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# save_scope_as = second_target
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# }
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# }
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# }
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# else = {
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# ordered_independent_ruler = {
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# limit = { highest_held_title_tier > tier_county }
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# order_by = titles_held_in_k_maghreb
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# position = 0
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# save_scope_as = first_target
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# }
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# }
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#}
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#
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#
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#almohads_declare_war_for_target_title_effect = {
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# save_scope_as = war_leader
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# if = {
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# limit = { exists = scope:first_target }
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# start_war = {
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# cb = claim_cb
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# target = scope:first_target
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# claimant = scope:war_leader
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# target_title = scope:maghreb_target_title
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# }
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#
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# if = {
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# limit = {
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# exists = scope:second_target
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# NOT = { exists = global_var:almohads_do_not_attack_second_target }
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# }
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# start_war = {
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# cb = claim_cb
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# target = scope:second_target
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# claimant = scope:war_leader
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# target_title = scope:maghreb_target_title
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# }
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# }
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# }
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# if = {
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# limit = { exists = global_var:almohads_do_not_attack_second_target }
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# remove_global_variable = almohads_do_not_attack_second_target
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# }
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# else = {
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# debug_log = "Failed to find a valid war target for the Almohads!"
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# }
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#}
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#
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#
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#spawn_first_almohad_troops_effect = {
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# spawn_army = {
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# uses_supply = yes
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# inheritable = no
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# name = first_almohad_event_troops
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# levies = {
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# value = 1000
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# }
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# location = scope:ibn_tumart.capital_province
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# }
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#}
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#
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#spawn_second_almohad_troops_effect = {
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# if = {
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# limit = {
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# is_at_war = yes
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# }
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# ordered_war_enemy = {
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# order_by = max_military_strength
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# position = 0
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# save_scope_as = powerful_war_enemy
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# }
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# spawn_army = {
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# uses_supply = yes
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# inheritable = no
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# name = second_almohad_event_troops
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# levies = {
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# if = {
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# limit = { exists = scope:powerful_war_enemy }
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# add = scope:powerful_war_enemy.max_military_strength
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# multiply = 2
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# }
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# else = {
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# add = 3000
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# }
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# }
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# location = capital_province
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# }
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# }
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#}
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# |