N3OW/common/customizable_localization/_custom_loc.info
2026-01-06 14:25:21 +01:00

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The following scope types can be defined as the "type" in a "type = X" argument.
It should match whatever scope you use the custom loc command in.
artifact
character
landed_title
province
activity
secret
scheme
combat
combat_side
title_and_vassal_change
faith
dynasty
all # Accepts any scope type, but you can then only really check triggers that can be used on anything, else you'll get run time issues instead of read time ones
== format ==
key = {
type = scope
text = {
# Run before the trigger is evaluated, can save scopes which you then check
# for in the trigger directly. These scopes can be referenced in the loc key.
# Only interface effects are valid so the game state can not be modified
setup_scope = {
<interface effects>
}
# What triggers should be true for this to be a valid text entry
# Interface triggers are valid such as checking if a window is open
# The first trigger that matches returns the relevant localization_key text
trigger = {
<interface triggers>
}
# The localization key, has the scopes from setup_scope accessible
localization_key = string
# Optional; will cause this one to be picked if no entry is valid
fallback = yes
}
...
random_valid = yes # Optional, will randomize instead of picking first valid
}
You can also add variants:
key = {
parent = some_custom_loc_key
suffix = "_suffix"
}
The logic of the parent will be run, then the suffix is added to the custom loc key.