N3OW/common/script_values/00_character_values.txt
2024-11-16 19:09:11 +00:00

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# For use with our new hybrid-skill duel system
diplomacy_martial = {
value = 0
add = diplomacy
add = martial
divide = 2
}
diplomacy_stewardship = {
value = 0
add = diplomacy
add = stewardship
divide = 2
}
diplomacy_intrigue = {
value = 0
add = diplomacy
add = intrigue
divide = 2
}
diplomacy_learning = {
value = 0
add = diplomacy
add = learning
divide = 2
}
diplomacy_prowess = {
value = 0
add = diplomacy
add = prowess
divide = 2
}
martial_stewardship = {
value = 0
add = martial
add = stewardship
divide = 2
}
martial_intrigue = {
value = 0
add = martial
add = intrigue
divide = 2
}
martial_learning = {
value = 0
add = martial
add = learning
divide = 2
}
martial_prowess = {
value = 0
add = martial
add = prowess
divide = 2
}
stewardship_intrigue = {
value = 0
add = stewardship
add = intrigue
divide = 2
}
stewardship_learning = {
value = 0
add = stewardship
add = learning
divide = 2
}
stewardship_prowess = {
value = 0
add = stewardship
add = prowess
divide = 2
}
intrigue_learning = {
value = 0
add = intrigue
add = learning
divide = 2
}
intrigue_prowess = {
value = 0
add = intrigue
add = prowess
divide = 2
}
learning_prowess = {
value = 0
add = learning
add = prowess
divide = 2
}
random_nickname_chance = {
value = primary_title.tier
add = {
value = age
divide = 10
}
add = prestige_level
add = piety_level
if = {
limit = {
prestige_level >= 3
has_trait = conqueror
}
add = 10
}
if = {
limit = {
prestige_level >= 4
has_trait = conqueror
}
add = 10
}
if = {
limit = {
primary_title.tier >= tier_duchy
}
add = primary_title.tier
}
if = {
limit = {
is_ai = no
}
add = 1
}
if = {
limit = {
has_game_rule = random_nickname_frequency_halved
}
multiply = 0.5
}
else_if = {
limit = {
has_game_rule = random_nickname_frequency_quartered
}
multiply = 0.25
}
else_if = {
limit = {
has_game_rule = random_nickname_frequency_doubled
}
multiply = 2
}
}