149 lines
No EOL
14 KiB
YAML
149 lines
No EOL
14 KiB
YAML
l_english:
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# Trading
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game_concept_barter: "Trade"
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game_concept_barter_i: "@barter_icon!"
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game_concept_barter_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
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game_concept_bartering: "Trading"
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game_concept_bartered: "Traded"
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game_concept_barterer: "Trader"
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game_concept_barterers: "Traders"
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game_concept_barters: "Traders"
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game_concept_barterer_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
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game_concept_barter_goods: "Trade Goods"
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game_concept_barter_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
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game_concept_barter_goods_i: "@barter_goods_icon!"
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ARMY_NAME_BARTER: "$NUM|O$ Trade Caravan of [PROVINCE.GetNameNoTooltip]"
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ARMY_TYPE_BARTERERS: "[trade|E] Mission"
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UNIT_STATE_BARTERING: "Trading"
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game_concept_trade: "Trade"
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game_concept_trade_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
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game_concept_trading: "Trading"
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game_concept_traded: "Traded"
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game_concept_trader: "Trader"
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game_concept_traders: "Traders"
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game_concept_trades: "Trades"
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game_concept_trader_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
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game_concept_trade_goods: "Trade Goods"
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game_concept_trade_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
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game_concept_trade_goods_i: "@barter_goods_icon!"
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message_filter_barter_completed: "@barter_icon! Trade Completed"
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message_filter_barter_completed_desc: "Your Caravan successfully [trades|E] a [holding|E]"
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message_filter_barter_loot_delivered: "@barter_icon! Trade Loot Delivered"
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message_filter_barter_loot_delivered_desc: "[loot|E] is returned by [traders|E]"
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message_filter_barter_aborted: "@barter_icon! Trade Mission Aborted"
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message_filter_barter_aborted_desc: "A [trade|E] mission is aborted"
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message_filter_barter_loot_lost: "@barter_icon! Trade Loot Lost"
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message_filter_barter_loot_lost_desc: "[traders|E] lost [loot|E]"
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message_filter_barter_loot_won: "@barter_icon! Trade Loot Won"
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message_filter_barter_loot_won_desc: "[traders|E] won [loot|E]"
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msg_barter_completed_barterer_title: "Traded in [county.GetNameNoTierNoTooltip]"
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msg_barter_completed_holder_title: "[barterer.GetPrimaryTitle.GetNameNoTierNoTooltip] Traded with You"
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msg_barter_completed_barterer_desc: "You [traded|E] with [county.GetHolder.GetShortUIName]"
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msg_barter_completed_holder_desc: "[barterer.GetShortUIName] [traded|E] with you in [barony.GetName]"
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msg_barter_loot_delivered_desc: "Your [trading|E] Caravan has returned with [loot|E]"
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msg_barter_loot_lost_desc: "Your [trading|E] Caravan lost [loot_i][barter_loot.GetValue]"
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msg_barter_loot_won_desc: "Your [army|E] claimed [loot_i][barter_loot.GetValue] from a [trading|E] Caravan"
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msg_barter_aborted_title: "Trade Aborted"
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msg_barter_aborted_desc: "[trade|E] aborted in [barony.GetName] due to insufficient [trade_goods|E]"
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AOV_OPT_RAIDING_MANUAL_TT: "#T Manual Trading\n#!You control and raise your own [trader|E] Caravans"
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AOV_OPT_BARTERING: "Trading"
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AOV_OPT_BARTERING_AUTOMATED_TT: "#T Automated Trading\n#!Your [trader|E] Caravans will raise and go on $game_concept_barter$ Missions on their own"
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AOV_OPT_BARTERING_MANUAL_TT: "#T Manual Trading\n#!You control and raise your own [trader|E] Caravans"
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START_BARTERING: "#T Start Trading#!\nThis unit will now be able to take the [trade|E] action outside your realm"
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END_BARTERING: "#T Stop being a Trader Caravan#!\nThis [army|E] will stop being a Trader Caravan, and can reinforce again"
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START_BARTER: "#T Start Trade#!"
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BARTER_ACTION_INFO: "Bartering will take about [PROVINCE.GetLootTime( ARMY.Self )|V] days.\nThe Caravan will receive [loot_i|E][PROVINCE.GetLoot|0V]."
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START_BARTER_INSUFFICIENT_BARTER_GOODS: "@warning_icon! #X Insufficient [trade_goods|E] to start [trading|E]#!"
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START_BARTER_ALREADY_BARTERING: "@warning_icon! #X Already [trading|E] with this Holding#!"
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START_BARTER_NOT_A_BARTER_ARMY: "@warning_icon! #X Not a [trade|E] Army#!"
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START_BARTER_LOOT_CAP: "@warning_icon! #X Cannot carry more [trade|E] Loot#!"
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START_BARTER_NOT_OWN_REALM: "@warning_icon! #X Cannot [trade|E] inside your own [realm|E]#!"
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START_BARTER_NO_HOLDING: "@warning_icon! #X No [holding|E] here with which to [trade|E]#!"
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START_BARTER_MOVING: "@warning_icon! #X Cannot [trade|E] while moving#!"
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START_BARTER_IN_COMBAT: "@warning_icon! #X Cannot [trade|E] while in combat#!"
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START_BARTER_RECENTLY_LOOTED: "@warning_icon! #X The Holding has been looted or traded with recently. Can be traded with again on [DATE.GetString|V]#!"
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BARTER_PROVINCE_TOOLTIP_RECENTLY_LOOTED: "The Holding has been looted or traded with recently. Can be traded with again on [DATE.GetString|V]"
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BARTER_TT_NO_LOOT_RAIDED: "@warning_icon! #X No available loot due to recent trading#!"
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MAP_BARTER_TOOLTIP: "#T Ongoing Trade Mission#!\nEstimated completion: [BarterMission.GetEta.GetString].\nResulting [loot|E]: [loot_i][BarterMission.GetProvince.GetLoot|0V].\n\n#I Click to view Trade.#!"
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BARTER_ARMY_TOOLTIP: "#T Traders#!\nThis Caravan is on a [trade|E] Mission.\nIt is carrying [loot_i][Army.GetBarterLoot|V0] [loot|E]."
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RECENTLY_BARTERED_TOOLTIP: "#T Recently Traded#!\nThis holding was recently Traded with and cannot be Traded with again until [Province.GetEndOfRecentlyLooted.GetString]"
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MAP_ICON_DETAILED_BARTER_LOOT_POTENTIAL_TT: "#T Potential Trade Mission#!\nResulting [loot|E]: [loot_i][DetailedBarterIcon.GetLoot|0V]\nRequired [trade_goods|E]: [barter_goods_i][DetailedBarterIcon.GetProvince.GetBarterGoodsNeeded|0V]\n$MAP_ICON_BARTER_WARNING$\n$MAP_ICON_DETAILED_BARTER_LOOT_HOLD_ALT_TT$"
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MAP_ICON_DETAILED_BARTER_LOOT_ONGOING_TT: "#T Ongoing Trade Mission#!\nEstimated completion: [DetailedBarterIcon.GetBarter.GetEta.GetString]\nResulting [loot|E]: [loot_i][DetailedBarterIcon.GetProvince.GetLoot|0V]\nRequired [trade_goods|E]: [barter_goods_i][DetailedBarterIcon.GetProvince.GetBarterGoodsNeeded|0V]\n$MAP_ICON_BARTER_WARNING$\n#I Click to view [trade|E].#!\n$MAP_ICON_DETAILED_BARTER_LOOT_HOLD_ALT_TT$"
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MAP_ICON_DETAILED_BARTER_LOOT_HOLD_ALT_TT: "#I Hold Alt to display all holdings with loot in which you can [trade|E].#!"
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TT_RAISE_ALL_RAIDERS: "#T Raise all Men as Raiders#!\nRaise all Men, and they will equip themselves to be [raiders|E] "
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TT_RAISE_ALL_BARTERERS: "#T Raise all Men as Traders#!\nRaise all Men, and they will equip themselves to be [barterers|E] "
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BD_ARMY_BARTER_DISCOUNT: "[barter|E] Caravan"
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RP_RAISE_BARTER: "Raise Local Traders"
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RP_RAISE_BARTER_TOOLTIP: "#T Raise Traders#!\n[GetPlayer.GetStartBarterBlockers]\nTraders cost [GetDefine('NArmy', 'BARTER_ARMY_COST_MULT')|%P0] of normal armies' cost to maintain.\nTraders cannot reinforce."
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RP_RAISE_BARTER_TOOLTIP_DESC: "Raise all [armies|E] that are the closest to this particular [rally_point|E] as [traders|E].\n#weak If you only have one Rally Point, all Armies will be raised here.#!"
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MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[vassal|E] [trade_goods|E] [modifier_base_contribution|E]"
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MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[vassal|E] [trade_goods|E] [modifier_contribution|E]"
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MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [trade_goods|E] [modifier_base_contribution|E]"
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MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [trade_goods|E] [modifier_contribution|E]"
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MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [trade_goods|E] [modifier_base_contribution|E]"
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MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [trade_goods|E] [modifier_contribution|E]"
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MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [trade_goods|E] [modifier_base_contribution|E]"
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MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [trade_goods|E] [modifier_contribution|E]"
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recently_bartered_modifier: "Recently Traded"
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recently_bartered_modifier_desc: "A party of traders have recently [traded|E] with this [holding|E] and it cannot be looted or traded in until this modifier expires."
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plains_barter_goods_mult: "[GetTerrain( 'plains' ).GetName] [trade_goods|E]"
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farmlands_barter_goods_mult: "[GetTerrain( 'farmlands' ).GetName] [trade_goods|E]"
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hills_barter_goods_mult: "[GetTerrain( 'hills' ).GetName] [trade_goods|E]"
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tells_barter_goods_mult: "[GetTerrain( 'tells' ).GetName] [trade_goods|E]"
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mountains_barter_goods_mult: "[GetTerrain( 'mountains' ).GetName] [trade_goods|E]"
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oasis_barter_goods_mult: "[GetTerrain( 'oasis' ).GetName] [trade_goods|E]"
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jungle_barter_goods_mult: "[GetTerrain( 'jungle' ).GetName] [trade_goods|E]"
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forest_barter_goods_mult: "[GetTerrain( 'forest' ).GetName] [trade_goods|E]"
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taiga_barter_goods_mult: "[GetTerrain( 'taiga' ).GetName] [trade_goods|E]"
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wetlands_barter_goods_mult: "[GetTerrain( 'wetlands' ).GetName] [trade_goods|E]"
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steppe_barter_goods_mult: "[GetTerrain( 'steppe' ).GetName] [trade_goods|E]"
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floodplains_barter_goods_mult: "[GetTerrain( 'floodplains' ).GetName] [trade_goods|E]"
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desert_barter_goods_mult: "[GetTerrain( 'desert' ).GetName] [trade_goods|E]"
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desert_mountains_barter_goods_mult: "[GetTerrain( 'desert_mountains' ).GetName] [trade_goods|E]"
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drylands_barter_goods_mult: "[GetTerrain( 'drylands' ).GetName] [trade_goods|E]"
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terraced_hills_barter_goods_mult: "[GetTerrain( 'terraced_hills' ).GetName] [trade_goods|E]"
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subject_salary_expense_barter_goods_add: "[subject|E] [trade_goods|E] $subject_salary_expense$"
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subject_salary_expense_barter_goods_county_add: "[county|E] [subject|E] [trade_goods|E] $subject_salary_expense$"
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subject_salary_expense_barter_goods_duchy_add: "[duchy|E] [subject|E] [trade_goods|E] $subject_salary_expense$"
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subject_salary_expense_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [trade_goods|E] $subject_salary_expense$"
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subject_salary_expense_barter_goods_empire_add: "[empire|E] [subject|E] [trade_goods|E] $subject_salary_expense$"
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subject_salary_expense_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [trade_goods|E] $subject_salary_expense$"
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subject_salary_income_barter_goods_add: "[subject|E] [trade_goods|E] $subject_salary_income$"
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subject_salary_income_barter_goods_county_add: "[county|E] [subject|E] [trade_goods|E] $subject_salary_income$"
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subject_salary_income_barter_goods_duchy_add: "[duchy|E] [subject|E] [trade_goods|E] $subject_salary_income$"
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subject_salary_income_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [trade_goods|E] $subject_salary_income$"
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subject_salary_income_barter_goods_empire_add: "[empire|E] [subject|E] [trade_goods|E] $subject_salary_income$"
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subject_salary_income_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [trade_goods|E] $subject_salary_income$"
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MOD_MONTHLY_BARTER_GOODS: "[trade_goods|E]"
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MOD_MONTHLY_BARTER_GOODS_MULT: "Monthly [trade_goods|E]"
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MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_ADD: "[trade_goods|E] [income|E] while at [war|E]"
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MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_MULT: "Monthly [trade_goods|E] [income|E] while at [war|E]"
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BW_TT_BARTERING_REALM_TOOLTIP: "#T Trader: [Character.GetPrimaryTitle.GetName|V]#!\n#I Click to view#!"
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BW_TT_BARTEREE_REALM_TOOLTIP: "#T Traderee: [Character.GetPrimaryTitle.GetName|V]#!\n#I Click to view#!"
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BW_TT_OPEN_ARMY_WINDOW: "#T Select all your [trading|E] [armies|E]"
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BW_TIME_LEFT_TT: "#T Time Left\n#!The Trade Mission will finish on [BarterMission.GetEta.GetString]"
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BARTER_PROGRESS_TOOLTIP: "#T Trade Progress: [BarterMission.GetProgress|0]/[BarterMission.GetProgressNeeded|0]#!\n[BarterMission.GetBarterProgressTooltip]"
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BARTER_BLOCKED_BY_COMBAT: "@warning_icon! #X Trading Caravan is in a [battle|E]#!"
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BARTER_TROOPS_TOOLTIP: "#T Number of Soldiers#!\n[trading|E] Caravan: [BarterMission.GetAttackerMen|V]\n[garrison|E]: [BarterMission.GetDefenderMen|V]\nDaily progress: [BarterMission.GetDailyProgressPercent|%1V]"
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HOLDING_BARTER_GOODS_NEEDED: "[trade_goods|E]"
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BW_TT_MEN_PROGRESS: "Trading [soldiers|E]"
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BARTER_GOODS_MONTHLY_INCOME: "Monthly [trade_goods|E]"
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BARTER_WINDOW_DESC: "#weak [BarterMission.GetArmy.GetOwner.GetShortUINamePossessive|U] [trade|E] Caravan trades [Province.GetBarterGoodsNeeded|0V] [trade_goods|E] for [Province.GetLoot|0V] [loot|E] in [Province.GetName]. [Province.GetNameNoTooltip] will gain [StaticModifier.GetNameWithTooltip] for 5 years.#!" |