N3OW/localization/english/replace/zz_NEOW_situations_l_english.yml
2026-10-07 22:02:47 +02:00

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YAML

l_english:
situation_type_the_great_steppe: "The Eurasian Climate"
THE_GREAT_STEPPE_WINDOW_GURKHAN_SUBTITLE: "Largest Ruler in Region"
THE_GREAT_STEPPE_WINDOW_NOMADS_HEADER: "Rulers of [Situation.GetNameNoTooltip]"
THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_SORT_SUBREGION: "Region"
THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_BUTTON: "All Rulers of the Region"
THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_EMPTY: "No characters in the Region"
game_concept_county_fertility_desc: "$game_concept_county_fertility$ exists in [counties|E] located within the [the_great_steppe|E].\n\nA County's Fertility represents the quality of its pastures.\n\nFertility stabilizes around the [fertility_equilibrium|E], allowing Nomadic Rulers with a large [domain_limit|E] to sustain their Herd growth. Fertility is affected by the [steppe_seasons|E] and slowly replenished by [herders|E].\n\nWhen a [realm|E]'s fertility is low, it is a sign to [migrate|E].\n\n[county_control|E] slows down the rate at which Fertility grows by a percentage equal to the current control."
game_concept_horde: "Free Rider Horde"
game_concept_horde_desc: "The $game_concept_horde$ is the representation of a herding [ruler|E]'s military strength. It is obtained as a fraction of their [herd|E], and it only appears when the [ruler|E] raises their [armies|E].\n\nThey are converted into [GetMaA('nomadic_riders').GetName] that can be upgraded to other [men_at_arms|E] by paying a [gold|E] cost.\n\nCertain Cultural [traditions|E], [dynasty|E] legacy perks and [yurt_buildings|E] can increase the conversion rate."
game_concept_the_great_steppe: "The Eurasian Climate"
game_concept_the_great_steppe_desc: "$game_concept_the_great_steppe$ represents the climate conditions of Eurasia.\n\nThe different [steppe_seasons|E] depict these both positive and adverse events, offering opportunities for special actions only available during that time, and modifying the [county_fertility|E] of each region.\n\nOnly [GetGovernment( 'nomad_government' ).GetName] and [herder|E] [rulers|E] take part in this [situation|E] and the [gurkhan|E] represents the most powerful ruler in the entire region."
game_concept_steppe_season: "Eurasian Season"
game_concept_steppe_season_desc: "A $game_concept_steppe_season$ represents the current climate of [the_great_steppe|E], and the effects that this has on [county_fertility|E], as well as the actions that are available to involved [situation|E] [rulers|E]."
game_concept_steppe_seasons: "Eurasian Seasons"
mpo_the_great_steppe_HUD_BUTTON: "The Eurasian Climate"
the_great_steppe_sub_region_world_europe: "Europe"
mpo_the_great_steppe.0001.t: "The Eurasian Climate"
mpo_the_great_steppe.0001.desc: "The Climate of Eurasia can be at times treacherous, causing famines, blizzards and mass floods. It is not something to be discounted especially for those groups that rely most heavily on grazing and pastoralism."
mpo_the_great_steppe.0001.a: "Something to note"