1106 lines
28 KiB
Text
1106 lines
28 KiB
Text
#On actions related to religion
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# Code on-action: character creates a faith
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# Root is the creator
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# scope:old_faith is the faith they used to have
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on_faith_created = {
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effect = {
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remove_character_modifier = religious_reformer_modifier
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# If you have a legend maybe we change it?
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if = {
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limit = {
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has_legend_chapter_trigger = { CHAPTER = opening }
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promoted_legend ?= {
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exists = legend_property:faith
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exists = legend_property:religion
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}
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NOT = {
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promoted_legend ?= {
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has_legend_chapter = {
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name = opening
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localization_key = legend_chapter_opening_new_faith
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}
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}
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}
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}
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send_interface_toast = {
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title = legend_chapter_change_toast
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left_icon = root
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promoted_legend = {
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set_legend_chapter = {
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name = opening
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localization_key = legend_chapter_opening_new_faith
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}
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}
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}
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}
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else_if = {
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limit = {
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has_legend_chapter_trigger = { CHAPTER = opening }
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}
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random = {
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chance = 75
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send_interface_toast = {
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title = legend_chapter_change_toast
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left_icon = root
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promoted_legend = {
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set_legend_chapter = {
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name = opening
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localization_key = legend_chapter_opening_new_faith_generic
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}
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}
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}
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}
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}
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scope:old_faith = {
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if = {
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limit = { has_doctrine_parameter = unreformed }
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set_variable = { name = has_been_reformed }
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root = {
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if = {
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limit = {
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government_allows = state_faith
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liege = this
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primary_title.state_faith = scope:old_faith
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}
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primary_title = { set_state_faith = faith }
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}
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if = {
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limit = {
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NOT = { has_character_flag = reformer_legend }
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has_dlc_feature = legends
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NOT = { has_game_rule = historical_legends_only }
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}
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add_character_flag = reformer_legend
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create_legend_seed = {
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type = holy
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quality = famed
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chronicle = new_faith_legend
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properties = {
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reformer = root
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faith = root.faith
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religion = root.religion
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reason = flag:pagan_reformation
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}
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}
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}
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}
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every_faith_character = {
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limit = {
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has_character_flag = forced_conversion_on_reform
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}
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set_character_faith = root.faith
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every_vassal_or_below = {
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limit = { faith = scope:old_faith }
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random = {
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chance = 75
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set_character_faith = root.faith
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}
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}
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every_sub_realm_county = {
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limit = { faith = scope:old_faith }
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random = {
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chance = 75
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set_county_faith = root.faith
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}
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}
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}
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}
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else = {
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root = {
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if = {
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limit = {
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NOT = { has_character_flag = reformer_legend }
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has_dlc_feature = legends
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NOT = { has_game_rule = historical_legends_only }
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}
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add_character_flag = reformer_legend
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create_legend_seed = {
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type = holy
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quality = famed
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chronicle = new_faith_legend
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properties = {
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reformer = root
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faith = root.faith
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religion = root.religion
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reason = flag:new_faith
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}
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}
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}
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}
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}
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root = { play_music_cue = "mx_cue_faith_conversion" }
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}
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set_variable = {
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name = has_created_a_faith
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}
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check_for_equal_doctrine_effect = yes
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# Set up diff-faith HoFs.
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faith = {
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# If we have a diff-faith HoF, we want to account for that.
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## Islamic use-case: we want same-Mohammad's Succession faiths to keep following their appropriate caliphs.
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if = {
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limit = {
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# Are we in the correct religion?
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religion = religion:islam_religion
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# Faiths with no HoF or a spiritual head aren't relevant for these calculations.
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has_doctrine = doctrine_temporal_head
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}
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# Grab a scope for tooltip loc, since they complain about root.
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root = { save_scope_as = reformer }
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# Sunni path.
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if = {
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limit = { has_doctrine = muhammad_succession_sunni_doctrine }
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root = { trigger_event = head_of_faith.0001 }
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}
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# Shia path.
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else_if = {
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limit = { has_doctrine = muhammad_succession_shia_doctrine }
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root = { trigger_event = head_of_faith.0011 }
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}
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# Muhakkima path.
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else_if = {
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limit = { has_doctrine = muhammad_succession_muhakkima_doctrine }
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root = { trigger_event = head_of_faith.0021 }
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}
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# Zandaqa path.
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else_if = {
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limit = { has_doctrine = muhammad_succession_zandaqa_doctrine }
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root = { trigger_event = head_of_faith.0031 }
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}
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}
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## Faiths with the Rite tenet get to keep their old HoF.
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else_if = {
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limit = {
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# Assuming they exist.
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exists = scope:old_faith.religious_head
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# & have the appropriate doctrine parameter.
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has_doctrine_parameter = maintains_head_of_faith_on_creation
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}
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set_religious_head_title = scope:old_faith.religious_head_title
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# Christian faiths also get to keep ecumenism.
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if = {
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limit = {
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scope:old_faith = { has_doctrine = special_doctrine_ecumenical_christian }
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}
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add_doctrine = special_doctrine_ecumenical_christian
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}
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}
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## Otherwise, everyone else should lose their HoF, so we don't need to do anything.
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}
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# Achievements.
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root = {
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add_achievement_flag_effect = { FLAG = achievement_its_not_a_cult_flag }
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = west_african_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_siguic
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = west_african_orisha_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_orisha
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = west_african_bori_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_bori
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = west_african_roog_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_roog_sene
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = akom_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_akom
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = kushitism_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_kushitism
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = waaqism_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_waaqism
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VALUE = yes
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}
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}
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if = {
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limit = {
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scope:old_faith = {
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religion_tag = north_african_religion
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has_doctrine_parameter = unreformed
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}
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}
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add_achievement_global_variable_effect = {
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VARIABLE = achievement_mother_of_us_all_achamanism
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VALUE = yes
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}
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}
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}
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events = {
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faith_conversion.0001 # Convert capital county
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faith_conversion.0003 # Convert close family
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faith_creation.0001 # Temporal rel head setup
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faith_creation.0002 # Spiritual rel head setup
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faith_creation.0003 # Faith flags
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faith_creation.1000 # Notification event
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}
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}
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# Code on-action: character converts faith. Only fired when using the convert window, or the script effect that uses the same logic
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# Root is the converted character
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# scope:old_faith is the faith they used to have
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# scope:actor is the character instigating the conversion
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on_faith_conversion = {
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events = {
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faith_conversion.0001 # Convert capital county
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faith_conversion.0003 # Convert close family
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faith_conversion.1002 # Player-only narrative-notification event
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faith_conversion.1101 # Notify vassals of conversion
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}
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effect = {
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################ N3OW Dynamic Titles ##################
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if = {
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limit = {
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has_title = title:e_france
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faith = faith:carolingian
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}
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trigger_event = NEOW_dynamic_titles.0013
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}
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if = {
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limit = {
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has_title = title:e_france
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faith = faith:romanticist
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}
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trigger_event = NEOW_dynamic_titles.0015
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}
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if = {
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limit = {
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has_title = title:e_france
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NOR = {
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faith = faith:carolingian
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faith = faith:romanticist
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}
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}
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trigger_event = NEOW_dynamic_titles.0014
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}
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######################################################
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# EP3 - State Faith
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if = {
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limit = {
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OR = {
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government_allows = state_faith
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top_liege = { government_allows = state_faith }
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}
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}
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# Character uses decision to Adopt State Faith
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if = {
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limit = { has_character_flag = adopted_state_faith }
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top_liege = {
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if = {
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limit = {
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has_opinion_modifier = {
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target = root
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modifier = converted_to_state_faith_opinion
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}
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}
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remove_opinion = {
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target = root
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modifier = converted_to_state_faith_opinion
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}
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}
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every_vassal = {
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custom = every_governor_of_state_faith
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limit = {
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has_opinion_modifier = {
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target = root
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modifier = converted_to_state_faith_opinion
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}
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}
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remove_opinion = {
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target = root
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modifier = converted_to_state_faith_opinion
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}
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}
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}
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}
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# Character is converted to state faith and gains influence
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if = {
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limit = {
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faith = top_liege.primary_title.state_faith
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government_allows = administrative
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}
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change_influence = minor_influence_gain
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hidden_effect = {
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faith = { save_scope_as = old_faith }
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top_liege.faith = { save_scope_as = new_faith }
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create_character_memory = { type = adopted_state_faith_memory }
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scope:new_memory = {
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set_variable = {
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name = old_faith
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value = scope:old_faith
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}
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set_variable = {
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name = new_faith
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value = scope:new_faith
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}
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set_variable = {
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name = title
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value = root.top_liege.primary_title
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}
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}
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}
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}
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}
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}
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}
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# Code on-action: character changes faith. Not called when a character gets a faith on birth, creation, and similar
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# Root is the character
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# scope:old_faith is the faith they used to have
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on_character_faith_change = {
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effect = {
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check_for_equal_doctrine_effect = yes
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every_held_title = {
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update_dynamic_coa = yes
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}
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# Struggles
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## Struggle Catalysts
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### Heir changes culture while under age
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if = {
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limit = {
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catalyst_very_important_child_change_culture_or_faith_preliminary_trigger = yes
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}
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random_parent = {
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limit = {
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any_character_struggle = {
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involvement = involved
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}
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}
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_very_important_child_change_culture_or_faith
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character = root
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}
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}
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}
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}
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## Struggle Effects
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### persian_struggle: switching faith to anything that isn't an orthodox Sunni creed'll flip you to detractor.
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if = {
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limit = {
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# Gotta be in the appropriate struggle.
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any_character_struggle = { this = struggle:persian_struggle }
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# Filter out pre-existing detractors.
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NOT = { has_trait = fp3_struggle_detractor }
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# Now, check the new faith.
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exists = title:d_sunni.holder
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OR = {
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NOT = { exists = faith.religious_head }
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NOT = { faith.religious_head = title:d_sunni.holder }
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}
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}
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = persian_struggle.tt.converted_away_from_sunni_orthodoxy
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left_icon = root
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hidden_effect = { remove_trait = fp3_struggle_supporter }
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add_trait_force_tooltip = fp3_struggle_detractor
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}
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}
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# Local conversion
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if = {
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limit = {
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exists = root.capital_province
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root.capital_province.faith = root.faith
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any_character_struggle = {
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involvement = involved
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phase_has_catalyst = catalyst_convert_local_culture_faith
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is_faith_involved_in_struggle = root.faith
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}
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}
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_convert_local_culture_faith
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character = root
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}
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}
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}
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else_if = { # Forced conversion
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limit = {
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any_character_struggle = {
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involvement = involved
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is_faith_involved_in_struggle = root.faith
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phase_has_catalyst = catalyst_forced_conversion
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}
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}
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_forced_conversion
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character = root
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}
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}
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}
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else_if = {
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limit = {
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has_trait = fp3_struggle_supporter
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any_character_struggle = {
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involvement = involved
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is_faith_involved_in_struggle = root.faith
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phase_has_catalyst = catalyst_supporter_forced_conversion
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}
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}
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_supporter_forced_conversion
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character = root
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_supporter_forced_conversion }
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}
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}
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else_if = {
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limit = {
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has_trait = fp3_struggle_detractor
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any_character_struggle = {
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involvement = involved
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is_faith_involved_in_struggle = root.faith
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phase_has_catalyst = catalyst_detractor_forced_conversion
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}
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}
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_detractor_forced_conversion
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character = root
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_detractor_forced_conversion }
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}
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}
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# Achievements
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if = {
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limit = { is_ai = no }
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if = { # FP2 - Basque In My Glory
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limit = { faith = faith:basque_pagan }
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add_achievement_global_variable_effect = {
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VARIABLE = fp2_basque_in_my_glory_achievement_unlocked
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VALUE = yes
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}
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}
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}
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# Hostage story cycle
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if = {
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limit = {
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is_hostage = yes
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is_adult = no
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# Did they just change to their captor's culture
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faith = warden.faith
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}
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save_scope_as = hostage
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warden = {
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trigger_event = bp2_yearly.8050
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}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
has_variable = japan_1010_discount
|
|
var:japan_1010_discount = faith
|
|
}
|
|
remove_variable = japan_1010_discount
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
has_character_flag = tgp_japan_1040_discount
|
|
faith.religion = religion:shintoism_religion
|
|
}
|
|
remove_character_flag = tgp_japan_1040_discount
|
|
}
|
|
|
|
#Lose Mandala if you change to a monotheist faith
|
|
mandala_no_longer_polytheist_effect = yes
|
|
}
|
|
events = {
|
|
faith_conversion.0002 # Remove obsolete modifiers
|
|
faith_conversion.0004 # Convert Theocracies
|
|
faith_conversion.0005 # Update marriage opinions
|
|
great_holy_war.0025 # Replace Recipient for ongoing GHW
|
|
great_holy_war.0029 # Beneficiary converted, remove and replace.
|
|
great_holy_war.0059 # Clear Crusader traits on conversion.
|
|
great_holy_war.0084 # Replace fallback ghw recipient
|
|
great_holy_war.0085 # Remove pledged vassals upon conversion of their liege.
|
|
war_event.3100 # Handles invalidation of religious wars
|
|
}
|
|
}
|
|
|
|
# Code on-action: once a month for each faith
|
|
# Root is the faith
|
|
on_faith_monthly = {
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
has_doctrine = doctrine_holy_order_head
|
|
}
|
|
every_faith_holy_order = {
|
|
limit = {
|
|
title = { is_head_of_faith = yes }
|
|
NOT = { exists = leader }
|
|
}
|
|
title = { save_scope_as = hof_holy_order }
|
|
scope:hof_holy_order.holder.faith = {
|
|
random_holy_site = {
|
|
limit = {
|
|
county.holder = {
|
|
realm_size > 1
|
|
faith = root
|
|
}
|
|
}
|
|
save_scope_as = leased_barony
|
|
}
|
|
}
|
|
create_character = {
|
|
template = ate_holy_order_faith_leader_character
|
|
location = scope:leased_barony.title_province
|
|
culture = scope:leased_barony.county.holder.culture
|
|
faith = root
|
|
gender_female_chance = {
|
|
if = {
|
|
limit = {
|
|
root = { has_doctrine_parameter = clergy_must_be_male }
|
|
}
|
|
add = 0
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
root = { has_doctrine_parameter = clergy_must_be_female }
|
|
}
|
|
add = 100
|
|
}
|
|
else = {
|
|
add = 50
|
|
}
|
|
}
|
|
save_scope_as = leader
|
|
}
|
|
scope:leader = {
|
|
get_title = scope:hof_holy_order
|
|
get_title = scope:leased_barony
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
on_actions = {
|
|
faith_holy_order_land_acquisition_pulse
|
|
delay = { days = { 5 10 }}
|
|
faith_heresy_events_pulse
|
|
delay = { days = { 15 20 }}
|
|
faith_fervor_events_pulse
|
|
}
|
|
events = {
|
|
hajj.0010 #Someone changed their capital to Mecca without having the Hajjaj trait
|
|
great_holy_war.0010 #Great Holy Wars are unlocked for a Faith.
|
|
great_holy_war.0001
|
|
great_holy_war.0022 #Pope harasses players for not pledging support to Crusade yet.
|
|
great_holy_war.0030 #Monthly cleanup for Beneficiaries becoming unfit for various reasons.
|
|
}
|
|
effect = {
|
|
# Religious migrants created by the County Conversion council task move somewhere safe
|
|
random = {
|
|
chance = 4 # Roughly once every 2 years
|
|
save_scope_as = target_faith
|
|
if = {
|
|
limit = {
|
|
exists = var:converted_development
|
|
var:converted_development >= 1
|
|
NOT = {
|
|
has_doctrine_parameter = unreformed
|
|
}
|
|
}
|
|
# Save all suitable rulers
|
|
random = {
|
|
chance = var:converted_development
|
|
save_scope_as = faith_target
|
|
every_independent_ruler = {
|
|
limit = {
|
|
is_landed = yes
|
|
NOT = { government_has_flag = government_is_herder }
|
|
# A very large area - enough for a province in north-western india to reach all of Borneo
|
|
"this.capital_province.squared_distance(root.var:associated_county.title_province)" <= squared_distance_mega
|
|
any_sub_realm_county = {
|
|
faith = prev.faith
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable_list = faiths_converted_in_counties
|
|
}
|
|
NOT = {
|
|
is_target_in_variable_list = {
|
|
name = faiths_converted_in_counties
|
|
target = scope:target_faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_to_list = migration_targets
|
|
every_vassal = {
|
|
limit = {
|
|
is_landed = yes
|
|
highest_held_title_tier >= tier_duchy
|
|
any_sub_realm_county = {
|
|
faith = prev.faith
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable_list = faiths_converted_in_counties
|
|
}
|
|
NOT = {
|
|
is_target_in_variable_list = {
|
|
name = faiths_converted_in_counties
|
|
target = scope:target_faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_to_list = migration_targets
|
|
}
|
|
}
|
|
every_player = {
|
|
limit = {
|
|
is_landed = yes
|
|
NOT = { government_has_flag = government_is_herder }
|
|
NOT = { is_in_list = migration_targets }
|
|
# A vary large area - enough for a province in north-western india to reach all of Borneo
|
|
"this.capital_province.squared_distance(root.var:associated_county.title_province)" <= squared_distance_mega
|
|
any_sub_realm_county = {
|
|
faith = prev.faith
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable_list = faiths_converted_in_counties
|
|
}
|
|
NOT = {
|
|
is_target_in_variable_list = {
|
|
name = faiths_converted_in_counties
|
|
target = scope:target_faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_to_list = migration_targets
|
|
}
|
|
# If the faith is still large, they only want to move to same-faith rulers
|
|
if = {
|
|
limit = {
|
|
num_county_followers >= 40
|
|
}
|
|
random_in_list = {
|
|
list = migration_targets
|
|
limit = {
|
|
faith = root
|
|
any_sub_realm_county = {
|
|
faith = root
|
|
}
|
|
# Do NOT go within the same realm as you were converted from
|
|
top_liege != scope:target_faith.var:associated_county.holder.top_liege
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 3
|
|
is_ai = no
|
|
}
|
|
modifier = {
|
|
add = 3
|
|
government_has_flag = government_is_mandala
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
modifier = {
|
|
add = root.var:converted_development
|
|
NOT = { government_has_flag = government_is_nomadic }
|
|
any_sub_realm_county = {
|
|
count >= {
|
|
value = root.var:converted_development
|
|
divide = 2
|
|
}
|
|
faith = root
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.1
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
modifier = {
|
|
add = 0.1
|
|
highest_held_title_tier <= tier_county
|
|
}
|
|
}
|
|
save_scope_as = ruler_target
|
|
save_scope_as = seeking_same_faith_counties
|
|
trigger_event = global_religion.1000
|
|
}
|
|
}
|
|
# Smaller faiths can go wherever
|
|
else = {
|
|
random_in_list = {
|
|
list = migration_targets
|
|
limit = {
|
|
NOR = {
|
|
top_liege = scope:target_faith.var:associated_county.holder.top_liege # Do NOT go within the same realm as you were converted from
|
|
faith = { has_doctrine = doctrine_pluralism_fundamentalist }
|
|
culture = { has_cultural_tradition = tradition_zealous_people }
|
|
}
|
|
OR = {
|
|
faith = {
|
|
faith_hostility_level = {
|
|
target = root
|
|
value <= faith_astray_level
|
|
}
|
|
}
|
|
faith = { has_doctrine = tenet_adaptive }
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
faith = { has_doctrine = doctrine_pluralism_pluralistic }
|
|
culture = { has_cultural_tradition = tradition_religion_blending }
|
|
culture = { has_cultural_parameter = less_likely_to_force_conversion }
|
|
has_trait = nomadic_philosophy
|
|
AND = {
|
|
is_ai = no
|
|
has_perk = open_minded_perk
|
|
}
|
|
}
|
|
any_held_title = {
|
|
tier = tier_county
|
|
faith = prev.faith
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable_list = faiths_converted_in_the_county
|
|
}
|
|
NOT = {
|
|
is_target_in_variable_list = {
|
|
name = faiths_converted_in_the_county
|
|
target = scope:target_faith
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
holder = {
|
|
is_ai = yes
|
|
}
|
|
}
|
|
holder = {
|
|
is_ai = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 3
|
|
is_ai = no
|
|
}
|
|
modifier = {
|
|
add = 3
|
|
government_has_flag = government_is_mandala
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
modifier = {
|
|
add = root.var:converted_development
|
|
NOT = { government_has_flag = government_is_nomadic }
|
|
any_sub_realm_county = {
|
|
count >= {
|
|
value = root.var:converted_development
|
|
divide = 2
|
|
}
|
|
faith = prev.faith
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 0.1
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
modifier = {
|
|
add = 0.1
|
|
highest_held_title_tier <= tier_county
|
|
}
|
|
}
|
|
save_scope_as = ruler_target
|
|
save_scope_as = seeking_any_counties
|
|
trigger_event = global_religion.1000
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
faith_holy_order_land_acquisition_pulse = {
|
|
trigger = {
|
|
any_faith_holy_order = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
random_events = {
|
|
chance_to_happen = 17 # ~1 every six months
|
|
chance_of_no_event = {
|
|
value = 100
|
|
every_faith_holy_order = {
|
|
subtract = 5
|
|
}
|
|
every_ruler = {
|
|
limit = {
|
|
holy_order_1000_request_target_trigger = yes
|
|
}
|
|
subtract = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_faith_holy_order = {
|
|
num_leased_titles < holy_order_barony_number_soft_threshold
|
|
}
|
|
}
|
|
}
|
|
add = 80
|
|
}
|
|
min = 30
|
|
}
|
|
100 = 0
|
|
500 = holy_order.1000
|
|
}
|
|
}
|
|
|
|
faith_heresy_events_pulse = {
|
|
trigger = {
|
|
fervor <= 40
|
|
NOR = {
|
|
has_doctrine_parameter = unreformed
|
|
has_variable = current_heresy
|
|
}
|
|
}
|
|
|
|
random_events = {
|
|
chance_to_happen = 25
|
|
chance_of_no_event = {
|
|
if = {
|
|
limit = { fervor > 30 }
|
|
value = 90
|
|
}
|
|
else_if = {
|
|
limit = { fervor > 20 }
|
|
value = 70
|
|
}
|
|
else_if = {
|
|
limit = { fervor > 10 }
|
|
value = 40
|
|
}
|
|
}
|
|
100 = heresy.0001
|
|
100 = heresy.0005
|
|
}
|
|
}
|
|
|
|
faith_fervor_events_pulse = {
|
|
trigger = {
|
|
NOR = {
|
|
has_doctrine_parameter = unreformed
|
|
has_variable = recent_fervor_event
|
|
}
|
|
}
|
|
|
|
random_events = {
|
|
chance_to_happen = 6 # ~53% chance of occurring within a given year. 90% chance within 3 years, 99.8% chance within 5.
|
|
100 = fervor.1001
|
|
100 = fervor.2001
|
|
}
|
|
}
|
|
|
|
pagan_conversion_pulse = {
|
|
trigger = { #Is the character ready to convert?
|
|
is_ai = yes
|
|
OR = {
|
|
top_liege = this
|
|
AND = { # Steppe people convert a bit more often & freely
|
|
capital_province ?= { geographical_region = world_steppe }
|
|
primary_title.tier >= tier_duchy
|
|
}
|
|
}
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
has_realm_law = tribal_authority_2
|
|
has_realm_law = tribal_authority_3
|
|
}
|
|
faith = { has_doctrine_parameter = unreformed }
|
|
prestige_level >= 1 #lower than the regular requirement to make sure some rulers can convert
|
|
trigger_if = { # Lighten the dev requirements progressively
|
|
limit = {
|
|
OR = {
|
|
current_date <= 950.1.1
|
|
AND = {
|
|
capital_province ?= { geographical_region = world_steppe }
|
|
primary_title.tier >= tier_duchy
|
|
}
|
|
}
|
|
}
|
|
capital_province.county = {
|
|
development_level >= 7 #lower than the regular requirement to make sure some rulers can convert
|
|
}
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
current_date <= 1000.1.1
|
|
}
|
|
capital_province.county = {
|
|
development_level >= 6 #lower than the regular requirement to make sure some rulers can convert
|
|
}
|
|
}
|
|
trigger_else = {
|
|
capital_province.county = {
|
|
development_level >= 5 #lower than the regular requirement to make sure some rulers can convert
|
|
}
|
|
}
|
|
|
|
culture = {
|
|
calc_true_if = {
|
|
amount >= 7
|
|
has_innovation = innovation_motte
|
|
has_innovation = innovation_catapult
|
|
has_innovation = innovation_barracks
|
|
has_innovation = innovation_mustering_grounds
|
|
has_innovation = innovation_bannus
|
|
has_innovation = innovation_quilted_armor
|
|
has_innovation = innovation_gavelkind
|
|
has_innovation = innovation_crop_rotation
|
|
has_innovation = innovation_city_planning
|
|
has_innovation = innovation_casus_belli
|
|
has_innovation = innovation_plenary_assemblies
|
|
has_innovation = innovation_ledger
|
|
has_innovation = innovation_development_01
|
|
has_innovation = innovation_currency_01
|
|
}
|
|
}
|
|
}
|
|
|
|
events = {
|
|
global_religion.0001 #Pagan reformed by neighbor, spouse, soulmate, friend, or geographic location
|
|
}
|
|
}
|
|
|
|
# Code on-action: when a great holy war no longer has a valid target, and there was no one left in the target kingdom to replace them. The target scopes will still point to the last target at this point
|
|
# If a new target is not picked in script, the GHW will be invalidated
|
|
# Root is the great holy war
|
|
on_potential_great_holy_war_invalidation = {
|
|
events = {
|
|
great_holy_war.0004
|
|
}
|
|
}
|
|
|
|
# Code on-action: when on_potential_great_holy_war_invalidation did not find a new target, and the GHW is about to be destroyed. no way out at this point
|
|
# Root is the great holy war
|
|
on_great_holy_war_invalidation = {
|
|
events = {
|
|
great_holy_war.0055 #Send notifications to players.
|
|
}
|
|
}
|
|
|
|
# Code on-action: when the GHW's war launch countdown hits zero. If a war is not started at this point, the GHW will invalidate, bypassing on_potential_great_holy_war_invalidation but not on_great_holy_war_invalidation
|
|
# Root is the great holy war
|
|
on_great_holy_war_countdown_end = {
|
|
trigger = { #Only launch the holy war if attacker strength is above one third of defender.
|
|
ghw_attackers_strength >= third_of_defenders_strength
|
|
}
|
|
events = {
|
|
great_holy_war.0005
|
|
}
|
|
}
|
|
|
|
# Code on-action: when a character in a GHW is replaced. This can only happen when the war has begun, and a participant dies; if they get replaced in the war by someone of the right faith, then this will get called. Can be used to validate their benficiary, for instance
|
|
# Root is character being replaced
|
|
# scope:great_holy_war is the GHW
|
|
# scope:replacement is the replacement character
|
|
on_great_holy_war_participant_replaced = {
|
|
events = {
|
|
great_holy_war.0027 #Refresh Beneficiary for AI.
|
|
}
|
|
}
|