197 lines
4 KiB
Text
197 lines
4 KiB
Text
#########################################
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# TITLE SPECIFIC EVENTS #
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#########################################
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namespace = title_event
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# 0001-0010: Title name changes, by Emil Tisander
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# 0011-0020: Asturias becomes Leon & Castille, by Ewan Cowhig Croft
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#########################################
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# Ascended Throne memory maintenance
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title_event.9900 = {
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type = character_event
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hidden = yes
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cooldown = { days = 1 }
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trigger = {
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is_landless_adventurer = no
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any_in_list = { variable = new_titles }
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}
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immediate = {
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if = {
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limit = {
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is_target_in_variable_list = {
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name = new_titles
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target = root.primary_title
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}
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}
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primary_title = { save_scope_as = new_primary_title }
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}
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else = {
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ordered_in_list = {
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variable = new_titles
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order_by = tier
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save_scope_as = new_primary_title
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}
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}
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if = {
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limit = { exists = scope:new_primary_title.previous_holder }
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scope:new_primary_title.previous_holder = { save_scope_as = flavor }
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}
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else = { save_scope_as = flavor }
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create_character_memory = {
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type = ascended_throne_memory
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participants = {
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flavor_character = scope:flavor
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}
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}
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set_variable = {
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name = title_count
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value = -1
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}
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every_in_list = {
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variable = new_titles
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save_temporary_scope_as = title_temp
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scope:new_memory = {
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add_to_variable_list = {
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name = new_titles
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target = scope:title_temp
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}
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}
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root = {
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change_variable = {
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name = title_count
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add = 1
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}
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}
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}
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scope:new_memory = {
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set_variable = {
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name = title_count
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value = root.var:title_count
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}
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set_variable = {
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name = landed_title
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value = scope:new_primary_title
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}
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set_variable = {
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name = reason
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value = scope:real_transfer_type
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}
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#Only children should get childhood memories
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if = {
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limit = {
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root = { is_adult = no }
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}
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set_variable = childhood_memory
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}
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# Bonus scopes
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if = {
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limit = { exists = root.var:ascended_throne_extra }
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set_variable = {
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name = ascended_throne_extra
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value = root.var:ascended_throne_extra
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}
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root = { remove_variable = ascended_throne_extra }
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}
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}
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clear_variable_list = new_titles
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remove_variable = title_count
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}
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}
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#Lost title memory maintenance
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title_event.9901 = {
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type = character_event
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hidden = yes
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cooldown = { days = 1 }
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immediate = {
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ordered_in_list = {
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variable = lost_titles
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order_by = tier
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save_scope_as = highest_old_title
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}
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create_character_memory = {
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type = lost_title_memory
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participants = {
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new_holder = scope:new_holder
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}
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}
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set_variable = {
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name = title_count
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value = -1
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}
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every_in_list = {
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variable = lost_titles
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save_temporary_scope_as = title_temp
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scope:new_memory = {
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add_to_variable_list = {
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name = lost_titles
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target = scope:title_temp
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}
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}
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root = {
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change_variable = {
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name = title_count
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add = 1
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}
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}
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}
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scope:new_memory = {
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set_variable = {
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name = title_count
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value = root.var:title_count
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}
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set_variable = {
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name = landed_title
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value = scope:highest_old_title
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}
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set_variable = {
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name = reason
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value = scope:real_transfer_type
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}
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#Only children should get childhood memories
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if = {
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limit = {
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root = { is_adult = no }
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}
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set_variable = childhood_memory
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}
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# Bonus scopes
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if = {
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limit = { exists = root.var:ascended_throne_extra }
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set_variable = {
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name = ascended_throne_extra
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value = root.var:ascended_throne_extra
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}
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root = { remove_variable = ascended_throne_extra }
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}
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}
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clear_variable_list = new_titles
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remove_variable = title_count
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}
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}
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# Make sure newbie adventurers aren't locked out of their camp.
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title_event.9911 = {
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type = character_event
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hidden = yes
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trigger = {
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government_has_flag = government_is_landless_adventurer
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NOR = {
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is_commanding_army = yes
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exists = involved_activity
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is_travelling = yes
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is_imprisoned = yes
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}
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}
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immediate = { set_location_to_default = yes }
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}
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